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		<id>https://ember-online.com/wiki/index.php?title=Quest_List&amp;diff=3814</id>
		<title>Quest List</title>
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				<updated>2021-03-16T10:00:27Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Canopia Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notes:&lt;br /&gt;
MB = Mini Boss (spawn roughly every hour, their name is in orange).&lt;br /&gt;
B = Boss (spawns roughly every 8 - 12 hours, their name is in red).&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' Quests can be shared with other people who have joined together to form a Party. You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward.&lt;br /&gt;
&lt;br /&gt;
==Daily Quests==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of daily quests, Casual, Veteran, and Hardcore daily quest. The casual ones should take about 10-20mins and are level 15. The veteran ones could take anywhere from 20-30 mins and are level 21. Finally the Hardcore quest can take 30-60+ mins and are level 23.&lt;br /&gt;
&lt;br /&gt;
The quests will include regular npc kills, hourly npc kills and item collections. Rewards will be good gold, exp and champion's mark(s). Casual will usually reward 1 champion's mark and veteran reward 1 Hardcore being 3 champion's marks. Champion's marks are accumulated and seen on Account Management page or using command /cm. They are bound  to the account and can not be transferred. Further information regarding Champion's Marks can be found here [https://ember-online.com/wiki/index.php/Champion_Marks]&lt;br /&gt;
&lt;br /&gt;
These quests will send players to a certain area (encouraging interaction). Everyone will be on the same daily quest every day and since some need hourly monsters to complete hopefully people will compete over them. They will require a mix of npcs kills and items meaning you cant just fly through in a group you'll still need to collect items for each player in the group. There will also be a few collect only quests which involve players collecting certain weapons and armors and turning those in for collectors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Casual Quests===&lt;br /&gt;
&lt;br /&gt;
Quest NPC located in Seamoor Inn. All quest have a minimum level of 15 restriction.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #709: Lost Wine&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Store Boy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the store boy some wine from the dock director over at the southern pier in Alderra. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Alderran honey wine 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #710: Potion Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Snailmint Witch&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather Ingredients. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Troll 0/3, River Troll 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Frog Juice 0/3, Sweet Pollen 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #712: New Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ruben Rustblade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Help Ruben continue his adventures. Kill: Canopia Logger 0/3, Canopia Operator 0/2, Item: Scrap Metal 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Canopia Logger 0/3, Canopia Operator 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Scrap Metal 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #713: Big Game Hunter&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Brock Grizzlies &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''  Collect Various Furs from Beasts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Black Badger 0/1, Muck Boar 0/1, Black Panther Cub 0/1, Tainted Wolf 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Black Pelt 0/1, Boar Hide 0/1, Bloody Claw 0/1, Fur Patch 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #711: Proof Of The Past&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Archaeologist Arthur&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Type &amp;quot;/look dirt&amp;quot; when at the dig site in southern wastelands (look for Archaeologist Data).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Pottery Shard 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #708: Helping the stoners&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Paranoid Stoner &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find someone to help the stoners get some munchies. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Rockhide Catfish 0/5, Lumbering Bear 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dried Pork 0/3, Smoked Jerky 0/3, Jar of Honey 0/2, Raw Catfish 0/2, Canopian Pie 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #707: Helping the Widow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Troubled Widow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Seek out the Cemetery and find what the Widow request... &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Angry Poltergeist 0/4, Ghostly Child 0/4, Wandering Spirit 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Yellow Slime 0/2, Red Slime 0/2, Grave Dust 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #714: Silver in the mine&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Famous Jeweller&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find Nrang Lightglaive in Karnath Outpost and 6 Silver Nuggets for him. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Plains Bandit 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Silver Nugget 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #715: Strange Devotion&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Concerned Priest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Thin out the worshippers in the Temple of Natos. It can be found in a tunnel north of Linwood. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Cult Recruit 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Tome of Natos 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Quests===&lt;br /&gt;
Quest NPC located in Seamoor Gates. All quest have a minimum level of 21 restriction.&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #851: Infestation in the Vale&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tizzle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in the Raiders Vale which is just Northeast of Wiken City&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Plains Crustacean 0/4, Vale Walker 0/4, Sabertooth 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Sabertooth Hide 0/2, Pincer Leg 0/2, Engorged Pincher 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #8823: Dangers In Seta&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Julian Silaie&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in Seta which is just South of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Alligator 0/6, Gryphon 0/6, Satyr 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Alligator Teeth 0/2, Gryphon Feather 0/2, Satyr Horn 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #723: Unsafe Highways&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Devout Monk&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Clear the roads between Linwood and Fort Huldar so the refugees can safely pass.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Hobo 0/12, Highwayman 0/12, Grey Hawk 0/6. Grey Wolf 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Tarnished Cup 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #803: Arkanmaw Patrol&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Capt. Gannon&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in the Arkanmaw Grasslands which is just West of Arkanmaw City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Trail Bandit 0/4, Grassland Lion 0/4, King Cobra 0/4, Cusith 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Flaming Tail 0/2, Lion Hide 0/2, Cobra Skin 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #: #902 Ambushed in the Darkness!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Bedraggled Merchant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Avenge the attack on the merchant by clearing the mines of monsters and recovering his goods.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Deformed Miner 0/6, Defiled Essence 0/6, Noxious Specter 0/4, Skeletal Remains 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Vital Essence 0/5, Rune Orb 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #9470: Gnoll Invasion&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Turenyara Councilman&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Gnolls and collect their coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Gnoll Patrolman 0/6, Gnoll Necromancer 0/2, Gnoll Berserker 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Gnoll Coin 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #703: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Traveling Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Help collect rare items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Bandit's Blade 0/1, Cold Mana Infusion Elixir 0/1, Forestry Axe 0/1, Snake Skin Cap 0/1, Ruby 0/1, Sapphire 0/1 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5 million experience, 4000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #721: Demented Worship&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Distressed Priest &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Enter the Halls of Antos southwest of Linwood, and slay the heretics.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Adept Cultist 0/12, Terrified Cultist 0/8, Blood Imp 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Soul Jewel 0/10, Demon Skin 0/7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #901: Down for a Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Freckle Fred&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures along Kings Road which is just Southeast of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Wild Ram 0/4, Turkey Buzzard 0/4, Eagle 0/4, Rustler 0/4, Misty Wolf 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Jagged Piece of Horn 0/2, Hunk of Inedible Meat 0/2, Eagle Feather 0/2, Silver Wolf Pelt 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 mil exp, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #852: Help the trappers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Trapper Apprentice&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures along the winding mountain path which is just Northeast of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Snow Leopard 0/5, Mountain Goat 0/5, Jackal 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Leopard Pelt 0/2, Curled Horn 0/2, Jackal Hide 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #724: Dark Visitors&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Strange Conjurer&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Flay the Imps and bring thief skins back for study.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Blood Imp 0/20, Void Imp 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Demon Skin 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 4000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #: &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Miner Miker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardcore Quests===&lt;br /&gt;
&lt;br /&gt;
Quest NPC located in Alderra Gates. All quest have a minimum level of 23 restriction.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #800: Help the Linwood Resistance&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Resistance Captain&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the creatures and collect items around Linwood City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Corrupt Guard 0/20, Shadow Assassin 0/20, Bandit Scout 0/20, Raider 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Secret Document 0/15, Lucky Coin 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #801: Helpin' the lads of Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Draven Hornbuckle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the creatures and collect items in the Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' King Scorpion 0/35, Queen Scorpion 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Blue Shard 0/4, Green Shard 0/4, Broken Stinger 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 6500 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #705: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Roaming Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Rare items for the Collector.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Rusty Knife 0/1, Raider's Edge 0/1, Badger Hood 0/1, Worn Pouch 0/3, Guard's Helm 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 10000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #700: Reinforcements in Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' War Commander&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Dreadlands.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Dreadbeast 0/12, Dracokin 0/12, Vila Trap 0/12, Charmtress 0/12, Void Elemental 0/12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dreadhide 0/7, Void Fragment 0/7, Void Ooze 0/7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3.5 million experience, 6000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #701: Cleansing the dead&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' High Priestess Neishe&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Graveyard just the the South of Wiken City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Mort Wraith 0/1, Void Imp 0/1, Rotting Dead 0/30&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Death Hex 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4.5 million experience, 7000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #704: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Wandering Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Rare items for the Collector.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Traveler's Pouch 0/1, Mining Pick 0/1, Feral War Blade 0/1, Scroll of Enchantment - Brilliant 0/1, Sapphire 0/1, Potion of Mortality 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 10000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #702: Restoring the watchtower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Ruined Watchtower just to the East of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Death Knight 0/15, Aether Knight 0/15, Imperial Healer 0/15 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Omaclaran Mark of Service 0/10, Holy Symbol 0/10, Lost Wedding Ring 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 4500 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #706: Ascended Evil&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' War Captain&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items around the Dreadlands.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Vila Trap 0/20, Void Elemental 0/20, Astral Archer 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Void Fragments 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #900: Trouble in the mines&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Man Miner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect the mining pick and you'll also need to kill the creatures in the Karnath Mines just to the West of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Phantom Foreman 0/1, Noxious Specter 0/15, Skeletal Remains 0/20, Drudge 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Mining Pick 0/1, Hunk of Dirty Rock 0/15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weekly Quests==&lt;br /&gt;
&lt;br /&gt;
Weekly Quest are OaD bosses requiring 20-60 minutes. &lt;br /&gt;
Quest NPC located in cities nearest required task. All quest have a minimum level of 24 restriction.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #726: Spelunking&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Commander (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Mana Devil have been building a mass of Arcane crystals. Defeat him and his army of 5 Mana Wraiths, 5 Spellbound Specters, and 5 Cave Worms. Explore the Caverns and gather 5 Green Arcane Crystals, 5 Blue Arcane Crystals, and 5 Red Arcane Crystals. You need to stop him before he decides to surface from the caverns.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:'''  Mana Devil 0/1, Mana Wraiths 0/5, Spellbound Specters 0/5, Cave Worms 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Green Arcane Crystals 0/5, Blue Arcane Crystals 0/5, Red Arcane Crystals 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #725: BBQ Lizard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Warden (Drevlar Grand Pub)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Turn the tables on the Flame Salamander by BBQing him for a change. Kill the Flame Salamander as well as 5 Magma Archers, 5 Magma Crabs and 5 Magma Slimes as well as bringing me 5 Fire Shards as well to end his fury once and for all.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Flame Salamander 0/1, Magma Archers 0/5, Magma Crabs 0/5, Magma Slimes 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Fire Shard 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #727: Job Progression&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Officer (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Arcane Foreman have caused a major incident at the refinery job site. It is swamped with Water Serpents and Dread Rodents. Go take control of the site by killing 8 of each and terminate the foreman's contract. Gather 5 Dread rodent fur to prove you have completed this task.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Arcane Foreman 0/1, Water Serpents 0/8, Dread Rodents 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dread Rodent Fur 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #728: Prisoner of War&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Overseer (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Ancient Minotaur was locked away in the arcane caverns for many years. Go and end his eternal sentence. Free him from the chains of suffering. On your way, please kill 10 Cave Worms, 10 Arcane Cave Brute and bring me back 5 Dead Mana Mushrooms.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Ancient Minotaur 0/1, Arcane Cave Brute 0/10, Cave Worm 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dead Mana Mushroom 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #730: A Final Rest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Scout (Seamoor Auction Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Hunt down these troublesome evil monsters to make Alderra a safer place.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Mort Wraith 0/1, Vengeful Spectra 0/1, Foul 0/1, Lost Spirit 0/1, Void Imp 0/1, Maiden 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #729: Banishing Evil &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Constable (Wiken Inn)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill what has arisen below. Kill Thanatos as well as 2 Devout Spirits, 2 Righteous Spirits and 2 Murderous Spirits as well as bringing me a Death Hex as well to end his fury once and for all.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Thanatos 0/1, Devout Spirit 0/2, Righteous Spirit 0/2, Murderous Spirit 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Death Hex 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Island of Knowledge Quests==&lt;br /&gt;
This area has only 4 Quest (Reach level 2 for anyone completing Them). It also has a small tutorial on some of the common commands of the game.&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #100: Gearing up for battle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Wise Man - Island of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Equip your armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 200 Exp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Not available till level 2&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #110: Search for Ring &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' #110: Search for Ring &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Search for the ring in the southeast corner, and return it to the Prior.&lt;br /&gt;
Item: ring of priors 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' 104: Battle Training&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #104: Battle Training&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''x  Prior of Voltus - Island of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 1 Dummy that has Divinity on you. Kill 1 Dummy you have Divinity on.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1100 Experience, 50 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #107:Lets head to Seamoor&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #107:Lets head to Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''x  Wise Old Man&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the door to open. Then return to the Old Wise Man and get your Ship Ticket to board Captain Jack's ship to Seamoor: 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 200 Exp, &amp;amp; Choice of 400g, Improved Short Sword, Sharp Dagger, Heavy Hammer, Thich Staff, Improved Short Bow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #22: New Recruit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seamoor Quests==&lt;br /&gt;
These Quests are the next series of Quests you can complete. They will help you get to 8th level quickly and will provide you with some basic equipment and a good amount of starting gold.&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 to 8'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #1 A Quick Errand&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Evelyn (in the Tavern).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Delivery 3 Wines. All you need to do is visit the General Store and buy 3 Wine then deliver to the Quest Giver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700 Exp and 100 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #21 Find My Prince.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #21 Find My Prince.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Evelyn (in the Tavern).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find the Princes Letter. All you need to do is kill Frogs and Bullfrogs until the Prince's Letter drops. They are found just outside of town.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2000 Exp, 200 Gold and a choice of Prince's Cap or Prince's Helmet.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2 Arena Practice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 1 Crab, 1 Meadow Fawn and 1 Training Dummy. They can all be summoned in the arenas (East/West ones), but (because of the randomness of what is summoned) the best place to find them is just south of the Academy (before Seamoor).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  850 Exp and 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #5 Proving Grounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3 A Few Supplies&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Jorath Nellard (Armorsmith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver a Rope (just buy one from the General Store).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 850 Exp, 100 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Need to Complete Quest #2 Arena Practice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4 Missing Ingredients.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Clive Spense (Alchemist Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Frog Legs (kill Frogs or Bullfrogs just outside the city or in the Arena).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1100 Exp, 450 Gold and 5 Topaz Potions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #5 Proving Grounds.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 1 Bullfrog, 1 Frog, 1 Snake, 1 Black Caimon and 1 Mosquito. They can be found in the North Arena, but (because of the randomness of what is summoned)  you are best to find them outside of Seamoor (some slightly to the South others to the East - near the river).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  Choice of Adventurer's Weapon or 875 gold (Softly enchanted starter weapon renamed) 2375 Exp, 550 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #600 Protect The City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 2 Trolls, 2 River Trolls and 1 Nezkar Varkas (MB). They can all be found in a cave under a bridge (funny enough). Follow the road East out of Seamoor until the river, then follow the river and look out for the Bridge).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' Choose from 1150 gold or Hero's Armor (upgraded set of Armor) 15,000 Exp, 743 Gold and a scroll of soft enchant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #6 A little Help Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Callista Elm (in the street on the way to the arena and guilds).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Go to Canopia and buy Trean Sap (or kill Treants and hope for it to drop). Canopia is South and a little East from Seamore. To find Canopia, head out of the East gate and follow the road as it goes west and south, keep following the road and you should come across Canopia.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  12,000 Exp, 380 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7 A little More Help Please!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7 A little More Help Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Callista Elm (in the street on the way to the arena and guilds).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Go to Bityrn and buy a Forest Hat from the Armour Shop there. Head out of the East gate and follow the road to the East, keep going East for a while and then head north (still following the road).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  12,000 Exp,450 Gold, 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #6 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Quests==&lt;br /&gt;
Easy quests that can be quickly completed for decent rewards. &lt;br /&gt;
&lt;br /&gt;
You can do Quest #629 with Quest #640 from Linwood and Quest #680 from the Ruined Guard Tower at the same time. This is a trick I learned from someone (although I added a Quest to it). They will all get done concurrently since they involve killing some of the same creature (just different amounts). Traveling to the Ruined Guard Tower may be a dangerous journey though.&lt;br /&gt;
&lt;br /&gt;
'''LVL 8 to 13'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #620 Clearing the Roads.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flint Feldman (in the Canopia Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Black Weavers, 3 Copperheads and 3 Forest Bandits (found in the area outside the North Gate of Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 591 Gold, and 1 Paragon point.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #629 Clearing The South Roads&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #629 Clearing The South Roads&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flint Feldman (in the Cnaopia Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Beggars and 5 Roadside Bandits (found in the area outside the South Gate of Canopia). Combine with quest from Linwood and the fort one outside Fort Huldor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65k Exp and 1115 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 13&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #628 An Axe to Grind.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Lumberjack (In the streets of lower Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Retrieve a forest axe (any forest axe that can drop from the Canopia workers in the Canopia Lumber-Mill - except Foremen and Head Foreman).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 725 Gold, and 1 Paragon point.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None; but it is repeatable every 3 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Logging Camp Quests==&lt;br /&gt;
&lt;br /&gt;
These Quests can be completed reasonably quickly. The Gathering Wood quests can sometimes take a little time to complete depending on how generous the Treants are with their drops. You can get a decent Heavy Helmet (usable by a lot of classes).&lt;br /&gt;
&lt;br /&gt;
'''LVL if you work on the first Canopia quest you should be high enough level to work your way through these. Need LVL Resctrictions!'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #621 To Feed A Lumberjack.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Raw Fish (Kill some Rock Fish in the stream to the north of the Lumber-Mill).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 19500 Exp, 800 Goldand 2 Raw Fish&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #622 Clearing The Way.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #622 Clearing The Way.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Frenzied Ents (in the adjacent area and also on the trail to the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 22500 Exp, 750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #621 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #623 Gathering Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #623 Gathering Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 8 Bundles of wood (found on the various Treants in the Canopia Forest, also buyable in Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 27000 Exp, 1400 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #623 Must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #624 Elder Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #624 Elder Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Treant Elder (MB). It is roughly to the South of the Shop (at the entrance to the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 36,000 Exp, 500 Gold and the choice between a Lumberjack's Helm or 1,000 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #623 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest Quests==&lt;br /&gt;
&lt;br /&gt;
These Quests can be completed reasonably quickly. You can get a decent Bow (for Rangers or Thieves).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #625 Protecting the Forest.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Canopia Deforesters and 6 Canopia Logger.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 22500 Exp, 500 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #626 Reducing Resources.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #626 Reducing Resources.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 6 Scrap metal (found mainly on Canopia Operatives, but sometimes other Canopia workers will drop one).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 24,000 Exp and 685 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #625 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #627 Forest Guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #627 Forest Guardian.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Canopia Foremen and the Head Foreman (all found just to the West of the shop, the Head Foreman is a MB).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 40,000 Exp, 1,300 Gold, and choice of Treant Branch Bow or 1200 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #626 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove Quests==&lt;br /&gt;
&lt;br /&gt;
Some of these quests can take a little time to complete due to the drop rate of some of the item you need to collect. They are worth doing in the end because you can get a choice of a level 20 piece of equipment (Bow Weapon, Fist Weapon, Blunt Weapon, Sword Weapon, Medium Armour, Heavy Armour or a Shield). There is something to choose for any class  apart from Monk, Necromancer or Sorcerer.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3001 Pesky Crows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Black Feather (you get them by killing Kageti Crows in the surrounding area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1600 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3002 Filthy Rats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3002 Filthy Rats&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 8 dusk rat teeth and 8 dusk rat tails (from Dusk Rats in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp and 2050 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 13 and #3001 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3003 Mucky Business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3003 Mucky Business&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Muck Boars and Collect 9 Boar Hides (from Muck Boars in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp, 1,750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14 and #3002 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3004 Beating the Badger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3004 Beating the Badger&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Black Badgers and Collect 8 Black Pelts and 8 Badger Claws (from Black Badgers in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp, 3410 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #3003 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #3005 Finding Luna!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3005 Find my friends!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Luna(you will need a torch for each one - each time you enter), Collect the Skull of Luna. Depending on your level you may find them a tough fight - Potions are your friend. Luna is roughly in the centre of the Grove.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 212.5k Exp and 2507 Gold and the choice of one piece of equipment.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 16 &amp;amp; #3004 Must be Completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #3006 Finding MEndel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3006 Find Mendel!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Mendel (you will need a torch for each one - each time you enter), Collect the Glass eye of Mendel. Depending on your level you may find them a tough fight - Potions are your friend. Mendel is to the East.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325,000 Exp, 1828 Gold and the choice of 3028 Gold, Valkyrie, Razorfist, Blood Saber, Defiled Warmace, Mithril Light Shield, Titanium Breastplate, Breastplate of Bloodlust&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 17 &amp;amp; #3005 Must be Completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn Quests==&lt;br /&gt;
&lt;br /&gt;
Nearly all of these quests involve gathering items together. Because of this some of them may require some patience (all depends on how lucky you will be with the creature drops). There are two repeatable: Quests (#447) will make for easy and quick Gold and Exp, Quest #448 gives a lot more money and experience (but also takes more time to complete because you need to gather items that drop from monsters in the Forgotten Cemetery).&lt;br /&gt;
&lt;br /&gt;
If you decide to do these quests here: CHECK THE QUESTS BELOW BEFORE SELLING ANY ITEMS DROPPED FROM THE CREATURES NORTH OF THE TOWN! Nearly every item is used in the Quests from Town.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #447 Procuring Lunch&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Teller Ren (in the Bank).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Give him 4 Dried Pork and 4 Flagons of Mead (all buyable from the General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 16,000 Exp, 250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None; but repeatable every 4 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #448 The Life of a Junker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Melody Scrapp (Bityrn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 4 Grave Dusts (Wandering Spirits/Awakened Corpses/Moldy Skeletons), 4 Sweet Pollens(Giant Ants), 4 Red Slimes(Angry Poltergeists), and 5 Jar's of Honey (F... Lumbering Bears).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 2232 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every 3 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #449 Barking Up the Right Creek&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Marken Shoopkeepen (General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Oak Barks (from Carpenter Ants out to the North).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1,300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Needs #447 Procuring Lunch completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #450 Clearing The Road.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #450 Clearing The Road.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Feldor (the Armour Smith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Black Panther Cubs, 7 Carpenter Ants, 6 Dragonfly, 6 Lumbering Bear and 3 Wicked Trees (all found out of the City to the North).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''Quest #449 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #451 Gathering Ingredients.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #451 Gathering Ingredients.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Taiya Clearsight (Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 5 Amber (Living Sap), 10 Petrified Leaf (Living Sap), Tufty Tail (Regal Buck) and 7 Shimmering Wing (Dragonfly).  All found out of the City to the North.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 48k Exp and 3400 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #450 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #452 Collect and Kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #452 Collect and Kill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Muriel Edgewing (Weapon Smith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Carpenter Ant and Collect 8 Cedar Bark from them. Kill 8 Wicked Tree and collect 8 Fallen Branches from them.  All found out of the City to the North.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp, 1,400 Gold, and choice of either 2,000 gold or an Enhanced Steel weapon (Blade, Rod, Mace, Stiletto, Longbow) which are improved versions of store-bought weapons with a level 11 restriction and come dully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quests #451 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #453 More Bark Collecting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #453 More Bark Collecting.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Marken Shoopkeepen&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Mahogany Bark (from Carpenter Ant exterminations).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp and 1,900 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #452 Must be completed first&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #454 Sweet, Sweet, Pollen&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ray the Bartender&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Sweet Pollen (from Giant Ants and Soldier Ants).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 2,000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #453 Must be completed first&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetery==&lt;br /&gt;
Easy early level quests. The cemetery is just southeast of Bityrn off of a forest trail called the 'Old Animal Trail'. The questline ending reward is a very good light or heavy armor. The reward and undead mobs make the area very suited for cleric and paladin's.  &lt;br /&gt;
&lt;br /&gt;
'''LVL 10 to 15'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4401 Helping the Priest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 5 Red Slimes (Dropped by Angry Poltergeists in Cemetery).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 24,000 Exp and 805 gold .&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4402 Cemetery Cleanup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4402 Cemetery Cleanup&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''Kill 4 Wandering Spirits, 4 Angry Poltergeists, 3 Awakened Corpses, 4 Ghostly Children, and 1 Wil-O-The-Wisp&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 32,000 Exp, 590 Gold, 3 Blank Scrolls&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'' 11 and ' #4401 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4403 Seek and Ye Shall Find&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4403 Seek and Ye Shall Find&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''Kill Auntie Bettina and collect 6 Yellow Slime (Wandering Spirits), 5 Energy Shards (Wil-O-The-Wisps), 5 Red Powder (Angry Poltergeists), and 6 clumps of dirt from Awakened Corpses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1,745 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 12 and #4402 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4404 Putting Josephine to Rest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4404 Putting Josephine to Rest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Sobbing Mourner (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver the Butterfly Brooch (Dropped by Josephine Speilent)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp, 1225 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #4403 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4405 Final Benediction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4405 Final Benediction&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 5 Grave Dusts (Wandering Spirits/Awakened Corpses/Moldy Skeletons), 10 Coffin Cloths (Ragged Corpses), 1 Dusk Rat Tail (Dusk Rats), 1  Lucky Coin (Beggar), 1 Frog's Legs (Frogs), and 1 Bandit's Blade (Bandit Scout) &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Quest Reward''' Choose between: 3800 Gold, Soft Cotton Robe, or a Polished Platemail. An additional 2,099 Gold, 110,000 Exp, and 2 Paragon Points.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #4404 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #263 Silver, Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Gavin (Gavin's Weapon Shop)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Plains Bandit and collect 7 silver nuggets (that they have a chance of dropping).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105K exp and 1900 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #264: Decorative Horns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #264: Decorative Horns&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Gavin (Gavin's Weapon Shop)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Bison horn that drop from the Plains Bison.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 170k Exp and 2900 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #265 Fur for Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #265 Fur for Warmth&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flitwick (Flitwick's Armory)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 25 Bison fur (this also drops from the Plains Bison).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 212,500 Exp, 3000 gold, 5 Moonshine Scrolls, and 5 Cupcake smoothie .&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every 7 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Wasteland Quests==&lt;br /&gt;
There are several quests south of Canopia on the road to Linwood&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2200 Rendering Aid&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Chaplain Daisy (West room in refugee camp)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 3 Dried Pork, 3 Waterskins, and 3 Bundles of Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp, 950 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every four days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2201 Geared Up for the Road Ahead&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' George Elat (East room in refugee camp)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 1 Long Sword, 1 Steel Helmet, 1 Wooden Deflector, 1 Chain Mail, and 10 Rosewood Potions (All available in Canopia)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp, 2950 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2202 A Little Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tarin Frost (West off of the Raider's Road)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 7 Fur Patches, Kill 8 Tainted Wolves, and Kill 1 Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 2,000 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Southern Wastelands Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7790: Searching for Antiques&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Archaeologist Covington (in Dig Site Shelter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 4 Pottery Shards, 1 Rare Tome, and 5 Ancient Potions&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 800k exp, 2k gold, 3 Blood potion, and 3 Rune Orbs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Weary Traveler&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Corrupted Guard, 8 Shadow Assassins, 6 Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k exp, 2.6k gold, and 2 renegade points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Guard Tower Quests==&lt;br /&gt;
&lt;br /&gt;
You will find this tower on the road that leads to Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
Try and synergy Quest #680 with Quest #629 from Canopia and Quest #640 from the Linwood.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #680 Clearing Out The Trash&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Beggars, 8 Roadside Bandits and 8 Bandit Scouts (found in the vincinity).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 260,000 Exp and 2050 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 17&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #681 A Craving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #681 A Craving.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Meat on a Stick, 1 Smoked Jerky, 1 Canterberry Juice, 1 Green Apply and 1 Canopian Pie (They can all be bought from shops in Canopia, Goblin Outpost, and Turenyara.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 260k Exp, 2127 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #680 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #682 Proving Myself&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #682 Proving Myself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Tainted Feather and 5 Wolf Meat (from Tainted Hawk and Tainted Wolf in the Wasteland).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325kExp, 4488 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18 and Quest #681 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Quests==&lt;br /&gt;
These Quests are relatively easy to complete, and the quest chain from Nicholas Niles will end with a level 15 Shield reward (which is equal to the level 20 shop bought; so it is worth having - assuming you can use a shield). &lt;br /&gt;
&lt;br /&gt;
The other Quest that might be a good idea to take is the ones from the Terrified Child. The end of this chain of Quests is a Demonskin Cloak (good for Necromancers, Sorcerers, Assassins and Thieves) which is a level 20 Cloth Armour.&lt;br /&gt;
&lt;br /&gt;
Try and synergy Quest #640 with Quest #629 from Canopia and Quest #680 from the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #640 Bandit Bashing.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Roadside Bandits and 10 Beggars (found: South of Canopia, Wastelands and Linwood area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp and 1,140 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #641 Gathering Info.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #641 Gathering Info.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Secret Documents (found on Bandit Scouts).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 1,950 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #640 must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #642 Gathering Info.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #642 Gathering Info.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Corrupt Guards (Linwood).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 170,000 Exp and 1,825 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #641 must be completed AND be level 16+&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #643 Raid Them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #643 Raid Them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Raiders (found in the Wooden Huts in the Wastelands, the are MB's).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325,000 Exp, 2,200 Gold and choice of a Defenders Shield or an additional 3,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #642 must be completed AND be level 17+&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #660 the Evil Below&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Tranced dwellers and 15 Crazed Dwellers (found in the caves in the Wastelands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 2,200 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #661 Evil Recruitments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #661 Evil Recruitments.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Cult Recruiters (found in the caves in the Wastelands - they are MB's, maybe only 2 spawn spots in game).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp and 2,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 19 and Quest #660 must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #662 Demonic Flesh.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #662 Demonic Flesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 25 Demon Skins (from Blood Imps in the Wasteland caves, Karnath Mines (one location only, 2 Down from Phantom Foreman), and Void Imps and Blood Imps in the  Graveyard of Wiken caves).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875,000 Exp, 3700 Gold and a Demon Skin Cloak.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #661&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers Quests==&lt;br /&gt;
The first two quests are easy and quick to complete (lucky coins drop from Bandit Scout, Beggar, Roadside Raider and Shadow Assassins at a decent rate). &lt;br /&gt;
&lt;br /&gt;
The Last one (which is repeatable) can be more problematic (The Ringleader is a Boss Creature you need to kill, and it is a popular victim of psychopathic adventurers).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #650 Golden Coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Lucky Coins (from Beggars, Shadow Assassins, Bandit Scout, Roadside Raiders, Raiders).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 3,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #651 Shadowy Dealings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #651 Shadowy Dealings.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Shadow Assassins (found in the Linwood Sewers).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp, 2,400 Gold, and a Night Bless Scroll.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''19 and Quest #650 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''#652&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #652 A Rare Stone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To find Ithon Crystal (found on the Ringleader in the sewers, need a golden key to open the locked door(Dropped by Raiders and Raider Pioneers). He is a Boss monster). The Ithon crystal binds to the person who picks it up.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875,000 Exp and 4,600 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and quest #651 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None, but repeatable every day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #2298 Helping the Deacon.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Raider Archer, Kill 8 Vicious Raider Husky, and retrieve 1 Encampment Order.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 2,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2299 Raider Relegation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2299 Raider Relegation.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Raider Longbowmen, Kill 10 Marauders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp and 2,450 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #2298 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2300 Taking Out the Woman Chief.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2300 Taking Out the Woman Chief.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Raider Pioneers, Kill the Raider Chief. (Requires a Golden Key, dropped by Raiders and Raider Pioneers)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875k Exp, 2.5k Gold, 1% Divinity Ember of Choice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #2399 must be completed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines Quests==&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with Infra-vision (Dark Elf, Dwarf or Goblins) will not need a light source. Also a Paladin can cast Sight to enable them (or anyone it is cast on) to see in the darkness. Without some light source you will not see the map or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
The missions are all nice and simple extermination quests - go in, kill stuff, cash the cheque.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3501 Lost Souls.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Deformed Miners (in the mines).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350k Exp, 2300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3503 The Soul of Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3503 The Soul of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Defiled Essences and 12 Noxious Spectres (found 1 and 2 floors Down).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp, 2600 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 &amp;amp; #3501 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3504 Bodies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3504 Bodies.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Drudge and 12 Skeletal Remains (found 1 and 2 floors Down).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp, 2400 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 &amp;amp; #3503 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3505 Final Task.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3505 Final Task.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill the Essence of the Deep (B). It is found One level Down, to the West, Down another level and then to the North West. Then Down at the bottom of a shaft (beneath where the Phantom Foreman is) with 4 Blood Imps.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp and either 3k Gold or Scroll of Bless (1 of each DIV) &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21 &amp;amp; #3504 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3506 The Lost Foreman.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elgar The Broken (1 N from the entry stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Phantom Foreman (MB). It is found One level Down, to the West, Down another level and then to the North West. Near the shaft that leads to the Essence of the Deep.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1150k Exp, 3300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drevlar Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #810 Lost Love.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Distraught Miner (who wanders all over the damn place, seriously he can be a pain in the arse to track down, gonna request he be restricted to one area in the city, not fun guys).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the Copper Wedding Ring which is found on the Vengeful Spirit in the dwarven mines (this is a mini boss who spawns Violent Spirits, difficult to solo).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2k gold and 1.5m experience.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None. Repeatable every 7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Quests==&lt;br /&gt;
&lt;br /&gt;
Some of the kill Quests here require you to kill a good amount of enemies. If your not part of a party it will be psychologically daunting. &lt;br /&gt;
&lt;br /&gt;
The Merkin Holmes Quest chain ends with a nice helmet - so that is worth doing for any class other than a Monk or Druid. Just take care you choose the helm your class can use - because it will come soulbound to you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #665 Not Just Rumours.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Bone Archers, 8 Skeletal Beasts and 8 Rotten Dead (found in the Graveyard to the South).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700,000 Exp and 2,575 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #666 Skeletal Destruction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #666 Skeletal Destruction.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Skeleton Beasts and 20 Bone Archers (found in the Graveyard to the South).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2mil exp, 2,300 gold, and 5 Blood Potions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #665 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #667 Rotting Problems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 50 Rotten Dead (found throughout the Graveyard, but mainly in the Graves).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.1m Exp, 6k Gold and 5 Rune Orbs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22 and quest #666 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #668 The Root of the Problem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #668 The Root of the Problem.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Blood Imps, 10 Adept Cultists and 1 Void Imp (Blood Imps and Adept Cultists can be found in the Wasteland Caves, all can be found in the Graveyard Graves) Void Imps are MB's.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp, 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23 and quest #667 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #669 Death Himself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #669 Death Himself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Mort Wraith (in the Graveyard - mini boss, he's to the SE).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.8m Exp, 5k Gold and a Scroll of Brilliant Enchant.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #670 Just Rumours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Spectral Bones (found as a drop from most things in the Graveyard).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 4750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #671 Testing Reagents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #671 Testing Reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Amethyst Potion, 1 Crimson Potion, 1 Sapphire Potion, 1 Canterberry Juice, 1 Vital Essence and 1 Distilled Spirits (found in shops: Canopia, Bityrn, Goblin Outpost (Karnath) and Turenyara).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 3k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #672 Demonic Vaccination.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #672 Demonic Vaccination.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Spectral Bones, 5 Rotten Flesh and 5 Rune Orbs (all can be found in the Graveyard to the South, the Rune Orb can be bought in town). Then travel to Turenyara and speak to Aenid (twice) in the Magic Shop. Then run back and talk to Markin Holmes (twice).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 4k Gold + 250k Exp, 2k Gold + 750k Exp, 1k Gold and choice of lvl 20 Helm.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raider's Vale Quests==&lt;br /&gt;
&lt;br /&gt;
Some of the kill Quests here require you to kill a good amount of enemies. The monster hits fairly hard, but the experience gain is nice, so bring a party if you need to!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7861 Dampening the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 16 Sabertooth Hide from Sabertooths.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 6750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7862 Fortifying the Mill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7862 Fortifying the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 16 Black Bear Claws from Black Bears.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 3000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''#7866 Defending the Mill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7866 Defending the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Vale Walkers (found near Rizzle's House, on the North Side of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil Exp, 2950 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7863 The Hungry Crone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Plains Crustacean and Collect 15 Engorged Pinchers from them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 6500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7864 The Mysterious Fruit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7864 The Mysterious Fruit&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Mysterious Fruit (grab it off of a Mysterious Tree in the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m  Exp, 1.5k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7865 Soup for Rizzle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7865 Soup for Rizzle.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Give the Crones Soup to Rizzle and get his Tobacco to give to Crone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1m Exp, 2950Gold, 3 Renegade points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7867 Searching the Vale for Clues. &amp;lt;BR&amp;gt;(must have Raider's Encampment Quests completed prior)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Bishop (Ruined Guard Tower, South of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Blackspawn Commands. (Give Mysterious Fruit to Vale Vagrant)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 900k Exp, 1700 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7868 Investigating the Blackspawn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7868 Investigating the Blackspawn.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Bishop (Ruined Guard Tower, South of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Blackspawn Spotters (found in a trapped area to the NE in the Vale) &amp;lt;BR&amp;gt;and Collect 1 Blackspawn Secrets from them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp, 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4750: Clearing the Road&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Deraged Remnant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil exp and 2900 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4751: Resarching Our Enemies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4751: Resarching Our Enemies&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Omaclaran Mark of Service and 10 Holy Symbol&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil exp and 6450 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4752: Otherworldly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4752: Otherworldly&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Damon Mithyran&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Walker Guardian&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.23mil exp and 3300 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4753: Lost in the Panic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4753: Lost in the Panic&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Damon Mithyran&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get lost wedding ring&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.375mil exp and 4400 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arkanmaw Quests==&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7070 Fear of Snakes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Jendiana Bones (in the General Store).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 King Cobras and collect 5 of their Poisonous Fangs and Cobra Skins (they are found just West out of town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7074 Game Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Smith N. Wesson (in the Weaponsmiths).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Cusith, Grassland Lions and Yeren (they are found just West out of town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 4500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7073 Big Game Hunt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7073 Big Game Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Smith N. Wesson (in the Weaponsmiths).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Spectral Lion (it is found West out of town and to the South) and bring the Glowing Ruby Eye back to Mr Wesson..&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.2m Exp and 4.2k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7075 Shark Tooth Necklace Part 1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elysande Lixir (the Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 5 Sharp Tooth (Cusith), Piranha Tooth (Piranha and School of Piranha) and Poisonous Fangs (King Cobra).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7072 Shark Tooth Necklace Part 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7072 Shark Tooth Necklace Part 2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elysande Lixir (the Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 2 Shak Tooth (from the River Shark along the river to the West out of Town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7265 Trade Route Disturbance.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Fary Gaulkner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Trail Bandits (outside of the town to the West and on the Roads, also they have a hideout out of town to the West and then North). &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 3525 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7266 Trade Route Disruption.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7266 Trade Route Disruption.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Fary Gaulkner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Bandit Leader (outside of the town to the West and then North in the Hideout). &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3525 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7267 Feast for the Town&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Chef Gramsey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Lion Meat, 2 Turtle Beak, 1 Piranha Meat, 1 Turtle Meat, 3 Green Apple, 1 Bundle of wood, 1 Flagon of Mead, 20 Yeast Rolls, and 1 Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 3900 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7350&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Arkanmaw Gate Guard (East Gate of Arkanmaw).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather Basic Gold Band (in Bityrn General Store), Scroll of Soulbound, scroll of arcane protection (Arkanmaw Alchemy Shop) and 1 diamond/emerald/ruby/sapphire (all can be found by killing orshinium ores in Drevlar Mine or the Bandit Leader in the Bandit Leader outside of Arkanmaw - west and north).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp, 5k Gold and the Ring of Arcane Protection (this grants access to the Refinery that is past the Arkanmaw Guard quest giver).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7428 Revenge for the Slaves&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Arcane Slave (in Arcane Mana Refinery).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Crazed Furnace Worker and collect 4 Flaming Mana from them&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m EXP, 7.5k Gold, 1 Inspection Key&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ??&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fort Huldar Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #693 Prove Yourself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' General Higgs (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Dreadhides and 3 Void Fragments (found on Dreadbeasts and Void Elemental respectively, from inside the Fort Huldar Arenas or The Dreadlands. Charmtress sometimes drops Void Fragments also)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 3200 Gold and a Shard Necklace (this gives you access to the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #694 Destory the Source &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #694 Destory the Source &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' General Higgs (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Archfiend to get the Void Crystal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 5k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 25&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None. Repeatable every day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #685 Dreadbeast Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Dreadbeasts (in the Fort Huldar Arena or the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #686 Dracokin Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #686 Dracokin Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Dracokins (in the Fort Huldar Arena or the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #687 Vila Trap Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Vila Traps (they are scattered throughout the Dreadlands - be careful you cannot move of a square while a Vila Trap is alive).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 3500 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #688 Charmtress Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #688 Charmtress Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Charmtress (they are scattered throughout the Dreadlands0.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2mil Exp and 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #689 Void Elemental Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #689 Void Elemental Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Void Elementals (they are scattered throughout the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.27m Exp and 4250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #690 On Going Efforts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #690 On Going Efforts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 5 Void Elementals/Dracokin/Dreadbeast/Vila Trap and Charmtress (they are scattered throughout the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2mil Exp, 2500 Gold, and Lvl 25 Armor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #691 Dreadbeast Skins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Private Smith (in the Battle Supplies Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 12 Dreadhides (from Dreadbeasts in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp, 6200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #692 Void Shards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #692 Void Shards.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Private Smith (in the Battle Supplies Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 15 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m and Choice of Gold (4.5k) or Tungsten Weapon.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' 695 Hides of the Beast.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Dreadhides (from Dreadbeast).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 6300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #696 Ooze of the Plants.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Void Ooze from Vila Traps (they are scattered throughout the Dreadlands - be careful you cannot move of a square while a Vila Trap is alive) or Vila Sprouts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m and 5300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #697 Fragments of the Void.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #697 Fragments of the Void.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m and 5300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #698 More Void Fragments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #698 More Void Fragments.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 40 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 5m Exp,  10k Gold, and Void Defender.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 25&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderra City Quests==&lt;br /&gt;
This area has only 1 quest chain, which leads to some of the best boots in game.&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #750 Test Your Mettle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Bandit Scouts, 6 Raiders, collect 10 Secret Documents and 1 Golden Key&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5m Exp, 5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #751 Test of Determination&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #751 Test of Determination&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Raider Archer, 25 Raider Longbowman, 8 Raiders, 6 Raider Pioneers, collect 5 Golden Keys and 3 Raider's Chains&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 7.5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #752 Test of Worth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #752 Test of Worth&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Blackspawn Spotters (2 in the trapped area in the Raider's Vale and 1 in Blackspawn Forest)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5m Exp, 5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #753 Personal Reasons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #753 Personal Reasons&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Ringleader and Raider Chief, collect Ithon Emerald and Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 7.5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #754 Gathering the goods.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #754 Gathering the goods.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 50 Leather Scraps and 50 Blackspawn Badges&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 10k gold and Blackspawn Boots&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #755 The Experiment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #755 The Experiment.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Blackspawn Boots and Soul of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 6k gold and Boots of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #756 Removing The Curse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #756 Removing The Curse&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect scroll of atonement (bought from Eldwin in Dreadlands for 200k), divine hex and boots of sorrows.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 10k gold and Boots of Atonement&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Coast Quest==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2100: Sailors Ahoy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Kill:''' 15 Deckhand&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Item:''' none&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 400k Exp, 2200 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2101: Dog Days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2101: Dog Days&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Kill:''' 9 Seadog, 9 Sailor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Item:''' 5 Coast Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 400k Exp, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2102: Thieving Gunners&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2102: Thieving Gunners&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Kill:''' 20 Gunner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Item:''' 5 Coast Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 500k Exp, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2103: Missing Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2103: Missing Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Kill:''' 22 Mariner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Item:''' 5 Coast Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2104: A Killing Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2104: A Killing Field&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Kill:''' 5 Deckhand, 5 Seadog, 5 Sailor, 5 Gunner, 5 Mariner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Item:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  700k Exp, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2105: Missing Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2105: Missing Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Kill:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Item:''' 30 Coast Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp, 4000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2107: Disappearing Workers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2107: Disappearing Workers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Kill:''' Archaic Sylvan&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Item:''' 1 Gold Doubloon&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2000k Exp, 2k Gold, Choice of 3 options 1 Worn Island gloves, 2 Worn Island Boots, 3 3000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2106: Preparing for Voyage&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Salty Sailor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Task Item:''' 1 Diamond, 1 Emerald, 1 Ruby, 1 Sapphire, 1 Scroll of Soulbind, 1 Basic Gold Earring, 1 Gold Doubloon&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1000k Exp, 8000 Gold, Pirates Earring *&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Pirates Earring grants Access to Kraken Isle.&lt;br /&gt;
