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		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4659</id>
		<title>Instances</title>
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				<updated>2023-04-17T04:11:31Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Fire&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
[[file:Butcher.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Tegus_map.png]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is a fairly straight forward and quick instance. It can be run solo by the right class.&lt;br /&gt;
&lt;br /&gt;
Note: &lt;br /&gt;
*This instance cannot be ran with more than two people.&lt;br /&gt;
*It also requires a Canoe to enter. This can be purchased in Arkanmaw&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Tegus location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite straight forward.&lt;br /&gt;
*Start by going to Key room 1 and killing the Hag. She will drop the first key&lt;br /&gt;
**Each hag has a special affliction. In this room she will blind you. Use Cleanse or a Paladin's sight spell to cure it.&lt;br /&gt;
*You need to have the key from the first room to proceed to the second.&lt;br /&gt;
*Once in the second key room kill the hag to receive the second key.&lt;br /&gt;
**This Hag's affliction will reduce your strength.&lt;br /&gt;
*Once you have the second key, make your way to the third key room to kill the final Hag.&lt;br /&gt;
*She will drop an Eye that is needed to enter the treasure room with Glukag.&lt;br /&gt;
*This Hag is the most dangerous, as her affliction is a fairly heavy damage over time.&lt;br /&gt;
**Heal through it and nuke her down.&lt;br /&gt;
*Once the last Hag is dead, head down to level 3 and fight Glukag the Cyclops.&lt;br /&gt;
**He has an area blind, so having a priest or a Paladin is useful here.&lt;br /&gt;
**Nothing too special about him otherwise. Nuke him down and you are done!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Gaian.png|600px]]&lt;br /&gt;
[[file:Adisa.png|600px]]&lt;br /&gt;
[[file:Elinar.png|600px]]&lt;br /&gt;
[[file:Glukag.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Locksley Boots||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Boots||9|| 3000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=File:Butcher.png&amp;diff=4658</id>
		<title>File:Butcher.png</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=File:Butcher.png&amp;diff=4658"/>
				<updated>2023-04-17T04:10:50Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Commands&amp;diff=4657</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Commands&amp;diff=4657"/>
				<updated>2023-04-08T04:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Miscellaneous Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Commands ==&lt;br /&gt;
&lt;br /&gt;
*The targets of most actions can be spelt in full or partially. It is suggested you type at least three letters to prevent the accidental targeting of the wrong person/thing.&lt;br /&gt;
&lt;br /&gt;
*/help : Will bring up the main help menu.&lt;br /&gt;
&lt;br /&gt;
== Movement Commands ==&lt;br /&gt;
&lt;br /&gt;
*up, down, north, south, east, west : Moves your character in the indicated direction, if possible. &lt;br /&gt;
&lt;br /&gt;
*u, d, n, s, e, w : Shortcuts for the above. Note, there are only a few places where you will still see the in-between directions (ne, se, nw, sw) as they were removed to accommodate the Automap. &lt;br /&gt;
&lt;br /&gt;
*Number pad arrow keys : You can navigate through the map using the arrows on the number pad. North is up or 8, South is down or 2, West is left or 4 and East is right or 6, Up is 9 and Down is 3. You may have to enable this in your settings.&lt;br /&gt;
&lt;br /&gt;
*CTRL Arrow Keys: You can navigate through the map by using the arrow keys while holding down the CTRL key. You cannot have any text in the box for this option to work. You may have to enable this in your settings.&lt;br /&gt;
&lt;br /&gt;
==Communication Commands==&lt;br /&gt;
&lt;br /&gt;
*/d NAME MESSAGE  : Directs a MESSAGE to a player who is in the same room as your character. (Adds their name in front of your message so everyone knows who you are talking to). &lt;br /&gt;
