Auditioning for build
Posted: Sun Jun 19, 2016 3:08 am
I have been toying around with a map maker designing a decent sized area that would be used for multiple OaD's missions, quests and leveling. In my head and design I picture several hidden passages, misleading ladders, several keys to obtain not only to gain entrance to the manor, but to unlock doors within to gather items needed to gain access to other levels of the manor/castle. I plan on adding what remains of a small abandoned village just outside the castle as well. Nothing to big,
Im not sure if its possible with current coding, but I'd like to make it so you have to choose which OaDs you want on that day. Meaning, if you choose to go after certain keys, other keys in the castle will despawn and become unavailable for the day making you choose wisely on which item you need the most.
The reason I am posting in lore is, Ive never been the greatest at story telling, but If I could get someone to write me up a little back story for the manor/castle and the maze of a forest surrounding it I would be able to build off of that. Just something to spark the fire. When I say a little backstory I do mean little. I dont want someone writing the whole thing, just toss out some ideas so I can get the creative juices flowing. I will post a screen of the current progress of the map and youll be able to get a feel for the area.
The idea I was toying around with was the castle was a remnant of the old world, before the cataclysm a great and noble family lived there and ruled their lands in a just and peaceful way, their subjects loved them and they loved their subjects equally, but then the cataclysm took place and wiped out most of the inhabitants. The castle laid dormant for a hundred years, but......
Thats all ive got so far. Trying to decided what to inhabit the castle with now....undead corpses? or an ancient dark evil fueled by the souls lost long ago who want nothing more than to return the castle to its former glory at any cost and regain what they once held so dear to their hearts?
Im not sure if its possible with current coding, but I'd like to make it so you have to choose which OaDs you want on that day. Meaning, if you choose to go after certain keys, other keys in the castle will despawn and become unavailable for the day making you choose wisely on which item you need the most.
The reason I am posting in lore is, Ive never been the greatest at story telling, but If I could get someone to write me up a little back story for the manor/castle and the maze of a forest surrounding it I would be able to build off of that. Just something to spark the fire. When I say a little backstory I do mean little. I dont want someone writing the whole thing, just toss out some ideas so I can get the creative juices flowing. I will post a screen of the current progress of the map and youll be able to get a feel for the area.
The idea I was toying around with was the castle was a remnant of the old world, before the cataclysm a great and noble family lived there and ruled their lands in a just and peaceful way, their subjects loved them and they loved their subjects equally, but then the cataclysm took place and wiped out most of the inhabitants. The castle laid dormant for a hundred years, but......
Thats all ive got so far. Trying to decided what to inhabit the castle with now....undead corpses? or an ancient dark evil fueled by the souls lost long ago who want nothing more than to return the castle to its former glory at any cost and regain what they once held so dear to their hearts?