Alright...let's do this. DEATH MAGE
Posted: Tue Jul 25, 2017 1:08 am
Alright so I've sat on this for a while and I think it's time. Something needs to be done about Death Mages.
When everyone was crying OP when they made low MR characters, it was in fact decided through testing which I was involved in.. they were in fact not OP. Then it was mentioned that the leech heal could have its max lowered and I even agreed that bringing it down a little would be fine. I know that this isn't my game and my agreeing to this didn't really matter, but since I'm like the only person I know that mains a Death Mage...I feel my opinion counts for something.
The problem is that the way leech works, to lower the max the min HAS to be lowered as well, which rendered leech as being absolutely terrible when combined with DM's horrible damage. The end result is, no one really uses Death Mages anymore(including myself who loves them and WANTS to use one as my main again.) They have been left this way and are a pretty bad class to play right now.
SO, now we move on to the suggestions and ways to make them usable. I feel that their support abilities are unique and are pretty ok. Their utility and group support is nothing compared to an Enchanter of course, but they have enough I think.
1) Increase leech heal
The problem is, if leech heal is increased it would have to go back to the way it was. Now, as someone who played a DM it wasn't that much anyways, but as NH felt it was a bit too high at its max vs div this may not be the right option.
2) Increase damage
This is a simple way to compensate for the reduction in leech heal. Their damage should be increased to being on par with or at the very least very slightly under what a sorc is. Right now I am leeching for 98-100 damage on average vs div. I feel like an enchanters group support and overall useful spells compensate for DM's slight leech heals. So, the damage being equivalent or very very close to equivalent is justified(my opinion.)
3) DoT spells
Instead of increasing damage or increasing heal, give them another div based DoT spell and make it stackable with rot. This would make their primary damage being DoT opposed to alpha damage. I don't know the exact damage rot does over time, but if it's a lot the new one would be less or if it's not a lot then they could be the same.
4) Increase Rot ticks
Just make Rot tick for more instead to make them more DoT based.(although I like two dot spells just for more spells and to take two casts instead of just one for the same damage...balance and all)
I don't want Death Mages to be OP, I just want them to be good. Someone else mentioned the DoT suggestions to me and I like them the best, just so it makes Death Mages as powerful or at least VERY close to as powerful as an enchanter, but in different ways. Not alpha damage but a slow burn.
When everyone was crying OP when they made low MR characters, it was in fact decided through testing which I was involved in.. they were in fact not OP. Then it was mentioned that the leech heal could have its max lowered and I even agreed that bringing it down a little would be fine. I know that this isn't my game and my agreeing to this didn't really matter, but since I'm like the only person I know that mains a Death Mage...I feel my opinion counts for something.
The problem is that the way leech works, to lower the max the min HAS to be lowered as well, which rendered leech as being absolutely terrible when combined with DM's horrible damage. The end result is, no one really uses Death Mages anymore(including myself who loves them and WANTS to use one as my main again.) They have been left this way and are a pretty bad class to play right now.
SO, now we move on to the suggestions and ways to make them usable. I feel that their support abilities are unique and are pretty ok. Their utility and group support is nothing compared to an Enchanter of course, but they have enough I think.
1) Increase leech heal
The problem is, if leech heal is increased it would have to go back to the way it was. Now, as someone who played a DM it wasn't that much anyways, but as NH felt it was a bit too high at its max vs div this may not be the right option.
2) Increase damage
This is a simple way to compensate for the reduction in leech heal. Their damage should be increased to being on par with or at the very least very slightly under what a sorc is. Right now I am leeching for 98-100 damage on average vs div. I feel like an enchanters group support and overall useful spells compensate for DM's slight leech heals. So, the damage being equivalent or very very close to equivalent is justified(my opinion.)
3) DoT spells
Instead of increasing damage or increasing heal, give them another div based DoT spell and make it stackable with rot. This would make their primary damage being DoT opposed to alpha damage. I don't know the exact damage rot does over time, but if it's a lot the new one would be less or if it's not a lot then they could be the same.
4) Increase Rot ticks
Just make Rot tick for more instead to make them more DoT based.(although I like two dot spells just for more spells and to take two casts instead of just one for the same damage...balance and all)
I don't want Death Mages to be OP, I just want them to be good. Someone else mentioned the DoT suggestions to me and I like them the best, just so it makes Death Mages as powerful or at least VERY close to as powerful as an enchanter, but in different ways. Not alpha damage but a slow burn.