&lt;br /&gt;
*/p NAME MESSAGE : Sends Message to NAME, no matter what their location. The target receives the message with the name of the square you paged them from as well as your name.&lt;br /&gt;
&lt;br /&gt;
*/w NAME MESSAGE : Sends a private message the target. They must be in same room as your character.&lt;br /&gt;
&lt;br /&gt;
*''';''' MESSAGE : This will send the message into party chat.&lt;br /&gt;
&lt;br /&gt;
*' MESSAGE : This will send the message into guild chat.&lt;br /&gt;
&lt;br /&gt;
*/helper : Toggles helper mode. This will allow you to get new player questions so you can assist them. If this mode is abused (i.e. you give grief to new players) you will be banned without warning.&lt;br /&gt;
&lt;br /&gt;
*/newbie :This will send a message to any helper online with a question you may have. This is NOT a chat channel. If a helper is online, they will help you as soon as possible!&lt;br /&gt;
&lt;br /&gt;
==Class Specific Commands ==&lt;br /&gt;
&lt;br /&gt;
*/exp : All classes can check to see how much experience the currently have, and how much experience they need for the next level, by using this command.&lt;br /&gt;
&lt;br /&gt;
===Spell Casters===&lt;br /&gt;
&lt;br /&gt;
*c SPELL TARGET : All classes that can use magic cast in this way. Best to macro casting. You need the full spell name, but do not need the full target name (although be prepared to hit the wrong target if names are similar). Fizzle chance (spell failure) is based on INT and LVL (and in some cases race).&lt;br /&gt;
&lt;br /&gt;
*C SPELL : This is used if the spell can only affect you, or there is no target (Aegis and Golem are two examples).&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
*/autosneak : This allows you to move around unseen. How many squares you can move before becoming exhausted (losing all your stamina) is determined by your INT and LVL (level).&lt;br /&gt;
&lt;br /&gt;
*/backstab &amp;quot;target&amp;quot; : This command only works while hidden and executes an attack command against the target. Use of this command is recommended when &amp;quot;queuing&amp;quot; attacks as it will not use stamina unless you are hidden. For instance, you can set a macro to /hide and another to /backstab &amp;quot;target&amp;quot;. By alternating between the two you will attack the target once your cooldown is over without using an extra attack action by accident.&lt;br /&gt;
&lt;br /&gt;
*/hide : If you are a member of the Rogue classes, this command allows you to hide in the shadows of a room. You cannot be seen on the list of people in the room unless someone actively searches (/search) and locates you; the chance is based on the  LVL and INT of both the searcher and hider. Most NPC's randomly search the area and usually find you eventually. Any action besides the /me command will reveal your presence to other players or NPC's. Attacking while hidden enables the BACKSTAB ability. &lt;br /&gt;
&lt;br /&gt;
*There is a delay between hiding and performing an attack that starts at 0.5 seconds. The more people in the room will increase this timer 0.05seconds per person. For example, 2 people in the room (not including yourself) is a 0.6s attack delay. If 12 people are in the room, your hide (delay) attack will be 1.1 seconds, etc. Being found out also has a hide delay penalty (little less impacting then the hide (delay) attack), so double hiding is still exists but you cannot just instant rehide. The formula for that is 0.5 + ((PlayersInRoom-5) * 0.05) where 0.5 is the lowest. Anything under 5 players will not effect you. 12 players would be 0.85 seconds rehide delay. The found delay does not effect PVE and you can rehide instantly.&lt;br /&gt;
&lt;br /&gt;
*/track : This will give you information of who has passed by this square (the amount of information revealed in based on level).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
