MR Poll
Posted: Thu Feb 16, 2017 1:08 pm
MR is a bit over the top right now, at it's lowest, against 23 int vs HO w/ 10 wisdom you only have 13% chance to unaffect. I do agree that a HO should die in most cases, but right now they do it with such ease there is no challenge. The maximum is 75.5% which is 23int character vs 23 wisdom gnome sorc.
So the range right now is 13% to 75%. A middle ground right now lets say is a goblin with 17 wisdom, they get 48% chance.
I'm not gonna get crazy with formulas here, but in physical combat the base is 40% normally but 55% in when you are attacking a monster. It is -2/2% per agi lower/higher, and classes can have a dodge/hitrate modifier. Obviously though you also have armor on top of this, which actually works very well at negating a lot of damage actively, and some passively.
When comparing spell classes to heavy dps physical classes, spell classes do less damage as a whole (ignoring the MR right now.). It must also be noted that YOU NEED WISDOM TO HAVE MR. Simply having a class and race doesn't give you amazing MR.
There are a couple things we can do though:
1. Increase the minimum to around 30%-35%, lower the maximum to around 70%. Middle classes would probably sit around 45-55% with moderate wisdom (16-18). Adjust the class/race MR slightly to reflect.
2. Redo the formula completely and make it similar to how AGI vs AGI works. Have a base, then it would be INT vs WIS for it. For example, ignoring class/race bonuses, let us say the base is 60%. Each point difference could be lets say 3%, and you add +3 to the wisdom calculation. EXAMPLE TIME:
-Gnome Sorc 23 int vs HO 12 wisdom.... 23-(12+3)=8.. Now we multiply the point difference modifier, which would be 8*3=24%... So it is 60% MINUS 24%.. He will have a resistance of 36%.
-Gnome Sorc 23 int vs Ling 20 wisdom.... 23-(20+3)=0... 0*3=0... Resistance is 60-0)=60%
-Gnome Sorc 23 int vs Goblin 17 wisdom.... 23-(17+3)=3...3*3=9... Resistance is 60-9=51%
-Gnome Sorc 23 int vs HO 10 wisdom.... 23-(10+3)=10...10*3=30... Resistance is 60-30=30%
-Gnome Sorc 23 int vs Gnome 23 wisdom.... 23-(23+3)=-3... -3*3=9... Resistance is 60-9)=69%
What about lesser sorcs:
-Elf Sorc 21 int vs Goblin 17 wisdom.... 21-(17+3)=1...1*3=3... Resistance is 60-3=57%
-Elf Sorc 21 int vs HO 10 wisdom.... 21-(10+3)=8...8*3=24... Resistance is 60-24=36%
-Elf Sorc 21 int vs Gnome 23 wisdom.... 21-(23+3)=-5... -5*3=15... Resistance is 60-15)=75%
Something like that, but you can see how it works similar to AGI vs AGI instead. I am even thinking we can remove racial bonuses and leave class bonuses only, as the numbers here reflect pretty OK and there would be less guess work and less balance issues. I would probably add 5% more resistances for all to keep the weapon resist, which is about 5% more with a OAD staff weapon. Low wisdom races might be okay in certain situations as long as they pull some stats into wisdom.
3. Make it so Int only does damage/fizzle/duration, but has nothing to do with MR. The only thing that would reflect MR would be the class/race/wisdom. It would be a set value then.. For example:
Half Orc Knight with 10 wisdom might be 34% resistance.
Half Orc Slayer with 10 wisdom might be 30% resistance.
Gnome Sorceror with 22 wisdom might have 67% resistance.
Elf Sorc with 22 wisdom might have 65% resistance.
Gnome Sorceror with 23 wisdom might have 70% resistance.
Gnome Sorceror with 10 wisdom might have 38% resistance.
Kind of like that, purely example and was brought up. So ANY spell incoming on you only checks that. This would mean that someone with 10int would pierce through you the same as someone with 23int, BUT obviously the damage would be far lower anyways so might be OK. This way however I would keep both class/race modifiers. Weapon could still effect resistance, but only weapon itself and for a small amount. This does make elves/etc a little more viable but I'm wondering if its pushing too extreme or not.
