An idea
Posted: Mon Dec 17, 2018 6:18 pm
Started lvling a knight and liking these /smash and /strike skills so much it got me to thinking maybe every classes need something like this to dull the pain of smashing one key repeatedly, be liek mini skills for each class that would have the player think what skill he might want to throw out when the FP is full.
Start with Knights since they already have it, /strike - possibility of double reg dmg . /smash - if it lands it lowers the targets agility for X amount of seconds, like the skill says when it lands, X is cuncussed.
Monks, 3 FP /flying kick - like a roundhouse with same dmg. 5 FP /scissor kick - same as /smash basically
Druids, 3 FP /bite - possibility of double dmg. 5 FP /confuse - again same as /smash
Barbarians, 3 FP /rage - possibility of double dmg. 5 FP /Bezerk - see above for /smash
Slayers, 3 FP /stab - possibility of dbl dmg, 5 FP /shiv - see above for /smash
For slayer this may involve a different playing style by using only reg attacks and hiding when really needed.
Just a few examples and a simple idea on adding some skill to the game that some players may find is lacking?
Start with Knights since they already have it, /strike - possibility of double reg dmg . /smash - if it lands it lowers the targets agility for X amount of seconds, like the skill says when it lands, X is cuncussed.
Monks, 3 FP /flying kick - like a roundhouse with same dmg. 5 FP /scissor kick - same as /smash basically
Druids, 3 FP /bite - possibility of double dmg. 5 FP /confuse - again same as /smash
Barbarians, 3 FP /rage - possibility of double dmg. 5 FP /Bezerk - see above for /smash
Slayers, 3 FP /stab - possibility of dbl dmg, 5 FP /shiv - see above for /smash
For slayer this may involve a different playing style by using only reg attacks and hiding when really needed.
Just a few examples and a simple idea on adding some skill to the game that some players may find is lacking?