*Barbarians have no special class commands so far.&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*/song # : This will have the bard start a song. 1= A health regeneration song, this is a good way to heal up all party members. 2= Power song, increases the STR of all party members (which means more physical damage). 3= Intelligence song, increases the INT of all party member (for increased spells effects and a variety of other things). You can change a song on the wing by re-entering the command, using a different song number. A song will drain 2 mana per tick and cost 5 mana per &amp;quot;casting&amp;quot;. The effectiveness of a song is based on the quality of the instrument equipped and the Bards CHR.&lt;br /&gt;
&lt;br /&gt;
*/song : This will cancel a Bards song.&lt;br /&gt;
&lt;br /&gt;
*Bards are spell casters (see above)&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
*/scribe bless : If you have a &amp;quot;blank scroll&amp;quot; in your possession and at least half your mana, you will create a scroll of bless (based on your divinity); the &amp;quot;blank scroll&amp;quot; is consumed on casting. Half your mana and all of your stamina will be drained. If you fizzle, you lose the scroll and will have no bless scroll. You will gain this ability at level 13.&lt;br /&gt;
&lt;br /&gt;
*/scribe soulbind : This is similar to the /scribe bless command. Except all of your mana is needed and consumed. You will gain this ability at 8th level.&lt;br /&gt;
&lt;br /&gt;
*Clerics are spell casters (see above).&lt;br /&gt;
&lt;br /&gt;
===Druid===&lt;br /&gt;
*/morph cat : At 10th level a druid gains the ability to change into a large feline (the type is based on your divinity - the only effects are cosmetic). The druid will have their physical power increased (STR and AGL). You can no longer cast spells while morphed. Being morphed costs 2 mana per tick and 10 mana per casting. This is an offensive form. This ability drains 1 stamina.&lt;br /&gt;
&lt;br /&gt;
*/morph bear : At 19th level the druid can also morph into a bear (again the type is determined by your divinity). STR, AGL and END is increased as well as resistances. They are not as offensive orientated as the cat forms (less STR increase); they are a defensive form. They also have a &amp;quot;roar&amp;quot; ability that is similar to the knights taunt ability (see below). This is based on CHR and increases the chance that the druid will be targeted by NPC's (does not have the damage reduction that a knights taunt has). Being morphed costs 2 mana per tick and 10 mana per casting. This ability drains 1 stamina.&lt;br /&gt;
&lt;br /&gt;
*/morph : This will change the druid back to his humanoid form.&lt;br /&gt;
&lt;br /&gt;
*/roar : This activates the bears form roar ability (see /morph bear above for info). &lt;br /&gt;
&lt;br /&gt;
*Druids are spell casters (see above) - remember that druids cannot cast magic while morphed.&lt;br /&gt;
&lt;br /&gt;
===Knight===&lt;br /&gt;
*/taunt : This is a CHR based ability. This will increase the chance that NPC's will attack the knight, and there is also a slight damage reduction (the knight will take less damage). This ability has a duration and drains 1 stamina.&lt;br /&gt;
&lt;br /&gt;
*/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
*/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI)).&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
&lt;br /&gt;
*/meditate : This ability is INT based. It gives a food like health regeneration effect (you need to be out of combat). This ability drains 1 stamina.&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
*/reclaim : This command will &amp;quot;reclaim&amp;quot; your pet (in this case a zombie) so that you can re-summon it in another location (simply by casting the &amp;quot;undead&amp;quot; spell again). This is useful since pet cannot follow you into certain locations (cities and other &amp;quot;safe spots&amp;quot;), and you cannot cast the spell again if you already have your pet active.&lt;br /&gt;
&lt;br /&gt;
*Necromancers are spell casters (see above).&lt;br /&gt;
===Paladin===&lt;br /&gt;
*/protect NAME : This enables a paladin to protect the named being. All attacks aimed at what the paladin is protecting will instead target the paladin (useful for protecting weak/important classes such as sorcerer or cleric).&lt;br /&gt;
&lt;br /&gt;
*/scribe bless : as the Cleric ability.&lt;br /&gt;
*Paladins are spell casters (see above).&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
