Eld wrote:I can see what you're saying that changing it to the proposed amount would benefit saurians, but is there not some clever trickery we could do with the formula to make sure 19+ end races dont get a boost, but 17-18 end races do?
You cannot simply do a END buff as saurians not only will get this, but also the AGI update. They need to stay lower HP. I don't want a formula that changes based on END and it needs to be a linear equation. If you make it not scale properly, no ones gonna have a bloody clue what END they will be with and then they're gonna be weird things like 17 End gives you 40HP, 18 end gives you 45HP, 19 end gives you 47HP, 20end gives you 48HP , etc.
Lat wrote:The HP landscape would look like this with suggested changes:
17: 950 - Gnome
18: 1000 - Elf, Halfling (+1 added), Saurian (-1)
19: 1050 - HElf, DElf (+1), Drake (-1)
20: 1100 - Human, Goblin, Elemental
21
22: 1200 - hOrc, Dwarf (-1)
That is a possibility too. I added your proposal to the sheet as #9
https://docs.google.com/spreadsheets/d/ ... edit#gid=0 but I think it might get backlash even though not much is effecting. I will say this though, with your proposal, you are literally doing the same amount of END modification I am doing, however, you're doing it using negative effects and HP balancing. I'm not saying it's wrong, it's another option. It makes END less impactful by 10HP (which might be a good thing?) I'm wondering about elementals with that small HP bonus if it's good or not but eh. I would probably go with 2.25% per agi this way too. This way might be good though cause it solves some issue with for example saurians getting more dodge too. -20 HP less for the higher AGI is probably a fair trade IMO. We'll see though. I don't see everyone being on board with it. But everyone needs to see that -1 END doesn't effect races as it does now too as the impact is less for the most case. HP will have a higher base, but will have a -10 HP lower scaling too which seems OK.
I want to point out guys that just because it is the last proposal doesn't mean it is the current proposal. We are throwing ideas it and trying to spark ideas.Eld wrote:I'm also finding it interesting that Folder noted 2.5% per agi point was tried before and it didnt work, is 2.25% not a better fit?
Yeah we did on paper examples and 2.5% might of been too high but I'm not so sure anymore. We can start off with 2.25% probably though but I was testing this out with lings vs HO's but this didn't actually test using backstabs or special attacks. I'm still deciding and might run some proper tests with backstab/etc later and give my final verdict.
Folder wrote:About dwarves, shit. The problem here is they are already the tankiest race, they just don't need buffs to that. I do think a -1 end hit is fair (and I play a dwarf cav before any of you say I'm not being fair here). My opinion here is that they are already strong enough and even with the -1 end they will still be the tankiest, well, anything. Nothing competes with natural AC, high WIS, and high HP. Their only downside is 19 AGI, but to be honest I don't think that offsets everything else too badly.
Honestly, that's true. I forgot about a few things, but yeah they do have extra AC, MR, Damage reduction, etc.
Dan wrote:Proposal 7 is good.
I would change:
- remove the 2 allocation from all races but human, just 1 is enough.
- Take away +1 end from humans and give them 2 alloc points. That would make them interesting.
- 10% mr for gobs should be enough.
- Dont take all mr bonus from dwarves.
Taking away one end from humans to me makes them useless HE's. It's probably a bad idea balance wise. Humans and HEs are very similar, you gain one and lose something else. Modifying humans almost ensure you need to modify HEs at minimum, and probably Elves.
I agree, 1 is probably enough though.
Depends on dwarves and what they get. I think they are fairly good, probably not the best slayer choice but even with the -1 end they are literally good. I wouldn't remove MR probably if we just lowered END and didn't touch STR. I also agree with Folder here though, -2 STR for superior MR, extra AC, extra spell damage negation, is quite a good trade-off and probably is a bad idea.
It depends with the MR on goblins. If we aren't touching goblins but are boosting DE's, then 15% is probably OK. Otherwise I'd go with 10%. You got to remember allocation points benefit the DEs here.
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I added proposal #9 and #10. #9 based on lats ideas and some changes, and #10 being proposal #8 with some changes. To me #9 makes better sense with AGI changes but we'll see.