New Guild and Boss Systems.
Posted: Fri Dec 07, 2018 2:01 pm
http://www.thefullwiki.org/Revelation:_Lands_of_Kaldana
Sadly Alot of this knowledge has been lost over the years but I am also gonna reach out and try to get more information Via the Facebook Page they have set up for this game.
With guilds its broken up into 4 philosophies each adds specific bonuses to the characters in the Guild.(also make it cost to get the bonuses per update via gold deduction and even have more options to upgrade bonuses by purchaseing thm with more gold!) Wonderful idea gold sink!
We have Fighter-Ninja Slayer Zerker Brigand that could be defined as DPS.
We have Mage-Chanter Deathmage Druid and Priest
We have Tank type classes also that Cav Guardian and Mini would fall under.
Now to form Guilds and bonuses upon creation of a guild you have option to select what type of guild you wanna have.
War guild: 5%damage/dodge/armor ect
Body Guild: this can add 5% HP armor/make mobs attack you more for Tanking Bosses.(maybe future boss/mob aggro system?)
Mind Guild: 5% more MP or int ect
Fortune: 5% more exp/gold/drops stackable with scrolls ect. Great fr newbies and people who farm/exp.
These are just examples but you get the idea now make the Guild Limit a max of 10. Do away with one guild per account so that people who have all different classes can put their chars into appropiate guilds which would promote guild diversity of different players working together.
Now the 2nd part of this fix. Scrap the current boss system and spacing bosses out through the day. 24 hour random spawns. Also you have to forget everything about party limites and nix that idea.
Make 4 Boss Tiers.
Tier 1 Green Bosses that drops Green Gear. 8-10 Bosses. Requires 5 people to run
Tier 2 Blue Bosses Drops Blue Gear 8-10 of these Bosses. 10 people to run.
Tier 3 Bosses Drops Purple Gear 4-5 of these Bosses. 15 people to run.
Tier 4 Bosses Drops Orange Gear 2-3 of these bosses. 20+ people to run.
This system you can easily add more bosses into a certian tier if the need arises for it. Now say we have 2 guilds that are full of members and but together online 10 are online total or less in both those guilds...guilds like tormented and utopia could fill these roles to do bosses if numbers are lacking promoting unity and a common goal. While i like us trying to attract new players this new system would also be very friendly to the new players we are trying to attract....if we ever get a mobile client up and going one person can get 5 people to join and start thier own guild and jump right into bossing with the community once they reach max level.
Right now we got Easy bosses that take no longer than 15-30 mins at most to complete and being able to aquire the best items ingame in a matter of time is a joke. Right now we gotta do seacial events to attact people to play we got to do things to keep people wanting to log on not just throw rares out to get our vets to log on and play.
Not saying to use my numbers or anything and i know this would require a great deal of work but its a good system and I have seen it in use before and it worked great and the only reason the game that these ideas are based on isnt around anymore is cause the creator didnt wanna keep it going any longer.
Sadly Alot of this knowledge has been lost over the years but I am also gonna reach out and try to get more information Via the Facebook Page they have set up for this game.
With guilds its broken up into 4 philosophies each adds specific bonuses to the characters in the Guild.(also make it cost to get the bonuses per update via gold deduction and even have more options to upgrade bonuses by purchaseing thm with more gold!) Wonderful idea gold sink!
We have Fighter-Ninja Slayer Zerker Brigand that could be defined as DPS.
We have Mage-Chanter Deathmage Druid and Priest
We have Tank type classes also that Cav Guardian and Mini would fall under.
Now to form Guilds and bonuses upon creation of a guild you have option to select what type of guild you wanna have.
War guild: 5%damage/dodge/armor ect
Body Guild: this can add 5% HP armor/make mobs attack you more for Tanking Bosses.(maybe future boss/mob aggro system?)
Mind Guild: 5% more MP or int ect
Fortune: 5% more exp/gold/drops stackable with scrolls ect. Great fr newbies and people who farm/exp.
These are just examples but you get the idea now make the Guild Limit a max of 10. Do away with one guild per account so that people who have all different classes can put their chars into appropiate guilds which would promote guild diversity of different players working together.
Now the 2nd part of this fix. Scrap the current boss system and spacing bosses out through the day. 24 hour random spawns. Also you have to forget everything about party limites and nix that idea.
Make 4 Boss Tiers.
Tier 1 Green Bosses that drops Green Gear. 8-10 Bosses. Requires 5 people to run
Tier 2 Blue Bosses Drops Blue Gear 8-10 of these Bosses. 10 people to run.
Tier 3 Bosses Drops Purple Gear 4-5 of these Bosses. 15 people to run.
Tier 4 Bosses Drops Orange Gear 2-3 of these bosses. 20+ people to run.
This system you can easily add more bosses into a certian tier if the need arises for it. Now say we have 2 guilds that are full of members and but together online 10 are online total or less in both those guilds...guilds like tormented and utopia could fill these roles to do bosses if numbers are lacking promoting unity and a common goal. While i like us trying to attract new players this new system would also be very friendly to the new players we are trying to attract....if we ever get a mobile client up and going one person can get 5 people to join and start thier own guild and jump right into bossing with the community once they reach max level.
Right now we got Easy bosses that take no longer than 15-30 mins at most to complete and being able to aquire the best items ingame in a matter of time is a joke. Right now we gotta do seacial events to attact people to play we got to do things to keep people wanting to log on not just throw rares out to get our vets to log on and play.
Not saying to use my numbers or anything and i know this would require a great deal of work but its a good system and I have seen it in use before and it worked great and the only reason the game that these ideas are based on isnt around anymore is cause the creator didnt wanna keep it going any longer.