&lt;br /&gt;
==Kraken Isle Quest==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3165</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3165"/>
				<updated>2019-02-03T09:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* General Character Build Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT USED to be  a dump stat and was neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt/strike/smash abilities). Barbarians will benefit more than other classes from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the  [[Commands]] section in this wiki to see the sort of things you can do (including how to communicate with your fellow players).&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section ([[Quest_List]]) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the [[Equipment]] section. This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the [[Atlas]]. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3164</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3164"/>
				<updated>2019-02-03T09:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* General Character Build Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT USED to be  a dump stat and was neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the  [[Commands]] section in this wiki to see the sort of things you can do (including how to communicate with your fellow players).&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section ([[Quest_List]]) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the [[Equipment]] section. This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the [[Atlas]]. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Quest_List&amp;diff=3163</id>
		<title>Quest List</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Quest_List&amp;diff=3163"/>
				<updated>2019-01-02T10:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Drevlar Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notes:&lt;br /&gt;
MB = Mini Boss (spawn roughly every hour, their name is in orange).&lt;br /&gt;
B = Boss (spawns roughly every 8 - 12 hours, their name is in red).&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' Quests can be shared with other people who have joined together to form a Party. You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward.&lt;br /&gt;
&lt;br /&gt;
==Daily Quests==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of daily quests, Casual, Veteran, and Hardcore daily quest. The casual ones should take about 10-20mins and are level 15. The veteran ones could take anywhere from 20-30 mins and are level 21. Finally the Hardcore quest can take 30-60+ mins and are level 23.&lt;br /&gt;
&lt;br /&gt;
The quests will include regular npc kills, hourly npc kills and item collections. Rewards will be good gold, exp and champion's mark(s). Casual will usually reward 1 champion's mark and veteran reward 1 Hardcore being 3 champion's marks. Champion's marks are accumulated and seen on Account Management page or using command /cm. They are bound  to the account and can not be transferred. Further information regarding Champion's Marks can be found here [https://ember-online.com/wiki/index.php/Champion_Marks]&lt;br /&gt;
&lt;br /&gt;
These quests will send players to a certain area (encouraging interaction). Everyone will be on the same daily quest every day and since some need hourly monsters to complete hopefully people will compete over them. They will require a mix of npcs kills and items meaning you cant just fly through in a group you'll still need to collect items for each player in the group. There will also be a few collect only quests which involve players collecting certain weapons and armors and turning those in for collectors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Casual Quests===&lt;br /&gt;
&lt;br /&gt;
Quest NPC located in Seamoor Inn. All quest have a minimum level of 15 restriction.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #709: Lost Wine&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Store Boy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the store boy some wine from the dock director over at the southern pier in Alderra. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Alderran honey wine 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #710: Potion Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Snailmint Witch&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather Ingredients. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Troll 0/3, River Troll 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Frog Juice 0/3, Sweet Pollen 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #712: New Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ruben Rustblade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Help Ruben continue his adventures. Kill: Canopia Logger 0/3, Canopia Operator 0/2, Item: Scrap Metal 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Canopia Logger 0/3, Canopia Operator 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Scrap Metal 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #713: Big Game Hunter&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Brock Grizzlies &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''  Collect Various Furs from Beasts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Black Badger 0/1, Muck Boar 0/1, Black Panther Cub 0/1, Tainted Wolf 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Black Pelt 0/1, Boar Hide 0/1, Bloody Claw 0/1, Fur Patch 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #711: Proof Of The Past&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Archaeologist Arthur&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Type &amp;quot;/look dirt&amp;quot; when at the dig site in southern wastelands (look for Archaeologist Data).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Pottery Shard 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #708: Helping the stoners&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Paranoid Stoner &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find someone to help the stoners get some munchies. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Rockhide Catfish 0/5, Lumbering Bear 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dried Pork 0/3, Smoked Jerky 0/3, Jar of Honey 0/2, Raw Catfish 0/2, Canopian Pie 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #707: Helping the Widow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Troubled Widow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Seek out the Cemetery and find what the Widow request... &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Angry Poltergeist 0/4, Ghostly Child 0/4, Wandering Spirit 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Yellow Slime 0/2, Red Slime 0/2, Grave Dust 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #714: Silver in the mine&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Famous Jeweller&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find Nrang Lightglaive in Karnath Outpost and 6 Silver Nuggets for him. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Plains Bandit 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Silver Nugget 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #715: Strange Devotion&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Concerned Priest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Thin out the worshippers in the Temple of Natos. It can be found in a tunnel north of Linwood. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Cult Recruit 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Tome of Natos 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Quests===&lt;br /&gt;
Quest NPC located in Seamoor Gates. All quest have a minimum level of 21 restriction.&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #851: Infestation in the Vale&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tizzle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in the Raiders Vale which is just Northeast of Wiken City&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Plains Crustacean 0/4, Vale Walker 0/4, Sabertooth 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Sabertooth Hide 0/2, Pincer Leg 0/2, Engorged Pincher 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #8823: Dangers In Seta&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Julian Silaie&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in Seta which is just South of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Alligator 0/6, Gryphon 0/6, Satyr 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Alligator Teeth 0/2, Gryphon Feather 0/2, Satyr Horn 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #723: Unsafe Highways&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Devout Monk&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Clear the roads between Linwood and Fort Huldar so the refugees can safely pass.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Hobo 0/12, Highwayman 0/12, Grey Hawk 0/6. Grey Wolf 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Tarnished Cup 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #803: Arkanmaw Patrol&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Capt. Gannon&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in the Arkanmaw Grasslands which is just West of Arkanmaw City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Trail Bandit 0/4, Grassland Lion 0/4, King Cobra 0/4, Cusith 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Flaming Tail 0/2, Lion Hide 0/2, Cobra Skin 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #: #902 Ambushed in the Darkness!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Bedraggled Merchant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Avenge the attack on the merchant by clearing the mines of monsters and recovering his goods.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Deformed Miner 0/6, Defiled Essence 0/6, Noxious Specter 0/4, Skeletal Remains 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Vital Essence 0/5, Rune Orb 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #9470: Gnoll Invasion&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Turenyara Councilman&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Gnolls and collect their coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Gnoll Patrolman 0/6, Gnoll Necromancer 0/2, Gnoll Berserker 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Gnoll Coin 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #703: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Traveling Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Help collect rare items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Bandit's Blade 0/1, Cold Mana Infusion Elixir 0/1, Forestry Axe 0/1, Snake Skin Cap 0/1, Ruby 0/1, Sapphire 0/1 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5 million experience, 4000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #721: Demented Worship&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Distressed Priest &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Enter the Halls of Antos southwest of Linwood, and slay the heretics.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Adept Cultist 0/12, Terrified Cultist 0/8, Blood Imp 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Soul Jewel 0/10, Demon Skin 0/7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #901: Down for a Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Freckle Fred&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures along Kings Road which is just Southeast of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Wild Ram 0/4, Turkey Buzzard 0/4, Eagle 0/4, Rustler 0/4, Misty Wolf 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Jagged Piece of Horn 0/2, Hunk of Inedible Meat 0/2, Eagle Feather 0/2, Silver Wolf Pelt 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 mil exp, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #852: Help the trappers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Trapper Apprentice&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures along the winding mountain path which is just Northeast of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Snow Leopard 0/5, Mountain Goat 0/5, Jackal 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Leopard Pelt 0/2, Curled Horn 0/2, Jackal Hide 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #724: Dark Visitors&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Strange Conjurer&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Flay the Imps and bring thief skins back for study.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Blood Imp 0/20, Void Imp 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Demon Skin 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 4000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #: &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Miner Miker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardcore Quests===&lt;br /&gt;
&lt;br /&gt;
Quest NPC located in Alderra Gates. All quest have a minimum level of 23 restriction.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #800: Help the Linwood Resistance&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Resistance Captain&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the creatures and collect items around Linwood City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Corrupt Guard 0/20, Shadow Assassin 0/20, Bandit Scout 0/20, Raider 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Secret Document 0/15, Lucky Coin 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #801: Helpin' the lads of Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Draven Hornbuckle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the creatures and collect items in the Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' King Scorpion 0/35, Queen Scorpion 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Blue Shard 0/4, Green Shard 0/4, Broken Stinger 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 6500 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #705: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Roaming Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Rare items for the Collector.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Rusty Knife 0/1, Raider's Edge 0/1, Badger Hood 0/1, Worn Pouch 0/3, Guard's Helm 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 10000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #700: Reinforcements in Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' War Commander&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Dreadlands.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Dreadbeast 0/12, Dracokin 0/12, Vila Trap 0/12, Charmtress 0/12, Void Elemental 0/12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dreadhide 0/7, Void Fragment 0/7, Void Ooze 0/7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3.5 million experience, 6000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #701: Cleansing the dead&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' High Priestess Neishe&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Graveyard just the the South of Wiken City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Mort Wraith 0/1, Void Imp 0/1, Rotting Dead 0/30&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Death Hex 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4.5 million experience, 7000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #704: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Wandering Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Rare items for the Collector.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Traveler's Pouch 0/1, Mining Pick 0/1, Feral War Blade 0/1, Scroll of Enchantment - Brilliant 0/1, Sapphire 0/1, Potion of Mortality 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 10000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #702: Restoring the watchtower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Ruined Watchtower just to the East of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Death Knight 0/15, Aether Knight 0/15, Imperial Healer 0/15 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Omaclaran Mark of Service 0/10, Holy Symbol 0/10, Lost Wedding Ring 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 4500 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #706: Ascended Evil&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' War Captain&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items around the Dreadlands.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Vila Trap 0/20, Void Elemental 0/20, Astral Archer 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Void Fragments 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #900: Trouble in the mines&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Man Miner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect the mining pick and you'll also need to kill the creatures in the Karnath Mines just to the West of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Phantom Foreman 0/1, Noxious Specter 0/15, Skeletal Remains 0/20, Drudge 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Mining Pick 0/1, Hunk of Dirty Rock 0/15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weekly Quests==&lt;br /&gt;
&lt;br /&gt;
Weekly Quest are OaD bosses requiring 20-60 minutes. &lt;br /&gt;
Quest NPC located in cities nearest required task. All quest have a minimum level of 24 restriction.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #726: Spelunking&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Commander (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Mana Devil have been building a mass of Arcane crystals. Defeat him and his army of 5 Mana Wraiths, 5 Spellbound Specters, and 5 Cave Worms. Explore the Caverns and gather 5 Green Arcane Crystals, 5 Blue Arcane Crystals, and 5 Red Arcane Crystals. You need to stop him before he decides to surface from the caverns.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:'''  Mana Devil 0/1, Mana Wraiths 0/5, Spellbound Specters 0/5, Cave Worms 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Green Arcane Crystals 0/5, Blue Arcane Crystals 0/5, Red Arcane Crystals 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #725: BBQ Lizard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Warden (Drevlar Grand Pub)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Turn the tables on the Flame Salamander by BBQing him for a change. Kill the Flame Salamander as well as 5 Magma Archers, 5 Magma Crabs and 5 Magma Slimes as well as bringing me 5 Fire Shards as well to end his fury once and for all.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Flame Salamander 0/1, Magma Archers 0/5, Magma Crabs 0/5, Magma Slimes 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Fire Shard 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #727: Job Progression&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Officer (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Arcane Foreman have caused a major incident at the refinery job site. It is swamped with Water Serpents and Dread Rodents. Go take control of the site by killing 8 of each and terminate the foreman's contract. Gather 5 Dread rodent fur to prove you have completed this task.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Arcane Foreman 0/1, Water Serpents 0/8, Dread Rodents 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dread Rodent Fur 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #728: Prisoner of War&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Overseer (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Ancient Minotaur was locked away in the arcane caverns for many years. Go and end his eternal sentence. Free him from the chains of suffering. On your way, please kill 10 Cave Worms, 10 Arcane Cave Brute and bring me back 5 Dead Mana Mushrooms.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Ancient Minotaur 0/1, Arcane Cave Brute 0/10, Cave Worm 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dead Mana Mushroom 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #730: A Final Rest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Scout (Seamoor Auction Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Hunt down these troublesome evil monsters to make Alderra a safer place.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Mort Wraith 0/1, Vengeful Spectra 0/1, Foul 0/1, Lost Spirit 0/1, Void Imp 0/1, Maiden 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #729: Banishing Evil &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Constable (Wiken Inn)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill what has arisen below. Kill Thanatos as well as 2 Devout Spirits, 2 Righteous Spirits and 2 Murderous Spirits as well as bringing me a Death Hex as well to end his fury once and for all.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Thanatos 0/1, Devout Spirit 0/2, Righteous Spirit 0/2, Murderous Spirit 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Death Hex 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Island of Knowledge Quests==&lt;br /&gt;
This area has only 4 Quest (Reach level 2 for anyone completing Them). It also has a small tutorial on some of the common commands of the game.&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #100: Gearing up for battle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Wise Man - Island of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Equip your armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 200 Exp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Not available till level 2&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #110: Search for Ring &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' #110: Search for Ring &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Search for the ring in the southeast corner, and return it to the Prior.&lt;br /&gt;
Item: ring of priors 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' 104: Battle Training&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #104: Battle Training&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''x  Prior of Voltus - Island of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 1 Dummy that has Divinity on you. Kill 1 Dummy you have Divinity on.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1100 Experience, 50 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #107:Lets head to Seamoor&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #107:Lets head to Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''x  Wise Old Man&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the door to open. Then return to the Old Wise Man and get your Ship Ticket to board Captain Jack's ship to Seamoor: 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 200 Exp, &amp;amp; Choice of 400g, Improved Short Sword, Sharp Dagger, Heavy Hammer, Thich Staff, Improved Short Bow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #22: New Recruit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seamoor Quests==&lt;br /&gt;
These Quests are the next series of Quests you can complete. They will help you get to 8th level quickly and will provide you with some basic equipment and a good amount of starting gold.&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 to 8'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #1 A Quick Errand&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Evelyn (in the Tavern).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Delivery 3 Wines. All you need to do is visit the General Store and buy 3 Wine then deliver to the Quest Giver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700 Exp and 100 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #21 Find My Prince.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #21 Find My Prince.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Evelyn (in the Tavern).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find the Princes Letter. All you need to do is kill Frogs and Bullfrogs until the Prince's Letter drops. They are found just outside of town.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2000 Exp, 200 Gold and a choice of Prince's Cap or Prince's Helmet.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2 Arena Practice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 1 Crab, 1 Meadow Fawn and 1 Training Dummy. They can all be summoned in the arenas (East/West ones), but (because of the randomness of what is summoned) the best place to find them is just south of the Academy (before Seamoor).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  850 Exp and 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #5 Proving Grounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3 A Few Supplies&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Jorath Nellard (Armorsmith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver a Rope (just buy one from the General Store).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 850 Exp, 100 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Need to Complete Quest #2 Arena Practice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4 Missing Ingredients.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Clive Spense (Alchemist Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Frog Legs (kill Frogs or Bullfrogs just outside the city or in the Arena).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1100 Exp, 450 Gold and 5 Topaz Potions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #5 Proving Grounds.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 1 Bullfrog, 1 Frog, 1 Snake, 1 Black Caimon and 1 Mosquito. They can be found in the North Arena, but (because of the randomness of what is summoned)  you are best to find them outside of Seamoor (some slightly to the South others to the East - near the river).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  Choice of Adventurer's Weapon or 875 gold (Softly enchanted starter weapon renamed) 2375 Exp, 550 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #600 Protect The City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 2 Trolls, 2 River Trolls and 1 Nezkar Varkas (MB). They can all be found in a cave under a bridge (funny enough). Follow the road East out of Seamoor until the river, then follow the river and look out for the Bridge).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' Choose from 1150 gold or Hero's Armor (upgraded set of Armor) 15,000 Exp, 743 Gold and a scroll of soft enchant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #6 A little Help Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Callista Elm (in the street on the way to the arena and guilds).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Go to Canopia and buy Trean Sap (or kill Treants and hope for it to drop). Canopia is South and a little East from Seamore. To find Canopia, head out of the East gate and follow the road as it goes west and south, keep following the road and you should come across Canopia.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  12,000 Exp, 380 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7 A little More Help Please!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7 A little More Help Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Callista Elm (in the street on the way to the arena and guilds).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Go to Bityrn and buy a Forest Hat from the Armour Shop there. Head out of the East gate and follow the road to the East, keep going East for a while and then head north (still following the road).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  12,000 Exp,450 Gold, 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #6 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Quests==&lt;br /&gt;
Easy quests that can be quickly completed for decent rewards. &lt;br /&gt;
&lt;br /&gt;
You can do Quest #629 with Quest #640 from Linwood and Quest #680 from the Ruined Guard Tower at the same time. This is a trick I learned from someone (although I added a Quest to it). They will all get done concurrently since they involve killing some of the same creature (just different amounts). Traveling to the Ruined Guard Tower may be a dangerous journey though.&lt;br /&gt;
&lt;br /&gt;
'''LVL 8 to 13'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #620 Clearing the Roads.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flint Feldman (in the Canopia Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Black Weavers, 3 Copperheads and 3 Forest Bandits (found in the area outside the North Gate of Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 591 Gold, and 1 Paragon point.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #629 Clearing The South Roads&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #629 Clearing The South Roads&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flint Feldman (in the Cnaopia Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Beggars and 5 Roadside Bandits (found in the area outside the South Gate of Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65k Exp and 1115 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 13&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #628 An Axe to Grind.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Lumberjack (In the streets of lower Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Retrieve a forest axe (any forest axe that can drop from the Canopia workers in the Canopia Lumber-Mill - except Foremen and Head Foreman).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 725 Gold, and 1 Paragon point.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None; but it is repeatable every 3 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Logging Camp Quests==&lt;br /&gt;
&lt;br /&gt;
These Quests can be completed reasonably quickly. The Gathering Wood quests can sometimes take a little time to complete depending on how generous the Treants are with their drops. You can get a decent Heavy Helmet (usable by a lot of classes).&lt;br /&gt;
&lt;br /&gt;
'''LVL if you work on the first Canopia quest you should be high enough level to work your way through these. Need LVL Resctrictions!'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #621 To Feed A Lumberjack.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Raw Fish (Kill some Rock Fish in the stream to the north of the Lumber-Mill).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 19500 Exp, 800 Goldand 2 Raw Fish&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #622 Clearing The Way.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #622 Clearing The Way.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Frenzied Ents (in the adjacent area and also on the trail to the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 22500 Exp, 750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #621 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #623 Gathering Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #623 Gathering Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 8 Bundles of wood (found on the various Treants in the Canopia Forest, also buyable in Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 27000 Exp, 1400 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #623 Must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #624 Elder Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #624 Elder Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Treant Elder (MB). It is roughly to the South of the Shop (at the entrance to the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 36,000 Exp, 500 Gold and the choice between a Lumberjack's Helm or 1,000 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #623 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest Quests==&lt;br /&gt;
&lt;br /&gt;
These Quests can be completed reasonably quickly. You can get a decent Bow (for Rangers or Thieves).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #625 Protecting the Forest.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Canopia Deforesters and 6 Canopia Logger.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 22500 Exp, 500 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #626 Reducing Resources.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #626 Reducing Resources.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 6 Scrap metal (found mainly on Canopia Operatives, but sometimes other Canopia workers will drop one).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 24,000 Exp and 685 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #625 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #627 Forest Guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #627 Forest Guardian.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Canopia Foremen and the Head Foreman (all found just to the West of the shop, the Head Foreman is a MB).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 40,000 Exp, 1,300 Gold, and choice of Treant Branch Bow or 1200 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #626 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove Quests==&lt;br /&gt;
&lt;br /&gt;
Some of these quests can take a little time to complete due to the drop rate of some of the item you need to collect. They are worth doing in the end because you can get a choice of a level 20 piece of equipment (Bow Weapon, Fist Weapon, Blunt Weapon, Sword Weapon, Medium Armour, Heavy Armour or a Shield). There is something to choose for any class  apart from Monk, Necromancer or Sorcerer.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3001 Pesky Crows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Black Feather (you get them by killing Kageti Crows in the surrounding area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1600 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3002 Filthy Rats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3002 Filthy Rats&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 8 dusk rat teeth and 8 dusk rat tails (from Dusk Rats in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp and 2050 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 13 and #3001 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3003 Mucky Business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3003 Mucky Business&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Muck Boars and Collect 9 Boar Hides (from Muck Boars in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp, 1,750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14 and #3002 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3004 Beating the Badger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3004 Beating the Badger&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Black Badgers and Collect 8 Black Pelts and 8 Badger Claws (from Black Badgers in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp, 3410 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #3003 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #3005 Finding Luna!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3005 Find my friends!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Luna(you will need a torch for each one - each time you enter), Collect the Skull of Luna. Depending on your level you may find them a tough fight - Potions are your friend. Luna is roughly in the centre of the Grove.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 212.5k Exp and 2507 Gold and the choice of one piece of equipment.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 16 &amp;amp; #3004 Must be Completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #3006 Finding MEndel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3006 Find Mendel!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Mendel (you will need a torch for each one - each time you enter), Collect the Glass eye of Mendel. Depending on your level you may find them a tough fight - Potions are your friend. Mendel is to the East.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325,000 Exp, 1828 Gold and the choice of 3028 Gold, Valkyrie, Razorfist, Blood Saber, Defiled Warmace, Mithril Light Shield, Titanium Breastplate, Breastplate of Bloodlust&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 17 &amp;amp; #3005 Must be Completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn Quests==&lt;br /&gt;
&lt;br /&gt;
Nearly all of these quests involve gathering items together. Because of this some of them may require some patience (all depends on how lucky you will be with the creature drops). There are two repeatable: Quests (#447) will make for easy and quick Gold and Exp, Quest #448 gives a lot more money and experience (but also takes more time to complete because you need to gather items that drop from monsters in the Forgotten Cemetery).&lt;br /&gt;
&lt;br /&gt;
If you decide to do these quests here: CHECK THE QUESTS BELOW BEFORE SELLING ANY ITEMS DROPPED FROM THE CREATURES NORTH OF THE TOWN! Nearly every item is used in the Quests from Town.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #447 Procuring Lunch&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Teller Ren (in the Bank).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Give him 4 Dried Pork and 4 Flagons of Mead (all buyable from the General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 16,000 Exp, 250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None; but repeatable every 4 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #448 The Life of a Junker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Melody Scrapp (Bityrn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 4 Grave Dusts (Wandering Spirits/Awakened Corpses/Moldy Skeletons), 4 Sweet Pollens(Giant Ants), 4 Red Slimes(Angry Poltergeists), and 5 Jar's of Honey (F... Lumbering Bears).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 2232 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every 3 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #449 Barking Up the Right Creek&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Marken Shoopkeepen (General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Oak Barks (from Carpenter Ants out to the North).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1,300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Needs #447 Procuring Lunch completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #450 Clearing The Road.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #450 Clearing The Road.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Feldor (the Armour Smith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Black Panther Cubs, 7 Carpenter Ants, 6 Dragonfly, 6 Lumbering Bear and 3 Wicked Trees (all found out of the City to the North).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''Quest #449 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #451 Gathering Ingredients.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #451 Gathering Ingredients.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Taiya Clearsight (Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 5 Amber (Living Sap), 10 Petrified Leaf (Living Sap), Tufty Tail (Regal Buck) and 7 Shimmering Wing (Dragonfly).  All found out of the City to the North.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 48k Exp and 3400 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #450 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #452 Collect and Kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #452 Collect and Kill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Muriel Edgewing (Weapon Smith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Carpenter Ant and Collect 8 Cedar Bark from them. Kill 8 Wicked Tree and collect 8 Fallen Branches from them.  All found out of the City to the North.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp, 1,400 Gold, and choice of either 2,000 gold or an Enhanced Steel weapon (Blade, Rod, Mace, Stiletto, Longbow) which are improved versions of store-bought weapons with a level 11 restriction and come dully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quests #451 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #453 More Bark Collecting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #453 More Bark Collecting.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Marken Shoopkeepen&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Mahogany Bark (from Carpenter Ant exterminations).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp and 1,900 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #452 Must be completed first&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #454 Sweet, Sweet, Pollen&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ray the Bartender&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Sweet Pollen (from Giant Ants and Soldier Ants).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 2,000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #453 Must be completed first&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetery==&lt;br /&gt;
Easy early level quests. The cemetery is just southeast of Bityrn off of a forest trail called the 'Old Animal Trail'. The questline ending reward is a very good light or heavy armor. The reward and undead mobs make the area very suited for cleric and paladin's.  &lt;br /&gt;
&lt;br /&gt;
'''LVL 10 to 15'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4401 Helping the Priest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 5 Red Slimes (Dropped by Angry Poltergeists in Cemetery).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 24,000 Exp and 805 gold .&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4402 Cemetery Cleanup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4402 Cemetery Cleanup&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''Kill 4 Wandering Spirits, 4 Angry Poltergeists, 3 Awakened Corpses, 4 Ghostly Children, and 1 Wil-O-The-Wisp&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 32,000 Exp, 590 Gold, 3 Blank Scrolls&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'' 11 and ' #4401 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4403 Seek and Ye Shall Find&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4403 Seek and Ye Shall Find&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''Kill Auntie Bettina and collect 6 Yellow Slime (Wandering Spirits), 5 Energy Shards (Wil-O-The-Wisps), 5 Red Powder (Angry Poltergeists), and 6 clumps of dirt from Awakened Corpses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1,745 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 12 and #4402 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4404 Putting Josephine to Rest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4404 Putting Josephine to Rest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Sobbing Mourner (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver the Butterfly Brooch (Dropped by Josephine Speilent)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp, 1225 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #4403 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4405 Final Benediction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4405 Final Benediction&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 5 Grave Dusts (Wandering Spirits/Awakened Corpses/Moldy Skeletons), 10 Coffin Cloths (Ragged Corpses), 1 Dusk Rat Tail (Dusk Rats), 1  Lucky Coin (Beggar), 1 Frog's Legs (Frogs), and 1 Bandit's Blade (Bandit Scout) &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Quest Reward''' Choose between: 3800 Gold, Soft Cotton Robe, or a Polished Platemail. An additional 2,099 Gold, 110,000 Exp, and 2 Paragon Points.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #4404 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #263 Silver, Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Gavin (Gavin's Weapon Shop)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Plains Bandit and collect 7 silver nuggets (that they have a chance of dropping).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105K exp and 1900 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #264: Decorative Horns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #264: Decorative Horns&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Gavin (Gavin's Weapon Shop)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Bison horn that drop from the Plains Bison.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 170k Exp and 2900 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #265 Fur for Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #265 Fur for Warmth&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flitwick (Flitwick's Armory)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 25 Bison fur (this also drops from the Plains Bison).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 212,500 Exp, 3000 gold, 5 Moonshine Scrolls, and 5 Cupcake smoothie .&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every 7 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Wasteland Quests==&lt;br /&gt;
There are several quests south of Canopia on the road to Linwood&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2200 Rendering Aid&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Chaplain Daisy (West room in refugee camp)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 3 Dried Pork, 3 Waterskins, and 3 Bundles of Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp, 950 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every four days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2201 Geared Up for the Road Ahead&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' George Elat (East room in refugee camp)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 1 Long Sword, 1 Steel Helmet, 1 Wooden Deflector, 1 Chain Mail, and 10 Rosewood Potions (All available in Canopia)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp, 2950 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2202 A Little Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tarin Frost (West off of the Raider's Road)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 7 Fur Patches, Kill 8 Tainted Wolves, and Kill 1 Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 2,000 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Southern Wastelands Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7790: Searching for Antiques&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Archaeologist Covington (in Dig Site Shelter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 4 Pottery Shards, 1 Rare Tome, and 5 Ancient Potions&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 800k exp, 2k gold, 3 Blood potion, and 3 Rune Orbs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Weary Traveler&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Corrupted Guard, 8 Shadow Assassins, 6 Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k exp, 2.6k gold, and 2 renegade points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Guard Tower Quests==&lt;br /&gt;
&lt;br /&gt;
You will find this tower on the road that leads to Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
Try and synergy Quest #680 with Quest #629 from Canopia and Quest #640 from the Linwood.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #680 Clearing Out The Trash&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Beggars, 8 Roadside Bandits and 8 Bandit Scouts (found in the vincinity).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 260,000 Exp and 2050 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 17&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #681 A Craving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #681 A Craving.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Meat on a Stick, 1 Smoked Jerky, 1 Canterberry Juice, 1 Green Apply and 1 Canopian Pie (They can all be bought from shops in Canopia, Goblin Outpost, and Turenyara.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 260k Exp, 2127 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #680 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #682 Proving Myself&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #682 Proving Myself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Tainted Feather and 5 Wolf Meat (from Tainted Hawk and Tainted Wolf in the Wasteland).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325kExp, 4488 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18 and Quest #681 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Quests==&lt;br /&gt;
These Quests are relatively easy to complete, and the quest chain from Nicholas Niles will end with a level 15 Shield reward (which is equal to the level 20 shop bought; so it is worth having - assuming you can use a shield). &lt;br /&gt;
&lt;br /&gt;
The other Quest that might be a good idea to take is the ones from the Terrified Child. The end of this chain of Quests is a Demonskin Cloak (good for Necromancers, Sorcerers, Assassins and Thieves) which is a level 20 Cloth Armour.&lt;br /&gt;
&lt;br /&gt;
Try and synergy Quest #640 with Quest #629 from Canopia and Quest #680 from the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #640 Bandit Bashing.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Roadside Bandits and 10 Beggars (found: South of Canopia, Wastelands and Linwood area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp and 1,140 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #641 Gathering Info.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #641 Gathering Info.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Secret Documents (found on Bandit Scouts).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 1,950 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #640 must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #642 Gathering Info.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #642 Gathering Info.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Corrupt Guards (Linwood).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 170,000 Exp and 1,825 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #641 must be completed AND be level 16+&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #643 Raid Them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #643 Raid Them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Raiders (found in the Wooden Huts in the Wastelands, the are MB's).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325,000 Exp, 2,200 Gold and choice of a Defenders Shield or an additional 3,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #642 must be completed AND be level 17+&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #660 the Evil Below&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Tranced dwellers and 15 Crazed Dwellers (found in the caves in the Wastelands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 2,200 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #661 Evil Recruitments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #661 Evil Recruitments.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Cult Recruiters (found in the caves in the Wastelands - they are MB's, maybe only 2 spawn spots in game).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp and 2,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 19 and Quest #660 must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #662 Demonic Flesh.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #662 Demonic Flesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 25 Demon Skins (from Blood Imps in the Wasteland caves, Karnath Mines (one location only, 2 Down from Phantom Foreman), and Void Imps and Blood Imps in the  Graveyard of Wiken caves).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875,000 Exp, 3700 Gold and a Demon Skin Cloak.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #661&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers Quests==&lt;br /&gt;
The first two quests are easy and quick to complete (lucky coins drop from Bandit Scout, Beggar, Roadside Raider and Shadow Assassins at a decent rate). &lt;br /&gt;
&lt;br /&gt;
The Last one (which is repeatable) can be more problematic (The Ringleader is a Boss Creature you need to kill, and it is a popular victim of psychopathic adventurers).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #650 Golden Coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Lucky Coins (from Beggars, Shadow Assassins, Bandit Scout, Roadside Raiders, Raiders).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 3,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #651 Shadowy Dealings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #651 Shadowy Dealings.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Shadow Assassins (found in the Linwood Sewers).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp, 2,400 Gold, and a Night Bless Scroll.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''19 and Quest #650 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''#652&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #652 A Rare Stone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To find Ithon Crystal (found on the Ringleader in the sewers, need a golden key to open the locked door(Dropped by Raiders and Raider Pioneers). He is a Boss monster). The Ithon crystal binds to the person who picks it up.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875,000 Exp and 4,600 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and quest #651 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None, but repeatable every day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #2298 Helping the Deacon.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Raider Archer, Kill 8 Vicious Raider Husky, and retrieve 1 Encampment Order.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 2,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2299 Raider Relegation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2299 Raider Relegation.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Raider Longbowmen, Kill 10 Marauders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp and 2,450 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #2298 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2300 Taking Out the Woman Chief.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2300 Taking Out the Woman Chief.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Raider Pioneers, Kill the Raider Chief. (Requires a Golden Key, dropped by Raiders and Raider Pioneers)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875k Exp, 2.5k Gold, 1% Divinity Ember of Choice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #2399 must be completed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines Quests==&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with Infra-vision (Dark Elf, Dwarf or Goblins) will not need a light source. Also a Paladin can cast Sight to enable them (or anyone it is cast on) to see in the darkness. Without some light source you will not see the map or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
The missions are all nice and simple extermination quests - go in, kill stuff, cash the cheque.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3501 Lost Souls.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Deformed Miners (in the mines).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350k Exp, 2300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3502 Holy Relics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3502 Holy Relics.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Daevas of each Div (Down 1 Level, North East and to the East - there are 2 Daevas in each of the Defiled Temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375k Exp, 2550 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #3501 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3503 The Soul of Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3503 The Soul of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Defiled Essences and 12 Noxious Spectres (found 1 and 2 floors Down).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 330k Exp, 3k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 &amp;amp; #3502 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3504 Bodies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3504 Bodies.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Drudge and 12 Skeletal Remains (found 1 and 2 floors Down).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 330k Exp, 2800 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 &amp;amp; #3503 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3505 Final Task.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3505 Final Task.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill the Essence of the Deep (B). It is found One level Down, to the West, Down another level and then to the North West. Then Down at the bottom of a shaft (beneath where the Phantom Foreman is) with 4 Blood Imps.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp and either 3k Gold or Scroll of Bless (1 of each DIV) &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21 &amp;amp; #3504 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3506 The Lost Foreman.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elgar The Broken (1 N from the entry stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Phantom Foreman (MB). It is found One level Down, to the West, Down another level and then to the North West. Near the shaft that leads to the Essence of the Deep.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 2800 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drevlar Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #810 Lost Love.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Distraught Miner (who wanders all over the damn place, seriously he can be a pain in the arse to track down, gonna request he be restricted to one area in the city, not fun guys).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the Copper Wedding Ring which is found on the Vengeful Spirit in the dwarven mines (this is a mini boss who spawns Violent Spirits, difficult to solo).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2k gold and 1.5m experience.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None. Repeatable every 7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Quests==&lt;br /&gt;
&lt;br /&gt;
Some of the kill Quests here require you to kill a good amount of enemies. If your not part of a party it will be psychologically daunting. &lt;br /&gt;
&lt;br /&gt;
The Merkin Holmes Quest chain ends with a nice helmet - so that is worth doing for any class other than a Monk or Druid. Just take care you choose the helm your class can use - because it will come soulbound to you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #665 Not Just Rumours.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Bone Archers, 8 Skeletal Beasts and 8 Rotten Dead (found in the Graveyard to the South).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700,000 Exp and 2,575 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #666 Skeletal Destruction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #666 Skeletal Destruction.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Skeleton Beasts and 20 Bone Archers (found in the Graveyard to the South).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2mil exp, 2,300 gold, and 5 Blood Potions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #665 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #667 Rotting Problems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 50 Rotten Dead (found throughout the Graveyard, but mainly in the Graves).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.1m Exp, 6k Gold and 5 Rune Orbs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22 and quest #666 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #668 The Root of the Problem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #668 The Root of the Problem.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Blood Imps, 10 Adept Cultists and 1 Void Imp (Blood Imps and Adept Cultists can be found in the Wasteland Caves, all can be found in the Graveyard Graves) Void Imps are MB's.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp, 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23 and quest #667 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #669 Death Himself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #669 Death Himself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Mort Wraith (in the Graveyard - mini boss, he's to the SE).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.8m Exp, 5k Gold and a Scroll of Brilliant Enchant.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #670 Just Rumours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Spectral Bones (found as a drop from most things in the Graveyard).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 4750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #671 Testing Reagents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #671 Testing Reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Amethyst Potion, 1 Crimson Potion, 1 Sapphire Potion, 1 Canterberry Juice, 1 Vital Essence and 1 Distilled Spirits (found in shops: Canopia, Bityrn, Goblin Outpost (Karnath) and Turenyara).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 3k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #672 Demonic Vaccination.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #672 Demonic Vaccination.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Spectral Bones, 5 Rotten Flesh and 5 Rune Orbs (all can be found in the Graveyard to the South, the Rune Orb can be bought in town). Then travel to Turenyara and speak to Aenid (twice) in the Magic Shop. Then run back and talk to Markin Holmes (twice).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 4k Gold + 250k Exp, 2k Gold + 750k Exp, 1k Gold and choice of lvl 20 Helm.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raider's Vale Quests==&lt;br /&gt;
&lt;br /&gt;
Some of the kill Quests here require you to kill a good amount of enemies. The monster hits fairly hard, but the experience gain is nice, so bring a party if you need to!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7861 Dampening the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 16 Sabertooth Hide from Sabertooths.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 6750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7862 Fortifying the Mill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7862 Fortifying the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 16 Black Bear Claws from Black Bears.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 3000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''#7866 Defending the Mill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7866 Defending the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Vale Walkers (found near Rizzle's House, on the North Side of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil Exp, 2950 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7863 The Hungry Crone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Plains Crustacean and Collect 15 Engorged Pinchers from them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 6500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7864 The Mysterious Fruit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7864 The Mysterious Fruit&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Mysterious Fruit (grab it off of a Mysterious Tree in the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m  Exp, 1.5k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7865 Soup for Rizzle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7865 Soup for Rizzle.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Give the Crones Soup to Rizzle and get his Tobacco to give to Crone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1m Exp, 2950Gold, 3 Renegade points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7867 Searching the Vale for Clues. &amp;lt;BR&amp;gt;(must have Raider's Encampment Quests completed prior)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Bishop (Ruined Guard Tower, South of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Blackspawn Commands. (Give Mysterious Fruit to Vale Vagrant)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 900k Exp, 1700 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7868 Investigating the Blackspawn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7868 Investigating the Blackspawn.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Bishop (Ruined Guard Tower, South of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Blackspawn Spotters (found in a trapped area to the NE in the Vale) &amp;lt;BR&amp;gt;and Collect 1 Blackspawn Secrets from them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp, 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4750: Clearing the Road&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Deraged Remnant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil exp and 2900 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4751: Resarching Our Enemies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4751: Resarching Our Enemies&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Omaclaran Mark of Service and 10 Holy Symbol&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil exp and 6450 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4752: Otherworldly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4752: Otherworldly&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Damon Mithyran&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Walker Guardian&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.23mil exp and 3300 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4753: Lost in the Panic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4753: Lost in the Panic&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Damon Mithyran&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get lost wedding ring&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.375mil exp and 4400 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arkanmaw Quests==&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7070 Fear of Snakes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Jendiana Bones (in the General Store).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 King Cobras and collect 5 of their Poisonous Fangs and Cobra Skins (they are found just West out of town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7074 Game Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Smith N. Wesson (in the Weaponsmiths).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Cusith, Grassland Lions and Yeren (they are found just West out of town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 4500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7073 Big Game Hunt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7073 Big Game Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Smith N. Wesson (in the Weaponsmiths).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Spectral Lion (it is found West out of town and to the South) and bring the Glowing Ruby Eye back to Mr Wesson..&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.2m Exp and 4.2k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7075 Shark Tooth Necklace Part 1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elysande Lixir (the Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 5 Sharp Tooth (Cusith), Piranha Tooth (Piranha and School of Piranha) and Poisonous Fangs (King Cobra).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7072 Shark Tooth Necklace Part 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7072 Shark Tooth Necklace Part 2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elysande Lixir (the Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 2 Shak Tooth (from the River Shark along the river to the West out of Town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7265 Trade Route Disturbance.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Fary Gaulkner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Trail Bandits (outside of the town to the West and on the Roads, also they have a hideout out of town to the West and then North). &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 3525 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7266 Trade Route Disruption.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7266 Trade Route Disruption.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Fary Gaulkner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Bandit Leader (outside of the town to the West and then North in the Hideout). &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3525 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7267 Feast for the Town&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Chef Gramsey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Lion Meat, 2 Turtle Beak, 1 Piranha Meat, 1 Turtle Meat, 3 Green Apple, 1 Bundle of wood, 1 Flagon of Mead, 20 Yeast Rolls, and 1 Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 3900 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7350&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Arkanmaw Gate Guard (East Gate of Arkanmaw).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather Basic Gold Band (in Bityrn General Store), Scroll of Soulbound, scroll of arcane protection (Arkanmaw Alchemy Shop) and 1 diamond/emerald/ruby/sapphire (all can be found by killing orshinium ores in Drevlar Mine or the Bandit Leader in the Bandit Leader outside of Arkanmaw - west and north).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp, 5k Gold and the Ring of Arcane Protection (this grants access to the Refinery that is past the Arkanmaw Guard quest giver).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7428 Revenge for the Slaves&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Arcane Slave (in Arcane Mana Refinery).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Crazed Furnace Worker and collect 4 Flaming Mana from them&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m EXP, 7.5k Gold, 1 Inspection Key&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ??&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fort Huldar Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #693 Prove Yourself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' General Higgs (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Dreadhides and 3 Void Fragments (found on Dreadbeasts and Void Elemental respectively, from inside the Fort Huldar Arenas or The Dreadlands. Charmtress sometimes drops Void Fragments also)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 3200 Gold and a Shard Necklace (this gives you access to the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #694 Destory the Source &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #694 Destory the Source &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' General Higgs (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Archfiend to get the Void Crystal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 5k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 25&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None. Repeatable every day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #685 Dreadbeast Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Dreadbeasts (in the Fort Huldar Arena or the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #686 Dracokin Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #686 Dracokin Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Dracokins (in the Fort Huldar Arena or the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #687 Vila Trap Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Vila Traps (they are scattered throughout the Dreadlands - be careful you cannot move of a square while a Vila Trap is alive).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 3500 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #688 Charmtress Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #688 Charmtress Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Charmtress (they are scattered throughout the Dreadlands0.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2mil Exp and 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #689 Void Elemental Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #689 Void Elemental Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Void Elementals (they are scattered throughout the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.27m Exp and 4250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #690 On Going Efforts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #690 On Going Efforts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 5 Void Elementals/Dracokin/Dreadbeast/Vila Trap and Charmtress (they are scattered throughout the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2mil Exp, 2500 Gold, and Lvl 25 Armor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #691 Dreadbeast Skins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Private Smith (in the Battle Supplies Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 12 Dreadhides (from Dreadbeasts in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp, 6200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #692 Void Shards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #692 Void Shards.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Private Smith (in the Battle Supplies Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 15 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m and Choice of Gold (4.5k) or Tungsten Weapon.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' 695 Hides of the Beast.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Dreadhides (from Dreadbeast).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 6300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #696 Ooze of the Plants.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Void Ooze from Vila Traps (they are scattered throughout the Dreadlands - be careful you cannot move of a square while a Vila Trap is alive) or Vila Sprouts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m and 5300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #697 Fragments of the Void.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #697 Fragments of the Void.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m and 5300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #698 More Void Fragments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #698 More Void Fragments.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 40 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 5m Exp,  10k Gold, and Void Defender.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 25&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderra City Quests==&lt;br /&gt;
