PK immunity & How well it really works.
Posted: Sat Nov 18, 2017 11:12 pm
I just wanted to ask now that it has been in, for the PK immunity as I know some people been upset / quit over being PKed. Being PK'ed several times in a row can be tough and I'm wondering how the PK immunity system is working. Obviously:
1. You have to die 3 times in an hour for PK immunity to activate. You are then immune for 1 hour.
2. It does not matter WHO kills you, any death counts towards the ticker. So if they die by any alt it counts towards the 3 deaths.
3. You cannot fight back, otherwise immunity doesn't work on you. Fighting while you are immune also removes immunity.
4. You actually have to be killed for it to count, not just being attacked.
5. If you heal someone who has a PVP flag on them (Person has PVP attacked in the last minute or two) you lose immunity.
6. Some rooms are except. Event areas, key areas, oad boss areas, etc.
It's a pretty basic system but maybe the amount of deaths or PK deaths per X hours need to be adjusted. I think an immunity of one hour is OK however and that does not need changing.
I've heard of some people being upset over it, specially some new players who left the game. Right now new player retention is pretty hard. Getting killed 3 times every hour specially if they are being targeted is tough on someone. I understand that sometimes the person being PK'd can be less than nice in pages, but I think it still warrants an ask on adjustment as we're trying to find ways to keep new players WITHOUT having to add things that simply won't work well, like non-pk areas, which would (to me) simply destroy the game.
Also, the system might not even be triggering enough, I.E. someone might die three times to players, but all three deaths occurred within 2 hours, not 1 hour, thus they don't get immunity. Most of the times if they run off they don't get killed several times, but I don't know how to really combat that other than adjusting the amount of hours PKs are stored for immunity to trigger. Obviously there is still that issue where being hunted for hours and not dying is a thing, but how do players actually deal with that instead of getting sick of the game or stressed? Do we tell them to level in an arena until 25 because someone has it out for you?
I understand that PK'ing is a part of the game, it will always be apart of the game. What I want however is a fair system for both sides. I was thinking either reduce the amount of kills to 2 per hour (which I don't think would work still.) or maybe increase it to 'you have to die 3 times in 3 hours for PK immunity to activate'. And obviously the other rules would still apply. Right now I don't think the system really does much because no one dies that much normally.
If anyone has any other suggestions that don't involve a non PK area feel free to suggest here.
1. You have to die 3 times in an hour for PK immunity to activate. You are then immune for 1 hour.
2. It does not matter WHO kills you, any death counts towards the ticker. So if they die by any alt it counts towards the 3 deaths.
3. You cannot fight back, otherwise immunity doesn't work on you. Fighting while you are immune also removes immunity.
4. You actually have to be killed for it to count, not just being attacked.
5. If you heal someone who has a PVP flag on them (Person has PVP attacked in the last minute or two) you lose immunity.
6. Some rooms are except. Event areas, key areas, oad boss areas, etc.
It's a pretty basic system but maybe the amount of deaths or PK deaths per X hours need to be adjusted. I think an immunity of one hour is OK however and that does not need changing.
I've heard of some people being upset over it, specially some new players who left the game. Right now new player retention is pretty hard. Getting killed 3 times every hour specially if they are being targeted is tough on someone. I understand that sometimes the person being PK'd can be less than nice in pages, but I think it still warrants an ask on adjustment as we're trying to find ways to keep new players WITHOUT having to add things that simply won't work well, like non-pk areas, which would (to me) simply destroy the game.
Also, the system might not even be triggering enough, I.E. someone might die three times to players, but all three deaths occurred within 2 hours, not 1 hour, thus they don't get immunity. Most of the times if they run off they don't get killed several times, but I don't know how to really combat that other than adjusting the amount of hours PKs are stored for immunity to trigger. Obviously there is still that issue where being hunted for hours and not dying is a thing, but how do players actually deal with that instead of getting sick of the game or stressed? Do we tell them to level in an arena until 25 because someone has it out for you?
I understand that PK'ing is a part of the game, it will always be apart of the game. What I want however is a fair system for both sides. I was thinking either reduce the amount of kills to 2 per hour (which I don't think would work still.) or maybe increase it to 'you have to die 3 times in 3 hours for PK immunity to activate'. And obviously the other rules would still apply. Right now I don't think the system really does much because no one dies that much normally.
If anyone has any other suggestions that don't involve a non PK area feel free to suggest here.