Dreads Bosses Despawn?! Dreads in General
Posted: Fri Jan 06, 2017 8:32 am
Last night we went in to do dreads boss. A little later than what we normally do ... around 1am. Before we even gathered up we checked the door and it is still locked, fantastic ... lets roll.
So we gather up the keys that took us 3 or so real life days to farm and stomp ourselves into the archfiends lair ... and no boss. Keys were used, door became unlocked, no boss inside. A mechanic like this makes sense for something like Ring Leader where a key can be farmed by a level 20 between running from town to town, but for something that requires hours and hours and hours from multiple people ... kinda leaves a sour taste.
State of the dreads in general -
Dreads keys for the last several weeks have been primarily farmed by a single guild. As we have grown and started competing for these keys I have a new found love/hate for this oad. Battling it out 6v6 against another guild for control of a square is currently the most fun I have in the game, it is exciting every time it happens. What's not exciting is having to stand on the square for three hours with five other people waiting for it to spawn - this is probably the least fun I have in the game right now.
Because dreads keys are competitive, it takes several of us to win a square pretty much all the time. If another guild has 4 online, we probably need 5. So 5 of us are stuck sitting on a square for two or more hours sometimes because the spawn timers have a multi-hour window they spawn in, and if we leave we risk losing the square we just fought for, and therefore the key. This ends up being a ton of man hours spent for a boss that takes 7 minutes to kill, and sometimes isn't there when you unlock the door.
Ultimately I think this OaD/Key area was a fantastic design on paper, but in the current state of the realms, it just doesn't work. It was designed so that an entire guild effort would be required and not just a single person could farm it, but in a way a single person pretty much does. He is a madman. While I look forward to beating down or getting beat down several times a day I know that a beatdown win comes with several hours of staring at the screen waiting for something to happen.
I can only imagine how some of the smaller guilds fee as they will never run this oad, ever. Even though you can kill the boss with a party of 5, as it stands now it takes the combined effort from probably 12 of us to stay competitive for the keys.
I don't have any suggestions on how to fix it unfortunately, and maybe I am the only one that thinks it isn't the best setup, but my goal here is to have that conversation. The amount of time it takes to stay competitive for this OaD is absurd, and while it definitely has its fun moments, I have already found myself starting to loathe the idle time associated with it.
Thanks build team for the time you spend building, and for letting us have these kinds of discussions.
So we gather up the keys that took us 3 or so real life days to farm and stomp ourselves into the archfiends lair ... and no boss. Keys were used, door became unlocked, no boss inside. A mechanic like this makes sense for something like Ring Leader where a key can be farmed by a level 20 between running from town to town, but for something that requires hours and hours and hours from multiple people ... kinda leaves a sour taste.
State of the dreads in general -
Dreads keys for the last several weeks have been primarily farmed by a single guild. As we have grown and started competing for these keys I have a new found love/hate for this oad. Battling it out 6v6 against another guild for control of a square is currently the most fun I have in the game, it is exciting every time it happens. What's not exciting is having to stand on the square for three hours with five other people waiting for it to spawn - this is probably the least fun I have in the game right now.
Because dreads keys are competitive, it takes several of us to win a square pretty much all the time. If another guild has 4 online, we probably need 5. So 5 of us are stuck sitting on a square for two or more hours sometimes because the spawn timers have a multi-hour window they spawn in, and if we leave we risk losing the square we just fought for, and therefore the key. This ends up being a ton of man hours spent for a boss that takes 7 minutes to kill, and sometimes isn't there when you unlock the door.
Ultimately I think this OaD/Key area was a fantastic design on paper, but in the current state of the realms, it just doesn't work. It was designed so that an entire guild effort would be required and not just a single person could farm it, but in a way a single person pretty much does. He is a madman. While I look forward to beating down or getting beat down several times a day I know that a beatdown win comes with several hours of staring at the screen waiting for something to happen.
I can only imagine how some of the smaller guilds fee as they will never run this oad, ever. Even though you can kill the boss with a party of 5, as it stands now it takes the combined effort from probably 12 of us to stay competitive for the keys.
I don't have any suggestions on how to fix it unfortunately, and maybe I am the only one that thinks it isn't the best setup, but my goal here is to have that conversation. The amount of time it takes to stay competitive for this OaD is absurd, and while it definitely has its fun moments, I have already found myself starting to loathe the idle time associated with it.
Thanks build team for the time you spend building, and for letting us have these kinds of discussions.