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Re: Temple Images

Posted: Wed Jan 25, 2017 3:22 am
by daedroth
If good/evil is to be introduced I think it would be some kind of quest to join either. You lose your old div and gain the new one.

Re: Temple Images

Posted: Wed Jan 25, 2017 4:57 am
by NiteHawk
Terron wrote:id prefer neutral myself lol no strengths no weaknesses :D


if any more divs are added would need 2 weaknesses and 2 strengths. doesn't seem applicable yet

unless good evil is just a basic choice not dealing with div at all where they just get some sort of pvp bonus vs the other

good grants 5% damage and 2.5% dodge vs evil and temple use
evil grants 5% damage and 2.5% dodge vs good and temple use
neutral grants temple use and no bonuses.

either way be a cool addition someday.


Neutral is another thing, I could see adding neutral.

Good/Evil are unique though and are mainly for weapons atm. Good has a reduction to all divinities (-3%) resistances, has a 15% bonus to evil resistance, and a 35% bonus to evil damage.

Evil has no resistance bonuses, but has 3% bonus to all divinities. That's how it is 'atm'. I was intending on making unique shards eventually since the shards will take their resistances names (not the power amount) so can make global ember shards that might give less then that a specific ember would, so kind of like a overall bonus, or a holy bonus against evil, blahblah.

I think if we add more divinities we need to be careful. Having two bonuses/two weaknesses would probably how it would have to be, though each two would have to be different, kind of like how POKEMON works now. But I'm not sure I'd prefer getting that complex for it. Holy/Evil maybe, Neutral defo.

Re: Temple Images

Posted: Wed Jan 25, 2017 10:22 am
by NiteHawk
ARE YOU HAPPY. I CHANGED THE ICON FOR HOLY YOU WANKS.

I also did what folder said but should look better with the gradient, but I wanted this in for todays update so I just did it quickly.

Re: Temple Images

Posted: Wed Jan 25, 2017 10:33 am
by Folder
Looks much holier now :D. Gradient helps a lot too, thanks!

Re: Temple Images

Posted: Wed Jan 25, 2017 10:39 am
by Cerebrus
Yeah gradient looks nice, should have done that when I was making them lol. Didnt even think about it

Re: Temple Images

Posted: Wed Jan 25, 2017 10:58 am
by daedroth
Good work team!

But... What is the neutral symbol meant to be? Scales might be nice to symbolise balance between good and evil?
Not bothered too much, temples look great now. :D

Re: Temple Images

Posted: Wed Jan 25, 2017 11:15 am
by NiteHawk
daedroth wrote:Good work team!

But... What is the neutral symbol meant to be? Scales might be nice to symbolise balance between good and evil?
Not bothered too much, temples look great now. :D


Don't know, only half decent thing I had. You'll survive for now 8)

Re: Temple Images

Posted: Wed Jan 25, 2017 11:18 am
by daedroth
Aight :)

Re: Temple Images

Posted: Wed Jan 25, 2017 11:36 am
by Folder
It's obviously a stylized canoe man.

Re: Temple Images

Posted: Wed Jan 25, 2017 2:05 pm
by daedroth
Folder wrote:It's obviously a stylized canoe man.


But the guy is standing up with a pole, you dont stand up in canoes!
So it must be a punt.