Driab wrote:A lot of the suggestions in here are pretty interesting, but I think there's a core concept I'm misunderstanding.
Why would this be an issue that needs to be addressed by the game staff? If you believe that your guild is being infiltrated by spies, that sounds a lot more like an administrative problem within your guild to me. I think it's a slippery slope when you start confusing frustrating aspects of gameplay with quality of life issues.
I think the question there is scope, and I believe that's what Folder was essentially saying at first. Does it happen? Probably. Is it a large enough issue that sweeping changes should be made to the game that could potentially make it less welcoming to new players? Probably not. Spying is admittedly a frustrating possibility in Ember, and was in Realms of Kaos as well, but there are ways to plan around it and even use it to your advantage. When you attempt to remove the possibility of things like this, you take away levels of depth from the game itself.
At least that's my opinion on it.
Again like I stated its not that we care about the actual spying. I get that its a tactic and part of the game can even be fun. The issue is the effects of spying.
When spying is allowed to go on guild leaders are more cautious (which they should be) and because of this real new people dont get the help they need. that is the core of the problem again staff could care less about yall double agenting each other and ruining boss runs and jumping levelers all that fun stuff.
It is simply about new players not getting the help they need because everyone is worried about spys. I hate to say it but id rather new players get help than you guys getting to double cross eachother. Thats why i will keep pushing this as hard as i can =/