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		<updated>2026-04-06T17:59:51Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Codex&amp;diff=5575</id>
		<title>Codex</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Codex&amp;diff=5575"/>
				<updated>2025-12-02T04:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Codex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[Codex]] ===&lt;br /&gt;
*The POW rating of the codex affects buff power and duration of spells. &lt;br /&gt;
*Codex can only be equipped by Sorcerer's and are a defensive item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! *Name* !! *RARITY* !! *LVL* !! *POW* !! *Buy* !! *Sell* !! *Location*&lt;br /&gt;
|-&lt;br /&gt;
| Udari Codex || &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Common &amp;lt;/span&amp;gt; || 8 || 5 || 100 ||  || Turenyara: Sorcerer's Hideout&lt;br /&gt;
|-&lt;br /&gt;
| Azure Codex||&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Common &amp;lt;/span&amp;gt;  || 15 || 7.5 || 2000  ||  || Turenyara: Sorcerer's Hideout&lt;br /&gt;
|-&lt;br /&gt;
| Living Codex ||&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Common &amp;lt;/span&amp;gt;  || 20 || 10 || 15000 ||  || Turenyara: Sorcerer's Hideout&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Codex||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;||25||14|| || || Mob: Lord Kholis&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Codex||&amp;lt;span style=&amp;quot;color: cyan&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;||25||14.5|| || || Mob: (2nd Floor)Arcanite Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unique Codex ===&lt;br /&gt;
*Unique Codex with limited availability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Rarity''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Novanite Codex || &amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt; || 25 || 19.5 || 125 Prestige Points ||  || Hall of Heroes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Codex&amp;diff=5574</id>
		<title>Codex</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Codex&amp;diff=5574"/>
				<updated>2025-12-02T04:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Codex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===[[Codex]] ===&lt;br /&gt;
*The POW rating of the codex affects buff power and duration of spells. &lt;br /&gt;
*Codex can only be equipped by Sorcerer's and are a defensive item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! *Name* !! *RARITY* !! *LVL* !! *POW* !! *Buy* !! *Sell* !! *Location*&lt;br /&gt;
|-&lt;br /&gt;
| Udari Codex || &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Common &amp;lt;/span&amp;gt; || 8 || 5 || 100 ||  || Turenyara: Sorcerer's Hideout&lt;br /&gt;
|-&lt;br /&gt;
| Azure Codex||&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Common &amp;lt;/span&amp;gt;  || 15 || 7.5 || 2000  ||  || Turenyara: Sorcerer's Hideout&lt;br /&gt;
|-&lt;br /&gt;
| Living Codex ||&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Common &amp;lt;/span&amp;gt;  || 20 || 10 || 15000 ||  || Turenyara: Sorcerer's Hideout&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Codex||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;||25||14|| || || Mob: Lord Kholis&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Codex||&amp;lt;span style=&amp;quot;color: cyan&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;||25||14.5|| || || Mob: Arcanite Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unique Codex ===&lt;br /&gt;
*Unique Codex with limited availability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Rarity''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Novanite Codex || &amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt; || 25 || 19.5 || 125 Prestige Points ||  || Hall of Heroes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Tomes&amp;diff=5573</id>
		<title>Tomes</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Tomes&amp;diff=5573"/>
				<updated>2025-12-02T03:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Tomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tomes==&lt;br /&gt;
*The POW rating of the tome influences the debuff strength and duration. &lt;br /&gt;
*Tomes can only be equipped by Necromancers and Death Mages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Blackweave Tome || &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; || 8 ||5 || || || Hideout&lt;br /&gt;
|-&lt;br /&gt;
|Malachite Tome || &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; || 15 || 7.5|| || || Hideout&lt;br /&gt;
|-&lt;br /&gt;
| Stormcaller Tome || &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; || 20 || 10|| || || Hideout&lt;br /&gt;
&lt;br /&gt;
|-| Funerary Tome || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; || 20 || 10.5 ||  || 750 || '''Mob''': &lt;br /&gt;
|-&lt;br /&gt;
| Occultist Tome || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; || 25 || 12 ||  || 750 || '''Mob''': Vazar Crane&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Tome || &amp;lt;span style=&amp;quot;color: cyan&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt; || 25 || 14 ||  ||  || '''Mob''': Spectral Fiend&lt;br /&gt;
|-&lt;br /&gt;
| Novanite Tome || &amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;|| 25 ||15 || || || Alderra&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Commands&amp;diff=5411</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Commands&amp;diff=5411"/>
				<updated>2025-04-15T01:40:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Miscellaneous Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Commands ==&lt;br /&gt;
&lt;br /&gt;
*The targets of most actions can be spelt in full or partially. It is suggested you type at least three letters to prevent the accidental targeting of the wrong person/thing.&lt;br /&gt;
&lt;br /&gt;
*/help : Will bring up the main help menu.&lt;br /&gt;
&lt;br /&gt;
== Movement Commands ==&lt;br /&gt;
&lt;br /&gt;
*up, down, north, south, east, west : Moves your character in the indicated direction, if possible. &lt;br /&gt;
&lt;br /&gt;
*u, d, n, s, e, w : Shortcuts for the above. Note, there are only a few places where you will still see the in-between directions (ne, se, nw, sw) as they were removed to accommodate the Automap. &lt;br /&gt;
&lt;br /&gt;
*Number pad arrow keys : You can navigate through the map using the arrows on the number pad. North is up or 8, South is down or 2, West is left or 4 and East is right or 6, Up is 9 and Down is 3. You may have to enable this in your settings.&lt;br /&gt;
&lt;br /&gt;
*CTRL Arrow Keys: You can navigate through the map by using the arrow keys while holding down the CTRL key. You cannot have any text in the box for this option to work. You may have to enable this in your settings.&lt;br /&gt;
&lt;br /&gt;
==Communication Commands==&lt;br /&gt;
&lt;br /&gt;
*/d NAME MESSAGE  : Directs a MESSAGE to a player who is in the same room as your character. (Adds their name in front of your message so everyone knows who you are talking to). &lt;br /&gt;
&lt;br /&gt;
*/p NAME MESSAGE : Sends Message to NAME, no matter what their location. The target receives the message with the name of the square you paged them from as well as your name.&lt;br /&gt;
&lt;br /&gt;
*/w NAME MESSAGE : Sends a private message the target. They must be in same room as your character.&lt;br /&gt;
&lt;br /&gt;
*''';''' MESSAGE : This will send the message into party chat.&lt;br /&gt;
&lt;br /&gt;
*' MESSAGE : This will send the message into guild chat.&lt;br /&gt;
&lt;br /&gt;
*/helper : Toggles helper mode. This will allow you to get new player questions so you can assist them. If this mode is abused (i.e. you give grief to new players) you will be banned without warning.&lt;br /&gt;
&lt;br /&gt;
*/newbie :This will send a message to any helper online with a question you may have. This is NOT a chat channel. If a helper is online, they will help you as soon as possible!&lt;br /&gt;
&lt;br /&gt;
==Class Specific Commands ==&lt;br /&gt;
&lt;br /&gt;
*/exp : All classes can check to see how much experience the currently have, and how much experience they need for the next level, by using this command.&lt;br /&gt;
&lt;br /&gt;
===Spell Casters===&lt;br /&gt;
&lt;br /&gt;
*c SPELL TARGET : All classes that can use magic cast in this way. Best to macro casting. You need the full spell name, but do not need the full target name (although be prepared to hit the wrong target if names are similar). Fizzle chance (spell failure) is based on INT and LVL (and in some cases race).&lt;br /&gt;
&lt;br /&gt;
*C SPELL : This is used if the spell can only affect you, or there is no target (Aegis and Golem are two examples).&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*/autosneak : This allows you to move around unseen. How many squares you can move before becoming exhausted (losing all your stamina) is determined by your INT and LVL (level).&lt;br /&gt;
&lt;br /&gt;
*/backstab &amp;quot;target&amp;quot; : This command only works while hidden and executes an attack command against the target. Use of this command is recommended when &amp;quot;queuing&amp;quot; attacks as it will not use stamina unless you are hidden. For instance, you can set a macro to /hide and another to /backstab &amp;quot;target&amp;quot;. By alternating between the two you will attack the target once your cooldown is over without using an extra attack action by accident.&lt;br /&gt;
&lt;br /&gt;
*/hide : If you are a member of the Rogue classes, this command allows you to hide in the shadows of a room. You cannot be seen on the list of people in the room unless someone actively searches (/search) and locates you; the chance is based on the  LVL and INT of both the searcher and hider. Most NPC's randomly search the area and usually find you eventually. Any action besides the /me command will reveal your presence to other players or NPC's. Attacking while hidden enables the BACKSTAB ability. &lt;br /&gt;
&lt;br /&gt;
*There is a delay between hiding and performing an attack that starts at 0.5 seconds. The more people in the room will increase this timer 0.05seconds per person. For example, 2 people in the room (not including yourself) is a 0.6s attack delay. If 12 people are in the room, your hide (delay) attack will be 1.1 seconds, etc. Being found out also has a hide delay penalty (little less impacting then the hide (delay) attack), so double hiding is still exists but you cannot just instant rehide. The formula for that is 0.5 + ((PlayersInRoom-5) * 0.05) where 0.5 is the lowest. Anything under 5 players will not effect you. 12 players would be 0.85 seconds rehide delay. The found delay does not effect PVE and you can rehide instantly.&lt;br /&gt;
&lt;br /&gt;
*/track : This will give you information of who has passed by this square (the amount of information revealed in based on level).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
*Barbarians have no special class commands so far.&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*/song # : This will have the bard start a song. 1= A health regeneration song, this is a good way to heal up all party members. 2= Power song, increases the STR of all party members (which means more physical damage). 3= Intelligence song, increases the INT of all party member (for increased spells effects and a variety of other things). You can change a song on the wing by re-entering the command, using a different song number. A song will drain 2 mana per tick and cost 5 mana per &amp;quot;casting&amp;quot;. The effectiveness of a song is based on the quality of the instrument equipped and the Bards CHR.&lt;br /&gt;
&lt;br /&gt;
*/song : This will cancel a Bards song.&lt;br /&gt;
&lt;br /&gt;
*Bards are spell casters (see above)&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
*/scribe bless : If you have a &amp;quot;blank scroll&amp;quot; in your possession and at least half your mana, you will create a scroll of bless (based on your divinity); the &amp;quot;blank scroll&amp;quot; is consumed on casting. Half your mana and all of your stamina will be drained. If you fizzle, you lose the scroll and will have no bless scroll. You will gain this ability at level 13.&lt;br /&gt;
&lt;br /&gt;
*/scribe soulbind : This is similar to the /scribe bless command. Except all of your mana is needed and consumed. You will gain this ability at 8th level.&lt;br /&gt;
&lt;br /&gt;
*Clerics are spell casters (see above).&lt;br /&gt;
&lt;br /&gt;
===Druid===&lt;br /&gt;
*/morph cat : At 10th level a druid gains the ability to change into a large feline (the type is based on your divinity - the only effects are cosmetic). The druid will have their physical power increased (STR and AGL). You can no longer cast spells while morphed. Being morphed costs 2 mana per tick and 10 mana per casting. This is an offensive form. This ability drains 1 stamina.&lt;br /&gt;
&lt;br /&gt;
*/morph bear : At 19th level the druid can also morph into a bear (again the type is determined by your divinity). STR, AGL and END is increased as well as resistances. They are not as offensive orientated as the cat forms (less STR increase); they are a defensive form. They also have a &amp;quot;roar&amp;quot; ability that is similar to the knights taunt ability (see below). This is based on CHR and increases the chance that the druid will be targeted by NPC's (does not have the damage reduction that a knights taunt has). Being morphed costs 2 mana per tick and 10 mana per casting. This ability drains 1 stamina.&lt;br /&gt;
&lt;br /&gt;
*/morph : This will change the druid back to his humanoid form.&lt;br /&gt;
&lt;br /&gt;
*/roar : This activates the bears form roar ability (see /morph bear above for info). &lt;br /&gt;
&lt;br /&gt;
*Druids are spell casters (see above) - remember that druids cannot cast magic while morphed.&lt;br /&gt;
&lt;br /&gt;
===Knight===&lt;br /&gt;
*/taunt : This is a CHR based ability. This will increase the chance that NPC's will attack the knight, and there is also a slight damage reduction (the knight will take less damage). This ability has a duration and drains 1 stamina.&lt;br /&gt;
&lt;br /&gt;
*/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
*/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI)).&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
&lt;br /&gt;
*/meditate : This ability is INT based. It gives a food like health regeneration effect (you need to be out of combat). This ability drains 1 stamina.&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
*/reclaim : This command will &amp;quot;reclaim&amp;quot; your pet (in this case a zombie) so that you can re-summon it in another location (simply by casting the &amp;quot;undead&amp;quot; spell again). This is useful since pet cannot follow you into certain locations (cities and other &amp;quot;safe spots&amp;quot;), and you cannot cast the spell again if you already have your pet active.&lt;br /&gt;
&lt;br /&gt;
*Necromancers are spell casters (see above).&lt;br /&gt;
===Paladin===&lt;br /&gt;
*/protect NAME : This enables a paladin to protect the named being. All attacks aimed at what the paladin is protecting will instead target the paladin (useful for protecting weak/important classes such as sorcerer or cleric).&lt;br /&gt;
&lt;br /&gt;
*/scribe bless : as the Cleric ability.&lt;br /&gt;
*Paladins are spell casters (see above).&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
*/capture : This is used to try and capture a pet. The pet must be in &amp;quot;critical&amp;quot; condition (you can see a creatures state of health by looking over it - usually needs to be some kind of animal type monster). You can buy &amp;quot;Blunt Arrows&amp;quot; to help with capturing (you will be given a warning when the creature is critical - only one warning; if you fire again the creature will likely die). You will need to be carrying an &amp;quot;empty soul gem&amp;quot; (bought from the Rangers Camp). The chance of successfully taming a creature is based on your LVL and CHR vs the creatures LVL.&lt;br /&gt;
*/pet : This will give you a list of commands for pet use.&lt;br /&gt;
*/pet call : Calls an already tamed pet to you (cannot be used in safe spots).&lt;br /&gt;
*/pet heal : This will heal your pet. It is INT based, drains 1 stamina per use and you will heal the pet more out of combat than in combat.&lt;br /&gt;
*/pet info : This will show you your pets stats (including the effects from any gear you have equipped it with).&lt;br /&gt;
*/pet release : This will release your pet back into the wild. It will be gone forever (including any gear you equipped it with). This command is usually used to replace an old pet, past its prime, with a younger more powerful pet. Life is cruel for faithful companions.&lt;br /&gt;
&lt;br /&gt;
*/track : See the Assassins ability above.&lt;br /&gt;
&lt;br /&gt;
*/reclaim : This command is similar to the Necromancer ability above, except the rangers pet can be almost any tameable animal you can find in the wilds.&lt;br /&gt;
&lt;br /&gt;
*/scribe identify : Creates a scroll to identify the first creature on current square. On use will indicate creature type, divinity, and capturable.&lt;br /&gt;
&lt;br /&gt;
===Sorceror===&lt;br /&gt;
&lt;br /&gt;
*/scribe enchant : This is similar to the /scribe bless cleric command above. Except all of your mana is needed and consumed. The spell is available to buy at 10th level. The level of enchant starts of at &amp;quot;Dull&amp;quot; and the enchant level (and therefore enchant power) goes up by one for every 5 levels above level 10 you are (10th = Dull, 15th = soft, 20th = bright, 25th = brilliant).&lt;br /&gt;
&lt;br /&gt;
*/reclaim : This command is similar to the Necromancer ability above, except the sorcerers pet (and spell) is a &amp;quot;golem&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Sorcerers are spell casters (see above).&lt;br /&gt;
&lt;br /&gt;
===Thief===&lt;br /&gt;
*/hide &lt;br /&gt;
Hide in the current room you are in. You cannot be attacked while hidden and must be searched out. This must be used to backstab a target if you have the ability.&lt;br /&gt;
Based on level/intelligence for how well you stay hidden.&lt;br /&gt;
&lt;br /&gt;
*/unhide&lt;br /&gt;
Unhide yourself in the current room you are in.&lt;br /&gt;
&lt;br /&gt;
*/backstab &amp;quot;target&amp;quot;&lt;br /&gt;
Backstab/Ambush will deal extra damage and will only work if you are hidden.&lt;br /&gt;
Tip: Damage is a flat multiplier depending on your class. For example, assasins gain a 4x multiplier (with 10% more damage when dual wielding), and theives gain a 3x or 3.5x multiplier depending on weapon equipped.&lt;br /&gt;
&lt;br /&gt;
*/autosneak&lt;br /&gt;
Sneak around without being seen unless they look over/you perform an action that makes you visible. You cannot be tracked if you autosneak.&lt;br /&gt;
Autosneak amount until exhaustion is based on intelligence and level.&lt;br /&gt;
Tip 1: NPCs will not see you for a very brief time (0.25s) when autosneaking, making it ideal for travelling.&lt;br /&gt;
Tip 2: Temple healing, even if full healing, will reset the hidden autosneak amount.&lt;br /&gt;
&lt;br /&gt;
*/steal NAME &lt;br /&gt;
Steal will steal gold from your target. If the target has no gold, he/she/it will be 'robbed blind'. If you fail your rob, you will be exhausted.&lt;br /&gt;
Gold stolen is based on agility and level. Chance to be detected is your agility/level vs their intelligence/level.&lt;br /&gt;
&lt;br /&gt;
*/cleartraps&lt;br /&gt;
Clear all the traps you have set.&lt;br /&gt;
&lt;br /&gt;
*/spy &amp;quot;direction&amp;quot;&lt;br /&gt;
Outputs players and npcs in other rooms adjacent to your location based on a direction. Can see up to 3 'rooms' out based on your location and level.&lt;br /&gt;
Tip: Being blind stops /spy.&lt;br /&gt;
Tip 2: Hidden targets will only show up as 'Shadowy Figures'.&lt;br /&gt;
&lt;br /&gt;
*/tip &amp;quot;target&amp;quot;&lt;br /&gt;
Rip will deal extra damage and lower agility. For players, if the target is moving, they will have a 15% chance to be bound and unable to move for a few seconds. For NPCs this will give an additional 66% chance for the NPC to not follow you. Will only work if you are hidden.&lt;br /&gt;
Tip: Doesn't do as much damage as backstabbing/ambushing but inflicts statuses!&lt;br /&gt;
&lt;br /&gt;
*/hinder &amp;quot;target&amp;quot;&lt;br /&gt;
Hinder will deal extra damage. Increases potion cooldown timer on players and on NPCs it will increase their exhaust timer a small amount and cannot be removed by haste. Will only work if you are hidden.&lt;br /&gt;
Tip: Doesn't do as much damage as backstabbing/ambushing but inflicts statuses!&lt;br /&gt;
&lt;br /&gt;
== Action Commands ==&lt;br /&gt;
&lt;br /&gt;
*attack NAME : Launches an attack at the target using either your hands or whatever weapon you have equipped. You cannot attack in towns. This command takes up an attack. &lt;br /&gt;
&lt;br /&gt;
*a NAME : Shortcut for attack This command takes up an attack. &lt;br /&gt;
&lt;br /&gt;
*/get ITEM : Pick up an item that is laying on the ground. You do not need to type the full item name, and you must have room in your inventory. &lt;br /&gt;
&lt;br /&gt;
*/give PERSON ITEM/# : Gives the target an item from your inventory or an amount of gold. Item name must be spelled in full.&lt;br /&gt;
&lt;br /&gt;
*/search : Searches the area for any hidden player characters or for any objects out of the ordinary, i.e. hidden doors and items. This command takes up an attack. &lt;br /&gt;
&lt;br /&gt;
*/use ITEM : Uses the ITEM from your inventory. The full item name must be typed. i.e.. &amp;quot;use topaz potion&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*/me TEXT : this flexible command allows you to create any action sentence starting with your name. Simply start the sentence with /me.&lt;br /&gt;
&lt;br /&gt;
*/pull ITEM : This is usually used for a map item (not for inventory items), such as: /pull lever (this will pull a level if there is any in the location).&lt;br /&gt;
&lt;br /&gt;
Holding down SHIFT and using your scroll mouse wheel will cycle through the attack icons to the right. &lt;br /&gt;
&lt;br /&gt;
CTRL+1 through CTRL+5 will cycle through the attack icons (CTRL+2 is the attack icon, CTRL + 3 is the spell 1 icon etc).&lt;br /&gt;
&lt;br /&gt;
CTRL+8 through CTRL+0 to scroll through the item icons.&lt;br /&gt;
&lt;br /&gt;
==Guild Commands==&lt;br /&gt;
*/g: Shows members of the guild that are currently online.&lt;br /&gt;
*/gc MESSAGE : Guild chat used to display a MESSAGE to all online guild members. Note that /gc can be replaced by a single apostrophe ( ' ). &lt;br /&gt;
* /gcreate GUILDNAME: For a cost of 10,000 gold, creates a clan of name GUILDNAME, with you as clan leader. You must be in a bank for this to work.&lt;br /&gt;
*/glist: If you are the proper rank it will show all members of the guild.&lt;br /&gt;
*/ginvite NAME: Invites person NAME to join your guild. (Officer rank or higher)&lt;br /&gt;
*/gjoin NAME : Confirms that you want to join the guild of the player who invited you. Automatically disbands you from your current guild, if any.&lt;br /&gt;
*/gkick NAME : Removes (kicks) the target from your guild.&lt;br /&gt;
*/gleave : Removes yourself from your current guild. &lt;br /&gt;
*/gpromote NAME : Promotes a regular member to the rank of officer, and an officer to the rank of leader. &lt;br /&gt;
*/gsetowner: This passes ownership of the guild to someone in the guild.&lt;br /&gt;
*/gdemote NAME : Demotes members from their rank.&lt;br /&gt;
*/gmotd : Displays the guild news. &lt;br /&gt;
*/gsetmotd MESSAGE : Edits the guild news. &lt;br /&gt;
*/gtax: Shows the amount of guild tax.&lt;br /&gt;
*/gsettax AMOUNT: Set the amount of tax on gold earned through drops.(Must be done at the bank.)&lt;br /&gt;
*/ggold: Shows the amount of gold in the guild coffers (this must be done at the bank.)&lt;br /&gt;
*/gloc: This toggles whether your location is hidden from your clan.&lt;br /&gt;
&lt;br /&gt;
*/gapply GUILDNAME: Allows you to apply to a guild.&lt;br /&gt;
*/gdisband: Leave current guild&lt;br /&gt;
*/gtop: lists the top three guilds (based on how many are active at the time the command was entered).&lt;br /&gt;
&lt;br /&gt;
==Faction Commands==&lt;br /&gt;
*/f : Displays current number of faction members online and total control points.&lt;br /&gt;
*/fbonus : Displays a list of all bonuses base on zones that are owned.&lt;br /&gt;
*/fc : MESSAGE : Faction chat used to display a MESSAGE to all faction members. Note that /fc can be replaced by a Double Quote (&amp;quot;).&lt;br /&gt;
*/fdisband : Allows you to disband from your current faction, you must have permission to do this as it moves your entire guild.&lt;br /&gt;
*/fguilds : Displays all active guilds in your faction.&lt;br /&gt;
*/fjoin : Command to join a faction, you must have permission to do this as it moves your entire guild.&lt;br /&gt;
*/flist : Displays a list of current factions and their size percentage and percentage of active members.&lt;br /&gt;
*/fp : Displays current faction points gained by owning control crystals and what your reward % will be.&lt;br /&gt;
*/fzones : Displays a list of controlled zones and immunity time.&lt;br /&gt;
*/help factioncount - Factions sizes are calculated in two ways. The largest faction and the underdog faction. The largest faction is based on the current active members per guild in that have logged in the last week or current week, whatever count is highest. The underdog faction is based on the current active members in a guild only that joined on Sunday or Monday, and excluding under 25ers. Joining a faction on any other day but Sunday and Monday means that you won't get any faction points, so your guild will NOT be included in the active members count for rewards and underdog status.&lt;br /&gt;
&lt;br /&gt;
==Party Commands==&lt;br /&gt;
*/invite NAME : Invites the target to join your party. If you are a member of a party but not the party leader (first person to /invite) you cannot /invite others. &lt;br /&gt;
&lt;br /&gt;
*/join : If you have been invited into a party, type &amp;quot;/join NAME&amp;quot; to accept and join the party. &lt;br /&gt;
&lt;br /&gt;
*/disband : Allows you to leave a party. If you are the party leader, this command dissolves the entire party. &lt;br /&gt;
&lt;br /&gt;
*/party : Displays a list of all players in your current party, their current and maximum health and mana. &lt;br /&gt;
&lt;br /&gt;
*/pattack [On/Off] : A party command that is used to signal all NPC's in the party (i.e. tamed, charmed and summoned monsters) to attack anything that is not in the party. You can command one specific NPC in the party to follow/attack or halt following/attacking by right clicking on it's image on the right and selecting &amp;quot;Order&amp;quot; then the command that you want to give. &lt;br /&gt;
&lt;br /&gt;
*/pfollow [On/Off] : A party command that is used to make everyone in the party automatically follow the party leader when the leader moves to a new location.&lt;br /&gt;
&lt;br /&gt;
*/pc MESSAGE : Party chat used to display a MESSAGE to all party members. Note that /pc can be replaced by a semi-colon (;)&lt;br /&gt;
&lt;br /&gt;
*/pnopk [On/Off]: This is set to on by default. On does not allow you to accidentally PK members of your own party. When set to Off you are able to attack members of your party. This also protects pets and summoned creatures (golem etc).&lt;br /&gt;
&lt;br /&gt;
*/randparty : Randomly roll a party member name. Useful to random select a party member for loot.&lt;br /&gt;
&lt;br /&gt;
*/rollall : Randomly roll all party members name in a numerical sequence. Useful to random select a order of dividing up loot for every member.&lt;br /&gt;
&lt;br /&gt;
==Bank Commands==&lt;br /&gt;
*/balance: Shows the amount of gold in your banks vault.&lt;br /&gt;
*/deposit [amount]: Deposits the amount of gold into your bank vault.&lt;br /&gt;
*/depost [name]: Deposits the item into your bank vault.&lt;br /&gt;
*/withdraw[amount]:Removes the amount of gold from your bank vault.&lt;br /&gt;
*/withdraw[name]:Removes the item from your bank vault.&lt;br /&gt;
*/list: Shows a list of items in your bank vault.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;shift&amp;quot; key while depositing will deposit all the gold you are carrying.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;shift&amp;quot; key while withdrawing will withdraw 1,000 gold from the bank.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;ctrl&amp;quot; key while withdrawing will withdraw 10,000 gold from the bank.&lt;br /&gt;
&lt;br /&gt;
==Store Commands==&lt;br /&gt;
*/buy ITEM : If you are in a shop, attempts to purchase ITEM. ITEM must be spelled out.&lt;br /&gt;
*/sell ITEM : sells ITEM from your inventory if you are in a store that will buy the item. ITEM must be spelled out.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;shift&amp;quot; key while typing the appropriate command will buy/sell a full stack.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;ctrl&amp;quot; key while typing the appropriate command will buy/sell 5 of a stack.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands==&lt;br /&gt;
*/ai: will show you the achievements list.&lt;br /&gt;
*/pp: see how many prestige points you have.&lt;br /&gt;
*/cm: see how many champion marks you have.&lt;br /&gt;
*/dp: see how many dragon essences you have.&lt;br /&gt;
*/pinfo: See lots of useful stats about your character.&lt;br /&gt;
*/who: Shows the current list of users online.&lt;br /&gt;
*/news: Shows the server news.&lt;br /&gt;
*/motd: Same as /news&lt;br /&gt;
*/n: Shows the room number you are in. (Logs for staff to check)&lt;br /&gt;
*/set [F1-F12] [Command] : Sets one of the macro key to a command.&lt;br /&gt;
*/useheal: Use the next potion in your inventory (pulls from bottom right to top left)&lt;br /&gt;
*/usemana: Use the next potion in your inventory (pulls from bottom right to top left)&lt;br /&gt;
&lt;br /&gt;
== Aliases ==&lt;br /&gt;
&lt;br /&gt;
'''Be careful not to override existing commands!'''&lt;br /&gt;
&lt;br /&gt;
*Alias allows you to create shortcut for often use commands such as spells, skills and even commands. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Command: '''&lt;br /&gt;
|/bp&lt;br /&gt;
|-&lt;br /&gt;
|'''Override:'''&lt;br /&gt;
|/use blood potion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anytime you type /bp will run the command /use blood potion. &lt;br /&gt;
&lt;br /&gt;
*Alias will also take in an argument&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Command: '''&lt;br /&gt;
|/heal&lt;br /&gt;
|-&lt;br /&gt;
|'''Override: '''&lt;br /&gt;
|c heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/heal Nitehawk will translate to c heal Nitehawk&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4673</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4673"/>
				<updated>2023-11-16T23:01:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companion - 'name' are expirable items that when used, summon a companion alongside of you that provides a bonus to the percentage of exp and gold gained when you defeat a mob. Companions do not deal damage and do not take damage from combat. They expire after a certain amount of time (~40 days) but can be reset with a Premium reset feature. When you log into the game you should get a message that includes 'Expire Item Resets Available: #'   If the time left reaches 0, it will be automatically removed from inventory/vaults. Companions can be acquired using the /spin feature first in the starting city Seamoor at the 'Wheel of Destiny'. You can also find them in the Auction House and sometimes dropped on the ground by some players.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:companion_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Rarity !! Exp % !! Gold % &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Addled Kobold || Uncommon || 4%|| 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Alligator || Uncommon || 6% || 4%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Arachne || Rare || 3.5% || 7.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Armored Beetle || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Badger || Uncommon   || 3% || 7% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Banshee Spawn || Uncommon || 3% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Basilisk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Beholder || Rare || 7.25% || 3.75% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Crow || Uncommon || 3% || 7% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Blackspawn Servant || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Brown Beaver || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chicken || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chimera || Rare || 5.5% || 5.5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Confused Centaur || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cow || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Crocodile || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cyclops || Uncommon || 7% || 3% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Drakeling ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Draugr || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Faerie || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Fierce Eagle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gorgon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Griffin || Uncommon || 5% || 5%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Harpy || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hippogriff || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Husky || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hydra || Rare || 7.5% || 3.5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Iguana || Uncommon || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Kraken || Rare  ||5.5% || 5.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Nighthawk || Epic ||7.5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ogre || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Owl || Uncommon || 4% || 6%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Parrot || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Phoenix || Rare ||7% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Pixie || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Rabbit || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Raccoon || Uncommon || 2.5% || 7.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Reindeer || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scarecrow || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scorpion || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Shark || Uncommon || 6% ||  4%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Sphinx || Uncommon || 6% ||  4%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Stone Gargoyle || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Succubus ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - T-rex ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Temple Hag || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ugly Troll || Uncommon || 7% || 3% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unicorn || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wasp || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Weasel || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Werewolf || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - White Hawk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wicked Satyr || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Yeti || Uncommon || 7% || 3%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Noble Steed || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Exasperated Golem ||  Rare || 7.5% || 3.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gym Rat || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Awakened Doll || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Imp Jester ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Toucan || Uncommon || 5% || 5%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Smug Fox || Rare || 6.75% || 4.25% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Startled Yeti || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unimpressed Golem || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Cat ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Automaton || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Enraged Mollusk || Rare || 7.5% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Bat || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4672</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4672"/>
				<updated>2023-11-16T15:56:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companion - 'name' are expirable items that when used, summon a companion along side of you that provides a bonus to the percentage of exp and/or gold gained when you defeat a mob. Companions do not deal damage and do not take damage from combat. They expire after a certain amount of time (~40 days) but can be reset with a Premium reset feature. When you log into the game you should get a message that includes 'Expire Item Resets Available: #'   If the time left reaches 0, it will be automatically removed from inventory/vaults. Companions can be acquired using the /spin feature first in the starting city Seamoor at the 'Wheel of destiny'. You can also find them in the Auction House and sometimes dropped on the ground by some players.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:companion_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Rarity &lt;br /&gt;
! Exp % &lt;br /&gt;
! Gold % &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Addled Kobold || Uncommon || 4%|| 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Alligator || Uncommon || 6% || 4%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Arachne || Rare || 3.5% || 7.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Armored Beetle || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Badger || Uncommon   || 3% || 7% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Banshee Spawn || Uncommon || 3% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Basilisk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Beholder || Rare || 7.25% || 3.75% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Crow || Uncommon || 3% || 7% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Blackspawn Servant || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Brown Beaver || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chicken || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chimera || Rare || 5.5% || 5.5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Confused Centaur || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cow || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Crocodile || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cyclops || Uncommon || 7% || 3% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Drakeling ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Draugr || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Faerie || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Fierce Eagle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gorgon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Griffin || Uncommon || 5% || 5%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Harpy || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hippogriff || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Husky || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hydra || Rare || 7.5% || 3.5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Iguana || Uncommon || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Kraken || Rare  ||5.5% || 5.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Nighthawk || Epic ||7.5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ogre || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Owl || Uncommon || 4% || 6%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Parrot || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Phoenix || Rare ||7% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Pixie || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Rabbit || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Raccoon || Uncommon || 2.5% || 7.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Reindeer || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scarecrow || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scorpion || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Shark || Uncommon || 6% ||  4%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Sphinx || Uncommon || 6% ||  4%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Stone Gargoyle || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Succubus ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - T-rex ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Temple Hag || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ugly Troll || Uncommon || 7% || 3% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unicorn || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wasp || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Weasel || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Werewolf || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - White Hawk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wicked Satyr || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Yeti || Uncommon || 7% || 3%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Noble Steed || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Exasperated Golem ||  Rare || 7.5% || 3.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gym Rat || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Awakened Doll || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Imp Jester ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Toucan || Uncommon || 5% || 5%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Smug Fox || Rare || 6.75% || 4.25% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Startled Yeti || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unimpressed Golem || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Cat ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Automaton || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Enraged Mollusk || Rare || 7.5% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Bat || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4671</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4671"/>
				<updated>2023-11-16T15:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companion - 'name' are expirable items that when used, summon a companion along side of you that provides a bonus to the percentage of exp and/or gold gained when you defeat a mob. Companions do not deal damage and do not take damage from combat. They expire after a certain amount of time (~40 days) but can be reset with a Premium reset feature. When you log into the game you should get a message that includes 'Expire Item Resets Available: #'   If the time left reaches 0, it will be automatically removed from inventory/vaults. Companions can be acquired using the /spin feature first in the starting city Seamoor at the 'Wheel of destiny'. You can also find them in the Auction House and sometimes dropped on the ground by some players.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:companion_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Rarity &lt;br /&gt;
! Exp % &lt;br /&gt;
! Gold % &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Addled Kobold || Uncommon || 4%|| 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Alligator || Uncommon || 6% || 4%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Arachne || Rare || 3.5% || 7.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Armored Beetle || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Badger || Uncommon   || 3% || 7% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Banshee Spawn || Uncommon || 3% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Basilisk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Beholder || Rare || 7.25% || 3.75% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Crow || Uncommon || 3% || 7% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Blackspawn Servant || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Brown Beaver || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chicken || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chimera || Rare || 5.5% || 5.5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Confused Centaur || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cow || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Crocodile || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cyclops || Uncommon || 7% || 3% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Drakeling ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Draugr || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Faerie || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Fierce Eagle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gorgon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Griffin || Uncommon || 5% || 5%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Harpy || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hippogriff || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Husky || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hydra || Rare || 7.5% || 3.5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Iguana || Uncommon || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Kraken || Rare  ||5.5% || 5.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Nighthawk || Epic ||7.5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ogre || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Owl || Uncommon || 4% || 6%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Parrot || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Phoenix || Rare ||7% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Pixie || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Rabbit || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Raccoon || Uncommon || 2.5% || 7.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Reindeer || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scarecrow || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scorpion || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Shark || Uncommon || 6% ||  4%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Sphinx || Uncommon || 6% ||  4%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Stone Gargoyle || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Succubus ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - T-rex ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Temple Hag || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ugly Troll || Uncommon || 7% || 3% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unicorn || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wasp || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Weasel || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Werewolf || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - White Hawk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wicked Satyr || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Yeti || Uncommon || 7% || 3%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Noble Steed || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Exasperated Golem ||  Rare || 7.5% || 3.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gym Rat || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Awakened Doll || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Imp Jester ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Toucan || Uncommon || 5% || 5%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Smug Fox || Rare || 6.75% || 4.25% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Startled Yeti || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unimpressed Golem || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Cat ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Automaton || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Enraged Mollusk || Rare || 7.5% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Bat || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4611</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4611"/>
				<updated>2023-03-23T18:54:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Water&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*when you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*you then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4594</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4594"/>
				<updated>2023-03-19T06:12:00Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSH) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4593</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4593"/>
				<updated>2023-03-19T06:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSH) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=User:Kruell&amp;diff=4314</id>
		<title>User:Kruell</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=User:Kruell&amp;diff=4314"/>
				<updated>2023-01-08T04:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: Created page with &amp;quot;Staffer since April 2016.  Was Rayth from Realms of Kaos  Contact in-game by telegram to Rayth or /ap Kruell when you see it online.  Can be contacted by email at Kruell.Life@...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Staffer since April 2016.&lt;br /&gt;
&lt;br /&gt;
Was Rayth from Realms of Kaos&lt;br /&gt;
&lt;br /&gt;
Contact in-game by telegram to Rayth or /ap Kruell when you see it online.&lt;br /&gt;
&lt;br /&gt;
Can be contacted by email at Kruell.Life@gmail.com&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4275</id>
		<title>Remnants</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4275"/>
				<updated>2022-10-11T05:09:07Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='text-align: center;font-size:150%'&amp;gt;'''Remnants&amp;lt;/div&amp;gt;&lt;br /&gt;
Remnants are the crystalized essence of elemental power that forms within certain creatures in the world. Typically, they form within the strongest creatures in an area. Not all creatures are capable of having Remnants even though they may be very strong. &lt;br /&gt;
&lt;br /&gt;
Below is a listing of confirmed monsters that will drop Remnants. Their drop rate varies but appears to be over 50% of the monsters killed do drop a Remnant.&lt;br /&gt;
__TOC__&lt;br /&gt;
[[File:Remnants.png|center]]&lt;br /&gt;
===Fire===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Blackspawn Guard || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || Dwarven Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Priest || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Haltija || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || Farmlands (roads around) (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Looter || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Berserker || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Sea Serpent || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Yeren || Northern Rock Plateau&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Guard Dog || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Raider Scout || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Dead || Wiken Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Rustler || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap || Dreadlands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lightning===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandit || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || Raider's Vail&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || Ruined Watchtower (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! '''Name''' || '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Patrolman || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Piranha || Northern Rock Plataue (river)&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Islands in Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Ship || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Risen  || Wiken Graveyard&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4274</id>
		<title>Remnants</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4274"/>
				<updated>2022-10-11T05:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Lightning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='text-align: center;font-size:150%'&amp;gt;'''Remnants&amp;lt;/div&amp;gt;&lt;br /&gt;
Remnants are the crystalized essence of elemental power that forms within certain creatures in the world. Typically, they form within the strongest creatures in an area. Not all creatures are capable of having Remnants even though they may be very strong. &lt;br /&gt;
&lt;br /&gt;
Below is a listing of confirmed monsters that will drop Remnants. Their drop rate varies but appears to be over 50% of the monsters killed do drop a Remnant.&lt;br /&gt;
__TOC__&lt;br /&gt;
[[File:Remnants.png|center]]&lt;br /&gt;
