Terron wrote:yeah nh thats what i was saying before. they get basically a huge advantage with metaphoric 3-4 hits for the price of 1, even at half attacks. they dont have to roll 4 successful attack rolls for 500-600 damage like a bard/cav etc would. JF was using the fail rate as an influential saying the complete round failure rate more than makes up for it. in certain situations yeah, it probably does, in others theres no way. the fail rate for a single round is 36% (0 hits).
that wasnt my issue at all. my issue was with just the 16% chance to land both w/o real repercussions. JF says he doesnt really attack mages but in reality he can try to kill them for free and if he fails, and mage stays around, he can just drink a potion and leave(mage cant round him). if you are on a slayer and take the gamble and stick around that's a choice not a statistic. 16% isnt overly great odds to stick around after you start getting blasted.
in the situation half hits on a slayer is a benefit 1 attack roll for 4x damage vs 4 attack rolls for similar output. this isnt supposed to be turning into a nerf slayer rant, id just like some reasonable competition. slayers may wiff 36% of rounds but what can round them in 4 stamina? nothing. so its always a free chance.
I think mages still have a good upper hand against them though, even if they manage to get in a pot or two, 3-4 hits on a saurian I would assume is between 550-720 damage easily they'd have to deal with. Of course the slayer will get chances to actually beat the mage, but I think in most scenarios it's not the case. Mages can also easily reduce damage with sap (-160 to -176 damage to backstabs) which would prevent double tapping.
But yeah that is true, slayers 'normally' do have a chance to round. I do agree with you that slayers do get a pretty heavy amount of damage 'potential' in one round. Things like duel wielding giving a damage bonus obviously had stronger effects than they really should. I still do think they should be the leaders in damage, and deal higher damage than normal, but even without that 10% they would for example.
They don't have many 'negatives' right now in terms of how they work. Maybe DW'ing needs another looking at, maybe slayers need less HP, maybe the damage is actually okay but succession backstabs in the same round should have a slightly less chance of hitting two in a row. NOT saying this is what is going to happen guises, I'm just throwing out ideas. I do think that they are a bit overpowered though. Of course they are going to lose from time to time. That's what happens in a random chance game sometimes, that's how it goes.
Slayers should probably be discussed elsewhere though, though I intend on bringing up all classes and seeing what we can do for slight improvements in the nearish future.
Again, I still want slayers being as they pretty much are now, heavy hitters and good ambushers, that's what makes them unique. There are probably other ways to balance how classes work too.
I probably need to make a good system that gives statistics throughout the day before I actually do things like this though. Things like who did the killing, who died, average damage per race/class, blahblah. Proper statistics would help alot though it's a good task to do on it's own.