This area has only 1 quest chain, which leads to some of the best boots in game.&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #750 Test Your Mettle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Bandit Scouts, 6 Raiders, collect 10 Secret Documents and 1 Golden Key&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5m Exp, 5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #751 Test of Determination&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #751 Test of Determination&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Raider Archer, 25 Raider Longbowman, 8 Raiders, 6 Raider Pioneers, collect 5 Golden Keys and 3 Raider's Chains&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 7.5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #752 Test of Worth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #752 Test of Worth&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Blackspawn Spotters (2 in the trapped area in the Raider's Vale and 1 in Blackspawn Forest)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5m Exp, 5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #753 Personal Reasons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #753 Personal Reasons&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Ringleader and Raider Chief, collect Ithon Emerald and Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 7.5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #754 Gathering the goods.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #754 Gathering the goods.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 50 Leather Scraps and 50 Blackspawn Badges&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 10k gold and Blackspawn Boots&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #755 The Experiment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #755 The Experiment.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Blackspawn Boots and Soul of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 6k gold and Boots of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #756 Removing The Curse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #756 Removing The Curse&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect scroll of atonement (bought from Eldwin in Dreadlands for 200k), divine hex and boots of sorrows.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 10k gold and Boots of Atonement&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Quest_List&amp;diff=3162</id>
		<title>Quest List</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Quest_List&amp;diff=3162"/>
				<updated>2019-01-02T10:09:34Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Drevlar Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notes:&lt;br /&gt;
MB = Mini Boss (spawn roughly every hour, their name is in orange).&lt;br /&gt;
B = Boss (spawns roughly every 8 - 12 hours, their name is in red).&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' Quests can be shared with other people who have joined together to form a Party. You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward.&lt;br /&gt;
&lt;br /&gt;
==Daily Quests==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of daily quests, Casual, Veteran, and Hardcore daily quest. The casual ones should take about 10-20mins and are level 15. The veteran ones could take anywhere from 20-30 mins and are level 21. Finally the Hardcore quest can take 30-60+ mins and are level 23.&lt;br /&gt;
&lt;br /&gt;
The quests will include regular npc kills, hourly npc kills and item collections. Rewards will be good gold, exp and champion's mark(s). Casual will usually reward 1 champion's mark and veteran reward 1 Hardcore being 3 champion's marks. Champion's marks are accumulated and seen on Account Management page or using command /cm. They are bound  to the account and can not be transferred. Further information regarding Champion's Marks can be found here [https://ember-online.com/wiki/index.php/Champion_Marks]&lt;br /&gt;
&lt;br /&gt;
These quests will send players to a certain area (encouraging interaction). Everyone will be on the same daily quest every day and since some need hourly monsters to complete hopefully people will compete over them. They will require a mix of npcs kills and items meaning you cant just fly through in a group you'll still need to collect items for each player in the group. There will also be a few collect only quests which involve players collecting certain weapons and armors and turning those in for collectors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Casual Quests===&lt;br /&gt;
&lt;br /&gt;
Quest NPC located in Seamoor Inn. All quest have a minimum level of 15 restriction.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #709: Lost Wine&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Store Boy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the store boy some wine from the dock director over at the southern pier in Alderra. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Alderran honey wine 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #710: Potion Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Snailmint Witch&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather Ingredients. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Troll 0/3, River Troll 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Frog Juice 0/3, Sweet Pollen 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #712: New Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ruben Rustblade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Help Ruben continue his adventures. Kill: Canopia Logger 0/3, Canopia Operator 0/2, Item: Scrap Metal 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Canopia Logger 0/3, Canopia Operator 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Scrap Metal 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #713: Big Game Hunter&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Brock Grizzlies &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''  Collect Various Furs from Beasts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Black Badger 0/1, Muck Boar 0/1, Black Panther Cub 0/1, Tainted Wolf 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Black Pelt 0/1, Boar Hide 0/1, Bloody Claw 0/1, Fur Patch 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #711: Proof Of The Past&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Archaeologist Arthur&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Type &amp;quot;/look dirt&amp;quot; when at the dig site in southern wastelands (look for Archaeologist Data).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Pottery Shard 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #708: Helping the stoners&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Paranoid Stoner &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find someone to help the stoners get some munchies. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Rockhide Catfish 0/5, Lumbering Bear 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dried Pork 0/3, Smoked Jerky 0/3, Jar of Honey 0/2, Raw Catfish 0/2, Canopian Pie 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #707: Helping the Widow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Troubled Widow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Seek out the Cemetery and find what the Widow request... &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Angry Poltergeist 0/4, Ghostly Child 0/4, Wandering Spirit 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Yellow Slime 0/2, Red Slime 0/2, Grave Dust 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #714: Silver in the mine&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Famous Jeweller&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find Nrang Lightglaive in Karnath Outpost and 6 Silver Nuggets for him. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Plains Bandit 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Silver Nugget 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #715: Strange Devotion&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Concerned Priest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Thin out the worshippers in the Temple of Natos. It can be found in a tunnel north of Linwood. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Cult Recruit 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Tome of Natos 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Quests===&lt;br /&gt;
Quest NPC located in Seamoor Gates. All quest have a minimum level of 21 restriction.&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #851: Infestation in the Vale&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tizzle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in the Raiders Vale which is just Northeast of Wiken City&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Plains Crustacean 0/4, Vale Walker 0/4, Sabertooth 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Sabertooth Hide 0/2, Pincer Leg 0/2, Engorged Pincher 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #8823: Dangers In Seta&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Julian Silaie&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in Seta which is just South of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Alligator 0/6, Gryphon 0/6, Satyr 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Alligator Teeth 0/2, Gryphon Feather 0/2, Satyr Horn 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #723: Unsafe Highways&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Devout Monk&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Clear the roads between Linwood and Fort Huldar so the refugees can safely pass.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Hobo 0/12, Highwayman 0/12, Grey Hawk 0/6. Grey Wolf 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Tarnished Cup 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #803: Arkanmaw Patrol&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Capt. Gannon&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in the Arkanmaw Grasslands which is just West of Arkanmaw City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Trail Bandit 0/4, Grassland Lion 0/4, King Cobra 0/4, Cusith 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Flaming Tail 0/2, Lion Hide 0/2, Cobra Skin 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #: #902 Ambushed in the Darkness!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Bedraggled Merchant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Avenge the attack on the merchant by clearing the mines of monsters and recovering his goods.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Deformed Miner 0/6, Defiled Essence 0/6, Noxious Specter 0/4, Skeletal Remains 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Vital Essence 0/5, Rune Orb 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #9470: Gnoll Invasion&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Turenyara Councilman&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Gnolls and collect their coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Gnoll Patrolman 0/6, Gnoll Necromancer 0/2, Gnoll Berserker 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Gnoll Coin 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #703: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Traveling Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Help collect rare items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Bandit's Blade 0/1, Cold Mana Infusion Elixir 0/1, Forestry Axe 0/1, Snake Skin Cap 0/1, Ruby 0/1, Sapphire 0/1 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5 million experience, 4000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #721: Demented Worship&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Distressed Priest &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Enter the Halls of Antos southwest of Linwood, and slay the heretics.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Adept Cultist 0/12, Terrified Cultist 0/8, Blood Imp 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Soul Jewel 0/10, Demon Skin 0/7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #901: Down for a Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Freckle Fred&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures along Kings Road which is just Southeast of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Wild Ram 0/4, Turkey Buzzard 0/4, Eagle 0/4, Rustler 0/4, Misty Wolf 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Jagged Piece of Horn 0/2, Hunk of Inedible Meat 0/2, Eagle Feather 0/2, Silver Wolf Pelt 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 mil exp, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #852: Help the trappers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Trapper Apprentice&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures along the winding mountain path which is just Northeast of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Snow Leopard 0/5, Mountain Goat 0/5, Jackal 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Leopard Pelt 0/2, Curled Horn 0/2, Jackal Hide 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #724: Dark Visitors&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Strange Conjurer&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Flay the Imps and bring thief skins back for study.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Blood Imp 0/20, Void Imp 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Demon Skin 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 4000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #: &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Miner Miker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardcore Quests===&lt;br /&gt;
&lt;br /&gt;
Quest NPC located in Alderra Gates. All quest have a minimum level of 23 restriction.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #800: Help the Linwood Resistance&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Resistance Captain&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the creatures and collect items around Linwood City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Corrupt Guard 0/20, Shadow Assassin 0/20, Bandit Scout 0/20, Raider 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Secret Document 0/15, Lucky Coin 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #801: Helpin' the lads of Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Draven Hornbuckle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the creatures and collect items in the Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' King Scorpion 0/35, Queen Scorpion 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Blue Shard 0/4, Green Shard 0/4, Broken Stinger 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 6500 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #705: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Roaming Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Rare items for the Collector.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Rusty Knife 0/1, Raider's Edge 0/1, Badger Hood 0/1, Worn Pouch 0/3, Guard's Helm 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 10000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #700: Reinforcements in Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' War Commander&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Dreadlands.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Dreadbeast 0/12, Dracokin 0/12, Vila Trap 0/12, Charmtress 0/12, Void Elemental 0/12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dreadhide 0/7, Void Fragment 0/7, Void Ooze 0/7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3.5 million experience, 6000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #701: Cleansing the dead&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' High Priestess Neishe&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Graveyard just the the South of Wiken City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Mort Wraith 0/1, Void Imp 0/1, Rotting Dead 0/30&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Death Hex 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4.5 million experience, 7000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #704: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Wandering Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Rare items for the Collector.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Traveler's Pouch 0/1, Mining Pick 0/1, Feral War Blade 0/1, Scroll of Enchantment - Brilliant 0/1, Sapphire 0/1, Potion of Mortality 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 10000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #702: Restoring the watchtower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Ruined Watchtower just to the East of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Death Knight 0/15, Aether Knight 0/15, Imperial Healer 0/15 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Omaclaran Mark of Service 0/10, Holy Symbol 0/10, Lost Wedding Ring 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 4500 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #706: Ascended Evil&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' War Captain&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items around the Dreadlands.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Vila Trap 0/20, Void Elemental 0/20, Astral Archer 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Void Fragments 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #900: Trouble in the mines&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Man Miner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect the mining pick and you'll also need to kill the creatures in the Karnath Mines just to the West of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Phantom Foreman 0/1, Noxious Specter 0/15, Skeletal Remains 0/20, Drudge 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Mining Pick 0/1, Hunk of Dirty Rock 0/15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weekly Quests==&lt;br /&gt;
&lt;br /&gt;
Weekly Quest are OaD bosses requiring 20-60 minutes. &lt;br /&gt;
Quest NPC located in cities nearest required task. All quest have a minimum level of 24 restriction.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #726: Spelunking&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Commander (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Mana Devil have been building a mass of Arcane crystals. Defeat him and his army of 5 Mana Wraiths, 5 Spellbound Specters, and 5 Cave Worms. Explore the Caverns and gather 5 Green Arcane Crystals, 5 Blue Arcane Crystals, and 5 Red Arcane Crystals. You need to stop him before he decides to surface from the caverns.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:'''  Mana Devil 0/1, Mana Wraiths 0/5, Spellbound Specters 0/5, Cave Worms 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Green Arcane Crystals 0/5, Blue Arcane Crystals 0/5, Red Arcane Crystals 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #725: BBQ Lizard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Warden (Drevlar Grand Pub)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Turn the tables on the Flame Salamander by BBQing him for a change. Kill the Flame Salamander as well as 5 Magma Archers, 5 Magma Crabs and 5 Magma Slimes as well as bringing me 5 Fire Shards as well to end his fury once and for all.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Flame Salamander 0/1, Magma Archers 0/5, Magma Crabs 0/5, Magma Slimes 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Fire Shard 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #727: Job Progression&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Officer (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Arcane Foreman have caused a major incident at the refinery job site. It is swamped with Water Serpents and Dread Rodents. Go take control of the site by killing 8 of each and terminate the foreman's contract. Gather 5 Dread rodent fur to prove you have completed this task.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Arcane Foreman 0/1, Water Serpents 0/8, Dread Rodents 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dread Rodent Fur 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #728: Prisoner of War&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Overseer (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Ancient Minotaur was locked away in the arcane caverns for many years. Go and end his eternal sentence. Free him from the chains of suffering. On your way, please kill 10 Cave Worms, 10 Arcane Cave Brute and bring me back 5 Dead Mana Mushrooms.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Ancient Minotaur 0/1, Arcane Cave Brute 0/10, Cave Worm 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dead Mana Mushroom 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #730: A Final Rest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Scout (Seamoor Auction Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Hunt down these troublesome evil monsters to make Alderra a safer place.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Mort Wraith 0/1, Vengeful Spectra 0/1, Foul 0/1, Lost Spirit 0/1, Void Imp 0/1, Maiden 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #729: Banishing Evil &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Constable (Wiken Inn)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill what has arisen below. Kill Thanatos as well as 2 Devout Spirits, 2 Righteous Spirits and 2 Murderous Spirits as well as bringing me a Death Hex as well to end his fury once and for all.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Thanatos 0/1, Devout Spirit 0/2, Righteous Spirit 0/2, Murderous Spirit 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Death Hex 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Island of Knowledge Quests==&lt;br /&gt;
This area has only 4 Quest (Reach level 2 for anyone completing Them). It also has a small tutorial on some of the common commands of the game.&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #100: Gearing up for battle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Wise Man - Island of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Equip your armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 200 Exp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Not available till level 2&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #110: Search for Ring &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' #110: Search for Ring &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Search for the ring in the southeast corner, and return it to the Prior.&lt;br /&gt;
Item: ring of priors 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' 104: Battle Training&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #104: Battle Training&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''x  Prior of Voltus - Island of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 1 Dummy that has Divinity on you. Kill 1 Dummy you have Divinity on.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1100 Experience, 50 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #107:Lets head to Seamoor&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #107:Lets head to Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''x  Wise Old Man&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the door to open. Then return to the Old Wise Man and get your Ship Ticket to board Captain Jack's ship to Seamoor: 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 200 Exp, &amp;amp; Choice of 400g, Improved Short Sword, Sharp Dagger, Heavy Hammer, Thich Staff, Improved Short Bow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #22: New Recruit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seamoor Quests==&lt;br /&gt;
These Quests are the next series of Quests you can complete. They will help you get to 8th level quickly and will provide you with some basic equipment and a good amount of starting gold.&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 to 8'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #1 A Quick Errand&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Evelyn (in the Tavern).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Delivery 3 Wines. All you need to do is visit the General Store and buy 3 Wine then deliver to the Quest Giver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700 Exp and 100 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #21 Find My Prince.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #21 Find My Prince.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Evelyn (in the Tavern).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find the Princes Letter. All you need to do is kill Frogs and Bullfrogs until the Prince's Letter drops. They are found just outside of town.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2000 Exp, 200 Gold and a choice of Prince's Cap or Prince's Helmet.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2 Arena Practice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 1 Crab, 1 Meadow Fawn and 1 Training Dummy. They can all be summoned in the arenas (East/West ones), but (because of the randomness of what is summoned) the best place to find them is just south of the Academy (before Seamoor).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  850 Exp and 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #5 Proving Grounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3 A Few Supplies&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Jorath Nellard (Armorsmith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver a Rope (just buy one from the General Store).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 850 Exp, 100 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Need to Complete Quest #2 Arena Practice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4 Missing Ingredients.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Clive Spense (Alchemist Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Frog Legs (kill Frogs or Bullfrogs just outside the city or in the Arena).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1100 Exp, 450 Gold and 5 Topaz Potions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #5 Proving Grounds.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 1 Bullfrog, 1 Frog, 1 Snake, 1 Black Caimon and 1 Mosquito. They can be found in the North Arena, but (because of the randomness of what is summoned)  you are best to find them outside of Seamoor (some slightly to the South others to the East - near the river).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  Choice of Adventurer's Weapon or 875 gold (Softly enchanted starter weapon renamed) 2375 Exp, 550 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #600 Protect The City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 2 Trolls, 2 River Trolls and 1 Nezkar Varkas (MB). They can all be found in a cave under a bridge (funny enough). Follow the road East out of Seamoor until the river, then follow the river and look out for the Bridge).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' Choose from 1150 gold or Hero's Armor (upgraded set of Armor) 15,000 Exp, 743 Gold and a scroll of soft enchant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #6 A little Help Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Callista Elm (in the street on the way to the arena and guilds).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Go to Canopia and buy Trean Sap (or kill Treants and hope for it to drop). Canopia is South and a little East from Seamore. To find Canopia, head out of the East gate and follow the road as it goes west and south, keep following the road and you should come across Canopia.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  12,000 Exp, 380 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7 A little More Help Please!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7 A little More Help Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Callista Elm (in the street on the way to the arena and guilds).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Go to Bityrn and buy a Forest Hat from the Armour Shop there. Head out of the East gate and follow the road to the East, keep going East for a while and then head north (still following the road).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  12,000 Exp,450 Gold, 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #6 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Quests==&lt;br /&gt;
Easy quests that can be quickly completed for decent rewards. &lt;br /&gt;
&lt;br /&gt;
You can do Quest #629 with Quest #640 from Linwood and Quest #680 from the Ruined Guard Tower at the same time. This is a trick I learned from someone (although I added a Quest to it). They will all get done concurrently since they involve killing some of the same creature (just different amounts). Traveling to the Ruined Guard Tower may be a dangerous journey though.&lt;br /&gt;
&lt;br /&gt;
'''LVL 8 to 13'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #620 Clearing the Roads.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flint Feldman (in the Canopia Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Black Weavers, 3 Copperheads and 3 Forest Bandits (found in the area outside the North Gate of Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 591 Gold, and 1 Paragon point.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #629 Clearing The South Roads&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #629 Clearing The South Roads&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flint Feldman (in the Cnaopia Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Beggars and 5 Roadside Bandits (found in the area outside the South Gate of Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65k Exp and 1115 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 13&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #628 An Axe to Grind.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Lumberjack (In the streets of lower Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Retrieve a forest axe (any forest axe that can drop from the Canopia workers in the Canopia Lumber-Mill - except Foremen and Head Foreman).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 725 Gold, and 1 Paragon point.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None; but it is repeatable every 3 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Logging Camp Quests==&lt;br /&gt;
&lt;br /&gt;
These Quests can be completed reasonably quickly. The Gathering Wood quests can sometimes take a little time to complete depending on how generous the Treants are with their drops. You can get a decent Heavy Helmet (usable by a lot of classes).&lt;br /&gt;
&lt;br /&gt;
'''LVL if you work on the first Canopia quest you should be high enough level to work your way through these. Need LVL Resctrictions!'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #621 To Feed A Lumberjack.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Raw Fish (Kill some Rock Fish in the stream to the north of the Lumber-Mill).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 19500 Exp, 800 Goldand 2 Raw Fish&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #622 Clearing The Way.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #622 Clearing The Way.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Frenzied Ents (in the adjacent area and also on the trail to the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 22500 Exp, 750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #621 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #623 Gathering Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #623 Gathering Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 8 Bundles of wood (found on the various Treants in the Canopia Forest, also buyable in Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 27000 Exp, 1400 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #623 Must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #624 Elder Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #624 Elder Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Treant Elder (MB). It is roughly to the South of the Shop (at the entrance to the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 36,000 Exp, 500 Gold and the choice between a Lumberjack's Helm or 1,000 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #623 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest Quests==&lt;br /&gt;
&lt;br /&gt;
These Quests can be completed reasonably quickly. You can get a decent Bow (for Rangers or Thieves).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #625 Protecting the Forest.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Canopia Deforesters and 6 Canopia Logger.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 22500 Exp, 500 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #626 Reducing Resources.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #626 Reducing Resources.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 6 Scrap metal (found mainly on Canopia Operatives, but sometimes other Canopia workers will drop one).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 24,000 Exp and 685 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #625 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #627 Forest Guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #627 Forest Guardian.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Canopia Foremen and the Head Foreman (all found just to the West of the shop, the Head Foreman is a MB).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 40,000 Exp, 1,300 Gold, and choice of Treant Branch Bow or 1200 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #626 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove Quests==&lt;br /&gt;
&lt;br /&gt;
Some of these quests can take a little time to complete due to the drop rate of some of the item you need to collect. They are worth doing in the end because you can get a choice of a level 20 piece of equipment (Bow Weapon, Fist Weapon, Blunt Weapon, Sword Weapon, Medium Armour, Heavy Armour or a Shield). There is something to choose for any class  apart from Monk, Necromancer or Sorcerer.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3001 Pesky Crows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Black Feather (you get them by killing Kageti Crows in the surrounding area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1600 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3002 Filthy Rats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3002 Filthy Rats&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 8 dusk rat teeth and 8 dusk rat tails (from Dusk Rats in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp and 2050 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 13 and #3001 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3003 Mucky Business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3003 Mucky Business&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Muck Boars and Collect 9 Boar Hides (from Muck Boars in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp, 1,750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14 and #3002 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3004 Beating the Badger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3004 Beating the Badger&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Black Badgers and Collect 8 Black Pelts and 8 Badger Claws (from Black Badgers in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp, 3410 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #3003 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #3005 Finding Luna!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3005 Find my friends!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Luna(you will need a torch for each one - each time you enter), Collect the Skull of Luna. Depending on your level you may find them a tough fight - Potions are your friend. Luna is roughly in the centre of the Grove.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 212.5k Exp and 2507 Gold and the choice of one piece of equipment.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 16 &amp;amp; #3004 Must be Completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #3006 Finding MEndel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3006 Find Mendel!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Mendel (you will need a torch for each one - each time you enter), Collect the Glass eye of Mendel. Depending on your level you may find them a tough fight - Potions are your friend. Mendel is to the East.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325,000 Exp, 1828 Gold and the choice of 3028 Gold, Valkyrie, Razorfist, Blood Saber, Defiled Warmace, Mithril Light Shield, Titanium Breastplate, Breastplate of Bloodlust&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 17 &amp;amp; #3005 Must be Completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn Quests==&lt;br /&gt;
&lt;br /&gt;
Nearly all of these quests involve gathering items together. Because of this some of them may require some patience (all depends on how lucky you will be with the creature drops). There are two repeatable: Quests (#447) will make for easy and quick Gold and Exp, Quest #448 gives a lot more money and experience (but also takes more time to complete because you need to gather items that drop from monsters in the Forgotten Cemetery).&lt;br /&gt;
&lt;br /&gt;
If you decide to do these quests here: CHECK THE QUESTS BELOW BEFORE SELLING ANY ITEMS DROPPED FROM THE CREATURES NORTH OF THE TOWN! Nearly every item is used in the Quests from Town.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #447 Procuring Lunch&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Teller Ren (in the Bank).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Give him 4 Dried Pork and 4 Flagons of Mead (all buyable from the General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 16,000 Exp, 250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None; but repeatable every 4 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #448 The Life of a Junker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Melody Scrapp (Bityrn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 4 Grave Dusts (Wandering Spirits/Awakened Corpses/Moldy Skeletons), 4 Sweet Pollens(Giant Ants), 4 Red Slimes(Angry Poltergeists), and 5 Jar's of Honey (F... Lumbering Bears).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 2232 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every 3 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #449 Barking Up the Right Creek&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Marken Shoopkeepen (General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Oak Barks (from Carpenter Ants out to the North).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1,300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Needs #447 Procuring Lunch completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #450 Clearing The Road.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #450 Clearing The Road.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Feldor (the Armour Smith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Black Panther Cubs, 7 Carpenter Ants, 6 Dragonfly, 6 Lumbering Bear and 3 Wicked Trees (all found out of the City to the North).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''Quest #449 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #451 Gathering Ingredients.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #451 Gathering Ingredients.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Taiya Clearsight (Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 5 Amber (Living Sap), 10 Petrified Leaf (Living Sap), Tufty Tail (Regal Buck) and 7 Shimmering Wing (Dragonfly).  All found out of the City to the North.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 48k Exp and 3400 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #450 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #452 Collect and Kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #452 Collect and Kill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Muriel Edgewing (Weapon Smith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Carpenter Ant and Collect 8 Cedar Bark from them. Kill 8 Wicked Tree and collect 8 Fallen Branches from them.  All found out of the City to the North.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp, 1,400 Gold, and choice of either 2,000 gold or an Enhanced Steel weapon (Blade, Rod, Mace, Stiletto, Longbow) which are improved versions of store-bought weapons with a level 11 restriction and come dully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quests #451 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #453 More Bark Collecting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #453 More Bark Collecting.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Marken Shoopkeepen&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Mahogany Bark (from Carpenter Ant exterminations).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp and 1,900 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #452 Must be completed first&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #454 Sweet, Sweet, Pollen&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ray the Bartender&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Sweet Pollen (from Giant Ants and Soldier Ants).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 2,000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #453 Must be completed first&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetery==&lt;br /&gt;
Easy early level quests. The cemetery is just southeast of Bityrn off of a forest trail called the 'Old Animal Trail'. The questline ending reward is a very good light or heavy armor. The reward and undead mobs make the area very suited for cleric and paladin's.  &lt;br /&gt;
&lt;br /&gt;
'''LVL 10 to 15'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4401 Helping the Priest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 5 Red Slimes (Dropped by Angry Poltergeists in Cemetery).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 24,000 Exp and 805 gold .&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4402 Cemetery Cleanup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4402 Cemetery Cleanup&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''Kill 4 Wandering Spirits, 4 Angry Poltergeists, 3 Awakened Corpses, 4 Ghostly Children, and 1 Wil-O-The-Wisp&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 32,000 Exp, 590 Gold, 3 Blank Scrolls&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'' 11 and ' #4401 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4403 Seek and Ye Shall Find&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4403 Seek and Ye Shall Find&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''Kill Auntie Bettina and collect 6 Yellow Slime (Wandering Spirits), 5 Energy Shards (Wil-O-The-Wisps), 5 Red Powder (Angry Poltergeists), and 6 clumps of dirt from Awakened Corpses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1,745 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 12 and #4402 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4404 Putting Josephine to Rest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4404 Putting Josephine to Rest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Sobbing Mourner (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver the Butterfly Brooch (Dropped by Josephine Speilent)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp, 1225 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #4403 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4405 Final Benediction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4405 Final Benediction&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 5 Grave Dusts (Wandering Spirits/Awakened Corpses/Moldy Skeletons), 10 Coffin Cloths (Ragged Corpses), 1 Dusk Rat Tail (Dusk Rats), 1  Lucky Coin (Beggar), 1 Frog's Legs (Frogs), and 1 Bandit's Blade (Bandit Scout) &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Quest Reward''' Choose between: 3800 Gold, Soft Cotton Robe, or a Polished Platemail. An additional 2,099 Gold, 110,000 Exp, and 2 Paragon Points.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #4404 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #263 Silver, Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Gavin (Gavin's Weapon Shop)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Plains Bandit and collect 7 silver nuggets (that they have a chance of dropping).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105K exp and 1900 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #264: Decorative Horns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #264: Decorative Horns&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Gavin (Gavin's Weapon Shop)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Bison horn that drop from the Plains Bison.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 170k Exp and 2900 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #265 Fur for Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #265 Fur for Warmth&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flitwick (Flitwick's Armory)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 25 Bison fur (this also drops from the Plains Bison).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 212,500 Exp, 3000 gold, 5 Moonshine Scrolls, and 5 Cupcake smoothie .&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every 7 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Wasteland Quests==&lt;br /&gt;
There are several quests south of Canopia on the road to Linwood&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2200 Rendering Aid&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Chaplain Daisy (West room in refugee camp)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 3 Dried Pork, 3 Waterskins, and 3 Bundles of Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp, 950 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every four days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2201 Geared Up for the Road Ahead&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' George Elat (East room in refugee camp)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 1 Long Sword, 1 Steel Helmet, 1 Wooden Deflector, 1 Chain Mail, and 10 Rosewood Potions (All available in Canopia)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp, 2950 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2202 A Little Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tarin Frost (West off of the Raider's Road)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 7 Fur Patches, Kill 8 Tainted Wolves, and Kill 1 Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 2,000 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Southern Wastelands Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7790: Searching for Antiques&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Archaeologist Covington (in Dig Site Shelter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 4 Pottery Shards, 1 Rare Tome, and 5 Ancient Potions&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 800k exp, 2k gold, 3 Blood potion, and 3 Rune Orbs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Weary Traveler&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Corrupted Guard, 8 Shadow Assassins, 6 Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k exp, 2.6k gold, and 2 renegade points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Guard Tower Quests==&lt;br /&gt;
&lt;br /&gt;
You will find this tower on the road that leads to Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
Try and synergy Quest #680 with Quest #629 from Canopia and Quest #640 from the Linwood.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #680 Clearing Out The Trash&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Beggars, 8 Roadside Bandits and 8 Bandit Scouts (found in the vincinity).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 260,000 Exp and 2050 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 17&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #681 A Craving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #681 A Craving.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Meat on a Stick, 1 Smoked Jerky, 1 Canterberry Juice, 1 Green Apply and 1 Canopian Pie (They can all be bought from shops in Canopia, Goblin Outpost, and Turenyara.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 260k Exp, 2127 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #680 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #682 Proving Myself&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #682 Proving Myself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Tainted Feather and 5 Wolf Meat (from Tainted Hawk and Tainted Wolf in the Wasteland).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325kExp, 4488 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18 and Quest #681 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Quests==&lt;br /&gt;
These Quests are relatively easy to complete, and the quest chain from Nicholas Niles will end with a level 15 Shield reward (which is equal to the level 20 shop bought; so it is worth having - assuming you can use a shield). &lt;br /&gt;
&lt;br /&gt;
The other Quest that might be a good idea to take is the ones from the Terrified Child. The end of this chain of Quests is a Demonskin Cloak (good for Necromancers, Sorcerers, Assassins and Thieves) which is a level 20 Cloth Armour.&lt;br /&gt;
&lt;br /&gt;
Try and synergy Quest #640 with Quest #629 from Canopia and Quest #680 from the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #640 Bandit Bashing.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Roadside Bandits and 10 Beggars (found: South of Canopia, Wastelands and Linwood area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp and 1,140 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #641 Gathering Info.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #641 Gathering Info.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Secret Documents (found on Bandit Scouts).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 1,950 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #640 must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #642 Gathering Info.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #642 Gathering Info.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Corrupt Guards (Linwood).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 170,000 Exp and 1,825 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #641 must be completed AND be level 16+&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #643 Raid Them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #643 Raid Them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Raiders (found in the Wooden Huts in the Wastelands, the are MB's).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325,000 Exp, 2,200 Gold and choice of a Defenders Shield or an additional 3,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #642 must be completed AND be level 17+&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #660 the Evil Below&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Tranced dwellers and 15 Crazed Dwellers (found in the caves in the Wastelands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 2,200 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #661 Evil Recruitments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #661 Evil Recruitments.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Cult Recruiters (found in the caves in the Wastelands - they are MB's, maybe only 2 spawn spots in game).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp and 2,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 19 and Quest #660 must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #662 Demonic Flesh.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #662 Demonic Flesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 25 Demon Skins (from Blood Imps in the Wasteland caves, Karnath Mines (one location only, 2 Down from Phantom Foreman), and Void Imps and Blood Imps in the  Graveyard of Wiken caves).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875,000 Exp, 3700 Gold and a Demon Skin Cloak.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #661&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers Quests==&lt;br /&gt;
The first two quests are easy and quick to complete (lucky coins drop from Bandit Scout, Beggar, Roadside Raider and Shadow Assassins at a decent rate). &lt;br /&gt;
&lt;br /&gt;
The Last one (which is repeatable) can be more problematic (The Ringleader is a Boss Creature you need to kill, and it is a popular victim of psychopathic adventurers).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #650 Golden Coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Lucky Coins (from Beggars, Shadow Assassins, Bandit Scout, Roadside Raiders, Raiders).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 3,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #651 Shadowy Dealings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #651 Shadowy Dealings.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Shadow Assassins (found in the Linwood Sewers).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp, 2,400 Gold, and a Night Bless Scroll.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''19 and Quest #650 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''#652&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #652 A Rare Stone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To find Ithon Crystal (found on the Ringleader in the sewers, need a golden key to open the locked door(Dropped by Raiders and Raider Pioneers). He is a Boss monster). The Ithon crystal binds to the person who picks it up.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875,000 Exp and 4,600 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and quest #651 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None, but repeatable every day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #2298 Helping the Deacon.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Raider Archer, Kill 8 Vicious Raider Husky, and retrieve 1 Encampment Order.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 2,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2299 Raider Relegation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2299 Raider Relegation.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Raider Longbowmen, Kill 10 Marauders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp and 2,450 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #2298 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2300 Taking Out the Woman Chief.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2300 Taking Out the Woman Chief.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Raider Pioneers, Kill the Raider Chief. (Requires a Golden Key, dropped by Raiders and Raider Pioneers)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875k Exp, 2.5k Gold, 1% Divinity Ember of Choice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #2399 must be completed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines Quests==&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with Infra-vision (Dark Elf, Dwarf or Goblins) will not need a light source. Also a Paladin can cast Sight to enable them (or anyone it is cast on) to see in the darkness. Without some light source you will not see the map or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
The missions are all nice and simple extermination quests - go in, kill stuff, cash the cheque.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3501 Lost Souls.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Deformed Miners (in the mines).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350k Exp, 2300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3502 Holy Relics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3502 Holy Relics.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Daevas of each Div (Down 1 Level, North East and to the East - there are 2 Daevas in each of the Defiled Temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375k Exp, 2550 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #3501 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3503 The Soul of Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3503 The Soul of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Defiled Essences and 12 Noxious Spectres (found 1 and 2 floors Down).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 330k Exp, 3k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 &amp;amp; #3502 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3504 Bodies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3504 Bodies.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Drudge and 12 Skeletal Remains (found 1 and 2 floors Down).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 330k Exp, 2800 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 &amp;amp; #3503 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3505 Final Task.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3505 Final Task.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill the Essence of the Deep (B). It is found One level Down, to the West, Down another level and then to the North West. Then Down at the bottom of a shaft (beneath where the Phantom Foreman is) with 4 Blood Imps.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp and either 3k Gold or Scroll of Bless (1 of each DIV) &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21 &amp;amp; #3504 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3506 The Lost Foreman.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elgar The Broken (1 N from the entry stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Phantom Foreman (MB). It is found One level Down, to the West, Down another level and then to the North West. Near the shaft that leads to the Essence of the Deep.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 2800 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drevlar Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #810 Lost Love.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Distraught Miner (who wanders all over the damn place, seriously he can be a pain in the arse to track down, gonna request he be restricted to one area in the city, not fun guys).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get Copper Wedding Ring which is found on the Vengeful Spirit in the dwarven mines (this is a mini boss who spawns Violent Spirits, difficult to solo).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2k gold and 1.5m experience.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None. Repeatable every 7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Quests==&lt;br /&gt;
&lt;br /&gt;
Some of the kill Quests here require you to kill a good amount of enemies. If your not part of a party it will be psychologically daunting. &lt;br /&gt;
&lt;br /&gt;
The Merkin Holmes Quest chain ends with a nice helmet - so that is worth doing for any class other than a Monk or Druid. Just take care you choose the helm your class can use - because it will come soulbound to you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #665 Not Just Rumours.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Bone Archers, 8 Skeletal Beasts and 8 Rotten Dead (found in the Graveyard to the South).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700,000 Exp and 2,575 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #666 Skeletal Destruction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #666 Skeletal Destruction.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Skeleton Beasts and 20 Bone Archers (found in the Graveyard to the South).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2mil exp, 2,300 gold, and 5 Blood Potions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #665 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #667 Rotting Problems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 50 Rotten Dead (found throughout the Graveyard, but mainly in the Graves).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.1m Exp, 6k Gold and 5 Rune Orbs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22 and quest #666 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #668 The Root of the Problem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #668 The Root of the Problem.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Blood Imps, 10 Adept Cultists and 1 Void Imp (Blood Imps and Adept Cultists can be found in the Wasteland Caves, all can be found in the Graveyard Graves) Void Imps are MB's.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp, 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23 and quest #667 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #669 Death Himself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #669 Death Himself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Mort Wraith (in the Graveyard - mini boss, he's to the SE).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.8m Exp, 5k Gold and a Scroll of Brilliant Enchant.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #670 Just Rumours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Spectral Bones (found as a drop from most things in the Graveyard).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 4750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #671 Testing Reagents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #671 Testing Reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Amethyst Potion, 1 Crimson Potion, 1 Sapphire Potion, 1 Canterberry Juice, 1 Vital Essence and 1 Distilled Spirits (found in shops: Canopia, Bityrn, Goblin Outpost (Karnath) and Turenyara).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 3k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #672 Demonic Vaccination.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #672 Demonic Vaccination.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Spectral Bones, 5 Rotten Flesh and 5 Rune Orbs (all can be found in the Graveyard to the South, the Rune Orb can be bought in town). Then travel to Turenyara and speak to Aenid (twice) in the Magic Shop. Then run back and talk to Markin Holmes (twice).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 4k Gold + 250k Exp, 2k Gold + 750k Exp, 1k Gold and choice of lvl 20 Helm.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raider's Vale Quests==&lt;br /&gt;
&lt;br /&gt;
Some of the kill Quests here require you to kill a good amount of enemies. The monster hits fairly hard, but the experience gain is nice, so bring a party if you need to!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7861 Dampening the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 16 Sabertooth Hide from Sabertooths.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 6750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7862 Fortifying the Mill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7862 Fortifying the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 16 Black Bear Claws from Black Bears.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 3000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''#7866 Defending the Mill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7866 Defending the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Vale Walkers (found near Rizzle's House, on the North Side of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil Exp, 2950 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7863 The Hungry Crone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Plains Crustacean and Collect 15 Engorged Pinchers from them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 6500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7864 The Mysterious Fruit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7864 The Mysterious Fruit&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Mysterious Fruit (grab it off of a Mysterious Tree in the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m  Exp, 1.5k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7865 Soup for Rizzle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7865 Soup for Rizzle.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Give the Crones Soup to Rizzle and get his Tobacco to give to Crone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1m Exp, 2950Gold, 3 Renegade points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7867 Searching the Vale for Clues. &amp;lt;BR&amp;gt;(must have Raider's Encampment Quests completed prior)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Bishop (Ruined Guard Tower, South of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Blackspawn Commands. (Give Mysterious Fruit to Vale Vagrant)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 900k Exp, 1700 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7868 Investigating the Blackspawn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7868 Investigating the Blackspawn.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Bishop (Ruined Guard Tower, South of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Blackspawn Spotters (found in a trapped area to the NE in the Vale) &amp;lt;BR&amp;gt;and Collect 1 Blackspawn Secrets from them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp, 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4750: Clearing the Road&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Deraged Remnant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil exp and 2900 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4751: Resarching Our Enemies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4751: Resarching Our Enemies&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Omaclaran Mark of Service and 10 Holy Symbol&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil exp and 6450 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4752: Otherworldly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4752: Otherworldly&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Damon Mithyran&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Walker Guardian&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.23mil exp and 3300 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4753: Lost in the Panic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4753: Lost in the Panic&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Damon Mithyran&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get lost wedding ring&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.375mil exp and 4400 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arkanmaw Quests==&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7070 Fear of Snakes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Jendiana Bones (in the General Store).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 King Cobras and collect 5 of their Poisonous Fangs and Cobra Skins (they are found just West out of town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7074 Game Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Smith N. Wesson (in the Weaponsmiths).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Cusith, Grassland Lions and Yeren (they are found just West out of town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 4500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7073 Big Game Hunt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7073 Big Game Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Smith N. Wesson (in the Weaponsmiths).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Spectral Lion (it is found West out of town and to the South) and bring the Glowing Ruby Eye back to Mr Wesson..&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.2m Exp and 4.2k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7075 Shark Tooth Necklace Part 1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elysande Lixir (the Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 5 Sharp Tooth (Cusith), Piranha Tooth (Piranha and School of Piranha) and Poisonous Fangs (King Cobra).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7072 Shark Tooth Necklace Part 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7072 Shark Tooth Necklace Part 2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elysande Lixir (the Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 2 Shak Tooth (from the River Shark along the river to the West out of Town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7265 Trade Route Disturbance.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Fary Gaulkner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Trail Bandits (outside of the town to the West and on the Roads, also they have a hideout out of town to the West and then North). &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 3525 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7266 Trade Route Disruption.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7266 Trade Route Disruption.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Fary Gaulkner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Bandit Leader (outside of the town to the West and then North in the Hideout). &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3525 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7267 Feast for the Town&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Chef Gramsey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Lion Meat, 2 Turtle Beak, 1 Piranha Meat, 1 Turtle Meat, 3 Green Apple, 1 Bundle of wood, 1 Flagon of Mead, 20 Yeast Rolls, and 1 Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 3900 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7350&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Arkanmaw Gate Guard (East Gate of Arkanmaw).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather Basic Gold Band (in Bityrn General Store), Scroll of Soulbound, scroll of arcane protection (Arkanmaw Alchemy Shop) and 1 diamond/emerald/ruby/sapphire (all can be found by killing orshinium ores in Drevlar Mine or the Bandit Leader in the Bandit Leader outside of Arkanmaw - west and north).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp, 5k Gold and the Ring of Arcane Protection (this grants access to the Refinery that is past the Arkanmaw Guard quest giver).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7428 Revenge for the Slaves&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Arcane Slave (in Arcane Mana Refinery).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Crazed Furnace Worker and collect 4 Flaming Mana from them&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m EXP, 7.5k Gold, 1 Inspection Key&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ??&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fort Huldar Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #693 Prove Yourself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' General Higgs (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Dreadhides and 3 Void Fragments (found on Dreadbeasts and Void Elemental respectively, from inside the Fort Huldar Arenas or The Dreadlands. Charmtress sometimes drops Void Fragments also)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 3200 Gold and a Shard Necklace (this gives you access to the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #694 Destory the Source &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #694 Destory the Source &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' General Higgs (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Archfiend to get the Void Crystal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 5k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 25&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None. Repeatable every day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #685 Dreadbeast Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Dreadbeasts (in the Fort Huldar Arena or the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #686 Dracokin Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #686 Dracokin Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Dracokins (in the Fort Huldar Arena or the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #687 Vila Trap Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Vila Traps (they are scattered throughout the Dreadlands - be careful you cannot move of a square while a Vila Trap is alive).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 3500 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #688 Charmtress Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #688 Charmtress Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Charmtress (they are scattered throughout the Dreadlands0.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2mil Exp and 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #689 Void Elemental Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #689 Void Elemental Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Void Elementals (they are scattered throughout the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.27m Exp and 4250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #690 On Going Efforts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #690 On Going Efforts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 5 Void Elementals/Dracokin/Dreadbeast/Vila Trap and Charmtress (they are scattered throughout the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2mil Exp, 2500 Gold, and Lvl 25 Armor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #691 Dreadbeast Skins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Private Smith (in the Battle Supplies Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 12 Dreadhides (from Dreadbeasts in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp, 6200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #692 Void Shards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #692 Void Shards.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Private Smith (in the Battle Supplies Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 15 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m and Choice of Gold (4.5k) or Tungsten Weapon.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' 695 Hides of the Beast.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Dreadhides (from Dreadbeast).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 6300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #696 Ooze of the Plants.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Void Ooze from Vila Traps (they are scattered throughout the Dreadlands - be careful you cannot move of a square while a Vila Trap is alive) or Vila Sprouts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m and 5300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #697 Fragments of the Void.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #697 Fragments of the Void.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m and 5300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #698 More Void Fragments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #698 More Void Fragments.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 40 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 5m Exp,  10k Gold, and Void Defender.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 25&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderra City Quests==&lt;br /&gt;
This area has only 1 quest chain, which leads to some of the best boots in game.&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #750 Test Your Mettle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Bandit Scouts, 6 Raiders, collect 10 Secret Documents and 1 Golden Key&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5m Exp, 5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #751 Test of Determination&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #751 Test of Determination&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Raider Archer, 25 Raider Longbowman, 8 Raiders, 6 Raider Pioneers, collect 5 Golden Keys and 3 Raider's Chains&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 7.5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #752 Test of Worth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #752 Test of Worth&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Blackspawn Spotters (2 in the trapped area in the Raider's Vale and 1 in Blackspawn Forest)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5m Exp, 5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #753 Personal Reasons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #753 Personal Reasons&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Ringleader and Raider Chief, collect Ithon Emerald and Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 7.5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #754 Gathering the goods.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #754 Gathering the goods.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 50 Leather Scraps and 50 Blackspawn Badges&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 10k gold and Blackspawn Boots&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #755 The Experiment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #755 The Experiment.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Blackspawn Boots and Soul of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 6k gold and Boots of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #756 Removing The Curse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #756 Removing The Curse&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect scroll of atonement (bought from Eldwin in Dreadlands for 200k), divine hex and boots of sorrows.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 10k gold and Boots of Atonement&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Quest_List&amp;diff=3161</id>