===Fire===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Blackspawn Guard || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || Dwarven Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Priest || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Haltija || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || Farmlands (roads around) (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Looter || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Berserker || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Sea Serpent || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Yeren || Northern Rock Plateau&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Guard Dog || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Raider Scout || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Dead || Wiken Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Rustler || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap || Dreadlands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lightning===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandit || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || Raider's Vail&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || Ruined Watchtower (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| '''Name''' || '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Patrolman || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Piranha || Northern Rock Plataue (river)&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Islands in Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Ship || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Risen  || Wiken Graveyard&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4273</id>
		<title>Remnants</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4273"/>
				<updated>2022-10-11T05:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Earth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='text-align: center;font-size:150%'&amp;gt;'''Remnants&amp;lt;/div&amp;gt;&lt;br /&gt;
Remnants are the crystalized essence of elemental power that forms within certain creatures in the world. Typically, they form within the strongest creatures in an area. Not all creatures are capable of having Remnants even though they may be very strong. &lt;br /&gt;
&lt;br /&gt;
Below is a listing of confirmed monsters that will drop Remnants. Their drop rate varies but appears to be over 50% of the monsters killed do drop a Remnant.&lt;br /&gt;
__TOC__&lt;br /&gt;
[[File:Remnants.png|center]]&lt;br /&gt;
===Fire===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Blackspawn Guard || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || Dwarven Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Priest || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Haltija || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || Farmlands (roads around) (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Looter || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Berserker || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Sea Serpent || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Yeren || Northern Rock Plateau&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Guard Dog || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Raider Scout || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Dead || Wiken Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Rustler || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap || Dreadlands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lightning===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandit || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || Raider's Vail&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || Ruined Watchtower (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| '''Name''' || '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Patrolman || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Piranha || Northern Rock Plataue (river)&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Islands in Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Ship || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Risen  || Wiken Graveyard&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4272</id>
		<title>Remnants</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4272"/>
				<updated>2022-10-11T05:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Night */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='text-align: center;font-size:150%'&amp;gt;'''Remnants&amp;lt;/div&amp;gt;&lt;br /&gt;
Remnants are the crystalized essence of elemental power that forms within certain creatures in the world. Typically, they form within the strongest creatures in an area. Not all creatures are capable of having Remnants even though they may be very strong. &lt;br /&gt;
&lt;br /&gt;
Below is a listing of confirmed monsters that will drop Remnants. Their drop rate varies but appears to be over 50% of the monsters killed do drop a Remnant.&lt;br /&gt;
__TOC__&lt;br /&gt;
[[File:Remnants.png|center]]&lt;br /&gt;
===Fire===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Blackspawn Guard || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || Dwarven Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Priest || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Haltija || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || Farmlands (roads around) (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Looter || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Berserker || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Sea Serpent || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Yeren || Northern Rock Plateau&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Guard Dog || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Raider Scout || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Dead || Wiken Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Rustler || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap || Dreadlands&lt;br /&gt;
|}&lt;br /&gt;
===Lightning===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandit || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || Raider's Vail&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || Ruined Watchtower (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| '''Name''' || '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Patrolman || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Piranha || Northern Rock Plataue (river)&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Islands in Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Ship || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Risen  || Wiken Graveyard&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4271</id>
		<title>Remnants</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4271"/>
				<updated>2022-10-11T05:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='text-align: center;font-size:150%'&amp;gt;'''Remnants&amp;lt;/div&amp;gt;&lt;br /&gt;
Remnants are the crystalized essence of elemental power that forms within certain creatures in the world. Typically, they form within the strongest creatures in an area. Not all creatures are capable of having Remnants even though they may be very strong. &lt;br /&gt;
&lt;br /&gt;
Below is a listing of confirmed monsters that will drop Remnants. Their drop rate varies but appears to be over 50% of the monsters killed do drop a Remnant.&lt;br /&gt;
__TOC__&lt;br /&gt;
[[File:Remnants.png|center]]&lt;br /&gt;
===Fire===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Blackspawn Guard || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || Dwarven Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Priest || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Haltija || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || Farmlands (roads around) (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Looter || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Berserker || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Sea Serpent || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Yeren || Northern Rock Plateau&lt;br /&gt;
|}&lt;br /&gt;
===Earth===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Guard Dog || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Raider Scout || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Dead || Wiken Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Rustler || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap || Dreadlands&lt;br /&gt;
|}&lt;br /&gt;
===Lightning===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandit || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || Raider's Vail&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || Ruined Watchtower (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| '''Name''' || '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Patrolman || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Piranha || Northern Rock Plataue (river)&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Islands in Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Ship || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Risen  || Wiken Graveyard&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4270</id>
		<title>Remnants</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4270"/>
				<updated>2022-10-11T05:07:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='text-align: center;font-size:150%'&amp;gt;'''Remnants&amp;lt;/div&amp;gt;&lt;br /&gt;
Remnants are the crystalized essence of elemental power that forms within certain creatures in the world. Typically, they form within the strongest creatures in an area. Not all creatures are capable of having Remnants even though they may be very strong. &lt;br /&gt;
&lt;br /&gt;
Below is a listing of confirmed monsters that will drop Remnants. Their drop rate varies but appears to be over 50% of the monsters killed do drop a Remnant.&lt;br /&gt;
__TOC__&lt;br /&gt;
[[File:Remnants.png|center]]&lt;br /&gt;
===Fire===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Blackspawn Guard || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || Dwarven Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Priest || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Haltija || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || Farmlands (roads around) (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Looter || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Berserker || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Sea Serpent || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Yeren || Northern Rock Plateau&lt;br /&gt;
|}&lt;br /&gt;
===Earth===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Guard Dog || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Raider Scout || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Dead || Wiken Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Rustler || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap || Dreadlands&lt;br /&gt;
|}&lt;br /&gt;
===Lightning===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandit || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || Raider's Vail&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || Ruined Watchtower (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| '''Name''' || '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Patrolman || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Piranha || Northern Rock Plataue (river)&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Islands in Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Ship || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Risen  || Wiken Graveyard&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=File:Remnants.png&amp;diff=4269</id>
		<title>File:Remnants.png</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=File:Remnants.png&amp;diff=4269"/>
				<updated>2022-10-11T05:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: Combined collection of the 5 Remnant Images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combined collection of the 5 Remnant Images.&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Main_Page&amp;diff=4268</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Main_Page&amp;diff=4268"/>
				<updated>2022-10-11T04:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='text-align: center;font-size:150%'&amp;gt;'''Welcome to the Ember Online Wiki!'''&amp;lt;/div&amp;gt;&lt;br /&gt;
'''The purpose of this wiki is to provide information about the races, classes, areas and items of [http://ember-online.com Ember Online] , as well as to provide tips and guidance for its players.  Any unrelated material will be removed.'''&lt;br /&gt;
&lt;br /&gt;
'''The game is currently in the development phase so any information found here is subject to change.'''&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
* '''[[New_Player_Guide|New Player Guide]]''' - '''New to Ember Online? Start here!'''&lt;br /&gt;
* '''[[Differences between Ember Online and RoK (Realms of Kaos)]]''' - '''If you played RoK and have just found EO have a look here for some of the differences between the games.'''&lt;br /&gt;
* '''[[Atlas|Atlas]]''' - '''This is a list of the Cities, Leveling Areas and Oad Areas.'''&lt;br /&gt;
* '''[[Map|World Map]]''' - '''World map of Ciruin.'''&lt;br /&gt;
* '''[[Div_Wheel|Divinity Wheel]]''' - '''This is a chart that depicts the divinities available to players in the game, along with some basic Divinity information.'''&lt;br /&gt;
* '''[[Commands]]''' - '''A guide to in-game commands.'''&lt;br /&gt;
* '''[[Lexicon]]''' - '''Terminology used in Ember Online.'''&lt;br /&gt;
* '''[[Help]]''' - '''Technical support for common errors. '''&lt;br /&gt;
&lt;br /&gt;
===Game Content===&lt;br /&gt;
* '''[[Bestiary]]''' - ''' Information on monsters and NPCs.'''&lt;br /&gt;
* '''[[Races]]''' - '''Information about all the races.'''&lt;br /&gt;
* '''[[Classes]]''' - '''Information about all the classes.'''&lt;br /&gt;
* '''[[Spells]]''' - '''Information about all the spells.'''&lt;br /&gt;
* '''[[Skills]]''' - '''Information about the various skills.'''&lt;br /&gt;
* '''[[Equipment]]''' - '''Basic information on available equipment'''&lt;br /&gt;
* '''[[Uncommon_Equipment|Uncommon Equipment]]''' - '''Basic information on uncommon equipment'''&lt;br /&gt;
* '''[[Miscellaneous_Items|Miscellaneous Items]]''' - '''Basic information on items you can buy from the shops or are dropped by creatures on their death.'''&lt;br /&gt;
* '''[[Quest_List|Quests]]''' - '''This is a list of all the Quests available.'''&lt;br /&gt;
&lt;br /&gt;
===Special Game Info===&lt;br /&gt;
* '''[[Champion_Marks|Champion Marks/Daily Quest Information]]''' - '''Information about Champion Marks and the Daily Questing system.'''&lt;br /&gt;
* '''[[Events]]''' - '''Schedule of events.'''&lt;br /&gt;
* '''[[Crafting]]''' - '''in progress. '''&lt;br /&gt;
* '''[[Companions]]''' - '''Premium Companion List. Only usable if you have a Premium account.'''&lt;br /&gt;
* '''[[Remnants]]''' - '''Special drop items. They only drop from specific monsters of each divinity'''&lt;br /&gt;
* '''[[Miscellaneous]]''' - '''information that doesn't have a category - yet '''&lt;br /&gt;
&lt;br /&gt;
===Game Backbone===&lt;br /&gt;
'''(Mostly used by Staff)'''&lt;br /&gt;
* '''[[Building]]''' - '''Information on how to build and script.'''&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4267</id>
		<title>Remnants</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4267"/>
				<updated>2022-10-11T04:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Remnants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style='text-align: center;font-size:150%'&amp;gt;'''Remnants&amp;lt;/div&amp;gt;&lt;br /&gt;
Remnants are the crystalized essence of elemental power that forms within certain creatures in the world. Typically, they form within the strongest creatures in an area. Not all creatures are capable of having Remnants even though they may be very strong. &lt;br /&gt;
&lt;br /&gt;
Below is a listing of confirmed monsters that will drop Remnants. Their drop rate varies but appears to be over 50% of the monsters killed do drop a Remnant.&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| '''Name''' || '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Patrolman || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Piranha || Northern Rock Plataue (river)&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Islands in Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Ship || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Risen  || Wiken Graveyard&lt;br /&gt;
|}&lt;br /&gt;
===Fire===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Blackspawn Guard || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || Dwarven Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Priest || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Haltija || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || Farmlands (roads around) (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Looter || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Berserker || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Sea Serpent || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Yeren || Northern Rock Plateau&lt;br /&gt;
|}&lt;br /&gt;
===Earth===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Guard Dog || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Raider Scout || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Dead || Wiken Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Rustler || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap || Dreadlands&lt;br /&gt;
|}&lt;br /&gt;
===Lightning===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandit || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || Raider's Vail&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || Ruined Watchtower (basement)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4266</id>
		<title>Remnants</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Remnants&amp;diff=4266"/>
				<updated>2022-10-11T04:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: Created page with &amp;quot;==Remnants== Remnants are the crystalized essence of elemental power that forms within certain creatures in the world. Typically, they form within the strongest creatures in a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Remnants==&lt;br /&gt;
Remnants are the crystalized essence of elemental power that forms within certain creatures in the world. Typically, they form within the strongest creatures in an area. Not all creatures are capable of having Remnants even though they may be very strong. &lt;br /&gt;
&lt;br /&gt;
Below is a listing of confirmed monsters that will drop Remnants. Their drop rate varies but appears to be over 50% of the monsters killed do drop a Remnant.&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| '''Name''' || '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Patrolman || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Piranha || Northern Rock Plataue (river)&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Islands in Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Ship || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Risen  || Wiken Graveyard&lt;br /&gt;
|}&lt;br /&gt;
===Fire===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Blackspawn Guard || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || Dwarven Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Priest || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Haltija || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || Farmlands (roads around) (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Looter || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Berserker || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Sea Serpent || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Yeren || Northern Rock Plateau&lt;br /&gt;
|}&lt;br /&gt;
===Earth===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Guard Dog || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Raider Scout || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Dead || Wiken Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Rustler || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap || Dreadlands&lt;br /&gt;
|}&lt;br /&gt;
===Lightning===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandit || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || Raider's Vail&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || Ruined Watchtower (basement)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Main_Page&amp;diff=4265</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Main_Page&amp;diff=4265"/>
				<updated>2022-10-11T04:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to the Ember Online Wiki!===&lt;br /&gt;
'''The purpose of this wiki is to provide information about the races, classes, areas and items of [http://ember-online.com Ember Online] , as well as to provide tips and guidance for its players.  Any unrelated material will be removed.'''&lt;br /&gt;
&lt;br /&gt;
'''The game is currently in the development phase so any information found here is subject to change.'''&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* '''[[New_Player_Guide|New Player Guide]]''' - '''New to Ember Online? Start here!'''&lt;br /&gt;
* '''[[Differences between Ember Online and RoK (Realms of Kaos)]]''' - '''If you played RoK and have just found EO have a look here for some of the differences between the games.'''&lt;br /&gt;
* '''[[Atlas|Atlas]]''' - '''This is a list of the Cities, Leveling Areas and Oad Areas.'''&lt;br /&gt;
* '''[[Map|World Map]]''' - '''World map of Ciruin.'''&lt;br /&gt;
* '''[[Bestiary]]''' - ''' Information on monsters and NPCs.'''&lt;br /&gt;
* '''[[Commands]]''' - '''A guide to in-game commands.'''&lt;br /&gt;
* '''[[Div_Wheel|Divinity Wheel]]''' - '''This is a chart that depicts the divinities available to players in the game, along with some basic Divinity information.'''&lt;br /&gt;
* '''[[Races]]''' - '''Information about all the races.'''&lt;br /&gt;
* '''[[Classes]]''' - '''Information about all the classes.'''&lt;br /&gt;
* '''[[Spells]]''' - '''Information about all the spells.'''&lt;br /&gt;
* '''[[Skills]]''' - '''Information about the various skills.'''&lt;br /&gt;
* '''[[Equipment]]''' - '''Basic information on available equipment'''&lt;br /&gt;
* '''[[Uncommon_Equipment|Uncommon Equipment]]''' - '''Basic information on uncommon equipment'''&lt;br /&gt;
* '''[[Miscellaneous_Items|Miscellaneous Items]]''' - '''Basic information on items you can buy from the shops or are dropped by creatures on their death.'''&lt;br /&gt;
* '''[[Champion_Marks|Champion Marks/Daily Quest Information]]''' - '''Information about Champion Marks and the Daily Questing system.'''&lt;br /&gt;
* '''[[Companions]]''' - '''Premium Companion List. Only usable if you have Premium account.'''&lt;br /&gt;
* '''[[Quest_List|Quests]]''' - '''This is a list of all the Quests available.'''&lt;br /&gt;
* '''[[Lexicon]]''' - '''Terminology used in Ember Online.'''&lt;br /&gt;
* '''[[Building]]''' - '''Information on how to build and script.'''&lt;br /&gt;
* '''[[Events]]''' - '''Schedule of events.'''&lt;br /&gt;
* '''[[Help]]''' - '''Technical support for errors. '''&lt;br /&gt;
* '''[[Crafting]]''' - '''in progress. '''&lt;br /&gt;
* '''[[Miscellaneous]]''' - '''information that doesn't have a category - yet '''&lt;br /&gt;
[[Remnants]]&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Miscellaneous_Items&amp;diff=4264</id>
		<title>Miscellaneous Items</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Miscellaneous_Items&amp;diff=4264"/>
				<updated>2022-10-11T04:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Remnants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, are green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
Still WIP maybe.&lt;br /&gt;
&lt;br /&gt;
== Health Potions ==&lt;br /&gt;
Health Potions are usable in combat &lt;br /&gt;
(missing a couple of dropped potions)&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Health''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Azure Potion* || 50 || 2-5 || 1 || '''Seamoor, Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Potion*|| 65 || 8-10 || 3 || '''Seamoor, Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Rosewood Potion ||100 || 30|| 15|| '''Canopia'''&lt;br /&gt;
|-&lt;br /&gt;
| Logger's Elixir||100 || 40|| 30|| '''Canopia Trading Post'''&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Potion|| 110 || 40 || 20 ||'''Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Cure Scroll|| 125 || 65 || 50 || '''Drevlar'''&lt;br /&gt;
|-&lt;br /&gt;
| Citrine Potion ||140 || 70 || 40 || '''Outlying Encampment, Shadow Trader's Outpost (Linwood Sewers)'''&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Potion|| 145 || 50-55 || 25 ||'''Traveler's Hut, Turenyara'''&lt;br /&gt;
|-&lt;br /&gt;
| Vital Essence|| 150 || 90 || 40 ||'''Karnath'''&lt;br /&gt;
|-&lt;br /&gt;
| Starshine Scroll|| 150 || 90 || 60 || '''Drevlar'''&lt;br /&gt;
|-&lt;br /&gt;
| Blood Potion|| 170 || 90 || 60 || '''Wiken'''&lt;br /&gt;
|-&lt;br /&gt;
| Healing Water|| 175 || 110|| 60 ||''Kraken Isle''&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Elixir|| 175 || 110|| 60 ||''Arkanmaw''&lt;br /&gt;
|-&lt;br /&gt;
| Heal Scroll|| 185 || 100 || 60 || '''Drelvar'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Prices vary based on purchase location.&lt;br /&gt;
== Embers ==&lt;br /&gt;
&lt;br /&gt;
The namesake of the game. Embers are fragments of extinguished mythical stones that give damage bonuses (on weapons) or reduce the damage taken (on armour/shield).&lt;br /&gt;
There is an ember for every divinity in the game (earth, ice, fire, lightning, storm, night). They work the same way divinities would work on player vs player or PVE combat (Earth has a bonus against storm, and Storm would do reduced damage vs earth).&lt;br /&gt;
&lt;br /&gt;
Divinitiess of embers give bonuses as follows:&lt;br /&gt;
Earth --&amp;gt; Storm --&amp;gt; Ice --&amp;gt; Fire --&amp;gt; Night --&amp;gt; Earth.....&lt;br /&gt;
&lt;br /&gt;
This means if you put an Earth ember on armor, you would take less damage from storm divinity players/monsters attacking you. Likewise, if you put a Fire ember on your weapon, you would do increased damage to any night divinity.&lt;br /&gt;
&lt;br /&gt;
Embers come in ranges of 1%, 2%, 3% and the fabled 4%. The likelihood of getting a higher % ember decreases quickly and most players tend to sell their 1% embers for the 1,000 gold they receive from vendors.&lt;br /&gt;
&lt;br /&gt;
They can drop from monsters, and every monster drops only the embers of its own divinity.&lt;br /&gt;
&lt;br /&gt;
You can only have '''ONE''' ember in each relevant piece of equipment (body armour, weapon and/or shield). You can replace an old ember with a new one, but you will lose the old ember (it will be overwritten by the new ember).&lt;br /&gt;
&lt;br /&gt;
'''Neutral Divinity''' characters do not benefit (or suffer detriment) from embers.&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Miscellaneous_Items&amp;diff=4234</id>
		<title>Miscellaneous Items</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Miscellaneous_Items&amp;diff=4234"/>
				<updated>2022-02-13T06:02:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Remnants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, are green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
Still WIP maybe.&lt;br /&gt;
&lt;br /&gt;
== Health Potions ==&lt;br /&gt;
Health Potions are usable in combat &lt;br /&gt;
(missing a couple of dropped potions)&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Health''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Azure Potion* || 50 || 2-5 || 1 || '''Seamoor, Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Potion*|| 65 || 8-10 || 3 || '''Seamoor, Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Rosewood Potion ||100 || 30|| 15|| '''Canopia'''&lt;br /&gt;
|-&lt;br /&gt;
| Logger's Elixir||100 || 40|| 30|| '''Canopia Trading Post'''&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Potion|| 110 || 40 || 20 ||'''Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Cure Scroll|| 125 || 65 || 50 || '''Drevlar'''&lt;br /&gt;
|-&lt;br /&gt;
| Citrine Potion ||140 || 70 || 40 || '''Outlying Encampment, Shadow Trader's Outpost (Linwood Sewers)'''&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Potion|| 145 || 50-55 || 25 ||'''Traveler's Hut, Turenyara'''&lt;br /&gt;
|-&lt;br /&gt;
| Vital Essence|| 150 || 90 || 40 ||'''Karnath'''&lt;br /&gt;
|-&lt;br /&gt;
| Starshine Scroll|| 150 || 90 || 60 || '''Drevlar'''&lt;br /&gt;
|-&lt;br /&gt;
| Blood Potion|| 170 || 90 || 60 || '''Wiken'''&lt;br /&gt;
|-&lt;br /&gt;
| Healing Water|| 175 || 110|| 60 ||''Kraken Isle''&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Elixir|| 175 || 110|| 60 ||''Arkanmaw''&lt;br /&gt;
|-&lt;br /&gt;
| Heal Scroll|| 185 || 100 || 60 || '''Drelvar'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Prices vary based on purchase location.&lt;br /&gt;
== Embers ==&lt;br /&gt;
&lt;br /&gt;
The namesake of the game. Embers are fragments of extinguished mythical stones that give damage bonuses (on weapons) or reduce the damage taken (on armour/shield).&lt;br /&gt;
There is an ember for every divinity in the game (earth, ice, fire, lightning, storm, night). They work the same way divinities would work on player vs player or PVE combat (Earth has a bonus against storm, and Storm would do reduced damage vs earth).&lt;br /&gt;
&lt;br /&gt;
Divinitiess of embers give bonuses as follows:&lt;br /&gt;
Earth --&amp;gt; Storm --&amp;gt; Ice --&amp;gt; Fire --&amp;gt; Night --&amp;gt; Earth.....&lt;br /&gt;
&lt;br /&gt;
This means if you put an Earth ember on armor, you would take less damage from storm divinity players/monsters attacking you. Likewise, if you put a Fire ember on your weapon, you would do increased damage to any night divinity.&lt;br /&gt;
&lt;br /&gt;
Embers come in ranges of 1%, 2%, 3% and the fabled 4%. The likelihood of getting a higher % ember decreases quickly and most players tend to sell their 1% embers for the 1,000 gold they receive from vendors.&lt;br /&gt;
&lt;br /&gt;
They can drop from monsters, and every monster drops only the embers of its own divinity.&lt;br /&gt;
&lt;br /&gt;
You can only have '''ONE''' ember in each relevant piece of equipment (body armour, weapon and/or shield). You can replace an old ember with a new one, but you will lose the old ember (it will be overwritten by the new ember).&lt;br /&gt;
&lt;br /&gt;
'''Neutral Divinity''' characters do not benefit (or suffer detriment) from embers.&lt;br /&gt;
==Remnants==&lt;br /&gt;
Remnants are the crystalized essence of elemental power that forms within certain creatures in the world. Typically, they form within the strongest creatures in an area. Not all creatures are capable of having Remnants even though they may be very strong. &lt;br /&gt;
&lt;br /&gt;
Below is a listing of confirmed monsters that will drop Remnants. Their drop rate varies but appears to be over 50% of the monsters killed do drop a Remnant.&lt;br /&gt;
=== Water ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| '''Name''' || '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Patrolman || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Piranha || Northern Rock Plataue (river)&lt;br /&gt;
|-&lt;br /&gt;
| Pirate || Islands in Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Ship || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Risen  || Wiken Graveyard&lt;br /&gt;
|}&lt;br /&gt;
===Fire===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Blackspawn Guard || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || Dwarven Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Priest || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Haltija || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || Farmlands (roads around) (basement)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Looter || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Gnoll Berserker || Fort Ellison&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || Ruins of Seta&lt;br /&gt;
|-&lt;br /&gt;
| Sea Serpent || Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| Yeren || Northern Rock Plateau&lt;br /&gt;
|}&lt;br /&gt;
===Earth===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Guard Dog || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Raider Scout || Abandoned Raider Camp&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Dead || Wiken Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Rustler || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Swashbuckler || Islands around Kraken Bay&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap || Dreadlands&lt;br /&gt;
|}&lt;br /&gt;
===Lightning===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Name || Location&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast || Dreadlands&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || Dwarven Mines&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || Farmlands (roads around)&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || Ghost Ships (Kraken Bay)&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandit || Northern Rock Plateau&lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || Raider's Vail&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || Ruined Watchtower (basement)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Miscellaneous_Items&amp;diff=4233</id>
		<title>Miscellaneous Items</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Miscellaneous_Items&amp;diff=4233"/>
				<updated>2022-02-13T05:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Embers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, are green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
Still WIP maybe.&lt;br /&gt;
&lt;br /&gt;
== Health Potions ==&lt;br /&gt;
Health Potions are usable in combat &lt;br /&gt;
(missing a couple of dropped potions)&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Health''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Azure Potion* || 50 || 2-5 || 1 || '''Seamoor, Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Potion*|| 65 || 8-10 || 3 || '''Seamoor, Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Rosewood Potion ||100 || 30|| 15|| '''Canopia'''&lt;br /&gt;
|-&lt;br /&gt;
| Logger's Elixir||100 || 40|| 30|| '''Canopia Trading Post'''&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Potion|| 110 || 40 || 20 ||'''Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Cure Scroll|| 125 || 65 || 50 || '''Drevlar'''&lt;br /&gt;
|-&lt;br /&gt;
| Citrine Potion ||140 || 70 || 40 || '''Outlying Encampment, Shadow Trader's Outpost (Linwood Sewers)'''&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Potion|| 145 || 50-55 || 25 ||'''Traveler's Hut, Turenyara'''&lt;br /&gt;
|-&lt;br /&gt;
| Vital Essence|| 150 || 90 || 40 ||'''Karnath'''&lt;br /&gt;
|-&lt;br /&gt;
| Starshine Scroll|| 150 || 90 || 60 || '''Drevlar'''&lt;br /&gt;
|-&lt;br /&gt;
| Blood Potion|| 170 || 90 || 60 || '''Wiken'''&lt;br /&gt;
|-&lt;br /&gt;
| Healing Water|| 175 || 110|| 60 ||''Kraken Isle''&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Elixir|| 175 || 110|| 60 ||''Arkanmaw''&lt;br /&gt;
|-&lt;br /&gt;
| Heal Scroll|| 185 || 100 || 60 || '''Drelvar'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Prices vary based on purchase location.&lt;br /&gt;
== Embers ==&lt;br /&gt;
&lt;br /&gt;
The namesake of the game. Embers are fragments of extinguished mythical stones that give damage bonuses (on weapons) or reduce the damage taken (on armour/shield).&lt;br /&gt;
There is an ember for every divinity in the game (earth, ice, fire, lightning, storm, night). They work the same way divinities would work on player vs player or PVE combat (Earth has a bonus against storm, and Storm would do reduced damage vs earth).&lt;br /&gt;
&lt;br /&gt;
Divinitiess of embers give bonuses as follows:&lt;br /&gt;
Earth --&amp;gt; Storm --&amp;gt; Ice --&amp;gt; Fire --&amp;gt; Night --&amp;gt; Earth.....&lt;br /&gt;
&lt;br /&gt;
This means if you put an Earth ember on armor, you would take less damage from storm divinity players/monsters attacking you. Likewise, if you put a Fire ember on your weapon, you would do increased damage to any night divinity.&lt;br /&gt;
&lt;br /&gt;
Embers come in ranges of 1%, 2%, 3% and the fabled 4%. The likelihood of getting a higher % ember decreases quickly and most players tend to sell their 1% embers for the 1,000 gold they receive from vendors.&lt;br /&gt;
&lt;br /&gt;
They can drop from monsters, and every monster drops only the embers of its own divinity.&lt;br /&gt;
&lt;br /&gt;
You can only have '''ONE''' ember in each relevant piece of equipment (body armour, weapon and/or shield). You can replace an old ember with a new one, but you will lose the old ember (it will be overwritten by the new ember).&lt;br /&gt;
&lt;br /&gt;
'''Neutral Divinity''' characters do not benefit (or suffer detriment) from embers.&lt;br /&gt;
==Remnants==&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Miscellaneous_Items&amp;diff=4232</id>
		<title>Miscellaneous Items</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Miscellaneous_Items&amp;diff=4232"/>
				<updated>2022-02-13T05:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Health Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, are green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
Still WIP maybe.&lt;br /&gt;
&lt;br /&gt;
== Health Potions ==&lt;br /&gt;
Health Potions are usable in combat &lt;br /&gt;
(missing a couple of dropped potions)&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Health''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Azure Potion* || 50 || 2-5 || 1 || '''Seamoor, Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Potion*|| 65 || 8-10 || 3 || '''Seamoor, Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Rosewood Potion ||100 || 30|| 15|| '''Canopia'''&lt;br /&gt;
|-&lt;br /&gt;
| Logger's Elixir||100 || 40|| 30|| '''Canopia Trading Post'''&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Potion|| 110 || 40 || 20 ||'''Bityrn'''&lt;br /&gt;
|-&lt;br /&gt;
| Cure Scroll|| 125 || 65 || 50 || '''Drevlar'''&lt;br /&gt;
|-&lt;br /&gt;
| Citrine Potion ||140 || 70 || 40 || '''Outlying Encampment, Shadow Trader's Outpost (Linwood Sewers)'''&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Potion|| 145 || 50-55 || 25 ||'''Traveler's Hut, Turenyara'''&lt;br /&gt;
|-&lt;br /&gt;
| Vital Essence|| 150 || 90 || 40 ||'''Karnath'''&lt;br /&gt;
|-&lt;br /&gt;
| Starshine Scroll|| 150 || 90 || 60 || '''Drevlar'''&lt;br /&gt;
|-&lt;br /&gt;
| Blood Potion|| 170 || 90 || 60 || '''Wiken'''&lt;br /&gt;
|-&lt;br /&gt;
| Healing Water|| 175 || 110|| 60 ||''Kraken Isle''&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Elixir|| 175 || 110|| 60 ||''Arkanmaw''&lt;br /&gt;
|-&lt;br /&gt;
| Heal Scroll|| 185 || 100 || 60 || '''Drelvar'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Prices vary based on purchase location.&lt;br /&gt;
== Embers ==&lt;br /&gt;
&lt;br /&gt;
The namesake of the game. Embers are fragments of extinguished mythical stones that give damage bonuses (on weapons) or reduce the damage taken (on armour/shield).&lt;br /&gt;
There is an ember for every divinity in the game (earth, ice, fire, lightning, storm, night). They work the same way divinities would work on player vs player or PVE combat (Earth has a bonus against storm, and Storm would do reduced damage vs earth).&lt;br /&gt;
&lt;br /&gt;
Divinitiess of embers give bonuses as follows:&lt;br /&gt;
Earth --&amp;gt; Storm --&amp;gt; Ice --&amp;gt; Fire --&amp;gt; Night --&amp;gt; Earth.....&lt;br /&gt;
&lt;br /&gt;
This means if you put an Earth ember on an armour, you would take less damage from storm divinity players/monsters attacking you. Likewise, if you put a Fire ember on your weapon, you would do increased damage to any night divinity.&lt;br /&gt;
&lt;br /&gt;
Embers come in ranges of 1%, 2%, 3% and the fabled 4%. The likelihood of getting a higher % ember decreases quickly and most players tend to sell their 1% embers for the 1,000 gold they receive from vendors.&lt;br /&gt;
&lt;br /&gt;
They can drop from monsters, and every monster drops only the embers of its own divinity.&lt;br /&gt;
&lt;br /&gt;
You can only have '''ONE''' ember in each relevant piece of equipment (body armour, weapon and/or shield). You can replace an old ember with a new one, but you will lose the old ember (it will be overwritten by the new ember).&lt;br /&gt;
&lt;br /&gt;
'''Neutral Divinity''' characters do not benefit (or suffer detriment) from embers.&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Dark_Elf&amp;diff=4184</id>
		<title>Dark Elf</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Dark_Elf&amp;diff=4184"/>
				<updated>2022-02-01T16:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: Created page with &amp;quot;Dark Elves share a common ancestry with Elves, both hailing from a more ancient race. They appear as normal elves but with dark ebony skin and brightly colored, often luminesc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Elves share a common ancestry with Elves, both hailing from a more ancient race. They appear as normal elves but with dark ebony skin and brightly colored, often luminescent eyes. Often slightly shorter than their elven cousins, they also have a more muscular build.&lt;br /&gt;
&lt;br /&gt;
They are very strong, lightning-quick, and have an amazing intellect. The race is also marked by a very taciturn and suspicious nature which often leads others to believe they are unfriendly or even hostile. Dark Elves make good warriors and excellent mages but they also make talented Rogues.&lt;br /&gt;
&lt;br /&gt;
Their close association with magic gives them the ability to withstand many magical attacks. Having lived for generations underground, they have developed the ability to see in the deepest darkness.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations''': They can be suitable for pretty much any class apart from Ranger/Bard due to their low CHR potential. They are slightly fragile, due to their low END potential, but their good potential for high AGL and WIS/MR may offset this vulnerability.&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Races&amp;diff=4183</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Races&amp;diff=4183"/>
				<updated>2022-02-01T16:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: Changed Elemental to Primordial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This is currently OUT OF DATE: Newer info is here: https://ember-online.com/helper/races.php'''&lt;br /&gt;
&lt;br /&gt;
'''Ember Online''' has ten playable races detailed below.  Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.&lt;br /&gt;
&lt;br /&gt;
'''MR:''' To benefit from a races natural magic resistance you will still need to invest in WIS.&lt;br /&gt;
&lt;br /&gt;
'''STATS:''' You can +1 a stat (raise it one point higher than the normal racial max). You can only do this to one stat, and it costs you 5 of your spendable stat points (unless you are a Human or Half Elf).&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendation:''' They are just that, they are not a rule, you can make whatever you wish. The recommendations are just the classes that are popular for the race involved (usually due to their stats).&lt;br /&gt;
&lt;br /&gt;
== Race Stat Table ==&lt;br /&gt;
&lt;br /&gt;
'''PTS:''' Is the amount of points allowed for stat allocation.&lt;br /&gt;
&lt;br /&gt;
'''Infrared Vision:''' Means they can see in dark places.&lt;br /&gt;
&lt;br /&gt;
This is a quick overview of each race's stats and traits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! PTS !!  Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']]|| 20 || 22 || 18 || 20 || 18 || 18 || 105 ||&lt;br /&gt;
Infrared vision,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || 21 || 22 || 19 || 12 || 10 || 20 ||  102 ||&lt;br /&gt;
+20 AC, &lt;br /&gt;
9% Physical Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || 21 || 19 || 22 || 17 || 18 || 16 || 105 ||&lt;br /&gt;
+12 Base armour,&lt;br /&gt;
4HP Regen,&lt;br /&gt;
Infrared vision,&lt;br /&gt;
7.5% spell damage negation,&lt;br /&gt;
Negative Effects reduced by 90%&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || 18 || 22 || 18 || 21 || 19 || 22 ||  106 ||&lt;br /&gt;
100% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Fae|'''Fae''']] || 14 || 21 || 16 || 16 || 17 || 18 || 102 ||&lt;br /&gt;
+1 Bonus Attack,&lt;br /&gt;
+2 Dodge Agility,&lt;br /&gt;
+75% Buff/Debuff duration,&lt;br /&gt;
+25% bonus hide,&lt;br /&gt;
60% Fizzle Reduction,&lt;br /&gt;
+6% Spell Resistance,&lt;br /&gt;
+10% Spell Pierce,&lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || 16 || 21 || 17 || 23 || 20 || 20 || 107 ||&lt;br /&gt;
25% Fizzle rate reduction, &lt;br /&gt;
100 bonus MP,&lt;br /&gt;
2 MP regen&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || 19 || 22 || 20 || 17 || 17 || 14 ||  104 ||&lt;br /&gt;
Infrared vision,&lt;br /&gt;
7.5% Damge Negation for spells,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || 19 || 21 || 19 || 20 || 19 || 21 ||  106 ||&lt;br /&gt;
60% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
-5% cooldown on combat timers&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || 18 || 23 || 17 || 20 || 18 || 22 ||  105 ||&lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
-0.15 exhaustion cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || 24 || 19 || 22 || 14 || 14 || 14 ||  103 ||&lt;br /&gt;
10 HP/tick, &lt;br /&gt;
Infravision, &lt;br /&gt;
10% cooldown timer for potion/food use.&lt;br /&gt;
Enrage gives short burst to Strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || 20 || 20 || 20 || 20 || 18 || 20 ||  105 ||&lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
20% Fizzle rate reduction,  &lt;br /&gt;
-7.5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Primordial|'''Primordial''']] || 14 || 20 || 20 ||21 || 21 || 16 || 112 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || 23 || 22 || 19 || 15 || 12 || 14 ||  102 ||&lt;br /&gt;
+6 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Race Infomation ==&lt;br /&gt;
&lt;br /&gt;
===Dark Elf===&lt;br /&gt;
Dark Elves share a common ancestry with Elves, both hailing from a more ancient race. They appear as normal elves but with a dark ebony skin and brightly colored, often luminescent eyes. Often slightly shorter than their elven cousins, they also have a more muscular build.&lt;br /&gt;
&lt;br /&gt;
They are very strong, lightning quick, and have an amazing intellect. The race is also marked by a very taciturn and suspicious nature which often leads others to believe they are unfriendly or even hostile. Dark Elves make good warriors and excellent mages but they also make talented Rogues.&lt;br /&gt;
&lt;br /&gt;
Their close association with magic gives them the ability to withstand many magical attacks. Having lived for generations underground, they have developed the ability to see in the deepest darkness.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They can be suitable for pretty much any class apart from Ranger/Bard due to their low CHR potential. They are slightly fragile, due to their low END potential, but their good potential for high AGL and WIS/MR may offset this vulnerability.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (114) - 105 usable Stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||20||'''Agi'''||22||'''End'''||18||'''Int'''||20||'''Wis'''||18||'''Chr'''||16&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
2HP Regen,&lt;br /&gt;
10% Fizzle rate reduction,&lt;br /&gt;
Infrared vision.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drakeblood===&lt;br /&gt;
Drakebloods are strong, agile, and sturdy, but not very intelligent or wise. They have a poor resistance to magic but their skin acts as natural armour.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are suited more for the Combat and CHR using classes (Assassin, Barbarian, Bard, Knight, Monk and Ranger) due to their stat potentials in STR/AGL and CHR. Just be aware their low WIS/MR potential (even when maxed) means they will be vulnerable to magic users. They are however dodgy and have a good hit rate due to their high AGL potential.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (104) - 102 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||21||'''Agi'''||22||'''End'''||19||'''Int'''||12||'''Wis'''||10||'''Chr'''||20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+4 Base armour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf===&lt;br /&gt;
Although short, Dwarves are stocky and have large chests with thick arms and legs. They are strong and tough, capable of absorbing massive amounts of punishment. Being good with martial weapons, Dwarves typically are fighters although they do have a spiritual side.  &lt;br /&gt;
&lt;br /&gt;
Dwarves are dour and restrained, not prone to join social gathering outside of their clans.  Their bulk makes them a bit clumsy and the race is not known for their wit or acumen. A Dwarven rogue makes up for his clumsy nature with his ability to deliver heavy damage.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They can be suitable for all the classes apart from Ranger/Bard due to their low CHR potential. They are durable, but their lack of potential AGL means they are more vulnerable to physical attacks and they have more trouble hitting with physical attacks. They do however have a good potential for high WIS/MR to counter magic users.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (113) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||21||'''Agi'''||19||'''End'''||22||'''Int'''||17||'''Wis'''||18||'''Chr'''||16&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+6 Base armour,&lt;br /&gt;
4HP Regen,&lt;br /&gt;
Infrared vision,&lt;br /&gt;
7.5% spell damage negation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elf===&lt;br /&gt;
Descended from an ancient magical race, elves are closely associated with forces of nature and ancient powers. They tend to be tall, often the same height as humans, although of a much slighter build. They are very agile with a high intelligence and great insight.  Elves are considered very outgoing and fascinating.&lt;br /&gt;
&lt;br /&gt;
Although they don't shy away from martial skill, elves tend to prefer being rogues to fighter types.  Due to their close association with the natural world, they do however make outstanding Rangers  With their great intellect and foresight, Elves make great mages and healers.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are very well suited for pure magic using classes (Cleric, Necromancer and Sorcerer) due to their high potential for INT/WIS/MR (which also makes them resistant to magical attacks). Their high potential for CHR makes them good Rangers and Bards. They are also suited for all the other classes (especially Thief/Druid), just be aware of their relatively low STR. They are also slightly fragile, due to their low END potential, but their good potential for high AGL and WIS/MR may offset this vulnerability. Their high AGL potential also means a good hit rate.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (120) - 106 usable points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||18||'''Agi'''||22||'''End'''||18||'''Int'''||21||'''Wis'''||19||'''Chr'''||22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
40% Fizzle rate reduction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gnome===&lt;br /&gt;
The origin of gnomes as a race is unknown but they have been around since antiquity.  Gnomes are small of stature and have a slight physique.  Despite their physical deficiencies, they are very quick, frighteningly smart, owlish in nature.&lt;br /&gt;
&lt;br /&gt;
Known best as great mages and healers, gnomes often use their mental superiority to be skillful fighters and rogues.  Having a high affinity for magic, they are somewhat immune to the magic from other races.  Being of such a small stature, they can go places the larger races are unable to travel.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are best suited for pure magic using classes (Cleric, Necromancer and Sorcerer) due to their high potential for INT/WIS/MR (which also makes them resistant to magical attacks). Their potential stat can also make them into a good Thief. They can also make surprisingly good Druids (their high WIS when morphed increases their physical stats) They are very fragile, due to their low END potential, their AGL potential is decent but may not save them from physical attacks , however their WIS/MR potential will mean they have little to fear from magical attacks. They also have the highest amount of stat points for customisation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (117) - 107 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||16||'''Agi'''||21||'''End'''||17||'''Int'''||23||'''Wis'''||20||'''Chr'''||20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
20% Fizzle rate reduction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
The goblin race has split between those who have remained wild and the civilized goblins who banded together for strength and stability.  Generations have passed and these goblins have become different from their wild cousins.  Although still of small stature, they are quite strong and lightening quick. Goblins are very tough but are generally impulsive and a little dull. Their desire to distinguish themselves from their wild cousins also makes them terse and difficult to socialize with.&lt;br /&gt;
&lt;br /&gt;
Having an affinity for martial skills, goblins make great fighters and rogues.  Their ability as mages and healers is somewhat lessened by their inattention and flighty nature.  Goblins retain their racial ability to see in darkness despite becoming cultured and refined. Their small stature also allows them to access places where larger races are unable to follow.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their reasonable STR and END combined with their good AGL potentials means that Goblins are most suited for combat orientated classes (Assassin, Barbarian, Knight and Monk). They can also make a decent Thief. Their high AGL potential means they have a good hit rate and dodge. They also have a decent WIS/MR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (108) - 103 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||19||'''Agi'''||22||'''End'''||20||'''Int'''||17||'''Wis'''||16||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
