Guild Changes/Party Changes?
Posted: Tue Dec 12, 2017 9:04 pm
This was discussed a bit in staff and I wanted to throw it to the public. First off, I think the game suffers from two major problems that keeps the player retention lower than normal (note, this is my opinion):
1. End game content/OADs. I think there is really nothing to do and OADs are being a bit flooded. As I posted here: viewtopic.php?f=10&t=2016 I think that will solve alot of issues however, and it is being worked on. So we got a good plan for this, just need to work on it.
2. Large guild domination. I think that the world is run by 1 or 2 guilds typically. A new player cannot survive in a small guild, and to even survive in the game, often you have to join the bigger guild because it is the only real way to play. I've heard this a dozen times now, players quitting fairly often because of it. I know we can say 'tough' in some cases, but I think we need to look at a solution, otherwise EO won't survive. It is obviously not fun if there is only 1 large guild, and it's impossible to do anything against them because they just have the numbers for everything.
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We are obviously losing members. I think releasing the changes I talked about will bring a lot of players back, but without changes to guilds, I am very worried that players will simply quit again. So what can we do to solve it? I think the global embers not being as effective when you are a larger guild is a good start, but do we need to get more serious on this?
The proposition was that guilds would have a max account limit per guild. With global chat coming out, friend list, etc, players can still communicate together pretty easily, and should be more of a community that way. If this was actually a thing, what would be a good account limit per guild? Pretend that you only had one account per person (We can do minor tweaks like max characters per account later).
Obviously I do know that guilds could simply band up still, but I think this would, in time, would solve itself. People would want to fight amongst zones and want global embers for themselves. Probably other things too (PVP!). Eventually we could have alliances/wars system but not until the game would be bigger as an alliance would pretty much be similar to guilds now really.
I do think there needs to be more fair competition. Guild sizes is kind of something I wish I had to start if I was more open. I think there would be far less issues with something like it in place. Could be wrong though 8)
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This is only a suggestion. I am totally up for any ideas, I am just throwing this up for discussion. It might be right, it might be wrong, but I think things do need to change in some ways, otherwise we won't really have a game to come back too if no one wants to play it. I am glad for the current players we have, but please look at it from another perspective with all that is going on and try to give ideas that would help the situation out.
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One final note, maybe parties should be reverted back to 5 players max. Obviously I know there might be some minor tweaks needed (PVE bosses, maybe heals as well for a small amount?) but 6 seems to be pretty hard to do a lot of the times, and it's a pain to get for OADs. Most players probably 'feel' that they need the 'max' amount a party can have before entering a OAD or some PVP situations for example, so this would be forcing the hand. Again, I'm interested to know peoples takes on it.
1. End game content/OADs. I think there is really nothing to do and OADs are being a bit flooded. As I posted here: viewtopic.php?f=10&t=2016 I think that will solve alot of issues however, and it is being worked on. So we got a good plan for this, just need to work on it.
2. Large guild domination. I think that the world is run by 1 or 2 guilds typically. A new player cannot survive in a small guild, and to even survive in the game, often you have to join the bigger guild because it is the only real way to play. I've heard this a dozen times now, players quitting fairly often because of it. I know we can say 'tough' in some cases, but I think we need to look at a solution, otherwise EO won't survive. It is obviously not fun if there is only 1 large guild, and it's impossible to do anything against them because they just have the numbers for everything.
---
We are obviously losing members. I think releasing the changes I talked about will bring a lot of players back, but without changes to guilds, I am very worried that players will simply quit again. So what can we do to solve it? I think the global embers not being as effective when you are a larger guild is a good start, but do we need to get more serious on this?
The proposition was that guilds would have a max account limit per guild. With global chat coming out, friend list, etc, players can still communicate together pretty easily, and should be more of a community that way. If this was actually a thing, what would be a good account limit per guild? Pretend that you only had one account per person (We can do minor tweaks like max characters per account later).
Obviously I do know that guilds could simply band up still, but I think this would, in time, would solve itself. People would want to fight amongst zones and want global embers for themselves. Probably other things too (PVP!). Eventually we could have alliances/wars system but not until the game would be bigger as an alliance would pretty much be similar to guilds now really.
I do think there needs to be more fair competition. Guild sizes is kind of something I wish I had to start if I was more open. I think there would be far less issues with something like it in place. Could be wrong though 8)
---
This is only a suggestion. I am totally up for any ideas, I am just throwing this up for discussion. It might be right, it might be wrong, but I think things do need to change in some ways, otherwise we won't really have a game to come back too if no one wants to play it. I am glad for the current players we have, but please look at it from another perspective with all that is going on and try to give ideas that would help the situation out.
---
One final note, maybe parties should be reverted back to 5 players max. Obviously I know there might be some minor tweaks needed (PVE bosses, maybe heals as well for a small amount?) but 6 seems to be pretty hard to do a lot of the times, and it's a pain to get for OADs. Most players probably 'feel' that they need the 'max' amount a party can have before entering a OAD or some PVP situations for example, so this would be forcing the hand. Again, I'm interested to know peoples takes on it.