I agree with what was said here. I think it's okay to have 3x3 areas here and there but a whole road is too big and clunky I think. It would be great if it was revised to how roads/leveling areas were in ROK.
Even the vale map, though it was a large squarey area, didn't allow you to go in all directions/etc.
I think the water areas or path should probably require a boat or ticket or something though too but we'll see about it. But yeah, roads should be pretty straightforward but should have extra paths. Leveling areas can be more condensed but should't really be large squares of areas. (Think of ruins, mines, etc. Just because a road is a road, doesn't mean it can't be an leveling area with a couple dead ends too.
If you look at what DS did, you can see what he's going after. You have a generic road, that will be 'generally' more clear of mobs, but still have some here and there. The forest, which will probably be more of an level area (or could be a shortcut.) and the river you guys wanted.
I think evans area is okay though, as it's more of a leveling area I believe. But with two squares added you can make it less cluttered on the minimap. Simply add the two red:
- Work2.png (13.71 KiB) Viewed 7651 times
I did remove one line and extended another (moved it by one), but I think it generally is fine and I think Evan has the concept. Dorgon I think you are fine for writing/etc, just need to plot out better. Maybe all maps can be posted here or on the wiki first for a quick look before the creation is made 8)
Please note this is not to attack anyone, I think having critiques is part of all games. Even I go through it with the things I add 8)