I want to eventually release lvl 25-50, which is pretty much just 'better' level 25'ers, as obviously if it was level 25 to 50 with the progression currently level 50 chars would kill everything in game. So level 26 might be either a reset with benefits (all 4 attacks still, 5% to all stats or maybe +1 stat) but I was also wanting to bring out branches. I.E two branches per class. A mage could pick a class that either focuses on group attacks or single attacks with level 26+. Things like that. It's still up in the air though. In terms of endless progressing it could 'maybe' be a thing for small benefits but I think there might 'need' to eventually be a end in all honestly.
Something to take care on 25+ implementation: dont make our efforts turn into trash. Most of us worked hard to equip our 25ers.
I remember Diablo 3 started with max lvl 60. Then took months of gameplay to equip our chars. Suddenly, they upgraded to lvl 70. All equip turned into trash. And im talking about Diablo, where itens drops like crazy.
This can be even worse in Ember, where you have a more restricted drop system.