		<title>Quest List</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Quest_List&amp;diff=3161"/>
				<updated>2019-01-02T10:09:20Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Drevlar Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notes:&lt;br /&gt;
MB = Mini Boss (spawn roughly every hour, their name is in orange).&lt;br /&gt;
B = Boss (spawns roughly every 8 - 12 hours, their name is in red).&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' Quests can be shared with other people who have joined together to form a Party. You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward.&lt;br /&gt;
&lt;br /&gt;
==Daily Quests==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of daily quests, Casual, Veteran, and Hardcore daily quest. The casual ones should take about 10-20mins and are level 15. The veteran ones could take anywhere from 20-30 mins and are level 21. Finally the Hardcore quest can take 30-60+ mins and are level 23.&lt;br /&gt;
&lt;br /&gt;
The quests will include regular npc kills, hourly npc kills and item collections. Rewards will be good gold, exp and champion's mark(s). Casual will usually reward 1 champion's mark and veteran reward 1 Hardcore being 3 champion's marks. Champion's marks are accumulated and seen on Account Management page or using command /cm. They are bound  to the account and can not be transferred. Further information regarding Champion's Marks can be found here [https://ember-online.com/wiki/index.php/Champion_Marks]&lt;br /&gt;
&lt;br /&gt;
These quests will send players to a certain area (encouraging interaction). Everyone will be on the same daily quest every day and since some need hourly monsters to complete hopefully people will compete over them. They will require a mix of npcs kills and items meaning you cant just fly through in a group you'll still need to collect items for each player in the group. There will also be a few collect only quests which involve players collecting certain weapons and armors and turning those in for collectors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Casual Quests===&lt;br /&gt;
&lt;br /&gt;
Quest NPC located in Seamoor Inn. All quest have a minimum level of 15 restriction.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #709: Lost Wine&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Store Boy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the store boy some wine from the dock director over at the southern pier in Alderra. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Alderran honey wine 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #710: Potion Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Snailmint Witch&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather Ingredients. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Troll 0/3, River Troll 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Frog Juice 0/3, Sweet Pollen 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #712: New Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ruben Rustblade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Help Ruben continue his adventures. Kill: Canopia Logger 0/3, Canopia Operator 0/2, Item: Scrap Metal 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Canopia Logger 0/3, Canopia Operator 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Scrap Metal 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #713: Big Game Hunter&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Brock Grizzlies &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''  Collect Various Furs from Beasts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Black Badger 0/1, Muck Boar 0/1, Black Panther Cub 0/1, Tainted Wolf 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Black Pelt 0/1, Boar Hide 0/1, Bloody Claw 0/1, Fur Patch 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #711: Proof Of The Past&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Archaeologist Arthur&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Type &amp;quot;/look dirt&amp;quot; when at the dig site in southern wastelands (look for Archaeologist Data).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Pottery Shard 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #708: Helping the stoners&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Paranoid Stoner &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find someone to help the stoners get some munchies. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Rockhide Catfish 0/5, Lumbering Bear 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dried Pork 0/3, Smoked Jerky 0/3, Jar of Honey 0/2, Raw Catfish 0/2, Canopian Pie 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #707: Helping the Widow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Troubled Widow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Seek out the Cemetery and find what the Widow request... &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Angry Poltergeist 0/4, Ghostly Child 0/4, Wandering Spirit 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Yellow Slime 0/2, Red Slime 0/2, Grave Dust 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #714: Silver in the mine&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Famous Jeweller&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find Nrang Lightglaive in Karnath Outpost and 6 Silver Nuggets for him. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Plains Bandit 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Silver Nugget 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #715: Strange Devotion&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Concerned Priest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Thin out the worshippers in the Temple of Natos. It can be found in a tunnel north of Linwood. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Cult Recruit 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Tome of Natos 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Quests===&lt;br /&gt;
Quest NPC located in Seamoor Gates. All quest have a minimum level of 21 restriction.&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #851: Infestation in the Vale&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tizzle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in the Raiders Vale which is just Northeast of Wiken City&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Plains Crustacean 0/4, Vale Walker 0/4, Sabertooth 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Sabertooth Hide 0/2, Pincer Leg 0/2, Engorged Pincher 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #8823: Dangers In Seta&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Julian Silaie&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in Seta which is just South of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Alligator 0/6, Gryphon 0/6, Satyr 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Alligator Teeth 0/2, Gryphon Feather 0/2, Satyr Horn 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #723: Unsafe Highways&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Devout Monk&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Clear the roads between Linwood and Fort Huldar so the refugees can safely pass.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Hobo 0/12, Highwayman 0/12, Grey Hawk 0/6. Grey Wolf 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Tarnished Cup 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #803: Arkanmaw Patrol&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Capt. Gannon&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in the Arkanmaw Grasslands which is just West of Arkanmaw City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Trail Bandit 0/4, Grassland Lion 0/4, King Cobra 0/4, Cusith 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Flaming Tail 0/2, Lion Hide 0/2, Cobra Skin 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #: #902 Ambushed in the Darkness!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Bedraggled Merchant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Avenge the attack on the merchant by clearing the mines of monsters and recovering his goods.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Deformed Miner 0/6, Defiled Essence 0/6, Noxious Specter 0/4, Skeletal Remains 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Vital Essence 0/5, Rune Orb 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #9470: Gnoll Invasion&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Turenyara Councilman&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Gnolls and collect their coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Gnoll Patrolman 0/6, Gnoll Necromancer 0/2, Gnoll Berserker 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Gnoll Coin 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #703: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Traveling Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Help collect rare items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Bandit's Blade 0/1, Cold Mana Infusion Elixir 0/1, Forestry Axe 0/1, Snake Skin Cap 0/1, Ruby 0/1, Sapphire 0/1 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5 million experience, 4000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #721: Demented Worship&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Distressed Priest &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Enter the Halls of Antos southwest of Linwood, and slay the heretics.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Adept Cultist 0/12, Terrified Cultist 0/8, Blood Imp 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Soul Jewel 0/10, Demon Skin 0/7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #901: Down for a Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Freckle Fred&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures along Kings Road which is just Southeast of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Wild Ram 0/4, Turkey Buzzard 0/4, Eagle 0/4, Rustler 0/4, Misty Wolf 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Jagged Piece of Horn 0/2, Hunk of Inedible Meat 0/2, Eagle Feather 0/2, Silver Wolf Pelt 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 mil exp, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #852: Help the trappers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Trapper Apprentice&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures along the winding mountain path which is just Northeast of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Snow Leopard 0/5, Mountain Goat 0/5, Jackal 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Leopard Pelt 0/2, Curled Horn 0/2, Jackal Hide 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #724: Dark Visitors&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Strange Conjurer&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Flay the Imps and bring thief skins back for study.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Blood Imp 0/20, Void Imp 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Demon Skin 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 4000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #: &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Miner Miker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardcore Quests===&lt;br /&gt;
&lt;br /&gt;
Quest NPC located in Alderra Gates. All quest have a minimum level of 23 restriction.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #800: Help the Linwood Resistance&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Resistance Captain&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the creatures and collect items around Linwood City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Corrupt Guard 0/20, Shadow Assassin 0/20, Bandit Scout 0/20, Raider 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Secret Document 0/15, Lucky Coin 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #801: Helpin' the lads of Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Draven Hornbuckle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the creatures and collect items in the Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' King Scorpion 0/35, Queen Scorpion 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Blue Shard 0/4, Green Shard 0/4, Broken Stinger 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 6500 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #705: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Roaming Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Rare items for the Collector.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Rusty Knife 0/1, Raider's Edge 0/1, Badger Hood 0/1, Worn Pouch 0/3, Guard's Helm 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 10000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #700: Reinforcements in Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' War Commander&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Dreadlands.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Dreadbeast 0/12, Dracokin 0/12, Vila Trap 0/12, Charmtress 0/12, Void Elemental 0/12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dreadhide 0/7, Void Fragment 0/7, Void Ooze 0/7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3.5 million experience, 6000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #701: Cleansing the dead&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' High Priestess Neishe&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Graveyard just the the South of Wiken City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Mort Wraith 0/1, Void Imp 0/1, Rotting Dead 0/30&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Death Hex 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4.5 million experience, 7000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #704: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Wandering Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Rare items for the Collector.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Traveler's Pouch 0/1, Mining Pick 0/1, Feral War Blade 0/1, Scroll of Enchantment - Brilliant 0/1, Sapphire 0/1, Potion of Mortality 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 10000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #702: Restoring the watchtower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Ruined Watchtower just to the East of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Death Knight 0/15, Aether Knight 0/15, Imperial Healer 0/15 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Omaclaran Mark of Service 0/10, Holy Symbol 0/10, Lost Wedding Ring 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 4500 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #706: Ascended Evil&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' War Captain&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items around the Dreadlands.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Vila Trap 0/20, Void Elemental 0/20, Astral Archer 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Void Fragments 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #900: Trouble in the mines&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Man Miner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect the mining pick and you'll also need to kill the creatures in the Karnath Mines just to the West of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Phantom Foreman 0/1, Noxious Specter 0/15, Skeletal Remains 0/20, Drudge 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Mining Pick 0/1, Hunk of Dirty Rock 0/15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weekly Quests==&lt;br /&gt;
&lt;br /&gt;
Weekly Quest are OaD bosses requiring 20-60 minutes. &lt;br /&gt;
Quest NPC located in cities nearest required task. All quest have a minimum level of 24 restriction.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #726: Spelunking&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Commander (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Mana Devil have been building a mass of Arcane crystals. Defeat him and his army of 5 Mana Wraiths, 5 Spellbound Specters, and 5 Cave Worms. Explore the Caverns and gather 5 Green Arcane Crystals, 5 Blue Arcane Crystals, and 5 Red Arcane Crystals. You need to stop him before he decides to surface from the caverns.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:'''  Mana Devil 0/1, Mana Wraiths 0/5, Spellbound Specters 0/5, Cave Worms 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Green Arcane Crystals 0/5, Blue Arcane Crystals 0/5, Red Arcane Crystals 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #725: BBQ Lizard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Warden (Drevlar Grand Pub)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Turn the tables on the Flame Salamander by BBQing him for a change. Kill the Flame Salamander as well as 5 Magma Archers, 5 Magma Crabs and 5 Magma Slimes as well as bringing me 5 Fire Shards as well to end his fury once and for all.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Flame Salamander 0/1, Magma Archers 0/5, Magma Crabs 0/5, Magma Slimes 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Fire Shard 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #727: Job Progression&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Officer (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Arcane Foreman have caused a major incident at the refinery job site. It is swamped with Water Serpents and Dread Rodents. Go take control of the site by killing 8 of each and terminate the foreman's contract. Gather 5 Dread rodent fur to prove you have completed this task.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Arcane Foreman 0/1, Water Serpents 0/8, Dread Rodents 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dread Rodent Fur 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #728: Prisoner of War&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Overseer (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Ancient Minotaur was locked away in the arcane caverns for many years. Go and end his eternal sentence. Free him from the chains of suffering. On your way, please kill 10 Cave Worms, 10 Arcane Cave Brute and bring me back 5 Dead Mana Mushrooms.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Ancient Minotaur 0/1, Arcane Cave Brute 0/10, Cave Worm 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dead Mana Mushroom 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #730: A Final Rest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Scout (Seamoor Auction Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Hunt down these troublesome evil monsters to make Alderra a safer place.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Mort Wraith 0/1, Vengeful Spectra 0/1, Foul 0/1, Lost Spirit 0/1, Void Imp 0/1, Maiden 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #729: Banishing Evil &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Constable (Wiken Inn)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill what has arisen below. Kill Thanatos as well as 2 Devout Spirits, 2 Righteous Spirits and 2 Murderous Spirits as well as bringing me a Death Hex as well to end his fury once and for all.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Thanatos 0/1, Devout Spirit 0/2, Righteous Spirit 0/2, Murderous Spirit 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Death Hex 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Island of Knowledge Quests==&lt;br /&gt;
This area has only 4 Quest (Reach level 2 for anyone completing Them). It also has a small tutorial on some of the common commands of the game.&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #100: Gearing up for battle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Wise Man - Island of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Equip your armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 200 Exp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Not available till level 2&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #110: Search for Ring &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' #110: Search for Ring &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Search for the ring in the southeast corner, and return it to the Prior.&lt;br /&gt;
Item: ring of priors 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' 104: Battle Training&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #104: Battle Training&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''x  Prior of Voltus - Island of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 1 Dummy that has Divinity on you. Kill 1 Dummy you have Divinity on.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1100 Experience, 50 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #107:Lets head to Seamoor&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #107:Lets head to Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''x  Wise Old Man&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the door to open. Then return to the Old Wise Man and get your Ship Ticket to board Captain Jack's ship to Seamoor: 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 200 Exp, &amp;amp; Choice of 400g, Improved Short Sword, Sharp Dagger, Heavy Hammer, Thich Staff, Improved Short Bow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #22: New Recruit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seamoor Quests==&lt;br /&gt;
These Quests are the next series of Quests you can complete. They will help you get to 8th level quickly and will provide you with some basic equipment and a good amount of starting gold.&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 to 8'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #1 A Quick Errand&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Evelyn (in the Tavern).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Delivery 3 Wines. All you need to do is visit the General Store and buy 3 Wine then deliver to the Quest Giver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700 Exp and 100 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #21 Find My Prince.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #21 Find My Prince.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Evelyn (in the Tavern).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find the Princes Letter. All you need to do is kill Frogs and Bullfrogs until the Prince's Letter drops. They are found just outside of town.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2000 Exp, 200 Gold and a choice of Prince's Cap or Prince's Helmet.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2 Arena Practice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 1 Crab, 1 Meadow Fawn and 1 Training Dummy. They can all be summoned in the arenas (East/West ones), but (because of the randomness of what is summoned) the best place to find them is just south of the Academy (before Seamoor).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  850 Exp and 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #5 Proving Grounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3 A Few Supplies&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Jorath Nellard (Armorsmith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver a Rope (just buy one from the General Store).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 850 Exp, 100 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Need to Complete Quest #2 Arena Practice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4 Missing Ingredients.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Clive Spense (Alchemist Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Frog Legs (kill Frogs or Bullfrogs just outside the city or in the Arena).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1100 Exp, 450 Gold and 5 Topaz Potions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #5 Proving Grounds.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 1 Bullfrog, 1 Frog, 1 Snake, 1 Black Caimon and 1 Mosquito. They can be found in the North Arena, but (because of the randomness of what is summoned)  you are best to find them outside of Seamoor (some slightly to the South others to the East - near the river).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  Choice of Adventurer's Weapon or 875 gold (Softly enchanted starter weapon renamed) 2375 Exp, 550 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #600 Protect The City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 2 Trolls, 2 River Trolls and 1 Nezkar Varkas (MB). They can all be found in a cave under a bridge (funny enough). Follow the road East out of Seamoor until the river, then follow the river and look out for the Bridge).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' Choose from 1150 gold or Hero's Armor (upgraded set of Armor) 15,000 Exp, 743 Gold and a scroll of soft enchant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #6 A little Help Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Callista Elm (in the street on the way to the arena and guilds).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Go to Canopia and buy Trean Sap (or kill Treants and hope for it to drop). Canopia is South and a little East from Seamore. To find Canopia, head out of the East gate and follow the road as it goes west and south, keep following the road and you should come across Canopia.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  12,000 Exp, 380 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7 A little More Help Please!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7 A little More Help Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Callista Elm (in the street on the way to the arena and guilds).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Go to Bityrn and buy a Forest Hat from the Armour Shop there. Head out of the East gate and follow the road to the East, keep going East for a while and then head north (still following the road).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  12,000 Exp,450 Gold, 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #6 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Quests==&lt;br /&gt;
Easy quests that can be quickly completed for decent rewards. &lt;br /&gt;
&lt;br /&gt;
You can do Quest #629 with Quest #640 from Linwood and Quest #680 from the Ruined Guard Tower at the same time. This is a trick I learned from someone (although I added a Quest to it). They will all get done concurrently since they involve killing some of the same creature (just different amounts). Traveling to the Ruined Guard Tower may be a dangerous journey though.&lt;br /&gt;
&lt;br /&gt;
'''LVL 8 to 13'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #620 Clearing the Roads.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flint Feldman (in the Canopia Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Black Weavers, 3 Copperheads and 3 Forest Bandits (found in the area outside the North Gate of Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 591 Gold, and 1 Paragon point.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #629 Clearing The South Roads&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #629 Clearing The South Roads&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flint Feldman (in the Cnaopia Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Beggars and 5 Roadside Bandits (found in the area outside the South Gate of Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65k Exp and 1115 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 13&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #628 An Axe to Grind.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Lumberjack (In the streets of lower Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Retrieve a forest axe (any forest axe that can drop from the Canopia workers in the Canopia Lumber-Mill - except Foremen and Head Foreman).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 725 Gold, and 1 Paragon point.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None; but it is repeatable every 3 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Logging Camp Quests==&lt;br /&gt;
&lt;br /&gt;
These Quests can be completed reasonably quickly. The Gathering Wood quests can sometimes take a little time to complete depending on how generous the Treants are with their drops. You can get a decent Heavy Helmet (usable by a lot of classes).&lt;br /&gt;
&lt;br /&gt;
'''LVL if you work on the first Canopia quest you should be high enough level to work your way through these. Need LVL Resctrictions!'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #621 To Feed A Lumberjack.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Raw Fish (Kill some Rock Fish in the stream to the north of the Lumber-Mill).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 19500 Exp, 800 Goldand 2 Raw Fish&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #622 Clearing The Way.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #622 Clearing The Way.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Frenzied Ents (in the adjacent area and also on the trail to the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 22500 Exp, 750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #621 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #623 Gathering Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #623 Gathering Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 8 Bundles of wood (found on the various Treants in the Canopia Forest, also buyable in Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 27000 Exp, 1400 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #623 Must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #624 Elder Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #624 Elder Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Treant Elder (MB). It is roughly to the South of the Shop (at the entrance to the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 36,000 Exp, 500 Gold and the choice between a Lumberjack's Helm or 1,000 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #623 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest Quests==&lt;br /&gt;
&lt;br /&gt;
These Quests can be completed reasonably quickly. You can get a decent Bow (for Rangers or Thieves).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #625 Protecting the Forest.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Canopia Deforesters and 6 Canopia Logger.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 22500 Exp, 500 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #626 Reducing Resources.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #626 Reducing Resources.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 6 Scrap metal (found mainly on Canopia Operatives, but sometimes other Canopia workers will drop one).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 24,000 Exp and 685 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #625 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #627 Forest Guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #627 Forest Guardian.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Canopia Foremen and the Head Foreman (all found just to the West of the shop, the Head Foreman is a MB).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 40,000 Exp, 1,300 Gold, and choice of Treant Branch Bow or 1200 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #626 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove Quests==&lt;br /&gt;
&lt;br /&gt;
Some of these quests can take a little time to complete due to the drop rate of some of the item you need to collect. They are worth doing in the end because you can get a choice of a level 20 piece of equipment (Bow Weapon, Fist Weapon, Blunt Weapon, Sword Weapon, Medium Armour, Heavy Armour or a Shield). There is something to choose for any class  apart from Monk, Necromancer or Sorcerer.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3001 Pesky Crows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Black Feather (you get them by killing Kageti Crows in the surrounding area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1600 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3002 Filthy Rats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3002 Filthy Rats&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 8 dusk rat teeth and 8 dusk rat tails (from Dusk Rats in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp and 2050 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 13 and #3001 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3003 Mucky Business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3003 Mucky Business&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Muck Boars and Collect 9 Boar Hides (from Muck Boars in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp, 1,750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14 and #3002 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3004 Beating the Badger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3004 Beating the Badger&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Black Badgers and Collect 8 Black Pelts and 8 Badger Claws (from Black Badgers in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp, 3410 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #3003 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #3005 Finding Luna!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3005 Find my friends!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Luna(you will need a torch for each one - each time you enter), Collect the Skull of Luna. Depending on your level you may find them a tough fight - Potions are your friend. Luna is roughly in the centre of the Grove.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 212.5k Exp and 2507 Gold and the choice of one piece of equipment.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 16 &amp;amp; #3004 Must be Completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #3006 Finding MEndel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3006 Find Mendel!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Mendel (you will need a torch for each one - each time you enter), Collect the Glass eye of Mendel. Depending on your level you may find them a tough fight - Potions are your friend. Mendel is to the East.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325,000 Exp, 1828 Gold and the choice of 3028 Gold, Valkyrie, Razorfist, Blood Saber, Defiled Warmace, Mithril Light Shield, Titanium Breastplate, Breastplate of Bloodlust&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 17 &amp;amp; #3005 Must be Completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn Quests==&lt;br /&gt;
&lt;br /&gt;
Nearly all of these quests involve gathering items together. Because of this some of them may require some patience (all depends on how lucky you will be with the creature drops). There are two repeatable: Quests (#447) will make for easy and quick Gold and Exp, Quest #448 gives a lot more money and experience (but also takes more time to complete because you need to gather items that drop from monsters in the Forgotten Cemetery).&lt;br /&gt;
&lt;br /&gt;
If you decide to do these quests here: CHECK THE QUESTS BELOW BEFORE SELLING ANY ITEMS DROPPED FROM THE CREATURES NORTH OF THE TOWN! Nearly every item is used in the Quests from Town.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #447 Procuring Lunch&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Teller Ren (in the Bank).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Give him 4 Dried Pork and 4 Flagons of Mead (all buyable from the General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 16,000 Exp, 250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None; but repeatable every 4 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #448 The Life of a Junker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Melody Scrapp (Bityrn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 4 Grave Dusts (Wandering Spirits/Awakened Corpses/Moldy Skeletons), 4 Sweet Pollens(Giant Ants), 4 Red Slimes(Angry Poltergeists), and 5 Jar's of Honey (F... Lumbering Bears).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 2232 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every 3 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #449 Barking Up the Right Creek&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Marken Shoopkeepen (General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Oak Barks (from Carpenter Ants out to the North).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1,300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Needs #447 Procuring Lunch completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #450 Clearing The Road.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #450 Clearing The Road.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Feldor (the Armour Smith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Black Panther Cubs, 7 Carpenter Ants, 6 Dragonfly, 6 Lumbering Bear and 3 Wicked Trees (all found out of the City to the North).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''Quest #449 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #451 Gathering Ingredients.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #451 Gathering Ingredients.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Taiya Clearsight (Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 5 Amber (Living Sap), 10 Petrified Leaf (Living Sap), Tufty Tail (Regal Buck) and 7 Shimmering Wing (Dragonfly).  All found out of the City to the North.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 48k Exp and 3400 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #450 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #452 Collect and Kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #452 Collect and Kill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Muriel Edgewing (Weapon Smith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Carpenter Ant and Collect 8 Cedar Bark from them. Kill 8 Wicked Tree and collect 8 Fallen Branches from them.  All found out of the City to the North.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp, 1,400 Gold, and choice of either 2,000 gold or an Enhanced Steel weapon (Blade, Rod, Mace, Stiletto, Longbow) which are improved versions of store-bought weapons with a level 11 restriction and come dully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quests #451 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #453 More Bark Collecting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #453 More Bark Collecting.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Marken Shoopkeepen&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Mahogany Bark (from Carpenter Ant exterminations).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp and 1,900 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #452 Must be completed first&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #454 Sweet, Sweet, Pollen&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ray the Bartender&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Sweet Pollen (from Giant Ants and Soldier Ants).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 2,000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #453 Must be completed first&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetery==&lt;br /&gt;
Easy early level quests. The cemetery is just southeast of Bityrn off of a forest trail called the 'Old Animal Trail'. The questline ending reward is a very good light or heavy armor. The reward and undead mobs make the area very suited for cleric and paladin's.  &lt;br /&gt;
&lt;br /&gt;
'''LVL 10 to 15'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4401 Helping the Priest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 5 Red Slimes (Dropped by Angry Poltergeists in Cemetery).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 24,000 Exp and 805 gold .&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4402 Cemetery Cleanup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4402 Cemetery Cleanup&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''Kill 4 Wandering Spirits, 4 Angry Poltergeists, 3 Awakened Corpses, 4 Ghostly Children, and 1 Wil-O-The-Wisp&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 32,000 Exp, 590 Gold, 3 Blank Scrolls&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'' 11 and ' #4401 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4403 Seek and Ye Shall Find&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4403 Seek and Ye Shall Find&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''Kill Auntie Bettina and collect 6 Yellow Slime (Wandering Spirits), 5 Energy Shards (Wil-O-The-Wisps), 5 Red Powder (Angry Poltergeists), and 6 clumps of dirt from Awakened Corpses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1,745 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 12 and #4402 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4404 Putting Josephine to Rest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4404 Putting Josephine to Rest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Sobbing Mourner (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver the Butterfly Brooch (Dropped by Josephine Speilent)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp, 1225 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #4403 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4405 Final Benediction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4405 Final Benediction&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 5 Grave Dusts (Wandering Spirits/Awakened Corpses/Moldy Skeletons), 10 Coffin Cloths (Ragged Corpses), 1 Dusk Rat Tail (Dusk Rats), 1  Lucky Coin (Beggar), 1 Frog's Legs (Frogs), and 1 Bandit's Blade (Bandit Scout) &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Quest Reward''' Choose between: 3800 Gold, Soft Cotton Robe, or a Polished Platemail. An additional 2,099 Gold, 110,000 Exp, and 2 Paragon Points.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #4404 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #263 Silver, Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Gavin (Gavin's Weapon Shop)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Plains Bandit and collect 7 silver nuggets (that they have a chance of dropping).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105K exp and 1900 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #264: Decorative Horns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #264: Decorative Horns&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Gavin (Gavin's Weapon Shop)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Bison horn that drop from the Plains Bison.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 170k Exp and 2900 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #265 Fur for Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #265 Fur for Warmth&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flitwick (Flitwick's Armory)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 25 Bison fur (this also drops from the Plains Bison).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 212,500 Exp, 3000 gold, 5 Moonshine Scrolls, and 5 Cupcake smoothie .&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every 7 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Wasteland Quests==&lt;br /&gt;
There are several quests south of Canopia on the road to Linwood&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2200 Rendering Aid&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Chaplain Daisy (West room in refugee camp)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 3 Dried Pork, 3 Waterskins, and 3 Bundles of Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp, 950 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every four days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2201 Geared Up for the Road Ahead&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' George Elat (East room in refugee camp)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 1 Long Sword, 1 Steel Helmet, 1 Wooden Deflector, 1 Chain Mail, and 10 Rosewood Potions (All available in Canopia)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp, 2950 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2202 A Little Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tarin Frost (West off of the Raider's Road)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 7 Fur Patches, Kill 8 Tainted Wolves, and Kill 1 Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 2,000 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Southern Wastelands Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7790: Searching for Antiques&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Archaeologist Covington (in Dig Site Shelter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 4 Pottery Shards, 1 Rare Tome, and 5 Ancient Potions&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 800k exp, 2k gold, 3 Blood potion, and 3 Rune Orbs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Weary Traveler&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Corrupted Guard, 8 Shadow Assassins, 6 Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k exp, 2.6k gold, and 2 renegade points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Guard Tower Quests==&lt;br /&gt;
&lt;br /&gt;
You will find this tower on the road that leads to Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
Try and synergy Quest #680 with Quest #629 from Canopia and Quest #640 from the Linwood.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #680 Clearing Out The Trash&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Beggars, 8 Roadside Bandits and 8 Bandit Scouts (found in the vincinity).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 260,000 Exp and 2050 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 17&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #681 A Craving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #681 A Craving.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Meat on a Stick, 1 Smoked Jerky, 1 Canterberry Juice, 1 Green Apply and 1 Canopian Pie (They can all be bought from shops in Canopia, Goblin Outpost, and Turenyara.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 260k Exp, 2127 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #680 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #682 Proving Myself&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #682 Proving Myself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Tainted Feather and 5 Wolf Meat (from Tainted Hawk and Tainted Wolf in the Wasteland).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325kExp, 4488 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18 and Quest #681 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Quests==&lt;br /&gt;
These Quests are relatively easy to complete, and the quest chain from Nicholas Niles will end with a level 15 Shield reward (which is equal to the level 20 shop bought; so it is worth having - assuming you can use a shield). &lt;br /&gt;
&lt;br /&gt;
The other Quest that might be a good idea to take is the ones from the Terrified Child. The end of this chain of Quests is a Demonskin Cloak (good for Necromancers, Sorcerers, Assassins and Thieves) which is a level 20 Cloth Armour.&lt;br /&gt;
&lt;br /&gt;
Try and synergy Quest #640 with Quest #629 from Canopia and Quest #680 from the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #640 Bandit Bashing.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Roadside Bandits and 10 Beggars (found: South of Canopia, Wastelands and Linwood area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp and 1,140 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #641 Gathering Info.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #641 Gathering Info.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Secret Documents (found on Bandit Scouts).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 1,950 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #640 must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #642 Gathering Info.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #642 Gathering Info.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Corrupt Guards (Linwood).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 170,000 Exp and 1,825 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #641 must be completed AND be level 16+&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #643 Raid Them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #643 Raid Them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Raiders (found in the Wooden Huts in the Wastelands, the are MB's).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325,000 Exp, 2,200 Gold and choice of a Defenders Shield or an additional 3,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #642 must be completed AND be level 17+&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #660 the Evil Below&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Tranced dwellers and 15 Crazed Dwellers (found in the caves in the Wastelands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 2,200 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #661 Evil Recruitments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #661 Evil Recruitments.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Cult Recruiters (found in the caves in the Wastelands - they are MB's, maybe only 2 spawn spots in game).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp and 2,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 19 and Quest #660 must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #662 Demonic Flesh.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #662 Demonic Flesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 25 Demon Skins (from Blood Imps in the Wasteland caves, Karnath Mines (one location only, 2 Down from Phantom Foreman), and Void Imps and Blood Imps in the  Graveyard of Wiken caves).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875,000 Exp, 3700 Gold and a Demon Skin Cloak.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #661&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers Quests==&lt;br /&gt;
The first two quests are easy and quick to complete (lucky coins drop from Bandit Scout, Beggar, Roadside Raider and Shadow Assassins at a decent rate). &lt;br /&gt;
&lt;br /&gt;
The Last one (which is repeatable) can be more problematic (The Ringleader is a Boss Creature you need to kill, and it is a popular victim of psychopathic adventurers).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #650 Golden Coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Lucky Coins (from Beggars, Shadow Assassins, Bandit Scout, Roadside Raiders, Raiders).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 3,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #651 Shadowy Dealings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #651 Shadowy Dealings.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Shadow Assassins (found in the Linwood Sewers).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp, 2,400 Gold, and a Night Bless Scroll.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''19 and Quest #650 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''#652&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #652 A Rare Stone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To find Ithon Crystal (found on the Ringleader in the sewers, need a golden key to open the locked door(Dropped by Raiders and Raider Pioneers). He is a Boss monster). The Ithon crystal binds to the person who picks it up.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875,000 Exp and 4,600 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and quest #651 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None, but repeatable every day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #2298 Helping the Deacon.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Raider Archer, Kill 8 Vicious Raider Husky, and retrieve 1 Encampment Order.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 2,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2299 Raider Relegation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2299 Raider Relegation.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Raider Longbowmen, Kill 10 Marauders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp and 2,450 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #2298 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2300 Taking Out the Woman Chief.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2300 Taking Out the Woman Chief.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Raider Pioneers, Kill the Raider Chief. (Requires a Golden Key, dropped by Raiders and Raider Pioneers)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875k Exp, 2.5k Gold, 1% Divinity Ember of Choice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #2399 must be completed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines Quests==&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with Infra-vision (Dark Elf, Dwarf or Goblins) will not need a light source. Also a Paladin can cast Sight to enable them (or anyone it is cast on) to see in the darkness. Without some light source you will not see the map or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
The missions are all nice and simple extermination quests - go in, kill stuff, cash the cheque.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3501 Lost Souls.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Deformed Miners (in the mines).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350k Exp, 2300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3502 Holy Relics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3502 Holy Relics.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Daevas of each Div (Down 1 Level, North East and to the East - there are 2 Daevas in each of the Defiled Temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375k Exp, 2550 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #3501 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3503 The Soul of Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3503 The Soul of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Defiled Essences and 12 Noxious Spectres (found 1 and 2 floors Down).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 330k Exp, 3k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 &amp;amp; #3502 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3504 Bodies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3504 Bodies.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Drudge and 12 Skeletal Remains (found 1 and 2 floors Down).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 330k Exp, 2800 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 &amp;amp; #3503 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3505 Final Task.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3505 Final Task.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill the Essence of the Deep (B). It is found One level Down, to the West, Down another level and then to the North West. Then Down at the bottom of a shaft (beneath where the Phantom Foreman is) with 4 Blood Imps.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp and either 3k Gold or Scroll of Bless (1 of each DIV) &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21 &amp;amp; #3504 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3506 The Lost Foreman.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elgar The Broken (1 N from the entry stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Phantom Foreman (MB). It is found One level Down, to the West, Down another level and then to the North West. Near the shaft that leads to the Essence of the Deep.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 2800 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drevlar Quests==&lt;br /&gt;
&lt;br /&gt;
None yet. Patience young Grasshopper.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #810 Lost Love.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Distraught Miner (who wanders all over the damn place, seriously he can be a pain in the arse to track down, gonna request he be restricted to one area in the city, not fun guys).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get Copper Wedding Ring which is found on the Vengeful Spirit in the dwarven mines (this is a mini boss who spawns Violent Spirits, difficult to solo).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2k gold and 1.5m experience.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None. Repeatable every 7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Quests==&lt;br /&gt;
&lt;br /&gt;
Some of the kill Quests here require you to kill a good amount of enemies. If your not part of a party it will be psychologically daunting. &lt;br /&gt;
&lt;br /&gt;
The Merkin Holmes Quest chain ends with a nice helmet - so that is worth doing for any class other than a Monk or Druid. Just take care you choose the helm your class can use - because it will come soulbound to you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #665 Not Just Rumours.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Bone Archers, 8 Skeletal Beasts and 8 Rotten Dead (found in the Graveyard to the South).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700,000 Exp and 2,575 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #666 Skeletal Destruction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #666 Skeletal Destruction.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Skeleton Beasts and 20 Bone Archers (found in the Graveyard to the South).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2mil exp, 2,300 gold, and 5 Blood Potions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #665 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #667 Rotting Problems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 50 Rotten Dead (found throughout the Graveyard, but mainly in the Graves).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.1m Exp, 6k Gold and 5 Rune Orbs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22 and quest #666 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #668 The Root of the Problem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #668 The Root of the Problem.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Blood Imps, 10 Adept Cultists and 1 Void Imp (Blood Imps and Adept Cultists can be found in the Wasteland Caves, all can be found in the Graveyard Graves) Void Imps are MB's.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp, 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23 and quest #667 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #669 Death Himself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #669 Death Himself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Mort Wraith (in the Graveyard - mini boss, he's to the SE).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.8m Exp, 5k Gold and a Scroll of Brilliant Enchant.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #670 Just Rumours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Spectral Bones (found as a drop from most things in the Graveyard).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 4750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #671 Testing Reagents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #671 Testing Reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Amethyst Potion, 1 Crimson Potion, 1 Sapphire Potion, 1 Canterberry Juice, 1 Vital Essence and 1 Distilled Spirits (found in shops: Canopia, Bityrn, Goblin Outpost (Karnath) and Turenyara).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 3k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #672 Demonic Vaccination.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #672 Demonic Vaccination.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Spectral Bones, 5 Rotten Flesh and 5 Rune Orbs (all can be found in the Graveyard to the South, the Rune Orb can be bought in town). Then travel to Turenyara and speak to Aenid (twice) in the Magic Shop. Then run back and talk to Markin Holmes (twice).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 4k Gold + 250k Exp, 2k Gold + 750k Exp, 1k Gold and choice of lvl 20 Helm.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raider's Vale Quests==&lt;br /&gt;
&lt;br /&gt;
Some of the kill Quests here require you to kill a good amount of enemies. The monster hits fairly hard, but the experience gain is nice, so bring a party if you need to!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7861 Dampening the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 16 Sabertooth Hide from Sabertooths.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 6750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7862 Fortifying the Mill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7862 Fortifying the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 16 Black Bear Claws from Black Bears.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 3000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''#7866 Defending the Mill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7866 Defending the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Vale Walkers (found near Rizzle's House, on the North Side of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil Exp, 2950 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7863 The Hungry Crone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Plains Crustacean and Collect 15 Engorged Pinchers from them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 6500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7864 The Mysterious Fruit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7864 The Mysterious Fruit&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Mysterious Fruit (grab it off of a Mysterious Tree in the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m  Exp, 1.5k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7865 Soup for Rizzle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7865 Soup for Rizzle.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Give the Crones Soup to Rizzle and get his Tobacco to give to Crone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1m Exp, 2950Gold, 3 Renegade points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7867 Searching the Vale for Clues. &amp;lt;BR&amp;gt;(must have Raider's Encampment Quests completed prior)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Bishop (Ruined Guard Tower, South of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Blackspawn Commands. (Give Mysterious Fruit to Vale Vagrant)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 900k Exp, 1700 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7868 Investigating the Blackspawn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7868 Investigating the Blackspawn.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Bishop (Ruined Guard Tower, South of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Blackspawn Spotters (found in a trapped area to the NE in the Vale) &amp;lt;BR&amp;gt;and Collect 1 Blackspawn Secrets from them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp, 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4750: Clearing the Road&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Deraged Remnant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil exp and 2900 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4751: Resarching Our Enemies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4751: Resarching Our Enemies&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Omaclaran Mark of Service and 10 Holy Symbol&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil exp and 6450 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4752: Otherworldly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4752: Otherworldly&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Damon Mithyran&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Walker Guardian&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.23mil exp and 3300 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4753: Lost in the Panic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4753: Lost in the Panic&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Damon Mithyran&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get lost wedding ring&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.375mil exp and 4400 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arkanmaw Quests==&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7070 Fear of Snakes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Jendiana Bones (in the General Store).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 King Cobras and collect 5 of their Poisonous Fangs and Cobra Skins (they are found just West out of town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7074 Game Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Smith N. Wesson (in the Weaponsmiths).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Cusith, Grassland Lions and Yeren (they are found just West out of town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 4500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7073 Big Game Hunt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7073 Big Game Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Smith N. Wesson (in the Weaponsmiths).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Spectral Lion (it is found West out of town and to the South) and bring the Glowing Ruby Eye back to Mr Wesson..&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.2m Exp and 4.2k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7075 Shark Tooth Necklace Part 1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elysande Lixir (the Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 5 Sharp Tooth (Cusith), Piranha Tooth (Piranha and School of Piranha) and Poisonous Fangs (King Cobra).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7072 Shark Tooth Necklace Part 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7072 Shark Tooth Necklace Part 2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elysande Lixir (the Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 2 Shak Tooth (from the River Shark along the river to the West out of Town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7265 Trade Route Disturbance.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Fary Gaulkner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Trail Bandits (outside of the town to the West and on the Roads, also they have a hideout out of town to the West and then North). &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 3525 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7266 Trade Route Disruption.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7266 Trade Route Disruption.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Fary Gaulkner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Bandit Leader (outside of the town to the West and then North in the Hideout). &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3525 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7267 Feast for the Town&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Chef Gramsey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Lion Meat, 2 Turtle Beak, 1 Piranha Meat, 1 Turtle Meat, 3 Green Apple, 1 Bundle of wood, 1 Flagon of Mead, 20 Yeast Rolls, and 1 Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 3900 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7350&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Arkanmaw Gate Guard (East Gate of Arkanmaw).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather Basic Gold Band (in Bityrn General Store), Scroll of Soulbound, scroll of arcane protection (Arkanmaw Alchemy Shop) and 1 diamond/emerald/ruby/sapphire (all can be found by killing orshinium ores in Drevlar Mine or the Bandit Leader in the Bandit Leader outside of Arkanmaw - west and north).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp, 5k Gold and the Ring of Arcane Protection (this grants access to the Refinery that is past the Arkanmaw Guard quest giver).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7428 Revenge for the Slaves&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Arcane Slave (in Arcane Mana Refinery).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Crazed Furnace Worker and collect 4 Flaming Mana from them&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m EXP, 7.5k Gold, 1 Inspection Key&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ??&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fort Huldar Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #693 Prove Yourself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' General Higgs (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Dreadhides and 3 Void Fragments (found on Dreadbeasts and Void Elemental respectively, from inside the Fort Huldar Arenas or The Dreadlands. Charmtress sometimes drops Void Fragments also)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 3200 Gold and a Shard Necklace (this gives you access to the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #694 Destory the Source &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #694 Destory the Source &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' General Higgs (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Archfiend to get the Void Crystal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 5k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 25&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None. Repeatable every day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #685 Dreadbeast Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Dreadbeasts (in the Fort Huldar Arena or the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #686 Dracokin Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #686 Dracokin Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Dracokins (in the Fort Huldar Arena or the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #687 Vila Trap Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Vila Traps (they are scattered throughout the Dreadlands - be careful you cannot move of a square while a Vila Trap is alive).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 3500 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #688 Charmtress Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #688 Charmtress Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Charmtress (they are scattered throughout the Dreadlands0.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2mil Exp and 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #689 Void Elemental Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #689 Void Elemental Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Void Elementals (they are scattered throughout the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.27m Exp and 4250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #690 On Going Efforts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #690 On Going Efforts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 5 Void Elementals/Dracokin/Dreadbeast/Vila Trap and Charmtress (they are scattered throughout the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2mil Exp, 2500 Gold, and Lvl 25 Armor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #691 Dreadbeast Skins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Private Smith (in the Battle Supplies Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 12 Dreadhides (from Dreadbeasts in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp, 6200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #692 Void Shards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #692 Void Shards.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Private Smith (in the Battle Supplies Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 15 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m and Choice of Gold (4.5k) or Tungsten Weapon.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' 695 Hides of the Beast.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Dreadhides (from Dreadbeast).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 6300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #696 Ooze of the Plants.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Void Ooze from Vila Traps (they are scattered throughout the Dreadlands - be careful you cannot move of a square while a Vila Trap is alive) or Vila Sprouts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m and 5300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #697 Fragments of the Void.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #697 Fragments of the Void.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m and 5300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #698 More Void Fragments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #698 More Void Fragments.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 40 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 5m Exp,  10k Gold, and Void Defender.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 25&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderra City Quests==&lt;br /&gt;
This area has only 1 quest chain, which leads to some of the best boots in game.&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #750 Test Your Mettle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Bandit Scouts, 6 Raiders, collect 10 Secret Documents and 1 Golden Key&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5m Exp, 5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #751 Test of Determination&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #751 Test of Determination&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Raider Archer, 25 Raider Longbowman, 8 Raiders, 6 Raider Pioneers, collect 5 Golden Keys and 3 Raider's Chains&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 7.5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #752 Test of Worth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #752 Test of Worth&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Blackspawn Spotters (2 in the trapped area in the Raider's Vale and 1 in Blackspawn Forest)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5m Exp, 5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #753 Personal Reasons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #753 Personal Reasons&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Ringleader and Raider Chief, collect Ithon Emerald and Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 7.5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #754 Gathering the goods.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #754 Gathering the goods.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 50 Leather Scraps and 50 Blackspawn Badges&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 10k gold and Blackspawn Boots&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #755 The Experiment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #755 The Experiment.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Blackspawn Boots and Soul of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 6k gold and Boots of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #756 Removing The Curse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #756 Removing The Curse&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect scroll of atonement (bought from Eldwin in Dreadlands for 200k), divine hex and boots of sorrows.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 10k gold and Boots of Atonement&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Quest_List&amp;diff=3160</id>
