Race Idea: Forsaken

Hollow
Posts: 19
Joined: Sun Feb 10, 2019 9:39 am

Race Idea: Forsaken

Postby Hollow » Sun Feb 10, 2019 10:23 am

Souls of those passed on reincarnated into the remains of warriors buried in the Graveyard.
stats:
19 str
16 int
22 agi
21 end
16 wis
14 Chr

Racial Passive: 2% resistant to magic, immune to poison
Consume: After getting a kill, the Forsaken can /consume which would grant a regen to hp/mp based on end
Forsaken cannot be Paladin/Cleric class
Last edited by Hollow on Fri Mar 01, 2019 7:05 am, edited 1 time in total.

Terron
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Re: Race Idea: Forsaken

Postby Terron » Sun Feb 10, 2019 3:12 pm

looks like a goblin that eats dead stuff. cool
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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NiteHawk
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Re: Race Idea: Forsaken

Postby NiteHawk » Sun Feb 10, 2019 6:03 pm

Just to bring this up we were actually talking about some sort of undead/evil race like this.

The idea was that it could have some benefits (unsure what yet), but also weaknesses, I.E. being undead/evil type means you could be smited hard, and holy embers could be cool again.

Just throwing this on top of it. Spark some more idears.

Hollow
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Joined: Sun Feb 10, 2019 9:39 am

Re: Race Idea: Forsaken

Postby Hollow » Mon Feb 11, 2019 7:49 am

maybe if they kill a player, they can get like 2% of their max hp back as a tiny heal

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Ardrahz
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Re: Race Idea: Forsaken

Postby Ardrahz » Mon Feb 11, 2019 11:48 am

The idea is cool and all but you just regurgitated goblin stats and +1'd the end.. That i do not like. Otherwise, cool thoughts. :)
HomeGrown

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NiteHawk
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Re: Race Idea: Forsaken

Postby NiteHawk » Mon Feb 11, 2019 4:21 pm

Ardrahz wrote:The idea is cool and all but you just regurgitated goblin stats and +1'd the end.. That i do not like. Otherwise, cool thoughts. :)


Well yeah the stats are debatable for sure :P

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Kruell
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Re: Race Idea: Forsaken

Postby Kruell » Mon Feb 11, 2019 11:25 pm

When I through out an undead "Ghul" race, I spouted pretty much those same stats. Then I realized it was just a variant goblin. Ultimately though, we've got such a good spread on stats that anything we make is going to be similar to something unless it's uber weak or over powered.

PS: If it's dead, make SMITE work against them.
If you look like prey you will be eaten

Terron
Posts: 802
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Re: Race Idea: Forsaken

Postby Terron » Mon Feb 11, 2019 11:32 pm

20str 17agi 23end 21int 15wis 14chr. slow smart and tanky. easy to hit
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

Hollow
Posts: 19
Joined: Sun Feb 10, 2019 9:39 am

Re: Race Idea: Forsaken

Postby Hollow » Tue Feb 12, 2019 9:41 am

Ardrahz wrote:The idea is cool and all but you just regurgitated goblin stats and +1'd the end.. That i do not like. Otherwise, cool thoughts. :)


I realized that after I made them, definitely had old goblins in mind

Hollow
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Joined: Sun Feb 10, 2019 9:39 am

Re: Race Idea: Forsaken

Postby Hollow » Wed Feb 13, 2019 1:41 am

I was talking to my brother and something that occurred to me is that everyone sees an Undead differently, some people think they should be less agile or less end since they are dead and have decaying limbs and body since magic is the only thing holding them together.

Something interesting that crossed my mind was make the undead able to pick which stat they can take to 21-22 at the expense of the other statistics. Maybe have something like 15 int, 14 wis, 12 chr all across the board but has different max stats based on the one that gets perks.

For Example

19 15 21 22 15 12 if you pick END
22 15 20 19 15 12 if you pick STR
19 15 22 20 15 12 If you pick AGI

and if this is too convoluted/hard to do/complicated then maybe make it to where if Undead get +2 points on any stat instead of +1 when they use 5 points to go over the max.


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