Kruell wrote:We've got to get past the junk stats and claims before we can address the reality of the game.
Misinformation spreads, thats why there are some issues now since I tried to follow what people say, but alot of people spread dumb silly information that is making is insanely hard to balance and is just delaying it further. I don't think golems or zombies are the issue here, they are really dumb in general. Zombies have 20% your int, and golems 40%. But searching for monsters is probably 2.5x weaker then players on top of that. There is no way even with 10 int that they'd be insta finding you crazy. 10 int however is still fairly low and even going to 14 int will make a huge difference against monsters.
Different story with ranger pets and the watchers. They'll find you at 10 int but gets far harder the more INT you have.
Everyone did suffer a small damage loss from the update, but nothing serious. 24 str with DOD's, 3% ember. Decked:
You BACKSTAB a night dummy with your dagger of destruction for 673 points of damage!Remove
10% of that against heavy armored users (around 200), and 5-7 for moderately armored). So still
604. That is only with a 3% ember too.
Maxed out everything with a 25 str half-orc and 5% embers, which most HO's do:
You BACKSTAB a night dummy with your dagger of destruction for 719 points of damage!
10% less for heavy armor users and you're looking at 647 damage.
With 22 str, you're looking at this being fully decked out with the purple item with a 3% ember:
You BACKSTAB a night dummy with your dagger of destruction for 628 points of damage!
10% less for heavy armor and your sitting at 565 damage.
If you don't have a purple, will you have this damage? No, you probably will lose out a small amount of it with a blue, but it should still be far over 500 with low/medium armor and probably borderline closer to 500 but still over with heavy. But that is the point with ANY class that doesn't have purple items, resulting in lower damage, you need to WORK TO GET THEM. You'll probably gain an additional 5-8 points of damage too with a str necklace too.
----------------
The hit chance is not different. The only actual skill modularly that changes attack is a cavaliers /strike, which increases based on your focus points. The literal difference for attacking with 4.0 (BS) +1.1 (DW) damage is literally a number I set to the damage multiplier. It's not a new script, it's not something completely different. It's using the same attack formulas and system as a regular attack.
1200 damage is a bit farfetched, but depending on the race, your wis, and against div you might be doing 240-250 around. it 'could' be a little high there. Could be wrong and I need to check this gain. That is based on necros leech though.
I do however see where Terrons coming from too. With this change however, it means that you need to focus on INT a bit more if you want to PVP rather then WIS. Resulting in lower WIS. 10 INT is going to result in easier finds. Not so much without a PET though, Most people can't react to a 0.5 delay, which you have to include a persons reaction time, a servers lag, and then the delay per message the server does (which goes up slowly as more people are online to prevent lag (It's 8 commands a second with 1 person, and 4 commands a second (capped max) with 150 people if that is ever the case. It means that with our current playerbase I probably halt you for about 120-150ms per command currently, which does take into effect lag/etc so that if you have 100ms lag and the delay is 150ms, you'd only have 50ms delay.)
----------------
I totally agree with you, before you 'change' things you need proper data, not people with fake news. 8)
----------------
Lat wrote:There just does not seem to be enough difference between say a lizard with 22 22 18 and say a dark elf or goblin with 20/19 22 18/20 when those classes become immune to magic as well.
You shouldn't compare +1 with not +1 though. I'd say base it off their main stats as you didn't include it for saurians but did for goblins for some reason.
22 22 18
vs
19 22 20
Around 60-70 BS less damage, +100HP , and then 10% less spell damage with a goblin. Obviously more wisdom or int too though.
Immune to magic is a bit of a stretch though. While it's something we can look at if goblins need such a his immunity, maybe should be 5% for example, it's still not far off to what it probably should be. Dwarves though dunno, I don't hear many people screaming they are op yet.
--------------
For their searching. I'm getting mix signals about what the issue is. Some say to leave the INT and some say they should get more INT which being hidden.