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Re: OADs

Posted: Sun May 22, 2016 1:29 am
by BadCopy
why not just do money sinks for description changes or names changes to gear that dont alter the stats of the weapon that way its still an even playing field

Re: OADs

Posted: Sun May 22, 2016 11:14 am
by thirdchris
Facebook gaming and other free-to-play modules have shown when vanity is involved, people are very interested. I don't know about namechanging items but a forge would be an interesting concept and I doubt there's another MUD that's already done something like this.

Re: OADs

Posted: Sun May 22, 2016 3:04 pm
by Lateralus
thirdchris wrote:Facebook gaming and other free-to-play modules have shown when vanity is involved, people are very interested. I don't know about namechanging items but a forge would be an interesting concept and I doubt there's another MUD that's already done something like this.



Its very big money and a huge part of their revenue models.

Re: OADs

Posted: Wed May 25, 2016 11:21 am
by Mujahideen
BadCopy wrote:why not just do money sinks for description changes or names changes to gear that dont alter the stats of the weapon that way its still an even playing field


I agree, I don't want money ruining the game, because it will in the end.

Re: OADs

Posted: Wed May 25, 2016 12:50 pm
by Adramelk
Another suggestion would be to class lock oads drops and randomize the drop %. All bosses or some have a percentage to drop items A-L corresponding to classes A-L. It would take a lot longer to equip every character ingame with medium to top tier oads and slow down the market flooding combined with the blacksmithing/7 items + 1 = another.

Re: OADs

Posted: Wed May 25, 2016 2:04 pm
by Satsujin
Top tier OADs are going to be class locked, both weapons and armor, and will come one piece of the set a day. Low and mid tier probably won't be, but there should be enough difference between mid tier damage/AC to justify people running for their sets.