*/capture : This is used to try and capture a pet. The pet must be in &amp;quot;critical&amp;quot; condition (you can see a creatures state of health by looking over it - usually needs to be some kind of animal type monster). You can buy &amp;quot;Blunt Arrows&amp;quot; to help with capturing (you will be given a warning when the creature is critical - only one warning; if you fire again the creature will likely die). You will need to be carrying an &amp;quot;empty soul gem&amp;quot; (bought from the Rangers Camp). The chance of successfully taming a creature is based on your LVL and CHR vs the creatures LVL.&lt;br /&gt;
*/pet : This will give you a list of commands for pet use.&lt;br /&gt;
*/pet call : Calls an already tamed pet to you (cannot be used in safe spots).&lt;br /&gt;
*/pet heal : This will heal your pet. It is INT based, drains 1 stamina per use and you will heal the pet more out of combat than in combat.&lt;br /&gt;
*/pet info : This will show you your pets stats (including the effects from any gear you have equipped it with).&lt;br /&gt;
*/pet release : This will release your pet back into the wild. It will be gone forever (including any gear you equipped it with). This command is usually used to replace an old pet, past its prime, with a younger more powerful pet. Life is cruel for faithful companions.&lt;br /&gt;
&lt;br /&gt;
*/track : See the Assassins ability above.&lt;br /&gt;
&lt;br /&gt;
*/reclaim : This command is similar to the Necromancer ability above, except the rangers pet can be almost any tameable animal you can find in the wilds.&lt;br /&gt;
&lt;br /&gt;
*/scribe identify : Creates a scroll to identify the first creature on current square. On use will indicate creature type, divinity, and capturable.&lt;br /&gt;
&lt;br /&gt;
===Sorceror===&lt;br /&gt;
&lt;br /&gt;
*/scribe enchant : This is similar to the /scribe bless cleric command above. Except all of your mana is needed and consumed. The spell is available to buy at 10th level. The level of enchant starts of at &amp;quot;Dull&amp;quot; and the enchant level (and therefore enchant power) goes up by one for every 5 levels above level 10 you are (10th = Dull, 15th = soft, 20th = bright, 25th = brilliant).&lt;br /&gt;
&lt;br /&gt;
*/reclaim : This command is similar to the Necromancer ability above, except the sorcerers pet (and spell) is a &amp;quot;golem&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Sorcerers are spell casters (see above).&lt;br /&gt;
&lt;br /&gt;
===Thief===&lt;br /&gt;
*/steal NAME : A Thief ability in which you attempt to steal gold from person or NPC based on your AGL, and  on the target's INT as well as the LVL of both the thief and victim. You gain experience based on the amount you rob from a NPC and its LVL. This command takes up an attack.&lt;br /&gt;
&lt;br /&gt;
*/autosneak : Same as the Assassins ability.&lt;br /&gt;
&lt;br /&gt;
*/hide : Same as the Assassins ability.&lt;br /&gt;
&lt;br /&gt;
*/backstab &amp;quot;target&amp;quot;: Same as the Assassin's ability.&lt;br /&gt;
&lt;br /&gt;
== Action Commands ==&lt;br /&gt;
&lt;br /&gt;
*attack NAME : Launches an attack at the target using either your hands or whatever weapon you have equipped. You cannot attack in towns. This command takes up an attack. &lt;br /&gt;
&lt;br /&gt;
*a NAME : Shortcut for attack This command takes up an attack. &lt;br /&gt;
&lt;br /&gt;
*/get ITEM : Pick up an item that is laying on the ground. You do not need to type the full item name, and you must have room in your inventory. &lt;br /&gt;
&lt;br /&gt;
*/give PERSON ITEM/# : Gives the target an item from your inventory or an amount of gold. Item name must be spelled in full.&lt;br /&gt;
&lt;br /&gt;
*/search : Searches the area for any hidden player characters or for any objects out of the ordinary, i.e. hidden doors and items. This command takes up an attack. &lt;br /&gt;
&lt;br /&gt;
*/use ITEM : Uses the ITEM from your inventory. The full item name must be typed. i.e.. &amp;quot;use topaz potion&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*/me TEXT : this flexible command allows you to create any action sentence starting with your name. Simply start the sentence with /me.&lt;br /&gt;