Infrared vision,&lt;br /&gt;
Poison resistance (-75% Poison Duration),&lt;br /&gt;
10% Less damage vs spells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Elf===&lt;br /&gt;
The infrequent mating of human and elf has led to the rise of Half Elves in the world. Although they share a common ancestry with Elves and Humans, they are part of neither world. Half Elves lack the mystical aura of their elven ancestors and the solid foundation of their human half.  They typically have the fair skin and hair found among elves with the bulk and mass of their human side.&lt;br /&gt;
&lt;br /&gt;
Being strong, quick, and tough, half elves make great fighters and rogues. Having a quick wit and great insight, they make great healers and mages as well.  Even without the almost mystical charm of their elven parents, they still make wonderful rangers. Their lack of outstanding features drives their desire to distinguish themselves from their parent races.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their potential stats means that they are suited for all the classes especially Ranger/Bard (they just will not really excel at any). Their lowered cost to making a stat +1 means you really should use it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (118) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||19||'''Agi'''||21||'''End'''||19||'''Int'''||20||'''Wis'''||18||'''Chr'''||21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
15% Fizzle rate reduction.&lt;br /&gt;
Only uses 2 stat points to +1 a stat (usually it costs 5 stat points).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Halfling===&lt;br /&gt;
Believed to be descended from a much older race, halflings are short of stature and not very tough.  They are unbelievably fast with a great knowledge and insight. Much like elves, they have an almost mystical ability to influence the emotions and attitudes of others.&lt;br /&gt;
&lt;br /&gt;
Despite their lack of great strength, halflings often become fighters and rogues due to their amazing agility. Halflings make great mages and healers relying less on strength and toughness and more on their ability to avoid damage. Their ability to influence others make them great rangers and druids.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their potential stats means that they are suited for all the classes especially Ranger/Bard and Thief. Their fragility (low END potential) is offset by their survivability (high AGL and WIS/MR potential). Their high AGL potential also means a good hit rate.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (118) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||18||'''Agi'''||23||'''End'''||17||'''Int'''||20||'''Wis'''||18||'''Chr'''||22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+1 AGI to dodge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Orc===&lt;br /&gt;
Much like half elves, Half orcs are a bastard race. They are the result of the mating between human and orc.  However, unlike half elves they have stuck together in their own society and have distinguished themselves as a race.  Half orcs are tall and stocky with frightening strength and toughness.  However their bestial nature makes them poor scholars and companions.&lt;br /&gt;
&lt;br /&gt;
Half orcs rely heavily on their martial abilities and make wonderful fighters and rogues. The primal blood that pumps through their veins allow them to heal faster than most mortals. This increased metabolism translates into being able to process food and even potions faster than other races.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Half Orcs are most suited for combat orientated classes (Assassin, Barbarian, Knight and Monk). Their high STR and low AGL potentials mean that they will not hit as regularly as some races, but when they do hit it will hurt. Their low AGL and WIS/MR potentials also means they are susceptible to both physical, and especially, magical attacks, however their high END potential can offset this to an extent (they take it on the chin).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (105) - 101 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||24||'''Agi'''||19||'''End'''||22||'''Int'''||14||'''Wis'''||12||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
2HP Regen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human===&lt;br /&gt;
Humans don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their potential stats means that they are suited for all the classes (they just will not really excel at any). Their lowered cost to making a stat +1 means you really should use it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (118) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||20||'''Agi'''||20||'''End'''||20||'''Int'''||20||'''Wis'''||18||'''Chr'''||20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
Only uses 2 stat points to +1 a stat (usually it costs 5 stat points).&lt;br /&gt;
10% Fizzle rate reduction.&lt;br /&gt;
-5% Cooldown timer for potions/food use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Primordial===&lt;br /&gt;
Primordials are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Primordials are made for pure magic using classes (Cleric, Necromancer or Sorcerer). They also make very good Druids due to their high potential INT/WIS (this also makes them very resistant to magical attacks). Their high WIS offsets their lack of STR/AGL when (as a Druid) they are morphed; this combines well with their decent END. Their low AGL potential however makes them vulnerable to physical attacks and they have more trouble hitting with physical attacks. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (109) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||14||'''Agi'''||19||'''End'''||20||'''Int'''||21||'''Wis'''||21||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
-4% MR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Saurian===&lt;br /&gt;
Saurians are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are suited more for the Combat classes (Assassin, Barbarian, Knight and Monk) due to their high stat potentials in STR/AGL. Their high AGL potential will mean they can dodge well and have a good hit rate. Just be aware their low WIS/MR potential (even when maxed) means they will be vulnerable to magic users.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (102) - 100 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||22||'''Agi'''||22||'''End'''||18||'''Int'''||14||'''Wis'''||12||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+2 Base Armor.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Races&amp;diff=4182</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Races&amp;diff=4182"/>
				<updated>2022-02-01T16:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This is currently OUT OF DATE: Newer info is here: https://ember-online.com/helper/races.php'''&lt;br /&gt;
&lt;br /&gt;
'''Ember Online''' has ten playable races detailed below.  Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.&lt;br /&gt;
&lt;br /&gt;
'''MR:''' To benefit from a races natural magic resistance you will still need to invest in WIS.&lt;br /&gt;
&lt;br /&gt;
'''STATS:''' You can +1 a stat (raise it one point higher than the normal racial max). You can only do this to one stat, and it costs you 5 of your spendable stat points (unless you are a Human or Half Elf).&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendation:''' They are just that, they are not a rule, you can make whatever you wish. The recommendations are just the classes that are popular for the race involved (usually due to their stats).&lt;br /&gt;
&lt;br /&gt;
== Race Stat Table ==&lt;br /&gt;
&lt;br /&gt;
'''PTS:''' Is the amount of points allowed for stat allocation.&lt;br /&gt;
&lt;br /&gt;
'''Infrared Vision:''' Means they can see in dark places.&lt;br /&gt;
&lt;br /&gt;
This is a quick overview of each race's stats and traits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! PTS !!  Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']]|| 20 || 22 || 18 || 20 || 18 || 18 || 105 ||&lt;br /&gt;
Infrared vision,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || 21 || 22 || 19 || 12 || 10 || 20 ||  102 ||&lt;br /&gt;
+20 AC, &lt;br /&gt;
9% Physical Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || 21 || 19 || 22 || 17 || 18 || 16 || 105 ||&lt;br /&gt;
+12 Base armour,&lt;br /&gt;
4HP Regen,&lt;br /&gt;
Infrared vision,&lt;br /&gt;
7.5% spell damage negation,&lt;br /&gt;
Negative Effects reduced by 90%&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || 18 || 22 || 18 || 21 || 19 || 22 ||  106 ||&lt;br /&gt;
100% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Fae|'''Fae''']] || 14 || 21 || 16 || 16 || 17 || 18 || 102 ||&lt;br /&gt;
+1 Bonus Attack,&lt;br /&gt;
+2 Dodge Agility,&lt;br /&gt;
+75% Buff/Debuff duration,&lt;br /&gt;
+25% bonus hide,&lt;br /&gt;
60% Fizzle Reduction,&lt;br /&gt;
+6% Spell Resistance,&lt;br /&gt;
+10% Spell Pierce,&lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || 16 || 21 || 17 || 23 || 20 || 20 || 107 ||&lt;br /&gt;
25% Fizzle rate reduction, &lt;br /&gt;
100 bonus MP,&lt;br /&gt;
2 MP regen&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || 19 || 22 || 20 || 17 || 17 || 14 ||  104 ||&lt;br /&gt;
Infrared vision,&lt;br /&gt;
7.5% Damge Negation for spells,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || 19 || 21 || 19 || 20 || 19 || 21 ||  106 ||&lt;br /&gt;
60% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
-5% cooldown on combat timers&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || 18 || 23 || 17 || 20 || 18 || 22 ||  105 ||&lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
-0.15 exhaustion cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || 24 || 19 || 22 || 14 || 14 || 14 ||  103 ||&lt;br /&gt;
10 HP/tick, &lt;br /&gt;
Infravision, &lt;br /&gt;
10% cooldown timer for potion/food use.&lt;br /&gt;
Enrage gives short burst to Strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || 20 || 20 || 20 || 20 || 18 || 20 ||  105 ||&lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
20% Fizzle rate reduction,  &lt;br /&gt;
-7.5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Primordial|'''Primordial''']] || 14 || 20 || 20 ||21 || 21 || 16 || 112 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || 23 || 22 || 19 || 15 || 12 || 14 ||  102 ||&lt;br /&gt;
+6 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Race Infomation ==&lt;br /&gt;
&lt;br /&gt;
===Dark Elf===&lt;br /&gt;
Dark Elves share a common ancestry with Elves, both hailing from a more ancient race. They appear as normal elves but with a dark ebony skin and brightly colored, often luminescent eyes. Often slightly shorter than their elven cousins, they also have a more muscular build.&lt;br /&gt;
&lt;br /&gt;
They are very strong, lightning quick, and have an amazing intellect. The race is also marked by a very taciturn and suspicious nature which often leads others to believe they are unfriendly or even hostile. Dark Elves make good warriors and excellent mages but they also make talented Rogues.&lt;br /&gt;
&lt;br /&gt;
Their close association with magic gives them the ability to withstand many magical attacks. Having lived for generations underground, they have developed the ability to see in the deepest darkness.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They can be suitable for pretty much any class apart from Ranger/Bard due to their low CHR potential. They are slightly fragile, due to their low END potential, but their good potential for high AGL and WIS/MR may offset this vulnerability.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (114) - 105 usable Stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||20||'''Agi'''||22||'''End'''||18||'''Int'''||20||'''Wis'''||18||'''Chr'''||16&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
2HP Regen,&lt;br /&gt;
10% Fizzle rate reduction,&lt;br /&gt;
Infrared vision.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drakeblood===&lt;br /&gt;
Drakebloods are strong, agile, and sturdy, but not very intelligent or wise. They have a poor resistance to magic but their skin acts as natural armour.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are suited more for the Combat and CHR using classes (Assassin, Barbarian, Bard, Knight, Monk and Ranger) due to their stat potentials in STR/AGL and CHR. Just be aware their low WIS/MR potential (even when maxed) means they will be vulnerable to magic users. They are however dodgy and have a good hit rate due to their high AGL potential.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (104) - 102 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||21||'''Agi'''||22||'''End'''||19||'''Int'''||12||'''Wis'''||10||'''Chr'''||20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+4 Base armour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf===&lt;br /&gt;
Although short, Dwarves are stocky and have large chests with thick arms and legs. They are strong and tough, capable of absorbing massive amounts of punishment. Being good with martial weapons, Dwarves typically are fighters although they do have a spiritual side.  &lt;br /&gt;
&lt;br /&gt;
Dwarves are dour and restrained, not prone to join social gathering outside of their clans.  Their bulk makes them a bit clumsy and the race is not known for their wit or acumen. A Dwarven rogue makes up for his clumsy nature with his ability to deliver heavy damage.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They can be suitable for all the classes apart from Ranger/Bard due to their low CHR potential. They are durable, but their lack of potential AGL means they are more vulnerable to physical attacks and they have more trouble hitting with physical attacks. They do however have a good potential for high WIS/MR to counter magic users.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (113) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||21||'''Agi'''||19||'''End'''||22||'''Int'''||17||'''Wis'''||18||'''Chr'''||16&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+6 Base armour,&lt;br /&gt;
4HP Regen,&lt;br /&gt;
Infrared vision,&lt;br /&gt;
7.5% spell damage negation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Primordial===&lt;br /&gt;
Primordials are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Primordials are made for pure magic using classes (Cleric, Necromancer or Sorcerer). They also make very good Druids due to their high potential INT/WIS (this also makes them very resistant to magical attacks). Their high WIS offsets their lack of STR/AGL when (as a Druid) they are morphed; this combines well with their decent END. Their low AGL potential however makes them vulnerable to physical attacks and they have more trouble hitting with physical attacks. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (109) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||14||'''Agi'''||19||'''End'''||20||'''Int'''||21||'''Wis'''||21||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
-4% MR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elf===&lt;br /&gt;
Descended from an ancient magical race, elves are closely associated with forces of nature and ancient powers. They tend to be tall, often the same height as humans, although of a much slighter build. They are very agile with a high intelligence and great insight.  Elves are considered very outgoing and fascinating.&lt;br /&gt;
&lt;br /&gt;
Although they don't shy away from martial skill, elves tend to prefer being rogues to fighter types.  Due to their close association with the natural world, they do however make outstanding Rangers  With their great intellect and foresight, Elves make great mages and healers.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are very well suited for pure magic using classes (Cleric, Necromancer and Sorcerer) due to their high potential for INT/WIS/MR (which also makes them resistant to magical attacks). Their high potential for CHR makes them good Rangers and Bards. They are also suited for all the other classes (especially Thief/Druid), just be aware of their relatively low STR. They are also slightly fragile, due to their low END potential, but their good potential for high AGL and WIS/MR may offset this vulnerability. Their high AGL potential also means a good hit rate.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (120) - 106 usable points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||18||'''Agi'''||22||'''End'''||18||'''Int'''||21||'''Wis'''||19||'''Chr'''||22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
40% Fizzle rate reduction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gnome===&lt;br /&gt;
The origin of gnomes as a race is unknown but they have been around since antiquity.  Gnomes are small of stature and have a slight physique.  Despite their physical deficiencies, they are very quick, frighteningly smart, owlish in nature.&lt;br /&gt;
&lt;br /&gt;
Known best as great mages and healers, gnomes often use their mental superiority to be skillful fighters and rogues.  Having a high affinity for magic, they are somewhat immune to the magic from other races.  Being of such a small stature, they can go places the larger races are unable to travel.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are best suited for pure magic using classes (Cleric, Necromancer and Sorcerer) due to their high potential for INT/WIS/MR (which also makes them resistant to magical attacks). Their potential stat can also make them into a good Thief. They can also make surprisingly good Druids (their high WIS when morphed increases their physical stats) They are very fragile, due to their low END potential, their AGL potential is decent but may not save them from physical attacks , however their WIS/MR potential will mean they have little to fear from magical attacks. They also have the highest amount of stat points for customisation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (117) - 107 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||16||'''Agi'''||21||'''End'''||17||'''Int'''||23||'''Wis'''||20||'''Chr'''||20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
20% Fizzle rate reduction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
The goblin race has split between those who have remained wild and the civilized goblins who banded together for strength and stability.  Generations have passed and these goblins have become different from their wild cousins.  Although still of small stature, they are quite strong and lightening quick. Goblins are very tough but are generally impulsive and a little dull. Their desire to distinguish themselves from their wild cousins also makes them terse and difficult to socialize with.&lt;br /&gt;
&lt;br /&gt;
Having an affinity for martial skills, goblins make great fighters and rogues.  Their ability as mages and healers is somewhat lessened by their inattention and flighty nature.  Goblins retain their racial ability to see in darkness despite becoming cultured and refined. Their small stature also allows them to access places where larger races are unable to follow.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their reasonable STR and END combined with their good AGL potentials means that Goblins are most suited for combat orientated classes (Assassin, Barbarian, Knight and Monk). They can also make a decent Thief. Their high AGL potential means they have a good hit rate and dodge. They also have a decent WIS/MR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (108) - 103 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||19||'''Agi'''||22||'''End'''||20||'''Int'''||17||'''Wis'''||16||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
Infrared vision,&lt;br /&gt;
Poison resistance (-75% Poison Duration),&lt;br /&gt;
10% Less damage vs spells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Elf===&lt;br /&gt;
The infrequent mating of human and elf has led to the rise of Half Elves in the world. Although they share a common ancestry with Elves and Humans, they are part of neither world. Half Elves lack the mystical aura of their elven ancestors and the solid foundation of their human half.  They typically have the fair skin and hair found among elves with the bulk and mass of their human side.&lt;br /&gt;
&lt;br /&gt;
Being strong, quick, and tough, half elves make great fighters and rogues. Having a quick wit and great insight, they make great healers and mages as well.  Even without the almost mystical charm of their elven parents, they still make wonderful rangers. Their lack of outstanding features drives their desire to distinguish themselves from their parent races.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their potential stats means that they are suited for all the classes especially Ranger/Bard (they just will not really excel at any). Their lowered cost to making a stat +1 means you really should use it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (118) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||19||'''Agi'''||21||'''End'''||19||'''Int'''||20||'''Wis'''||18||'''Chr'''||21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
15% Fizzle rate reduction.&lt;br /&gt;
Only uses 2 stat points to +1 a stat (usually it costs 5 stat points).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Halfling===&lt;br /&gt;
Believed to be descended from a much older race, halflings are short of stature and not very tough.  They are unbelievably fast with a great knowledge and insight. Much like elves, they have an almost mystical ability to influence the emotions and attitudes of others.&lt;br /&gt;
&lt;br /&gt;
Despite their lack of great strength, halflings often become fighters and rogues due to their amazing agility. Halflings make great mages and healers relying less on strength and toughness and more on their ability to avoid damage. Their ability to influence others make them great rangers and druids.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their potential stats means that they are suited for all the classes especially Ranger/Bard and Thief. Their fragility (low END potential) is offset by their survivability (high AGL and WIS/MR potential). Their high AGL potential also means a good hit rate.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (118) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||18||'''Agi'''||23||'''End'''||17||'''Int'''||20||'''Wis'''||18||'''Chr'''||22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+1 AGI to dodge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Orc===&lt;br /&gt;
Much like half elves, Half orcs are a bastard race. They are the result of the mating between human and orc.  However, unlike half elves they have stuck together in their own society and have distinguished themselves as a race.  Half orcs are tall and stocky with frightening strength and toughness.  However their bestial nature makes them poor scholars and companions.&lt;br /&gt;
&lt;br /&gt;
Half orcs rely heavily on their martial abilities and make wonderful fighters and rogues. The primal blood that pumps through their veins allow them to heal faster than most mortals. This increased metabolism translates into being able to process food and even potions faster than other races.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Half Orcs are most suited for combat orientated classes (Assassin, Barbarian, Knight and Monk). Their high STR and low AGL potentials mean that they will not hit as regularly as some races, but when they do hit it will hurt. Their low AGL and WIS/MR potentials also means they are susceptible to both physical, and especially, magical attacks, however their high END potential can offset this to an extent (they take it on the chin).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (105) - 101 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||24||'''Agi'''||19||'''End'''||22||'''Int'''||14||'''Wis'''||12||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
2HP Regen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human===&lt;br /&gt;
Humans don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their potential stats means that they are suited for all the classes (they just will not really excel at any). Their lowered cost to making a stat +1 means you really should use it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (118) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||20||'''Agi'''||20||'''End'''||20||'''Int'''||20||'''Wis'''||18||'''Chr'''||20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
Only uses 2 stat points to +1 a stat (usually it costs 5 stat points).&lt;br /&gt;
10% Fizzle rate reduction.&lt;br /&gt;
-5% Cooldown timer for potions/food use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Saurian===&lt;br /&gt;
Saurians are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are suited more for the Combat classes (Assassin, Barbarian, Knight and Monk) due to their high stat potentials in STR/AGL. Their high AGL potential will mean they can dodge well and have a good hit rate. Just be aware their low WIS/MR potential (even when maxed) means they will be vulnerable to magic users.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (102) - 100 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||22||'''Agi'''||22||'''End'''||18||'''Int'''||14||'''Wis'''||12||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+2 Base Armor.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Races&amp;diff=4181</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Races&amp;diff=4181"/>
				<updated>2022-02-01T16:20:51Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This is currently OUT OF DATE: Newer info is here: https://ember-online.com/helper/races.php'''&lt;br /&gt;
&lt;br /&gt;
'''Ember Online''' has ten playable races detailed below.  Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.&lt;br /&gt;
&lt;br /&gt;
'''MR:''' To benefit from a races natural magic resistance you will still need to invest in WIS.&lt;br /&gt;
&lt;br /&gt;
'''STATS:''' You can +1 a stat (raise it one point higher than the normal racial max). You can only do this to one stat, and it costs you 5 of your spendable stat points (unless you are a Human or Half Elf).&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendation:''' They are just that, they are not a rule, you can make whatever you wish. The recommendations are just the classes that are popular for the race involved (usually due to their stats).&lt;br /&gt;
&lt;br /&gt;
== Race Stat Table ==&lt;br /&gt;
&lt;br /&gt;
'''PTS:''' Is the amount of points allowed for stat allocation.&lt;br /&gt;
&lt;br /&gt;
'''Infrared Vision:''' Means they can see in dark places.&lt;br /&gt;
&lt;br /&gt;
This is a quick overview of each race's stats and traits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! PTS !!  Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']]|| 20 || 22 || 18 || 20 || 18 || 18 || 105 ||&lt;br /&gt;
Infrared vision,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || 21 || 22 || 19 || 12 || 10 || 20 ||  102 ||&lt;br /&gt;
+20 AC, &lt;br /&gt;
9% Physical Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || 21 || 19 || 22 || 17 || 18 || 16 || 105 ||&lt;br /&gt;
+12 Base armour,&lt;br /&gt;
4HP Regen,&lt;br /&gt;
Infrared vision,&lt;br /&gt;
7.5% spell damage negation,&lt;br /&gt;
Negative Effects reduced by 90%&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || 18 || 22 || 18 || 21 || 19 || 22 ||  106 ||&lt;br /&gt;
100% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Fae|'''Fae''']] || 14 || 21 || 16 || 16 || 17 || 18 || 102 ||&lt;br /&gt;
+1 Bonus Attack,&lt;br /&gt;
+2 Dodge Agility,&lt;br /&gt;
+75% Buff/Debuff duration,&lt;br /&gt;
+25% bonus hide,&lt;br /&gt;
60% Fizzle Reduction,&lt;br /&gt;
+6% Spell Resistance,&lt;br /&gt;
+10% Spell Pierce,&lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || 16 || 21 || 17 || 23 || 20 || 20 || 107 ||&lt;br /&gt;
25% Fizzle rate reduction, &lt;br /&gt;
100 bonus MP,&lt;br /&gt;
2 MP regen&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || 19 || 22 || 20 || 17 || 17 || 14 ||  104 ||&lt;br /&gt;
Infrared vision,&lt;br /&gt;
7.5% Damge Negation for spells,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || 19 || 21 || 19 || 20 || 19 || 21 ||  106 ||&lt;br /&gt;
60% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
-5% cooldown on combat timers&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || 18 || 23 || 17 || 20 || 18 || 22 ||  105 ||&lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
-0.15 exhaustion cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || 24 || 19 || 22 || 14 || 14 || 14 ||  103 ||&lt;br /&gt;
10 HP/tick, &lt;br /&gt;
Infravision, &lt;br /&gt;
10% cooldown timer for potion/food use.&lt;br /&gt;
Enrage gives short burst to Strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || 20 || 20 || 20 || 20 || 18 || 20 ||  105 ||&lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
20% Fizzle rate reduction,  &lt;br /&gt;
-7.5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Primordial|'''Primordial''']] || 14 || 20 || 20 ||21 || 21 || 16 || 112 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || 23 || 22 || 19 || 15 || 12 || 14 ||  102 ||&lt;br /&gt;
+6 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Race Infomation ==&lt;br /&gt;
&lt;br /&gt;
===Dark Elf===&lt;br /&gt;
Dark Elves share a common ancestry with Elves, both hailing from a more ancient race. They appear as normal elves but with a dark ebony skin and brightly colored, often luminescent eyes. Often slightly shorter than their elven cousins, they also have a more muscular build.&lt;br /&gt;
&lt;br /&gt;
They are very strong, lightning quick, and have an amazing intellect. The race is also marked by a very taciturn and suspicious nature which often leads others to believe they are unfriendly or even hostile. Dark Elves make good warriors and excellent mages but they also make talented Rogues.&lt;br /&gt;
&lt;br /&gt;
Their close association with magic gives them the ability to withstand many magical attacks. Having lived for generations underground, they have developed the ability to see in the deepest darkness.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They can be suitable for pretty much any class apart from Ranger/Bard due to their low CHR potential. They are slightly fragile, due to their low END potential, but their good potential for high AGL and WIS/MR may offset this vulnerability.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (114) - 105 usable Stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||20||'''Agi'''||22||'''End'''||18||'''Int'''||20||'''Wis'''||18||'''Chr'''||16&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
2HP Regen,&lt;br /&gt;
10% Fizzle rate reduction,&lt;br /&gt;
Infrared vision.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drakeblood===&lt;br /&gt;
Drakebloods are strong, agile, and sturdy, but not very intelligent or wise. They have a poor resistance to magic but their skin acts as natural armour.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are suited more for the Combat and CHR using classes (Assassin, Barbarian, Bard, Knight, Monk and Ranger) due to their stat potentials in STR/AGL and CHR. Just be aware their low WIS/MR potential (even when maxed) means they will be vulnerable to magic users. They are however dodgy and have a good hit rate due to their high AGL potential.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (104) - 102 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||21||'''Agi'''||22||'''End'''||19||'''Int'''||12||'''Wis'''||10||'''Chr'''||20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+4 Base armour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarf===&lt;br /&gt;
Although short, Dwarves are stocky and have large chests with thick arms and legs. They are strong and tough, capable of absorbing massive amounts of punishment. Being good with martial weapons, Dwarves typically are fighters although they do have a spiritual side.  &lt;br /&gt;
&lt;br /&gt;
Dwarves are dour and restrained, not prone to join social gathering outside of their clans.  Their bulk makes them a bit clumsy and the race is not known for their wit or acumen. A Dwarven rogue makes up for his clumsy nature with his ability to deliver heavy damage.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They can be suitable for all the classes apart from Ranger/Bard due to their low CHR potential. They are durable, but their lack of potential AGL means they are more vulnerable to physical attacks and they have more trouble hitting with physical attacks. They do however have a good potential for high WIS/MR to counter magic users.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (113) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||21||'''Agi'''||19||'''End'''||22||'''Int'''||17||'''Wis'''||18||'''Chr'''||16&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+6 Base armour,&lt;br /&gt;
4HP Regen,&lt;br /&gt;
Infrared vision,&lt;br /&gt;
7.5% spell damage negation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
Elementals are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Elementals are made for pure magic using classes (Cleric, Necromancer or Sorcerer). They also make very good Druids due to their high potential INT/WIS (this also makes them very resistant to magical attacks). Their high WIS offsets their lack of STR/AGL when (as a Druid) they are morphed; this combines well with their decent END. Their low AGL potential however makes them vulnerable to physical attacks and they have more trouble hitting with physical attacks. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (109) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||14||'''Agi'''||19||'''End'''||20||'''Int'''||21||'''Wis'''||21||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
-4% MR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elf===&lt;br /&gt;
Descended from an ancient magical race, elves are closely associated with forces of nature and ancient powers. They tend to be tall, often the same height as humans, although of a much slighter build. They are very agile with a high intelligence and great insight.  Elves are considered very outgoing and fascinating.&lt;br /&gt;
&lt;br /&gt;
Although they don't shy away from martial skill, elves tend to prefer being rogues to fighter types.  Due to their close association with the natural world, they do however make outstanding Rangers  With their great intellect and foresight, Elves make great mages and healers.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are very well suited for pure magic using classes (Cleric, Necromancer and Sorcerer) due to their high potential for INT/WIS/MR (which also makes them resistant to magical attacks). Their high potential for CHR makes them good Rangers and Bards. They are also suited for all the other classes (especially Thief/Druid), just be aware of their relatively low STR. They are also slightly fragile, due to their low END potential, but their good potential for high AGL and WIS/MR may offset this vulnerability. Their high AGL potential also means a good hit rate.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (120) - 106 usable points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||18||'''Agi'''||22||'''End'''||18||'''Int'''||21||'''Wis'''||19||'''Chr'''||22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
40% Fizzle rate reduction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gnome===&lt;br /&gt;
The origin of gnomes as a race is unknown but they have been around since antiquity.  Gnomes are small of stature and have a slight physique.  Despite their physical deficiencies, they are very quick, frighteningly smart, owlish in nature.&lt;br /&gt;
&lt;br /&gt;
Known best as great mages and healers, gnomes often use their mental superiority to be skillful fighters and rogues.  Having a high affinity for magic, they are somewhat immune to the magic from other races.  Being of such a small stature, they can go places the larger races are unable to travel.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are best suited for pure magic using classes (Cleric, Necromancer and Sorcerer) due to their high potential for INT/WIS/MR (which also makes them resistant to magical attacks). Their potential stat can also make them into a good Thief. They can also make surprisingly good Druids (their high WIS when morphed increases their physical stats) They are very fragile, due to their low END potential, their AGL potential is decent but may not save them from physical attacks , however their WIS/MR potential will mean they have little to fear from magical attacks. They also have the highest amount of stat points for customisation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (117) - 107 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||16||'''Agi'''||21||'''End'''||17||'''Int'''||23||'''Wis'''||20||'''Chr'''||20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
20% Fizzle rate reduction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
The goblin race has split between those who have remained wild and the civilized goblins who banded together for strength and stability.  Generations have passed and these goblins have become different from their wild cousins.  Although still of small stature, they are quite strong and lightening quick. Goblins are very tough but are generally impulsive and a little dull. Their desire to distinguish themselves from their wild cousins also makes them terse and difficult to socialize with.&lt;br /&gt;
&lt;br /&gt;
Having an affinity for martial skills, goblins make great fighters and rogues.  Their ability as mages and healers is somewhat lessened by their inattention and flighty nature.  Goblins retain their racial ability to see in darkness despite becoming cultured and refined. Their small stature also allows them to access places where larger races are unable to follow.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their reasonable STR and END combined with their good AGL potentials means that Goblins are most suited for combat orientated classes (Assassin, Barbarian, Knight and Monk). They can also make a decent Thief. Their high AGL potential means they have a good hit rate and dodge. They also have a decent WIS/MR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (108) - 103 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||19||'''Agi'''||22||'''End'''||20||'''Int'''||17||'''Wis'''||16||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
Infrared vision,&lt;br /&gt;
Poison resistance (-75% Poison Duration),&lt;br /&gt;
10% Less damage vs spells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Elf===&lt;br /&gt;
The infrequent mating of human and elf has led to the rise of Half Elves in the world. Although they share a common ancestry with Elves and Humans, they are part of neither world. Half Elves lack the mystical aura of their elven ancestors and the solid foundation of their human half.  They typically have the fair skin and hair found among elves with the bulk and mass of their human side.&lt;br /&gt;
&lt;br /&gt;
Being strong, quick, and tough, half elves make great fighters and rogues. Having a quick wit and great insight, they make great healers and mages as well.  Even without the almost mystical charm of their elven parents, they still make wonderful rangers. Their lack of outstanding features drives their desire to distinguish themselves from their parent races.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their potential stats means that they are suited for all the classes especially Ranger/Bard (they just will not really excel at any). Their lowered cost to making a stat +1 means you really should use it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (118) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||19||'''Agi'''||21||'''End'''||19||'''Int'''||20||'''Wis'''||18||'''Chr'''||21&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
15% Fizzle rate reduction.&lt;br /&gt;
Only uses 2 stat points to +1 a stat (usually it costs 5 stat points).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Halfling===&lt;br /&gt;
Believed to be descended from a much older race, halflings are short of stature and not very tough.  They are unbelievably fast with a great knowledge and insight. Much like elves, they have an almost mystical ability to influence the emotions and attitudes of others.&lt;br /&gt;
&lt;br /&gt;
Despite their lack of great strength, halflings often become fighters and rogues due to their amazing agility. Halflings make great mages and healers relying less on strength and toughness and more on their ability to avoid damage. Their ability to influence others make them great rangers and druids.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their potential stats means that they are suited for all the classes especially Ranger/Bard and Thief. Their fragility (low END potential) is offset by their survivability (high AGL and WIS/MR potential). Their high AGL potential also means a good hit rate.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (118) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||18||'''Agi'''||23||'''End'''||17||'''Int'''||20||'''Wis'''||18||'''Chr'''||22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+1 AGI to dodge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Orc===&lt;br /&gt;
Much like half elves, Half orcs are a bastard race. They are the result of the mating between human and orc.  However, unlike half elves they have stuck together in their own society and have distinguished themselves as a race.  Half orcs are tall and stocky with frightening strength and toughness.  However their bestial nature makes them poor scholars and companions.&lt;br /&gt;
&lt;br /&gt;
Half orcs rely heavily on their martial abilities and make wonderful fighters and rogues. The primal blood that pumps through their veins allow them to heal faster than most mortals. This increased metabolism translates into being able to process food and even potions faster than other races.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Half Orcs are most suited for combat orientated classes (Assassin, Barbarian, Knight and Monk). Their high STR and low AGL potentials mean that they will not hit as regularly as some races, but when they do hit it will hurt. Their low AGL and WIS/MR potentials also means they are susceptible to both physical, and especially, magical attacks, however their high END potential can offset this to an extent (they take it on the chin).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (105) - 101 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||24||'''Agi'''||19||'''End'''||22||'''Int'''||14||'''Wis'''||12||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
2HP Regen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human===&lt;br /&gt;
Humans don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' Their potential stats means that they are suited for all the classes (they just will not really excel at any). Their lowered cost to making a stat +1 means you really should use it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (118) - 105 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||20||'''Agi'''||20||'''End'''||20||'''Int'''||20||'''Wis'''||18||'''Chr'''||20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
Only uses 2 stat points to +1 a stat (usually it costs 5 stat points).&lt;br /&gt;
10% Fizzle rate reduction.&lt;br /&gt;
-5% Cooldown timer for potions/food use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Saurian===&lt;br /&gt;
Saurians are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
'''Class Recommendations:''' They are suited more for the Combat classes (Assassin, Barbarian, Knight and Monk) due to their high stat potentials in STR/AGL. Their high AGL potential will mean they can dodge well and have a good hit rate. Just be aware their low WIS/MR potential (even when maxed) means they will be vulnerable to magic users.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum statistics (102) - 100 usable stat points'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Str'''||22||'''Agi'''||22||'''End'''||18||'''Int'''||14||'''Wis'''||12||'''Chr'''||14&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Other traits'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
+2 Base Armor.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4088</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4088"/>
				<updated>2021-11-07T21:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companion - 'name' are expirable items that when used, summon a companion along side of you that provides a bonus to the percentage of exp and/or gold gained when you defeat a mob. Companions do not deal damage and do not take damage from combat. They expire after a certain amount of time (~40 days) but can be reset with a Premium reset feature. When you log into the game you should get a message that includes 'Expire Item Resets Available: #'   If the time left reaches 0, it will be automatically removed from inventory/vaults. Companions can be acquired using the /spin feature first in the starting city Seamoor at the 'Wheel of destiny'. You can also find them in the Auction House and sometimes dropped on the ground by some players.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:companion_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Rarity !! Exp % !! Gold % &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Addled Kobold || Uncommon || 4%|| 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Alligator || Uncommon || 6% || 4%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Arachne ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Armored Beetle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Badger ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Banshee Spawn || Uncommon || 3% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Basilisk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Beholder || Rare || 7.25% || 3.75% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Crow ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Blackspawn Servant || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Brown Beaver || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chicken || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chimera ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Confused Centaur ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cow || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Crocodile || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cyclops ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Drakeling ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Draugr || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Faerie ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Fierce Eagle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gorgon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Griffin ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Harpy ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hippogriff || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Husky || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hydra || Rare || 7.5% || 3.5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Iguana || Uncommon || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Kraken || Rare  ||5.5% || 5.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Nighthawk || Epic ||7.5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ogre || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Owl || Uncommon || 4% || 6%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Parrot ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Phoenix || Rare ||7% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Pixie || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Rabbit || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Raccoon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Reindeer ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scarecrow || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scorpion ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Shark || Uncommon || 6% ||  4%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Sphinx ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Stone Gargoyle || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Succubus ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - T-rex ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Temple Hag ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ugly Troll || Uncommon || 7% || 3% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unicorn || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wasp || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Weasel ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Werewolf ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - White Hawk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wicked Satyr || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Yeti || Uncommon || 7% || 3%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Noble Steed || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Exasperated Golem ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gym Rat || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Awakened Doll || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Imp Jester ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Toucan ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Smug Fox || Rare || 6.75% || 4.25% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Startled Yeti || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unimpressed Golem || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Cat ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Automaton || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Enraged Mollusk || Rare || 7.5% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Bat || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Main_Page&amp;diff=4085</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Main_Page&amp;diff=4085"/>
				<updated>2021-09-26T21:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to the Ember Online Wiki!===&lt;br /&gt;
'''The purpose of this wiki is to provide information about the races, classes, areas and items of [http://ember-online.com Ember Online] , as well as to provide tips and guidance for its players.  Any unrelated material will be removed.'''&lt;br /&gt;
&lt;br /&gt;
'''The game is currently in the development phase so any information found here is subject to change.'''&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* '''[[New_Player_Guide|New Player Guide]]''' - '''New to Ember Online? Start here!'''&lt;br /&gt;
* '''[[Differences between Ember Online and RoK (Realms of Kaos)]]''' - '''If you played RoK and have just found EO have a look here for some of the differences between the games.'''&lt;br /&gt;
* '''[[Atlas|Atlas]]''' - '''This is a list of the Cities, Leveling Areas and Oad Areas.'''&lt;br /&gt;
* '''[[Map|World Map]]''' - '''World map of Ciruin.'''&lt;br /&gt;
* '''[[Bestiary]]''' - ''' Information on monsters and NPCs.'''&lt;br /&gt;
* '''[[Commands]]''' - '''A guide to in-game commands.'''&lt;br /&gt;
* '''[[Div_Wheel|Divinity Wheel]]''' - '''This is a chart that depicts the divinities available to players in the game, along with some basic Divinity information.'''&lt;br /&gt;
* '''[[Races]]''' - '''Information about all the races.'''&lt;br /&gt;
* '''[[Classes]]''' - '''Information about all the classes.'''&lt;br /&gt;
* '''[[Spells]]''' - '''Information about all the spells.'''&lt;br /&gt;
* '''[[Skills]]''' - '''Information about the various skills.'''&lt;br /&gt;
* '''[[Equipment]]''' - '''Basic information on available equipment'''&lt;br /&gt;
* '''[[Uncommon_Equipment|Uncommon Equipment]]''' - '''Basic information on uncommon equipment'''&lt;br /&gt;
* '''[[Miscellaneous_Items|Miscellaneous Items]]''' - '''Basic information on items you can buy from the shops or are dropped by creatures on their death.'''&lt;br /&gt;
* '''[[Champion_Marks|Champion Marks/Daily Quest Information]]''' - '''Information about Champion Marks and the Daily Questing system.'''&lt;br /&gt;
* '''[[Companions]]''' - '''Premium Companion List. Only usable if you have Premium account.'''&lt;br /&gt;
* '''[[Quest_List|Quests]]''' - '''This is a list of all the Quests available.'''&lt;br /&gt;
* '''[[Lexicon]]''' - '''Terminology used in Ember Online.'''&lt;br /&gt;
* '''[[Building]]''' - '''Information on how to build and script.'''&lt;br /&gt;
* '''[[Events]]''' - '''Schedule of events.'''&lt;br /&gt;
* '''[[Help]]''' - '''Technical support for errors. '''&lt;br /&gt;
* '''[[Crafting]]''' - '''in progress. '''&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4084</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4084"/>