		<title>Quest List</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Quest_List&amp;diff=3160"/>
				<updated>2019-01-02T10:06:26Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Drevlar Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notes:&lt;br /&gt;
MB = Mini Boss (spawn roughly every hour, their name is in orange).&lt;br /&gt;
B = Boss (spawns roughly every 8 - 12 hours, their name is in red).&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' Quests can be shared with other people who have joined together to form a Party. You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward.&lt;br /&gt;
&lt;br /&gt;
==Daily Quests==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of daily quests, Casual, Veteran, and Hardcore daily quest. The casual ones should take about 10-20mins and are level 15. The veteran ones could take anywhere from 20-30 mins and are level 21. Finally the Hardcore quest can take 30-60+ mins and are level 23.&lt;br /&gt;
&lt;br /&gt;
The quests will include regular npc kills, hourly npc kills and item collections. Rewards will be good gold, exp and champion's mark(s). Casual will usually reward 1 champion's mark and veteran reward 1 Hardcore being 3 champion's marks. Champion's marks are accumulated and seen on Account Management page or using command /cm. They are bound  to the account and can not be transferred. Further information regarding Champion's Marks can be found here [https://ember-online.com/wiki/index.php/Champion_Marks]&lt;br /&gt;
&lt;br /&gt;
These quests will send players to a certain area (encouraging interaction). Everyone will be on the same daily quest every day and since some need hourly monsters to complete hopefully people will compete over them. They will require a mix of npcs kills and items meaning you cant just fly through in a group you'll still need to collect items for each player in the group. There will also be a few collect only quests which involve players collecting certain weapons and armors and turning those in for collectors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Casual Quests===&lt;br /&gt;
&lt;br /&gt;
Quest NPC located in Seamoor Inn. All quest have a minimum level of 15 restriction.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #709: Lost Wine&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Store Boy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the store boy some wine from the dock director over at the southern pier in Alderra. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Alderran honey wine 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #710: Potion Ingredients&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Snailmint Witch&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather Ingredients. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Troll 0/3, River Troll 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Frog Juice 0/3, Sweet Pollen 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #712: New Adventures&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ruben Rustblade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Help Ruben continue his adventures. Kill: Canopia Logger 0/3, Canopia Operator 0/2, Item: Scrap Metal 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Canopia Logger 0/3, Canopia Operator 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Scrap Metal 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #713: Big Game Hunter&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Brock Grizzlies &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''  Collect Various Furs from Beasts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Black Badger 0/1, Muck Boar 0/1, Black Panther Cub 0/1, Tainted Wolf 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Black Pelt 0/1, Boar Hide 0/1, Bloody Claw 0/1, Fur Patch 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #711: Proof Of The Past&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Archaeologist Arthur&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Type &amp;quot;/look dirt&amp;quot; when at the dig site in southern wastelands (look for Archaeologist Data).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Pottery Shard 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #708: Helping the stoners&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Paranoid Stoner &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find someone to help the stoners get some munchies. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Rockhide Catfish 0/5, Lumbering Bear 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dried Pork 0/3, Smoked Jerky 0/3, Jar of Honey 0/2, Raw Catfish 0/2, Canopian Pie 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #707: Helping the Widow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Troubled Widow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Seek out the Cemetery and find what the Widow request... &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Angry Poltergeist 0/4, Ghostly Child 0/4, Wandering Spirit 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Yellow Slime 0/2, Red Slime 0/2, Grave Dust 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #714: Silver in the mine&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Famous Jeweller&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find Nrang Lightglaive in Karnath Outpost and 6 Silver Nuggets for him. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Plains Bandit 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Silver Nugget 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #715: Strange Devotion&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Concerned Priest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Thin out the worshippers in the Temple of Natos. It can be found in a tunnel north of Linwood. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Cult Recruit 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Tome of Natos 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  200,000 exp and 2000 gold 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Quests===&lt;br /&gt;
Quest NPC located in Seamoor Gates. All quest have a minimum level of 21 restriction.&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #851: Infestation in the Vale&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tizzle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in the Raiders Vale which is just Northeast of Wiken City&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Plains Crustacean 0/4, Vale Walker 0/4, Sabertooth 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Sabertooth Hide 0/2, Pincer Leg 0/2, Engorged Pincher 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #8823: Dangers In Seta&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Julian Silaie&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in Seta which is just South of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Alligator 0/6, Gryphon 0/6, Satyr 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Alligator Teeth 0/2, Gryphon Feather 0/2, Satyr Horn 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #723: Unsafe Highways&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Devout Monk&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Clear the roads between Linwood and Fort Huldar so the refugees can safely pass.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Hobo 0/12, Highwayman 0/12, Grey Hawk 0/6. Grey Wolf 0/6&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Tarnished Cup 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #803: Arkanmaw Patrol&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Capt. Gannon&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures in the Arkanmaw Grasslands which is just West of Arkanmaw City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Trail Bandit 0/4, Grassland Lion 0/4, King Cobra 0/4, Cusith 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Flaming Tail 0/2, Lion Hide 0/2, Cobra Skin 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #: #902 Ambushed in the Darkness!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Bedraggled Merchant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Avenge the attack on the merchant by clearing the mines of monsters and recovering his goods.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Deformed Miner 0/6, Defiled Essence 0/6, Noxious Specter 0/4, Skeletal Remains 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Vital Essence 0/5, Rune Orb 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #9470: Gnoll Invasion&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Turenyara Councilman&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Gnolls and collect their coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Gnoll Patrolman 0/6, Gnoll Necromancer 0/2, Gnoll Berserker 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Gnoll Coin 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #703: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Traveling Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Help collect rare items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Bandit's Blade 0/1, Cold Mana Infusion Elixir 0/1, Forestry Axe 0/1, Snake Skin Cap 0/1, Ruby 0/1, Sapphire 0/1 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5 million experience, 4000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #721: Demented Worship&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Distressed Priest &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Enter the Halls of Antos southwest of Linwood, and slay the heretics.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Adept Cultist 0/12, Terrified Cultist 0/8, Blood Imp 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Soul Jewel 0/10, Demon Skin 0/7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #901: Down for a Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Freckle Fred&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures along Kings Road which is just Southeast of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Wild Ram 0/4, Turkey Buzzard 0/4, Eagle 0/4, Rustler 0/4, Misty Wolf 0/4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Jagged Piece of Horn 0/2, Hunk of Inedible Meat 0/2, Eagle Feather 0/2, Silver Wolf Pelt 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 mil exp, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #852: Help the trappers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Trapper Apprentice&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures along the winding mountain path which is just Northeast of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Snow Leopard 0/5, Mountain Goat 0/5, Jackal 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Leopard Pelt 0/2, Curled Horn 0/2, Jackal Hide 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2 million experience, 3000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #724: Dark Visitors&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Strange Conjurer&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Flay the Imps and bring thief skins back for study.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Blood Imp 0/20, Void Imp 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Demon Skin 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 4000 gold, 1 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #: &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Miner Miker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardcore Quests===&lt;br /&gt;
&lt;br /&gt;
Quest NPC located in Alderra Gates. All quest have a minimum level of 23 restriction.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #800: Help the Linwood Resistance&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Resistance Captain&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the creatures and collect items around Linwood City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Corrupt Guard 0/20, Shadow Assassin 0/20, Bandit Scout 0/20, Raider 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Secret Document 0/15, Lucky Coin 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #801: Helpin' the lads of Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Draven Hornbuckle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the creatures and collect items in the Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' King Scorpion 0/35, Queen Scorpion 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Blue Shard 0/4, Green Shard 0/4, Broken Stinger 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 6500 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #705: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Roaming Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Rare items for the Collector.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Rusty Knife 0/1, Raider's Edge 0/1, Badger Hood 0/1, Worn Pouch 0/3, Guard's Helm 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 10000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #700: Reinforcements in Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' War Commander&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Dreadlands.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Dreadbeast 0/12, Dracokin 0/12, Vila Trap 0/12, Charmtress 0/12, Void Elemental 0/12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dreadhide 0/7, Void Fragment 0/7, Void Ooze 0/7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3.5 million experience, 6000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #701: Cleansing the dead&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' High Priestess Neishe&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Graveyard just the the South of Wiken City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Mort Wraith 0/1, Void Imp 0/1, Rotting Dead 0/30&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Death Hex 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4.5 million experience, 7000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #704: Rare Collections&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Wandering Collector&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Rare items for the Collector.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Traveler's Pouch 0/1, Mining Pick 0/1, Feral War Blade 0/1, Scroll of Enchantment - Brilliant 0/1, Sapphire 0/1, Potion of Mortality 0/3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5 million experience, 10000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #702: Restoring the watchtower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items in the Ruined Watchtower just to the East of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Death Knight 0/15, Aether Knight 0/15, Imperial Healer 0/15 &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Omaclaran Mark of Service 0/10, Holy Symbol 0/10, Lost Wedding Ring 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 4500 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #706: Ascended Evil&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' War Captain&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill creatures and collect items around the Dreadlands.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Vila Trap 0/20, Void Elemental 0/20, Astral Archer 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Void Fragments 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #900: Trouble in the mines&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Man Miner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect the mining pick and you'll also need to kill the creatures in the Karnath Mines just to the West of Turenyara City.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Phantom Foreman 0/1, Noxious Specter 0/15, Skeletal Remains 0/20, Drudge 0/20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Mining Pick 0/1, Hunk of Dirty Rock 0/15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 2 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weekly Quests==&lt;br /&gt;
&lt;br /&gt;
Weekly Quest are OaD bosses requiring 20-60 minutes. &lt;br /&gt;
Quest NPC located in cities nearest required task. All quest have a minimum level of 24 restriction.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #726: Spelunking&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Commander (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Mana Devil have been building a mass of Arcane crystals. Defeat him and his army of 5 Mana Wraiths, 5 Spellbound Specters, and 5 Cave Worms. Explore the Caverns and gather 5 Green Arcane Crystals, 5 Blue Arcane Crystals, and 5 Red Arcane Crystals. You need to stop him before he decides to surface from the caverns.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:'''  Mana Devil 0/1, Mana Wraiths 0/5, Spellbound Specters 0/5, Cave Worms 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Green Arcane Crystals 0/5, Blue Arcane Crystals 0/5, Red Arcane Crystals 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #725: BBQ Lizard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Warden (Drevlar Grand Pub)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Turn the tables on the Flame Salamander by BBQing him for a change. Kill the Flame Salamander as well as 5 Magma Archers, 5 Magma Crabs and 5 Magma Slimes as well as bringing me 5 Fire Shards as well to end his fury once and for all.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Flame Salamander 0/1, Magma Archers 0/5, Magma Crabs 0/5, Magma Slimes 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Fire Shard 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #727: Job Progression&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Officer (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Arcane Foreman have caused a major incident at the refinery job site. It is swamped with Water Serpents and Dread Rodents. Go take control of the site by killing 8 of each and terminate the foreman's contract. Gather 5 Dread rodent fur to prove you have completed this task.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Arcane Foreman 0/1, Water Serpents 0/8, Dread Rodents 0/8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dread Rodent Fur 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #728: Prisoner of War&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Overseer (Arkanmaw Town Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' The Ancient Minotaur was locked away in the arcane caverns for many years. Go and end his eternal sentence. Free him from the chains of suffering. On your way, please kill 10 Cave Worms, 10 Arcane Cave Brute and bring me back 5 Dead Mana Mushrooms.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Ancient Minotaur 0/1, Arcane Cave Brute 0/10, Cave Worm 0/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Dead Mana Mushroom 0/5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #730: A Final Rest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Scout (Seamoor Auction Hall)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Hunt down these troublesome evil monsters to make Alderra a safer place.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Mort Wraith 0/1, Vengeful Spectra 0/1, Foul 0/1, Lost Spirit 0/1, Void Imp 0/1, Maiden 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 4 million experience, 5000 gold, 3 Champion's Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #729: Banishing Evil &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderra Constable (Wiken Inn)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill what has arisen below. Kill Thanatos as well as 2 Devout Spirits, 2 Righteous Spirits and 2 Murderous Spirits as well as bringing me a Death Hex as well to end his fury once and for all.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Kill:''' Thanatos 0/1, Devout Spirit 0/2, Righteous Spirit 0/2, Murderous Spirit 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Task Item:''' Death Hex 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Island of Knowledge Quests==&lt;br /&gt;
This area has only 4 Quest (Reach level 2 for anyone completing Them). It also has a small tutorial on some of the common commands of the game.&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #100: Gearing up for battle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Old Wise Man - Island of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Equip your armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 200 Exp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Not available till level 2&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #110: Search for Ring &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' #110: Search for Ring &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Search for the ring in the southeast corner, and return it to the Prior.&lt;br /&gt;
Item: ring of priors 0/1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' 104: Battle Training&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #104: Battle Training&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''x  Prior of Voltus - Island of Knowledge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 1 Dummy that has Divinity on you. Kill 1 Dummy you have Divinity on.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1100 Experience, 50 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #107:Lets head to Seamoor&lt;br /&gt;
|}&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #107:Lets head to Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''x  Wise Old Man&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get the door to open. Then return to the Old Wise Man and get your Ship Ticket to board Captain Jack's ship to Seamoor: 0/2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 200 Exp, &amp;amp; Choice of 400g, Improved Short Sword, Sharp Dagger, Heavy Hammer, Thich Staff, Improved Short Bow&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #22: New Recruit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seamoor Quests==&lt;br /&gt;
These Quests are the next series of Quests you can complete. They will help you get to 8th level quickly and will provide you with some basic equipment and a good amount of starting gold.&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 to 8'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #1 A Quick Errand&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Evelyn (in the Tavern).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Delivery 3 Wines. All you need to do is visit the General Store and buy 3 Wine then deliver to the Quest Giver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700 Exp and 100 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #21 Find My Prince.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #21 Find My Prince.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Evelyn (in the Tavern).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Find the Princes Letter. All you need to do is kill Frogs and Bullfrogs until the Prince's Letter drops. They are found just outside of town.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2000 Exp, 200 Gold and a choice of Prince's Cap or Prince's Helmet.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2 Arena Practice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 1 Crab, 1 Meadow Fawn and 1 Training Dummy. They can all be summoned in the arenas (East/West ones), but (because of the randomness of what is summoned) the best place to find them is just south of the Academy (before Seamoor).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  850 Exp and 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' None.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #5 Proving Grounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3 A Few Supplies&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Jorath Nellard (Armorsmith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver a Rope (just buy one from the General Store).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 850 Exp, 100 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Need to Complete Quest #2 Arena Practice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4 Missing Ingredients.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Clive Spense (Alchemist Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Frog Legs (kill Frogs or Bullfrogs just outside the city or in the Arena).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1100 Exp, 450 Gold and 5 Topaz Potions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #5 Proving Grounds.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 1 Bullfrog, 1 Frog, 1 Snake, 1 Black Caimon and 1 Mosquito. They can be found in the North Arena, but (because of the randomness of what is summoned)  you are best to find them outside of Seamoor (some slightly to the South others to the East - near the river).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  Choice of Adventurer's Weapon or 875 gold (Softly enchanted starter weapon renamed) 2375 Exp, 550 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #600 Protect The City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' City Guard (found just outside of the arenas).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill 2 Trolls, 2 River Trolls and 1 Nezkar Varkas (MB). They can all be found in a cave under a bridge (funny enough). Follow the road East out of Seamoor until the river, then follow the river and look out for the Bridge).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' Choose from 1150 gold or Hero's Armor (upgraded set of Armor) 15,000 Exp, 743 Gold and a scroll of soft enchant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #6 A little Help Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Callista Elm (in the street on the way to the arena and guilds).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Go to Canopia and buy Trean Sap (or kill Treants and hope for it to drop). Canopia is South and a little East from Seamore. To find Canopia, head out of the East gate and follow the road as it goes west and south, keep following the road and you should come across Canopia.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  12,000 Exp, 380 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7 A little More Help Please!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7 A little More Help Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Callista Elm (in the street on the way to the arena and guilds).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Go to Bityrn and buy a Forest Hat from the Armour Shop there. Head out of the East gate and follow the road to the East, keep going East for a while and then head north (still following the road).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''  12,000 Exp,450 Gold, 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #6 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Quests==&lt;br /&gt;
Easy quests that can be quickly completed for decent rewards. &lt;br /&gt;
&lt;br /&gt;
You can do Quest #629 with Quest #640 from Linwood and Quest #680 from the Ruined Guard Tower at the same time. This is a trick I learned from someone (although I added a Quest to it). They will all get done concurrently since they involve killing some of the same creature (just different amounts). Traveling to the Ruined Guard Tower may be a dangerous journey though.&lt;br /&gt;
&lt;br /&gt;
'''LVL 8 to 13'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #620 Clearing the Roads.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flint Feldman (in the Canopia Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Black Weavers, 3 Copperheads and 3 Forest Bandits (found in the area outside the North Gate of Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 591 Gold, and 1 Paragon point.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #629 Clearing The South Roads&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #629 Clearing The South Roads&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flint Feldman (in the Cnaopia Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Beggars and 5 Roadside Bandits (found in the area outside the South Gate of Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65k Exp and 1115 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 13&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #628 An Axe to Grind.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Lumberjack (In the streets of lower Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Retrieve a forest axe (any forest axe that can drop from the Canopia workers in the Canopia Lumber-Mill - except Foremen and Head Foreman).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 725 Gold, and 1 Paragon point.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None; but it is repeatable every 3 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Logging Camp Quests==&lt;br /&gt;
&lt;br /&gt;
These Quests can be completed reasonably quickly. The Gathering Wood quests can sometimes take a little time to complete depending on how generous the Treants are with their drops. You can get a decent Heavy Helmet (usable by a lot of classes).&lt;br /&gt;
&lt;br /&gt;
'''LVL if you work on the first Canopia quest you should be high enough level to work your way through these. Need LVL Resctrictions!'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #621 To Feed A Lumberjack.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Raw Fish (Kill some Rock Fish in the stream to the north of the Lumber-Mill).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 19500 Exp, 800 Goldand 2 Raw Fish&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #622 Clearing The Way.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #622 Clearing The Way.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Frenzied Ents (in the adjacent area and also on the trail to the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 22500 Exp, 750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #621 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #623 Gathering Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #623 Gathering Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 8 Bundles of wood (found on the various Treants in the Canopia Forest, also buyable in Canopia).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 27000 Exp, 1400 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #623 Must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #624 Elder Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #624 Elder Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Algor Thornwood (shop keeper) in the Logging Camp.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Treant Elder (MB). It is roughly to the South of the Shop (at the entrance to the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 36,000 Exp, 500 Gold and the choice between a Lumberjack's Helm or 1,000 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #623 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest Quests==&lt;br /&gt;
&lt;br /&gt;
These Quests can be completed reasonably quickly. You can get a decent Bow (for Rangers or Thieves).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #625 Protecting the Forest.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Canopia Deforesters and 6 Canopia Logger.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 22500 Exp, 500 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #626 Reducing Resources.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #626 Reducing Resources.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 6 Scrap metal (found mainly on Canopia Operatives, but sometimes other Canopia workers will drop one).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 24,000 Exp and 685 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #625 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #627 Forest Guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #627 Forest Guardian.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ancient Treant (found in the Canopia Forest to the East of the shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Canopia Foremen and the Head Foreman (all found just to the West of the shop, the Head Foreman is a MB).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 40,000 Exp, 1,300 Gold, and choice of Treant Branch Bow or 1200 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #626 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove Quests==&lt;br /&gt;
&lt;br /&gt;
Some of these quests can take a little time to complete due to the drop rate of some of the item you need to collect. They are worth doing in the end because you can get a choice of a level 20 piece of equipment (Bow Weapon, Fist Weapon, Blunt Weapon, Sword Weapon, Medium Armour, Heavy Armour or a Shield). There is something to choose for any class  apart from Monk, Necromancer or Sorcerer.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3001 Pesky Crows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Black Feather (you get them by killing Kageti Crows in the surrounding area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1600 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3002 Filthy Rats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3002 Filthy Rats&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 8 dusk rat teeth and 8 dusk rat tails (from Dusk Rats in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp and 2050 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 13 and #3001 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3003 Mucky Business&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3003 Mucky Business&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Muck Boars and Collect 9 Boar Hides (from Muck Boars in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp, 1,750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14 and #3002 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3004 Beating the Badger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3004 Beating the Badger&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Black Badgers and Collect 8 Black Pelts and 8 Badger Claws (from Black Badgers in the Kageti Grove).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp, 3410 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #3003 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #3005 Finding Luna!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3005 Find my friends!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Luna(you will need a torch for each one - each time you enter), Collect the Skull of Luna. Depending on your level you may find them a tough fight - Potions are your friend. Luna is roughly in the centre of the Grove.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 212.5k Exp and 2507 Gold and the choice of one piece of equipment.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 16 &amp;amp; #3004 Must be Completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #3006 Finding MEndel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3006 Find Mendel!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alvar Dastin (Travellers Hut).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Mendel (you will need a torch for each one - each time you enter), Collect the Glass eye of Mendel. Depending on your level you may find them a tough fight - Potions are your friend. Mendel is to the East.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325,000 Exp, 1828 Gold and the choice of 3028 Gold, Valkyrie, Razorfist, Blood Saber, Defiled Warmace, Mithril Light Shield, Titanium Breastplate, Breastplate of Bloodlust&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 17 &amp;amp; #3005 Must be Completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn Quests==&lt;br /&gt;
&lt;br /&gt;
Nearly all of these quests involve gathering items together. Because of this some of them may require some patience (all depends on how lucky you will be with the creature drops). There are two repeatable: Quests (#447) will make for easy and quick Gold and Exp, Quest #448 gives a lot more money and experience (but also takes more time to complete because you need to gather items that drop from monsters in the Forgotten Cemetery).&lt;br /&gt;
&lt;br /&gt;
If you decide to do these quests here: CHECK THE QUESTS BELOW BEFORE SELLING ANY ITEMS DROPPED FROM THE CREATURES NORTH OF THE TOWN! Nearly every item is used in the Quests from Town.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #447 Procuring Lunch&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Teller Ren (in the Bank).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Give him 4 Dried Pork and 4 Flagons of Mead (all buyable from the General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 16,000 Exp, 250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None; but repeatable every 4 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #448 The Life of a Junker&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Melody Scrapp (Bityrn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 4 Grave Dusts (Wandering Spirits/Awakened Corpses/Moldy Skeletons), 4 Sweet Pollens(Giant Ants), 4 Red Slimes(Angry Poltergeists), and 5 Jar's of Honey (F... Lumbering Bears).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 2232 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every 3 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #449 Barking Up the Right Creek&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Marken Shoopkeepen (General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Oak Barks (from Carpenter Ants out to the North).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1,300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Needs #447 Procuring Lunch completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #450 Clearing The Road.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #450 Clearing The Road.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Feldor (the Armour Smith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Black Panther Cubs, 7 Carpenter Ants, 6 Dragonfly, 6 Lumbering Bear and 3 Wicked Trees (all found out of the City to the North).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''Quest #449 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #451 Gathering Ingredients.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #451 Gathering Ingredients.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Taiya Clearsight (Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 5 Amber (Living Sap), 10 Petrified Leaf (Living Sap), Tufty Tail (Regal Buck) and 7 Shimmering Wing (Dragonfly).  All found out of the City to the North.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 48k Exp and 3400 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #450 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #452 Collect and Kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #452 Collect and Kill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Muriel Edgewing (Weapon Smith).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Carpenter Ant and Collect 8 Cedar Bark from them. Kill 8 Wicked Tree and collect 8 Fallen Branches from them.  All found out of the City to the North.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp, 1,400 Gold, and choice of either 2,000 gold or an Enhanced Steel weapon (Blade, Rod, Mace, Stiletto, Longbow) which are improved versions of store-bought weapons with a level 11 restriction and come dully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quests #451 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #453 More Bark Collecting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #453 More Bark Collecting.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Marken Shoopkeepen&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Mahogany Bark (from Carpenter Ant exterminations).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp and 1,900 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #452 Must be completed first&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #454 Sweet, Sweet, Pollen&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Ray the Bartender&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Sweet Pollen (from Giant Ants and Soldier Ants).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 2,000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #453 Must be completed first&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetery==&lt;br /&gt;
Easy early level quests. The cemetery is just southeast of Bityrn off of a forest trail called the 'Old Animal Trail'. The questline ending reward is a very good light or heavy armor. The reward and undead mobs make the area very suited for cleric and paladin's.  &lt;br /&gt;
&lt;br /&gt;
'''LVL 10 to 15'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4401 Helping the Priest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 5 Red Slimes (Dropped by Angry Poltergeists in Cemetery).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 24,000 Exp and 805 gold .&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4402 Cemetery Cleanup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4402 Cemetery Cleanup&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''Kill 4 Wandering Spirits, 4 Angry Poltergeists, 3 Awakened Corpses, 4 Ghostly Children, and 1 Wil-O-The-Wisp&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 32,000 Exp, 590 Gold, 3 Blank Scrolls&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'' 11 and ' #4401 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4403 Seek and Ye Shall Find&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4403 Seek and Ye Shall Find&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''Kill Auntie Bettina and collect 6 Yellow Slime (Wandering Spirits), 5 Energy Shards (Wil-O-The-Wisps), 5 Red Powder (Angry Poltergeists), and 6 clumps of dirt from Awakened Corpses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 47,000 Exp and 1,745 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 12 and #4402 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4404 Putting Josephine to Rest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4404 Putting Josephine to Rest&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Sobbing Mourner (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver the Butterfly Brooch (Dropped by Josephine Speilent)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 65,000 Exp, 1225 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #4403 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4405 Final Benediction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4405 Final Benediction&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Father Arstos (The Crumbling Chapel).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 5 Grave Dusts (Wandering Spirits/Awakened Corpses/Moldy Skeletons), 10 Coffin Cloths (Ragged Corpses), 1 Dusk Rat Tail (Dusk Rats), 1  Lucky Coin (Beggar), 1 Frog's Legs (Frogs), and 1 Bandit's Blade (Bandit Scout) &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |''' Quest Reward''' Choose between: 3800 Gold, Soft Cotton Robe, or a Polished Platemail. An additional 2,099 Gold, 110,000 Exp, and 2 Paragon Points.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #4404 Must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #263 Silver, Please!&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Gavin (Gavin's Weapon Shop)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Plains Bandit and collect 7 silver nuggets (that they have a chance of dropping).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105K exp and 1900 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''  #264: Decorative Horns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #264: Decorative Horns&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Gavin (Gavin's Weapon Shop)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Bison horn that drop from the Plains Bison.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 170k Exp and 2900 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #265 Fur for Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #265 Fur for Warmth&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Flitwick (Flitwick's Armory)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 25 Bison fur (this also drops from the Plains Bison).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 212,500 Exp, 3000 gold, 5 Moonshine Scrolls, and 5 Cupcake smoothie .&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every 7 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Wasteland Quests==&lt;br /&gt;
There are several quests south of Canopia on the road to Linwood&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2200 Rendering Aid&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Chaplain Daisy (West room in refugee camp)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 3 Dried Pork, 3 Waterskins, and 3 Bundles of Wood.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp, 950 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' Repeatable every four days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2201 Geared Up for the Road Ahead&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' George Elat (East room in refugee camp)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 1 Long Sword, 1 Steel Helmet, 1 Wooden Deflector, 1 Chain Mail, and 10 Rosewood Potions (All available in Canopia)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp, 2950 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2202 A Little Revenge&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tarin Frost (West off of the Raider's Road)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Deliver 7 Fur Patches, Kill 8 Tainted Wolves, and Kill 1 Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 12,000 Exp, 2,000 Gold, and 1 Paragon Point&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 15&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Southern Wastelands Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7790: Searching for Antiques&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Archaeologist Covington (in Dig Site Shelter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 4 Pottery Shards, 1 Rare Tome, and 5 Ancient Potions&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 800k exp, 2k gold, 3 Blood potion, and 3 Rune Orbs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Weary Traveler&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Corrupted Guard, 8 Shadow Assassins, 6 Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k exp, 2.6k gold, and 2 renegade points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Guard Tower Quests==&lt;br /&gt;
&lt;br /&gt;
You will find this tower on the road that leads to Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
Try and synergy Quest #680 with Quest #629 from Canopia and Quest #640 from the Linwood.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #680 Clearing Out The Trash&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Beggars, 8 Roadside Bandits and 8 Bandit Scouts (found in the vincinity).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 260,000 Exp and 2050 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 17&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #681 A Craving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #681 A Craving.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Meat on a Stick, 1 Smoked Jerky, 1 Canterberry Juice, 1 Green Apply and 1 Canopian Pie (They can all be bought from shops in Canopia, Goblin Outpost, and Turenyara.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 260k Exp, 2127 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #680 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #682 Proving Myself&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #682 Proving Myself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Tower Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Tainted Feather and 5 Wolf Meat (from Tainted Hawk and Tainted Wolf in the Wasteland).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325kExp, 4488 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18 and Quest #681 must be completed first.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Quests==&lt;br /&gt;
These Quests are relatively easy to complete, and the quest chain from Nicholas Niles will end with a level 15 Shield reward (which is equal to the level 20 shop bought; so it is worth having - assuming you can use a shield). &lt;br /&gt;
&lt;br /&gt;
The other Quest that might be a good idea to take is the ones from the Terrified Child. The end of this chain of Quests is a Demonskin Cloak (good for Necromancers, Sorcerers, Assassins and Thieves) which is a level 20 Cloth Armour.&lt;br /&gt;
&lt;br /&gt;
Try and synergy Quest #640 with Quest #629 from Canopia and Quest #680 from the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #640 Bandit Bashing.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Roadside Bandits and 10 Beggars (found: South of Canopia, Wastelands and Linwood area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 87,500 Exp and 1,140 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #641 Gathering Info.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #641 Gathering Info.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Secret Documents (found on Bandit Scouts).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 105,000 Exp and 1,950 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #640 must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #642 Gathering Info.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #642 Gathering Info.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 18 Corrupt Guards (Linwood).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 170,000 Exp and 1,825 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #641 must be completed AND be level 16+&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #643 Raid Them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #643 Raid Them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Nicholas Niles (Raided Shop - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Raiders (found in the Wooden Huts in the Wastelands, the are MB's).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 325,000 Exp, 2,200 Gold and choice of a Defenders Shield or an additional 3,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #642 must be completed AND be level 17+&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #660 the Evil Below&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Tranced dwellers and 15 Crazed Dwellers (found in the caves in the Wastelands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 2,200 Gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #661 Evil Recruitments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #661 Evil Recruitments.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 3 Cult Recruiters (found in the caves in the Wastelands - they are MB's, maybe only 2 spawn spots in game).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp and 2,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 19 and Quest #660 must be completed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #662 Demonic Flesh.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #662 Demonic Flesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Terrified Child (in Linwoods streets before the temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 25 Demon Skins (from Blood Imps in the Wasteland caves, Karnath Mines (one location only, 2 Down from Phantom Foreman), and Void Imps and Blood Imps in the  Graveyard of Wiken caves).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875,000 Exp, 3700 Gold and a Demon Skin Cloak.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #661&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers Quests==&lt;br /&gt;
The first two quests are easy and quick to complete (lucky coins drop from Bandit Scout, Beggar, Roadside Raider and Shadow Assassins at a decent rate). &lt;br /&gt;
&lt;br /&gt;
The Last one (which is repeatable) can be more problematic (The Ringleader is a Boss Creature you need to kill, and it is a popular victim of psychopathic adventurers).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #650 Golden Coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Lucky Coins (from Beggars, Shadow Assassins, Bandit Scout, Roadside Raiders, Raiders).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 3,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #651 Shadowy Dealings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #651 Shadowy Dealings.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Shadow Assassins (found in the Linwood Sewers).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp, 2,400 Gold, and a Night Bless Scroll.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''19 and Quest #650 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''#652&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #652 A Rare Stone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Cloaked Figure (Linwood Sewers - General Goods).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To find Ithon Crystal (found on the Ringleader in the sewers, need a golden key to open the locked door(Dropped by Raiders and Raider Pioneers). He is a Boss monster). The Ithon crystal binds to the person who picks it up.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875,000 Exp and 4,600 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and quest #651 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None, but repeatable every day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''  #2298 Helping the Deacon.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Raider Archer, Kill 8 Vicious Raider Husky, and retrieve 1 Encampment Order.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350,000 Exp and 2,200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2299 Raider Relegation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2299 Raider Relegation.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Raider Longbowmen, Kill 10 Marauders.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375,000 Exp and 2,450 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' Quest #2298 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #2300 Taking Out the Woman Chief.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #2300 Taking Out the Woman Chief.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Deacon (Linwood - Temple of Dunsel Area).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 2 Raider Pioneers, Kill the Raider Chief. (Requires a Golden Key, dropped by Raiders and Raider Pioneers)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 875k Exp, 2.5k Gold, 1% Divinity Ember of Choice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #2399 must be completed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines Quests==&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with Infra-vision (Dark Elf, Dwarf or Goblins) will not need a light source. Also a Paladin can cast Sight to enable them (or anyone it is cast on) to see in the darkness. Without some light source you will not see the map or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
The missions are all nice and simple extermination quests - go in, kill stuff, cash the cheque.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3501 Lost Souls.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Deformed Miners (in the mines).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 350k Exp, 2300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 18&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3502 Holy Relics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3502 Holy Relics.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Daevas of each Div (Down 1 Level, North East and to the East - there are 2 Daevas in each of the Defiled Temples).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 375k Exp, 2550 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' #3501 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3503 The Soul of Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3503 The Soul of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Defiled Essences and 12 Noxious Spectres (found 1 and 2 floors Down).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 330k Exp, 3k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 &amp;amp; #3502 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3504 Bodies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3504 Bodies.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 12 Drudge and 12 Skeletal Remains (found 1 and 2 floors Down).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 330k Exp, 2800 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 &amp;amp; #3503 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #3505 Final Task.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3505 Final Task.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Losia Teilan (just by the stairs you enter).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' To kill the Essence of the Deep (B). It is found One level Down, to the West, Down another level and then to the North West. Then Down at the bottom of a shaft (beneath where the Phantom Foreman is) with 4 Blood Imps.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp and either 3k Gold or Scroll of Bless (1 of each DIV) &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21 &amp;amp; #3504 Must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #3506 The Lost Foreman.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elgar The Broken (1 N from the entry stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Phantom Foreman (MB). It is found One level Down, to the West, Down another level and then to the North West. Near the shaft that leads to the Essence of the Deep.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 2800 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drevlar Quests==&lt;br /&gt;
&lt;br /&gt;
None yet. Patience young Grasshopper.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:'''&lt;br /&gt;
|Lost Love: 810&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:'''&lt;br /&gt;
|Distraught Miner (who wanders all over the damn place, seriously he can be a pain in the arse to track down, gonna request he be restricted to one area in the city, not fun guys).&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:'''&lt;br /&gt;
|Get Copper Wedding Ring which is found on the Vengeful Spirit in the dwarven mines (this is a mini boss who spawns Violent Spirits, difficult to solo).&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:'''&lt;br /&gt;
|2k gold and 1.5m experience.&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|23&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
| None. Repeatable every 7 days}&lt;br /&gt;
&lt;br /&gt;
==Wiken Quests==&lt;br /&gt;
&lt;br /&gt;
Some of the kill Quests here require you to kill a good amount of enemies. If your not part of a party it will be psychologically daunting. &lt;br /&gt;
&lt;br /&gt;
The Merkin Holmes Quest chain ends with a nice helmet - so that is worth doing for any class other than a Monk or Druid. Just take care you choose the helm your class can use - because it will come soulbound to you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #665 Not Just Rumours.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 8 Bone Archers, 8 Skeletal Beasts and 8 Rotten Dead (found in the Graveyard to the South).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700,000 Exp and 2,575 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #666 Skeletal Destruction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #666 Skeletal Destruction.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Skeleton Beasts and 20 Bone Archers (found in the Graveyard to the South).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2mil exp, 2,300 gold, and 5 Blood Potions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 20 and Quest #665 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #667 Rotting Problems.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 50 Rotten Dead (found throughout the Graveyard, but mainly in the Graves).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.1m Exp, 6k Gold and 5 Rune Orbs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22 and quest #666 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #668 The Root of the Problem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #668 The Root of the Problem.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 10 Blood Imps, 10 Adept Cultists and 1 Void Imp (Blood Imps and Adept Cultists can be found in the Wasteland Caves, all can be found in the Graveyard Graves) Void Imps are MB's.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp, 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23 and quest #667 must be completed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #669 Death Himself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #669 Death Himself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alfred Halford (Armoury).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Mort Wraith (in the Graveyard - mini boss, he's to the SE).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.8m Exp, 5k Gold and a Scroll of Brilliant Enchant.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #670 Just Rumours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 10 Spectral Bones (found as a drop from most things in the Graveyard).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 4750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #671 Testing Reagents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #671 Testing Reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Amethyst Potion, 1 Crimson Potion, 1 Sapphire Potion, 1 Canterberry Juice, 1 Vital Essence and 1 Distilled Spirits (found in shops: Canopia, Bityrn, Goblin Outpost (Karnath) and Turenyara).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 3k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #672 Demonic Vaccination.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #672 Demonic Vaccination.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Merkin Holmes (found in the Inn).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 5 Spectral Bones, 5 Rotten Flesh and 5 Rune Orbs (all can be found in the Graveyard to the South, the Rune Orb can be bought in town). Then travel to Turenyara and speak to Aenid (twice) in the Magic Shop. Then run back and talk to Markin Holmes (twice).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 4k Gold + 250k Exp, 2k Gold + 750k Exp, 1k Gold and choice of lvl 20 Helm.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raider's Vale Quests==&lt;br /&gt;
&lt;br /&gt;
Some of the kill Quests here require you to kill a good amount of enemies. The monster hits fairly hard, but the experience gain is nice, so bring a party if you need to!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7861 Dampening the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 16 Sabertooth Hide from Sabertooths.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 6750 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7862 Fortifying the Mill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7862 Fortifying the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 16 Black Bear Claws from Black Bears.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 570k Exp, 3000 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''#7866 Defending the Mill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7866 Defending the Mill.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Rizzle (Far North House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Vale Walkers (found near Rizzle's House, on the North Side of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil Exp, 2950 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7863 The Hungry Crone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Plains Crustacean and Collect 15 Engorged Pinchers from them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 6500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7864 The Mysterious Fruit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7864 The Mysterious Fruit&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Mysterious Fruit (grab it off of a Mysterious Tree in the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m  Exp, 1.5k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7865 Soup for Rizzle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7865 Soup for Rizzle.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Crone (Southern House).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Give the Crones Soup to Rizzle and get his Tobacco to give to Crone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1m Exp, 2950Gold, 3 Renegade points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7867 Searching the Vale for Clues. &amp;lt;BR&amp;gt;(must have Raider's Encampment Quests completed prior)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Bishop (Ruined Guard Tower, South of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 1 Blackspawn Commands. (Give Mysterious Fruit to Vale Vagrant)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 900k Exp, 1700 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7868 Investigating the Blackspawn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7868 Investigating the Blackspawn.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Alderran Bishop (Ruined Guard Tower, South of the Vale).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Blackspawn Spotters (found in a trapped area to the NE in the Vale) &amp;lt;BR&amp;gt;and Collect 1 Blackspawn Secrets from them.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 700k Exp, 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4750: Clearing the Road&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Deraged Remnant&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil exp and 2900 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4751: Resarching Our Enemies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4751: Resarching Our Enemies&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Shaken Guard&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Omaclaran Mark of Service and 10 Holy Symbol&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.1mil exp and 6450 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4752: Otherworldly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4752: Otherworldly&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Damon Mithyran&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Walker Guardian&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.23mil exp and 3300 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #4753: Lost in the Panic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #4753: Lost in the Panic&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Damon Mithyran&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Get lost wedding ring&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.375mil exp and 4400 gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arkanmaw Quests==&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7070 Fear of Snakes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Jendiana Bones (in the General Store).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 King Cobras and collect 5 of their Poisonous Fangs and Cobra Skins (they are found just West out of town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7074 Game Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Smith N. Wesson (in the Weaponsmiths).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 15 Cusith, Grassland Lions and Yeren (they are found just West out of town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 4500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7073 Big Game Hunt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7073 Big Game Hunt&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Smith N. Wesson (in the Weaponsmiths).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Spectral Lion (it is found West out of town and to the South) and bring the Glowing Ruby Eye back to Mr Wesson..&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.2m Exp and 4.2k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7075 Shark Tooth Necklace Part 1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elysande Lixir (the Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 5 Sharp Tooth (Cusith), Piranha Tooth (Piranha and School of Piranha) and Poisonous Fangs (King Cobra).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7072 Shark Tooth Necklace Part 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7072 Shark Tooth Necklace Part 2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Elysande Lixir (the Alchemy Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 2 Shak Tooth (from the River Shark along the river to the West out of Town).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7265 Trade Route Disturbance.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Fary Gaulkner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Trail Bandits (outside of the town to the West and on the Roads, also they have a hideout out of town to the West and then North). &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m Exp and 3525 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #7266 Trade Route Disruption.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7266 Trade Route Disruption.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Fary Gaulkner&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Bandit Leader (outside of the town to the West and then North in the Hideout). &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3525 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7267 Feast for the Town&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Chef Gramsey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Lion Meat, 2 Turtle Beak, 1 Piranha Meat, 1 Turtle Meat, 3 Green Apple, 1 Bundle of wood, 1 Flagon of Mead, 20 Yeast Rolls, and 1 Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 3900 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7350&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Arkanmaw Gate Guard (East Gate of Arkanmaw).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather Basic Gold Band (in Bityrn General Store), Scroll of Soulbound, scroll of arcane protection (Arkanmaw Alchemy Shop) and 1 diamond/emerald/ruby/sapphire (all can be found by killing orshinium ores in Drevlar Mine or the Bandit Leader in the Bandit Leader outside of Arkanmaw - west and north).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp, 5k Gold and the Ring of Arcane Protection (this grants access to the Refinery that is past the Arkanmaw Guard quest giver).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #7428 Revenge for the Slaves&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Arcane Slave (in Arcane Mana Refinery).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 4 Crazed Furnace Worker and collect 4 Flaming Mana from them&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m EXP, 7.5k Gold, 1 Inspection Key&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ??&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fort Huldar Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #693 Prove Yourself.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' General Higgs (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 3 Dreadhides and 3 Void Fragments (found on Dreadbeasts and Void Elemental respectively, from inside the Fort Huldar Arenas or The Dreadlands. Charmtress sometimes drops Void Fragments also)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1m Exp, 3200 Gold and a Shard Necklace (this gives you access to the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #694 Destory the Source &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #694 Destory the Source &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' General Higgs (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill the Archfiend to get the Void Crystal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 5k Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 25&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None. Repeatable every day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #685 Dreadbeast Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Dreadbeasts (in the Fort Huldar Arena or the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #686 Dracokin Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #686 Dracokin Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Dracokins (in the Fort Huldar Arena or the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 3200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #687 Vila Trap Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Vila Traps (they are scattered throughout the Dreadlands - be careful you cannot move of a square while a Vila Trap is alive).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m Exp and 3500 gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #688 Charmtress Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #688 Charmtress Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Charmtress (they are scattered throughout the Dreadlands0.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2mil Exp and 3500 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #689 Void Elemental Removal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #689 Void Elemental Removal.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Void Elementals (they are scattered throughout the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.27m Exp and 4250 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #690 On Going Efforts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #690 On Going Efforts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Admiral Russel (East Side).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 5 Void Elementals/Dracokin/Dreadbeast/Vila Trap and Charmtress (they are scattered throughout the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2mil Exp, 2500 Gold, and Lvl 25 Armor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #691 Dreadbeast Skins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Private Smith (in the Battle Supplies Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 12 Dreadhides (from Dreadbeasts in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp, 6200 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #692 Void Shards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #692 Void Shards.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Private Smith (in the Battle Supplies Shop).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Gather 15 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.2m and Choice of Gold (4.5k) or Tungsten Weapon.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands Quests==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' 695 Hides of the Beast.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Dreadhides (from Dreadbeast).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 1.5m Exp and 6300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 23&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #696 Ooze of the Plants.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 12 Void Ooze from Vila Traps (they are scattered throughout the Dreadlands - be careful you cannot move of a square while a Vila Trap is alive) or Vila Sprouts.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m and 5300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #697 Fragments of the Void.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #697 Fragments of the Void.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 15 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2m and 5300 Gold.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #698 More Void Fragments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #698 More Void Fragments.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 40 Void Fragments (from Void Elemental and Charmtress in the Dreadlands).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 5m Exp,  10k Gold, and Void Defender.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Eldwin (in Eldwins Cavern, follow the path out of the Fort and take the first turn of to the South, his cavern is down the first set of stairs).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' 25&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderra City Quests==&lt;br /&gt;