&lt;br /&gt;
*/pull ITEM : This is usually used for a map item (not for inventory items), such as: /pull lever (this will pull a level if there is any in the location).&lt;br /&gt;
&lt;br /&gt;
Holding down SHIFT and using your scroll mouse wheel will cycle through the attack icons to the right. &lt;br /&gt;
&lt;br /&gt;
CTRL+1 through CTRL+5 will cycle through the attack icons (CTRL+2 is the attack icon, CTRL + 3 is the spell 1 icon etc).&lt;br /&gt;
&lt;br /&gt;
CTRL+8 through CTRL+0 to scroll through the item icons.&lt;br /&gt;
&lt;br /&gt;
==Guild Commands==&lt;br /&gt;
*/g: Shows members of the guild that are currently online.&lt;br /&gt;
*/gc MESSAGE : Guild chat used to display a MESSAGE to all online guild members. Note that /gc can be replaced by a single apostrophe ( ' ). &lt;br /&gt;
* /gcreate GUILDNAME: For a cost of 10,000 gold, creates a clan of name GUILDNAME, with you as clan leader. You must be in a bank for this to work.&lt;br /&gt;
*/glist: If you are the proper rank it will show all members of the guild.&lt;br /&gt;
*/ginvite NAME: Invites person NAME to join your guild. (Officer rank or higher)&lt;br /&gt;
*/gjoin NAME : Confirms that you want to join the guild of the player who invited you. Automatically disbands you from your current guild, if any.&lt;br /&gt;
*/gkick NAME : Removes (kicks) the target from your guild.&lt;br /&gt;
*/gleave : Removes yourself from your current guild. &lt;br /&gt;
*/gpromote NAME : Promotes a regular member to the rank of officer, and an officer to the rank of leader. &lt;br /&gt;
*/gsetowner: This passes ownership of the guild to someone in the guild.&lt;br /&gt;
*/gdemote NAME : Demotes members from their rank.&lt;br /&gt;
*/gmotd : Displays the guild news. &lt;br /&gt;
*/gsetmotd MESSAGE : Edits the guild news. &lt;br /&gt;
*/gtax: Shows the amount of guild tax.&lt;br /&gt;
*/gsettax AMOUNT: Set the amount of tax on gold earned through drops.(Must be done at the bank.)&lt;br /&gt;
*/ggold: Shows the amount of gold in the guild coffers (this must be done at the bank.)&lt;br /&gt;
*/gloc: This toggles whether your location is hidden from your clan.&lt;br /&gt;
&lt;br /&gt;
*/gapply GUILDNAME: Allows you to apply to a guild.&lt;br /&gt;
*/gdisband: Leave current guild&lt;br /&gt;
*/gtop: lists the top three guilds (based on how many are active at the time the command was entered).&lt;br /&gt;
&lt;br /&gt;
==Party Commands==&lt;br /&gt;
*/invite NAME : Invites the target to join your party. If you are a member of a party but not the party leader (first person to /invite) you cannot /invite others. &lt;br /&gt;
&lt;br /&gt;
*/join : If you have been invited into a party, type &amp;quot;/join NAME&amp;quot; to accept and join the party. &lt;br /&gt;
&lt;br /&gt;
*/disband : Allows you to leave a party. If you are the party leader, this command dissolves the entire party. &lt;br /&gt;
&lt;br /&gt;
*/party : Displays a list of all players in your current party, their current and maximum health. &lt;br /&gt;
&lt;br /&gt;
*/pattack [On/Off] : A party command that is used to signal all NPC's in the party (i.e. tamed, charmed and summoned monsters) to attack anything that is not in the party. You can command one specific NPC in the party to follow/attack or halt following/attacking by right clicking on it's image on the right and selecting &amp;quot;Order&amp;quot; then the command that you want to give. &lt;br /&gt;
&lt;br /&gt;
*/pfollow [On/Off] : A party command that is used to make everyone in the party automatically follow the party leader when the leader moves to a new location.&lt;br /&gt;
&lt;br /&gt;
*/pc MESSAGE : Party chat used to display a MESSAGE to all party members. Note that /pc can be replaced by a semi-colon (;)&lt;br /&gt;
&lt;br /&gt;
*/pnopk [On/Off]: This is set to on by default. On does not allow you to accidentally PK members of your own party. When set to Off you are able to attack members of your party. This also protects pets and summoned creatures (golem etc).&lt;br /&gt;
&lt;br /&gt;
*/randparty : Randomly roll a party member name. Useful to random select a party member for loot.&lt;br /&gt;
&lt;br /&gt;
==Bank Commands==&lt;br /&gt;
