Fighting Stances for Monks
Posted: Thu Sep 12, 2019 2:19 pm
Playing some fighting games, i found something that should fit well in Monk class. "Fighting stances changes"!
In fighting games, "Fighting stance change" occurs when you use a command that change the character moveset, movement or atributes in middle of fight. If you play this genre, you will remember Gen and Zeku (from Street Fighter), Leo (Guilty Gear) and Jhun (The King of Fighters).
https://www.youtube.com/watch?v=acZ9PdMkK0U
(This video is a good example. Just need to watch the few first minutes to check "Mantis stance" basic moves, then go to 5:00 to check "Crane stance" basic moves)
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Ok so how it apply to a text game? If monks are our "martial fighters", it can work and alot of fun to the class.
Once monks gain the "Fighting stance change" skill (/fstance <instance number> or /fsc <instance number> for example), player can use it at anytime (should consume a single action or a full round to change, need test). So we can have some instance types, like:
[ALL values and names here can be adjusted.. they are only general ideas]
Stance 0: Neutral Instance
No changes
Stance 1 (The Tiger):
+2 agi
-1 Str
-25% AC
Stance 2 (The Dragon):
+2 STR
-2 AGI
Instance 3 (The Owl):
-1 STR
+2 WIS
Stance 4 (The Turtle):
-3 STR
-1 AGI
+50% AC
+3 WIS
-Loses extra attack
Stance 5 (The Chamaleon):
Double div bonuses and penalties
Stance 6 (The Crow)
-Each successful Flying Roundhouse Kick gives +1 AGI and/or +1 STR for a few rounds. (Stackable till +3)
-25% AC
-1 WIS
Stance 7 (The scorpion)
-Loses extra attack
-Loses FHK
-FHK replaced by less powerfull skill that gives DOT.
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These are few examples. There lots of possibilities. We can even add a "mana bar" (like Cavs) that will be consumed like bards songs. When you are out of mana, your character go back to neutral instance.
To increase diversity, the Stances can be learned at guilds and each monk must choose like 2 or 3. Changing stance sets can cost gold/rare item drops.
In fighting games, "Fighting stance change" occurs when you use a command that change the character moveset, movement or atributes in middle of fight. If you play this genre, you will remember Gen and Zeku (from Street Fighter), Leo (Guilty Gear) and Jhun (The King of Fighters).
https://www.youtube.com/watch?v=acZ9PdMkK0U
(This video is a good example. Just need to watch the few first minutes to check "Mantis stance" basic moves, then go to 5:00 to check "Crane stance" basic moves)
-----
Ok so how it apply to a text game? If monks are our "martial fighters", it can work and alot of fun to the class.
Once monks gain the "Fighting stance change" skill (/fstance <instance number> or /fsc <instance number> for example), player can use it at anytime (should consume a single action or a full round to change, need test). So we can have some instance types, like:
[ALL values and names here can be adjusted.. they are only general ideas]
Stance 0: Neutral Instance
No changes
Stance 1 (The Tiger):
+2 agi
-1 Str
-25% AC
Stance 2 (The Dragon):
+2 STR
-2 AGI
Instance 3 (The Owl):
-1 STR
+2 WIS
Stance 4 (The Turtle):
-3 STR
-1 AGI
+50% AC
+3 WIS
-Loses extra attack
Stance 5 (The Chamaleon):
Double div bonuses and penalties
Stance 6 (The Crow)
-Each successful Flying Roundhouse Kick gives +1 AGI and/or +1 STR for a few rounds. (Stackable till +3)
-25% AC
-1 WIS
Stance 7 (The scorpion)
-Loses extra attack
-Loses FHK
-FHK replaced by less powerfull skill that gives DOT.
----
These are few examples. There lots of possibilities. We can even add a "mana bar" (like Cavs) that will be consumed like bards songs. When you are out of mana, your character go back to neutral instance.
To increase diversity, the Stances can be learned at guilds and each monk must choose like 2 or 3. Changing stance sets can cost gold/rare item drops.