Build Change/Fix Log - 6-5-19
Posted: Wed Jun 05, 2019 11:16 am
Oad Tweaks
Gnolls
Youll need to kill 1 key boss to get to the other key boss (no more deadlocks). Youll just need 1 key to get to General however once entering general it closes behind you (no more getting jumped in there but youll also only have 1 try at the boss). Added some npcs to make hit and run less useful in there messed with drops a bit to be more useful (we dont need 1 million blue instruments).
Seta
Youll need to defeat 1 pillar and get the key to enter the next pillar (should reduce/remove deadlocks). Pillar keys also now expire 12 hours after getting.
Gnolls
Youll need to kill 1 key boss to get to the other key boss (no more deadlocks). Youll just need 1 key to get to General however once entering general it closes behind you (no more getting jumped in there but youll also only have 1 try at the boss). Added some npcs to make hit and run less useful in there messed with drops a bit to be more useful (we dont need 1 million blue instruments).
Seta
Youll need to defeat 1 pillar and get the key to enter the next pillar (should reduce/remove deadlocks). Pillar keys also now expire 12 hours after getting.