*/balance: Shows the amount of gold in your banks vault.&lt;br /&gt;
*/deposit [amount]: Deposits the amount of gold into your bank vault.&lt;br /&gt;
*/depost [name]: Deposits the item into your bank vault.&lt;br /&gt;
*/withdraw[amount]:Removes the amount of gold from your bank vault.&lt;br /&gt;
*/withdraw[name]:Removes the item from your bank vault.&lt;br /&gt;
*/list: Shows a list of items in your bank vault.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;shift&amp;quot; key while depositing will deposit all the gold you are carrying.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;shift&amp;quot; key while withdrawing will withdraw 1,000 gold from the bank.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;ctrl&amp;quot; key while withdrawing will withdraw 10,000 gold from the bank.&lt;br /&gt;
&lt;br /&gt;
==Store Commands==&lt;br /&gt;
*/buy ITEM : If you are in a shop, attempts to purchase ITEM. ITEM must be spelled out.&lt;br /&gt;
*/sell ITEM : sells ITEM from your inventory if you are in a store that will buy the item. ITEM must be spelled out.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;shift&amp;quot; key while typing the appropriate command will buy/sell a full stack.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;ctrl&amp;quot; key while typing the appropriate command will buy/sell 5 of a stack.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands==&lt;br /&gt;
*/ai: will show you the achievements list.&lt;br /&gt;
*/pp: see how many prestige points you have.&lt;br /&gt;
*/cm: see how many champion marks you have.&lt;br /&gt;
*/dp: see how many dragon essences you have.&lt;br /&gt;
*/pinfo: See lots of useful stats about your character.&lt;br /&gt;
*/who: Shows the current list of users online.&lt;br /&gt;
*/news: Shows the server news.&lt;br /&gt;
*/motd: Same as /news&lt;br /&gt;
*/n: Shows the room number you are in.&lt;br /&gt;
*/set [F1-F12] [Command] : Sets one of the macro key to a command.&lt;br /&gt;
*/useheal: Use the next potion in your inventory (pulls from bottom right to top left)&lt;br /&gt;
*/usemana: Use the next potion in your inventory (pulls from bottom right to top left)&lt;br /&gt;
&lt;br /&gt;
== Aliases ==&lt;br /&gt;
&lt;br /&gt;
'''Be careful not to override existing commands!'''&lt;br /&gt;
&lt;br /&gt;
*Alias allows you to create shortcut for often use commands such as spells, skills and even commands. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Command: '''&lt;br /&gt;
|/bp&lt;br /&gt;
|-&lt;br /&gt;
|'''Override:'''&lt;br /&gt;
|/use blood potion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anytime you type /bp will run the command /use blood potion. &lt;br /&gt;
&lt;br /&gt;
*Alias will also take in an argument&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Command: '''&lt;br /&gt;
|/heal&lt;br /&gt;
|-&lt;br /&gt;
|'''Override: '''&lt;br /&gt;
|c heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/heal Nitehawk will translate to c heal Nitehawk&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4656</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4656"/>
				<updated>2023-04-03T01:45:04Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Fire&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Tegus_map.png]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is a fairly straight forward and quick instance. It can be run solo by the right class.&lt;br /&gt;
&lt;br /&gt;
Note: &lt;br /&gt;
*This instance cannot be ran with more than two people.&lt;br /&gt;
*It also requires a Canoe to enter. This can be purchased in Arkanmaw&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Tegus location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite straight forward.&lt;br /&gt;
*Start by going to Key room 1 and killing the Hag. She will drop the first key&lt;br /&gt;
**Each hag has a special affliction. In this room she will blind you. Use Cleanse or a Paladin's sight spell to cure it.&lt;br /&gt;
*You need to have the key from the first room to proceed to the second.&lt;br /&gt;
*Once in the second key room kill the hag to receive the second key.&lt;br /&gt;
