Reaper wrote:I know you guys are working hard on balancing the game and all but some of these theoretical changes are a little drastic.
If you start changing major stats on currently used races we need free race changes for our characters. It takes a long time to lvl one and to render it crappy in the eyes of the user...that sucks. If Elementals are brought down in wisdom I def do not want my Elemental Elder. I don't really see what is so imbalanced with it. I've been killed 0/3 vs an elf elder on my elemental. Gnomes get an bigger agi boost, and dwarfs get a ton of HP.
I don't really understand the point of trying to make everything uniform. I think all the classes and races should feel different for different things. I like how lower MR classes get annihilated by magic, but have an advantage in physical. I even like how high MR classes are pretty much unkillable by magic users(and I main a magic user.) To me it gives flavor and makes me think about who to attack and things like that. You already showed that agi does in fact matter, and we are dumb lol.
If halflings are having trouble, maybe they need some stat changes. Give them like 19 str, then they are comparable to DE's, you either choose +1 agi as a halfling or +1 str as a dark elf. The end can stay the same since halflings can also get high chr. They will balance each other out, both will be good, and boom halfling solved.
I mean I think everyone is super over complicating this whole thing.
I do agree with you on elementals, I don't really wanna shift their Wisdom. While I agree with lings for example, I disagree with the logic of MR. There is no real middle ground to MR. It's either you get destroyed or you destroy when it comes to fighting.
It's not making everything uniform. Lings should lose to HO for example. Saurians can kill hos often, Magic users should kill hors/saurians but die to elves, etc. It's just that a 90% pierce rate vs a 20% pierce rate is simply crazy. Unkillable is 'NOT' fun to most players. It's broken to me and it will be changed. Even though for example lings lose to HOs more so, there still a chance of winning. I want a game where the game is balanced. But balance doesn't mean all races have to be equal. However, it also means it shouldn't be simply crazy and unfair too.
I get people are afraid of things but I have no intension of destroying races, but they need to be fair. If we mess up in some way, we'll buff. That's the benefit of having an active developer.