—Demigod
A druids cousin capable of morphing into a...
Frog - moderate str increase - moderate agl increase
-Capable of a tongue attack with a very small chance to para for a very brief amount of time
-swims without a boat
-reaches high cliffs or ledges
Snake - low str increase - high agl increase
-capable of hiding and performing a poisonous attack dealing 3.5x (adjustable) damage
Bird - mod str increase - high agl increase
-Places only they can reach
-automatic sneak effect upon morph
—Sniper
A sneaky class that could be used as another bow wielder or with a new weapon type (gun) created
-can hide and attack without being revealed (not backstabbing)
-attacking while hidden has increased accuracy but lower damage output
-after 5-10 attacks while hidden must reload/refill quiver which /unhides and consumes a whole turn
-5 actions at lvl 25
Next is my least favorite of these but...eh.
—Demolitionist
This class would require a new weapon type (i.e. grenade launcher)
-fires different types of shells similar to ranger arrows; venom, blind, slow, and 5 tiers of straight damage. All must be purchased, higher damage shells costing more. All hitting every non-party member on screen.
-can set explosive damaging traps
-certain walls would be destroyable only by this class
—Death Knight
I saw some earlier posts that gave me some ideas for this physical/magical mix
-Life Steal-mod physical attack restoring half of the damage (or so) as hp to the attacker
-Dark aura-expend 5-10 mana per tick to increase damage 10-20% (could expend health)
-mod magic damage spell for versitilaty
-Mana Absorb-a version of meditate for mana (manatate)
And that’s pretty much it for now. I’d love to see these debated and implemented if they are received well. They are, of course, subject to change to properly fit the needs of this game.
![Wink ;)](./images/smilies/icon_e_wink.gif)