**This Hag's affliction will reduce your strength.&lt;br /&gt;
*Once you have the second key, make your way to the third key room to kill the final Hag.&lt;br /&gt;
*She will drop an Eye that is needed to enter the treasure room with Glukag.&lt;br /&gt;
*This Hag is the most dangerous, as her affliction is a fairly heavy damage over time.&lt;br /&gt;
**Heal through it and nuke her down.&lt;br /&gt;
*Once the last Hag is dead, head down to level 3 and fight Glukag the Cyclops.&lt;br /&gt;
**He has an area blind, so having a priest or a Paladin is useful here.&lt;br /&gt;
**Nothing too special about him otherwise. Nuke him down and you are done!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Gaian.png|600px]]&lt;br /&gt;
[[file:Adisa.png|600px]]&lt;br /&gt;
[[file:Elinar.png|600px]]&lt;br /&gt;
[[file:Glukag.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Locksley Boots||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Boots||9|| 3000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4655</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4655"/>
				<updated>2023-03-31T05:15:32Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Tegus_map.png]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is a fairly straight forward and quick instance. It can be run solo by the right class.&lt;br /&gt;
&lt;br /&gt;
Note: &lt;br /&gt;
*This instance cannot be ran with more than two people.&lt;br /&gt;
*It also requires a Canoe to enter. This can be purchased in Arkanmaw&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Tegus location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite straight forward.&lt;br /&gt;
*Start by going to Key room 1 and killing the Hag. She will drop the first key&lt;br /&gt;
**Each hag has a special affliction. In this room she will blind you. Use Cleanse or a Paladin's sight spell to cure it.&lt;br /&gt;
*You need to have the key from the first room to proceed to the second.&lt;br /&gt;
*Once in the second key room kill the hag to receive the second key.&lt;br /&gt;
**This Hag's affliction will reduce your strength.&lt;br /&gt;
*Once you have the second key, make your way to the third key room to kill the final Hag.&lt;br /&gt;
*She will drop an Eye that is needed to enter the treasure room with Glukag.&lt;br /&gt;
*This Hag is the most dangerous, as her affliction is a fairly heavy damage over time.&lt;br /&gt;
**Heal through it and nuke her down.&lt;br /&gt;
*Once the last Hag is dead, head down to level 3 and fight Glukag the Cyclops.&lt;br /&gt;
**He has an area blind, so having a priest or a Paladin is useful here.&lt;br /&gt;
**Nothing too special about him otherwise. Nuke him down and you are done!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Gaian.png|600px]]&lt;br /&gt;
[[file:Adisa.png|600px]]&lt;br /&gt;
[[file:Elinar.png|600px]]&lt;br /&gt;
[[file:Glukag.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Locksley Boots||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Boots||9|| 3000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4654</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4654"/>
				<updated>2023-03-28T04:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Tegus_map.png]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 2-3&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is a fairly straight forward and quick instance. It can be run solo by the right class.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Tegus location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite straight forward.&lt;br /&gt;
*Start by going to Key room 1 and killing the Hag. She will drop the first key&lt;br /&gt;
**Each hag has a special affliction. In this room she will blind you. Use Cleanse or a Paladin's sight spell to cure it.&lt;br /&gt;
*You need to have the key from the first room to proceed to the second.&lt;br /&gt;
*Once in the second key room kill the hag to receive the second key.&lt;br /&gt;
**This Hag's affliction will reduce your strength.&lt;br /&gt;
*Once you have the second key, make your way to the third key room to kill the final Hag.&lt;br /&gt;
*She will drop an Eye that is needed to enter the treasure room with Glukag.&lt;br /&gt;
*This Hag is the most dangerous, as her affliction is a fairly heavy damage over time.&lt;br /&gt;
