MR Changes
Posted: Sat Jul 29, 2017 12:36 pm
THere is a big change to how MR works and it needs some heavy testing. I doubt it is 100% right now and it might be too strong, or not strong enough. Most values I can now change without having to restart the server, so we'll try to balance that out now.
Pierce bonuses have been removed from staff weapons, we are going to do something different with weapons and give them damage bonuses instead. The damage bonus isn't in yet.
Please note: MR might now be fine, but damage might need tweaking now. We need to test it anyways.
So MR is based on the following, wisdom, class, and race. Wisdom is a big part of it still, and class/race are smaller modifiers. INT does not effect how well you pierce now. The pierce rate is based on simply your class/race/MR for a static value. This means INT effects duration, damage/heal, or how well a spell debuffs/buffs someone. So having a caster that is not a GNOME is now a thing, though if you want maximum damage and highest MR you would go for GNOME still. I can see other races with 20/21 int being a thing now though.
On top of this, wisdom passive damage removal was changed as well. It was far too much with high wisdom (something like 20-25% WITH 70% resistances is insane!). Wisdom damage negation starts at 11 wisdom and goes up. This means at 10 wisdom you are taking the full damage. If for some reason you have lower, you'll be taking 'extra' damage. The damage negation only removes about 10-12% now damage with his wisdom, which I think is fair enough for now but we will see.
Goblins got a nice boost. They should now be what they look like, fighters with good MR. 17 wisdom with 20% boost grants them around the same as having 21 wisdom so they obviously get a good bang per wisdom point there.
Elementals were changed a bit. I removed their spell damage bonus and set them with lower resistances. However, this doesn't mean they have bad resistances. An elemental knight with 24 wisdom is the same around as a half-elf knight with 22 wisdom.
Druids were also lowered in the MR scale to the lowest. I know that it loosk scary, but even with the nerf they still have one of the highest MR rates because most druids will have over 20 wisdom. Please remember that having 0.95 per wisdom point for example doesn't mean you are suddenly getting 0 MR. An elemental druid with 24 wisdom probably has the same MR as a half-elf knight with 20-21 wisdom. This means though that elemntal druids while being better at physical, will be a little weaker than its counterparts, though I don't think it's enough to seriously effect them in combat, but I thought a 80% MR rate with spell negation on a race that is meant for druids mostly was simply silly and ruined other options around it.
Please remember, that MR now scales differently too. We need to test everything.
MR Values are posted in the development blog. viewtopic.php?f=10&t=93
I'll have more technical data later, heads killing though right now.
Pierce bonuses have been removed from staff weapons, we are going to do something different with weapons and give them damage bonuses instead. The damage bonus isn't in yet.
Please note: MR might now be fine, but damage might need tweaking now. We need to test it anyways.
So MR is based on the following, wisdom, class, and race. Wisdom is a big part of it still, and class/race are smaller modifiers. INT does not effect how well you pierce now. The pierce rate is based on simply your class/race/MR for a static value. This means INT effects duration, damage/heal, or how well a spell debuffs/buffs someone. So having a caster that is not a GNOME is now a thing, though if you want maximum damage and highest MR you would go for GNOME still. I can see other races with 20/21 int being a thing now though.
On top of this, wisdom passive damage removal was changed as well. It was far too much with high wisdom (something like 20-25% WITH 70% resistances is insane!). Wisdom damage negation starts at 11 wisdom and goes up. This means at 10 wisdom you are taking the full damage. If for some reason you have lower, you'll be taking 'extra' damage. The damage negation only removes about 10-12% now damage with his wisdom, which I think is fair enough for now but we will see.
Goblins got a nice boost. They should now be what they look like, fighters with good MR. 17 wisdom with 20% boost grants them around the same as having 21 wisdom so they obviously get a good bang per wisdom point there.
Elementals were changed a bit. I removed their spell damage bonus and set them with lower resistances. However, this doesn't mean they have bad resistances. An elemental knight with 24 wisdom is the same around as a half-elf knight with 22 wisdom.
Druids were also lowered in the MR scale to the lowest. I know that it loosk scary, but even with the nerf they still have one of the highest MR rates because most druids will have over 20 wisdom. Please remember that having 0.95 per wisdom point for example doesn't mean you are suddenly getting 0 MR. An elemental druid with 24 wisdom probably has the same MR as a half-elf knight with 20-21 wisdom. This means though that elemntal druids while being better at physical, will be a little weaker than its counterparts, though I don't think it's enough to seriously effect them in combat, but I thought a 80% MR rate with spell negation on a race that is meant for druids mostly was simply silly and ruined other options around it.
Please remember, that MR now scales differently too. We need to test everything.
MR Values are posted in the development blog. viewtopic.php?f=10&t=93
I'll have more technical data later, heads killing though right now.