Early Nov Build Update Summary:

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Lateralus
Posts: 932
Joined: Wed Apr 20, 2016 2:21 pm

Early Nov Build Update Summary:

Postby Lateralus » Fri Nov 03, 2017 10:07 pm

New Stuff:

Karnath Mines now has a new mini boss (3 person area). I don't want to give too many details away but the area opens up pretty late (around 1am server time). Inside you'll find some new npcs items and more ;).



Change Log

Graveyard/Temple

Thanatos/Mort intelligence decreased (blind should no longer blind for as long)
Added a few new spells / spawns to spice things up.
To stop zombies you now need to kill all npcs to go down to the tomb.

Grove
Mendel and Luna now spawn every 4-5 mins (so players can kill them for the quest) but also removed equipment drops off them. Easier to solo (reduction in hp about 20-30% damage reduction about 10%).

Adding Staff, Light Armor and Cloak to grove chain quest
removed shield (too many options it for quest will show up somewhere else down the road)

There is a new NPC mini boss that roams the grove and has a chance to drop the old blues still.

No More level locks in swamp.

Drev Mines
Fixed final loot horder > loot hoarder
Removed kickout on fiend squares

Shortened key expire time for rusty key
Shortened expire time for delerium crystal

Better explained aging miner only lasts a few hours
Better explained rusty key only last a few hours


Cities
Canopia and Arkanmaw have been totally revamped and polished up! youll notice quite a few cool things in each of the cities.
Drevlar and Alderra now have some crafting locations in them.
Alderra now has new stat and other mod amulets.

Severe
Posts: 9
Joined: Wed Apr 27, 2016 4:08 pm

Re: Early Nov Build Update Summary:

Postby Severe » Sat Nov 04, 2017 2:42 pm

I guess I'm a little confused. Nothing here explains the stat reallocation requirement.

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NiteHawk
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Posts: 3120
Joined: Wed Apr 20, 2016 7:33 am

Re: Early Nov Build Update Summary:

Postby NiteHawk » Sat Nov 04, 2017 7:51 pm

Severe wrote:I guess I'm a little confused. Nothing here explains the stat reallocation requirement.


That's because it's not a build change. The development log in core has the stats and such.

Stat reallocation requirement is because all maximum reallocation points got changed, as did Wisdom on all races. Some races got changes involving END as well.


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