World Walker - Crafting Items Question

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NiteHawk
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World Walker - Crafting Items Question

Postby NiteHawk » Mon Aug 07, 2017 5:00 pm

I am working on the crafting system and trying to gauge how many world walker items you will require to craft a crimson item.

As you may of remembered it was about a month and a half to two months (I believe) to kill him before. I can check the logs but I'd prefer just to ask rather then looking at 60-90 logs worth of data. How long does it take to kill now on average? A week or so? His HP was reduced from 2mil to 250k, so it's a pretty big difference. Eventually there will be one or two world walkers a day, one of each divinity to start. I will be making the Ice one next.

What is a good number of crimson items to make an item? Remember, they are pretty nice and have unique effects. If they are too easily made, the amount of bonuses should lower or change so it's not a extreme difference. So pick wisely too. I assume he drops around 10 on average from 250k to death.

So, let's hear number amounts.

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Miach
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Re: World Walker - Crafting Items Question

Postby Miach » Mon Aug 07, 2017 5:01 pm

12 per item

And yes it's about 7-10 days for the Dragon to die last I knew.

Cyrus
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Re: World Walker - Crafting Items Question

Postby Cyrus » Mon Aug 07, 2017 5:02 pm

Given it takes a week to kill one now I'd say 10 items is a good amount.

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NiteHawk
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Re: World Walker - Crafting Items Question

Postby NiteHawk » Mon Aug 07, 2017 5:03 pm

Miach wrote:12 per item

And yes it's about 7-10 days for the Dragon to die last I knew.


That would mean one every week and some. Seems like too much to me no? I would state that world walkers are mostly guild run and they really aren't something you'd do solo. From what I see people work together and stack together for 95% of them.

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iced
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Re: World Walker - Crafting Items Question

Postby iced » Mon Aug 07, 2017 5:04 pm

decrease drops to 4-6 per

keep in mind, adding more walkers will possibly exponentially increase drop amounts per week
Last edited by iced on Mon Aug 07, 2017 5:07 pm, edited 1 time in total.

Cyrus
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Re: World Walker - Crafting Items Question

Postby Cyrus » Mon Aug 07, 2017 5:05 pm

NiteHawk wrote:
Miach wrote:12 per item

And yes it's about 7-10 days for the Dragon to die last I knew.


That would mean one every week and some. Seems like too much to me no?


Given that we've waited months why not start a little lower, i.e. 10, and then gradually increase it? And as more world walkers come in, multiply it?

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Folder
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Re: World Walker - Crafting Items Question

Postby Folder » Mon Aug 07, 2017 5:06 pm

I feel it's closer to 2-3 weeks to die maybe? His HP is much lower but it's very contested so a number of days it barely takes any damage because we are just fighting each other.

I'm pretty sure we have approximately 30 shards saved. I would push for them to cost 15 at least, perhaps 20. This is my opinion and preference but I think the items should be rarer and better as opposed to more common and just mildly better.

PS, fix burn plz and ty. It still sux :P
<Silhouette>

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NiteHawk
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Re: World Walker - Crafting Items Question

Postby NiteHawk » Mon Aug 07, 2017 5:11 pm

Another question, is 30 seconds too long for the bind time? Is it good? Should it be 15s, 20s? It is 25-30 seconds atm.

This would change in all areas that use the bind system anyways.

Aka when you pick up an item how long you are stuck there for.

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Folder
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Re: World Walker - Crafting Items Question

Postby Folder » Mon Aug 07, 2017 5:18 pm

Am a fan of 30, it's a solid amount of time to murder someone and means people need to work together.
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Snyper
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Re: World Walker - Crafting Items Question

Postby Snyper » Mon Aug 07, 2017 5:19 pm

These items are meant to be special. not glorified event items. i feel they need to be higher cost to craft like atleast 20-30 minimum. they shouldnt be gotten easily and shouldnt be nerfed to take their unique ability away. quit vying for the easy items with cheaper crafting.


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