Hostage Rescue
Posted: Mon Apr 24, 2017 10:53 pm
This was pretty cool, I liked it!
Suggestions:
-award PP to the entire team who got the most hostage kills. Awarding PP to whomever got the killshot(s) is unfair for team composition and especially people who want to heal.
-To encourage more PvP award PP for killing other rescuers.
-Lower PP reward for completion to help balance this out.
-Allow slayers to move back and forth to BS - you can't realistically expect people to play slayers if you don't want them to move. (they are going to move anyway out of habit, this rule is kinda unenforceable).
Basically looking for more incentive to murder each other and not just run around ignoring people.
Suggestions:
-award PP to the entire team who got the most hostage kills. Awarding PP to whomever got the killshot(s) is unfair for team composition and especially people who want to heal.
-To encourage more PvP award PP for killing other rescuers.
-Lower PP reward for completion to help balance this out.
-Allow slayers to move back and forth to BS - you can't realistically expect people to play slayers if you don't want them to move. (they are going to move anyway out of habit, this rule is kinda unenforceable).
Basically looking for more incentive to murder each other and not just run around ignoring people.