				<updated>2021-09-26T21:26:59Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companion - 'name' are expirable items that when used, summon a companion along side of you that provides a bonus to the percentage of exp and/or gold gained when you defeat a mob. Companions do not deal damage and do not take damage from combat. They expire after a certain amount of time (~40 days) but can be reset with a Premium reset feature. When you log into the game you should get a message that includes 'Expire Item Resets Available: #'   If the time left reaches 0, it will be automatically removed from inventory/vaults. Companions can be acquired using the /spin feature first in the starting city Seamoor at the 'Wheel of destiny'. You can also find them in the Auction House and sometimes dropped on the ground by some players.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:companion_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Rarity !! Exp % !! Gold % &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Addled Kobold || Uncommon || 4%|| 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Alligator || Uncommon || 6% || 4%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Arachne ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Armored Beetle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Badger ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Banshee Spawn || Uncommon || 3% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Basilisk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Beholder || Rare || 7.25% || 3.75% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Crow ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Blackspawn Servant || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Brown Beaver || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chicken || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chimera ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Confused Centaur ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cow ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Crocodile || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cyclops ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Drakeling ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Draugr || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Faerie ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Fierce Eagle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gorgon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Griffin ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Harpy ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hippogriff || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Husky ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hydra || Rare || 7.5% || 3.5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Iguana || Uncommon || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Kraken || Rare  ||5.5% || 5.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Nighthawk || Epic ||7.5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ogre || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Owl || Uncommon || 4% || 6%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Parrot ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Phoenix || Rare ||7% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Pixie || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Rabbit || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Raccoon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Reindeer ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scarecrow || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scorpion ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Shark ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Sphinx ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Stone Gargoyle || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Succubus ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - T-rex ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Temple Hag ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ugly Troll || Uncommon || 7% || 3% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unicorn || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wasp || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Weasel ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Werewolf ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - White Hawk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wicked Satyr || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Yeti || Uncommon || 7% || 3%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Noble Steed || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Exasperated Golem ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gym Rat || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Awakened Doll || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Imp Jester ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Toucan ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Smug Fox || Rare || 6.75% || 4.25% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Startled Yeti || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unimpressed Golem || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Cat ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Automaton || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Enraged Mollusk || Rare || 7.5% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Bat || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4083</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4083"/>
				<updated>2021-09-26T21:22:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companion - 'name' are expirable items that when used, summon a companion along side of you that provides a bonus to the percentage of exp and/or gold gained when you defeat a mob. Companions do not deal damage and do not take damage from combat. They expire after a certain amount of time (~40 days) but can be reset with a Premium reset feature. When you log into the game you should get a message that includes 'Expire Item Resets Available: #'   If the time left reaches 0, it will be automatically removed from inventory/vaults. Companions can be acquired using the /spin feature first in the starting city Seamoor at the 'Wheel of destiny'. You can also find them in the Auction House and sometimes dropped on the ground by some players.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:companion_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Rarity !! Exp % !! Gold % &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Addled Kobold || Uncommon || 4%|| 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Alligator || Uncommon || 6% || 4%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Arachne ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Armored Beetle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Badger ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Banshee Spawn ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Basilisk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Beholder || Rare || 7.25% || 3.75% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Crow ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Blackspawn Servant || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Brown Beaver || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chicken || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chimera ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Confused Centaur ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cow ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Crocodile || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cyclops ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Drakeling ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Draugr || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Faerie ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Fierce Eagle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gorgon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Griffin ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Harpy ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hippogriff || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Husky ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hydra || Rare || 7.5% || 3.5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Iguana || Uncommon || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Kraken || Rare  ||5.5% || 5.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Nighthawk || Epic ||7.5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ogre || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Owl || Uncommon || 4% || 6%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Parrot ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Phoenix || Rare ||7% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Pixie || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Rabbit || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Raccoon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Reindeer ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scarecrow || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scorpion ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Shark ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Sphinx ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Stone Gargoyle || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Succubus ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - T-rex ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Temple Hag ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ugly Troll || Uncommon || 7% || 3% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unicorn || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wasp || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Weasel ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Werewolf ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - White Hawk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wicked Satyr || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Yeti || Uncommon || 7% || 3%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Noble Steed || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Exasperated Golem ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gym Rat || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Awakened Doll || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Imp Jester ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Toucan ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Smug Fox || Rare || 6.75% || 4.25% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Startled Yeti || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unimpressed Golem || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Cat ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Automaton || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Enraged Mollusk || Rare || 7.5% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Bat || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4082</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Companions&amp;diff=4082"/>
				<updated>2021-09-26T21:21:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companion - 'name' are expirable items that when used, summon a companion along side of you that provides a bonus to the percentage of exp and/or gold gained when you defeat a mob. Companions do not deal damage and do not take damage from combat. They expire after a certain amount of time (~40 days) but can be reset with a Premium reset feature. When you log into the game you should get a message that includes 'Expire Item Resets Available: #'   If the time left reaches 0, it will be automatically removed from inventory/vaults. Companions can be acquired using the /spin feature first in the starting city Seamoor at the 'Wheel of destiny'. You can also find them in the Auction House and sometimes dropped on the ground by some players.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:companion_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Rarity !! Exp % !! Gold % &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Addled Kobold || Uncommon || 4%|| 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Alligator || Uncommon || 6% || 4%   &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Arachne ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Armored Beetle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Badger ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Banshee Spawn ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Basilisk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Beholder || Rare || 7.25% || 3.75% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Crow ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Blackspawn Servant || Uncommon || 4% || 6% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Brown Beaver || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chicken || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Chimera ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Confused Centaur ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cow ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Crocodile || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Cyclops ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Drakeling ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Draugr || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Faerie ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Fierce Eagle ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gorgon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Griffin ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Harpy ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hippogriff || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Husky ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Hydra || Rare || 7.5% || 3.5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Iguana || Uncommon || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Kraken || Rare  ||5.5% || 5.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Nighthawk ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ogre || Uncommon ||5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Owl || Uncommon || 4% || 6%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Parrot ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Phoenix || Rare ||7% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Pixie || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Rabbit || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Raccoon ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Reindeer ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scarecrow || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Scorpion ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Shark ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Sphinx ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Stone Gargoyle || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Succubus ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - T-rex ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Temple Hag ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Ugly Troll || Uncommon || 7% || 3% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unicorn || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wasp || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Weasel ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Werewolf ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - White Hawk || Uncommon || 6% || 4% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Wicked Satyr || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Yeti || Uncommon || 7% || 3%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Noble Steed || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Exasperated Golem ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Gym Rat || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Awakened Doll || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Imp Jester ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Toucan ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Smug Fox || Rare || 6.75% || 4.25% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Startled Yeti || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Unimpressed Golem || Uncommon || 5% || 5%  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Black Cat ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Automaton || Rare || 6.5% || 4.5% &lt;br /&gt;
|-&lt;br /&gt;
| Companion - Enraged Mollusk || Rare || 7.5% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Companion - Bat || Uncommon || 5% || 5% &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Crafting&amp;diff=3977</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Crafting&amp;diff=3977"/>
				<updated>2021-05-19T15:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: change color=blue to color=cyan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting begins for any Character Lvl 16+. Please make your way to Alderra ( NE from Canopia ).&lt;br /&gt;
&lt;br /&gt;
[https://ember-online.com/forums/viewtopic.php?f=35&amp;amp;t=2907  Crafting Release Notes]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gathering Drop Tables'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Common Loot&amp;lt;/font&amp;gt; - 60% drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color =&amp;quot;green&amp;gt;Uncommon Loot&amp;lt;/font&amp;gt; - 30% drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare Loot&amp;lt;/font&amp;gt; - 10% drop&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;u&amp;gt; Minor Profession (Max 2)&amp;lt;/u&amp;gt; &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Location !! Loot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foraging ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Location !! Loot&lt;br /&gt;
|-&lt;br /&gt;
| Grove Bush || 0 || [[Kakegi Grove]] ||[[Crystal Lily]]&amp;lt;br&amp;gt;[[Gardu Bean]]&amp;lt;br&amp;gt;[[Sage]]&amp;lt;br&amp;gt;[[Star Leaf]]  &lt;br /&gt;
|-&lt;br /&gt;
| Northern Dwarf Pine || 0 || [[Northern Pass (Jungle Squares)]] || &lt;br /&gt;
[[Crystal Lily]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gardu Bean]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sage]]&amp;lt;br&amp;gt;[[Star Leaf]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vein !! Level !! Location !! Loot&lt;br /&gt;
|-&lt;br /&gt;
| Quartzite Vein || 0 || [[Ant Mound]]&amp;lt;br&amp;gt;[[Patina Caverns]]&amp;lt;br&amp;gt; || &lt;br /&gt;
[[Amethyst]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Iron Ore]] - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Common&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jade]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruby]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silver Ore]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Slate Vein || 200 || [[Karnath Mines]] || &lt;br /&gt;
[[Coral]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Diamond]] - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Emerald]] - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gold Ore]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Iron Ore]] - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Common&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Orichalcum Ore]] - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peridot]] - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sapphire]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Orishium Vein || 500 || [[Dwarven Mines]]&amp;lt;br&amp;gt;[[Sukuzin Underground]] || &lt;br /&gt;
[[Amber]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beryl]] - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Garnet]] - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lapis]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malachite]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Orichalcum Ore]] - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Common&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zircon]] - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
Mobs must be between these levels &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tier 1 = 16-20&amp;lt;br&amp;gt;&lt;br /&gt;
Tier 2 = 21-23&amp;lt;br&amp;gt;&lt;br /&gt;
Tier 3 = 24-25&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Location !! Loot&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Badger]]&amp;lt;br&amp;gt;[[Muck Boar]] || 0 || [[Kakegi Grove]]|| &lt;br /&gt;
[[Light Leather]] - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Common&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Medium Leather]] - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Common&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Light Hide]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Teeth]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sinew]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit Scout]]&amp;lt;br&amp;gt;[[Corrupted Guard]]&amp;lt;br&amp;gt;[[Roadside Bandit]]&amp;lt;br&amp;gt;[[Shadow Assassin]] || 0 || [[Linwood]]|| &lt;br /&gt;
[[Linen]] - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Common&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bolt of Linen]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Coarse Thread]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Feather]] - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;u&amp;gt; Major Professions (Max 1)&amp;lt;/u&amp;gt; &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Materials Needed !! Result&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Armor Crafting==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Materials Needed !! Result&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Weapon Crafting==&lt;br /&gt;
&amp;lt;h4&amp;gt; Tier 1 (Level 1) &amp;lt;/h4&amp;gt;&lt;br /&gt;
Level 20 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon&amp;lt;/font&amp;gt;, could proc humming &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare&amp;lt;/font&amp;gt; on craft&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Amount- Materials !! Result &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Rapier]]|| 1 ||&lt;br /&gt;
15 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Amethyst&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Ruby&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Iron Rapier&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[ Iron Tipped Staff]]|| 1 ||&lt;br /&gt;
15 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Linen&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Coarse Thread&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Feather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Iron Tipped Staff &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claymore]] || 1 ||&lt;br /&gt;
15 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Silver Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Amethyst&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 - Violent Essence&lt;br /&gt;
||&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt; Iron Claymore&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mallet]]|| 1 ||&lt;br /&gt;
15 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Light Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Sinew&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Light Hide&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
1 - Violent Essence&lt;br /&gt;
||&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt; Iron Mallet&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Dagger]]|| 1 ||&lt;br /&gt;
15 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Jade&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Ruby&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Iron Dagger &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Longbow]]|| 1 ||&lt;br /&gt;
8 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Linen&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
7 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Light Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Bolt of Linen&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Teeth&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1 - Violent Essence&lt;br /&gt;
||&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt; Iron Longbow&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Tier 2 (Level 30)&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 20 &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare &amp;lt;/font&amp;gt;, could proc humming &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;Epic &amp;lt;/font&amp;gt; on craft&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Amount- Materials !! Result &lt;br /&gt;
|-&lt;br /&gt;
| [[Tempered Silver Flatbow]] || 30 ||&lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Linen&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Light Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Bolt of Linen&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;  &lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Teeth&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
1 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Enchanted Thread&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
1 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Jaw Bone&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
2 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt; Tempered Silver Flatbow&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempered Silver Quarterstaff]] || 30 || &lt;br /&gt;
10 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Linen&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Coarse Thread&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Feather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Enchanted Thread&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
2 - Violent Essence&lt;br /&gt;
||  &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt; Tempered Silver Quarterstaff&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempered Silver Sword]] || 30 || &lt;br /&gt;
10 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Silver Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
7 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Amethyst&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Diamond&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt; Tempered Silver Sword&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempered Silver Glaive]] || 30 || &lt;br /&gt;
10 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Silver Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
7 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Ruby&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Peridot&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt; Tempered Silver Glaive&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempered Silver Dagger]] || 30 || &lt;br /&gt;
10 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Silver Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
7 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Jade&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Emerald&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt; Tempered Silver Dagger&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempered Silver Mace]] || 30 || &lt;br /&gt;
10 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Light Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Sinew&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Light Hide&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Jaw Bone&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
2 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt; Tempered Silver Mace&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Tier 3 (Level 50) &amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 25 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Uncommon &amp;lt;/font&amp;gt; , could proc humming &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rare &amp;lt;/font&amp;gt; on craft&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Amount- Materials !! Result &lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Kukri]] || 50 || &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
10 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Sapphire&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Gold Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Coral&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Diamond&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Golden Kukri&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Broadsword]] || 50 || &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
10 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Gold Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Coral&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Sapphire&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Peridot&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Golden Broadsword&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Staff]] || 50 || &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Cotton&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Bolt of Cotton&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Large Feather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Enchanted Thread&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Golden Staff&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Hammer]] || 50 || &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Medium Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
12 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Fur Pelt&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Medium Hide&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Jaw Bone&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Golden Hammer&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Jian]] || 50 || &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
10 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Coral&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Sapphire&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Gold Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Emerald&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Golden Jian&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Composite Bow]] || 50 || &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Cotton&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
40 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Medium Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
7 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Medium Hide&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
10 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Bolt of Cotton&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
2 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Enchanted Thread&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
1 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Jaw Bone&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Golden Composite Bow&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Tier 4 (Level 70) &amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 20 &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;Epic &amp;lt;/font&amp;gt; , could proc humming &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Legendary &amp;lt;/font&amp;gt; on craft&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Amount- Materials !! Result &lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Baton]] || 70 || &lt;br /&gt;
40 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Cotton&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Bolt of Cotton&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
15 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Large Feather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
7 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Enchanted Thread&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;Chromatic Baton&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Mace]] || 70 || &lt;br /&gt;
40 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Medium Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Medium Hide&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
15 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Fur Pelt&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
7 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Jaw Bone&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;Chromatic Mace&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Blade]] || 70 || &lt;br /&gt;
40 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Sapphire&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
15 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Gold Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;  &lt;br /&gt;
7 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Peridot&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;Chromatic Blade&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Stonebow]] || 70 || &lt;br /&gt;
20 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Cotton&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
20 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Medium Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
10 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Medium Hide&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
4 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Jaw Bone&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Enchanted Thread&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;Chromatic Stonebow&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic War Hammer]] || 70 || &lt;br /&gt;
40 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Coral&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
15 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Sapphire&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;  &lt;br /&gt;
7 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Diamond&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;Chromatic War Hammer&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Kris]] || 70 || &lt;br /&gt;
40 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Iron Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Gold Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
15 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Coral&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;  &lt;br /&gt;
7 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Emerald&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - Violent Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;Chromatic Kris&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Tier 5 (Level 80) &amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 25 &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt; Rare &amp;lt;/font&amp;gt; weapon, could proc humming &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;Epic&amp;lt;/font&amp;gt; on craft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Amount- Materials !! Result &lt;br /&gt;
|-&lt;br /&gt;
| [[Orichalcum Hammer]] || 80 || &lt;br /&gt;
80 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Heavy Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Heavy Hide&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Fur Pelt&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
9 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Animal Skull&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rugged Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
6 - Vigor Essence&lt;br /&gt;
|| 1 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Orichalcum Hammer&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[Orichalcum Greatsword]] || 80 || &lt;br /&gt;
80 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Orichalcum Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Amber&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Lapis&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
12 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Beryl&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
6 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Orichalcum Greatsword&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[Orichalcum Staff]] || 80 || &lt;br /&gt;
80 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wool&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Pristine Feather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Bolt of Wool&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
9 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Alderran Silk&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
3 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Blackspawn Silk&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
6 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Orichalcum Staff&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[Orichalcum Bow]] || 80 || &lt;br /&gt;
40 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Wool&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
40 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Heavy Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
20 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Fur Pelt&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
20 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Pristine Feather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
6 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Blackspawn Silk&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
6 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Rugged Leather&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
6 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Orichalcum Bow&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[Orichalcum Dagger]] || 80 || &lt;br /&gt;
80 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Orichalcum Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Lapis&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Malachite&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
12 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Zircon&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
6 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Orichalcum Dagger&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[Orichalcum Sword]] || 80 || &lt;br /&gt;
80 - &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Orichalcum Ore&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
35 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Malachite&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
5 - &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Amber&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
12 - &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Garnet&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
6 - Vigor Essence&lt;br /&gt;
|| &amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;Orichalcum Sword&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jewel Crafting ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Materials Needed !! Result&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;u&amp;gt;Additional Professions&amp;lt;/u&amp;gt; &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disenchanting ==&lt;br /&gt;
&lt;br /&gt;
== Inscribing ==&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Message&amp;diff=3817</id>
		<title>Message</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Message&amp;diff=3817"/>
				<updated>2021-04-13T03:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Message.Area(zone As String, message As String, Optional symbols as Boolean = False) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Message====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Room(roomID As Integer, message As String, Optional ignorepID As Integer = -1, Optional ignorepID2 As Integer = -1, Optional pIDIsPlayer As Boolean = True, Optional pIDIsPlayer2 As Boolean = True, Optional symbols as Boolean = False, Optional chatID As Byte = 1)=====&lt;br /&gt;
*Description=''Message a whole room. You can ignore up to two IDs. (Normally ignoring is used for when you have more specific messages to send to one or two players, such as direct attacks vs spectators.)''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* roomID=''The room number.''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* ignorepID=''The ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* ignorepID2=''The second ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* pIDIsPlayer=''Is the first pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* pIDIsPlayer2=''Is the second pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* chatID =''The Id of the message.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Room(50, &amp;quot;Hello room!&amp;quot;, 2, 5, true, true)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.RoomVar(roomID As Integer, message As String, Optional ignorepID As Integer = -1, Optional ignorepID2 As Integer = -1, Optional pIDIsPlayer As Boolean = True, Optional pIDIsPlayer2 As Boolean = True, Optional symbols as Boolean = False, Optional chatID As Byte = 1)=====&lt;br /&gt;
*Description=''Message a group of rooms. You generally need to set the rooms before hand. Can ignore up to two IDs. (Normally ignoring is used for when you have more specific messages to send to one or two players, such as direct attacks vs spectators.) Do not send a room message to too many rooms at once!''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* roomID=''The room number that holds the group of rooms (aka parent room, typically where the script is.).''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* ignorepID=''The ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* ignorepID2=''The second ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* pIDIsPlayer=''Is the first pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* pIDIsPlayer2=''Is the second pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
:* chatID =''The Id of the message.''&lt;br /&gt;
*Example=''Message.RoomVar(50, &amp;quot;Hello all rooms!&amp;quot;, 2, 5, true, true)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.RoomNoParty(roomID As Integer, message As String, ignorepID As Integer, pIDIsPlayer As Boolean, partyID As Integer, Optional symbols as Boolean = False, Optional chatID As Byte = 1)=====&lt;br /&gt;
*Description=''Message everyone BUT the specific party in question. Will also ignore one other person if needed.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* roomID=''The room number.''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* ignorepID=''The ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* pIDIsPlayer=''Is the first pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* partyID=''The party ID to ignore.''&lt;br /&gt;
:* chatID =''The Id of the message.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Room(50, &amp;quot;Hello non party members!&amp;quot;, 2, true, 5)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.NPCSpeak(NPCID As Integer, message As String, Optional directID As Integer = -1, Optional directIsPlayer As Boolean = False, Optional messageDirect As String = &amp;quot;, Optional symbols as Boolean = False) As Integer=====&lt;br /&gt;
*Description=''Makes an NPC speak like it was as player speaking. Can also do /me commands if the message starts with '/'.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* NPCID=''The NPC ID.''&lt;br /&gt;
:* message=''The message to send. Start with a forward slash to produce a /me command.''&lt;br /&gt;
:* directID=''Is this message directed to anyone, if so, what ID? -1 for no one.''&lt;br /&gt;
:* directIsPlayer=''Is the directID a player?''&lt;br /&gt;
:* messageDirect&amp;quot;=''The message that the player directed will see. This means that 'message' is the room message, and 'messageDirect' is the message only to the directed.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.NPCSpeak(5, &amp;quot;/whispers to NiteHawk&amp;quot;, 1, true, &amp;quot;I will end you.&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Global(message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Global server message, to everyone on the server.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Global(&amp;quot;Something just spawned in Seamoor!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Alert(message As String, loud as boolean, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Alert message, to everyone on the server. You can use two different alert sounds. One is the current broadcast message ding, and a less sensitive one which is on by default.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* loud=''Use the loud alert message instead.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Alert(&amp;quot;Something just spawned in Seamoor!&amp;quot;, false)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Area(area As String, message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Area message, to everyone on in the area.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* area=''The area to send the message to.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Area(&amp;quot;Seamoor City&amp;quot;, &amp;quot;Something just spawned in Seamoor!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
=====Message.Area(zone As String, message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Zone message, to everyone on in the zone.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* zone=''The zone to send the message to.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Zone(&amp;quot;Central Alderra&amp;quot;, &amp;quot;Something just spawned in Seamoor!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
=====Message.Guild(guildName As String, message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Sends a message directly to a guild.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* guildName=''The guild name to send the message too.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Guild(&amp;quot;Staff&amp;quot;, &amp;quot;Warning something got attacked!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.DiscordGuild(guildName As String, message As String)=====&lt;br /&gt;
*Description=''Sends a message directly to a guild discord if available.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* guildName=''The guild name to send the message too.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
*Example=''Message.Guild(&amp;quot;Staff&amp;quot;, &amp;quot;Warning something got attacked!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Direct(pID As Integer, message As String, messageID as Byte = 1, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Sends a message directly to a player slot.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* pID=''The slot to send the message too.''&lt;br /&gt;
:* messageID=''The message ID. Use 1 if you are unsure.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Direct(1, &amp;quot;You fall to the ground!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.PartyLeader(pID As Integer, message As String, messageID as Byte = 1, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Sends a message directly to a party leader (or individual if not in party).''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* pID=''The slot to send the message too.''&lt;br /&gt;
:* messageID=''The message ID. Use 1 if you are unsure.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.PartyLeader(1, &amp;quot;You are the leader!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Discord(DiscordChannelID As String, message As String)=====&lt;br /&gt;
*Description=''Sends a message directly to discord.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* DiscordChannelID=''The channel ID to send the message too.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
*Example=''Message.Discord(3213125412311, &amp;quot;Event starting!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.StatusDirect(pID As Integer, message As String, Optional statusType as Integer = 0, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Sends a message directly to a player slot. Will act as a buff/debuff message and will ding the player with a sound.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* pID=''The slot to send the message too.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* statusType=''The status type, either 0 or 1. 1 Being a debuff message, 0 being buff.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.StatusDirect(1, &amp;quot;You get hit by a flying canadian!!&amp;quot;, 1)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.AttackDirect(pID As Integer, message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Sends a message directly to a player slot. Will act as a attack message and will ding the player with a sound.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* pID=''The slot to send the message too.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
*Example=''Message.AttackDirect(1, &amp;quot;You get hit by a flying canadian!!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.AttackRoom(roomID As Integer, message As String, Optional ignorepID As Integer = -1, Optional ignorepID2 As Integer = -1, Optional pIDIsPlayer As Boolean = True, Optional pIDIsPlayer2 As Boolean = True, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Message a whole room but also 'ding' the room like an attack message would. You can ignore up to two IDs. (Normally ignoring is used for when you have more specific messages to send to one or two players, such as direct attacks vs spectators.)''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* roomID=''The room number.''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* ignorepID=''The ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* ignorepID2=''The second ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* pIDIsPlayer=''Is the first pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* pIDIsPlayer2=''Is the second pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.AttackRoom(50, &amp;quot;Everyone in the room takes 200 damage!&amp;quot;, 2, 5, true, true)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.StatusRoom(ByVal roomID As Integer, ByVal message As String, Optional ByVal ignorepID As Integer = -1, Optional ByVal ignorepID2 As Integer = -1, Optional ByVal pIDIsPlayer As Boolean = True, Optional ByVal pIDIsPlayer2 As Boolean = True, Optional PIDSender As Integer = -1, Optional statusType As Integer = 0, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Message a whole room as a status message, (buff/debuff messages). You can ignore up to two IDs. (Normally ignoring is used for when you have more specific messages to send to one or two players, such as direct attacks vs spectators.)''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* roomID=''The room number.''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* ignorepID=''The ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* ignorepID2=''The second ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* pIDIsPlayer=''Is the first pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* pIDIsPlayer2=''Is the second pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* statusType=''1 or 0 to signify debuff or buff status message for room.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.AttackRoom(50, &amp;quot;NiteHawk isn't feeling well!&amp;quot;, 2, 5, true, true, 0)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Alliance(Alliance As String, ByVal message As String, Optional playerID As Integer = -1, Optional symbols As Boolean = False)=====&lt;br /&gt;
*Description=''Message a faction.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* Alliance=''The alliance name.''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* playerID=''The player messaging the group if needed. -1 is server.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Alliance(&amp;quot;Test Alliance&amp;quot;, &amp;quot;NiteHawk isn't feeling well!&amp;quot;)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.AttackGlobal(message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''&amp;quot;Global server message with ding noise, to everyone on the server. Armageddon anyone?''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.AttackGlobal(&amp;quot;You take 500 random damage for existing!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Facebook(message As String)=====&lt;br /&gt;
*Description=''Sends a message directly to facebook. This should NOT be used without permission.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
*Example=''Message.Facebook(&amp;quot;New event starting soon!&amp;quot;)''&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Message&amp;diff=3816</id>
		<title>Message</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Message&amp;diff=3816"/>
				<updated>2021-04-13T03:07:16Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Message.Area(area As String, message As String, Optional symbols as Boolean = False) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Message====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Room(roomID As Integer, message As String, Optional ignorepID As Integer = -1, Optional ignorepID2 As Integer = -1, Optional pIDIsPlayer As Boolean = True, Optional pIDIsPlayer2 As Boolean = True, Optional symbols as Boolean = False, Optional chatID As Byte = 1)=====&lt;br /&gt;
*Description=''Message a whole room. You can ignore up to two IDs. (Normally ignoring is used for when you have more specific messages to send to one or two players, such as direct attacks vs spectators.)''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* roomID=''The room number.''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* ignorepID=''The ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* ignorepID2=''The second ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* pIDIsPlayer=''Is the first pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* pIDIsPlayer2=''Is the second pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* chatID =''The Id of the message.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Room(50, &amp;quot;Hello room!&amp;quot;, 2, 5, true, true)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.RoomVar(roomID As Integer, message As String, Optional ignorepID As Integer = -1, Optional ignorepID2 As Integer = -1, Optional pIDIsPlayer As Boolean = True, Optional pIDIsPlayer2 As Boolean = True, Optional symbols as Boolean = False, Optional chatID As Byte = 1)=====&lt;br /&gt;
*Description=''Message a group of rooms. You generally need to set the rooms before hand. Can ignore up to two IDs. (Normally ignoring is used for when you have more specific messages to send to one or two players, such as direct attacks vs spectators.) Do not send a room message to too many rooms at once!''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* roomID=''The room number that holds the group of rooms (aka parent room, typically where the script is.).''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* ignorepID=''The ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* ignorepID2=''The second ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* pIDIsPlayer=''Is the first pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* pIDIsPlayer2=''Is the second pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
