Cleric/Priest Mechanics

Reckqq
Posts: 32
Joined: Wed Apr 20, 2016 10:57 am

Cleric/Priest Mechanics

Postby Reckqq » Wed Apr 20, 2016 12:09 pm

Talk about Cleric/Priests here

Healer - Cleric - Priest

Requirements: 12 Str, 12 Int, 12 Wis
Experience points to level 25: 270 million exp

Special Features/Spells

Curel
A minor healing spell, Curel allows the caster to cure minor wounds that have been inflicted on the recipient.
Classes: Cleric (1), Druid (1), Paladin (?)
Mana Cost 5
Damage Range n/a
Healing Range 30-100

Venin
This basic spell is learnable by all healers. It soothes away any poison that is inflicted upon the body.
Classes: Cleric (5?), Druid (5?), Paladin (?)
Mana Cost 40
Damage Range n/a
Healing Range n/a
Removes poison

Jurgen
A healing spell, Jurgen allows the caster to cure wounds that have been inflicted on the recipient that are beyond the help of Curel. The next level of healing abilities, jurgen is a powerful spell that regains a significant amount of health. The amount of healing depends on the caster's intelligence, and can be up to 140-150 hit points.
Classes: Cleric (?), Paladin (?)
Mana Cost 10
Damage Range n/a
Healing Range 140-150

Bless
Bless is a powerful and essential spell for all of the devout. Performing a blessing places a fragment of the caster's faith and divinity into the item. Only weapons and body armor may be blessed. Weapons will do more damage and body armor will gain one armor count. Also, if a weapon is blessed by your personal god and you have divinity on your target, your damage is increased by 15%. However, in addition to the armor count gain from blessing armor, when armor is blessed by the opposing divinity of an attacker, their attacks will do 15% less damage.
A curious feature of the spell allows the caster to perform a bless with half or more of their total mana points, resulting in negative points once the spell is done if their magical powers were not completely regenerated. Fizzling this spell is common at level 22 and 23, but if the spell fails it does not take any mana points. Eventually this will cost mana when fizzled.
Classes: Cleric (22), Paladin (25)
Mana Cost 100%
Damage Range n/a
Healing Range n/a

Deathbane
A very powerful spell against the undead like Zombies, Skeletons, Werewolves and Ghouls. When cast, it will launch a volley of attacks, striking any undead creature in the same room as the caster. Paladins will do greater damage then Clerics, and it has been extensively tested and proven that having a divinity amulet equipped while casting increases damage. This spell does a huge amount of damage - highest currently reported is 785 damage points - but does not give the caster experience for the hit, only for the killshot bonus.
Classes: Cleric (?), Paladin (15)
Mana Cost 5 (Paladin), 10 (Cleric)
Damage Range ?-785
Healing Range n/a
Inflicts damage to all undead enemies in the room.

Soulbind
Soulbind - Cleric Spell - Obtained at level 12, casting cost all of the caster's mana
The caster reads the soul of the target and infuses the information of it into the item of choice. With the aide of a moonstone, the item will remain forever with the target.

LifeTap
Lifetap - Cleric Spell - Obtained at level 24?, casting cost 13 mana
This powerful spell gathers in all of the casters healing power and disperses it amongst many. It is not as strong as other healing spells, but it heals many at one time.
Lifetap is a healing spell that effects everyone in the caster's party. Regenerative effects can vary from 10 to 80 hit points per player.

Vanos
Vanos - Cleric Spell - Obtained at level 16?, casting cost 20 mana
One of the most powerful healing spells, only the strongest of clerics have been able to learn this. It is rumored it is strong enough to even restore lost limbs.

Vanos is the third, and currently most powerful, of the healing spells. An incredibly valuable spell, it heals the target for as much as 400 hit points at a time. While this spell is available to Clerics at a relatively low level, it is usually not mastered until the 21st or 22nd level.

Ray
Ray - Cleric and Druid Spell - Obtained at level 5?, costs 5 mana
A potent attack spell, Ray allows a healer to focus a single beam of powerful energy at their opponent.

Ray is a weak offensive spell, allowing the caster to cast a powerful ray of their god's energy at their target. Force of the attack ranges in power based on the caster's intelligence, up to 108 points of damage with 22 intelligence.
:evil: TJ Lethal :twisted:

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