This area has only 1 quest chain, which leads to some of the best boots in game.&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #750 Test Your Mettle&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 30 Bandit Scouts, 6 Raiders, collect 10 Secret Documents and 1 Golden Key&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5m Exp, 5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #751 Test of Determination&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #751 Test of Determination&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 25 Raider Archer, 25 Raider Longbowman, 8 Raiders, 6 Raider Pioneers, collect 5 Golden Keys and 3 Raider's Chains&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 7.5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #752 Test of Worth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #752 Test of Worth&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill 20 Blackspawn Spotters (2 in the trapped area in the Raider's Vale and 1 in Blackspawn Forest)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 2.5m Exp, 5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #753 Personal Reasons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #753 Personal Reasons&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Kill Ringleader and Raider Chief, collect Ithon Emerald and Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 7.5k gold&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #754 Gathering the goods.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #754 Gathering the goods.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect 50 Leather Scraps and 50 Blackspawn Badges&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 10k gold and Blackspawn Boots&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #755 The Experiment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #755 The Experiment.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect Blackspawn Boots and Soul of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 6k gold and Boots of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' #756 Removing The Curse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border= 1&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Number/Name:''' #756 Removing The Curse&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Giver:''' Yundrik Bitterxe (On the downstairs level, southern end, northeast of docks).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Task:''' Collect scroll of atonement (bought from Eldwin in Dreadlands for 200k), divine hex and boots of sorrows.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Quest Reward:''' 3m Exp, 10k gold and Boots of Atonement&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Level Restriction:''' ???&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;16&amp;quot; |'''Next Quest:''' &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3155</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3155"/>
				<updated>2018-12-07T15:42:01Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ember Online''' enjoys a variety of racial and class combinations to suite a persons taste and preferred playing style.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Class specifics are currently changing and the information will be added and updated as abilities and features are finalized. Also Remember to check out the [[Races]] section. Some races are better suited for certain classes than others.&lt;br /&gt;
&lt;br /&gt;
'''SURVIVAL:''' Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks). &lt;br /&gt;
&lt;br /&gt;
'''MR:''' To benefit from a classes natural magic resistance you will still need a high WIS.&lt;br /&gt;
&lt;br /&gt;
'''DUAL WIELDING:''' When you dual wield the weapon chosen in each attack is random (you will not always be hitting with the best weapon).&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
Tasked primarily with dealing damage via weapons, the Fighter classes rely heavily on Strength to overwhelm their opponents.&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, daggers, two handed weapons (which grant damage bonuses and unique abilities), and staves. Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, daggers, blunts, fists, two handed weapons (which grant damage bonuses and unique abilities), and staves&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the more likely an enemy will target you instead of something else on that square. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill. When your shield deflects, deal 50% of your damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, can dual wield (gaining an extra attack)&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, and light helmet.&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can roundhouse. After 2 successful hits, roundhouse will take into effect next attack and will deals 2.0x. Missing or moving restarts the count.&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Wisdom/Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, staves, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can /PROTECT. /protect You can protect a target from all incoming damage: you are attaked, whenever the person you are protected is aimed at, instead.&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, staves, daggers, and bows&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
Although less heavily armored than their fighter cousins, the Rogues use their Agility and stealth abilities  to avoid damage and deliver wicked surprise attacks dealing amazing damage.&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and swords, can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Charisma, Agility, Endurance, Strength, Wisdom &lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield instruments, swords, axes, blunts, fists, daggers, and staves&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, and light helmets&lt;br /&gt;
&lt;br /&gt;
Can use /song - Has three different songs. Song power is based on instrument.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 5 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Agility, Endurance, Intelligence, Strength&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and bows.&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED YET.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
No RPG is complete without an arcane caster. Mages use their Intelligence to power a variety of spells. &lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, wands, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves and wands&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
Using a mix of martial ability and divine power, the Healers are a versatile class that can deal damage via spell or weapon as well as keep an entire party alive and fighting.&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Wisdom, Agility, Endurance, Strength, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts. fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, and cloth&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Barbarian Sample Builds (format 1)==&lt;br /&gt;
Moving these here until there are actually builds to use and someone decides to use one of these templates to put them into.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Race Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
2 HP Regen,&lt;br /&gt;
10% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+4 AC&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision, &lt;br /&gt;
+6 AC, &lt;br /&gt;
4 HP Regen,&lt;br /&gt;
7.5% spell damage negation&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
-4% MR&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
40% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
20% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
10% Spell Damage Reduction,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
15% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 HP/tick, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
10% Fizzle rate reduction,  &lt;br /&gt;
-5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+2 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barbarian Sample Builds (format 2)===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barbarian Sample Builds (format 3)===&lt;br /&gt;
[[Races#Dark Elf|'''Dark Elf''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;br /&gt;
&lt;br /&gt;
[[Races#Drakeblood|'''Drakeblood''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3154</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3154"/>
				<updated>2018-12-07T15:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ember Online''' enjoys a variety of racial and class combinations to suite a persons taste and preferred playing style.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Class specifics are currently changing and the information will be added and updated as abilities and features are finalized. Also Remember to check out the [[Races]] section. Some races are better suited for certain classes than others.&lt;br /&gt;
&lt;br /&gt;
'''SURVIVAL:''' Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks). &lt;br /&gt;
&lt;br /&gt;
'''MR:''' To benefit from a classes natural magic resistance you will still need a high WIS.&lt;br /&gt;
&lt;br /&gt;
'''DUAL WIELDING:''' When you dual wield the weapon chosen in each attack is random (you will not always be hitting with the best weapon).&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
Tasked primarily with dealing damage via weapons, the Fighter classes rely heavily on Strength to overwhelm their opponents.&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, daggers, two handed weapons (which grant damage bonuses and unique abilities), and staves. Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, daggers, blunts, fists, two handed weapons (which grant damage bonuses and unique abilities), and staves&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the more likely an enemy will target you instead of something else on that square. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill. When your shield deflects, deal 50% of your damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, can dual wield (gaining an extra attack)&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, and light helmet.&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can roundhouse. After 2 successful hits, roundhouse will take into effect next attack and will deals 2.0x. Missing or moving restarts the count.&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Wisdom/Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, staves, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can /PROTECT. /protect You can protect a target from all incoming damage: you are attaked, whenever the person you are protected is aimed at, instead.&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, staves, daggers, and bows&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
Although less heavily armored than their fighter cousins, the Rogues use their Agility and stealth abilities  to avoid damage and deliver wicked surprise attacks dealing amazing damage.&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and swords, can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Charisma, Agility, Endurance, Strength, Wisdom &lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield instruments, swords, axes, blunts, fists, daggers, and staves&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, and light helmets&lt;br /&gt;
&lt;br /&gt;
Can use /song - Has three different songs. Song power is based on instrument.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 5 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Agility, Endurance, Intelligence, Strength&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and bows.&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED YET.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
No RPG is complete without an arcane caster. Mages use their Intelligence to power a variety of spells. &lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, wands, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves and wands&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
Using a mix of martial ability and divine power, the Healers are a versatile class that can deal damage via spell or weapon as well as keep an entire party alive and fighting.&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Wisdom, Agility, Endurance, Strength, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts. fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, and cloth&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Moving these here until there are actually builds to use and someone decides to use one of these templates to put them into.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Sample Builds (format 1)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Race Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
2 HP Regen,&lt;br /&gt;
10% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+4 AC&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision, &lt;br /&gt;
+6 AC, &lt;br /&gt;
4 HP Regen,&lt;br /&gt;
7.5% spell damage negation&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
-4% MR&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
40% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
20% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
10% Spell Damage Reduction,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
15% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 HP/tick, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
10% Fizzle rate reduction,  &lt;br /&gt;
-5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+2 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barbarian Sample Builds (format 2)===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barbarian Sample Builds (format 3)===&lt;br /&gt;
[[Races#Dark Elf|'''Dark Elf''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;br /&gt;
&lt;br /&gt;
[[Races#Drakeblood|'''Drakeblood''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3153</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3153"/>
				<updated>2018-12-07T15:38:55Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ember Online''' enjoys a variety of racial and class combinations to suite a persons taste and preferred playing style.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Class specifics are currently changing and the information will be added and updated as abilities and features are finalized. Also Remember to check out the [[Races]] section. Some races are better suited for certain classes than others.&lt;br /&gt;
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'''SURVIVAL:''' Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks). &lt;br /&gt;
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'''MR:''' To benefit from a classes natural magic resistance you will still need a high WIS.&lt;br /&gt;
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'''DUAL WIELDING:''' When you dual wield the weapon chosen in each attack is random (you will not always be hitting with the best weapon).&lt;br /&gt;
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==Fighter==&lt;br /&gt;
Tasked primarily with dealing damage via weapons, the Fighter classes rely heavily on Strength to overwhelm their opponents.&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
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Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
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Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
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Needed EXP to Level 25: 300mil&lt;br /&gt;
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Can wield swords, axes, blunts, fists, daggers, two handed weapons (which grant damage bonuses and unique abilities), and staves. Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
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Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
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-7.5% MR Reduction&lt;br /&gt;
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5% less dodge rate&lt;br /&gt;
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8% more overall HP&lt;br /&gt;
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Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
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Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
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----&lt;br /&gt;
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====[[Knight]]====&lt;br /&gt;
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Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
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Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
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Needed EXP to Level 25: 300mil&lt;br /&gt;
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Can wield swords, axes, daggers, blunts, fists, two handed weapons (which grant damage bonuses and unique abilities), and staves&lt;br /&gt;
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Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
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Can /TAUNT: Charisma based skill. The more charisma you have, the more likely an enemy will target you instead of something else on that square. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
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Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
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/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
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/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
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SHIELD BASH skill. When your shield deflects, deal 50% of your damage to the attacker.&lt;br /&gt;
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5% Increased Hit Rate&lt;br /&gt;
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4% more overall HP&lt;br /&gt;
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====[[Monk]]====&lt;br /&gt;
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Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
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Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
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Needed EXP to Level 25: 350mil&lt;br /&gt;
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Can wield staves, can dual wield (gaining an extra attack)&lt;br /&gt;
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Can wear light, cloth, and light helmet.&lt;br /&gt;
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7.5% more dodge rate&lt;br /&gt;
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Immunity to poison (75% duration reduction)&lt;br /&gt;
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Can roundhouse. After 2 successful hits, roundhouse will take into effect next attack and will deals 2.0x. Missing or moving restarts the count.&lt;br /&gt;
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Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
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+1 armor per level&lt;br /&gt;
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+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
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====[[Paladin]]====&lt;br /&gt;
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Stat Priority: Strength, Agility, Endurance, Wisdom/Intelligence.&lt;br /&gt;
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Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
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Needed EXP to Level 25: 300mil&lt;br /&gt;
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Can wield swords, axes, blunts, staves, and daggers&lt;br /&gt;
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Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
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5% MR Bonus&lt;br /&gt;
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Can /PROTECT. /protect You can protect a target from all incoming damage: you are attaked, whenever the person you are protected is aimed at, instead.&lt;br /&gt;
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16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
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/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
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Spells: &lt;br /&gt;
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Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
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Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
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Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
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Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
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Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
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Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
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====[[Ranger]]====&lt;br /&gt;
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Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
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Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
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Needed EXP to Level 25: 300mil&lt;br /&gt;
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Can wield swords, axes, blunts, fists, staves, daggers, and bows&lt;br /&gt;
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Can wear medium, light, cloth, shields, and helmets&lt;br /&gt;
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Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
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Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
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Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
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Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
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The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
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Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
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Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
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Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
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Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
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If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
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Can disarm thieves traps based on INT.&lt;br /&gt;
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2% MR Bonus&lt;br /&gt;
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==Rogue==&lt;br /&gt;
Although less heavily armored than their fighter cousins, the Rogues use their Agility and stealth abilities  to avoid damage and deliver wicked surprise attacks dealing amazing damage.&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
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Stat Priority: Strength, Agility, Endurance, Intelligence.&lt;br /&gt;
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Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
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Needed EXP to Level 25: 350mil&lt;br /&gt;
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Can wield daggers and swords, can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
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Can wear cloth, shields, and helmets&lt;br /&gt;
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Receive 15% more spell damage.&lt;br /&gt;
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Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
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Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
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Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
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====[[Bard]]====&lt;br /&gt;
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Stat Priority: Charisma, Agility, Endurance, Strength, Wisdom &lt;br /&gt;
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Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
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Needed EXP to Level 25: 325mil&lt;br /&gt;
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Can wield instruments, swords, axes, blunts, fists, daggers, and staves&lt;br /&gt;
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Can wear medium, light, cloth, and light helmets&lt;br /&gt;
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Can use /song - Has three different songs. Song power is based on instrument.&lt;br /&gt;
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25% less mana&lt;br /&gt;
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5% MR Bonus&lt;br /&gt;
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Spells: &lt;br /&gt;
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Cure - A minor healing spell (used on self or target).&lt;br /&gt;
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Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
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/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 5 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
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/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
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/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
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/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
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====[[Thief]]====&lt;br /&gt;
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Stat Priority: Agility, Endurance, Intelligence, Strength&lt;br /&gt;
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Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
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Needed EXP to Level 25: 275mil&lt;br /&gt;
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Can wield daggers and bows.&lt;br /&gt;
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Can wear cloth, shields, and helmets&lt;br /&gt;
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Receive 5% more spell damage. &lt;br /&gt;
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Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
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Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
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Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
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Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
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Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
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Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED YET.&lt;br /&gt;
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There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
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Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
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Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
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Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
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Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
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You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
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Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
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==Mage==&lt;br /&gt;
No RPG is complete without an arcane caster. Mages use their Intelligence to power a variety of spells. &lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
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Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
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Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
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Needed EXP to Level 25: 350mil&lt;br /&gt;
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Can wield staves, wands, and daggers&lt;br /&gt;
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Can wear cloth and light helmets&lt;br /&gt;
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8% MR Bonus&lt;br /&gt;
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8% more mana&lt;br /&gt;
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+1 armor per 6 levels.&lt;br /&gt;
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Spells: &lt;br /&gt;
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Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
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Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
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Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
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Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
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Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
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Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
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Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
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Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
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====[[Sorceror]]====&lt;br /&gt;
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Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
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Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
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Needed EXP to Level 25: 350mil&lt;br /&gt;
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Can wield staves and wands&lt;br /&gt;
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Can wear cloth and light helmets&lt;br /&gt;
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13% more mana&lt;br /&gt;
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10% MR Bonus&lt;br /&gt;
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Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
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Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
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Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
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Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
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Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
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Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
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Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
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Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
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Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
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Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
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Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
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Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
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==Healer==&lt;br /&gt;
Using a mix of martial ability and divine power, the Healers are a versatile class that can deal damage via spell or weapon as well as keep an entire party alive and fighting.&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
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Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
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Needed EXP to Level 25: 300mil&lt;br /&gt;
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Can wield blunts, fists, staves, rods&lt;br /&gt;
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Can wear light, cloth, shields, and helmets&lt;br /&gt;
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-2.5% MR Reduction&lt;br /&gt;
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Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
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Spells:&lt;br /&gt;
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Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
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Cure - A minor healing spell (used on self or target).&lt;br /&gt;
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Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
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Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
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Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
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Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Wisdom, Agility, Endurance, Strength, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts. fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, and cloth&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Moving these here until there are actually builds to use and someone decides to use one of these templates to put them into.&lt;br /&gt;
&lt;br /&gt;
===Barbarian Sample Builds (format 1)===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Race Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
2 HP Regen,&lt;br /&gt;
10% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+4 AC&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision, &lt;br /&gt;
+6 AC, &lt;br /&gt;
4 HP Regen,&lt;br /&gt;
7.5% spell damage negation&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
-4% MR&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
40% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
20% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
10% Spell Damage Reduction,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
15% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 HP/tick, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
10% Fizzle rate reduction,  &lt;br /&gt;
-5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+2 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barbarian Sample Builds (format 2)===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barbarian Sample Builds (format 3)===&lt;br /&gt;
[[Races#Dark Elf|'''Dark Elf''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;br /&gt;
&lt;br /&gt;
[[Races#Drakeblood|'''Drakeblood''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3152</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3152"/>
				<updated>2018-12-07T15:36:54Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Monk Sample Builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ember Online''' enjoys a variety of racial and class combinations to suite a persons taste and preferred playing style.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Class specifics are currently changing and the information will be added and updated as abilities and features are finalized. Also Remember to check out the [[Races]] section. Some races are better suited for certain classes than others.&lt;br /&gt;
&lt;br /&gt;
'''SURVIVAL:''' Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks). &lt;br /&gt;
&lt;br /&gt;
'''MR:''' To benefit from a classes natural magic resistance you will still need a high WIS.&lt;br /&gt;
&lt;br /&gt;
'''DUAL WIELDING:''' When you dual wield the weapon chosen in each attack is random (you will not always be hitting with the best weapon).&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
Tasked primarily with dealing damage via weapons, the Fighter classes rely heavily on Strength to overwhelm their opponents.&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, daggers, two handed weapons (which grant damage bonuses and unique abilities), and staves. Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, daggers, blunts, fists, two handed weapons (which grant damage bonuses and unique abilities), and staves&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the more likely an enemy will target you instead of something else on that square. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill. When your shield deflects, deal 50% of your damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, can dual wield (gaining an extra attack)&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, and light helmet.&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can roundhouse. After 2 successful hits, roundhouse will take into effect next attack and will deals 2.0x. Missing or moving restarts the count.&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Wisdom/Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, staves, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can /PROTECT. /protect You can protect a target from all incoming damage: you are attaked, whenever the person you are protected is aimed at, instead.&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, staves, daggers, and bows&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
Although less heavily armored than their fighter cousins, the Rogues use their Agility and stealth abilities  to avoid damage and deliver wicked surprise attacks dealing amazing damage.&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and swords, can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Charisma, Agility, Endurance, Strength, Wisdom &lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield instruments, swords, axes, blunts, fists, daggers, and staves&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, and light helmets&lt;br /&gt;
&lt;br /&gt;
Can use /song - Has three different songs. Song power is based on instrument.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 5 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Agility, Endurance, Intelligence, Strength&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and bows.&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED YET.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
No RPG is complete without an arcane caster. Mages use their Intelligence to power a variety of spells. &lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, wands, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves and wands&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
Using a mix of martial ability and divine power, the Healers are a versatile class that can deal damage via spell or weapon as well as keep an entire party alive and fighting.&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Wisdom, Agility, Endurance, Strength, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts. fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, and cloth&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Moving these here until there are actually builds and someone decides to use one of these templates.&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 1)======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Race Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
2 HP Regen,&lt;br /&gt;
10% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+4 AC&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision, &lt;br /&gt;
+6 AC, &lt;br /&gt;
4 HP Regen,&lt;br /&gt;
7.5% spell damage negation&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
-4% MR&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
40% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
20% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
10% Spell Damage Reduction,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
15% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 HP/tick, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
10% Fizzle rate reduction,  &lt;br /&gt;
-5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+2 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 2)======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 3)======&lt;br /&gt;
[[Races#Dark Elf|'''Dark Elf''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;br /&gt;
&lt;br /&gt;
[[Races#Drakeblood|'''Drakeblood''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3151</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3151"/>
				<updated>2018-12-07T15:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ember Online''' enjoys a variety of racial and class combinations to suite a persons taste and preferred playing style.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Class specifics are currently changing and the information will be added and updated as abilities and features are finalized. Also Remember to check out the [[Races]] section. Some races are better suited for certain classes than others.&lt;br /&gt;
&lt;br /&gt;
'''SURVIVAL:''' Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks). &lt;br /&gt;
&lt;br /&gt;
'''MR:''' To benefit from a classes natural magic resistance you will still need a high WIS.&lt;br /&gt;
&lt;br /&gt;
'''DUAL WIELDING:''' When you dual wield the weapon chosen in each attack is random (you will not always be hitting with the best weapon).&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
Tasked primarily with dealing damage via weapons, the Fighter classes rely heavily on Strength to overwhelm their opponents.&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, daggers, two handed weapons (which grant damage bonuses and unique abilities), and staves. Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, daggers, blunts, fists, two handed weapons (which grant damage bonuses and unique abilities), and staves&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the more likely an enemy will target you instead of something else on that square. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill. When your shield deflects, deal 50% of your damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, can dual wield (gaining an extra attack)&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, and light helmet.&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can roundhouse. After 2 successful hits, roundhouse will take into effect next attack and will deals 2.0x. Missing or moving restarts the count.&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
======Monk Sample Builds======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || 19 || 23 || 20 || 10 || 16 || 11 || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Wisdom/Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, staves, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can /PROTECT. /protect You can protect a target from all incoming damage: you are attaked, whenever the person you are protected is aimed at, instead.&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, staves, daggers, and bows&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
Although less heavily armored than their fighter cousins, the Rogues use their Agility and stealth abilities  to avoid damage and deliver wicked surprise attacks dealing amazing damage.&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and swords, can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Charisma, Agility, Endurance, Strength, Wisdom &lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield instruments, swords, axes, blunts, fists, daggers, and staves&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, and light helmets&lt;br /&gt;
&lt;br /&gt;
Can use /song - Has three different songs. Song power is based on instrument.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 5 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Agility, Endurance, Intelligence, Strength&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and bows.&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED YET.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
No RPG is complete without an arcane caster. Mages use their Intelligence to power a variety of spells. &lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, wands, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves and wands&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
Using a mix of martial ability and divine power, the Healers are a versatile class that can deal damage via spell or weapon as well as keep an entire party alive and fighting.&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Wisdom, Agility, Endurance, Strength, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts. fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, and cloth&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Moving these here until there are actually builds and someone decides to use one of these templates.&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 1)======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Race Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
2 HP Regen,&lt;br /&gt;
10% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+4 AC&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision, &lt;br /&gt;
+6 AC, &lt;br /&gt;
4 HP Regen,&lt;br /&gt;
7.5% spell damage negation&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
-4% MR&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
40% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
20% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
10% Spell Damage Reduction,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
15% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 HP/tick, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
10% Fizzle rate reduction,  &lt;br /&gt;
-5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+2 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 2)======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 3)======&lt;br /&gt;
[[Races#Dark Elf|'''Dark Elf''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;br /&gt;
&lt;br /&gt;
[[Races#Drakeblood|'''Drakeblood''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3150</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3150"/>
				<updated>2018-12-07T15:34:33Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ember Online''' enjoys a variety of racial and class combinations to suite a persons taste and preferred playing style.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Class specifics are currently changing and the information will be added and updated as abilities and features are finalized. Also Remember to check out the [[Races]] section. Some races are better suited for certain classes than others.&lt;br /&gt;
&lt;br /&gt;
'''SURVIVAL:''' Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks). &lt;br /&gt;
&lt;br /&gt;
'''MR:''' To benefit from a classes natural magic resistance you will still need a high WIS.&lt;br /&gt;
&lt;br /&gt;
'''DUAL WIELDING:''' When you dual wield the weapon chosen in each attack is random (you will not always be hitting with the best weapon).&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
Tasked primarily with dealing damage via weapons, the Fighter classes rely heavily on Strength to overwhelm their opponents.&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, daggers, two handed weapons (which grant damage bonuses and unique abilities), and staves. Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 1)======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Race Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
2 HP Regen,&lt;br /&gt;
10% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+4 AC&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision, &lt;br /&gt;
+6 AC, &lt;br /&gt;
4 HP Regen,&lt;br /&gt;
7.5% spell damage negation&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
-4% MR&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
40% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
20% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
10% Spell Damage Reduction,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
15% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 HP/tick, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
10% Fizzle rate reduction,  &lt;br /&gt;
-5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+2 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 2)======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 3)======&lt;br /&gt;
[[Races#Dark Elf|'''Dark Elf''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;br /&gt;
&lt;br /&gt;
[[Races#Drakeblood|'''Drakeblood''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, daggers, blunts, fists, two handed weapons (which grant damage bonuses and unique abilities), and staves&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the more likely an enemy will target you instead of something else on that square. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill. When your shield deflects, deal 50% of your damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, can dual wield (gaining an extra attack)&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, and light helmet.&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can roundhouse. After 2 successful hits, roundhouse will take into effect next attack and will deals 2.0x. Missing or moving restarts the count.&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
======Monk Sample Builds======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || 19 || 23 || 20 || 10 || 16 || 11 || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Wisdom/Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, staves, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can /PROTECT. /protect You can protect a target from all incoming damage: you are attaked, whenever the person you are protected is aimed at, instead.&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, staves, daggers, and bows&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
Although less heavily armored than their fighter cousins, the Rogues use their Agility and stealth abilities  to avoid damage and deliver wicked surprise attacks dealing amazing damage.&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and swords, can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Charisma, Agility, Endurance, Strength, Wisdom &lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield instruments, swords, axes, blunts, fists, daggers, and staves&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, and light helmets&lt;br /&gt;
&lt;br /&gt;
Can use /song - Has three different songs. Song power is based on instrument.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 5 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Agility, Endurance, Intelligence, Strength&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and bows.&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED YET.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
No RPG is complete without an arcane caster. Mages use their Intelligence to power a variety of spells. &lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, wands, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves and wands&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
Using a mix of martial ability and divine power, the Healers are a versatile class that can deal damage via spell or weapon as well as keep an entire party alive and fighting.&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Wisdom, Agility, Endurance, Strength, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts. fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, and cloth&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3149</id>
		<title>Differences between Ember Online and RoK (Realms of Kaos)</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3149"/>
				<updated>2018-12-07T15:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the major differences between Ember Online (EO) and Realms of Kaos (RoK). If you have not played RoK then there is no real need to read this. '''Only differences are listed''', if it is not listed then it should work as RoK did.&lt;br /&gt;
&lt;br /&gt;
PS. To my fellow editors: my memory is a little fuzzy, so if you see a mistake, please feel free to correct/add/change. I/you may add links to important new features (ie. death sickness).&lt;br /&gt;
&lt;br /&gt;
Maybe no need for classes, could just link them to the classes section already in the wiki.&lt;br /&gt;
&lt;br /&gt;
WIP! (It can definitely be made to look prettier, the Sections for examples. I have limited knowledge on editing a Wiki, and have  been looking at what others have done for ideas on how to set up a wiki page).&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
These are in no particular order (basically adding as I think of them. Might try to put order to them later).&lt;br /&gt;
&lt;br /&gt;
'''Flying solo''' There is a one character per player restriction.&lt;br /&gt;
&lt;br /&gt;
'''Healing Magic''' There is now a &amp;quot;healing decay&amp;quot;. Healing magic degrades a little the more you use it during combat. So in a prolonged battle you will be doing less damage.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness''' There is a stat penalty based on how many times you die. This will fade with time.&lt;br /&gt;
&lt;br /&gt;
'''No experience loss on death''' Just as it says on the tin. You will not lose experience for dying (this is a god send to me! I can watch movies and read books with less fear of dying!).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound items''' Items soulbound are now soulbound to the first character who equips it. You can spend 100k to buy an unbinding scroll however.&lt;br /&gt;
&lt;br /&gt;
'''Combat rounds''' Combat rounds are now quicker (this is NOT a god send to me! I have an increased chance of dying while watching movies and reading books!).&lt;br /&gt;
&lt;br /&gt;
'''Reset and OAD's''' Reset is still at the same time, but not all OAD's are available at reset. OAD's spawn at different times (and so do OAD key holders).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;World Walker&amp;quot;''' Special boss monsters that spawn at random times. They have oodles of health. So far there are two dragons (fire and ice div, there are going to be one of each div). The drop scales (one after they have sustained a certain amount of damage (there are a few of these steps) and several on death). When you pick up a scale you will be paralysed and vulnerable for one round. These scales can be used to craft powerful weapons.&lt;br /&gt;
&lt;br /&gt;
'''KTP''' &amp;quot;Kill to progress&amp;quot; squares. There are some squares where you need to kill all (or a specific) creatures in order to move off the square.&lt;br /&gt;
&lt;br /&gt;
'''The old thief levelling trick''' No longer exists. You cannot die with a huge amount of money on you and then go rob it blind on your thief to level. You only get experience for the gold robbed that the creature started with.&lt;br /&gt;
&lt;br /&gt;
'''Party Experience''' You get the standard damage based experience, and the kill shot experience is divided amongst the party. However you get an increase of experience for each party member (and gold is also dividied amongst the party). So it is more beneficial to group up for levelling.&lt;br /&gt;
&lt;br /&gt;
'''Party Size''' Party size is limited to 5 characters'''&lt;br /&gt;
&lt;br /&gt;
'''Pets''' All classes that had pets are now limited to one pet per pet creator. Most pets also &amp;quot;taunt&amp;quot;, basically monster tend to target them more than players.&lt;br /&gt;
&lt;br /&gt;
'''Communication''' There is now a party/guild and global chat available. Global chat has a delay between messages to avoid spamming.&lt;br /&gt;
&lt;br /&gt;
'''Food and Drink''' You can now eat and drink out of combat. This will replenish health (eating) or mana (drinking). Some food/drink combine the effects. This is a god send (for cheap feckers like me)! You do not get thirsty or hungry and start losing health if you do not eat or drink (except in real life, please eat and drink in real life).&lt;br /&gt;
&lt;br /&gt;
'''Party Leader Appointing''' You do not need to be on the same square as the party to appoint a new leader (as in you were the party leader and due to an unfortunate incident you are now back in your temple). So no need to disband and reform a party on the fly.&lt;br /&gt;
&lt;br /&gt;
'''Protection from PK''' This last until level 15. At level 16 you can now be pk'd (you get an in game warning).&lt;br /&gt;
&lt;br /&gt;
'''Bless, Soulbound and Enchant scrolls''' These can now be bought in temples/stores as appropriate. The relevant spells act differently in that you need a blank scroll. The command is /scribe bless (etc). A fizzle will consume the scroll. To use a scroll you hold ctrl and then click and hold the left mouse button onto the scroll, drag and drop onto the piece of equipment you want to apply the scroll to.&lt;br /&gt;
&lt;br /&gt;
'''Soulbound shop bought equipment''' Weapons, instruments and armour (including helms and shields) bought from shop stores come soulbound (up to level 15? do level 20 items come soulbound? must check this later).&lt;br /&gt;
&lt;br /&gt;
'''Right click to examine shop item''' You can right click on an item for sale in a shop to get information on it (level, AD, souldbound, if it is equippable by you etc).&lt;br /&gt;
&lt;br /&gt;
'''Droppables''' Certain monsters drop items: equipable weapons, armour, instruments etc, some that can be used (potions, food, drink), some that can be sold, some that are keys, and sometimes items used in quests (they can also be sold).&lt;br /&gt;
&lt;br /&gt;
'''Divinities''' There is now a Neutral Divinity available to players. They have no bonuses or penalties vs other divinities except other Neutral Divs (+15% damage to neutral divs). Neutral divs can temple in any temple, but need a small amount of gold (based on level). There is also the Holy and Evil divinities that is only to NPC/Mobs.&lt;br /&gt;
&lt;br /&gt;
'''Embers''' They add to the damage or protection of weapon/armour/shields vs what the ember has div over. They are applied in the same way as enchant scrolls etc. Neutral div characters do not receive any bonus or penalties from embers. They have a chance of dropping from any creature. Only one ember per item of equipment, putting a new ember into a piece of equipment that already has an ember will replace the old ember with the new one.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
For more information head to the Classes section here: [[Classes]]&lt;br /&gt;
===Fighter===&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can use two handed weapons (which grant damage bonuses and unique abilities). Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can now wear heavy armour.&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the more likely an enemy will target you instead of something else on that square. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill:A passive skill that activates when your shield deflects (you deal 50% of your damage to the attacker).&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances. Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
You can only have one pet active at a time.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&lt;br /&gt;
Rogues who can backstab no longer need to leave the square to rehide. There is a delay from attacking while hidden (the delay timer works from the time you hide and lasts 0.5secs). This gives someone/something the chance to find you before you backstab (so INT is now more important than it once was).&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can only wear cloth.&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 10 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Can wear only cloth armor, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear up to light armour, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets.&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
Races stats have been changed, some races have been given passive abilities, and there are a couple more races to choose from. Best just head here:  [[Races]]&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3148</id>
		<title>Differences between Ember Online and RoK (Realms of Kaos)</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3148"/>
				<updated>2018-12-07T15:33:40Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the major differences between Ember Online (EO) and Realms of Kaos (RoK). If you have not played RoK then there is no real need to read this. '''Only differences are listed''', if it is not listed then it should work as RoK did.&lt;br /&gt;
&lt;br /&gt;
PS. To my fellow editors: my memory is a little fuzzy, so if you see a mistake, please feel free to correct/add/change. I/you may add links to important new features (ie. death sickness).&lt;br /&gt;
&lt;br /&gt;
Maybe no need for classes, could just link them to the classes section already in the wiki.&lt;br /&gt;
&lt;br /&gt;
WIP! (It can definitely be made to look prettier, the Sections for examples. I have limited knowledge on editing a Wiki, and have  been looking at what others have done for ideas on how to set up a wiki page).&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
These are in no particular order (basically adding as I think of them. Might try to put order to them later).&lt;br /&gt;
&lt;br /&gt;
'''Flying solo''' There is a one character per player restriction.&lt;br /&gt;
&lt;br /&gt;
'''Healing Magic''' There is now a &amp;quot;healing decay&amp;quot;. Healing magic degrades a little the more you use it during combat. So in a prolonged battle you will be doing less damage.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness''' There is a stat penalty based on how many times you die. This will fade with time.&lt;br /&gt;
&lt;br /&gt;
'''No experience loss on death''' Just as it says on the tin. You will not lose experience for dying (this is a god send to me! I can watch movies and read books with less fear of dying!).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound items''' Items soulbound are now soulbound to the first character who equips it. You can spend 100k to buy an unbinding scroll however.&lt;br /&gt;
&lt;br /&gt;
'''Combat rounds''' Combat rounds are now quicker (this is NOT a god send to me! I have an increased chance of dying while watching movies and reading books!).&lt;br /&gt;
&lt;br /&gt;
'''Reset and OAD's''' Reset is still at the same time, but not all OAD's are available at reset. OAD's spawn at different times (and so do OAD key holders).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;World Walker&amp;quot;''' Special boss monsters that spawn at random times. They have oodles of health. So far there are two dragons (fire and ice div, there are going to be one of each div). The drop scales (one after they have sustained a certain amount of damage (there are a few of these steps) and several on death). When you pick up a scale you will be paralysed and vulnerable for one round. These scales can be used to craft powerful weapons.&lt;br /&gt;
&lt;br /&gt;
'''KTP''' &amp;quot;Kill to progress&amp;quot; squares. There are some squares where you need to kill all (or a specific) creatures in order to move off the square.&lt;br /&gt;
&lt;br /&gt;
'''The old thief levelling trick''' No longer exists. You cannot die with a huge amount of money on you and then go rob it blind on your thief to level. You only get experience for the gold robbed that the creature started with.&lt;br /&gt;
&lt;br /&gt;
'''Party Experience''' You get the standard damage based experience, and the kill shot experience is divided amongst the party. However you get an increase of experience for each party member (and gold is also dividied amongst the party). So it is more beneficial to group up for levelling.&lt;br /&gt;
&lt;br /&gt;
'''Party Size''' Party size is limited to 5 characters'''&lt;br /&gt;
&lt;br /&gt;
'''Pets''' All classes that had pets are now limited to one pet per pet creator. Most pets also &amp;quot;taunt&amp;quot;, basically monster tend to target them more than players.&lt;br /&gt;
&lt;br /&gt;
'''Communication''' There is now a party/guild and global chat available. Global chat has a delay between messages to avoid spamming.&lt;br /&gt;
&lt;br /&gt;
'''Food and Drink''' You can now eat and drink out of combat. This will replenish health (eating) or mana (drinking). Some food/drink combine the effects. This is a god send (for cheap feckers like me)! You do not get thirsty or hungry and start losing health if you do not eat or drink (except in real life, please eat and drink in real life).&lt;br /&gt;
&lt;br /&gt;
'''Party Leader Appointing''' You do not need to be on the same square as the party to appoint a new leader (as in you were the party leader and due to an unfortunate incident you are now back in your temple). So no need to disband and reform a party on the fly.&lt;br /&gt;
&lt;br /&gt;
'''Protection from PK''' This last until level 15. At level 16 you can now be pk'd (you get an in game warning).&lt;br /&gt;
&lt;br /&gt;
'''Bless, Soulbound and Enchant scrolls''' These can now be bought in temples/stores as appropriate. The relevant spells act differently in that you need a blank scroll. The command is /scribe bless (etc). A fizzle will consume the scroll. To use a scroll you hold ctrl and then click and hold the left mouse button onto the scroll, drag and drop onto the piece of equipment you want to apply the scroll to.&lt;br /&gt;
&lt;br /&gt;
'''Soulbound shop bought equipment''' Weapons, instruments and armour (including helms and shields) bought from shop stores come soulbound (up to level 15? do level 20 items come soulbound? must check this later).&lt;br /&gt;
&lt;br /&gt;
'''Right click to examine shop item''' You can right click on an item for sale in a shop to get information on it (level, AD, souldbound, if it is equippable by you etc).&lt;br /&gt;
&lt;br /&gt;
'''Droppables''' Certain monsters drop items: equipable weapons, armour, instruments etc, some that can be used (potions, food, drink), some that can be sold, some that are keys, and sometimes items used in quests (they can also be sold).&lt;br /&gt;
&lt;br /&gt;
'''Divinities''' There is now a Neutral Divinity available to players. They have no bonuses or penalties vs other divinities except other Neutral Divs (+15% damage to neutral divs). Neutral divs can temple in any temple, but need a small amount of gold (based on level). There is also the Holy and Evil divinities that is only to NPC/Mobs.&lt;br /&gt;
&lt;br /&gt;
'''Embers''' They add to the damage or protection of weapon/armour/shields vs what the ember has div over. They are applied in the same way as enchant scrolls etc. Neutral div characters do not receive any bonus or penalties from embers. They have a chance of dropping from any creature. Only one ember per item of equipment, putting a new ember into a piece of equipment that already has an ember will replace the old ember with the new one.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
For more information head to the Classes section here: [[Classes]]&lt;br /&gt;
===Fighter===&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can use two handed weapons (which grant damage bonuses and unique abilities). Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can now wear heavy armour.&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the more likely an enemy will target you instead of someone else on that square. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill:A passive skill that activates when your shield deflects (you deal 50% of your damage to the attacker).&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances. Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
You can only have one pet active at a time.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&lt;br /&gt;
Rogues who can backstab no longer need to leave the square to rehide. There is a delay from attacking while hidden (the delay timer works from the time you hide and lasts 0.5secs). This gives someone/something the chance to find you before you backstab (so INT is now more important than it once was).&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can only wear cloth.&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 10 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Can wear only cloth armor, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear up to light armour, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets.&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
Races stats have been changed, some races have been given passive abilities, and there are a couple more races to choose from. Best just head here:  [[Races]]&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3147</id>
		<title>Differences between Ember Online and RoK (Realms of Kaos)</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3147"/>
				<updated>2018-12-07T15:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* General Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the major differences between Ember Online (EO) and Realms of Kaos (RoK). If you have not played RoK then there is no real need to read this. '''Only differences are listed''', if it is not listed then it should work as RoK did.&lt;br /&gt;
&lt;br /&gt;
PS. To my fellow editors: my memory is a little fuzzy, so if you see a mistake, please feel free to correct/add/change. I/you may add links to important new features (ie. death sickness).&lt;br /&gt;
&lt;br /&gt;
Maybe no need for classes, could just link them to the classes section already in the wiki.&lt;br /&gt;
&lt;br /&gt;
WIP! (It can definitely be made to look prettier, the Sections for examples. I have limited knowledge on editing a Wiki, and have  been looking at what others have done for ideas on how to set up a wiki page).&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
These are in no particular order (basically adding as I think of them. Might try to put order to them later).&lt;br /&gt;
&lt;br /&gt;
'''Flying solo''' There is a one character per player restriction.&lt;br /&gt;
&lt;br /&gt;
'''Healing Magic''' There is now a &amp;quot;healing decay&amp;quot;. Healing magic degrades a little the more you use it during combat. So in a prolonged battle you will be doing less damage.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness''' There is a stat penalty based on how many times you die. This will fade with time.&lt;br /&gt;
&lt;br /&gt;
'''No experience loss on death''' Just as it says on the tin. You will not lose experience for dying (this is a god send to me! I can watch movies and read books with less fear of dying!).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound items''' Items soulbound are now soulbound to the first character who equips it. You can spend 100k to buy an unbinding scroll however.&lt;br /&gt;
&lt;br /&gt;
'''Combat rounds''' Combat rounds are now quicker (this is NOT a god send to me! I have an increased chance of dying while watching movies and reading books!).&lt;br /&gt;
&lt;br /&gt;
'''Reset and OAD's''' Reset is still at the same time, but not all OAD's are available at reset. OAD's spawn at different times (and so do OAD key holders).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;World Walker&amp;quot;''' Special boss monsters that spawn at random times. They have oodles of health. So far there are two dragons (fire and ice div, there are going to be one of each div). The drop scales (one after they have sustained a certain amount of damage (there are a few of these steps) and several on death). When you pick up a scale you will be paralysed and vulnerable for one round. These scales can be used to craft powerful weapons.&lt;br /&gt;
&lt;br /&gt;
'''KTP''' &amp;quot;Kill to progress&amp;quot; squares. There are some squares where you need to kill all (or a specific) creatures in order to move off the square.&lt;br /&gt;
&lt;br /&gt;
'''The old thief levelling trick''' No longer exists. You cannot die with a huge amount of money on you and then go rob it blind on your thief to level. You only get experience for the gold robbed that the creature started with.&lt;br /&gt;
&lt;br /&gt;
'''Party Experience''' You get the standard damage based experience, and the kill shot experience is divided amongst the party. However you get an increase of experience for each party member (and gold is also dividied amongst the party). So it is more beneficial to group up for levelling.&lt;br /&gt;
&lt;br /&gt;
'''Party Size''' Party size is limited to 5 characters'''&lt;br /&gt;
&lt;br /&gt;
'''Pets''' All classes that had pets are now limited to one pet per pet creator. Most pets also &amp;quot;taunt&amp;quot;, basically monster tend to target them more than players.&lt;br /&gt;
&lt;br /&gt;
'''Communication''' There is now a party/guild and global chat available. Global chat has a delay between messages to avoid spamming.&lt;br /&gt;
&lt;br /&gt;
'''Food and Drink''' You can now eat and drink out of combat. This will replenish health (eating) or mana (drinking). Some food/drink combine the effects. This is a god send (for cheap feckers like me)! You do not get thirsty or hungry and start losing health if you do not eat or drink (except in real life, please eat and drink in real life).&lt;br /&gt;
&lt;br /&gt;
'''Party Leader Appointing''' You do not need to be on the same square as the party to appoint a new leader (as in you were the party leader and due to an unfortunate incident you are now back in your temple). So no need to disband and reform a party on the fly.&lt;br /&gt;
&lt;br /&gt;
'''Protection from PK''' This last until level 15. At level 16 you can now be pk'd (you get an in game warning).&lt;br /&gt;
&lt;br /&gt;
'''Bless, Soulbound and Enchant scrolls''' These can now be bought in temples/stores as appropriate. The relevant spells act differently in that you need a blank scroll. The command is /scribe bless (etc). A fizzle will consume the scroll. To use a scroll you hold ctrl and then click and hold the left mouse button onto the scroll, drag and drop onto the piece of equipment you want to apply the scroll to.&lt;br /&gt;
&lt;br /&gt;
'''Soulbound shop bought equipment''' Weapons, instruments and armour (including helms and shields) bought from shop stores come soulbound (up to level 15? do level 20 items come soulbound? must check this later).&lt;br /&gt;
&lt;br /&gt;
'''Right click to examine shop item''' You can right click on an item for sale in a shop to get information on it (level, AD, souldbound, if it is equippable by you etc).&lt;br /&gt;
&lt;br /&gt;
'''Droppables''' Certain monsters drop items: equipable weapons, armour, instruments etc, some that can be used (potions, food, drink), some that can be sold, some that are keys, and sometimes items used in quests (they can also be sold).&lt;br /&gt;
&lt;br /&gt;
'''Divinities''' There is now a Neutral Divinity available to players. They have no bonuses or penalties vs other divinities except other Neutral Divs (+15% damage to neutral divs). Neutral divs can temple in any temple, but need a small amount of gold (based on level). There is also the Holy and Evil divinities that is only to NPC/Mobs.&lt;br /&gt;
&lt;br /&gt;
'''Embers''' They add to the damage or protection of weapon/armour/shields vs what the ember has div over. They are applied in the same way as enchant scrolls etc. Neutral div characters do not receive any bonus or penalties from embers. They have a chance of dropping from any creature. Only one ember per item of equipment, putting a new ember into a piece of equipment that already has an ember will replace the old ember with the new one.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
For more information head to the Classes section here: [[Classes]]&lt;br /&gt;
===Fighter===&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can use two handed weapons (which grant damage bonuses and unique abilities). Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can now wear heavy armour.&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the better distraction your taunt will be. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill:A passive skill that activates when your shield deflects (you deal 50% of your damage to the attacker).&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances. Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