:* chatID =''The Id of the message.''&lt;br /&gt;
*Example=''Message.RoomVar(50, &amp;quot;Hello all rooms!&amp;quot;, 2, 5, true, true)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.RoomNoParty(roomID As Integer, message As String, ignorepID As Integer, pIDIsPlayer As Boolean, partyID As Integer, Optional symbols as Boolean = False, Optional chatID As Byte = 1)=====&lt;br /&gt;
*Description=''Message everyone BUT the specific party in question. Will also ignore one other person if needed.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* roomID=''The room number.''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* ignorepID=''The ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* pIDIsPlayer=''Is the first pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* partyID=''The party ID to ignore.''&lt;br /&gt;
:* chatID =''The Id of the message.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Room(50, &amp;quot;Hello non party members!&amp;quot;, 2, true, 5)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.NPCSpeak(NPCID As Integer, message As String, Optional directID As Integer = -1, Optional directIsPlayer As Boolean = False, Optional messageDirect As String = &amp;quot;, Optional symbols as Boolean = False) As Integer=====&lt;br /&gt;
*Description=''Makes an NPC speak like it was as player speaking. Can also do /me commands if the message starts with '/'.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* NPCID=''The NPC ID.''&lt;br /&gt;
:* message=''The message to send. Start with a forward slash to produce a /me command.''&lt;br /&gt;
:* directID=''Is this message directed to anyone, if so, what ID? -1 for no one.''&lt;br /&gt;
:* directIsPlayer=''Is the directID a player?''&lt;br /&gt;
:* messageDirect&amp;quot;=''The message that the player directed will see. This means that 'message' is the room message, and 'messageDirect' is the message only to the directed.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.NPCSpeak(5, &amp;quot;/whispers to NiteHawk&amp;quot;, 1, true, &amp;quot;I will end you.&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Global(message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Global server message, to everyone on the server.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Global(&amp;quot;Something just spawned in Seamoor!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Alert(message As String, loud as boolean, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Alert message, to everyone on the server. You can use two different alert sounds. One is the current broadcast message ding, and a less sensitive one which is on by default.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* loud=''Use the loud alert message instead.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Alert(&amp;quot;Something just spawned in Seamoor!&amp;quot;, false)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Area(area As String, message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Area message, to everyone on in the area.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* area=''The area to send the message to.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Area(&amp;quot;Seamoor City&amp;quot;, &amp;quot;Something just spawned in Seamoor!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
=====Message.Area(zone As String, message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Zone message, to everyone on in the zone.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* zone=''The zone to send the message to.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Global(&amp;quot;Zone1&amp;quot;, &amp;quot;Something just spawned in Seamoor!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Guild(guildName As String, message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Sends a message directly to a guild.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* guildName=''The guild name to send the message too.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Guild(&amp;quot;Staff&amp;quot;, &amp;quot;Warning something got attacked!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.DiscordGuild(guildName As String, message As String)=====&lt;br /&gt;
*Description=''Sends a message directly to a guild discord if available.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* guildName=''The guild name to send the message too.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
*Example=''Message.Guild(&amp;quot;Staff&amp;quot;, &amp;quot;Warning something got attacked!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Direct(pID As Integer, message As String, messageID as Byte = 1, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Sends a message directly to a player slot.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* pID=''The slot to send the message too.''&lt;br /&gt;
:* messageID=''The message ID. Use 1 if you are unsure.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Direct(1, &amp;quot;You fall to the ground!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.PartyLeader(pID As Integer, message As String, messageID as Byte = 1, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Sends a message directly to a party leader (or individual if not in party).''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* pID=''The slot to send the message too.''&lt;br /&gt;
:* messageID=''The message ID. Use 1 if you are unsure.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.PartyLeader(1, &amp;quot;You are the leader!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Discord(DiscordChannelID As String, message As String)=====&lt;br /&gt;
*Description=''Sends a message directly to discord.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* DiscordChannelID=''The channel ID to send the message too.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
*Example=''Message.Discord(3213125412311, &amp;quot;Event starting!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.StatusDirect(pID As Integer, message As String, Optional statusType as Integer = 0, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Sends a message directly to a player slot. Will act as a buff/debuff message and will ding the player with a sound.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* pID=''The slot to send the message too.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* statusType=''The status type, either 0 or 1. 1 Being a debuff message, 0 being buff.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.StatusDirect(1, &amp;quot;You get hit by a flying canadian!!&amp;quot;, 1)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.AttackDirect(pID As Integer, message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Sends a message directly to a player slot. Will act as a attack message and will ding the player with a sound.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* pID=''The slot to send the message too.''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
*Example=''Message.AttackDirect(1, &amp;quot;You get hit by a flying canadian!!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.AttackRoom(roomID As Integer, message As String, Optional ignorepID As Integer = -1, Optional ignorepID2 As Integer = -1, Optional pIDIsPlayer As Boolean = True, Optional pIDIsPlayer2 As Boolean = True, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Message a whole room but also 'ding' the room like an attack message would. You can ignore up to two IDs. (Normally ignoring is used for when you have more specific messages to send to one or two players, such as direct attacks vs spectators.)''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* roomID=''The room number.''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* ignorepID=''The ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* ignorepID2=''The second ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* pIDIsPlayer=''Is the first pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* pIDIsPlayer2=''Is the second pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.AttackRoom(50, &amp;quot;Everyone in the room takes 200 damage!&amp;quot;, 2, 5, true, true)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.StatusRoom(ByVal roomID As Integer, ByVal message As String, Optional ByVal ignorepID As Integer = -1, Optional ByVal ignorepID2 As Integer = -1, Optional ByVal pIDIsPlayer As Boolean = True, Optional ByVal pIDIsPlayer2 As Boolean = True, Optional PIDSender As Integer = -1, Optional statusType As Integer = 0, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''Message a whole room as a status message, (buff/debuff messages). You can ignore up to two IDs. (Normally ignoring is used for when you have more specific messages to send to one or two players, such as direct attacks vs spectators.)''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* roomID=''The room number.''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* ignorepID=''The ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* ignorepID2=''The second ignored ID. Use -1 to bypass. This will bypass sending the message to this player.''&lt;br /&gt;
:* pIDIsPlayer=''Is the first pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* pIDIsPlayer2=''Is the second pID a player? Does not matter if -1 is set.''&lt;br /&gt;
:* statusType=''1 or 0 to signify debuff or buff status message for room.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.AttackRoom(50, &amp;quot;NiteHawk isn't feeling well!&amp;quot;, 2, 5, true, true, 0)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Alliance(Alliance As String, ByVal message As String, Optional playerID As Integer = -1, Optional symbols As Boolean = False)=====&lt;br /&gt;
*Description=''Message a faction.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* Alliance=''The alliance name.''&lt;br /&gt;
:* message=''The message to send to the room.''&lt;br /&gt;
:* playerID=''The player messaging the group if needed. -1 is server.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.Alliance(&amp;quot;Test Alliance&amp;quot;, &amp;quot;NiteHawk isn't feeling well!&amp;quot;)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.AttackGlobal(message As String, Optional symbols as Boolean = False)=====&lt;br /&gt;
*Description=''&amp;quot;Global server message with ding noise, to everyone on the server. Armageddon anyone?''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
:* symbols=''Does this message require symbol usage? (Leave false if you don't understand).''&lt;br /&gt;
*Example=''Message.AttackGlobal(&amp;quot;You take 500 random damage for existing!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Message.Facebook(message As String)=====&lt;br /&gt;
*Description=''Sends a message directly to facebook. This should NOT be used without permission.''&lt;br /&gt;
;'''Values'''&lt;br /&gt;
:* message=''The message to send.''&lt;br /&gt;
*Example=''Message.Facebook(&amp;quot;New event starting soon!&amp;quot;)''&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Ranger&amp;diff=3341</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Ranger&amp;diff=3341"/>
				<updated>2019-08-28T01:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Pet Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pet Commands==&lt;br /&gt;
&lt;br /&gt;
/pet call (1-5)&lt;br /&gt;
&lt;br /&gt;
/pet heal&lt;br /&gt;
&lt;br /&gt;
/pet nickname (1-5) (name)&lt;br /&gt;
&lt;br /&gt;
/pet info (optional 1-5)&lt;br /&gt;
&lt;br /&gt;
/pet hp (optional 1-5)&lt;br /&gt;
&lt;br /&gt;
/pet unequip (weapon/armor/special/novelty)&lt;br /&gt;
&lt;br /&gt;
/pet release (1-5)&lt;br /&gt;
&lt;br /&gt;
You can also use /recall to unsummon your pet.&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Ranger&amp;diff=3340</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Ranger&amp;diff=3340"/>
				<updated>2019-08-28T00:57:17Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: This page is currently a space-holder for commands. Will be finished later as better descriptions are added for functions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pet Commands==&lt;br /&gt;
/pet call (1-5)&lt;br /&gt;
/pet heal&lt;br /&gt;
/pet nickname (1-5) (name)&lt;br /&gt;
/pet info (optional 1-5)&lt;br /&gt;
/pet hp (optional 1-5)&lt;br /&gt;
/pet unequip (weapon/armor/special/novelty)&lt;br /&gt;
/pet release (1-5)&lt;br /&gt;
You can also use /recall to unsummon your pet.&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Misty_Wolf&amp;diff=3050</id>
		<title>Misty Wolf</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Misty_Wolf&amp;diff=3050"/>
				<updated>2018-11-29T23:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: Created page with &amp;quot;File:Misty Wolf.png ===Location=== Found mainly in the Western section of Alderran Plains ===Known Drops=== Silver Wolf Pelt, Dim Lightning Ember, Extinguished Lightning E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Misty Wolf.png]]&lt;br /&gt;
===Location===&lt;br /&gt;
Found mainly in the Western section of Alderran Plains&lt;br /&gt;
===Known Drops===&lt;br /&gt;
Silver Wolf Pelt, Dim Lightning Ember, Extinguished Lightning Ember&lt;br /&gt;
===Notes===&lt;br /&gt;
Cannot be Captured by Ranger&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=File:Misty_Wolf.png&amp;diff=3049</id>
		<title>File:Misty Wolf.png</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=File:Misty_Wolf.png&amp;diff=3049"/>
				<updated>2018-11-29T23:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: Misty Wolf from Alderran Plains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Misty Wolf from Alderran Plains&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3048</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3048"/>
				<updated>2018-11-29T23:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Complete Bestiary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WIP'''&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
'''Name''' = Name of the monster.&lt;br /&gt;
*MB = Mini Boss (roughly an hourly re-spawn speed, some may be longer depending on the mob). Name is in Orange text.&lt;br /&gt;
*B = Boss (up to a 12 hour spawn window depending on the mob). Name is in Red text.&lt;br /&gt;
*OAD = Is a one a day boss.&lt;br /&gt;
&lt;br /&gt;
'''LVL''' = This is the level of the creature (or the level of the creatures in a specific area). It is recommended that you are close to this level if you wish to level on this creature; although if you are in a group you can tackle creatures several levels higher than you. &lt;br /&gt;
&lt;br /&gt;
If you are higher than this level you may find the experience gained to be rather poor, if you are lower than this level you may find this creature difficult to kill.&lt;br /&gt;
&lt;br /&gt;
'''Type'''= Creature type&lt;br /&gt;
&lt;br /&gt;
'''Divinity''' = Creature divinity&lt;br /&gt;
&lt;br /&gt;
'''Pet''' = If creature is capturable&lt;br /&gt;
&lt;br /&gt;
'''Area''' = The general location in which this creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Equipment Drops''' = Is a list of the Equipment that a creature can drop on death. Other loot-able items have not been listed.&lt;br /&gt;
&lt;br /&gt;
'''Loot Drop''' = A full list of the items that the creature has the potential of dropping when it is slain. Equipable items are in bold. However '''HALP!''' is not equipable.&lt;br /&gt;
&lt;br /&gt;
== Complete Bestiary ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Area !! Equipment Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Wolf]] || 24 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub|| 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || ? || ? || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || 10 || Animal || Earth || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB) || ? || Animal || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || Bearskin Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch (MB)|| 12 || Human || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Forest Cloak &lt;br /&gt;
Long Staff&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman (MB)|| 14 || Humanoid || Fire || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder (MB) ||  ||  ||  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Elder Staff&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OAD)||  ||  ||  || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate &lt;br /&gt;
Onyx Helm&lt;br /&gt;
Void Sword&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || Yes || [[Atlas#Dreadlands|Dreadlands]] || Void Staff&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B)||  || Elemental || Night || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || [[Atlas#Dreadlands|Dreadlands]] || Dracokin Skins&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || [[Atlas#Dreadlands|Dreadlands]] || Dreadfang&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B)||  || Elemental || Lightning || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || Yes || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || https://ember-online.com/wiki/index.php/Atlas#Dwarven_Mines&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Double Axe&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Staff&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Golden Plate&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Kings Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orishinium Ore Deposit (MB) ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Orshinium Ore (converts to Emerald, Ruby, Sapphire, Diamond, Coal)&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Skorpius Mantle&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilent (MB) ||  ||  ||  || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?)||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || Starlight Spade&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid (MB) || 12 || Humanoid || Lightning || No || [[Atlas#Grotesque_Garden|Grotesque Garden]] || Vulkrow Claws&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || Journeymans Road || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || Journeymans Road || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || Journeymans Road || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || Journeymans Road || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || Journeymans Road || '''Sturdy Plate?'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || Kageti Grove || Badgers Hood&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB) ||  ||  ||  || No || Kageti Grove || Ivory Nunchaku&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No || Kageti Grove || Shinobi Shozoku&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes || Kageti Grove || Feral War Blade&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || Karnath Mines || &lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No || Karnath Mines || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No || Karnath Mines || Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No || Karnath Mines || &lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No || Karnath Mines || Mantle of the Deep, Stone Saber&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No || Karnath Mines || &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No || Karnath Mines || Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No || Karnath Mines || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No || Karnath Mines || &lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No || Linwood || &lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || Linwood Sewers || Glowing Emerald Dagger,&lt;br /&gt;
Emerald Dagger,&lt;br /&gt;
Raiders Edge,&lt;br /&gt;
Emerald BLocker,&lt;br /&gt;
Emerald Mail,&lt;br /&gt;
Emerald Helm&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || Linwood Sewers || Shadow Sword&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes || Mt. Athemos || Eagle Talons&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes || Mt. Athemos || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes || Mt. Athemos || Bone Club&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || Mt. Athemos || &lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes || Mt. Athemos || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader (MB)||  ||  ||  || No || Northern Rock Plateau || Gems &lt;br /&gt;
(Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No || Northern Rock Plateau || &lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || Northern Rock Plateau || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || Northern Rock Plateau || &lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || Northern Rock Plateau || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || Northern Rock Plateau || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No || Northern Rock Plateau || &lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB) || 25  || Aquatic || Water || No || Northern Rock Plateau || Shark Fin Skin&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || Northern Rock Plateau || Turtle Shield&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No || Northern Rock Plateau || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB) || 25 || Animal || Lightning || No || Northern Rock Plateau || Blue Spectral Robe&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || Northern Rock Plateau || &lt;br /&gt;
|-&lt;br /&gt;
| Yeren || 23 || Beast || Night || No || Northern Rock Plateau || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || Raider's Encampment || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || Raider's Encampment || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (B) ||  ||  ||  || No || Raider's Encampment || Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || Raider's Encampment || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB) || 22 || Humanoid || Earth || No || Raider's Encampment || Raider Plight&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || Raider's Encampment || &lt;br /&gt;
|-&lt;br /&gt;
| Highway Man || 20 || Humanoid || Night || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || Raiders Vale || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes || Raiders Vale || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || Raiders Vale || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || Yes || Raiders Vale || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || Raiders Vale || &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD)||  ||  ||  || No || Refinery || War Scourge&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||  || Refinery || Arcane Chains&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?)||  ||  ||  || No || Refinery || Luminous Helmet&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || Refinery || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||  || Refinery || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || Refinery || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || Refinery || Incinerating Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes || Refinery || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||  || Refinery || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD) ||  ||  ||  || No || Refinery || Devils Plate&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || Refinery || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B) ||  ||  ||  || No || Refinery || Emeral Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B) ||  ||  ||  || No || Refinery || Ruby Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || Refinery || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No || Refinery || &lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || River Road || &lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || River Road/Journeymans Road || Oak Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || River Road/Journeymans Road || &lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || Ruined Watchtower || &lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No || Ruined Watchtower || Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No || Ruined Watchtower || Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No || Ruined Watchtower || Gilded Plate&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || Ruined Watchtower || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || Ruined Watchtower || &lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No || Ruined Watchtower || Ethereal Flamberg&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes || Turenyara || &lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Turenyara || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || 14 || Elemental || Lightning || No || Turenyara || &lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant || 16 || Insect || Fire || No || Turenyara || Onyx Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || Turenyara || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || Turenyara || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || Turenyara || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || Turenyara || &lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || Turenyara || &lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (B?) || 23 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || Wasteland || Wolf Pelt Vest&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB)|| 18 || Humanoid || Lightning || No || Wasteland || Raiders Edge,&lt;br /&gt;
Bandit Blade,&lt;br /&gt;
Raiders Chain&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || Wasteland || Tainted Claws&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || Wasteland/Wiken || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Wasteland/Wiken Graveyard || &lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || Wiken Graveyard || Bone Bow&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || Wiken Graveyard || Spectral Scythe, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || Wiken Graveyard || Bone Staff, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || Wiken Graveyard || Bone Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || Wiken Graveyard || Bone Claws&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || Wiken Graveyard || Void Cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderran Plains: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || 24 || Animal || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || Scrimshaw&lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitryn - North: LVL 10 - 14==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub || 12 || Animal || Night || Yes || Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || Mahogany Bark, Oak Bark&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || Shimmering Wing&lt;br /&gt;
|-&lt;br /&gt;
| Living Sap ||? || ? || ? || ? || Amber, Petrified Leaf&lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || ? || Animal || ? || ? || Jar of Honey, Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB)|| 10 || Animal || Earth || Yes || '''Bear Skin Cloak''', Jar of Honey&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || Tufty Tail&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || Fallen Branches&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest: LVL 4 - 12==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes ||'''Crocodile Skin Vest,''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || Black Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes ||Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No ||  '''Foremans Hammer,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Metal Shard, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || '''Rusty Dagger,''' Ration, Topaz Potion&lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch || 12 || Humanoid || Lightning || No || '''Forest Cloak, Long Staff,''' Rose Potion&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman || 14 || Humanoid || Fire || No || '''Foremans Hammer''', Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || '''Pointy Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || Raw Fish, Rockfish Scales&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder ||  ||  ||  || No || '''Elder Staff,''' Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || Bundle of Wood, Treant Sap &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || Not a clue. '''HALP!'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OaD) ||  ||  ||  || No || '''Onyx Plate, Onyx Helm, Void Sword,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Astral Archer (MB) ||  || ?|| ?|| No || '''Astral Bow,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || No|| '''Void Staff,''' Void Fragment, Cursed Water, Enchant Scroll&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B) ||  || Elemental || Night || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || '''Dracokin Skins,''' Void Ooze&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || '''Dreadfang,''' Dreadbeast hide, Mystery Meat&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B) ||  || Elemental || Lightning || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || No|| '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarven Mines: LVL 22 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || '''Mithril Double Axe''' Blue Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || '''Mithril Dagger''' Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || '''Mithril Staff''' Blue Shard, Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder ||  ||  ||  || No || '''Golden Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || '''Kings Stinger''', Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orshinium Ore Deposit ||  ||  ||  ||  || Orshinium Ore&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion ||  ||  ||  || No || '''Skorpius Mantle''' Broken Stinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetary: LVL 10 - 13==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || Red Powder, Red Slime&lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || Clumps of Dirt, Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || '''Toy Yo-Yo'''&lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilentv (MB) ||  ||  ||  || No || Butterfly Broch&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || Coffin Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?) ||  ||  ||  ||  || '''Starlight Spade'''&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || Grave Dust, Yellow Slime&lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || Energy Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grotesque Garden: LVL 6 - 9 (MB 14)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid || 12 || Humanoid || Lightning || No ||''' Vulkrow Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Journeymans Road: LVL 4 - 7==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || '''Sturdy Plate?'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove: LVL 13 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || '''Badgers Hoood''', Badger Claws, Black Pelt&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Dusk Rat Tail, Dusk Rat Teeth&lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Black Feather&lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB)||  ||  ||  || No ||'''Ivory Nunchaku''', Skull of Luna&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No ||'''Shinobi Shozoku''', Glass Eye of Mendel&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes ||'''Feral War Blade''', Boar Hide, Boar Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No || '''Mantle of the Deep, Stone Saber'''&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood: LVL 15 - 18==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No || '''Guards Helm, Guards Plate''', Golden Key&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers: LVL 17 - 20 (B: ?)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || '''Emerald Blocker, Emerald Dagger, Emerald Helm, Emerald Mail, Glowing Emerald Dagger, Raiders Edge'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || '''Shadow Sword''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mt Athemos: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes || '''Eagle Talons'''&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes ||'''Bone Club'''&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || '''Bunnie Armour'''&lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Rock Plateau: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader ||  ||  ||  || No || '''Gemmed Dagger?''' Gems (Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || '''Grassland Cloak?'''&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No ||&lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB)|| 25  || Aquatic || Water || No || '''Shark Fin Skin'''&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || '''Turtle Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB)|| 25 || Animal || Lightning || No || '''Blue Spectral Robe'''&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Encampment: LVL 19 - 21==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (MB)||  ||  ||  || No || '''Beastslayer, Maul of Wrecking'''&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB)|| 22 || Humanoid || Earth || No || '''Raider Plight'''&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Vale: LVL 21 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || No|| &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery: LVL ? - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD) ||  ||  ||  || No || '''War Scourge'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||  || '''Arcane Chains'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?) ||  ||  ||  || No || '''Luminous Helmet'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || '''Incinerating Knife'''&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD)||  ||  ||  || No || '''Devils Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B)||  ||  ||  || No || '''Emerald Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B)||  ||  ||  || No || '''Ruby Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==River Road: LVL 5 - 6==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || '''Wicker Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || '''Oak Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || '''Oak Sword'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower: LVL 22 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No || '''Bladed Staff''', Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No || '''Bladed Staff''', Burnt Meat&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No || '''Gilded Plate''', Lost Ring&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || Holy Symbol, Singed Waterskin&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || '''Infantry Bow''' Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No || '''Ethereal Flamberg''' Burnt Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - Ant Hill ?: LVL 15==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant (MB)|| 16 || Insect || Fire || No ||'''Onyx Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Worker Ant? || ? || Insect || ? || ? || Sweet Pollen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - North: LVL 16 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - South: LVL 15 - 16==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || Silver Ore?&lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || Bison Fur?&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || Horse Hair?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - North: LVL 15 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Energy Orb, Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || '''Wolf Pelt Vest''', Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - South: LVL 15 - 22 (MB: 23)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (MB) || 23 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes ||  Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || 20 || Humanoid || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || '''Tainted Claws''' Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Graveyard: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || '''Bone Bow''' Spectral Bone&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || '''Spectral Scythe, Bone Shield''' Blood Potion, Scroll of Night Bless, Spectral Bone, Stone thingy?&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || '''Bone Staff, Bone Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || '''Bone Dagger''' &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || '''Bone Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || '''Void Cloak'''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2817</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2817"/>
				<updated>2018-10-26T03:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* 2-handed Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''AD''' = Average damage of the weapon when it is raw (totally undecked, no blesses or enchants, Min + Max damage, divided by 2).&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the AD value of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the AD value of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2, Radiant +2.5).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more AD than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums with a high tone = +1 max damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage (adds 1AD to the weapon).&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer|| 1|| 9.0|| 12|| 4|| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer|| 1|| 9.5|| ||250||  '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer|| 1|| 9.5|| ||30|| '''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace||8||10.0||800|| ||  Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace||8|| 10.0||950|| ||  Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foremans Hammer||8||11.0|| ||500|| '''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer||15||12.0||1300||780||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade**||15||14.0|| || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Mace||20||13.5||8000||4000||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Hammer||20||13.5||4400|| ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Mace||20||14.0||7800|| ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bone Club||20||14.0|| ||3000 || '''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
|Defiled Warmace||20||14.5|| || ||  '''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
|Mining Pick||20||14.5|| || 250 || '''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
|Maul of Wrecking||20||15.0|| || || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Beast Slayer*||20||15.5|| ||7000|| '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Dread Maul||25||16.0|| || 5000|| '''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
|Opal Hammer || 25 || 16.0 || || ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
|War Scourge||25||16.5|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| || || ?&lt;br /&gt;
|-&lt;br /&gt;
|Mourning Star||25||17.0|| || || '''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
|Mana Scourge***||25||17.0|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light ****||22||17.0|| || || Paladin class event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||17.0||150pp|| ||Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction (Radiant)||25||17.5||400pp|| ||Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
'''****:''' The '''Hammer of Light''' has a 70% bonus to evil and undead. It has a 8% chance to blind a target for 15-20 seconds (-2 Agi/Blindness).&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Ranger and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow ||1 ||14.5 || ||5 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Maple Bow||1||15.0||  ||  || '''Mob''': Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Improved Short Bow ||1 ||15.0 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Longbow ||8 ||15.5 ||850 || ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Toy Yo-yo ||8 ||15.5 || ||100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
!Steel Longbow ||8 ||15.5 ||850 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Treant Branch Bow ||8 ||16.5 || || ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
!Composite Bow ||15 ||17.0 ||1800 || ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Hickory Bow ||15 ||18.0 ||2500 || ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Magma Recurve Bow || 20 || 17.5 ||  || ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Crossbow || 20 || 18.5 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Bow ||20 ||18.5 ||4200 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Bow ||20 ||19.0 ||7900 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Infantry Bow ||20 ||19.0 || || ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
!Bone Bow ||20 ||19.0 || || ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
!Valkyrie Bow ||20 ||19.5 || || ||'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Magma Bone Bow ||25 ||21.0 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Astral Bow ||25 ||21.0 || ||5000 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
!The Double-Cross Bow ||25 ||21.0 || || || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 22.5 || || || '''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 22.5 || || || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction || 25 || 22.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction (Radiant) || 25 || 23.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Bow''' has a 10% damage bonus on animal, aquatic, reptile, and insect monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Dagger || 1|| 10.0 || 8 || 3 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
! Sharp Dagger || 1 || 10.5 || || || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
! Rusty Knife || 1 || 10.5 || || ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
! Pointy Stinger || 1 || 10.5 ||  ||  ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
! Steel Dagger || 8 || 11.0 || 800 ||  ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
! Steel Stiletto || 8 || 11.0 || 650 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
! Dirk || 15 || 13.5 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
! Onyx Stinger || 15 || 14.0 || || ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Blade || 15 || 14.0 || 1250 || 700 || Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Sticker || 20 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
! Tungsten Dagger || 20 || 15.0 || 4000 ||  || Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
! Mithril Dagger || 20 || 15.0 || 6500 || || Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
!King Stinger|| 20 || 15.5 || || ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! Bone Dagger || 20 || 15.5 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Edge || 20 || 16.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Emerald Knife || 20 || 16.5 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Glowing Emerald Knife || 20 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Gemmed Dagger || 25 || 16.5 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
! Dread Fang || 25 || 17.0 ||  ||  ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Shard ||25 ||17.0 || || ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
!Incinerating Knife ||25 ||17.0 || || ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
!Fiend's Shiv ||25 ||17.5 || || ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
!Swift Strike ||25 ||17.5 || || ||Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Devils Horn ||25 ||18.0 || || ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction || 25 || 18.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction (Radiant) || 25 || 19.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Vulkrow Claws&lt;br /&gt;
|1&lt;br /&gt;
|9.5&lt;br /&gt;
|&lt;br /&gt;
|200&lt;br /&gt;
|'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
!Bone Claws&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Skeletal Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Eagle Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Eagles&lt;br /&gt;
|-&lt;br /&gt;
!Tainted Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
!Razor Fist&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove.&lt;br /&gt;
|-&lt;br /&gt;
!Vampire Fangs&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Manticore Claws||25||16.0|| || || '''Mob:''' Manticore&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| || || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Staff Weapons provide a minor boost to Spell Penetration for all spell casters.&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Staff ||1 ||7.0 ||5 ||2 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff ||1 ||7.5 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff ||8 ||8.0 ||800 ||400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod ||8 ||8.0 ||800 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff ||8 ||8.5 || ||50 ||'''Mob:''' Nezkar Varkas&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff ||8 ||9.0 || || ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick||8||10|| || ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Staff ||15 ||10.0 ||1500 ||900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe* ||20 ||6.0 ||7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff ||20 ||11.5 ||4500 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Bladed Staff ||20 ||11.5 || ||3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 12.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||20||12|| ||1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff ||20 ||12.0 ||7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff ||20 ||12.5 || ||4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 13.0 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff ||25 ||13.5 || ||7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand ||25 ||14.0 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier ||25 ||14.5 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment ||25 ||14.5 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||14.5 || || || Christmas area&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction || 25 || 15.5 || 150 PP || ? || Alderra &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction (Radiant) || 25 || 16.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus ||15 ||11.5 || ||1000 ||'''Mob:''' Luna&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Katana ||20 ||12.5 ||8000 ||4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Master Sai || 25 || 14.0 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.0&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Improved Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Oak Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|'''Mob:''' Troll&lt;br /&gt;
|-&lt;br /&gt;
!Longsword&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Steel Blade&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Forestry Axe&lt;br /&gt;
|8&lt;br /&gt;
|13.5&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Canopia Operatives/Lumberjack/Deforesters&lt;br /&gt;
|-&lt;br /&gt;
!Commanders Blade&lt;br /&gt;
|8&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
!Edged Broadsword&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1500&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Mammen Axe&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1250&lt;br /&gt;
|700&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Feral War Blade&lt;br /&gt;
|15&lt;br /&gt;
|15.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Slicer&lt;br /&gt;
| 20&lt;br /&gt;
| 16.0&lt;br /&gt;
| 8000&lt;br /&gt;
| 4000&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Sword&lt;br /&gt;
|20&lt;br /&gt;
|16.0&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Double Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
!Blood Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Stone Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Sword&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
!Raider's Plight&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|4000&lt;br /&gt;
|'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
!Wilhelm's Sword&lt;br /&gt;
|20&lt;br /&gt;
|18.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Sword&lt;br /&gt;
|25&lt;br /&gt;
|18.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
!Ruby Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|10,000&lt;br /&gt;
|'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
!Peppermint Sword ||25 ||19.0 || || || Christmas area/event?&lt;br /&gt;
|-&lt;br /&gt;
!Void Blade ||25 ||19.5 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction&lt;br /&gt;
| 25&lt;br /&gt;
| 20.0&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 20.5&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher AD than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Claymore ||15 ||16.5 ||2000 ||1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Flamberg ||20 ||19.0 || ||3500||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
|Shardblade ||25 ||21.0 || || || ?&lt;br /&gt;
|-&lt;br /&gt;
|Skull Encrusted Broadsword || 25||21.0|| || ||'''Mob''': Slave Gatherer&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Scythe ||25 ||22.0 || || ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
|Celestial Halberd || 25 || 22.0 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
|Skullsplitter Axe* || 22 || 23.0 || || ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Skullsplitter Axe''' comes radiantly enchanted and perfect hum. This axe has a 10% damage bonus on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS) and has a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*Instruments cannot be enchanted or blessed (blesses and enchants have no effect on instrument POW), they can only be soulbound. They can come with a &amp;quot;hum&amp;quot; though (which does increase their power) if they are dropped by a creature or bought from the PP store in Alderran.&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
!Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
!Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
!Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
! Instrument of Destruction || 25 || 25 || 150 PP || ? || Alderran&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +2 AC.&lt;br /&gt;
*Hums soflty = +4 AC.&lt;br /&gt;
*Hums loudly = +6 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Cloak&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Forest Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|400&lt;br /&gt;
|250&lt;br /&gt;
|Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
!Elven Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Starlit Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
!Fur Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Weave Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Dread Robes&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Grassland Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
!Void Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|2750&lt;br /&gt;
|'''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
!Wraiths Shawl&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|150 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Bone Armor''' has 10% damage reduction on attacking undead and demon monsters. It also increases your rot damage by 5% and boosts self stoneskin amount by 3 armor points.&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Padded Vest&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Thick Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Vestment&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Wolf Pelt Vest&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Robes&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Beast Skin&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Infused Leather Shirt&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Shinobi Shozoku&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Mendel&lt;br /&gt;
|-&lt;br /&gt;
!Scorpius Mantle&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!Mantle of the Deep&lt;br /&gt;
|20&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Red Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Protection of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Sanctuary of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Dread Vest&lt;br /&gt;
|25&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
!Shark Fin Skin&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
!Flaming Hakama&lt;br /&gt;
|25&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 43&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 45&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Bard, Druid, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Ring Mail&lt;br /&gt;
|1&lt;br /&gt;
|22&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Crocodile Skin Vest&lt;br /&gt;
|1&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Mail&lt;br /&gt;
|1&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Chain Mail&lt;br /&gt;
|8&lt;br /&gt;
|24&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Mail&lt;br /&gt;
|8&lt;br /&gt;
