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Re: thanatos area

Posted: Wed Oct 18, 2017 5:16 am
by JadeFalcon
Terron wrote:
1) a brig should be 25-50% harder to spot than a slayer(brig is hiding to survive, slayers hide to create opportunity)
2) the magnitude between 22 int and 10 is almost nonexistent,especially where monsters are concerned
3) tapping macs while hidden shouldn't reveal(potions don't..pretty sure its easier to see someone gulping a gatorade than it is trying to spot someone thinking about a magical hat or stick)
4) gift basket items shouldn't select you while hidden(hex should work exactly like crimson scale)(i.e drop on floor(yes) and cause vulnerability possibly)
5) my 20 int death mage uses 6-8 searches on average to reveal a 10 int slayer. (it should take atleast 50 to spot a 22 int brig just sayin'.)
6) thanatos and his summons revealed my thief every 6 seconds. thats "way" to often. he had 1 summon most of the time.


This makes sense to me, but i actually think you perhaps should make a brigand suggestions post?
We can debate there, since this is separate from Thanatos

Re: thanatos area

Posted: Wed Oct 18, 2017 8:14 am
by Terron
No point in a new thread imo. This was just in relation to thanny.

I mean it's pretty easy to see how impractical hide/search mechanics are currently. It will either be addressed where .int has a factor adding use for less combative races. Or it won't and we can just use saurs and horc in endless repetition.

Re: thanatos area

Posted: Wed Oct 18, 2017 9:36 am
by JadeFalcon
Terron wrote:No point in a new thread imo. This was just in relation to thanny.

I mean it's pretty easy to see how impractical hide/search mechanics are currently. It will either be addressed where .int has a factor adding use for less combative races. Or it won't and we can just use saurs and horc in endless repetition.


Saurians and Horcs are overrated (get me on discord and ill show you a data collection on KoTh ive done! :P )
I do agree with your points about INT.
I also feel particularly annoyed that mobs get to /search without losing action points