Cavaliers and You
Posted: Sun Nov 13, 2016 9:57 am
I am thinking up what I should do with Knights/Cavaliers. Their taunt is really powerful, as it makes most npcs focus on them PLUS reduces damage. This is GREAT for PVE, and in PVP the damage negation is still useful. They will be sought out I feel once we actually have proper OADs to make use. It makes it alot less stressful for healers to not focus on everyone and focus on a set player for sure.
I propose one or more of the following could be added.
Stances. Three basic stances. Aggressive, Defensive, Tactical. Aggressive would give 5% more damage and -1 AGI. Defensive would give +5AC and -5% less damage. Tactical would give +1 AGI and -5AC. Something like that. 5% is a good amount at higher levels in any case. You can also neutral stance, which nullifies all stances. That's really it to this.
If stances aren't a good idea, another skill could be a thing. Shield bash. It obviously requires the knight having a shield. After an attack against the Knight, there may be a retaliation attack against the target dealing 50% sword damage, automatically. The chance to retaliate would be based on the shield AC level only. (1AC = 1.5%?) I don't want this to be another 'zerker rage thing' so I wanted it to be a little different.
Lastly, two handed swords. Two handed swords are a thing but not in game. They will be 10% more stronger then 1 handed weapons, but only knights can use two handed swords. I intend on two handed swords having some uniqueness to them by having a script attached to them. For example, a sword that might have a 15% chance of deal an additional 50 lightning damage could be a thing.
I propose one or more of the following could be added.
Stances. Three basic stances. Aggressive, Defensive, Tactical. Aggressive would give 5% more damage and -1 AGI. Defensive would give +5AC and -5% less damage. Tactical would give +1 AGI and -5AC. Something like that. 5% is a good amount at higher levels in any case. You can also neutral stance, which nullifies all stances. That's really it to this.
If stances aren't a good idea, another skill could be a thing. Shield bash. It obviously requires the knight having a shield. After an attack against the Knight, there may be a retaliation attack against the target dealing 50% sword damage, automatically. The chance to retaliate would be based on the shield AC level only. (1AC = 1.5%?) I don't want this to be another 'zerker rage thing' so I wanted it to be a little different.
Lastly, two handed swords. Two handed swords are a thing but not in game. They will be 10% more stronger then 1 handed weapons, but only knights can use two handed swords. I intend on two handed swords having some uniqueness to them by having a script attached to them. For example, a sword that might have a 15% chance of deal an additional 50 lightning damage could be a thing.