Re: New Guild and Boss Systems.
Posted: Mon Dec 17, 2018 5:31 pm
wait what? where'd he come from. spot on post man +100.
Kruell wrote:I believe the problems with Ember retaining players can be boiled down to simple terms. People can't agree on the type of game they want it to be. I've heard a bunch of people say we need more pvp. Some people argue for more content, others say we need less to force more pvp. Right now the game is geared toward die hard players who grind away for hours a day. The main focus on things seems to be pvp (for instance, the thief class event focused on brute force fights with no attention to their main stealth ability). Areas and events are geared towards big groups/guilds where casual players don't stand a chance. Changing the fundamental system behind the game isn't required to fix these things, there are other ways we can go forward to actually manage to retain people.
1 PVP focus. It needs to end. I know a lot of people love the PVP aspect of the game but really it's time to quit pushing for more PVP. More PVP won't make the game viable in the long term. The lack of ability to play the game without PVP may be hurting the game. I have spoken to a lot of people who have gotten tired of the constant fighting in every aspect of the game. Everything centers around PVP, and as a PVP enabled game a certain amount is expected but we may have gone overboard in catering to a few at the expense of the many. This doesn't mean PVP should be removed, it means there needs to be some things in game that aren't subject to PVP for people who have no taste for it or simply don't like the attendant drama.
2 Casual Play desired. Not everyone can devote several hours a day or one whole day a week to playing the game. Sometimes people want to log on for 20 minutes and do something. Right now, you have to be really lucky in the 20 minute window you log on to do something other than level a character. With some people having 20+ lvl 25ers, there is nothing desirable to gain from leveling. It's time to put more stuff in game for people who have only a casual desire to play. If that means putting in dozens of mini-bosses in game so be it. Personally, I'd like to have an area with mini-bosses spawning hourly that drop decent gear but that disappear if they aren't killed in time. Throw in more "walkers" in leveling areas and you end up with a reason for people to log on and run around looking for stuff. Once crafting is introduced, having the "bosses" drop materials would be a good way to balance these out and give another pathway of attaining items as well as something casual players can do without needing a large guild.
3 Why are we here? Simply put, we need an immersive Lore. I take some responsibility for this since I've been working on Lore. Learning all the new stuff that has been put in over the last 2 years and then shoehorning it into a single cohesive lore structure isn't easy. Once we have a Lore base, we need to stick to it and build areas to play to it. We also need quest lines that take players through the story as well as giving them "perks" for completing milestones along the way. Think of the reputation system in World of Warcraft, we could easily use something like that for Ember. Once we have a set Lore, we can have a Questmaster to work on massive story lines where the players get to influence the world and help shape how things evolve.
4 The GRIND! It would help to fill in the grinding gaps. Once you hit level 20ish you start hitting large gaps in the quests forcing you to instead result to grinding away on killing certain monsters in order to hit max level. I believe we need to allow players other pathways to getting their characters finished without having to result to mindlessly wandering the wilds killing things. We could put more repeatable quests in as well as expanding the quests to be cross-zone, much like the dailies.
5 Toxicity. Ever read the Terms of Service and Code of Conduct from other games? We have people who play this game who would be banned quickly from other games for being a detriment to the game. Wizards of the Coast and Blizzard both have expansive CoCs and they deal with players who are a detriment to the game rather harshly. I have a confession, I had an account banned for life from Blizzard for violating their CoC. Not sure what I did as all they will tell me is I violated their terms, but after it happened I had to rebuild from nothing and made sure I didn't do anything in violation of their rules. Make it painful to break the rules, or make other people not want to play, and you will learn to play nice.
Terron wrote:im not a huge fan of non pvp areas, pvp should definitely be available, muds cant afford to shut out any category or player type. we need all the players we can get, cant give them any reason to just walk away or not even try it out in the first place. that being said, the game doesnt have to be mandatory pvp fights like keys, control crystals etc. its the pvp alot of people like the most, but its also pvp most people like the least. so we have to eliminate the mandatory pvp to access certain content. we can have better events, certain oad-like content thats based on solo pvp.
however for the most part the huge key fights have to go away. sorry but discording a bunch of non players to log on and oppress the outnumbered steady players is a shitty tactic and design. 25ers get no penalties for dying and this has gone on for way too long. face the facts here, you are going to either lose unrealistic guild numbers or lose the entire pvp system on keys for the game to go on and gain player count.
set timers wont work on an app/fb game so it will already help with the above.
Styx wrote:1. I think it would be good for more classes and races to be added, gives it more diversity. Yes a lot of them will blend into almost the same thing, but what if a player just wanted to be a dragon, (disclaimer there won't be dragon race ino) but they can be something different, and it's in their own view of what a person wants.
2. More races would allow people to choose to become something different. Ie, I don't know many woman who want to be an orc, but if there was a race with simmilar stats that was more feminine, ie a amazon warrior or something as example, if it makes the person happier and able to become something else, isn't that what Roleplay is all about?
3. We need to get all classes or what could be possible new classes with its own set of elite attack skills. Question current classes with no special attack and that would be something needed to be done before ios or andriod phone (yes phone. It can be done look it up on play store. ) the phone version would work plus it could use seperate screen to appear or disappear, buttons to tap, compass fir movement. It's already been done and it works
Styx wrote:13. This game is pvp. It will not change. If you knew it was pvp then why did you play knowing full well it was to begin with.
14. If you want a system based on non pvp then we could have it. But it will get boring quick.
Styx wrote:16. Our numbers are lower, but once again, some people have children and a person's real life always comes first.
Styx wrote:18. Guilds work, instead of trying to destroy the guild system get more people to join the game, then we can have guilds to fight over stuff. That way later on people can complain about xxx is spying on xxx guild. Like omg. If it's not one complaint then it's another. The real thing we need is more people.