Re: Guild Changes/Party Changes?
Posted: Wed Dec 13, 2017 8:47 pm
Vhexim is the only answer.
anthriel wrote:... blah blah blah ...
Shrugs. Peace all.
daedroth wrote:anthriel wrote:... blah blah blah ...
Shrugs. Peace all.
Love the way you end a posting filled with witticisms and digs, the irony is delicious.
anthriel wrote:I get what most of you Silh guys are saying. I honestly do. But while I understand how the ideas you have expressed (eg playing with friends etc) are good for your game experiences within Silh, I just can't see how they actually translate to the game growing when not every new player can/should join Silh.
anthriel wrote:For example, firstly many of you say you were attracted to join same group cos of the cool, civilised ppl in it and warm family feel of the guild. That's great. Many newbies would love that and thrive if included in it. Many have already. But every newbie can't join your guild because you also all generally say you all love pvp and the game is boring without it. So who do you eventually fight then? If all the uncivilised, un-cool ppl are kept out of Silh (as daedroth suggests) then the alternative to Silh for any new player isn't going to be very attractive for them is it (as obviously you yourselves wouldn't like not being in Silh)? So what then? How does the game actually attract and retain new players when that new player logs on and realises 70%+ of players online are all friends from the one clan who have closed recruitment, spent months playing and equipping each other and are now looking for someone in the remaining 30% to pvp with? Pretty intimidating I'd say...
anthriel wrote:Happy to be convinced otherwise by dazzling suggestions of how to attract/retain new players that don't involve dreaming about highly unlikely scenarios where individuals who desire to solo games themselves join/"man-up"/solo-everything... or large groups of friends (of the size to rival Silh) join and stick it out. Neither of those seems very likely to bank on.
Shrugs. Peace all.
Lissy wrote:... Edit: OH! One thing that I think would actually impact my interest in being in a guild... Right now, I only level in parties because there's zero benefit to leveling solo the way there was in RoK. Back then, I'd only level solo so even if there was nothing "going on" I felt entertained. I think maybe adding some incentive to leveling alone (bonus KSB or something), that might be a helpful way to keep people around who aren't part of a large group all the time. This would only help people like me who actually enjoy leveling as a way of turning our brains off, though.
JadeFalcon wrote:Fundamentally, as other people said - the issue is the base of players. I mean, I keep telling folder to recruit everyone not because i want us to be super powerful (actually i do too), but when I imagine some player sitting in a clan all by himself.. he is going to quit. There is a critical mass problem here. This is a social game, so people need to socialize. There are no guild or party or mechanics change that can address this.
Terron wrote:there should only be 6 guilds.
pyron guild
nox guild
terra guild
voltus guild
riva guild
nethys guild
or you could, in the future, add racial and div based content. this would promote wacky builds like inverno's saurian healer. there could definitely be some fun with div/race wars and oads etc. and this promotes socialism with new people. help boost character training/needs and item wants/needs.