|24&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Ring&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|1400&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Raider's Chains&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Chainmail&lt;br /&gt;
|20&lt;br /&gt;
|36&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Chains&lt;br /&gt;
|20&lt;br /&gt;
|36&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Chain Mail&lt;br /&gt;
|20&lt;br /&gt;
|36&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Bunnie Breastplate&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
!Breastplate of Bloodlust&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Mail&lt;br /&gt;
|20&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Dread Chains&lt;br /&gt;
|25&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Dracokin Skins&lt;br /&gt;
|25&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Chains ||25 ||49 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
!Ancient Mail || 25 || 54 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Beastmaster's Armor* ||22 ||64 || || ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
!Drake Hide Armor** ||22 ||27 || || ||Barbarian class event&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection || 25 || 59 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection (Radiant) || 25 || 61 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on attacking animals, aquatics, reptiles, and insects monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
'''**:''' The '''Drake Hide Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS).&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Half Plate&lt;br /&gt;
|1&lt;br /&gt;
|29&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Sturdy Plate&lt;br /&gt;
|1&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|'''Mob:''' Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Plate&lt;br /&gt;
|1&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest Reward:'''#600 &lt;br /&gt;
|-&lt;br /&gt;
!Iron Plate&lt;br /&gt;
|8&lt;br /&gt;
|62&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Plate Mail&lt;br /&gt;
|8&lt;br /&gt;
|62&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Cuirass&lt;br /&gt;
|15&lt;br /&gt;
|74&lt;br /&gt;
|1550&lt;br /&gt;
|865&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guard Plate&lt;br /&gt;
|15&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Polished Platemail&lt;br /&gt;
|15&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Quest Reward:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|86&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Plate&lt;br /&gt;
|20&lt;br /&gt;
|86&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Plate Mail&lt;br /&gt;
|20&lt;br /&gt;
|86&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Titanium Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|94&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Golden Plate&lt;br /&gt;
|20&lt;br /&gt;
|98&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Gold Hoarder&lt;br /&gt;
|-&lt;br /&gt;
!Commander's Plate&lt;br /&gt;
|25&lt;br /&gt;
|106&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Dread Plate&lt;br /&gt;
|25&lt;br /&gt;
|106&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Gilded Plate&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Fallen Colonel&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Plate&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|&lt;br /&gt;
|7000&lt;br /&gt;
|'''Mob:''' Void Elemental (including the key holders and Archfiend).&lt;br /&gt;
|-&lt;br /&gt;
!Devils Plate&lt;br /&gt;
|25&lt;br /&gt;
|112&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Plate&lt;br /&gt;
|25&lt;br /&gt;
|117&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 117&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 119&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1 || || ||'''Quest:''' #10 in The Academy - Decommissioned&lt;br /&gt;
|-&lt;br /&gt;
|Princes Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||8 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Badgers Hood ||15 ||2 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat || 15|| 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||2 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || || || Christmas Area&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||3 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||3 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 3 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 3 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 3 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 4 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk || 25 || 5 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection (Radiant) || 25 || 6 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Helmet&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #10 in the Academy&lt;br /&gt;
|-&lt;br /&gt;
!Prince's Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest:''' #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Helmet&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Helmet&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Lumberjack Helm&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|'''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
!Barbuta&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|500&lt;br /&gt;
|300&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guards Helm&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|700&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Great Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|2600&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helm&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Helm&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Grims Helm&lt;br /&gt;
|25&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Helm ||25 || 8 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
!Luminous Helmet ||25 ||9 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection (Radiant) || 25 || 10 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Small Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Wooden Deflector&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|Canopia, Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
!Large Shield&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Kite Shield&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|800&lt;br /&gt;
|440&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Defenders Shield&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|600&lt;br /&gt;
|'''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Barrier&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|2500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Shield&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|1800&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Light Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|2000&lt;br /&gt;
|'''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Blocker&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Turtle Shell Shield&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|2400&lt;br /&gt;
|'''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
!Void Defender&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
!Salamander Scale&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Dragon Targe&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Divine Deflector&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest: ???''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
!Bloodmist Warshield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Blackspawn Ogre&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|150 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|400 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor* || ? || 1 || 50,000/20 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor +2* || ? || 2 || 120 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''HP''' !! '''MP''' !! '''Craft''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Health || 5 || || 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Mana || || 5 || 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Life || 3 || 5 || 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
!Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
!Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
!Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
!Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
!Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
!Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
!Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''WIS'''&lt;br /&gt;
!'''Dodge'''&lt;br /&gt;
! '''Spell Damage Negation'''&lt;br /&gt;
! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! '''Int'''&lt;br /&gt;
!'''Atk Agi'''&lt;br /&gt;
! '''Atk Delay'''&lt;br /&gt;
! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Infra'''&lt;br /&gt;
! '''Spell Percent'''&lt;br /&gt;
!'''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2816</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2816"/>
				<updated>2018-10-26T03:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* 2-handed Weapons */  Verified via research 10/25/18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''AD''' = Average damage of the weapon when it is raw (totally undecked, no blesses or enchants, Min + Max damage, divided by 2).&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the AD value of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the AD value of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2, Radiant +2.5).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more AD than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums with a high tone = +1 max damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage (adds 1AD to the weapon).&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer|| 1|| 9.0|| 12|| 4|| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer|| 1|| 9.5|| ||250||  '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer|| 1|| 9.5|| ||30|| '''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace||8||10.0||800|| ||  Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace||8|| 10.0||950|| ||  Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foremans Hammer||8||11.0|| ||500|| '''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer||15||12.0||1300||780||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade**||15||14.0|| || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Mace||20||13.5||8000||4000||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Hammer||20||13.5||4400|| ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Mace||20||14.0||7800|| ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bone Club||20||14.0|| ||3000 || '''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
|Defiled Warmace||20||14.5|| || ||  '''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
|Mining Pick||20||14.5|| || 250 || '''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
|Maul of Wrecking||20||15.0|| || || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Beast Slayer*||20||15.5|| ||7000|| '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Dread Maul||25||16.0|| || 5000|| '''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
|Opal Hammer || 25 || 16.0 || || ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
|War Scourge||25||16.5|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| || || ?&lt;br /&gt;
|-&lt;br /&gt;
|Mourning Star||25||17.0|| || || '''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
|Mana Scourge***||25||17.0|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light ****||22||17.0|| || || Paladin class event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||17.0||150pp|| ||Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction (Radiant)||25||17.5||400pp|| ||Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
'''****:''' The '''Hammer of Light''' has a 70% bonus to evil and undead. It has a 8% chance to blind a target for 15-20 seconds (-2 Agi/Blindness).&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Ranger and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow ||1 ||14.5 || ||5 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Maple Bow||1||15.0||  ||  || '''Mob''': Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Improved Short Bow ||1 ||15.0 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Longbow ||8 ||15.5 ||850 || ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Toy Yo-yo ||8 ||15.5 || ||100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
!Steel Longbow ||8 ||15.5 ||850 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Treant Branch Bow ||8 ||16.5 || || ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
!Composite Bow ||15 ||17.0 ||1800 || ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Hickory Bow ||15 ||18.0 ||2500 || ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Magma Recurve Bow || 20 || 17.5 ||  || ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Crossbow || 20 || 18.5 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Bow ||20 ||18.5 ||4200 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Bow ||20 ||19.0 ||7900 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Infantry Bow ||20 ||19.0 || || ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
!Bone Bow ||20 ||19.0 || || ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
!Valkyrie Bow ||20 ||19.5 || || ||'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Magma Bone Bow ||25 ||21.0 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Astral Bow ||25 ||21.0 || ||5000 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
!The Double-Cross Bow ||25 ||21.0 || || || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 22.5 || || || '''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 22.5 || || || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction || 25 || 22.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction (Radiant) || 25 || 23.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Bow''' has a 10% damage bonus on animal, aquatic, reptile, and insect monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Dagger || 1|| 10.0 || 8 || 3 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
! Sharp Dagger || 1 || 10.5 || || || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
! Rusty Knife || 1 || 10.5 || || ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
! Pointy Stinger || 1 || 10.5 ||  ||  ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
! Steel Dagger || 8 || 11.0 || 800 ||  ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
! Steel Stiletto || 8 || 11.0 || 650 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
! Dirk || 15 || 13.5 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
! Onyx Stinger || 15 || 14.0 || || ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Blade || 15 || 14.0 || 1250 || 700 || Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Sticker || 20 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
! Tungsten Dagger || 20 || 15.0 || 4000 ||  || Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
! Mithril Dagger || 20 || 15.0 || 6500 || || Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
!King Stinger|| 20 || 15.5 || || ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! Bone Dagger || 20 || 15.5 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Edge || 20 || 16.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Emerald Knife || 20 || 16.5 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Glowing Emerald Knife || 20 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Gemmed Dagger || 25 || 16.5 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
! Dread Fang || 25 || 17.0 ||  ||  ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Shard ||25 ||17.0 || || ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
!Incinerating Knife ||25 ||17.0 || || ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
!Fiend's Shiv ||25 ||17.5 || || ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
!Swift Strike ||25 ||17.5 || || ||Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Devils Horn ||25 ||18.0 || || ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction || 25 || 18.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction (Radiant) || 25 || 19.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Vulkrow Claws&lt;br /&gt;
|1&lt;br /&gt;
|9.5&lt;br /&gt;
|&lt;br /&gt;
|200&lt;br /&gt;
|'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
!Bone Claws&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Skeletal Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Eagle Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Eagles&lt;br /&gt;
|-&lt;br /&gt;
!Tainted Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
!Razor Fist&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove.&lt;br /&gt;
|-&lt;br /&gt;
!Vampire Fangs&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Manticore Claws||25||16.0|| || || '''Mob:''' Manticore&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| || || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Staff Weapons provide a minor boost to Spell Penetration for all spell casters.&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Staff ||1 ||7.0 ||5 ||2 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff ||1 ||7.5 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff ||8 ||8.0 ||800 ||400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod ||8 ||8.0 ||800 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff ||8 ||8.5 || ||50 ||'''Mob:''' Nezkar Varkas&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff ||8 ||9.0 || || ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick||8||10|| || ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Staff ||15 ||10.0 ||1500 ||900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe* ||20 ||6.0 ||7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff ||20 ||11.5 ||4500 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Bladed Staff ||20 ||11.5 || ||3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 12.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||20||12|| ||1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff ||20 ||12.0 ||7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff ||20 ||12.5 || ||4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 13.0 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff ||25 ||13.5 || ||7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand ||25 ||14.0 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier ||25 ||14.5 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment ||25 ||14.5 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||14.5 || || || Christmas area&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction || 25 || 15.5 || 150 PP || ? || Alderra &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction (Radiant) || 25 || 16.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus ||15 ||11.5 || ||1000 ||'''Mob:''' Luna&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Katana ||20 ||12.5 ||8000 ||4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Master Sai || 25 || 14.0 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.0&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Improved Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Oak Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|'''Mob:''' Troll&lt;br /&gt;
|-&lt;br /&gt;
!Longsword&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Steel Blade&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Forestry Axe&lt;br /&gt;
|8&lt;br /&gt;
|13.5&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Canopia Operatives/Lumberjack/Deforesters&lt;br /&gt;
|-&lt;br /&gt;
!Commanders Blade&lt;br /&gt;
|8&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
!Edged Broadsword&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1500&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Mammen Axe&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1250&lt;br /&gt;
|700&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Feral War Blade&lt;br /&gt;
|15&lt;br /&gt;
|15.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Slicer&lt;br /&gt;
| 20&lt;br /&gt;
| 16.0&lt;br /&gt;
| 8000&lt;br /&gt;
| 4000&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Sword&lt;br /&gt;
|20&lt;br /&gt;
|16.0&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Double Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
!Blood Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Stone Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Sword&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
!Raider's Plight&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|4000&lt;br /&gt;
|'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
!Wilhelm's Sword&lt;br /&gt;
|20&lt;br /&gt;
|18.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Sword&lt;br /&gt;
|25&lt;br /&gt;
|18.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
!Ruby Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|10,000&lt;br /&gt;
|'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
!Peppermint Sword ||25 ||19.0 || || || Christmas area/event?&lt;br /&gt;
|-&lt;br /&gt;
!Void Blade ||25 ||19.5 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction&lt;br /&gt;
| 25&lt;br /&gt;
| 20.0&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 20.5&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher AD than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Claymore ||15 ||16.5 ||2000 ||1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Flamberg ||20 ||19.0 || ||3500||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
|Shardblade ||25 ||21.0 || || || ?&lt;br /&gt;
|-&lt;br /&gt;
|Skull Encrusted Broadsword || 25||21|| || ||'''Mob''': Slave Gatherer&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Scythe ||25 ||22.0 || || ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
|Celestial Halberd || 25 || 22.0 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
|Skullsplitter Axe* || 22 || 23.0 || || ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Skullsplitter Axe''' comes radiantly enchanted and perfect hum. This axe has a 10% damage bonus on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS) and has a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*Instruments cannot be enchanted or blessed (blesses and enchants have no effect on instrument POW), they can only be soulbound. They can come with a &amp;quot;hum&amp;quot; though (which does increase their power) if they are dropped by a creature or bought from the PP store in Alderran.&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
!Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
!Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
!Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
! Instrument of Destruction || 25 || 25 || 150 PP || ? || Alderran&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +2 AC.&lt;br /&gt;
*Hums soflty = +4 AC.&lt;br /&gt;
*Hums loudly = +6 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Cloak&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Forest Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|400&lt;br /&gt;
|250&lt;br /&gt;
|Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
!Elven Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Starlit Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
!Fur Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Weave Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Dread Robes&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Grassland Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
!Void Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|2750&lt;br /&gt;
|'''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
!Wraiths Shawl&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|150 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Bone Armor''' has 10% damage reduction on attacking undead and demon monsters. It also increases your rot damage by 5% and boosts self stoneskin amount by 3 armor points.&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Padded Vest&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Thick Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Vestment&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Wolf Pelt Vest&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Robes&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Beast Skin&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Infused Leather Shirt&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Shinobi Shozoku&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Mendel&lt;br /&gt;
|-&lt;br /&gt;
!Scorpius Mantle&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!Mantle of the Deep&lt;br /&gt;
|20&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Red Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Protection of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Sanctuary of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Dread Vest&lt;br /&gt;
|25&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
!Shark Fin Skin&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
!Flaming Hakama&lt;br /&gt;
|25&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 43&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 45&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Bard, Druid, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Ring Mail&lt;br /&gt;
|1&lt;br /&gt;
|22&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Crocodile Skin Vest&lt;br /&gt;
|1&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Mail&lt;br /&gt;
|1&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Chain Mail&lt;br /&gt;
|8&lt;br /&gt;
|24&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Mail&lt;br /&gt;
|8&lt;br /&gt;
|24&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Ring&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|1400&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Raider's Chains&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Chainmail&lt;br /&gt;
|20&lt;br /&gt;
|36&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Chains&lt;br /&gt;
|20&lt;br /&gt;
|36&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Chain Mail&lt;br /&gt;
|20&lt;br /&gt;
|36&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Bunnie Breastplate&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
!Breastplate of Bloodlust&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Mail&lt;br /&gt;
|20&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Dread Chains&lt;br /&gt;
|25&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Dracokin Skins&lt;br /&gt;
|25&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Chains ||25 ||49 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
!Ancient Mail || 25 || 54 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Beastmaster's Armor* ||22 ||64 || || ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
!Drake Hide Armor** ||22 ||27 || || ||Barbarian class event&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection || 25 || 59 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection (Radiant) || 25 || 61 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on attacking animals, aquatics, reptiles, and insects monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
'''**:''' The '''Drake Hide Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS).&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Half Plate&lt;br /&gt;
|1&lt;br /&gt;
|29&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Sturdy Plate&lt;br /&gt;
|1&lt;br /&gt;
|63&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|'''Mob:''' Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Plate&lt;br /&gt;
|1&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest Reward:'''#600 &lt;br /&gt;
|-&lt;br /&gt;
!Iron Plate&lt;br /&gt;
|8&lt;br /&gt;
|62&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Plate Mail&lt;br /&gt;
|8&lt;br /&gt;
|62&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Cuirass&lt;br /&gt;
|15&lt;br /&gt;
|74&lt;br /&gt;
|1550&lt;br /&gt;
|865&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guard Plate&lt;br /&gt;
|15&lt;br /&gt;
|82&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Polished Platemail&lt;br /&gt;
|15&lt;br /&gt;
|86&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Quest Reward:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|86&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Plate&lt;br /&gt;
|20&lt;br /&gt;
|86&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Plate Mail&lt;br /&gt;
|20&lt;br /&gt;
|86&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Titanium Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|94&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Golden Plate&lt;br /&gt;
|20&lt;br /&gt;
|98&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Gold Hoarder&lt;br /&gt;
|-&lt;br /&gt;
!Commander's Plate&lt;br /&gt;
|25&lt;br /&gt;
|106&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Dread Plate&lt;br /&gt;
|25&lt;br /&gt;
|106&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Gilded Plate&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Fallen Colonel&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Plate&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|&lt;br /&gt;
|7000&lt;br /&gt;
|'''Mob:''' Void Elemental (including the key holders and Archfiend).&lt;br /&gt;
|-&lt;br /&gt;
!Devils Plate&lt;br /&gt;
|25&lt;br /&gt;
|112&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Plate&lt;br /&gt;
|25&lt;br /&gt;
|117&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 117&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 119&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1 || || ||'''Quest:''' #10 in The Academy - Decommissioned&lt;br /&gt;
|-&lt;br /&gt;
|Princes Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||8 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Badgers Hood ||15 ||2 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat || 15|| 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||2 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || || || Christmas Area&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||3 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||3 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 3 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 3 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 3 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 4 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk || 25 || 5 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection (Radiant) || 25 || 6 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Helmet&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #10 in the Academy&lt;br /&gt;
|-&lt;br /&gt;
!Prince's Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest:''' #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Helmet&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Helmet&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Lumberjack Helm&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|'''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
!Barbuta&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|500&lt;br /&gt;
|300&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guards Helm&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|700&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Great Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|2600&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helm&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Helm&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Grims Helm&lt;br /&gt;
|25&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Helm ||25 || 8 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
!Luminous Helmet ||25 ||9 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection (Radiant) || 25 || 10 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Small Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Wooden Deflector&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|Canopia, Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
!Large Shield&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Kite Shield&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|800&lt;br /&gt;
|440&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Defenders Shield&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|600&lt;br /&gt;
|'''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Barrier&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|2500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Shield&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|1800&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Light Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|2000&lt;br /&gt;
|'''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Blocker&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Turtle Shell Shield&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|2400&lt;br /&gt;
|'''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
!Void Defender&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
!Salamander Scale&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Dragon Targe&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Divine Deflector&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest: ???''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
!Bloodmist Warshield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Blackspawn Ogre&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|150 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|400 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor* || ? || 1 || 50,000/20 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor +2* || ? || 2 || 120 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''HP''' !! '''MP''' !! '''Craft''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Health || 5 || || 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Mana || || 5 || 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Life || 3 || 5 || 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
!Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
!Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
!Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
!Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
!Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
!Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
!Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''WIS'''&lt;br /&gt;
!'''Dodge'''&lt;br /&gt;
! '''Spell Damage Negation'''&lt;br /&gt;
! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! '''Int'''&lt;br /&gt;
!'''Atk Agi'''&lt;br /&gt;
! '''Atk Delay'''&lt;br /&gt;
! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Infra'''&lt;br /&gt;
! '''Spell Percent'''&lt;br /&gt;
!'''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2810</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2810"/>
				<updated>2018-10-25T16:24:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Bow Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''AD''' = Average damage of the weapon when it is raw (totally undecked, no blesses or enchants, Min + Max damage, divided by 2).&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the AD value of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the AD value of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2, Radiant +2.5).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more AD than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums with a high tone = +1 max damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage (adds 1AD to the weapon).&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer|| 1|| 9.0|| 12|| 4|| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer|| 1|| 9.5|| ||250||  '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer|| 1|| 9.5|| ||30|| '''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace||8||10.0||800|| ||  Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace||8|| 10.0||950|| ||  Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foremans Hammer||8||11.0|| ||500|| '''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer||15||12.0||1300||780||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade**||15||14.0|| || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Mace||20||13.5||8000||4000||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Hammer||20||13.5||4400|| ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Mace||20||14.0||7800|| ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bone Club||20||14.0|| ||3000 || '''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
|Defiled Warmace||20||14.5|| || ||  '''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
|Mining Pick||20||14.5|| || 250 || '''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
|Maul of Wrecking||20||15.0|| || || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Beast Slayer*||20||15.5|| ||7000|| '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Dread Maul||25||16.0|| || 5000|| '''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
|Opal Hammer || 25 || 16.0 || || ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
|War Scourge||25||16.5|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| || || ?&lt;br /&gt;
|-&lt;br /&gt;
|Mourning Star||25||17.0|| || || '''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
|Mana Scourge***||25||17.0|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light ****||22||17.0|| || || Paladin class event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||17.0||150pp|| ||Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction (Radiant)||25||17.5||400pp|| ||Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
'''****:''' The '''Hammer of Light''' has a 70% bonus to evil and undead. It has a 8% chance to blind a target for 15-20 seconds (-2 Agi/Blindness).&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Ranger and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow ||1 ||14.5 || ||5 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Maple Bow||1||15.0||  ||  || '''Mob''': Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Improved Short Bow ||1 ||15.0 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Longbow ||8 ||15.5 ||850 || ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Toy Yo-yo ||8 ||15.5 || ||100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
!Steel Longbow ||8 ||15.5 ||850 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Treant Branch Bow ||8 ||16.5 || || ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
!Composite Bow ||15 ||17.0 ||1800 || ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Hickory Bow ||15 ||18.0 ||2500 || ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Magma Recurve Bow || 20 || 17.5 ||  || ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Crossbow || 20 || 18.5 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Bow ||20 ||18.5 ||4200 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Bow ||20 ||19.0 ||7900 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Infantry Bow ||20 ||19.0 || || ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
!Bone Bow ||20 ||19.0 || || ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
!Valkyrie Bow ||20 ||19.5 || || ||'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Magma Bone Bow ||25 ||21.0 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Astral Bow ||25 ||21.0 || ||5000 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
!The Double-Cross Bow ||25 ||21.0 || || || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 22.5 || || || '''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 22.5 || || || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction || 25 || 22.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction (Radiant) || 25 || 23.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Bow''' has a 10% damage bonus on animal, aquatic, reptile, and insect monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Dagger || 1|| 10.0 || 8 || 3 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
! Sharp Dagger || 1 || 10.5 || || || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
! Rusty Knife || 1 || 10.5 || || ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
! Pointy Stinger || 1 || 10.5 ||  ||  ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
! Steel Dagger || 8 || 11.0 || 800 ||  ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
! Steel Stiletto || 8 || 11.0 || 650 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
! Dirk || 15 || 13.5 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
! Onyx Stinger || 15 || 14.0 || || ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Blade || 15 || 14.0 || 1250 || 700 || Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Sticker || 20 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
! Tungsten Dagger || 20 || 15.0 || 4000 ||  || Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
! Mithril Dagger || 20 || 15.0 || 6500 || || Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
!King Stinger|| 20 || 15.5 || || ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! Bone Dagger || 20 || 15.5 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Edge || 20 || 16.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Emerald Knife || 20 || 16.5 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Glowing Emerald Knife || 20 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Gemmed Dagger || 25 || 16.5 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
! Dread Fang || 25 || 17.0 ||  ||  ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Shard ||25 ||17.0 || || ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
!Incinerating Knife ||25 ||17.0 || || ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
!Fiend's Shiv ||25 ||17.5 || || ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
!Swift Strike ||25 ||17.5 || || ||Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Devils Horn ||25 ||18.0 || || ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction || 25 || 18.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction (Radiant) || 25 || 19.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Vulkrow Claws&lt;br /&gt;
|1&lt;br /&gt;
|9.5&lt;br /&gt;
|&lt;br /&gt;
|200&lt;br /&gt;
|'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
!Bone Claws&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Skeletal Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Eagle Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Eagles&lt;br /&gt;
|-&lt;br /&gt;
!Tainted Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
!Razor Fist&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove.&lt;br /&gt;
|-&lt;br /&gt;
!Vampire Fangs&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Manticore Claws||25||16.0|| || || '''Mob:''' Manticore&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| || || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Staff Weapons provide a minor boost to Spell Penetration for all spell casters.&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Staff ||1 ||7.0 ||5 ||2 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff ||1 ||7.5 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff ||8 ||8.0 ||800 ||400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod ||8 ||8.0 ||800 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff ||8 ||8.5 || ||50 ||'''Mob:''' Nezkar Varkas&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff ||8 ||9.0 || || ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick||8||10|| || ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Staff ||15 ||10.0 ||1500 ||900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe* ||20 ||6.0 ||7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff ||20 ||11.5 ||4500 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Bladed Staff ||20 ||11.5 || ||3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 12.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||20||12|| ||1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff ||20 ||12.0 ||7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff ||20 ||12.5 || ||4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 13.0 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff ||25 ||13.5 || ||7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand ||25 ||14.0 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier ||25 ||14.5 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment ||25 ||14.5 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||14.5 || || || Christmas area&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction || 25 || 15.5 || 150 PP || ? || Alderra &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction (Radiant) || 25 || 16.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus ||15 ||11.5 || ||1000 ||'''Mob:''' Luna&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Katana ||20 ||12.5 ||8000 ||4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Master Sai || 25 || 14.0 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.0&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Improved Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Oak Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|'''Mob:''' Troll&lt;br /&gt;
|-&lt;br /&gt;
!Longsword&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Steel Blade&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Forestry Axe&lt;br /&gt;
|8&lt;br /&gt;
|13.5&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Canopia Operatives/Lumberjack/Deforesters&lt;br /&gt;
|-&lt;br /&gt;
!Commanders Blade&lt;br /&gt;
|8&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
!Edged Broadsword&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1500&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Mammen Axe&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1250&lt;br /&gt;
|700&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Feral War Blade&lt;br /&gt;
|15&lt;br /&gt;
|15.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Slicer&lt;br /&gt;
| 20&lt;br /&gt;
| 16.0&lt;br /&gt;
| 8000&lt;br /&gt;
| 4000&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Sword&lt;br /&gt;
|20&lt;br /&gt;
|16.0&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Double Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
!Blood Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Stone Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Sword&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
!Raider's Plight&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|4000&lt;br /&gt;
|'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
!Wilhelm's Sword&lt;br /&gt;
|20&lt;br /&gt;
|18.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Sword&lt;br /&gt;
|25&lt;br /&gt;
|18.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
!Ruby Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|10,000&lt;br /&gt;
|'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
!Peppermint Sword ||25 ||19.0 || || || Christmas area/event?&lt;br /&gt;
|-&lt;br /&gt;
!Void Blade ||25 ||19.5 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction&lt;br /&gt;
| 25&lt;br /&gt;
| 20.0&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 20.5&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher AD than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Claymore ||15 ||16.0 ||2000 ||1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Flamberg ||20 ||18.0 || ||3500||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
!Shardblade ||25 ||19.0 || || || ?&lt;br /&gt;
|-&lt;br /&gt;
!Spectral Scythe ||25 ||21.0 || || ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Celestial Halberd || 25 || 21.0 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Skullsplitter Axe* || 22 || 22.0 || || ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Skullsplitter Axe''' comes radiantly enchanted and perfect hum. This axe has a 10% damage bonus on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS) and has a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*Instruments cannot be enchanted or blessed (blesses and enchants have no effect on instrument POW), they can only be soulbound. They can come with a &amp;quot;hum&amp;quot; though (which does increase their power) if they are dropped by a creature or bought from the PP store in Alderran.&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
!Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
!Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
!Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
! Instrument of Destruction || 25 || 25 || 150 PP || ? || Alderran&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +1 AC.&lt;br /&gt;
*Hums soflty = +2 AC.&lt;br /&gt;
*Hums loudly = +3 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Cloak&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Forest Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|400&lt;br /&gt;
|250&lt;br /&gt;
|Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
!Elven Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Starlit Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
!Fur Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Weave Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Dread Robes&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Grassland Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
!Void Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|2750&lt;br /&gt;
|'''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
!Wraiths Shawl&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|150 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Bone Armor''' has 10% damage reduction on attacking undead and demon monsters. It also increases your rot damage by 5% and boosts self stoneskin amount by 3 armor points.&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Padded Vest&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Thick Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Vestment&lt;br /&gt;
|15&lt;br /&gt;
|11&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Wolf Pelt Vest&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Robes&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Beast Skin&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Infused Leather Shirt&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Shinobi Shozoku&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Mendel&lt;br /&gt;
|-&lt;br /&gt;
!Skorpius Mantle&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!Mantle of the Deep&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Protection of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Sanctuary of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Dread Vest&lt;br /&gt;
|25&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
!Shark Fin Skin&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
!Flaming Hakama&lt;br /&gt;
|25&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 22&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Bard, Druid, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Ring Mail&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Crocodile Skin Vest&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Chain Mail&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Mail&lt;br /&gt;
|8&lt;br /&gt;
|15&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Ring&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|1400&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Chain&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Chainmail&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Chain&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Chain&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Bunnie Breastplate&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
!Breastplate of Bloodlust&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Mail&lt;br /&gt;
|20&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Dread Chains&lt;br /&gt;
|25&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Dracokin Skins&lt;br /&gt;
|25&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Chains ||25 ||25 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
!Ancient Mail || 25 || 26 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Beastmaster's Armor* ||22 ||27 || || ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
!Drake Hide Armor** ||22 ||27 || || ||Barbarian class event&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection || 25 || 27 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection (Radiant) || 25 || 29 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on attacking animals, aquatics, reptiles, and insects monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
'''**:''' The '''Drake Hide Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS).&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Half Plate&lt;br /&gt;
|1&lt;br /&gt;
|29&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Sturdy Plate&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|'''Mob:''' Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Plate&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest Reward:'''#600 &lt;br /&gt;
|-&lt;br /&gt;
!Iron Plate&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Plate Mail&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Cuirass&lt;br /&gt;
|15&lt;br /&gt;
|37&lt;br /&gt;
|1550&lt;br /&gt;
|865&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guard Plate&lt;br /&gt;
|15&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Polished Platemail&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Quest Reward:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Plate&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Plate Mail&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Titanium Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Golden Plate&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Gold Hoarder&lt;br /&gt;
|-&lt;br /&gt;
!Dread Plate&lt;br /&gt;
|25&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Gilded Plate&lt;br /&gt;