You can only have one pet active at a time.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&lt;br /&gt;
Rogues who can backstab no longer need to leave the square to rehide. There is a delay from attacking while hidden (the delay timer works from the time you hide and lasts 0.5secs). This gives someone/something the chance to find you before you backstab (so INT is now more important than it once was).&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can only wear cloth.&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 10 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Can wear only cloth armor, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear up to light armour, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets.&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
Races stats have been changed, some races have been given passive abilities, and there are a couple more races to choose from. Best just head here:  [[Races]]&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3146</id>
		<title>Differences between Ember Online and RoK (Realms of Kaos)</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3146"/>
				<updated>2018-12-07T15:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* General Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the major differences between Ember Online (EO) and Realms of Kaos (RoK). If you have not played RoK then there is no real need to read this. '''Only differences are listed''', if it is not listed then it should work as RoK did.&lt;br /&gt;
&lt;br /&gt;
PS. To my fellow editors: my memory is a little fuzzy, so if you see a mistake, please feel free to correct/add/change. I/you may add links to important new features (ie. death sickness).&lt;br /&gt;
&lt;br /&gt;
Maybe no need for classes, could just link them to the classes section already in the wiki.&lt;br /&gt;
&lt;br /&gt;
WIP! (It can definitely be made to look prettier, the Sections for examples. I have limited knowledge on editing a Wiki, and have  been looking at what others have done for ideas on how to set up a wiki page).&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
These are in no particular order (basically adding as I think of them. Might try to put order to them later).&lt;br /&gt;
&lt;br /&gt;
'''Flying solo''' There is a one character per player restriction.&lt;br /&gt;
&lt;br /&gt;
'''Healing Magic''' There is now a &amp;quot;healing decay&amp;quot;. Healing magic degrades a little the more you use it during combat. So in a prolonged battle you will be doing less damage.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness''' There is a stat penalty based on how many times you die. This will fade with time.&lt;br /&gt;
&lt;br /&gt;
'''No experience loss on death''' Just as it says on the tin. You will not lose experience for dying (this is a god send to me! I can watch movies and read books with less fear of dying!).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound items''' Items soulbound are now soulbound to the first character who equips it. You can spend 100k to buy an unbinding scroll however.&lt;br /&gt;
&lt;br /&gt;
'''Combat rounds''' Combat rounds are now quicker (this is NOT a god send to me! I have an increased chance of dying while watching movies and reading books!).&lt;br /&gt;
&lt;br /&gt;
'''Reset and OAD's''' Reset is still at the same time, but not all OAD's are available at reset. OAD's spawn at different times (and so do OAD key holders).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;World Walker&amp;quot;''' Special boss monsters that spawn at random times. They have oodles of health. So far there are two dragons (fire and ice div, there are going to be one of each div). The drop scales (one after they have sustained a certain amount of damage (there are a few of these steps) and several on death). When you pick up a scale you will be paralysed and vulnerable for one round. These scales can be used to craft powerful weapons.&lt;br /&gt;
&lt;br /&gt;
'''KTP''' &amp;quot;Kill to progress&amp;quot; squares. There are some squares where you need to kill all (or a specific) creatures in order to move off the square.&lt;br /&gt;
&lt;br /&gt;
'''The old thief levelling trick''' No longer exists. You cannot die with a huge amount of money on you and then go rob it blind on your thief to level. You only get experience for the gold robbed that the creature started with.&lt;br /&gt;
&lt;br /&gt;
'''Party Experience''' You get the standard damage based experience, and the kill shot experience is divided amongst the party. However you get an increase of experience for each party member (and gold is also dividied amongst the party). So it is more beneficial to group up for levelling.&lt;br /&gt;
&lt;br /&gt;
'''Party Size''' Party size is limited to 5 characters'''&lt;br /&gt;
&lt;br /&gt;
'''Pets''' All classes that had pets are now limited to one pet per pet creator. Most pets also &amp;quot;taunt&amp;quot;, basically monster tend to target them more than players.&lt;br /&gt;
&lt;br /&gt;
'''Communication''' There is now a party/guild and global chat available. Global chat has a delay between messages to avoid spamming.&lt;br /&gt;
&lt;br /&gt;
'''Food and Drink''' You can now eat and drink out of combat. This will replenish health (eating) or mana (drinking). Some food/drink combine the effects. This is a god send (for cheap feckers like me)! You do not get thirsty or hungry and start losing health if you do not eat or drink (except in real life, please eat and drink in real life).&lt;br /&gt;
&lt;br /&gt;
'''Party Leader Appointing''' You do not need to be on the same square as the party to appoint a new leader (as in you were the party leader and due to an unfortunate incident you are now back in your temple). So no need to disband and reform a party on the fly.&lt;br /&gt;
&lt;br /&gt;
'''Protection from PK''' This last until level 15. At level 16 you can now be pk'd (you get an in game warning).&lt;br /&gt;
&lt;br /&gt;
'''Bless, Soulbound and Enchant scrolls''' These can now be bought in temples/stores as appropriate. The relevant spells act differently in that you need a blank scroll. The command is /scribe bless (etc). A fizzle will consume the scroll. To use a scroll you hold ctrl and then click and hold the left mouse button onto the scroll, drag and drop onto the piece of equipment you want to apply the scroll to.&lt;br /&gt;
&lt;br /&gt;
'''Soulbound shop bought equipment''' Weapons, instruments and armour (including helms and shields) bought from shop stores come soulbound (up to level 15? do level 20 items come soulbound? must check this later).&lt;br /&gt;
&lt;br /&gt;
'''Right click to examine shop item''' You can right click on an item for sale in a shop to get information on it (level, AD, souldbound, if it is equippable by you etc).&lt;br /&gt;
&lt;br /&gt;
'''Droppables''' Certain monsters drop items: equipable weapons, armour, instruments etc, some that can be used (potions, food, drink), some that can be sold, some that are keys, and sometimes items used in quests (they can also be sold).&lt;br /&gt;
&lt;br /&gt;
'''Divinities''' There is now a Neutral Divinity available to players. They have no bonuses or penalties vs other divinities except other Neutral Divs (+15% damage to neutral divs). There is also an extra Holy and Evil divinity available only to NPC/Mobs.&lt;br /&gt;
&lt;br /&gt;
'''Embers''' They add to the damage or protection of weapon/armour/shields vs what the ember has div over. They are applied in the same way as enchant scrolls etc. Neutral div characters do not receive any bonus or penalties from embers. They have a chance of dropping from any creature. Only one ember per item of equipment, putting a new ember into a piece of equipment that already has an ember will replace the old ember with the new one.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
For more information head to the Classes section here: [[Classes]]&lt;br /&gt;
===Fighter===&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can use two handed weapons (which grant damage bonuses and unique abilities). Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can now wear heavy armour.&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the better distraction your taunt will be. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill:A passive skill that activates when your shield deflects (you deal 50% of your damage to the attacker).&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances. Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
You can only have one pet active at a time.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&lt;br /&gt;
Rogues who can backstab no longer need to leave the square to rehide. There is a delay from attacking while hidden (the delay timer works from the time you hide and lasts 0.5secs). This gives someone/something the chance to find you before you backstab (so INT is now more important than it once was).&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can only wear cloth.&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 10 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Can wear only cloth armor, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear up to light armour, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets.&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
Races stats have been changed, some races have been given passive abilities, and there are a couple more races to choose from. Best just head here:  [[Races]]&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3145</id>
		<title>Differences between Ember Online and RoK (Realms of Kaos)</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3145"/>
				<updated>2018-12-07T15:28:55Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* General Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the major differences between Ember Online (EO) and Realms of Kaos (RoK). If you have not played RoK then there is no real need to read this. '''Only differences are listed''', if it is not listed then it should work as RoK did.&lt;br /&gt;
&lt;br /&gt;
PS. To my fellow editors: my memory is a little fuzzy, so if you see a mistake, please feel free to correct/add/change. I/you may add links to important new features (ie. death sickness).&lt;br /&gt;
&lt;br /&gt;
Maybe no need for classes, could just link them to the classes section already in the wiki.&lt;br /&gt;
&lt;br /&gt;
WIP! (It can definitely be made to look prettier, the Sections for examples. I have limited knowledge on editing a Wiki, and have  been looking at what others have done for ideas on how to set up a wiki page).&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
These are in no particular order (basically adding as I think of them. Might try to put order to them later).&lt;br /&gt;
&lt;br /&gt;
'''Flying solo''' There is a one character per player restriction.&lt;br /&gt;
&lt;br /&gt;
'''Healing Magic''' There is now a &amp;quot;healing decay&amp;quot;. Healing magic degrades a little the more you use it during combat. So in a prolonged battle you will be doing less damage.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness''' There is a stat penalty based on how many times you die. This will fade with time.&lt;br /&gt;
&lt;br /&gt;
'''No experience loss on death''' Just as it says on the tin. You will not lose experience for dying (this is a god send to me! I can watch movies and read books with less fear of dying!).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound items''' Items soulbound are now soulbound to the first character who equips it. You can spend 100k to buy an unbinding scroll however.&lt;br /&gt;
&lt;br /&gt;
'''Combat rounds''' Combat rounds are now quicker (this is NOT a god send to me! I have an increased chance of dying while watching movies and reading books!).&lt;br /&gt;
&lt;br /&gt;
'''Reset and OAD's''' Reset is still at the same time, but not all OAD's are available at reset. OAD's spawn at different times (and so do OAD key holders).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;World Walker&amp;quot;''' Special boss monsters that spawn at random times. They have oodles of health. So far there are two dragons (fire and ice div, there are going to be one of each div). The drop scales (one after they have sustained a certain amount of damage (there are a few of these steps) and several on death). When you pick up a scale you will be paralysed and vulnerable for one round. These scales can be used to craft powerful weapons.&lt;br /&gt;
&lt;br /&gt;
'''KTP''' &amp;quot;Kill to progress&amp;quot; squares. There are some squares where you need to kill all (or a specific) creatures in order to move off the square.&lt;br /&gt;
&lt;br /&gt;
'''The old thief levelling trick''' No longer exists. You cannot die with a huge amount of money on you and then go rob it blind on your thief to level. You only get experience for the gold robbed that the creature started with.&lt;br /&gt;
&lt;br /&gt;
'''Party Experience''' You get the standard damage based experience, and the kill shot experience is divided amongst the party. However you get an increase of experience for each party member (and gold is also dividied amongst the party). So it is more beneficial to group up for levelling.&lt;br /&gt;
&lt;br /&gt;
'''Party Size''' Party size is limited to 5 characters'''&lt;br /&gt;
&lt;br /&gt;
'''Pets''' All classes that had pets are now limited to one pet per pet creator. Most pets also &amp;quot;taunt&amp;quot;, basically monster tend to target them more than players.&lt;br /&gt;
&lt;br /&gt;
'''Communication''' There is now a party/guild and global chat available. Global chat has a delay between messages to avoid spamming.&lt;br /&gt;
&lt;br /&gt;
'''Food and Drink''' You can now eat and drink out of combat. This will replenish health (eating) or mana (drinking). Some food/drink combine the effects. This is a god send (for cheap feckers like me)! You do not get thirsty or hungry and start losing health if you do not eat or drink (except in real life, please eat and drink in real life).&lt;br /&gt;
&lt;br /&gt;
'''Party Leader Appointing''' You do not need to be on the same square as the party to appoint a new leader (as in you were the party leader and due to an unfortunate incident you are now back in your temple). So no need to disband and reform a party on the fly.&lt;br /&gt;
&lt;br /&gt;
'''Protection from PK''' This last until level 15. At level 16 you can now be pk'd (you get an in game warning).&lt;br /&gt;
&lt;br /&gt;
'''Bless, Soulbound and Enchant scrolls''' These can now be bought in temples/stores as appropriate. The relevant spells act differently in that you need a blank scroll. The command is /scribe bless (etc). A fizzle will consume the scroll. To use a scroll you hold ctrl and then click and hold the left mouse button onto the scroll, drag and drop onto the piece of equipment you want to apply the scroll to.&lt;br /&gt;
&lt;br /&gt;
'''Soulbound shop bought equipment''' Weapons, instruments and armour (including helms and shields) bought from shop stores come soulbound (up to level 15? do level 20 items come soulbound? must check this later).&lt;br /&gt;
&lt;br /&gt;
'''Right click to examine shop item''' You can right click on an item for sale in a shop to get information on it (level, AD, souldbound, if it is equippable by you etc).&lt;br /&gt;
&lt;br /&gt;
'''Droppables''' Certain monsters drop items: equipable weapons, armour, instruments etc, some that can be used (potions, food, drink), some that can be sold, some that are keys, and sometimes items used in quests (they can also be sold).&lt;br /&gt;
&lt;br /&gt;
'''Divinities''' There is now a Neutral Divinity available to players. They have no bonuses or penalties vs other divinities except other Neutral Divs (+15% damage to neutral divs). There is also an extra Holy and Evil divinity available only to NPC/Mobs.&lt;br /&gt;
&lt;br /&gt;
'''Embers''' They add to the damage or protection of weapon/armour/shields vs what the ember has div over. They are applied in the same way as enchant scrolls etc. Neutral div characters do not receive any bonus or penalties from embers. They have a chance of dropping from any creature. Only one ember per item of equipment, putting a new ember into a piece of equipment that already has an ember will replace the old ember.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
For more information head to the Classes section here: [[Classes]]&lt;br /&gt;
===Fighter===&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can use two handed weapons (which grant damage bonuses and unique abilities). Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can now wear heavy armour.&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the better distraction your taunt will be. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill:A passive skill that activates when your shield deflects (you deal 50% of your damage to the attacker).&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances. Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
You can only have one pet active at a time.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&lt;br /&gt;
Rogues who can backstab no longer need to leave the square to rehide. There is a delay from attacking while hidden (the delay timer works from the time you hide and lasts 0.5secs). This gives someone/something the chance to find you before you backstab (so INT is now more important than it once was).&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can only wear cloth.&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 10 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Can wear only cloth armor, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear up to light armour, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets.&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
Races stats have been changed, some races have been given passive abilities, and there are a couple more races to choose from. Best just head here:  [[Races]]&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3144</id>
		<title>Differences between Ember Online and RoK (Realms of Kaos)</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3144"/>
				<updated>2018-12-07T15:27:53Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* General Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the major differences between Ember Online (EO) and Realms of Kaos (RoK). If you have not played RoK then there is no real need to read this. '''Only differences are listed''', if it is not listed then it should work as RoK did.&lt;br /&gt;
&lt;br /&gt;
PS. To my fellow editors: my memory is a little fuzzy, so if you see a mistake, please feel free to correct/add/change. I/you may add links to important new features (ie. death sickness).&lt;br /&gt;
&lt;br /&gt;
Maybe no need for classes, could just link them to the classes section already in the wiki.&lt;br /&gt;
&lt;br /&gt;
WIP! (It can definitely be made to look prettier, the Sections for examples. I have limited knowledge on editing a Wiki, and have  been looking at what others have done for ideas on how to set up a wiki page).&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
These are in no particular order (basically adding as I think of them. Might try to put order to them later).&lt;br /&gt;
&lt;br /&gt;
'''Flying solo''' There is a one character per player restriction.&lt;br /&gt;
&lt;br /&gt;
'''Healing Magic''' There is now a &amp;quot;healing decay&amp;quot;. Healing magic degrades a little the more you use it during combat. So in a prolonged battle you will be doing less damage.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness''' There is a stat penalty based on how many times you die. This will fade with time.&lt;br /&gt;
&lt;br /&gt;
'''No experience loss on death''' Just as it says on the tin. You will not lose experience for dying (this is a god send to me! I can watch movies and read books with less fear of dying!).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound items''' Items soulbound are now soulbound to the first character who equips it. You can spend 100k to buy an unbinding scroll however.&lt;br /&gt;
&lt;br /&gt;
'''Combat rounds''' Combat rounds are now quicker (this is NOT a god send to me! I have an increased chance of dying while watching movies and reading books!).&lt;br /&gt;
&lt;br /&gt;
'''Reset and OAD's''' Reset is still at the same time, but not all OAD's are available at reset. OAD's spawn at different times (and so do OAD key holders).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;World Walker&amp;quot;''' Special boss monsters that spawn at random times. They have oodles of health. So far there are two dragons (fire and ice div, there are going to be one of each div). The drop scales (one after they have sustained a certain amount of damage (there are a few of these steps) and several on death). When you pick up a scale you will be paralysed and vulnerable for one round. These scales can be used to craft powerful weapons.&lt;br /&gt;
&lt;br /&gt;
'''KTP''' &amp;quot;Kill to progress&amp;quot; squares. There are some squares where you need to kill all (or a specific) creatures in order to move off the square.&lt;br /&gt;
&lt;br /&gt;
'''The old thief levelling trick''' No longer exists. You cannot die with a huge amount of money on you and then go rob it blind on your thief to level. You only get experience for the gold robbed that the creature started with.&lt;br /&gt;
&lt;br /&gt;
'''Party Experience''' You get the standard damage based experience, and the kill shot experience is divided amongst the party. However you get an increase of experience for each party member (and gold is also dividied amongst the party). So it is more beneficial to group up for levelling.&lt;br /&gt;
&lt;br /&gt;
'''Party Size''' Party size is limited to 5 characters'''&lt;br /&gt;
&lt;br /&gt;
'''Pets''' All classes that had pets are now limited to one pet per pet creator. Most pets also &amp;quot;taunt&amp;quot;, basically monster tend to target them more than players.&lt;br /&gt;
&lt;br /&gt;
'''Communication''' There is now a party/guild and global chat available. Global chat has a delay between messages to avoid spamming.&lt;br /&gt;
&lt;br /&gt;
'''Food and Drink''' You can now eat and drink out of combat. This will replenish health (eating) or mana (drinking). Some food/drink combine the effects. This is a god send (for cheap feckers like me)! You do not get thirsty or hungry and start losing health if you do not eat or drink (except in real life, please eat and drink in real life).&lt;br /&gt;
&lt;br /&gt;
'''Party Leader Appointing''' You do not need to be on the same square as the party to appoint a new leader (as in you were the party leader and due to an unfortunate incident you are now back in your temple). So no need to disband and reform a party on the fly.&lt;br /&gt;
&lt;br /&gt;
'''Protection from PK''' This last until level 15. At level 16 you can now be pk'd (you get an in game warning).&lt;br /&gt;
&lt;br /&gt;
'''Bless, Soulbound and Enchant scrolls''' These can now be bought in temples/stores as appropriate. The relevant spells act differently in that you need a blank scroll. The command is /scribe bless (etc). A fizzle will consume the scroll. To use a scroll you hold ctrl and the hold the left mouse button, drag and drop onto the piece of equipment you want to apply the scroll to.&lt;br /&gt;
&lt;br /&gt;
'''Soulbound shop bought equipment''' Weapons, instruments and armour (including helms and shields) bought from shop stores come soulbound (up to level 15? do level 20 items come soulbound? must check this later).&lt;br /&gt;
&lt;br /&gt;
'''Right click to examine shop item''' You can right click on an item for sale in a shop to get information on it (level, AD, souldbound, if it is equippable by you etc).&lt;br /&gt;
&lt;br /&gt;
'''Droppables''' Certain monsters drop items: equipable weapons, armour, instruments etc, some that can be used (potions, food, drink), some that can be sold, some that are keys, and sometimes items used in quests (they can also be sold).&lt;br /&gt;
&lt;br /&gt;
'''Divinities''' There is now a Neutral Divinity available to players. They have no bonuses or penalties vs other divinities except other Neutral Divs (+15% damage to neutral divs). There is also an extra Holy and Evil divinity available only to NPC/Mobs.&lt;br /&gt;
&lt;br /&gt;
'''Embers''' They add to the damage or protection of weapon/armour/shields vs what the ember has div over. They are applied in the same way as enchant scrolls etc. Neutral div characters do not receive any bonus or penalties from embers. They have a chance of dropping from any creature. Only one ember per item of equipment, putting a new ember into a piece of equipment that already has an ember will replace the old ember.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
For more information head to the Classes section here: [[Classes]]&lt;br /&gt;
===Fighter===&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can use two handed weapons (which grant damage bonuses and unique abilities). Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can now wear heavy armour.&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the better distraction your taunt will be. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill:A passive skill that activates when your shield deflects (you deal 50% of your damage to the attacker).&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances. Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
You can only have one pet active at a time.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&lt;br /&gt;
Rogues who can backstab no longer need to leave the square to rehide. There is a delay from attacking while hidden (the delay timer works from the time you hide and lasts 0.5secs). This gives someone/something the chance to find you before you backstab (so INT is now more important than it once was).&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can only wear cloth.&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 10 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Can wear only cloth armor, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear up to light armour, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets.&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
Races stats have been changed, some races have been given passive abilities, and there are a couple more races to choose from. Best just head here:  [[Races]]&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3143</id>
		<title>Differences between Ember Online and RoK (Realms of Kaos)</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3143"/>
				<updated>2018-12-07T15:24:04Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* General Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the major differences between Ember Online (EO) and Realms of Kaos (RoK). If you have not played RoK then there is no real need to read this. '''Only differences are listed''', if it is not listed then it should work as RoK did.&lt;br /&gt;
&lt;br /&gt;
PS. To my fellow editors: my memory is a little fuzzy, so if you see a mistake, please feel free to correct/add/change. I/you may add links to important new features (ie. death sickness).&lt;br /&gt;
&lt;br /&gt;
Maybe no need for classes, could just link them to the classes section already in the wiki.&lt;br /&gt;
&lt;br /&gt;
WIP! (It can definitely be made to look prettier, the Sections for examples. I have limited knowledge on editing a Wiki, and have  been looking at what others have done for ideas on how to set up a wiki page).&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
These are in no particular order (basically adding as I think of them. Might try to put order to them later).&lt;br /&gt;
&lt;br /&gt;
'''Flying solo''' There is a one character per player restriction.&lt;br /&gt;
&lt;br /&gt;
'''Healing Magic''' There is now a &amp;quot;healing decay&amp;quot;. Healing magic degrades a little the more you use it during combat. So in a prolonged battle you will be doing less damage.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness''' There is a stat penalty based on how many times you die. This will fade with time.&lt;br /&gt;
&lt;br /&gt;
'''No experience loss on death''' Just as it says on the tin. You will not lose experience for dying (this is a god send to me! I can watch movies and read books with less fear of dying!).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound items''' Items soulbound are now soulbound to the first character who equips it. You can spend 100k to buy an unbinding scroll however.&lt;br /&gt;
&lt;br /&gt;
'''Combat rounds''' Combat rounds are now quicker (this is NOT a god send to me! I have an increased chance of dying while watching movies and reading books!).&lt;br /&gt;
&lt;br /&gt;
'''Reset and OAD's''' Reset is still at the same time, but not all OAD's are available at reset. OAD's spawn at different times (and so do OAD key holders).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;World Walker&amp;quot;''' Special boss monsters that spawn at random times. They have oodles of health. So far there are two dragons (fire and ice div, there are going to be one of each div). The drop scales (one after they have sustained a certain amount of damage (there are a few of these steps) and several on death). When you pick up a scale you will be paralysed and vulnerable for one round. These scales can be used to craft powerful weapons.&lt;br /&gt;
&lt;br /&gt;
'''KTP''' &amp;quot;Kill to progress&amp;quot; squares. There are some squares where you need to kill all (or a specific) creatures in order to move off the square.&lt;br /&gt;
&lt;br /&gt;
'''The old thief levelling trick''' No longer exists. You cannot die with a huge amount of money on you and then go rob it blind on your thief to level. You only get experience for the gold robbed that the creature started with.&lt;br /&gt;
&lt;br /&gt;
'''Party Experience''' You get the standard damage based experience, and the kill shot experience is divided amongst the party. However you get an increase of experience for each party member (and gold is also dividied amongst the party). So it is more beneficial to group up for levelling.&lt;br /&gt;
&lt;br /&gt;
'''Party Size''' Party size is limited to 5 characters'''&lt;br /&gt;
&lt;br /&gt;
'''Pets''' All classes that had pets are now limited to one pet per pet creator. Most pets also &amp;quot;taunt&amp;quot;, basically monster tend to target them more than players.&lt;br /&gt;
&lt;br /&gt;
'''Communication''' There is now a party/guild and global chat available. Global chat has a delay between messages to avoid spamming.&lt;br /&gt;
&lt;br /&gt;
'''Food and Drink''' You can now eat and drink out of combat. This will replenish health (eating) or mana (drinking). Some food/drink combine the effects. This is a god send (for cheap feckers like me)! You do not get thirsty or hungry and start losing health if you do not eat or drink (except in real life, please eat and drink in real life).&lt;br /&gt;
&lt;br /&gt;
'''Party Leader Appointing''' You do not need to be on the same square as the party to appoint a new leader (as in you were the party leader and due to an unfortunate incident you are now back in your temple). So no need to disband and reform a party on the fly.&lt;br /&gt;
&lt;br /&gt;
'''Protection from PK''' This last until level 15. At level 16 you can now be pk'd (you get an in game warning).&lt;br /&gt;
&lt;br /&gt;
'''Bless, Soulbound and Enchant scrolls''' These can now be bought in temples/stores as appropriate).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound shop bought equipment''' Weapons, instruments and armour (including helms and shields) bought from shop stores come soulbound (up to level 15? do level 20 items come soulbound? must check this later).&lt;br /&gt;
&lt;br /&gt;
'''Right click to examine shop item''' You can right click on an item for sale in a shop to get information on it (level, AD, souldbound, if it is equippable by you etc).&lt;br /&gt;
&lt;br /&gt;
'''Droppables''' Certain monsters drop items: equipable weapons, armour, instruments etc, some that can be used (potions, food, drink), some that can be sold, some that are keys, and sometimes items used in quests (they can also be sold).&lt;br /&gt;
&lt;br /&gt;
'''Divinities''' There is now a Neutral Divinity available to players. They have no bonuses or penalties vs other divinities except other Neutral Divs (+15% damage to neutral divs). There is also an extra Holy and Evil divinity available only to NPC/Mobs.&lt;br /&gt;
&lt;br /&gt;
'''Embers''' They add to the damage or protection of weapon/armour/shields vs what the ember has div over. Neutral div characters do not receive any bonus or penalties from embers. They have a chance of dropping from any creature. Only one ember per item of equipment, putting a new ember into a piece of equipment that already has an ember will replace the old ember.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
For more information head to the Classes section here: [[Classes]]&lt;br /&gt;
===Fighter===&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can use two handed weapons (which grant damage bonuses and unique abilities). Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can now wear heavy armour.&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the better distraction your taunt will be. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill:A passive skill that activates when your shield deflects (you deal 50% of your damage to the attacker).&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances. Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
You can only have one pet active at a time.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&lt;br /&gt;
Rogues who can backstab no longer need to leave the square to rehide. There is a delay from attacking while hidden (the delay timer works from the time you hide and lasts 0.5secs). This gives someone/something the chance to find you before you backstab (so INT is now more important than it once was).&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can only wear cloth.&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 10 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Can wear only cloth armor, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear up to light armour, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets.&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
Races stats have been changed, some races have been given passive abilities, and there are a couple more races to choose from. Best just head here:  [[Races]]&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3141</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3141"/>
				<updated>2018-12-06T16:37:03Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Seamoor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North:_LVL_10_-_14]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest:_LVL_4_-_12]]&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines:_LVL_22_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary:_LVL_10_-_13]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden:_LVL_6_-_9_(MB_12)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road:_LVL_4_-_7]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove:_LVL_13_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood:_LVL_15_-_18]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood_Sewers:_LVL_17_-_20_(B:_?)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Mt_Athemos:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Northern_Rock_Plateau:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale:_LVL_21_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Refinery:_LVL_20_- 24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Ruined_Watchtower:_LVL_22_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North:_LVL_16_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_North:_LVL_15_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3140</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3140"/>
				<updated>2018-12-06T16:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Refinery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North:_LVL_10_-_14]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest:_LVL_4_-_12]]&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines:_LVL_22_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary:_LVL_10_-_13]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden:_LVL_6_-_9_(MB_12)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road:_LVL_4_-_7]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove:_LVL_13_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood:_LVL_15_-_18]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood_Sewers:_LVL_17_-_20_(B:_?)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Mt_Athemos:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Northern_Rock_Plateau:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale:_LVL_21_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Refinery:_LVL_20_- 24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Ruined_Watchtower:_LVL_22_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North:_LVL_16_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_North:_LVL_15_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3139</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3139"/>
				<updated>2018-12-06T16:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Refinery: LVL ? - 24 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WIP'''&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
'''Name''' = Name of the monster.&lt;br /&gt;
*MB = Mini Boss (roughly an hourly re-spawn speed, some may be longer depending on the mob). Name is in Orange text.&lt;br /&gt;
*B = Boss (up to a 12 hour spawn window depending on the mob). Name is in Red text.&lt;br /&gt;
*OAD = Is a one a day boss.&lt;br /&gt;
&lt;br /&gt;
'''LVL''' = This is the level of the creature (or the level of the creatures in a specific area). It is recommended that you are close to this level if you wish to level on this creature; although if you are in a group you can tackle creatures several levels higher than you. &lt;br /&gt;
&lt;br /&gt;
If you are higher than this level you may find the experience gained to be rather poor, if you are lower than this level you may find this creature difficult to kill.&lt;br /&gt;
&lt;br /&gt;
'''Type'''= Creature type&lt;br /&gt;
&lt;br /&gt;
'''Divinity''' = Creature divinity&lt;br /&gt;
&lt;br /&gt;
'''Pet''' = If creature is capturable&lt;br /&gt;
&lt;br /&gt;
'''Area''' = The general location in which this creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Equipment Drops''' = Is a list of the Equipment that a creature can drop on death. Other loot-able items have not been listed.&lt;br /&gt;
&lt;br /&gt;
'''Loot Drop''' = A full list of the items that the creature has the potential of dropping when it is slain. Equipable items are in bold. However '''HALP!''' is not equipable.&lt;br /&gt;
&lt;br /&gt;
== Complete Bestiary ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Area !! Equipment Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Wolf]] || 24 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub|| 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || ? || ? || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || 10 || Animal || Earth || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB) || ? || Animal || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || Bearskin Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch (MB)|| 12 || Human || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Forest Cloak &lt;br /&gt;
Long Staff&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman (MB)|| 14 || Humanoid || Fire || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder (MB) ||  ||  ||  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Elder Staff&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OAD)||  ||  ||  || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate &lt;br /&gt;
Onyx Helm&lt;br /&gt;
Void Sword&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || Yes || [[Atlas#Dreadlands|Dreadlands]] || Void Staff&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B)||  || Elemental || Night || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || [[Atlas#Dreadlands|Dreadlands]] || Dracokin Skins&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || [[Atlas#Dreadlands|Dreadlands]] || Dreadfang&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B)||  || Elemental || Lightning || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || Yes || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Double Axe&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Staff&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Golden Plate&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Kings Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orishinium Ore Deposit (MB) ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Orshinium Ore (converts to Emerald, Ruby, Sapphire, Diamond, Coal)&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Skorpius Mantle&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilent (MB) ||  ||  ||  || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?)||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || Starlight Spade&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid (MB) || 12 || Humanoid || Lightning || No || [[Atlas#Grotesque_Garden|Grotesque Garden]] || Vulkrow Claws&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || Journeymans Road || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || Journeymans Road || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || Journeymans Road || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || Journeymans Road || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || Journeymans Road || '''Sturdy Plate?'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || Kageti Grove || Badgers Hood&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB) ||  ||  ||  || No || Kageti Grove || Ivory Nunchaku&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No || Kageti Grove || Shinobi Shozoku&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes || Kageti Grove || Feral War Blade&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mantle of the Deep, Stone Saber&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] ||  Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No|| [[Atlas#Linwood|Linwood]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] ||  Glowing Emerald Dagger,&lt;br /&gt;
Emerald Dagger,&lt;br /&gt;
Raiders Edge,&lt;br /&gt;
Emerald BLocker,&lt;br /&gt;
Emerald Mail,&lt;br /&gt;
Emerald Helm&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] || Shadow Sword&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Eagle Talons&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Bone Club&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader (MB)||  ||  ||  || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Gems &lt;br /&gt;
(Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB) || 25  || Aquatic || Water || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] ||  Shark Fin Skin&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Turtle Shield&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB) || 25 || Animal || Lightning || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Blue Spectral Robe&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yeren || 23 || Beast || Night || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (B) ||  ||  ||  || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB) || 22 || Humanoid || Earth || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Raider Plight&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Highway Man || 20 || Humanoid || Night || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD)||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || War Scourge&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] ||  Arcane Chains&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?)||  ||  ||  || No  || [[Atlas#Refinery | Refinery]] ||  Luminous Helmet&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] ||  Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || Incinerating Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes  || [[Atlas#Refinery | Refinery]] || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Devils Plate&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Emeral Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Ruby Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || River Road || &lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || River Road/Journeymans Road || Oak Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || River Road/Journeymans Road || &lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Gilded Plate&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || Ethereal Flamberg&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes  || [[Atlas#Turenyara_-_North | Turenyara - North]] || &lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || 14 || Elemental || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant || 16 || Insect || Fire || No || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || Onyx Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || Wasteland  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (B?) || 23 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || Wasteland || Wolf Pelt Vest&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB)|| 18 || Humanoid || Lightning || No || Wasteland || Raiders Edge,&lt;br /&gt;
Bandit Blade,&lt;br /&gt;
Raiders Chain&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || Wasteland || Tainted Claws&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || Wasteland/Wiken || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Wasteland/Wiken Graveyard || &lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || Wiken Graveyard || Bone Bow&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || Wiken Graveyard || Spectral Scythe, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || Wiken Graveyard || Bone Staff, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || Wiken Graveyard || Bone Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || Wiken Graveyard || Bone Claws&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || Wiken Graveyard || Void Cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderran Plains: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || 24 || Animal || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || Scrimshaw&lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitryn - North: LVL 10 - 14==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub || 12 || Animal || Night || Yes || Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || Mahogany Bark, Oak Bark&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || Shimmering Wing&lt;br /&gt;
|-&lt;br /&gt;
| Living Sap ||? || ? || ? || ? || Amber, Petrified Leaf&lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || ? || Animal || ? || ? || Jar of Honey, Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB)|| 10 || Animal || Earth || Yes || '''Bear Skin Cloak''', Jar of Honey&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || Tufty Tail&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || Fallen Branches&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest: LVL 4 - 12==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes ||'''Crocodile Skin Vest,''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || Black Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes ||Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No ||  '''Foremans Hammer,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Metal Shard, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || '''Rusty Dagger,''' Ration, Topaz Potion&lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch || 12 || Humanoid || Lightning || No || '''Forest Cloak, Long Staff,''' Rose Potion&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman || 14 || Humanoid || Fire || No || '''Foremans Hammer''', Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || '''Pointy Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || Raw Fish, Rockfish Scales&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder ||  ||  ||  || No || '''Elder Staff,''' Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || Bundle of Wood, Treant Sap &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || Not a clue. '''HALP!'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OaD) ||  ||  ||  || No || '''Onyx Plate, Onyx Helm, Void Sword,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Astral Archer (MB) ||  || ?|| ?|| No || '''Astral Bow,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || No|| '''Void Staff,''' Void Fragment, Cursed Water, Enchant Scroll&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B) ||  || Elemental || Night || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || '''Dracokin Skins,''' Void Ooze&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || '''Dreadfang,''' Dreadbeast hide, Mystery Meat&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B) ||  || Elemental || Lightning || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || No|| '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarven Mines: LVL 22 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || '''Mithril Double Axe''' Blue Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || '''Mithril Dagger''' Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || '''Mithril Staff''' Blue Shard, Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder ||  ||  ||  || No || '''Golden Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || '''Kings Stinger''', Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orshinium Ore Deposit ||  ||  ||  ||  || Orshinium Ore&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion ||  ||  ||  || No || '''Skorpius Mantle''' Broken Stinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetary: LVL 10 - 13==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || Red Powder, Red Slime&lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || Clumps of Dirt, Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || '''Toy Yo-Yo'''&lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilentv (MB) ||  ||  ||  || No || Butterfly Broch&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || Coffin Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?) ||  ||  ||  ||  || '''Starlight Spade'''&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || Grave Dust, Yellow Slime&lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || Energy Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grotesque Garden: LVL 6 - 9 (MB 12)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid || 12 || Humanoid || Lightning || No ||''' Vulkrow Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Journeymans Road: LVL 4 - 7==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || '''Sturdy Plate?'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove: LVL 13 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || '''Badgers Hoood''', Badger Claws, Black Pelt&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Dusk Rat Tail, Dusk Rat Teeth&lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Black Feather&lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB)||  ||  ||  || No ||'''Ivory Nunchaku''', Skull of Luna&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No ||'''Shinobi Shozoku''', Glass Eye of Mendel&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes ||'''Feral War Blade''', Boar Hide, Boar Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No || '''Mantle of the Deep, Stone Saber'''&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood: LVL 15 - 18==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No || '''Guards Helm, Guards Plate''', Golden Key&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers: LVL 17 - 20 (B: ?)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || '''Emerald Blocker, Emerald Dagger, Emerald Helm, Emerald Mail, Glowing Emerald Dagger, Raiders Edge'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || '''Shadow Sword''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mt Athemos: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes || '''Eagle Talons'''&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes ||'''Bone Club'''&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || '''Bunnie Armour'''&lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Rock Plateau: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader ||  ||  ||  || No || '''Gemmed Dagger?''' Gems (Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || '''Grassland Cloak?'''&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No ||&lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB)|| 25  || Aquatic || Water || No || '''Shark Fin Skin'''&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || '''Turtle Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB)|| 25 || Animal || Lightning || No || '''Blue Spectral Robe'''&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Encampment: LVL 19 - 21==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (MB)||  ||  ||  || No || '''Beastslayer, Maul of Wrecking'''&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB)|| 22 || Humanoid || Earth || No || '''Raider Plight'''&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Vale: LVL 21 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || No|| &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery: LVL 20 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD) ||  ||  ||  || No || '''War Scourge'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||  || '''Arcane Chains'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?) ||  ||  ||  || No || '''Luminous Helmet'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || '''Incinerating Knife'''&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD)||  ||  ||  || No || '''Devils Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B)||  ||  ||  || No || '''Emerald Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B)||  ||  ||  || No || '''Ruby Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==River Road: LVL 5 - 6==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || '''Wicker Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || '''Oak Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || '''Oak Sword'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower: LVL 22 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No || '''Bladed Staff''', Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No || '''Bladed Staff''', Burnt Meat&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No || '''Gilded Plate''', Lost Ring&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || Holy Symbol, Singed Waterskin&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || '''Infantry Bow''' Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No || '''Ethereal Flamberg''' Burnt Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - Ant Hill: LVL 15==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant (MB)|| 16 || Insect || Fire || No ||'''Onyx Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Worker Ant? || ? || Insect || ? || ? || Sweet Pollen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - North: LVL 16 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn - Turenyara Border: LVL 15 - 16==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || Silver Ore?&lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || Bison Fur?&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || Horse Hair?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - North: LVL 15 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Energy Orb, Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || '''Wolf Pelt Vest''', Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - South: LVL 15 - 22 (MB: 23)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (MB) || 23 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes ||  Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || 20 || Humanoid || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || '''Tainted Claws''' Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Graveyard: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || '''Bone Bow''' Spectral Bone&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || '''Spectral Scythe, Bone Shield''' Blood Potion, Scroll of Night Bless, Spectral Bone, Stone thingy?&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || '''Bone Staff, Bone Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || '''Bone Dagger''' &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || '''Bone Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || '''Void Cloak'''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3138</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3138"/>
				<updated>2018-12-06T16:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North:_LVL_10_-_14]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest:_LVL_4_-_12]]&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines:_LVL_22_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary:_LVL_10_-_13]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden:_LVL_6_-_9_(MB_12)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road:_LVL_4_-_7]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove:_LVL_13_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood:_LVL_15_-_18]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood_Sewers:_LVL_17_-_20_(B:_?)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Mt_Athemos:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Northern_Rock_Plateau:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale:_LVL_21_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Refinery:_LVL_.3F_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Ruined_Watchtower:_LVL_22_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North:_LVL_16_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_North:_LVL_15_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3137</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3137"/>
				<updated>2018-12-06T16:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Linwood Sewers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North:_LVL_10_-_14]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest:_LVL_4_-_12]]&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines:_LVL_22_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary:_LVL_10_-_13]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden:_LVL_6_-_9_(MB_12)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road:_LVL_4_-_7]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove:_LVL_13_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood:_LVL_15_-_18]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood_Sewers:_LVL_17_-_20_(B:_?)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale:_LVL_21_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North:_LVL_16_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3136</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3136"/>
				<updated>2018-12-06T16:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Linwood Sewers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North:_LVL_10_-_14]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest:_LVL_4_-_12]]&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines:_LVL_22_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary:_LVL_10_-_13]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden:_LVL_6_-_9_(MB_12)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road:_LVL_4_-_7]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove:_LVL_13_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood:_LVL_15_-_18]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood_Sewers:_LVL17_-_20_(B:_?)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale:_LVL_21_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North:_LVL_16_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3135</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3135"/>
				<updated>2018-12-06T16:27:32Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Linwood Sewers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North:_LVL_10_-_14]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest:_LVL_4_-_12]]&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines:_LVL_22_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary:_LVL_10_-_13]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden:_LVL_6_-_9_(MB_12)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road:_LVL_4_-_7]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove:_LVL_13_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood:_LVL_15_-_18]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood_Sewers]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale:_LVL_21_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North:_LVL_16_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3134</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3134"/>
				<updated>2018-12-06T16:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Linwood Sewers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North:_LVL_10_-_14]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest:_LVL_4_-_12]]&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines:_LVL_22_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary:_LVL_10_-_13]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden:_LVL_6_-_9_(MB_12)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road:_LVL_4_-_7]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove:_LVL_13_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood:_LVL_15_-_18]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Atlas#Linwood_Sewers]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale:_LVL_21_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North:_LVL_16_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3133</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3133"/>
				<updated>2018-12-06T16:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Grotesque Garden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North:_LVL_10_-_14]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest:_LVL_4_-_12]]&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines:_LVL_22_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary:_LVL_10_-_13]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden:_LVL_6_-_9_(MB_12)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road:_LVL_4_-_7]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove:_LVL_13_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood:_LVL_15_-_18]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Atlas#Linwood_Sewers&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale:_LVL_21_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North:_LVL_16_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3132</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3132"/>
				<updated>2018-12-06T16:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Grotesque Garden: LVL 6 - 9 (MB 14) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WIP'''&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
'''Name''' = Name of the monster.&lt;br /&gt;
*MB = Mini Boss (roughly an hourly re-spawn speed, some may be longer depending on the mob). Name is in Orange text.&lt;br /&gt;
*B = Boss (up to a 12 hour spawn window depending on the mob). Name is in Red text.&lt;br /&gt;
*OAD = Is a one a day boss.&lt;br /&gt;
&lt;br /&gt;
'''LVL''' = This is the level of the creature (or the level of the creatures in a specific area). It is recommended that you are close to this level if you wish to level on this creature; although if you are in a group you can tackle creatures several levels higher than you. &lt;br /&gt;
&lt;br /&gt;
If you are higher than this level you may find the experience gained to be rather poor, if you are lower than this level you may find this creature difficult to kill.&lt;br /&gt;
&lt;br /&gt;
'''Type'''= Creature type&lt;br /&gt;
&lt;br /&gt;
'''Divinity''' = Creature divinity&lt;br /&gt;
&lt;br /&gt;
'''Pet''' = If creature is capturable&lt;br /&gt;
&lt;br /&gt;
'''Area''' = The general location in which this creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Equipment Drops''' = Is a list of the Equipment that a creature can drop on death. Other loot-able items have not been listed.&lt;br /&gt;
&lt;br /&gt;
'''Loot Drop''' = A full list of the items that the creature has the potential of dropping when it is slain. Equipable items are in bold. However '''HALP!''' is not equipable.&lt;br /&gt;
&lt;br /&gt;
== Complete Bestiary ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Area !! Equipment Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Wolf]] || 24 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub|| 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || ? || ? || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || 10 || Animal || Earth || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB) || ? || Animal || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || Bearskin Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch (MB)|| 12 || Human || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Forest Cloak &lt;br /&gt;
Long Staff&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman (MB)|| 14 || Humanoid || Fire || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder (MB) ||  ||  ||  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Elder Staff&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OAD)||  ||  ||  || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate &lt;br /&gt;
Onyx Helm&lt;br /&gt;
Void Sword&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || Yes || [[Atlas#Dreadlands|Dreadlands]] || Void Staff&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B)||  || Elemental || Night || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || [[Atlas#Dreadlands|Dreadlands]] || Dracokin Skins&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || [[Atlas#Dreadlands|Dreadlands]] || Dreadfang&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B)||  || Elemental || Lightning || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || Yes || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Double Axe&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Staff&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Golden Plate&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Kings Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orishinium Ore Deposit (MB) ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Orshinium Ore (converts to Emerald, Ruby, Sapphire, Diamond, Coal)&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Skorpius Mantle&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilent (MB) ||  ||  ||  || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?)||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || Starlight Spade&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid (MB) || 12 || Humanoid || Lightning || No || [[Atlas#Grotesque_Garden|Grotesque Garden]] || Vulkrow Claws&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || Journeymans Road || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || Journeymans Road || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || Journeymans Road || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || Journeymans Road || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || Journeymans Road || '''Sturdy Plate?'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || Kageti Grove || Badgers Hood&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB) ||  ||  ||  || No || Kageti Grove || Ivory Nunchaku&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No || Kageti Grove || Shinobi Shozoku&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes || Kageti Grove || Feral War Blade&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mantle of the Deep, Stone Saber&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] ||  Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No|| [[Atlas#Linwood|Linwood]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] ||  Glowing Emerald Dagger,&lt;br /&gt;
Emerald Dagger,&lt;br /&gt;
Raiders Edge,&lt;br /&gt;
Emerald BLocker,&lt;br /&gt;
Emerald Mail,&lt;br /&gt;
Emerald Helm&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] || Shadow Sword&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Eagle Talons&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Bone Club&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader (MB)||  ||  ||  || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Gems &lt;br /&gt;
(Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB) || 25  || Aquatic || Water || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] ||  Shark Fin Skin&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Turtle Shield&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB) || 25 || Animal || Lightning || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Blue Spectral Robe&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yeren || 23 || Beast || Night || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (B) ||  ||  ||  || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB) || 22 || Humanoid || Earth || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Raider Plight&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Highway Man || 20 || Humanoid || Night || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD)||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || War Scourge&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] ||  Arcane Chains&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?)||  ||  ||  || No  || [[Atlas#Refinery | Refinery]] ||  Luminous Helmet&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] ||  Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || Incinerating Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes  || [[Atlas#Refinery | Refinery]] || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Devils Plate&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Emeral Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Ruby Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || River Road || &lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || River Road/Journeymans Road || Oak Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || River Road/Journeymans Road || &lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Gilded Plate&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || Ethereal Flamberg&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes  || [[Atlas#Turenyara_-_North | Turenyara - North]] || &lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || 14 || Elemental || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant || 16 || Insect || Fire || No || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || Onyx Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || Wasteland  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (B?) || 23 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || Wasteland || Wolf Pelt Vest&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB)|| 18 || Humanoid || Lightning || No || Wasteland || Raiders Edge,&lt;br /&gt;
Bandit Blade,&lt;br /&gt;
Raiders Chain&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || Wasteland || Tainted Claws&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || Wasteland/Wiken || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Wasteland/Wiken Graveyard || &lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || Wiken Graveyard || Bone Bow&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || Wiken Graveyard || Spectral Scythe, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || Wiken Graveyard || Bone Staff, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || Wiken Graveyard || Bone Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || Wiken Graveyard || Bone Claws&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || Wiken Graveyard || Void Cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderran Plains: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || 24 || Animal || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || Scrimshaw&lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitryn - North: LVL 10 - 14==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub || 12 || Animal || Night || Yes || Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || Mahogany Bark, Oak Bark&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || Shimmering Wing&lt;br /&gt;
|-&lt;br /&gt;
