1.7.2.6f Changes (Updated)

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NiteHawk
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1.7.2.6f Changes (Updated)

Postby NiteHawk » Tue Jun 11, 2019 8:03 am

-Total gold is now displayed at a bank and adjusted the colors a little.
-Knight/Druid taunt/roar no longer remove when you move.
-Knight action points no longer go down while in combat.
-Knight action points lower every 4 squares rather then every square. (This may be reverted or adjusted to be more/less).
-Added another check to detect bots in the logger.
-Server will now notify you if you receive an item in telegrams via /awarditem if you are online.
-/rapidshot now has a 0.1s exhaust delay per attack used. If you manage to kill the target while having stamina to spare, this will not be applied (call it a bonus.). This is still slightly faster then regular attacking and is subject for change/balance.

User avatar
NiteHawk
Site Admin
Posts: 3120
Joined: Wed Apr 20, 2016 7:33 am

Re: 1.7.2.6f Changes (Updated)

Postby NiteHawk » Tue Jun 11, 2019 5:16 pm

-Smite has a slightly greater min/max range. The original change to smite made the variance very low. It is still moderate but has some better high/low variance. You may see an improvement on average damage (around 5 damage on average for priest and 6 on paladin. Ranges for min/max will be different though.)


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