|25&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Fallen Colonel&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Plate&lt;br /&gt;
|25&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|7000&lt;br /&gt;
|'''Mob:''' Void Elemental (including the key holders and Archfiend).&lt;br /&gt;
|-&lt;br /&gt;
!Devils Plate&lt;br /&gt;
|25&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Plate&lt;br /&gt;
|25&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 57&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 59&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1 || || ||'''Quest:''' #10 in The Academy - Decommissioned&lt;br /&gt;
|-&lt;br /&gt;
|Princes Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||8 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Badgers Hood ||15 ||2 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat || 15|| 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||2 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || || || Christmas Area&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||3 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||3 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 3 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 3 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 3 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 4 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk || 25 || 5 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection (Radiant) || 25 || 6 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Helmet&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #10 in the Academy&lt;br /&gt;
|-&lt;br /&gt;
!Prince's Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest:''' #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Helmet&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Helmet&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Lumberjack Helm&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|'''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
!Barbuta&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|500&lt;br /&gt;
|300&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guards Helm&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|700&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Great Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|2600&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helm&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Helm&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Grims Helm&lt;br /&gt;
|25&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Helm ||25 || 8 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
!Luminous Helmet ||25 ||9 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection (Radiant) || 25 || 10 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Small Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Wooden Deflector&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|Canopia, Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
!Large Shield&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Kite Shield&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|800&lt;br /&gt;
|440&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Defenders Shield&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|600&lt;br /&gt;
|'''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Barrier&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|2500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Shield&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|1800&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Light Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|2000&lt;br /&gt;
|'''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Blocker&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Turtle Shell Shield&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|2400&lt;br /&gt;
|'''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
!Void Defender&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
!Salamander Scale&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Dragon Targe&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Divine Deflector&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest: ???''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
!Bloodmist Warshield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Blackspawn Ogre&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|150 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|400 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor* || ? || 1 || 50,000/20 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor +2* || ? || 2 || 120 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''HP''' !! '''MP''' !! '''Craft''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Health || 5 || || 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Mana || || 5 || 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Life || 3 || 5 || 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
!Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
!Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
!Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
!Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
!Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
!Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
!Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''WIS'''&lt;br /&gt;
!'''Dodge'''&lt;br /&gt;
! '''Spell Damage Negation'''&lt;br /&gt;
! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! '''Int'''&lt;br /&gt;
!'''Atk Agi'''&lt;br /&gt;
! '''Atk Delay'''&lt;br /&gt;
! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Infra'''&lt;br /&gt;
! '''Spell Percent'''&lt;br /&gt;
!'''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2809</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2809"/>
				<updated>2018-10-25T16:23:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Bow Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''AD''' = Average damage of the weapon when it is raw (totally undecked, no blesses or enchants, Min + Max damage, divided by 2).&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the AD value of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the AD value of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2, Radiant +2.5).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more AD than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums with a high tone = +1 max damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage (adds 1AD to the weapon).&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer|| 1|| 9.0|| 12|| 4|| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer|| 1|| 9.5|| ||250||  '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer|| 1|| 9.5|| ||30|| '''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace||8||10.0||800|| ||  Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace||8|| 10.0||950|| ||  Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foremans Hammer||8||11.0|| ||500|| '''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer||15||12.0||1300||780||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade**||15||14.0|| || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Mace||20||13.5||8000||4000||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Hammer||20||13.5||4400|| ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Mace||20||14.0||7800|| ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bone Club||20||14.0|| ||3000 || '''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
|Defiled Warmace||20||14.5|| || ||  '''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
|Mining Pick||20||14.5|| || 250 || '''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
|Maul of Wrecking||20||15.0|| || || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Beast Slayer*||20||15.5|| ||7000|| '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Dread Maul||25||16.0|| || 5000|| '''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
|Opal Hammer || 25 || 16.0 || || ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
|War Scourge||25||16.5|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| || || ?&lt;br /&gt;
|-&lt;br /&gt;
|Mourning Star||25||17.0|| || || '''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
|Mana Scourge***||25||17.0|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light ****||22||17.0|| || || Paladin class event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||17.0||150pp|| ||Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction (Radiant)||25||17.5||400pp|| ||Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
'''****:''' The '''Hammer of Light''' has a 70% bonus to evil and undead. It has a 8% chance to blind a target for 15-20 seconds (-2 Agi/Blindness).&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Ranger and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow ||1 ||14.5 || ||5 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Maple Bow||1||15||  ||  || '''Mob''': Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Improved Short Bow ||1 ||15.0 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Longbow ||8 ||15.5 ||850 || ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Toy Yo-yo ||8 ||15.5 || ||100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
!Steel Longbow ||8 ||15.5 ||850 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Treant Branch Bow ||8 ||16.5 || || ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
!Composite Bow ||15 ||17.0 ||1800 || ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Hickory Bow ||15 ||18.0 ||2500 || ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Magma Recurve Bow || 20 || 17.5 ||  || ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Crossbow || 20 || 18.5 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Bow ||20 ||18.5 ||4200 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Bow ||20 ||19.0 ||7900 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Infantry Bow ||20 ||19.0 || || ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
!Bone Bow ||20 ||19.0 || || ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
!Valkyrie Bow ||20 ||19.5 || || ||'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Magma Bone Bow ||25 ||21.0 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Astral Bow ||25 ||21.0 || ||5000 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
!The Double-Cross Bow ||25 ||21.0 || || || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 22.5 || || || '''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 22.5 || || || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction || 25 || 22.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction (Radiant) || 25 || 23.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Bow''' has a 10% damage bonus on animal, aquatic, reptile, and insect monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Dagger || 1|| 10.0 || 8 || 3 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
! Sharp Dagger || 1 || 10.5 || || || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
! Rusty Knife || 1 || 10.5 || || ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
! Pointy Stinger || 1 || 10.5 ||  ||  ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
! Steel Dagger || 8 || 11.0 || 800 ||  ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
! Steel Stiletto || 8 || 11.0 || 650 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
! Dirk || 15 || 13.5 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
! Onyx Stinger || 15 || 14.0 || || ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Blade || 15 || 14.0 || 1250 || 700 || Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Sticker || 20 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
! Tungsten Dagger || 20 || 15.0 || 4000 ||  || Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
! Mithril Dagger || 20 || 15.0 || 6500 || || Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
!King Stinger|| 20 || 15.5 || || ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! Bone Dagger || 20 || 15.5 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Edge || 20 || 16.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Emerald Knife || 20 || 16.5 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Glowing Emerald Knife || 20 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Gemmed Dagger || 25 || 16.5 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
! Dread Fang || 25 || 17.0 ||  ||  ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Shard ||25 ||17.0 || || ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
!Incinerating Knife ||25 ||17.0 || || ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
!Fiend's Shiv ||25 ||17.5 || || ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
!Swift Strike ||25 ||17.5 || || ||Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Devils Horn ||25 ||18.0 || || ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction || 25 || 18.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction (Radiant) || 25 || 19.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Vulkrow Claws&lt;br /&gt;
|1&lt;br /&gt;
|9.5&lt;br /&gt;
|&lt;br /&gt;
|200&lt;br /&gt;
|'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
!Bone Claws&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Skeletal Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Eagle Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Eagles&lt;br /&gt;
|-&lt;br /&gt;
!Tainted Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
!Razor Fist&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove.&lt;br /&gt;
|-&lt;br /&gt;
!Vampire Fangs&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Manticore Claws||25||16.0|| || || '''Mob:''' Manticore&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| || || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Staff Weapons provide a minor boost to Spell Penetration for all spell casters.&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Staff ||1 ||7.0 ||5 ||2 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff ||1 ||7.5 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff ||8 ||8.0 ||800 ||400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod ||8 ||8.0 ||800 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff ||8 ||8.5 || ||50 ||'''Mob:''' Nezkar Varkas&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff ||8 ||9.0 || || ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick||8||10|| || ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Staff ||15 ||10.0 ||1500 ||900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe* ||20 ||6.0 ||7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff ||20 ||11.5 ||4500 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Bladed Staff ||20 ||11.5 || ||3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 12.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||20||12|| ||1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff ||20 ||12.0 ||7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff ||20 ||12.5 || ||4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 13.0 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff ||25 ||13.5 || ||7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand ||25 ||14.0 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier ||25 ||14.5 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment ||25 ||14.5 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||14.5 || || || Christmas area&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction || 25 || 15.5 || 150 PP || ? || Alderra &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction (Radiant) || 25 || 16.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus ||15 ||11.5 || ||1000 ||'''Mob:''' Luna&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Katana ||20 ||12.5 ||8000 ||4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Master Sai || 25 || 14.0 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.0&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Improved Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Oak Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|'''Mob:''' Troll&lt;br /&gt;
|-&lt;br /&gt;
!Longsword&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Steel Blade&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Forestry Axe&lt;br /&gt;
|8&lt;br /&gt;
|13.5&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Canopia Operatives/Lumberjack/Deforesters&lt;br /&gt;
|-&lt;br /&gt;
!Commanders Blade&lt;br /&gt;
|8&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
!Edged Broadsword&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1500&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Mammen Axe&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1250&lt;br /&gt;
|700&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Feral War Blade&lt;br /&gt;
|15&lt;br /&gt;
|15.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Slicer&lt;br /&gt;
| 20&lt;br /&gt;
| 16.0&lt;br /&gt;
| 8000&lt;br /&gt;
| 4000&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Sword&lt;br /&gt;
|20&lt;br /&gt;
|16.0&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Double Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
!Blood Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Stone Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Sword&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
!Raider's Plight&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|4000&lt;br /&gt;
|'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
!Wilhelm's Sword&lt;br /&gt;
|20&lt;br /&gt;
|18.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Sword&lt;br /&gt;
|25&lt;br /&gt;
|18.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
!Ruby Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|10,000&lt;br /&gt;
|'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
!Peppermint Sword ||25 ||19.0 || || || Christmas area/event?&lt;br /&gt;
|-&lt;br /&gt;
!Void Blade ||25 ||19.5 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction&lt;br /&gt;
| 25&lt;br /&gt;
| 20.0&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 20.5&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher AD than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Claymore ||15 ||16.0 ||2000 ||1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Flamberg ||20 ||18.0 || ||3500||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
!Shardblade ||25 ||19.0 || || || ?&lt;br /&gt;
|-&lt;br /&gt;
!Spectral Scythe ||25 ||21.0 || || ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Celestial Halberd || 25 || 21.0 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Skullsplitter Axe* || 22 || 22.0 || || ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Skullsplitter Axe''' comes radiantly enchanted and perfect hum. This axe has a 10% damage bonus on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS) and has a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*Instruments cannot be enchanted or blessed (blesses and enchants have no effect on instrument POW), they can only be soulbound. They can come with a &amp;quot;hum&amp;quot; though (which does increase their power) if they are dropped by a creature or bought from the PP store in Alderran.&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
!Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
!Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
!Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
! Instrument of Destruction || 25 || 25 || 150 PP || ? || Alderran&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +1 AC.&lt;br /&gt;
*Hums soflty = +2 AC.&lt;br /&gt;
*Hums loudly = +3 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Cloak&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Forest Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|400&lt;br /&gt;
|250&lt;br /&gt;
|Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
!Elven Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Starlit Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
!Fur Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Weave Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Dread Robes&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Grassland Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
!Void Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|2750&lt;br /&gt;
|'''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
!Wraiths Shawl&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|150 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Bone Armor''' has 10% damage reduction on attacking undead and demon monsters. It also increases your rot damage by 5% and boosts self stoneskin amount by 3 armor points.&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Padded Vest&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Thick Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Vestment&lt;br /&gt;
|15&lt;br /&gt;
|11&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Wolf Pelt Vest&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Robes&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Beast Skin&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Infused Leather Shirt&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Shinobi Shozoku&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Mendel&lt;br /&gt;
|-&lt;br /&gt;
!Skorpius Mantle&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!Mantle of the Deep&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Protection of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Sanctuary of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Dread Vest&lt;br /&gt;
|25&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
!Shark Fin Skin&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
!Flaming Hakama&lt;br /&gt;
|25&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 22&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Bard, Druid, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Ring Mail&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Crocodile Skin Vest&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Chain Mail&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Mail&lt;br /&gt;
|8&lt;br /&gt;
|15&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Ring&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|1400&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Chain&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Chainmail&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Chain&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Chain&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Bunnie Breastplate&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
!Breastplate of Bloodlust&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Mail&lt;br /&gt;
|20&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Dread Chains&lt;br /&gt;
|25&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Dracokin Skins&lt;br /&gt;
|25&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Chains ||25 ||25 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
!Ancient Mail || 25 || 26 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Beastmaster's Armor* ||22 ||27 || || ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
!Drake Hide Armor** ||22 ||27 || || ||Barbarian class event&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection || 25 || 27 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection (Radiant) || 25 || 29 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on attacking animals, aquatics, reptiles, and insects monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
'''**:''' The '''Drake Hide Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS).&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Half Plate&lt;br /&gt;
|1&lt;br /&gt;
|29&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Sturdy Plate&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|'''Mob:''' Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Plate&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest Reward:'''#600 &lt;br /&gt;
|-&lt;br /&gt;
!Iron Plate&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Plate Mail&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Cuirass&lt;br /&gt;
|15&lt;br /&gt;
|37&lt;br /&gt;
|1550&lt;br /&gt;
|865&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guard Plate&lt;br /&gt;
|15&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Polished Platemail&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Quest Reward:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Plate&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Plate Mail&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Titanium Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Golden Plate&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Gold Hoarder&lt;br /&gt;
|-&lt;br /&gt;
!Dread Plate&lt;br /&gt;
|25&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Gilded Plate&lt;br /&gt;
|25&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Fallen Colonel&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Plate&lt;br /&gt;
|25&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|7000&lt;br /&gt;
|'''Mob:''' Void Elemental (including the key holders and Archfiend).&lt;br /&gt;
|-&lt;br /&gt;
!Devils Plate&lt;br /&gt;
|25&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Plate&lt;br /&gt;
|25&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 57&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 59&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1 || || ||'''Quest:''' #10 in The Academy - Decommissioned&lt;br /&gt;
|-&lt;br /&gt;
|Princes Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||8 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Badgers Hood ||15 ||2 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat || 15|| 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||2 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || || || Christmas Area&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||3 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||3 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 3 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 3 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 3 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 4 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk || 25 || 5 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection (Radiant) || 25 || 6 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Helmet&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #10 in the Academy&lt;br /&gt;
|-&lt;br /&gt;
!Prince's Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest:''' #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Helmet&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Helmet&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Lumberjack Helm&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|'''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
!Barbuta&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|500&lt;br /&gt;
|300&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guards Helm&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|700&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Great Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|2600&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helm&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Helm&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Grims Helm&lt;br /&gt;
|25&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Helm ||25 || 8 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
!Luminous Helmet ||25 ||9 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection (Radiant) || 25 || 10 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Small Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Wooden Deflector&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|Canopia, Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
!Large Shield&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Kite Shield&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|800&lt;br /&gt;
|440&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Defenders Shield&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|600&lt;br /&gt;
|'''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Barrier&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|2500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Shield&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|1800&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Light Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|2000&lt;br /&gt;
|'''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Blocker&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Turtle Shell Shield&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|2400&lt;br /&gt;
|'''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
!Void Defender&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
!Salamander Scale&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Dragon Targe&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Divine Deflector&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest: ???''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
!Bloodmist Warshield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Blackspawn Ogre&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|150 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|400 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor* || ? || 1 || 50,000/20 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor +2* || ? || 2 || 120 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''HP''' !! '''MP''' !! '''Craft''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Health || 5 || || 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Mana || || 5 || 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Life || 3 || 5 || 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
!Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
!Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
!Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
!Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
!Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
!Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
!Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''WIS'''&lt;br /&gt;
!'''Dodge'''&lt;br /&gt;
! '''Spell Damage Negation'''&lt;br /&gt;
! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! '''Int'''&lt;br /&gt;
!'''Atk Agi'''&lt;br /&gt;
! '''Atk Delay'''&lt;br /&gt;
! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Infra'''&lt;br /&gt;
! '''Spell Percent'''&lt;br /&gt;
!'''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2808</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2808"/>
				<updated>2018-10-25T16:22:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Bow Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''AD''' = Average damage of the weapon when it is raw (totally undecked, no blesses or enchants, Min + Max damage, divided by 2).&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the AD value of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the AD value of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2, Radiant +2.5).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more AD than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums with a high tone = +1 max damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage (adds 1AD to the weapon).&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer|| 1|| 9.0|| 12|| 4|| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer|| 1|| 9.5|| ||250||  '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer|| 1|| 9.5|| ||30|| '''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace||8||10.0||800|| ||  Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace||8|| 10.0||950|| ||  Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foremans Hammer||8||11.0|| ||500|| '''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer||15||12.0||1300||780||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade**||15||14.0|| || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Mace||20||13.5||8000||4000||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Hammer||20||13.5||4400|| ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Mace||20||14.0||7800|| ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bone Club||20||14.0|| ||3000 || '''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
|Defiled Warmace||20||14.5|| || ||  '''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
|Mining Pick||20||14.5|| || 250 || '''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
|Maul of Wrecking||20||15.0|| || || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Beast Slayer*||20||15.5|| ||7000|| '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Dread Maul||25||16.0|| || 5000|| '''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
|Opal Hammer || 25 || 16.0 || || ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
|War Scourge||25||16.5|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| || || ?&lt;br /&gt;
|-&lt;br /&gt;
|Mourning Star||25||17.0|| || || '''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
|Mana Scourge***||25||17.0|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light ****||22||17.0|| || || Paladin class event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||17.0||150pp|| ||Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction (Radiant)||25||17.5||400pp|| ||Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
'''****:''' The '''Hammer of Light''' has a 70% bonus to evil and undead. It has a 8% chance to blind a target for 15-20 seconds (-2 Agi/Blindness).&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Ranger and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow ||1 ||14.5 ||15.0 ||5 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Maple Bow||1||15||  || '''Mob''': Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Improved Short Bow ||1 ||15.0 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Longbow ||8 ||15.5 ||850 || ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Toy Yo-yo ||8 ||15.5 || ||100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
!Steel Longbow ||8 ||15.5 ||850 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Treant Branch Bow ||8 ||16.5 || || ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
!Composite Bow ||15 ||17.0 ||1800 || ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Hickory Bow ||15 ||18.0 ||2500 || ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Magma Recurve Bow || 20 || 17.5 ||  || ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Crossbow || 20 || 18.5 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Bow ||20 ||18.5 ||4200 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Bow ||20 ||19.0 ||7900 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Infantry Bow ||20 ||19.0 || || ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
!Bone Bow ||20 ||19.0 || || ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
!Valkyrie Bow ||20 ||19.5 || || ||'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Magma Bone Bow ||25 ||21.0 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Astral Bow ||25 ||21.0 || ||5000 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
!The Double-Cross Bow ||25 ||21.0 || || || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 22.5 || || || '''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 22.5 || || || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction || 25 || 22.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction (Radiant) || 25 || 23.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Bow''' has a 10% damage bonus on animal, aquatic, reptile, and insect monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Dagger || 1|| 10.0 || 8 || 3 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
! Sharp Dagger || 1 || 10.5 || || || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
! Rusty Knife || 1 || 10.5 || || ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
! Pointy Stinger || 1 || 10.5 ||  ||  ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
! Steel Dagger || 8 || 11.0 || 800 ||  ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
! Steel Stiletto || 8 || 11.0 || 650 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
! Dirk || 15 || 13.5 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
! Onyx Stinger || 15 || 14.0 || || ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Blade || 15 || 14.0 || 1250 || 700 || Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Sticker || 20 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
! Tungsten Dagger || 20 || 15.0 || 4000 ||  || Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
! Mithril Dagger || 20 || 15.0 || 6500 || || Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
!King Stinger|| 20 || 15.5 || || ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! Bone Dagger || 20 || 15.5 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Edge || 20 || 16.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Emerald Knife || 20 || 16.5 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Glowing Emerald Knife || 20 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Gemmed Dagger || 25 || 16.5 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
! Dread Fang || 25 || 17.0 ||  ||  ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Shard ||25 ||17.0 || || ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
!Incinerating Knife ||25 ||17.0 || || ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
!Fiend's Shiv ||25 ||17.5 || || ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
!Swift Strike ||25 ||17.5 || || ||Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Devils Horn ||25 ||18.0 || || ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction || 25 || 18.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction (Radiant) || 25 || 19.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Vulkrow Claws&lt;br /&gt;
|1&lt;br /&gt;
|9.5&lt;br /&gt;
|&lt;br /&gt;
|200&lt;br /&gt;
|'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
!Bone Claws&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Skeletal Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Eagle Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Eagles&lt;br /&gt;
|-&lt;br /&gt;
!Tainted Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
!Razor Fist&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove.&lt;br /&gt;
|-&lt;br /&gt;
!Vampire Fangs&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Manticore Claws||25||16.0|| || || '''Mob:''' Manticore&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| || || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Staff Weapons provide a minor boost to Spell Penetration for all spell casters.&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Staff ||1 ||7.0 ||5 ||2 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff ||1 ||7.5 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff ||8 ||8.0 ||800 ||400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod ||8 ||8.0 ||800 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff ||8 ||8.5 || ||50 ||'''Mob:''' Nezkar Varkas&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff ||8 ||9.0 || || ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick||8||10|| || ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Staff ||15 ||10.0 ||1500 ||900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe* ||20 ||6.0 ||7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff ||20 ||11.5 ||4500 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Bladed Staff ||20 ||11.5 || ||3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 12.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||20||12|| ||1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff ||20 ||12.0 ||7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff ||20 ||12.5 || ||4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 13.0 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff ||25 ||13.5 || ||7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand ||25 ||14.0 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier ||25 ||14.5 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment ||25 ||14.5 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||14.5 || || || Christmas area&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction || 25 || 15.5 || 150 PP || ? || Alderra &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction (Radiant) || 25 || 16.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus ||15 ||11.5 || ||1000 ||'''Mob:''' Luna&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Katana ||20 ||12.5 ||8000 ||4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Master Sai || 25 || 14.0 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.0&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Improved Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Oak Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|'''Mob:''' Troll&lt;br /&gt;
|-&lt;br /&gt;
!Longsword&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Steel Blade&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Forestry Axe&lt;br /&gt;
|8&lt;br /&gt;
|13.5&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Canopia Operatives/Lumberjack/Deforesters&lt;br /&gt;
|-&lt;br /&gt;
!Commanders Blade&lt;br /&gt;
|8&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
!Edged Broadsword&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1500&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Mammen Axe&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1250&lt;br /&gt;
|700&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Feral War Blade&lt;br /&gt;
|15&lt;br /&gt;
|15.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Slicer&lt;br /&gt;
| 20&lt;br /&gt;
| 16.0&lt;br /&gt;
| 8000&lt;br /&gt;
| 4000&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Sword&lt;br /&gt;
|20&lt;br /&gt;
|16.0&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Double Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
!Blood Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Stone Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Sword&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
!Raider's Plight&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|4000&lt;br /&gt;
|'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
!Wilhelm's Sword&lt;br /&gt;
|20&lt;br /&gt;
|18.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Sword&lt;br /&gt;
|25&lt;br /&gt;
|18.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
!Ruby Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|10,000&lt;br /&gt;
|'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
!Peppermint Sword ||25 ||19.0 || || || Christmas area/event?&lt;br /&gt;
|-&lt;br /&gt;
!Void Blade ||25 ||19.5 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction&lt;br /&gt;
| 25&lt;br /&gt;
| 20.0&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 20.5&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher AD than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Claymore ||15 ||16.0 ||2000 ||1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Flamberg ||20 ||18.0 || ||3500||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
!Shardblade ||25 ||19.0 || || || ?&lt;br /&gt;
|-&lt;br /&gt;
!Spectral Scythe ||25 ||21.0 || || ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Celestial Halberd || 25 || 21.0 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Skullsplitter Axe* || 22 || 22.0 || || ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Skullsplitter Axe''' comes radiantly enchanted and perfect hum. This axe has a 10% damage bonus on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS) and has a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*Instruments cannot be enchanted or blessed (blesses and enchants have no effect on instrument POW), they can only be soulbound. They can come with a &amp;quot;hum&amp;quot; though (which does increase their power) if they are dropped by a creature or bought from the PP store in Alderran.&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
!Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
!Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
!Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
! Instrument of Destruction || 25 || 25 || 150 PP || ? || Alderran&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +1 AC.&lt;br /&gt;
*Hums soflty = +2 AC.&lt;br /&gt;
*Hums loudly = +3 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Cloak&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Forest Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|400&lt;br /&gt;
|250&lt;br /&gt;
|Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
!Elven Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Starlit Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
!Fur Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Weave Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Dread Robes&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Grassland Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
!Void Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|2750&lt;br /&gt;
|'''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
!Wraiths Shawl&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|150 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Bone Armor''' has 10% damage reduction on attacking undead and demon monsters. It also increases your rot damage by 5% and boosts self stoneskin amount by 3 armor points.&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Padded Vest&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Thick Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Vestment&lt;br /&gt;
|15&lt;br /&gt;
|11&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Wolf Pelt Vest&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Robes&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Beast Skin&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Infused Leather Shirt&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Shinobi Shozoku&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Mendel&lt;br /&gt;
|-&lt;br /&gt;
!Skorpius Mantle&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!Mantle of the Deep&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Protection of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Sanctuary of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Dread Vest&lt;br /&gt;
|25&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
!Shark Fin Skin&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
!Flaming Hakama&lt;br /&gt;
|25&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 22&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Bard, Druid, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Ring Mail&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Crocodile Skin Vest&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Chain Mail&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Mail&lt;br /&gt;
|8&lt;br /&gt;
|15&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Ring&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|1400&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Chain&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Chainmail&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Chain&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Chain&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Bunnie Breastplate&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
!Breastplate of Bloodlust&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Mail&lt;br /&gt;
|20&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Dread Chains&lt;br /&gt;
|25&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Dracokin Skins&lt;br /&gt;
|25&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Chains ||25 ||25 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
!Ancient Mail || 25 || 26 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Beastmaster's Armor* ||22 ||27 || || ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
!Drake Hide Armor** ||22 ||27 || || ||Barbarian class event&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection || 25 || 27 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection (Radiant) || 25 || 29 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on attacking animals, aquatics, reptiles, and insects monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
'''**:''' The '''Drake Hide Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS).&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Half Plate&lt;br /&gt;
|1&lt;br /&gt;
|29&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Sturdy Plate&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|'''Mob:''' Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Plate&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest Reward:'''#600 &lt;br /&gt;
|-&lt;br /&gt;
!Iron Plate&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Plate Mail&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Cuirass&lt;br /&gt;
|15&lt;br /&gt;
|37&lt;br /&gt;
|1550&lt;br /&gt;
|865&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guard Plate&lt;br /&gt;
|15&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Polished Platemail&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Quest Reward:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Plate&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Plate Mail&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Titanium Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Golden Plate&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Gold Hoarder&lt;br /&gt;
|-&lt;br /&gt;
!Dread Plate&lt;br /&gt;
|25&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Gilded Plate&lt;br /&gt;
|25&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Fallen Colonel&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Plate&lt;br /&gt;
|25&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|7000&lt;br /&gt;
|'''Mob:''' Void Elemental (including the key holders and Archfiend).&lt;br /&gt;
|-&lt;br /&gt;
!Devils Plate&lt;br /&gt;
|25&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Plate&lt;br /&gt;
|25&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 57&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 59&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1 || || ||'''Quest:''' #10 in The Academy - Decommissioned&lt;br /&gt;
|-&lt;br /&gt;
|Princes Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||8 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Badgers Hood ||15 ||2 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat || 15|| 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||2 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || || || Christmas Area&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||3 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||3 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 3 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 3 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 3 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 4 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk || 25 || 5 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection (Radiant) || 25 || 6 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Helmet&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #10 in the Academy&lt;br /&gt;
|-&lt;br /&gt;
!Prince's Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest:''' #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Helmet&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Helmet&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Lumberjack Helm&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|'''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
!Barbuta&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|500&lt;br /&gt;
|300&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guards Helm&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|700&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Great Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|2600&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helm&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Helm&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Grims Helm&lt;br /&gt;
|25&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Helm ||25 || 8 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
!Luminous Helmet ||25 ||9 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection (Radiant) || 25 || 10 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Small Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Wooden Deflector&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|Canopia, Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
!Large Shield&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Kite Shield&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|800&lt;br /&gt;
|440&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Defenders Shield&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|600&lt;br /&gt;
|'''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Barrier&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|2500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Shield&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|1800&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Light Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|2000&lt;br /&gt;
|'''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Blocker&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Turtle Shell Shield&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|2400&lt;br /&gt;
|'''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
!Void Defender&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
!Salamander Scale&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Dragon Targe&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Divine Deflector&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest: ???''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
