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How WoW quests came to be

Posted: Wed May 30, 2018 9:40 am
by JadeFalcon
https://kotaku.com/how-world-of-warcraf ... 1826372544

Just a nice read for those builders.

Link quests! In fact, quests should be the primary source of Experience, instead of us having to just pick a mob and kill it x1000...

Re: How WoW quests came to be

Posted: Wed May 30, 2018 11:10 am
by Kruell
While questing isn't for everyone, it is something that NEEDS to be fully developed. Thanks for finding that article

Re: How WoW quests came to be

Posted: Wed May 30, 2018 10:00 pm
by Lateralus
Yep agree. While story isn’t quite there yet we will have quests fully linked in 2 paths (north and south) up to about level 18. Slightly quicker questing and a bit more exp (some of the quests are simply head to next giver).

Will continue to link these after the update all the way to end game.

Re: How WoW quests came to be

Posted: Thu May 31, 2018 12:37 am
by Terron
i can do level 1-20 in 2 hrs skipping quests. im kinda hoping quests can beat that time, if not, i dont see it affecting much. rewards and gold can be grabbed at level 25 or atleast 20+ by breezing through them. not really saying much you could do the same thing on wow and hit max level in 20 hrs

Re: How WoW quests came to be

Posted: Thu May 31, 2018 11:19 am
by Lateralus
Terron wrote:i can do level 1-20 in 2 hrs skipping quests. im kinda hoping quests can beat that time, if not, i dont see it affecting much. rewards and gold can be grabbed at level 25 or atleast 20+ by breezing through them. not really saying much you could do the same thing on wow and hit max level in 20 hrs



yea we have added a few more useful rewards in there as well as higher exp (considering linked quest exp) so it should be competitive at least. also armor should make a bit more of a diff so incentives to actually equip a char although vets will likely have spares already.

in the end there is more incentive to quest for sure.