NiteHawk wrote:... I do gotta say though, the whole 'YOU WANT A BIGGER GUILD? GET MORE GUILD MEMBERS!" you guys are proposing is really goofy. I do understand that friends want to play with friends, that's fine, we'll leave guilds sizes as is. But what can we do to make smaller guilds be able to compete every now and again with said larger guilds? How do smaller guilds sometimes get OADs? It's very plain and simple to me if a large guilds wants to run the show, they could shut down/lock down areas. I'm not saying the bigger guilds won't ever have the advantage, it's OK in cases anyways.
If your proposition is that new players can't enjoy the game because they have no friends in this game thus it's pointless to try to make things work out for them cause they won't play is your answer, then I should seriously just shut down EO now and stop wasting my time and work on a game that does work for new players too.
I don't think people are stating they want free handouts either, that's not really what it's been about. Not even sure why you guys are stating it.
Random OADs' don't really work on a large scale because the larger guilds tends to be the ones with the members to watch longer. We had something like this in several oads for awhile. It ended up being pointless because people can't dedicate hours waiting for something to randomly spawn and people got sick of it. I'm not saying some OADs cant be like this, it's good to have a mix, but forming up and setting up takes time, it being random for everything would probably suck the life out of people. I do think though on a smaller scale a few small random oads here and there could be a thing to help out, but ultimately I don't think it solves it.
No idea where you are getting the first point from.
What was said, is that if people want a bigger clan they need to work on retaining their members by removal of toxic members and drama, while making the clan environment all snuggly so people actually want to stay.
Newbies also need to make effort to make friends. I usually run around in a game figuring shit out then start to talk to people (usually because I need help with figuring something out).
The new play announcement idea thing, Elvis idea (when implemented), will help. Generally speaking, most people in game are helpful to new players.
The free handout things... well incentives if not handled properly will be pretty much free handouts. People will either stay or leave irrespective of incentives, incentives will likely keep them a bit longer though. I don't know though incentives to me brings up images of ugly rich guys with hawt girlfriends
Random OADS... aye... most should have fixed times, but there should be some random/unannounced ones that people can just stumble across.
Like I said though, more Guild events (does not need to be full sized teams). Guild events give guild points. Smaller clans can compete against larger clans if the odds are even.