!Bloodmist Warshield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Blackspawn Ogre&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|150 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|400 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor* || ? || 1 || 50,000/20 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor +2* || ? || 2 || 120 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''HP''' !! '''MP''' !! '''Craft''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Health || 5 || || 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Mana || || 5 || 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Life || 3 || 5 || 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
!Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
!Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
!Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
!Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
!Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
!Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
!Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''WIS'''&lt;br /&gt;
!'''Dodge'''&lt;br /&gt;
! '''Spell Damage Negation'''&lt;br /&gt;
! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! '''Int'''&lt;br /&gt;
!'''Atk Agi'''&lt;br /&gt;
! '''Atk Delay'''&lt;br /&gt;
! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Infra'''&lt;br /&gt;
! '''Spell Percent'''&lt;br /&gt;
!'''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2807</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2807"/>
				<updated>2018-10-25T16:20:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Fist Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''AD''' = Average damage of the weapon when it is raw (totally undecked, no blesses or enchants, Min + Max damage, divided by 2).&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the AD value of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the AD value of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2, Radiant +2.5).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more AD than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums with a high tone = +1 max damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage (adds 1AD to the weapon).&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer|| 1|| 9.0|| 12|| 4|| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer|| 1|| 9.5|| ||250||  '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer|| 1|| 9.5|| ||30|| '''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace||8||10.0||800|| ||  Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace||8|| 10.0||950|| ||  Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foremans Hammer||8||11.0|| ||500|| '''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer||15||12.0||1300||780||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade**||15||14.0|| || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Mace||20||13.5||8000||4000||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Hammer||20||13.5||4400|| ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Mace||20||14.0||7800|| ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bone Club||20||14.0|| ||3000 || '''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
|Defiled Warmace||20||14.5|| || ||  '''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
|Mining Pick||20||14.5|| || 250 || '''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
|Maul of Wrecking||20||15.0|| || || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Beast Slayer*||20||15.5|| ||7000|| '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Dread Maul||25||16.0|| || 5000|| '''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
|Opal Hammer || 25 || 16.0 || || ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
|War Scourge||25||16.5|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| || || ?&lt;br /&gt;
|-&lt;br /&gt;
|Mourning Star||25||17.0|| || || '''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
|Mana Scourge***||25||17.0|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light ****||22||17.0|| || || Paladin class event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||17.0||150pp|| ||Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction (Radiant)||25||17.5||400pp|| ||Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
'''****:''' The '''Hammer of Light''' has a 70% bonus to evil and undead. It has a 8% chance to blind a target for 15-20 seconds (-2 Agi/Blindness).&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Ranger and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow ||1 ||14.5 ||15.0 ||5 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Improved Short Bow ||1 ||15.0 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Longbow ||8 ||15.5 ||850 || ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Toy Yo-yo ||8 ||15.5 || ||100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
!Steel Longbow ||8 ||15.5 ||850 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Treant Branch Bow ||8 ||16.5 || || ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
!Composite Bow ||15 ||17.0 ||1800 || ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Hickory Bow ||15 ||18.0 ||2500 || ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Magma Recurve Bow || 20 || 17.5 ||  || ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Crossbow || 20 || 18.5 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Bow ||20 ||18.5 ||4200 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Bow ||20 ||19.0 ||7900 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Infantry Bow ||20 ||19.0 || || ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
!Bone Bow ||20 ||19.0 || || ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
!Valkyrie Bow ||20 ||19.5 || || ||'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Magma Bone Bow ||25 ||21.0 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Astral Bow ||25 ||21.0 || ||5000 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
!The Double-Cross Bow ||25 ||21.0 || || || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 22.5 || || || '''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 22.5 || || || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction || 25 || 22.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction (Radiant) || 25 || 23.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Bow''' has a 10% damage bonus on animal, aquatic, reptile, and insect monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Dagger || 1|| 10.0 || 8 || 3 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
! Sharp Dagger || 1 || 10.5 || || || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
! Rusty Knife || 1 || 10.5 || || ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
! Pointy Stinger || 1 || 10.5 ||  ||  ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
! Steel Dagger || 8 || 11.0 || 800 ||  ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
! Steel Stiletto || 8 || 11.0 || 650 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
! Dirk || 15 || 13.5 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
! Onyx Stinger || 15 || 14.0 || || ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Blade || 15 || 14.0 || 1250 || 700 || Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Sticker || 20 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
! Tungsten Dagger || 20 || 15.0 || 4000 ||  || Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
! Mithril Dagger || 20 || 15.0 || 6500 || || Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
!King Stinger|| 20 || 15.5 || || ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! Bone Dagger || 20 || 15.5 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Edge || 20 || 16.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Emerald Knife || 20 || 16.5 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Glowing Emerald Knife || 20 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Gemmed Dagger || 25 || 16.5 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
! Dread Fang || 25 || 17.0 ||  ||  ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Shard ||25 ||17.0 || || ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
!Incinerating Knife ||25 ||17.0 || || ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
!Fiend's Shiv ||25 ||17.5 || || ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
!Swift Strike ||25 ||17.5 || || ||Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Devils Horn ||25 ||18.0 || || ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction || 25 || 18.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction (Radiant) || 25 || 19.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Vulkrow Claws&lt;br /&gt;
|1&lt;br /&gt;
|9.5&lt;br /&gt;
|&lt;br /&gt;
|200&lt;br /&gt;
|'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
!Bone Claws&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Skeletal Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Eagle Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Eagles&lt;br /&gt;
|-&lt;br /&gt;
!Tainted Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
!Razor Fist&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove.&lt;br /&gt;
|-&lt;br /&gt;
!Vampire Fangs&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Manticore Claws||25||16.0|| || || '''Mob:''' Manticore&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| || || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Staff Weapons provide a minor boost to Spell Penetration for all spell casters.&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Staff ||1 ||7.0 ||5 ||2 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff ||1 ||7.5 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff ||8 ||8.0 ||800 ||400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod ||8 ||8.0 ||800 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff ||8 ||8.5 || ||50 ||'''Mob:''' Nezkar Varkas&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff ||8 ||9.0 || || ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick||8||10|| || ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Staff ||15 ||10.0 ||1500 ||900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe* ||20 ||6.0 ||7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff ||20 ||11.5 ||4500 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Bladed Staff ||20 ||11.5 || ||3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 12.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||20||12|| ||1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff ||20 ||12.0 ||7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff ||20 ||12.5 || ||4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 13.0 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff ||25 ||13.5 || ||7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand ||25 ||14.0 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier ||25 ||14.5 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment ||25 ||14.5 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||14.5 || || || Christmas area&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction || 25 || 15.5 || 150 PP || ? || Alderra &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction (Radiant) || 25 || 16.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus ||15 ||11.5 || ||1000 ||'''Mob:''' Luna&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Katana ||20 ||12.5 ||8000 ||4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Master Sai || 25 || 14.0 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.0&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Improved Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Oak Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|'''Mob:''' Troll&lt;br /&gt;
|-&lt;br /&gt;
!Longsword&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Steel Blade&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Forestry Axe&lt;br /&gt;
|8&lt;br /&gt;
|13.5&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Canopia Operatives/Lumberjack/Deforesters&lt;br /&gt;
|-&lt;br /&gt;
!Commanders Blade&lt;br /&gt;
|8&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
!Edged Broadsword&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1500&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Mammen Axe&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1250&lt;br /&gt;
|700&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Feral War Blade&lt;br /&gt;
|15&lt;br /&gt;
|15.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Slicer&lt;br /&gt;
| 20&lt;br /&gt;
| 16.0&lt;br /&gt;
| 8000&lt;br /&gt;
| 4000&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Sword&lt;br /&gt;
|20&lt;br /&gt;
|16.0&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Double Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
!Blood Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Stone Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Sword&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
!Raider's Plight&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|4000&lt;br /&gt;
|'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
!Wilhelm's Sword&lt;br /&gt;
|20&lt;br /&gt;
|18.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Sword&lt;br /&gt;
|25&lt;br /&gt;
|18.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
!Ruby Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|10,000&lt;br /&gt;
|'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
!Peppermint Sword ||25 ||19.0 || || || Christmas area/event?&lt;br /&gt;
|-&lt;br /&gt;
!Void Blade ||25 ||19.5 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction&lt;br /&gt;
| 25&lt;br /&gt;
| 20.0&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 20.5&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher AD than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Claymore ||15 ||16.0 ||2000 ||1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Flamberg ||20 ||18.0 || ||3500||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
!Shardblade ||25 ||19.0 || || || ?&lt;br /&gt;
|-&lt;br /&gt;
!Spectral Scythe ||25 ||21.0 || || ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Celestial Halberd || 25 || 21.0 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Skullsplitter Axe* || 22 || 22.0 || || ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Skullsplitter Axe''' comes radiantly enchanted and perfect hum. This axe has a 10% damage bonus on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS) and has a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*Instruments cannot be enchanted or blessed (blesses and enchants have no effect on instrument POW), they can only be soulbound. They can come with a &amp;quot;hum&amp;quot; though (which does increase their power) if they are dropped by a creature or bought from the PP store in Alderran.&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
!Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
!Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
!Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
! Instrument of Destruction || 25 || 25 || 150 PP || ? || Alderran&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +1 AC.&lt;br /&gt;
*Hums soflty = +2 AC.&lt;br /&gt;
*Hums loudly = +3 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Cloak&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Forest Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|400&lt;br /&gt;
|250&lt;br /&gt;
|Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
!Elven Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Starlit Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
!Fur Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Weave Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Dread Robes&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Grassland Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
!Void Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|2750&lt;br /&gt;
|'''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
!Wraiths Shawl&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|150 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Bone Armor''' has 10% damage reduction on attacking undead and demon monsters. It also increases your rot damage by 5% and boosts self stoneskin amount by 3 armor points.&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Padded Vest&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Thick Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Vestment&lt;br /&gt;
|15&lt;br /&gt;
|11&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Wolf Pelt Vest&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Robes&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Beast Skin&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Infused Leather Shirt&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Shinobi Shozoku&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Mendel&lt;br /&gt;
|-&lt;br /&gt;
!Skorpius Mantle&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!Mantle of the Deep&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Protection of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Sanctuary of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Dread Vest&lt;br /&gt;
|25&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
!Shark Fin Skin&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
!Flaming Hakama&lt;br /&gt;
|25&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 22&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Bard, Druid, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Ring Mail&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Crocodile Skin Vest&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Chain Mail&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Mail&lt;br /&gt;
|8&lt;br /&gt;
|15&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Ring&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|1400&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Chain&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Chainmail&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Chain&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Chain&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Bunnie Breastplate&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
!Breastplate of Bloodlust&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Mail&lt;br /&gt;
|20&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Dread Chains&lt;br /&gt;
|25&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Dracokin Skins&lt;br /&gt;
|25&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Chains ||25 ||25 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
!Ancient Mail || 25 || 26 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Beastmaster's Armor* ||22 ||27 || || ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
!Drake Hide Armor** ||22 ||27 || || ||Barbarian class event&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection || 25 || 27 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection (Radiant) || 25 || 29 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on attacking animals, aquatics, reptiles, and insects monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
'''**:''' The '''Drake Hide Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS).&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Half Plate&lt;br /&gt;
|1&lt;br /&gt;
|29&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Sturdy Plate&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|'''Mob:''' Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Plate&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest Reward:'''#600 &lt;br /&gt;
|-&lt;br /&gt;
!Iron Plate&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Plate Mail&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Cuirass&lt;br /&gt;
|15&lt;br /&gt;
|37&lt;br /&gt;
|1550&lt;br /&gt;
|865&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guard Plate&lt;br /&gt;
|15&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Polished Platemail&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Quest Reward:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Plate&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Plate Mail&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Titanium Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Golden Plate&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Gold Hoarder&lt;br /&gt;
|-&lt;br /&gt;
!Dread Plate&lt;br /&gt;
|25&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Gilded Plate&lt;br /&gt;
|25&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Fallen Colonel&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Plate&lt;br /&gt;
|25&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|7000&lt;br /&gt;
|'''Mob:''' Void Elemental (including the key holders and Archfiend).&lt;br /&gt;
|-&lt;br /&gt;
!Devils Plate&lt;br /&gt;
|25&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Plate&lt;br /&gt;
|25&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 57&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 59&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1 || || ||'''Quest:''' #10 in The Academy - Decommissioned&lt;br /&gt;
|-&lt;br /&gt;
|Princes Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||8 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Badgers Hood ||15 ||2 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat || 15|| 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||2 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || || || Christmas Area&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||3 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||3 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 3 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 3 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 3 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 4 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk || 25 || 5 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection (Radiant) || 25 || 6 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Helmet&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #10 in the Academy&lt;br /&gt;
|-&lt;br /&gt;
!Prince's Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest:''' #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Helmet&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Helmet&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Lumberjack Helm&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|'''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
!Barbuta&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|500&lt;br /&gt;
|300&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guards Helm&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|700&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Great Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|2600&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helm&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Helm&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Grims Helm&lt;br /&gt;
|25&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Helm ||25 || 8 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
!Luminous Helmet ||25 ||9 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection (Radiant) || 25 || 10 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Small Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Wooden Deflector&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|Canopia, Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
!Large Shield&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Kite Shield&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|800&lt;br /&gt;
|440&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Defenders Shield&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|600&lt;br /&gt;
|'''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Barrier&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|2500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Shield&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|1800&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Light Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|2000&lt;br /&gt;
|'''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Blocker&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Turtle Shell Shield&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|2400&lt;br /&gt;
|'''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
!Void Defender&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
!Salamander Scale&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Dragon Targe&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Divine Deflector&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest: ???''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
!Bloodmist Warshield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Blackspawn Ogre&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|150 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|400 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor* || ? || 1 || 50,000/20 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor +2* || ? || 2 || 120 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''HP''' !! '''MP''' !! '''Craft''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Health || 5 || || 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Mana || || 5 || 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Life || 3 || 5 || 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
!Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
!Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
!Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
!Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
!Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
!Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
!Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
!Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
!Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
!Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''WIS'''&lt;br /&gt;
!'''Dodge'''&lt;br /&gt;
! '''Spell Damage Negation'''&lt;br /&gt;
! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! '''Int'''&lt;br /&gt;
!'''Atk Agi'''&lt;br /&gt;
! '''Atk Delay'''&lt;br /&gt;
! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Infra'''&lt;br /&gt;
! '''Spell Percent'''&lt;br /&gt;
!'''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2750</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=2750"/>
				<updated>2018-09-21T18:18:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kruell: /* Staff Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''AD''' = Average damage of the weapon when it is raw (totally undecked, no blesses or enchants, Min + Max damage, divided by 2).&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the AD value of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the AD value of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2, Radiant +2.5).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more AD than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums with a high tone = +1 max damage (adds 0.5AD to the weapon).&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage (adds 1AD to the weapon).&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer|| 1|| 9.0|| 12|| 4|| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer|| 1|| 9.5|| ||250||  '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer|| 1|| 9.5|| ||30|| '''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace||8||10.0||800|| ||  Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace||8|| 10.0||950|| ||  Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foremans Hammer||8||11.0|| ||500|| '''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer||15||12.0||1300||780||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade**||15||14.0|| || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Mace||20||13.5||8000||4000||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Hammer||20||13.5||4400|| ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Mace||20||14.0||7800|| ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bone Club||20||14.0|| ||3000 || '''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
|Defiled Warmace||20||14.5|| || ||  '''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
|Mining Pick||20||14.5|| || 250 || '''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
|Maul of Wrecking||20||15.0|| || || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Beast Slayer*||20||15.5|| ||7000|| '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
|Dread Maul||25||16.0|| || 5000|| '''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
|Opal Hammer || 25 || 16.0 || || ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
|War Scourge||25||16.5|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| || || ?&lt;br /&gt;
|-&lt;br /&gt;
|Mana Scourge***||25||17.0|| || || '''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light ****||22||17.0|| || || Paladin class event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||17.0||150pp|| ||Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction (Radiant)||25||17.5||400pp|| ||Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
'''****:''' The '''Hammer of Light''' has a 70% bonus to evil and undead. It has a 8% chance to blind a target for 15-20 seconds (-2 Agi/Blindness).&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Ranger and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow ||1 ||14.5 ||15.0 ||5 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Improved Short Bow ||1 ||15.0 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Longbow ||8 ||15.5 ||850 || ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Toy Yo-yo ||8 ||15.5 || ||100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
!Steel Longbow ||8 ||15.5 ||850 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Treant Branch Bow ||8 ||16.5 || || ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
!Composite Bow ||15 ||17.0 ||1800 || ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Hickory Bow ||15 ||18.0 ||2500 || ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
!Magma Recurve Bow || 20 || 17.5 ||  || ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Crossbow || 20 || 18.5 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Bow ||20 ||18.5 ||4200 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Bow ||20 ||19.0 ||7900 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Infantry Bow ||20 ||19.0 || || ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
!Bone Bow ||20 ||19.0 || || ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
!Valkyrie Bow ||20 ||19.5 || || ||'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Magma Bone Bow ||25 ||21.0 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Astral Bow ||25 ||21.0 || ||5000 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
!The Double-Cross Bow ||25 ||21.0 || || || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 22.5 || || || '''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 22.5 || || || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction || 25 || 22.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Bow of Destruction (Radiant) || 25 || 23.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Bow''' has a 10% damage bonus on animal, aquatic, reptile, and insect monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Dagger || 1|| 10.0 || 8 || 3 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
! Sharp Dagger || 1 || 10.5 || || || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
! Rusty Knife || 1 || 10.5 || || ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
! Pointy Stinger || 1 || 10.5 ||  ||  ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
! Steel Dagger || 8 || 11.0 || 800 ||  ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
! Steel Stiletto || 8 || 11.0 || 650 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
! Dirk || 15 || 13.5 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
! Onyx Stinger || 15 || 14.0 || || ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Blade || 15 || 14.0 || 1250 || 700 || Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Sticker || 20 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
! Tungsten Dagger || 20 || 15.0 || 4000 ||  || Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
! Mithril Dagger || 20 || 15.0 || 6500 || || Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
!King Stinger|| 20 || 15.5 || || ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! Bone Dagger || 20 || 15.5 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Edge || 20 || 16.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Emerald Knife || 20 || 16.5 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Glowing Emerald Knife || 20 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
! Gemmed Dagger || 25 || 16.5 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
! Dread Fang || 25 || 17.0 ||  ||  ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Shard ||25 ||17.0 || || ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
!Incinerating Knife ||25 ||17.0 || || ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
!Fiend's Shiv ||25 ||17.5 || || ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
!Swift Strike ||25 ||17.5 || || ||Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Devils Horn ||25 ||18.0 || || ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction || 25 || 18.5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Dagger of Destruction (Radiant) || 25 || 19.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Vulkrow Claws&lt;br /&gt;
|1&lt;br /&gt;
|9.5&lt;br /&gt;
|&lt;br /&gt;
|200&lt;br /&gt;
|'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
!Bone Claws&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Skeletal Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Eagle Talons&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Eagles&lt;br /&gt;
|-&lt;br /&gt;
!Tainted Claws&lt;br /&gt;
|20&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
!Razor Fist&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove.&lt;br /&gt;
|-&lt;br /&gt;
!Vampire Fangs&lt;br /&gt;
|20&lt;br /&gt;
|14.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Manticore Claws||25||16.0|| || || '''Mob:''' Manticore&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| || || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Staff Weapons provide a minor boost to Spell Penetration for all spell casters.&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Staff ||1 ||7.0 ||5 ||2 || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff ||1 ||7.5 || ||250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff ||8 ||8.0 ||800 ||400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod ||8 ||8.0 ||800 || ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff ||8 ||8.5 || ||50 ||'''Mob:''' Nezkar Varkas&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff ||8 ||9.0 || || ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick||8||10|| || ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Staff ||15 ||10.0 ||1500 ||900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pick Axe* ||20 ||6.0 ||7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff ||20 ||11.5 ||4500 || ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Bladed Staff ||20 ||11.5 || ||3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 12.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel||20||12|| ||1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff ||20 ||12.0 ||7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff ||20 ||12.5 || ||4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 13.0 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff ||25 ||13.5 || ||7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand ||25 ||14.0 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier ||25 ||14.5 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment ||25 ||14.5 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||14.5 || || || Christmas area&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction || 25 || 15.5 || 150 PP || ? || Alderra &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Destruction (Radiant) || 25 || 16.0 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus ||15 ||11.5 || ||1000 ||'''Mob:''' Luna&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Katana ||20 ||12.5 ||8000 ||4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Master Sai || 25 || 14.0 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AD'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.0&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Improved Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Oak Sword&lt;br /&gt;
|1&lt;br /&gt;
|12.5&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|'''Mob:''' Troll&lt;br /&gt;
|-&lt;br /&gt;
!Longsword&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Steel Blade&lt;br /&gt;
|8&lt;br /&gt;
|13.0&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Forestry Axe&lt;br /&gt;
|8&lt;br /&gt;
|13.5&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Canopia Operatives/Lumberjack/Deforesters&lt;br /&gt;
|-&lt;br /&gt;
!Commanders Blade&lt;br /&gt;
|8&lt;br /&gt;
|14.0&lt;br /&gt;
|&lt;br /&gt;
|800&lt;br /&gt;
|'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
!Edged Broadsword&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1500&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Mammen Axe&lt;br /&gt;
|15&lt;br /&gt;
|14.5&lt;br /&gt;
|1250&lt;br /&gt;
|700&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Feral War Blade&lt;br /&gt;
|15&lt;br /&gt;
|15.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Slicer&lt;br /&gt;
| 20&lt;br /&gt;
| 16.0&lt;br /&gt;
| 8000&lt;br /&gt;
| 4000&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Sword&lt;br /&gt;
|20&lt;br /&gt;
|16.0&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Double Axe&lt;br /&gt;
|20&lt;br /&gt;
|16.5&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
!Blood Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Stone Saber&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Sword&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|2500&lt;br /&gt;
|'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
!Raider's Plight&lt;br /&gt;
|20&lt;br /&gt;
|17.0&lt;br /&gt;
|&lt;br /&gt;
|4000&lt;br /&gt;
|'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
!Wilhelm's Sword&lt;br /&gt;
|20&lt;br /&gt;
|18.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Halloween Event&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Sword&lt;br /&gt;
|25&lt;br /&gt;
|18.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
!Ruby Axe&lt;br /&gt;
|25&lt;br /&gt;
|19.0&lt;br /&gt;
|&lt;br /&gt;
|10,000&lt;br /&gt;
|'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
!Peppermint Sword ||25 ||19.0 || || || Christmas area/event?&lt;br /&gt;
|-&lt;br /&gt;
!Void Blade ||25 ||19.5 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction&lt;br /&gt;
| 25&lt;br /&gt;
| 20.0&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Sword of Destruction (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 20.5&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher AD than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Claymore ||15 ||16.0 ||2000 ||1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Flamberg ||20 ||18.0 || ||3500||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
!Shardblade ||25 ||19.0 || || || ?&lt;br /&gt;
|-&lt;br /&gt;
!Spectral Scythe ||25 ||21.0 || || ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Celestial Halberd || 25 || 21.0 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Skullsplitter Axe* || 22 || 22.0 || || ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Skullsplitter Axe''' comes radiantly enchanted and perfect hum. This axe has a 10% damage bonus on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS) and has a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*Instruments cannot be enchanted or blessed (blesses and enchants have no effect on instrument POW), they can only be soulbound. They can come with a &amp;quot;hum&amp;quot; though (which does increase their power) if they are dropped by a creature or bought from the PP store in Alderran.&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
!Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
!Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
!Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
!Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|-&lt;br /&gt;
! Instrument of Destruction || 25 || 25 || 150 PP || ? || Alderran&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +1 AC.&lt;br /&gt;
*Hums soflty = +2 AC.&lt;br /&gt;
*Hums loudly = +3 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Cloak&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Forest Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|400&lt;br /&gt;
|250&lt;br /&gt;
|Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
!Elven Cloak&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Starlit Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
!Fur Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Weave Cloak&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|'''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Dread Robes&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Grassland Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
!Void Cloak&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|2750&lt;br /&gt;
|'''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
!Wraiths Shawl&lt;br /&gt;
|25&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|150 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Bone Armor''' has 10% damage reduction on attacking undead and demon monsters. It also increases your rot damage by 5% and boosts self stoneskin amount by 3 armor points.&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Padded Vest&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
!Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Thick Leather Vest&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Vestment&lt;br /&gt;
|15&lt;br /&gt;
|11&lt;br /&gt;
|1250&lt;br /&gt;
|725&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Wolf Pelt Vest&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Robes&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Beast Skin&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Infused Leather Shirt&lt;br /&gt;
|20&lt;br /&gt;
|13&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Shinobi Shozoku&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Mendel&lt;br /&gt;
|-&lt;br /&gt;
!Skorpius Mantle&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
!Mantle of the Deep&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
!Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Protection of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Sanctuary of the Vale&lt;br /&gt;
|20&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
!Dread Vest&lt;br /&gt;
|25&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
!Shark Fin Skin&lt;br /&gt;
|25&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
!Flaming Hakama&lt;br /&gt;
|25&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 22&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Bard, Druid, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Ring Mail&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Crocodile Skin Vest&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Vest&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Chain Mail&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Bronze Mail&lt;br /&gt;
|8&lt;br /&gt;
|15&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Battle Ring&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|1400&lt;br /&gt;
|&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Raiders Chain&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Chainmail&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|5500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Chain&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|7500&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Chain&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Bunnie Breastplate&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
!Breastplate of Bloodlust&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Mail&lt;br /&gt;
|20&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Dread Chains&lt;br /&gt;
|25&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Dracokin Skins&lt;br /&gt;
|25&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Chains ||25 ||25 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
!Ancient Mail || 25 || 26 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
!Beastmaster's Armor* ||22 ||27 || || ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
!Drake Hide Armor** ||22 ||27 || || ||Barbarian class event&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection || 25 || 27 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Chainmail Tunic of Protection (Radiant) || 25 || 29 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastmaster's Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on attacking animals, aquatics, reptiles, and insects monsters. It also increases your pet efficiency by 5%.&lt;br /&gt;
&lt;br /&gt;
'''**:''' The '''Drake Hide Armor''' comes radiant enchant and loud hum, and has 10% damage reduction on greenskin and humanoid NPCs. It also increases your rage damage by 2.5% (NOT STACKABLE WITH OTHER ITEMS).&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Half Plate&lt;br /&gt;
|1&lt;br /&gt;
|29&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Sturdy Plate&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|'''Mob:''' Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Hero's Plate&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest Reward:'''#600 &lt;br /&gt;
|-&lt;br /&gt;
!Iron Plate&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Plate Mail&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|900&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Cuirass&lt;br /&gt;
|15&lt;br /&gt;
|37&lt;br /&gt;
|1550&lt;br /&gt;
|865&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guard Plate&lt;br /&gt;
|15&lt;br /&gt;
|41&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Polished Platemail&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|1100&lt;br /&gt;
|'''Quest Reward:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Silver Plate&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Plate Mail&lt;br /&gt;
|20&lt;br /&gt;
|43&lt;br /&gt;
|9000&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Titanium Battleplate&lt;br /&gt;
|20&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Quest:''' #3005 from Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
!Golden Plate&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|1200&lt;br /&gt;
|'''Mob:''' Gold Hoarder&lt;br /&gt;
|-&lt;br /&gt;
!Dread Plate&lt;br /&gt;
|25&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
!Gilded Plate&lt;br /&gt;
|25&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Fallen Colonel&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Plate&lt;br /&gt;
|25&lt;br /&gt;
|53&lt;br /&gt;
|&lt;br /&gt;
|7000&lt;br /&gt;
|'''Mob:''' Void Elemental (including the key holders and Archfiend).&lt;br /&gt;
|-&lt;br /&gt;
!Devils Plate&lt;br /&gt;
|25&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Plate&lt;br /&gt;
|25&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 57&lt;br /&gt;
| 150 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection (Radiant)&lt;br /&gt;
| 25&lt;br /&gt;
| 59&lt;br /&gt;
| 400 PP&lt;br /&gt;
| ?&lt;br /&gt;
| Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1 || || ||'''Quest:''' #10 in The Academy - Decommissioned&lt;br /&gt;
|-&lt;br /&gt;
|Princes Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||8 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Badgers Hood ||15 ||2 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat || 15|| 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||2 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||2 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || || || Christmas Area&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||3 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||3 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 3 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 3 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 3 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 4 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk || 25 || 5 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection (Radiant) || 25 || 6 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Helmet&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest:''' #10 in the Academy&lt;br /&gt;
|-&lt;br /&gt;
!Prince's Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|'''Quest:''' #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
!Tungsten Helmet&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Steel Helmet&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|Canopia&lt;br /&gt;
|-&lt;br /&gt;
!Lumberjack Helm&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|'''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
!Barbuta&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|500&lt;br /&gt;
|300&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Guards Helm&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|700&lt;br /&gt;
|'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Great Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Helm&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|2600&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helm&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|3000&lt;br /&gt;
|'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Helm&lt;br /&gt;
|20&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|5000&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Grims Helm&lt;br /&gt;
|25&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
!Onyx Helm ||25 || 8 || || ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
!Luminous Helmet ||25 ||9 || || ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || 150 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection (Radiant) || 25 || 10 || 400 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. There are only two steps of humming for Helms and Shields.&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +1 AC&lt;br /&gt;
*Hums Softly = +2 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Buy'''&lt;br /&gt;
! '''Sell'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Small Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
!Wooden Deflector&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|600&lt;br /&gt;
|&lt;br /&gt;
|Canopia, Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
!Large Shield&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|Bityrn&lt;br /&gt;
|-&lt;br /&gt;
!Kite Shield&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|800&lt;br /&gt;
|440&lt;br /&gt;
|Turenyara&lt;br /&gt;
|-&lt;br /&gt;
!Defenders Shield&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|600&lt;br /&gt;
|'''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
!Arcanite Barrier&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|2500&lt;br /&gt;
|&lt;br /&gt;
|Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Shield&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|1800&lt;br /&gt;
|&lt;br /&gt;
|Drevlar&lt;br /&gt;
|-&lt;br /&gt;
!Mithril Light Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|'''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
!Bone Shield&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|2000&lt;br /&gt;
|'''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
!Emerald Blocker&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
!Turtle Shell Shield&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|2400&lt;br /&gt;
|'''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
!Void Defender&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|1000&lt;br /&gt;
|'''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
!Salamander Scale&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
!Dragon Targe&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Divine Deflector&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Quest: ???''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
!Bloodmist Warshield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''Mob:''' Blackspawn Ogre&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|13&lt;br /&gt;
|150 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection (Radiant)&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|400 PP&lt;br /&gt;
|?&lt;br /&gt;
|Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor* || ? || 1 || 50,000/20 PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
!Amulet of Natural Armor +2* || ? || 2 || 120 PP || ? || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''HP''' !! '''MP''' !! '''Craft''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Health || 5 || || 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Mana || || 5 || 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
!Copper Ring of Life || 3 || 5 || 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''WIS'''&lt;br /&gt;
!'''Dodge'''&lt;br /&gt;
! '''Spell Damage Negation'''&lt;br /&gt;
! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! '''Int'''&lt;br /&gt;
!'''Atk Agi'''&lt;br /&gt;
! '''Atk Delay'''&lt;br /&gt;
! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Infra'''&lt;br /&gt;
! '''Spell Percent'''&lt;br /&gt;
!'''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Cost'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kruell</name></author>	</entry>

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