Death immunity & OAD rooms

CGI
Posts: 40
Joined: Tue Dec 13, 2016 3:07 pm

Death immunity & OAD rooms

Postby CGI » Wed Apr 25, 2018 3:01 pm

Currently if you have immunity from dying you can walk into a OAD/key room and sit there and potentially steal drop with no repercussion. Can we code OAD rooms to auto remove immunity?

ex at Ogre [02:49] You cannot attack Bert but he is immune!

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Death immunity & OAD rooms

Postby Terron » Wed Apr 25, 2018 3:14 pm

immunity is going away anyway, but oads should lock an account out after 3 deaths anyway
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

User avatar
daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Re: Death immunity & OAD rooms

Postby daedroth » Wed Apr 25, 2018 4:39 pm

CGI wrote:...

ex at Ogre [02:49] You cannot attack Bert but he is immune!


Eh... shouldn't it be ".. because he is immune!"
Needs fixing!
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.


Return to “Archive Chat”

Who is online

Users browsing this forum: No registered users and 30 guests

cron