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For me, I prefer to change it for sure, I like 2 the most, but 3. could work as well, but it would be different though. None of the formulas here or suggestions are set in stone, only made for examples.
So the range right now is 13% to 75%. A middle ground right now lets say is a goblin with 17 wisdom, they get 48% chance.
I'm not gonna get crazy with formulas here, but in physical combat the base is 40% normally but 55% in when you are attacking a monster. It is -2/2% per agi lower/higher, and classes can have a dodge/hitrate modifier. Obviously though you also have armor on top of this, which actually works very well at negating a lot of damage actively, and some passively.
When comparing spell classes to heavy dps physical classes, spell classes do less damage as a whole (ignoring the MR right now.). It must also be noted that YOU NEED WISDOM TO HAVE MR. Simply having a class and race doesn't give you amazing MR.
There are a couple things we can do though:
1. Increase the minimum to around 30%-35%, lower the maximum to around 70%. Middle classes would probably sit around 45-55% with moderate wisdom (16-18). Adjust the class/race MR slightly to reflect.
2. Redo the formula completely and make it similar to how AGI vs AGI works. Have a base, then it would be INT vs WIS for it. For example, ignoring class/race bonuses, let us say the base is 60%. Each point difference could be lets say 3%, and you add +3 to the wisdom calculation. EXAMPLE TIME:
-Gnome Sorc 23 int vs HO 12 wisdom.... 23-(12+3)=8.. Now we multiply the point difference modifier, which would be 8*3=24%... So it is 60% MINUS 24%.. He will have a resistance of 36%.
-Gnome Sorc 23 int vs Ling 20 wisdom.... 23-(20+3)=0... 0*3=0... Resistance is 60-0)=60%
-Gnome Sorc 23 int vs Goblin 17 wisdom.... 23-(17+3)=3...3*3=9... Resistance is 60-9=51%
-Gnome Sorc 23 int vs HO 10 wisdom.... 23-(10+3)=10...10*3=30... Resistance is 60-30=30%
-Gnome Sorc 23 int vs Gnome 23 wisdom.... 23-(23+3)=-3... -3*3=9... Resistance is 60-9)=69%
What about lesser sorcs:
-Elf Sorc 21 int vs Goblin 17 wisdom.... 21-(17+3)=1...1*3=3... Resistance is 60-3=57%
-Elf Sorc 21 int vs HO 10 wisdom.... 21-(10+3)=8...8*3=24... Resistance is 60-24=36%
-Elf Sorc 21 int vs Gnome 23 wisdom.... 21-(23+3)=-5... -5*3=15... Resistance is 60-15)=75%
Something like that, but you can see how it works similar to AGI vs AGI instead. I am even thinking we can remove racial bonuses and leave class bonuses only, as the numbers here reflect pretty OK and there would be less guess work and less balance issues. I would probably add 5% more resistances for all to keep the weapon resist, which is about 5% more with a OAD staff weapon. Low wisdom races might be okay in certain situations as long as they pull some stats into wisdom.
3. Make it so Int only does damage/fizzle/duration, but has nothing to do with MR. The only thing that would reflect MR would be the class/race/wisdom. It would be a set value then.. For example:
Half Orc Knight with 10 wisdom might be 34% resistance.
Half Orc Slayer with 10 wisdom might be 30% resistance.
Gnome Sorceror with 22 wisdom might have 67% resistance.
Elf Sorc with 22 wisdom might have 65% resistance.
Gnome Sorceror with 23 wisdom might have 70% resistance.
Gnome Sorceror with 10 wisdom might have 38% resistance.
Kind of like that, purely example and was brought up. So ANY spell incoming on you only checks that. This would mean that someone with 10int would pierce through you the same as someone with 23int, BUT obviously the damage would be far lower anyways so might be OK. This way however I would keep both class/race modifiers. Weapon could still effect resistance, but only weapon itself and for a small amount. This does make elves/etc a little more viable but I'm wondering if its pushing too extreme or not.
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For me, I prefer to change it for sure, I like 2 the most, but 3. could work as well, but it would be different though. None of the formulas here or suggestions are set in stone, only made for examples.