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				Update on Wednesday 24th, Downtime
				Posted: Tue May 23, 2017 5:01 am
				by NiteHawk
				An update will be in place on Wednesday 24th. The server and forums will most likely be down for a 2-4 hours while I integrate all the new changes. Discord will be up for chatting obviously.
As always, there may be some new bugs and we'll address them ASAP. I'm taking today to finish up the development writeup, testing, and preparing everything to be as smooth as possible.
If anything changes, I will post here. More details will follow.
Thanks.
			 
			
					
				Re: Update on Wednesday 24th, Downtime
				Posted: Wed May 24, 2017 6:58 am
				by NiteHawk
				Update in progress. If there is any delays I will post here.
			 
			
					
				Re: Update on Wednesday 24th, Downtime
				Posted: Wed May 24, 2017 7:20 am
				by JadeFalcon
				Do you have a log of the changes?
			 
			
					
				Re: Update on Wednesday 24th, Downtime
				Posted: Wed May 24, 2017 7:23 am
				by daedroth
				JadeFalcon wrote:Do you have a log of the changes?
He is making a development log 

 
			 
			
					
				Re: Update on Wednesday 24th, Downtime
				Posted: Wed May 24, 2017 8:27 am
				by NiteHawk
				Issues on the main website, logs out off atm and double sidebar for some reason. Wasn't the case when I did it, fixing it. Just be warned.
			 
			
					
				Re: Update on Wednesday 24th, Downtime
				Posted: Wed May 24, 2017 10:56 am
				by JadeFalcon
				You've been a busy bee 

I like most of it.
Except you nerfed /track.
What is the rationale for this? I mean from 300 to 120 seconds, that is huge. And you added the obfuscation pot. What do slayers get in return for a nerfed ability?
 
			 
			
					
				Server is up!
				Posted: Wed May 24, 2017 10:59 am
				by NiteHawk
				Yuh.
I'll have a proper detailed post like usual soon. This took longer than normal so we'll have to wait. Try to hold off on the questions about changes until I post it. Report bugs though ASAP
Server should be up. Thanks!
			 
			
					
				Re: Update on Wednesday 24th, Downtime
				Posted: Wed May 24, 2017 2:52 pm
				by Aftershock
				/Togglewho is horrible. This was implemented in Nightmist and helped kill it. Although you have added that players are "Hidden", it still looks like nobody is around when you /who eventually. Not being seen online shouldn't be an option.
			 
			
					
				Re: Update on Wednesday 24th, Downtime
				Posted: Wed May 24, 2017 4:49 pm
				by Folder
				/togglewho resets every time you log in, I don't expect people to use it all the time and anyways I don't agree it kills the game at all. You still see X number of hidden people, it just doesn't show their name.
			 
			
					
				Re: Update on Wednesday 24th, Downtime
				Posted: Wed May 24, 2017 6:00 pm
				by NiteHawk
				Folder wrote:/togglewho resets every time you log in, I don't expect people to use it all the time and anyways I don't agree it kills the game at all. You still see X number of hidden people, it just doesn't show their name.
I agree.
If that killed the game then they must of had some serious issues before hand too. 8)