I'm fine disputing things, but I'm going to be upfront about everything. It isn't an attack, it's simply how the game is right now.
No spell has a 'harder pierce rate' bar what wisdom gives them. They are all the same. 12 wisdom is 68% hit rate on average without class/race bonuses. For NPCs its an extra 3 wisdom, so another 12% hit rate more. Right now wither gives an extra 3% hit rate around, about 8-15 damage, and lowers armor. It's meant more for PVP though and harder monsters. The numbers can be adjusted if they aren't enough obviously. I just need more data. Wither could also have a higher penetration though rather then normal. I.E. only takes into affect half MR rather then full as current. That's possible too for sure. If its 20MP right now that can be reduced too etc.
If you want to bring up divinity changes feel free. Divinities aren't broken though. Divinities give 10-15% damage on average depending on your shards equipped etc. This can obviously be adjusted if people feel it's too low. Divinities have NEVER given AGI bonuses or MR bonuses in this game, again something you can discuss in 'Core' as a separate topic, and probably is a good idea to get feedback about it. The divinities have been more damage only right now though, that's really it. Again this warrants a separate discussion and feel free to open one and poll it, I recommend doing it and getting feedback. I don't mind changing divinities to take into effect more if people feel it that way.
Also yes, thats exactly why I made the event Snyper, because I want some feedback on the spells. I can agree on some things like wither should maybe be more affecting in terms of how much lower MR does, etc.
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Night div necro is helf, he fizzled/unaffected more than human neitral (and it seemed to be against div when it happened).happened).
Unaffects are all the same and is based on wisdom and level. So this is one of those just in your head or back luck things. RND and all that. Fizzle can slightly change based on race but this isn't a major thing. Unaffect does not based on any race or class.
one thing ive noticed.
my damage is 111-136 nuetral
my damage is 122-159 with div
against div my damage is 99 - 120. however, i have never actually seen any successful hits on players with damage 99-110.
is MR's damage mitigation causing spell fails?
MR doesn't do anything fancy like that. MR is a set 4% per wis, starting at 24% (though if your a zerker you get -8% for example on top of this, but generally its 24% and scales up for most). It starts off lower then AGI, and is a little higher as well at the end. It's literally very similar to AGI now and I know it's valid as I've tested it several times now. If you are fighting npcs, remove another -12% resists, similar to how AGI works again there.
However, your 'against div' damage would be higher if they didn't have a proper shard equipped on their armor or shield. Their negation starts at 10%, and if they don't have shard(s), it stays there. Wisdom still lowers some damage too. Similar to passive armor. I'm pretty sure it only removes around 5% now with high wisdom though, around. It's not a huge drop.
I'm not exactly sure what you guys want though with MR. I honestly thing it's rather OK now and it's actually less resistant than previous in general. It's very similar to how AGi works now, and for the most case bar higher wisdom, its easier to hit than before, not harder. Before the AGI was probably 30% to 80% (not including class bonuses, which lowered zekers to around 25% and assassins to 27% with 10 MR), now its around 24% to 64% (again not including class bonues, which you remove a static 8% with zerkers and 4% with assassins as the lower, and ninjas get a bonus.) They also didn't get a extra -12 less MR if they were NPCS, that was added recently.
If anything damage is the thing that can be looked at, or making wither more useful, etc.
Again, DIV DOES NOT AFFECT MR. There is literally no code to make MR change based on divinity. It is 0% possible because the coding doesn't exist that even takes in a divinity bonus or divinity itself. I literally have not coded anything that does this but is not active, etc. The MR code is hard coded as well, so it's not like a script can muck it up or be different per script. Ain't no magic code fairies adding it on compile 8)
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P.S. The numbers didn't drop because of divinities. The numbers dropped cause theres nothing to do. It's kind of silly to say that when the game was working for a good long time when we actually had content being produced constantly. We've had a huge drop in released content in the last few months, and I can't find enough people to take the roles, thus the game is fairly boring right now. I can't do everything on my own and the 3 builders that are actually doing stuff are getting burnt out. The game was doing super well the way it was, but I just think it gets boring fast. I'm not saying what is released isn't great, but we haven't had enough content and the current builders who are actually building are overworked. I made leveling a bit easy, but that was in mind of having level 25-50 but unfort isnt out yet.. Sometimes I wish I released that as well. Most people have a bunch of 25ers now/etc so theres no real grind anymore, and grind is an OK thing to keep players active, it gives a goal.