| Living Sap ||? || ? || ? || ? || Amber, Petrified Leaf&lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || ? || Animal || ? || ? || Jar of Honey, Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB)|| 10 || Animal || Earth || Yes || '''Bear Skin Cloak''', Jar of Honey&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || Tufty Tail&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || Fallen Branches&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest: LVL 4 - 12==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes ||'''Crocodile Skin Vest,''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || Black Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes ||Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No ||  '''Foremans Hammer,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Metal Shard, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || '''Rusty Dagger,''' Ration, Topaz Potion&lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch || 12 || Humanoid || Lightning || No || '''Forest Cloak, Long Staff,''' Rose Potion&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman || 14 || Humanoid || Fire || No || '''Foremans Hammer''', Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || '''Pointy Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || Raw Fish, Rockfish Scales&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder ||  ||  ||  || No || '''Elder Staff,''' Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || Bundle of Wood, Treant Sap &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || Not a clue. '''HALP!'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OaD) ||  ||  ||  || No || '''Onyx Plate, Onyx Helm, Void Sword,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Astral Archer (MB) ||  || ?|| ?|| No || '''Astral Bow,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || No|| '''Void Staff,''' Void Fragment, Cursed Water, Enchant Scroll&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B) ||  || Elemental || Night || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || '''Dracokin Skins,''' Void Ooze&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || '''Dreadfang,''' Dreadbeast hide, Mystery Meat&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B) ||  || Elemental || Lightning || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || No|| '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarven Mines: LVL 22 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || '''Mithril Double Axe''' Blue Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || '''Mithril Dagger''' Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || '''Mithril Staff''' Blue Shard, Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder ||  ||  ||  || No || '''Golden Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || '''Kings Stinger''', Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orshinium Ore Deposit ||  ||  ||  ||  || Orshinium Ore&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion ||  ||  ||  || No || '''Skorpius Mantle''' Broken Stinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetary: LVL 10 - 13==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || Red Powder, Red Slime&lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || Clumps of Dirt, Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || '''Toy Yo-Yo'''&lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilentv (MB) ||  ||  ||  || No || Butterfly Broch&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || Coffin Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?) ||  ||  ||  ||  || '''Starlight Spade'''&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || Grave Dust, Yellow Slime&lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || Energy Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grotesque Garden: LVL 6 - 9 (MB 12)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid || 12 || Humanoid || Lightning || No ||''' Vulkrow Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Journeymans Road: LVL 4 - 7==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || '''Sturdy Plate?'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove: LVL 13 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || '''Badgers Hoood''', Badger Claws, Black Pelt&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Dusk Rat Tail, Dusk Rat Teeth&lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Black Feather&lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB)||  ||  ||  || No ||'''Ivory Nunchaku''', Skull of Luna&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No ||'''Shinobi Shozoku''', Glass Eye of Mendel&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes ||'''Feral War Blade''', Boar Hide, Boar Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No || '''Mantle of the Deep, Stone Saber'''&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood: LVL 15 - 18==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No || '''Guards Helm, Guards Plate''', Golden Key&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers: LVL 17 - 20 (B: ?)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || '''Emerald Blocker, Emerald Dagger, Emerald Helm, Emerald Mail, Glowing Emerald Dagger, Raiders Edge'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || '''Shadow Sword''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mt Athemos: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes || '''Eagle Talons'''&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes ||'''Bone Club'''&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || '''Bunnie Armour'''&lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Rock Plateau: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader ||  ||  ||  || No || '''Gemmed Dagger?''' Gems (Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || '''Grassland Cloak?'''&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No ||&lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB)|| 25  || Aquatic || Water || No || '''Shark Fin Skin'''&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || '''Turtle Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB)|| 25 || Animal || Lightning || No || '''Blue Spectral Robe'''&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Encampment: LVL 19 - 21==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (MB)||  ||  ||  || No || '''Beastslayer, Maul of Wrecking'''&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB)|| 22 || Humanoid || Earth || No || '''Raider Plight'''&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Vale: LVL 21 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || No|| &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery: LVL ? - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD) ||  ||  ||  || No || '''War Scourge'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||  || '''Arcane Chains'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?) ||  ||  ||  || No || '''Luminous Helmet'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || '''Incinerating Knife'''&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD)||  ||  ||  || No || '''Devils Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B)||  ||  ||  || No || '''Emerald Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B)||  ||  ||  || No || '''Ruby Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==River Road: LVL 5 - 6==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || '''Wicker Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || '''Oak Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || '''Oak Sword'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower: LVL 22 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No || '''Bladed Staff''', Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No || '''Bladed Staff''', Burnt Meat&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No || '''Gilded Plate''', Lost Ring&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || Holy Symbol, Singed Waterskin&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || '''Infantry Bow''' Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No || '''Ethereal Flamberg''' Burnt Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - Ant Hill: LVL 15==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant (MB)|| 16 || Insect || Fire || No ||'''Onyx Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Worker Ant? || ? || Insect || ? || ? || Sweet Pollen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - North: LVL 16 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn - Turenyara Border: LVL 15 - 16==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || Silver Ore?&lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || Bison Fur?&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || Horse Hair?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - North: LVL 15 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Energy Orb, Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || '''Wolf Pelt Vest''', Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - South: LVL 15 - 22 (MB: 23)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (MB) || 23 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes ||  Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || 20 || Humanoid || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || '''Tainted Claws''' Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Graveyard: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || '''Bone Bow''' Spectral Bone&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || '''Spectral Scythe, Bone Shield''' Blood Potion, Scroll of Night Bless, Spectral Bone, Stone thingy?&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || '''Bone Staff, Bone Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || '''Bone Dagger''' &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || '''Bone Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || '''Void Cloak'''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3131</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3131"/>
				<updated>2018-12-06T16:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Grotesque Garden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North:_LVL_10_-_14]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest:_LVL_4_-_12]]&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines:_LVL_22_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary:_LVL_10_-_13]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden:_LVL_6_-_9_(MB_14)]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road:_LVL_4_-_7]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove:_LVL_13_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood:_LVL_15_-_18]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Atlas#Linwood_Sewers&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale:_LVL_21_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North:_LVL_16_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3130</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3130"/>
				<updated>2018-12-06T16:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North:_LVL_10_-_14]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest:_LVL_4_-_12]]&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands:_LVL_23_-_25]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines:_LVL_22_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary:_LVL_10_-_13]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden:_LVL_6_-_9_.28MB_14.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road:_LVL_4_-_7]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove:_LVL_13_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines:_LVL_19_-_22]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood:_LVL_15_-_18]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Atlas#Linwood_Sewers&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale:_LVL_21_-_23]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North:_LVL_16_-_17]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard:_LVL_23_-_24]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3129</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3129"/>
				<updated>2018-12-06T16:13:55Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Alderran_Plains]]:_LVL_23_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bitryn_-_North]]:_LVL_10_-_14&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Canopia_Forest]]:_LVL_4_-_12&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dreadlands]]:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Dwarven_Mines]]:_LVL_22_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Forgotten_Cemetary]]:_LVL_10_-_13&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Grotesque_Garden]]:_LVL_6_-_9_.28MB_14.29&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Journeymans_Road]]:_LVL_4_-_7&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Kageti_Grove]]:_LVL_13_-_17&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Karnath_Mines]]:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Linwood]]:_LVL_15_-_18&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Atlas#Linwood_Sewers&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Raiders_Vale]]:_LVL_21_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_Ant_Hill_.3F]]:_LVL_15&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Turenyara_-_North]]:_LVL_16_-_17&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Bityrn_-_Turenyara_Border]]:_LVL_15_-_16&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wastelands_-_South]]:_LVL_15_-_22_.28MB:_23.29&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''[[Bestiary]] Link:''' [[Bestiary#Wiken_Graveyard]]:_LVL_23_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3128</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3128"/>
				<updated>2018-12-06T16:10:50Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Island_of_Knowledge]]&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''[[Quest_ List]]:''' [[Quest_List#Academy_Quests]] '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Canopia_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Bityrn_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Turenyara_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''' [[Quest_List#Drevlar_Quests]] (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_List]]:''': [[Quest_List#Arkanmaw_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Wiken_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Fort_Huldar_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Alderra_City_Quests]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Alderran_Plains:_LVL_23_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Bitryn_-_North:_LVL_10_-_14&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Canopia_Forest:_LVL_4_-_12&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Dreadlands:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Dreadlands_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Dwarven_Mines:_LVL_22_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Forgotten_Cemetary:_LVL_10_-_13&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''[[Quest_ List]]:''' [[Quest_List#Forgotten_Cemetery]]&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Grotesque_Garden:_LVL_6_-_9_.28MB_14.29&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Journeymans_Road:_LVL_4_-_7&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Kageti_Grove:_LVL_13_-_17&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Kageti_Grove_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Karnath_Mines:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Karnath_Mines_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Linwood:_LVL_15_-_18&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Atlas#Linwood_Sewers&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Linwood_Sewers_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Raiders_Vale:_LVL_21_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Refinery_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''[[Quest_ List]]:''' [[Quest_List#Ruined_Watchtower_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Turenyara_-_North:_LVL_16_-_17&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wiken_Graveyard:_LVL_23_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3127</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3127"/>
				<updated>2018-12-06T16:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Seamoor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Island_of_Knowledge&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Academy_Quests '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quests_List]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Bityrn_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Turenyara_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Quest Link:''' https://ember-online.com/wiki/index.php/Quest_List#Drevlar_Quests (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
Arkanmaw Quest Link: https://ember-online.com/wiki/index.php/Quest_List#Arkanmaw_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Wiken_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Fort_Huldar_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Alderra_City_Quests&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Alderran_Plains:_LVL_23_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Bitryn_-_North:_LVL_10_-_14&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Canopia_Forest:_LVL_4_-_12&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Dreadlands:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Dreadlands_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Dwarven_Mines:_LVL_22_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Forgotten_Cemetary:_LVL_10_-_13&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Forgotten_Cemetery&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Grotesque_Garden:_LVL_6_-_9_.28MB_14.29&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Journeymans_Road:_LVL_4_-_7&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Kageti_Grove:_LVL_13_-_17&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Kageti_Grove_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Karnath_Mines:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Karnath_Mines_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Linwood:_LVL_15_-_18&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Linwood_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Atlas#Linwood_Sewers&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Linwood_Sewers_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Raiders_Vale:_LVL_21_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Refinery_Quests&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Ruined_Watchtower_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Turenyara_-_North:_LVL_16_-_17&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wiken_Graveyard:_LVL_23_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3126</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Atlas&amp;diff=3126"/>
				<updated>2018-12-06T16:02:29Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While still in development, these are the known areas of Ember Online.   All players start out in Tutorial Island.&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
'''LVL:''' is the level of the character that the city caters for (Equipment and supplies). This can also be used as an indicator on the level of danger of the surrounding area. It can also be used as a guide to the level requirements of the quests available from that city.&lt;br /&gt;
&lt;br /&gt;
===[[Island of Knowledge ]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Island of Knowledge City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 1 - 2'''&lt;br /&gt;
&lt;br /&gt;
This Aera is for beginners. It acts as a Turorial on the basic functions in the game. Talk to everyone if you are new to the game. To get to Seamoor go to the North West Corner where you will see a square with a ladder. Follow the istrctions (very simple, just type: /board and you will board the ship sailing for Seamoor).&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' None&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Training Dummy &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' None &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' None&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Island_of_Knowledge&lt;br /&gt;
&lt;br /&gt;
===[[Seamoor]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Seamoor3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 1 - 7'''&lt;br /&gt;
&lt;br /&gt;
This is the first town that newly made characters will come across. It has shops and guilds that will cater to people with modest needs.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:''' Crab, Training Dummy, Meadow Faun. &lt;br /&gt;
&lt;br /&gt;
In the advanced Arena (you need to be level 4 to enter): Bullfrog, Frog, Black Caiman, Snake, Mosquito.&lt;br /&gt;
&lt;br /&gt;
'''Academy'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Academy_Quests '''NO LONGER EXISTS'''&lt;br /&gt;
&lt;br /&gt;
'''[[Quests Link]]:''' [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Canopia]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are only a few quests here (but one is repeatable). &lt;br /&gt;
&lt;br /&gt;
This city is found by following the road South and a little to the East of Seamoor.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Bityrn]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Bityrn3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 9 - 14'''&lt;br /&gt;
&lt;br /&gt;
Possibly the second town you will visit, there are several quests to be taken in this town (including two repeatable quests - one of which is very easy). &lt;br /&gt;
&lt;br /&gt;
This city found by following the road to East (out of Seamoor) and a little to the North.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Bityrn_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Turenyara3.png|300px|thumb||]]&lt;br /&gt;
'''LVL 15 - 19'''&lt;br /&gt;
&lt;br /&gt;
This city is to the North of Bityrn - just follow the road out of the North Gates.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Turenyara_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Drevlar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Drevlar.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This city is inside a Mt Athemos. It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;. Then you will need to navigate the mines to reach it.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
The monters below are found in a special are that is usually unnaccesible, can you figure out how to get in?&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Magma Crab, others I cant remember.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Flame Salamander&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Quest Link:''' https://ember-online.com/wiki/index.php/Quest_List#Drevlar_Quests (Although, there are none yet).&lt;br /&gt;
&lt;br /&gt;
===[[Arkanmaw]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Arkanmaw2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
This town is NOT a safe area; you can be attacked within the town by other players. You will only be safe in the buildings. &lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and then carry on East through the Northern Rock Plateau. &lt;br /&gt;
&lt;br /&gt;
Arkanmaw Quest Link: https://ember-online.com/wiki/index.php/Quest_List#Arkanmaw_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Wiken]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Wiken2.png|300px|thumb||]]&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
To reach this city you need to leave Canopia through the South Gates and follow the road through the Wastelands to the East, then south, then West, then South through the destroyed city of Linwood. South out of Linwood and follow the road East and then take a turn off to the South. If you go to far East will come to the Ruined Guard Tower and then Fort Huldar.&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Wiken_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Fort Huldar]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Fort Huldar2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 20+'''&lt;br /&gt;
&lt;br /&gt;
You will find the Fort by heading out of the North Gate of Wiken and then follow the road to the East, past the Ruined Guard Tower.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Fort_Huldar_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Alderra]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Alderra_City.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''LVL 25'''&lt;br /&gt;
&lt;br /&gt;
You will find the Ciruin Capital of Alderra by heading out of the South East Gate of Turenyara City and then follow the road to the East, through the Alderran Plains.&lt;br /&gt;
&lt;br /&gt;
'''Arena Mobs:'''&lt;br /&gt;
&lt;br /&gt;
There are several quests to be taken here (minimum level is 23rd for the Quests).&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Alderra_City_Quests&lt;br /&gt;
&lt;br /&gt;
==Leveling Areas==&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' is just a guideline for solo levelling, feel free to try a place that is higher level (or even stick to it when you are beyond the recommended level) you can always go back.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' A complete list of all the creatures you will find in this area.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' This is a list of the Mini Bosses (MB)/Bosses (B) of an area. Mini bosses spawn roughly every hour from when killed, Bosses spawn every 8 - 12 hours from when killed. There are also creatures who may spawn at certain times of the day and only once).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Are the potential drops that the regular monsters  (these items are sellable - but can sometimes be required for quests).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Is a list of the potential equipment drops from the regular monsters. They tend to be creature specific and have a low chance to drop. &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' This is a list of the NPC's in that specific area (they are usually associated with quests). They are not hostile.&lt;br /&gt;
&lt;br /&gt;
===[[Alderran Plains]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Alderran_Plains:_LVL_23_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
----&lt;br /&gt;
===[[Bityrn - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Bitryn_-_North:_LVL_10_-_14&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Canopia Forest &amp;amp; Logging Camp]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Canopia Forest.png|300px|thumb||]]&lt;br /&gt;
This is an area South West of Seamoor (or West of Canopia from the North Gate). You will come to a river, go South at the next available opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 8 - 12.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Canopia Deforester, Canopia Foreman, Canopia Logger, Canopia Operator, Copperhead, Snake, Frenzied Treant and Treant Hierarch.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Canopia_Forest:_LVL_4_-_12&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Forest Witch (MB), Head Foreman (MB), Treant Elder (MB).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bundle of Wood, Canopia Pie, Green Apple, ''Scrap Metal'', Tin Flask, Treant Sap, Venom Gland.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Canopia Workers: Foresters Axe (level 8 sword). Foremen and Head Foreman: Foremans Hammer (level 8 blunt weapon). Forest Witch: Forest Cloak (level 8 cloth armour), Long Staff (level 8 staff). Treant Elder: Elder Staff (level 8 staff).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Algor Thornwood and Ancient Treant&lt;br /&gt;
&lt;br /&gt;
'''Algo Thornwood Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Logging_Camp_Quests&lt;br /&gt;
&lt;br /&gt;
'''Ancient Treant Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Canopia_Forest_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Darkened Forest]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' &lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Dreadlands]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dreadlands.png|300px|thumb||]]&lt;br /&gt;
This is a popular place to level from 23rd LVL onward (in fact you need to be 23rd LVL to take a quest to gain entry to the Dreadlands). This area has the most dangerous regular creatures that you can encounter (who therefore yield good experience). It is also where you can farm for 25th LVL gear.&lt;br /&gt;
&lt;br /&gt;
You just need to complete Quest #693 at 23rd level. The just go through the portal in Fort Huldar to the East.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Charmtress, Dracokin, Dreadbeasts, Vila Sprouts, Vila Traps and Void Elementals.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Frigid Elemental (B), Organic Elemental (B), Sweltry Elemental (B), Static Elemental (B) and Dark Elemental (B). It is rumoured that when you can collect the remains from those elemental you can gain access to an area where the dreaded Archfiend (B) presides.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Dreadlands:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Cursed Water, Dreadbeast Hide, Venom Gland, Void Fragment, Void Ooze, Void Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Charmtress: Void Staff (level 25 Staff). The Dracokin: Dracokin Skins (level 25 medium armour). Dreadbeasts: Dreadfang (a level 25 Dagger). All the Elementals: Onyx Armour (a level 25 Heavy Armour). Archfiend: Void Helm (level 25 helm) and Void Sword (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Eldwin.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Dreadlands_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Dwarven Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:dm2.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This is the area in the mountain where the city Drevlar is located.&lt;br /&gt;
&lt;br /&gt;
It is found to the North or Turenyara (remember to bring a rope) follow the trail, go North past (not over) the Bridge to the East. Then the trail will wind to the West. Go North over the second bridge and as far you can and then go &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The area where the Orishinium deposits are found are considered '''dark areas''' which means that without a light source only races with '''Infrared Vision''' (Dark Elves, Dwarves and Goblins) will be able to see the map properly and the creatures within. BEWARE OF THE DREADED GRUE!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cave Spiders, Crazed Miners, Dwarven Brigands, Dwarven Berserkers, Dwarven Ninjas and King Scorpions, Orshinium Ore Deposit.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Gold Hoarder (B) and Queen Scorpion (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Dwarven_Mines:_LVL_22_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Iron Ore, Mithril Ore, Orshinium Ore.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dwarven Brigands: Mithril Dagger (level 20 Dagger). Dwarven Berserker: Mithril Double Axe (level 20 Sword), Dwarven Ninja: Mithril Staff (level 20 Staff). Gold Hoarder: Golden Plate (level 20 heavy armour). Queen Scorpion: Skorpius Mantle (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Forgotten Cemetary]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Cemetary.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found to the South and East of Bityrn.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 10 - 13.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' &lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Forgotten_Cemetary:_LVL_10_-_13&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
The Forgotten Cemetary'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Forgotten_Cemetery&lt;br /&gt;
&lt;br /&gt;
===[[Grotesque Garden]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Grotesque Garden.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Beavox, Equilax, Wallabear&lt;br /&gt;
, Yakten, Zebaroo&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Dark Druid&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Grotesque_Garden:_LVL_6_-_9_.28MB_14.29&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dark Druid: Vulkrow Claws (level 8 fist weapon). &lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Journeyman's Road]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Journeymans road44.png|300px|thumb||]]&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Caiman, Bullfrog, Forest Bandit, Frog, Mosquito, River Troll, Snake, Troll.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Wild Hunter (MB)?&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Journeymans_Road:_LVL_4_-_7&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Crocodile Skin, Frog Juice, Frog Legs, Princes Letter, Rations, Topaz Potion, Venom Gland&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Crocodile Skin Vest, Pointy Stinger, Rusty Dagger, Snake Skin Cap, Sturdy Plate?&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Kageti Grove]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Kageti Grove1.png|300px|thumb||]]&lt;br /&gt;
This area is to the south of the Logging Camp and Canopia Forest.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 13 - 16.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Black Badger, Dusk Rat, Kageti Crow and Muck Boar.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Luna (MB) and Mendel (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Kageti_Grove:_LVL_13_-_17&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Black Beaver Pelt, Black Beaver Claws, Black Feathers, Boar Hide, Boar Meat, Bundle of Wood, Dusk Rat Tail, Dusk Rat Tooth, Glass Eye of Mendel, Skull of Luna.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Black Badgers: Badgers Hood (level 15 light helm). Muck Boar: Feral War Blade (level 15 sword). Luna: Ivory Nunchaku (level 15 monk weapon) and Mendel: Shinobi Shozoku (level 20 light armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alvar Dastin.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Kageti_Grove_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Karnath Mines]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Karnath Mines.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is in darkness. You will need a light source - bring enough to last. A race with '''Infrared vision''' (Dark Elf, Dwarf or Goblins) will not need a light source, also a Paladin can cast Sight to enable them to see in the darkness. Without some light source you will not see the map properly or the monsters (you can still attack them though).&lt;br /&gt;
&lt;br /&gt;
There are also some enemies that can be smited by cleric or paladin.&lt;br /&gt;
&lt;br /&gt;
You will find this area by heading North out of Bityrn City North Gates. Follow the road to the North until you come to the North-West corner, go a little bit more West. There will be a grass path through the forest area to the North. Follow this until you come to the Ladder. Then go &amp;quot;down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Daeva (one for each Div), Defiled Essence, Deformed Miner, Drudge, Noxious Spectre and Skeletal Remains.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Essence of the Deep (B) and Phantom Foreman (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Karnath_Mines:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Demon Skin, Distilled Spirits, Lantern, Lump of Rock?, Rune Orb.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The Deformed Miner: Mining Pick (level 20 Blunt Weapon). The Essence of the Deep  Mantle Of the Deep (level 20 Light Armour), Stone Saber (level 20 sword). Phantom Foreman: Mining Pick.&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Elgar The Broken, Losia Teilan and ???.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Karnath_Mines_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Linwood]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
If you keep travelling through the Wastelands to the East and then South and then back to the West and South you will come across the Ruined City of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout, Corrupted Guard and Roadside Raider.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Linwood:_LVL_15_-_18&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Golden Key, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts and Roadside Bandits:  Bandit Blade (level 15 dagger). Corrupt Guards: Guard Helm (level 15 heavy helm), Guard Plate (level 15 heavy armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''  Nicholas Niles and Terrified Child.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Linwood_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Linwood Sewers]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Linwood Sewers.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will find a few entrances to the Linwood Sewers from Linwood itself (there is one in the Temple of Dunsel for example).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Bandit Scout and Shadow Assassin.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Ringleader (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Atlas#Linwood_Sewers&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Linwood Wine, Luck Coins, Secret Documents.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Bandit Scouts:  Bandit Blade (level 15 dagger). Shadow Assassins:  Shadow Sword (level 20 Sword). Ringleader:  Glowing Emerald Dagger (level 20 dagger), Emerald Dagger (level 20 dagger), Raiders Edge (level 15 dagger), Emerald Blocker (level 20 shield), Emerald Mail (level 20 medium armour), Emerald Helm (level 20 Heavy Helm).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Cloaked Figure.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Linwood_Sewers_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Mt. Athemos]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:MT.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You will reach Mt. Athemos by heading out of Turenyara City North Gates - Just follow the path (remember to bring a rope).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 22.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Eagles, Jackals, Mountain Goats, Mountain Trapper and Snow Leopards.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' None.&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Mt_Athemos:_LVL_19_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Eagle Feather, others (teeth, claws, pelts)?&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Eagles: Eagle Talons (level 20 Fist Weapon), Mountain Goats: Bone Club (level 20 Blunt Weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Northern Rock Plateau]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Plateau1.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
It is found to the North of Turenyara (remember to bring a rope), follow the trail until you come to a Bridge that goes to the East. Go East over the bridge and you are there. This is the area just before Arkanmaw (to the West of the city).&lt;br /&gt;
&lt;br /&gt;
You will need a boat to enter certain (deep water) areas.&lt;br /&gt;
&lt;br /&gt;
INCOMPLETE&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Cusith, Grassland Lion, Haltija, Piranha, Puca, River Turtle, School of Piranhas, Trail Bandits and Yeren.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Bandit Leader (MB), River Shark (MB) and Spectral Lion (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Northern_Rock_Plateau:_LVL_23_-_25&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Bandit Leader: Gems (Emerald, Diamond, Sapphire, Ruby), Spectral Lion: Glowing something Eye, Beasties: Other items (various teeth and claws).&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' The River Turtle: Turtle Shield (level 25 Shield). The River Shark: Shark Fin Skin (level 25 light armour). The Spectral Lion: Blue Spectral Robe (level 25th priest armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Raider's Encampment]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Raiders Camp.png|300px|thumb|right|top]]&lt;br /&gt;
&lt;br /&gt;
You will find a quest giver named Alderran Deacon roaming the sewers and streets of Linwood near the Temple of Dunsel. This is a short chain of quests which gives good rewards and exp.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 18 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Raider Archer, Vicious Raider Husky, Raider Longbowman and Marauder&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Raider Chief (B) and Raider Pioneer (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' [[Bestiary#Raiders_Encampment:_LVL_19_-_21|Raider's Encampment]]&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Encampment Orders?, Linwood Wine, Raider Pioneers Golden Key.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Raider Chief: Maul of Wrecking (level 20 blunt weapon), Raider Pioneers: level 20 dagger, Raider Plight (level 20 sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' Alderran Deacon.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' [[Quest_List#Raider_Encampment_Quests|Raider Encampment Quests]]&lt;br /&gt;
&lt;br /&gt;
===[[Raiders Vale]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Raiders_Vale:_LVL_21_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Refinery]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Refinery.png|300px|thumb||]]&lt;br /&gt;
This area is found by heading out of the East Gates of Arkanmaw. You need to complete Quest #7350 Arcane Protection. It can be started at the East Gate of Arkanmaw from the guard there.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 23+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Arcane Slave (Blue), Arcane Slave (Green), Arcane Slave (Purple), Dread Rodent, Mana Infused Psychotic, Mana Demon, Refinery Worker, Some kind of Snake? and Spectral Manifestation.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Arcane Foreman (B), Crazed Furnace Worker (MB), Mana Devil (B), Minotaur (B), Refinery Controller (B) and Refinery Overseer (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Refinery:_LVL_.3F_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Dread Rodents: Dread Maul (level 25 Blunt Weapon). Slave Worker: Slave Workers Sword (level 25). Arcane Foreman: Contaminated Specialist Helm (level 25 helm, it is pretty and pink), Crazed Furnace Worker: Furnace Prodder (level 25 Dagger). Mana Devil: Mana Devils Plate (level 25 Heavy Body Armour). Minotaur: War Scourge (level 25 Blunt). Refinery Controller: Green Mana Axe (level 25 Sword). Refinery Overseer: Red Mana Axe (level 25 Sword).&lt;br /&gt;
&lt;br /&gt;
'''NPC'S:''' Arcane Slave (the only non hostile Arcane Slave in the Refinery, he will be marked with an: ! on his image. The ! indicates he has a quest available).&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Refinery_Quests&lt;br /&gt;
&lt;br /&gt;
===[[River Road - Journeymans Road? Need Bridge Troll area name]]===&lt;br /&gt;
----&lt;br /&gt;
This area includes Canopia Stream and Freshwater Pond.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 4 - 7.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php?title=Bestiary&amp;amp;action=edit&amp;amp;section=19&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Ruined Watchtower]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:Ruined Watchtower.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
You can find this area by heading out of Turenyara City East Gates - just follow the path.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Aether Knight, Death Knight, Deranged Remnant, Imperial Healer, Ranged Infantry and Walker Guardian.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Fallen Colonel (B).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Ruined_Watchtower:_LVL_22_-_23&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Burnt Jerky, Holy Symbol, Long Lost Ring, Omicron Mark?, Singed Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Deranged Remnant, Death Knight: Bladed Staff (level 20 Staff), Walker Guardian: Ethereal Flamberge (level 20 two-handed Weapon). Fallen Colonel: Gilded Plate (level 25 Heavy Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' &lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' https://ember-online.com/wiki/index.php/Quest_List#Ruined_Watchtower_Quests&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - Ant Hill]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Turenyara_-_Ant_Hill_.3F:_LVL_15&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Turenyara - North]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Turenyara_-_North:_LVL_16_-_17&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Bityrn - Turenyara Border]]===&lt;br /&gt;
----&lt;br /&gt;
'''Recommended Level (Solo):''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:'''&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:'''&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:'''&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Bityrn_-_Turenyara_Border:_LVL_15_-_16&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:'''&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - North]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:WL.png|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
This area is found by heading South out of the Canopia City Gates.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 18.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Cultist Recruiter (MB), Pack Leader (MB) and Raider (MB).&lt;br /&gt;
&lt;br /&gt;
''' Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_North:_LVL_15_-_22&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon). Pack Leaders: Wolf Pelt Vest (level 15 light armour). Raiders: Raiders Edge (level 20 dagger), Bandit Blade, Raiders Chain (level 15 medium armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wasteland - South]]===&lt;br /&gt;
----&lt;br /&gt;
This area is found by heading South out of Linwood.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 16 - 20.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Bandit Scout, Beggar, Blood Imps, Crazed Dweller, Grey Hawk, Grey Wolf, Hare, Highwayman, Hobo, Roadside Raider, Tainted Hawk, Tainted Wolf and Tranced Dweller.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' &lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wastelands_-_South:_LVL_15_-_22_.28MB:_23.29&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Citrine Potion, Fur Patch, Golden Key, Linwood Wine, Luck Coins, Energy Orb, Secret Documents, Soul Gems, Tainted Feathers, Wolf Meat.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist, Crazy Dweller, Cultist Recruiters and Tranced Dweller:  Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bandit Scout and Roadside Bandits: Bandit Blade (level 15 dagger). Tainted Hawks: Tainted Claws (level 15 fist weapon).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:'''&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:''' &lt;br /&gt;
&lt;br /&gt;
===[[Wiken Graveyard]]===&lt;br /&gt;
----&lt;br /&gt;
[[File:GY.jpg|300px|thumb||]]&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of undead, this is a popular place to level Cleric and Paladin classes using the Smite spell. There are also some useful drops to be gained from creatures killed.&lt;br /&gt;
&lt;br /&gt;
The Graveyard can be found by heading south out of Wikens South Gate.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Level (Solo):''' 20+.&lt;br /&gt;
&lt;br /&gt;
'''Monsters Encountered:''' Adept Cultist, Blood Imp, Bone Archer, Risen, Rotten Dead and Skeletal Beast.&lt;br /&gt;
&lt;br /&gt;
'''Special Monsters:''' Mort Wraith (B) and Void Imp (MB).&lt;br /&gt;
&lt;br /&gt;
'''Bestiary Link:''' https://ember-online.com/wiki/index.php/Bestiary#Wiken_Graveyard:_LVL_23_-_24&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Item Drops:''' Blood Potion, Canterberry Wine, Demon Skin, Energy Orb, Mystery Meat, Rotting Meat, Scroll of Dunsel, Soul Gem, Spectral Bone.&lt;br /&gt;
&lt;br /&gt;
'''Possible Creature Equipment Drops:''' Adept Cultist: Tainted Hat (level 15 light helm) Tainted Robes (level 15 cloth armour). Bone Archer: Bone Bow (level 20 bow). Risen: Bone Staff (level 20 Staff) Bone Shield (level 20 Shield). Rotten Dead: Bone Dagger (level 20 Dagger). Skeletal Beast: Bone Claws (level 20 Fist Weapon). Mort Wraith: Spectral Scythe (a level 25 Two-handed Weapon) and Bone Shield. Void Imp: Void Cloak (level 25 Cloth Armour).&lt;br /&gt;
&lt;br /&gt;
'''NPC's:''' None.&lt;br /&gt;
&lt;br /&gt;
'''Quests Link:'''&lt;br /&gt;
&lt;br /&gt;
==OAD Areas==&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3125</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3125"/>
				<updated>2018-12-06T15:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Commands/Aliases: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the  [[Commands]] section in this wiki to see the sort of things you can do (including how to communicate with your fellow players).&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section ([[Quest_List]]) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the [[Equipment]] section. This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the [[Atlas]]. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3124</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3124"/>
				<updated>2018-12-06T15:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Commands/Aliases: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the Commands section in this wiki to see the sort of things you can do (including how to communicate with your fellow players). [[Commands]]&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section ([[Quest_List]]) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the [[Equipment]] section. This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the [[Atlas]]. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3123</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3123"/>
				<updated>2018-12-06T15:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Equipment: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the Commands section in this wiki to see the sort of things you can do (including how to communicate with your fellow players). https://ember-online.com/wiki/index.php/Commands&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section ([[Quest_List]]) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the [[Equipment]] section. This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the [[Atlas]]. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3122</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3122"/>
				<updated>2018-12-06T15:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Quests: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the Commands section in this wiki to see the sort of things you can do (including how to communicate with your fellow players). https://ember-online.com/wiki/index.php/Commands&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section ([[Quest_List]]) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the Equipment section (https://ember-online.com/wiki/index.php/Equipment). This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the Atlas (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3121</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3121"/>
				<updated>2018-12-06T15:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Quests: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the Commands section in this wiki to see the sort of things you can do (including how to communicate with your fellow players). https://ember-online.com/wiki/index.php/Commands&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section (https://ember-online.com/wiki/index.php/Quest_List) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the Equipment section (https://ember-online.com/wiki/index.php/Equipment). This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the Atlas (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3120</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3120"/>
				<updated>2018-12-06T15:56:38Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Quests: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the Commands section in this wiki to see the sort of things you can do (including how to communicate with your fellow players). https://ember-online.com/wiki/index.php/Commands&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section (https://ember-online.com/wiki/index.php/Quest_List) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the Atlas section (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the Equipment section (https://ember-online.com/wiki/index.php/Equipment). This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the Atlas (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3119</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3119"/>
				<updated>2018-12-06T15:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Level 1 to 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the Commands section in this wiki to see the sort of things you can do (including how to communicate with your fellow players). https://ember-online.com/wiki/index.php/Commands&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki (https://ember-online.com/wiki/index.php/Quest_List) &lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section (https://ember-online.com/wiki/index.php/Quest_List) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the Atlas section (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the Equipment section (https://ember-online.com/wiki/index.php/Equipment). This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the Atlas (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3118</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3118"/>
				<updated>2018-12-06T15:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Level 1 to 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the Commands section in this wiki to see the sort of things you can do (including how to communicate with your fellow players). https://ember-online.com/wiki/index.php/Commands&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Tutorial Island Quest - Quest #6000 Link: [[Quest_List#Tutorial_Island_Quests]]&lt;br /&gt;
This will take you to level 2. &lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: https://ember-online.com/wiki/index.php/Quest_List#Seamoor_Quests&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki (https://ember-online.com/wiki/index.php/Quest_List) &lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section (https://ember-online.com/wiki/index.php/Quest_List) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the Atlas section (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the Equipment section (https://ember-online.com/wiki/index.php/Equipment). This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the Atlas (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3117</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3117"/>
				<updated>2018-12-06T15:52:38Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Race/Class: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the Commands section in this wiki to see the sort of things you can do (including how to communicate with your fellow players). https://ember-online.com/wiki/index.php/Commands&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Tutorial Island Quest - Quest #6000 Link: https://ember-online.com/wiki/index.php/Quest_List#Tutorial_Island_Quests&lt;br /&gt;
This will take you to level 2. &lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: https://ember-online.com/wiki/index.php/Quest_List#Seamoor_Quests&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki (https://ember-online.com/wiki/index.php/Quest_List) &lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section (https://ember-online.com/wiki/index.php/Quest_List) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the Atlas section (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the Equipment section (https://ember-online.com/wiki/index.php/Equipment). This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the Atlas (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3116</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3116"/>
				<updated>2018-12-06T15:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* General Character Build Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
Race: https://ember-online.com/wiki/index.php/Races&lt;br /&gt;
&lt;br /&gt;
Classes: https://ember-online.com/wiki/index.php/Classes&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: https://ember-online.com/wiki/index.php/New_Player_Guide#General_Character_Build_Advice&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the Commands section in this wiki to see the sort of things you can do (including how to communicate with your fellow players). https://ember-online.com/wiki/index.php/Commands&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Tutorial Island Quest - Quest #6000 Link: https://ember-online.com/wiki/index.php/Quest_List#Tutorial_Island_Quests&lt;br /&gt;
This will take you to level 2. &lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: https://ember-online.com/wiki/index.php/Quest_List#Seamoor_Quests&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki (https://ember-online.com/wiki/index.php/Quest_List) &lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section (https://ember-online.com/wiki/index.php/Quest_List) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the Atlas section (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the Equipment section (https://ember-online.com/wiki/index.php/Equipment). This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the Atlas (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3115</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3115"/>
				<updated>2018-12-05T13:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* The Races of Ciruin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Penetration''' This is a hidden stat and is based on your INT and LVL. This is the chance you have to successfully bypassing an enemies magic resistance. Staff weapons increase spell penetration. &lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT is a dump stat and is neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt ability). Barbarians will benefit most from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: https://ember-online.com/wiki/index.php/Classes. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
Thieves are sneaky, and make a habit of relieving things of the coins in their pockets; when wielding a dagger, thieves can also backstab by attacking when hidden, dealing three times their usual damage. Thieves begin as rogues until level 8, then become Brigands at level 25.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
Race: https://ember-online.com/wiki/index.php/Races&lt;br /&gt;
&lt;br /&gt;
Classes: https://ember-online.com/wiki/index.php/Classes&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: https://ember-online.com/wiki/index.php/New_Player_Guide#General_Character_Build_Advice&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the Commands section in this wiki to see the sort of things you can do (including how to communicate with your fellow players). https://ember-online.com/wiki/index.php/Commands&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Tutorial Island Quest - Quest #6000 Link: https://ember-online.com/wiki/index.php/Quest_List#Tutorial_Island_Quests&lt;br /&gt;
This will take you to level 2. &lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: https://ember-online.com/wiki/index.php/Quest_List#Seamoor_Quests&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki (https://ember-online.com/wiki/index.php/Quest_List) &lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section (https://ember-online.com/wiki/index.php/Quest_List) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the Atlas section (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the Equipment section (https://ember-online.com/wiki/index.php/Equipment). This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the Atlas (https://ember-online.com/wiki/index.php/Atlas). This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3114</id>
		<title>Differences between Ember Online and RoK (Realms of Kaos)</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3114"/>
				<updated>2018-12-05T12:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* General Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the major differences between Ember Online (EO) and Realms of Kaos (RoK). If you have not played RoK then there is no real need to read this. '''Only differences are listed''', if it is not listed then it should work as RoK did.&lt;br /&gt;
&lt;br /&gt;
PS. To my fellow editors: my memory is a little fuzzy, so if you see a mistake, please feel free to correct/add/change. I/you may add links to important new features (ie. death sickness).&lt;br /&gt;
&lt;br /&gt;
Maybe no need for classes, could just link them to the classes section already in the wiki.&lt;br /&gt;
&lt;br /&gt;
WIP! (It can definitely be made to look prettier, the Sections for examples. I have limited knowledge on editing a Wiki, and have  been looking at what others have done for ideas on how to set up a wiki page).&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
These are in no particular order (basically adding as I think of them. Might try to put order to them later).&lt;br /&gt;
&lt;br /&gt;
'''Flying solo''' There is a one character per player restriction.&lt;br /&gt;
&lt;br /&gt;
'''Healing Magic''' There is now a &amp;quot;healing decay&amp;quot;. Healing magic degrades a little the more you use it during combat. So in a prolonged battle you will be doing less damage.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness''' There is a stat penalty based on how many times you die. This will fade with time.&lt;br /&gt;
&lt;br /&gt;
'''No experience loss on death''' Just as it says on the tin. You will not lose experience for dying (this is a god send to me! I can watch movies and read books with less fear of dying!).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound items''' Items soulbound are now soulbound to the first character who equips it. You can spend 100k to buy an unbinding scroll however.&lt;br /&gt;
&lt;br /&gt;
'''Combat rounds''' Combat rounds are now quicker (this is NOT a god send to me! I have an increased chance of dying while watching movies and reading books!).&lt;br /&gt;
&lt;br /&gt;
'''Reset and OAD's''' Reset is still at the same time, but not all OAD's are available at reset. OAD's spawn at different times (and so do OAD key holders).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;World Walker&amp;quot;''' Special boss monsters that spawn at random times. They have oodles of health. So far there are two dragons (fire and ice div, there are going to be one of each div). The drop scales (one after they have sustained a certain amount of damage (there are a few of these steps) and several on death). When you pick up a scale you will be paralysed and vulnerable for one round. These scales can be used to craft powerful weapons.&lt;br /&gt;
&lt;br /&gt;
'''KTP''' &amp;quot;Kill to progress&amp;quot; squares. There are some squares where you need to kill all (or a specific) creatures in order to move off the square.&lt;br /&gt;
&lt;br /&gt;
'''The old thief levelling trick''' No longer exists. You cannot die with a huge amount of money on you and then go rob it blind on your thief to level. You only get experience for the gold robbed that the creature started with.&lt;br /&gt;
&lt;br /&gt;
'''Party Experience''' You get the standard damage based experience, and the kill shot experience is divided amongst the party. However you get an increase of experience for each party member (and gold is also dividied amongst the party). So it is more beneficial to group up for levelling.&lt;br /&gt;
&lt;br /&gt;
'''Party Size''' Party size is limited to 5 characters'''&lt;br /&gt;
&lt;br /&gt;
'''Pets''' All classes that had pets are now limited to one pet per pet creator. Most pets also &amp;quot;taunt&amp;quot;, basically monster tend to target them more than players.&lt;br /&gt;
&lt;br /&gt;
'''Communication''' There is now a party/guild and global chat available. Global chat has a delay between messages to avoid spamming.&lt;br /&gt;
&lt;br /&gt;
'''Food and Drink''' You can now eat and drink out of combat. This will replenish health (eating) or mana (drinking). Some food/drink combine the effects. This is a god send (for cheap feckers like me)! You do not get thirsty or hungry and start losing health if you do not eat or drink (except in real life, please eat and drink in real life).&lt;br /&gt;
&lt;br /&gt;
'''Party Leader Appointing''' You do not need to be on the same square as the party to appoint a new leader (as in you were the party leader and due to an unfortunate incident you are now back in your temple). So no need to disband and reform a party on the fly.&lt;br /&gt;
&lt;br /&gt;
'''Protection from PK''' This last until level 15. At level 16 you can now be pk'd (you get an in game warning).&lt;br /&gt;
&lt;br /&gt;
'''Bless, Soulbound and Enchant scrolls''' These can now be bought in temples/stores as appropriate).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound shop bought equipment''' Weapons, instruments and armour (including helms and shields) bought from shop stores come soulbound (up to level 15? do level 20 items come soulbound? must check this later).&lt;br /&gt;
&lt;br /&gt;
'''Right click to examine shop item''' You can right click on an item for sale in a shop to get information on it (level, AD, souldbound, if it is equippable by you etc).&lt;br /&gt;
&lt;br /&gt;
'''Droppables''' Certain monsters drop items: equipable weapons, armour, instruments etc, some that can be used (potions, food, drink), some that can be sold, some that are keys, and sometimes items used in quests (they can also be sold).&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
For more information head to the Classes section here: [[Classes]]&lt;br /&gt;
===Fighter===&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can use two handed weapons (which grant damage bonuses and unique abilities). Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can now wear heavy armour.&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the better distraction your taunt will be. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill:A passive skill that activates when your shield deflects (you deal 50% of your damage to the attacker).&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances. Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
You can only have one pet active at a time.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&lt;br /&gt;
Rogues who can backstab no longer need to leave the square to rehide. There is a delay from attacking while hidden (the delay timer works from the time you hide and lasts 0.5secs). This gives someone/something the chance to find you before you backstab (so INT is now more important than it once was).&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can only wear cloth.&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 10 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Can wear only cloth armor, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear up to light armour, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets.&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
Races stats have been changed, some races have been given passive abilities, and there are a couple more races to choose from. Best just head here:  [[Races]]&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3113</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3113"/>
				<updated>2018-12-05T12:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ember Online''' enjoys a variety of racial and class combinations to suite a persons taste and preferred playing style.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Class specifics are currently changing and the information will be added and updated as abilities and features are finalized. Also Remember to check out the [[Races]] section. Some races are better suited for certain classes than others.&lt;br /&gt;
&lt;br /&gt;
'''SURVIVAL:''' Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks). &lt;br /&gt;
&lt;br /&gt;
'''MR:''' To benefit from a classes natural magic resistance you will still need a high WIS.&lt;br /&gt;
&lt;br /&gt;
'''DUAL WIELDING:''' When you dual wield the weapon chosen in each attack is random (you will not always be hitting with the best weapon).&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
Tasked primarily with dealing damage via weapons, the Fighter classes rely heavily on Strength to overwhelm their opponents.&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, daggers, two handed weapons (which grant damage bonuses and unique abilities), and staves. Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 1)======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Race Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
2 HP Regen,&lt;br /&gt;
10% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+4 AC&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision, &lt;br /&gt;
+6 AC, &lt;br /&gt;
4 HP Regen,&lt;br /&gt;
7.5% spell damage negation&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
-4% MR&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
40% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
20% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
10% Spell Damage Reduction,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
15% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 HP/tick, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
10% Fizzle rate reduction,  &lt;br /&gt;
-5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+2 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 2)======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Barbarian Sample Builds (format 3)======&lt;br /&gt;
[[Races#Dark Elf|'''Dark Elf''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;br /&gt;
&lt;br /&gt;
[[Races#Drakeblood|'''Drakeblood''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, daggers, blunts, fists, two handed weapons (which grant damage bonuses and unique abilities), and staves&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT. Charisma based skill. The more charisma you have, the better distraction your taunt will be. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill. When your shield deflects, deal 50% of your damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, can dual wield (gaining an extra attack)&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, and light helmet.&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can roundhouse. After 2 successful hits, roundhouse will take into effect next attack and will deals 2.0x. Missing or moving restarts the count.&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
======Monk Sample Builds======&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || 19 || 23 || 20 || 10 || 16 || 11 || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Wisdom/Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, staves, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can /PROTECT. /protect You can protect a target from all incoming damage: you are attaked, whenever the person you are protected is aimed at, instead.&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, staves, daggers, and bows&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
Although less heavily armored than their fighter cousins, the Rogues use their Agility and stealth abilities  to avoid damage and deliver wicked surprise attacks dealing amazing damage.&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and swords, can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Charisma, Agility, Endurance, Strength, Wisdom &lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield instruments, swords, axes, blunts, fists, daggers, and staves&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, and light helmets&lt;br /&gt;
&lt;br /&gt;
Can use /song - Has three different songs. Song power is based on instrument.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 5 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Agility, Endurance, Intelligence, Strength&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and bows.&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED YET.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
No RPG is complete without an arcane caster. Mages use their Intelligence to power a variety of spells. &lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, wands, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves and wands&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
Using a mix of martial ability and divine power, the Healers are a versatile class that can deal damage via spell or weapon as well as keep an entire party alive and fighting.&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Wisdom, Agility, Endurance, Strength, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts. fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, and cloth&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3112</id>
		<title>Differences between Ember Online and RoK (Realms of Kaos)</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3112"/>
				<updated>2018-12-05T12:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;Daedroth: /* Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the major differences between Ember Online (EO) and Realms of Kaos (RoK). If you have not played RoK then there is no real need to read this. '''Only differences are listed''', if it is not listed then it should work as RoK did.&lt;br /&gt;
&lt;br /&gt;
PS. To my fellow editors: my memory is a little fuzzy, so if you see a mistake, please feel free to correct/add/change. I/you may add links to important new features (ie. death sickness).&lt;br /&gt;
&lt;br /&gt;
Maybe no need for classes, could just link them to the classes section already in the wiki.&lt;br /&gt;
&lt;br /&gt;
WIP! (It can definitely be made to look prettier, the Sections for examples. I have limited knowledge on editing a Wiki, and have  been looking at what others have done for ideas on how to set up a wiki page).&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
These are in no particular order (basically adding as I think of them. Might try to put order to them later).&lt;br /&gt;
&lt;br /&gt;
'''Healing Magic''' There is now a &amp;quot;healing decay&amp;quot;. Healing magic degrades a little the more you use it during combat. So in a prolonged battle you will be doing less damage.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness''' There is a stat penalty based on how many times you die. This will fade with time.&lt;br /&gt;
&lt;br /&gt;
'''No experience loss on death''' Just as it says on the tin. You will not lose experience for dying (this is a god send to me! I can watch movies and read books with less fear of dying!).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound items''' Items soulbound are now soulbound to the first character who equips it. You can spend 100k to buy an unbinding scroll however.&lt;br /&gt;
&lt;br /&gt;
'''Combat rounds''' Combat rounds are now quicker (this is NOT a god send to me! I have an increased chance of dying while watching movies and reading books!).&lt;br /&gt;
&lt;br /&gt;
'''Reset and OAD's''' Reset is still at the same time, but not all OAD's are available at reset. OAD's spawn at different times (and so do OAD key holders).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;World Walker&amp;quot;''' Special boss monsters that spawn at random times. They have oodles of health. So far there are two dragons (fire and ice div, there are going to be one of each div). The drop scales (one after they have sustained a certain amount of damage (there are a few of these steps) and several on death). When you pick up a scale you will be paralysed and vulnerable for one round. These scales can be used to craft powerful weapons.&lt;br /&gt;
&lt;br /&gt;
'''KTP''' &amp;quot;Kill to progress&amp;quot; squares. There are some squares where you need to kill all (or a specific) creatures in order to move off the square.&lt;br /&gt;
&lt;br /&gt;
'''The old thief levelling trick''' No longer exists. You cannot die with a huge amount of money on you and then go rob it blind on your thief to level. You only get experience for the gold robbed that the creature started with.&lt;br /&gt;
&lt;br /&gt;
'''Party Experience''' You get the standard damage based experience, and the kill shot experience is divided amongst the party. However you get an increase of experience for each party member (and gold is also dividied amongst the party). So it is more beneficial to group up for levelling.&lt;br /&gt;
&lt;br /&gt;
'''Party Size''' Party size is limited to 5 characters'''&lt;br /&gt;
&lt;br /&gt;
'''Pets''' All classes that had pets are now limited to one pet per pet creator. Most pets also &amp;quot;taunt&amp;quot;, basically monster tend to target them more than players.&lt;br /&gt;
&lt;br /&gt;
'''Communication''' There is now a party/guild and global chat available. Global chat has a delay between messages to avoid spamming.&lt;br /&gt;
&lt;br /&gt;
'''Food and Drink''' You can now eat and drink out of combat. This will replenish health (eating) or mana (drinking). Some food/drink combine the effects. This is a god send (for cheap feckers like me)! You do not get thirsty or hungry and start losing health if you do not eat or drink (except in real life, please eat and drink in real life).&lt;br /&gt;
&lt;br /&gt;
'''Party Leader Appointing''' You do not need to be on the same square as the party to appoint a new leader (as in you were the party leader and due to an unfortunate incident you are now back in your temple). So no need to disband and reform a party on the fly.&lt;br /&gt;
&lt;br /&gt;
'''Protection from PK''' This last until level 15. At level 16 you can now be pk'd (you get an in game warning).&lt;br /&gt;
&lt;br /&gt;
'''Bless, Soulbound and Enchant scrolls''' These can now be bought in temples/stores as appropriate).&lt;br /&gt;
&lt;br /&gt;
'''Soulbound shop bought equipment''' Weapons, instruments and armour (including helms and shields) bought from shop stores come soulbound (up to level 15? do level 20 items come soulbound? must check this later).&lt;br /&gt;
&lt;br /&gt;
'''Right click to examine shop item''' You can right click on an item for sale in a shop to get information on it (level, AD, souldbound, if it is equippable by you etc).&lt;br /&gt;
&lt;br /&gt;
'''Droppables''' Certain monsters drop items: equipable weapons, armour, instruments etc, some that can be used (potions, food, drink), some that can be sold, some that are keys, and sometimes items used in quests (they can also be sold).&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
For more information head to the Classes section here: [[Classes]]&lt;br /&gt;
===Fighter===&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can use two handed weapons (which grant damage bonuses and unique abilities). Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can now wear heavy armour.&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the better distraction your taunt will be. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill:A passive skill that activates when your shield deflects (you deal 50% of your damage to the attacker).&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances. Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
You can only have one pet active at a time.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&lt;br /&gt;
Rogues who can backstab no longer need to leave the square to rehide. There is a delay from attacking while hidden (the delay timer works from the time you hide and lasts 0.5secs). This gives someone/something the chance to find you before you backstab (so INT is now more important than it once was).&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can only wear cloth.&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 10 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Can wear only cloth armor, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear up to light armour, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets.&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
Races stats have been changed, some races have been given passive abilities, and there are a couple more races to choose from. Best just head here:  [[Races]]&lt;/div&gt;</summary>
		<author><name>Daedroth</name></author>	</entry>

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