Page 1 of 1

separate mana and potion and general use timers

Posted: Tue Jul 17, 2018 1:11 am
by Terron
yeah as topic says.

basically i feel like the timers need separation. the general use stuff can go away tbh. idc if people use 3 embers in 3s instead of 30...or eat 10 torches in a row.

Re: seperate mana and potion and general use timers

Posted: Tue Jul 17, 2018 4:56 am
by NiteHawk
Technically the general stuff should have no timer aka Can be but I assume some things are missed.

Though why separate them exactly? Wouldn’t that just make certain classes like priests even more powerful? Most classes like sorcs hardly use mana pots as it is

Re: seperate mana and potion and general use timers

Posted: Tue Jul 17, 2018 1:49 pm
by Terron
group fights i nearly never have the opportunity to use mana pots on chanter. u pretty much eat 1 pot every round endlessly until your team wins or youre dead. then after u eat mana. or u eat mana and run to town and temple heal at fights like crimson dragon. i dunno if ill ever reconsider using my chanter in ktp/large group battles without this.

you can always slow the mana timer down to regulate quaffing, but i think it just makes it harder to fight outnumbered even more

Re: seperate mana and potion and general use timers

Posted: Tue Jul 17, 2018 3:57 pm
by Kruell
It can be the same with healer classes. Smite leveling can lead to issues of having to use a heal pot and running out of mana due to the cooldowns.