**Heal through it and nuke her down.&lt;br /&gt;
*Once the last Hag is dead, head down to level 3 and fight Glukag the Cyclops.&lt;br /&gt;
**He has an area blind, so having a priest or a Paladin is useful here.&lt;br /&gt;
**Nothing too special about him otherwise. Nuke him down and you are done!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Gaian.png|600px]]&lt;br /&gt;
[[file:Adisa.png|600px]]&lt;br /&gt;
[[file:Elinar.png|600px]]&lt;br /&gt;
[[file:Glukag.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Locksley Boots||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Boots||9|| 3000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4653</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4653"/>
				<updated>2023-03-28T04:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Tegus_map.png]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 2-3&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is a fairly straight forward and quick instance. It can be run solo by the right class.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Tegus location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite straight forward.&lt;br /&gt;
*Start by going to Key room 1 and killing the Hag. She will drop the first key&lt;br /&gt;
**Each hag has a special affliction. In this room she will blind you. Use Cleanse or a Paladin's sight spell to cure it.&lt;br /&gt;
*You need to have the key from the first room to proceed to the second.&lt;br /&gt;
*Once in the second key room kill the hag to receive the second key.&lt;br /&gt;
**This Hag's affliction will reduce your strength.&lt;br /&gt;
*Once you have the second key, make your way to the third key room to kill the final Hag.&lt;br /&gt;
*She will drop an Eye that is needed to enter the treasure room with Glukag.&lt;br /&gt;
*This Hag is the most dangerous, as her affliction is a fairly heavy damage over time.&lt;br /&gt;
**Heal through it and nuke her down.&lt;br /&gt;
*Once the last Hag is dead, head down to level 3 and fight Glukag the Cyclops.&lt;br /&gt;
**He has an area blind, so having a priest or a Paladin is useful here.&lt;br /&gt;
**Nothing too special about him otherwise. Nuke him down and you are done!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Gaian.png|600px]]&lt;br /&gt;
[[file:Adisa.png|600px]]&lt;br /&gt;
[[file:Elinar.png|600px]]&lt;br /&gt;
[[file:Glukag.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4652</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4652"/>
				<updated>2023-03-28T04:34:50Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Tegus_map.png]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 2-3&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is a fairly straight forward and quick instance. It can be run solo by the right class.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Tegus location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Gaian.png|600px]]&lt;br /&gt;
[[file:Adisa.png|600px]]&lt;br /&gt;
[[file:Elinar.png|600px]]&lt;br /&gt;
[[file:Glukag.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=File:Tegus_map.png&amp;diff=4651</id>
		<title>File:Tegus map.png</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=File:Tegus_map.png&amp;diff=4651"/>
				<updated>2023-03-28T04:34:44Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4650</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4650"/>
				<updated>2023-03-28T03:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 2-3&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is a fairly straight forward and quick instance. It can be run solo by the right class.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Tegus location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Gaian.png|600px]]&lt;br /&gt;
[[file:Adisa.png|600px]]&lt;br /&gt;
[[file:Elinar.png|600px]]&lt;br /&gt;
[[file:Glukag.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4649</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4649"/>
				<updated>2023-03-28T03:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 2-3&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is a fairly straight forward and quick instance. It can be run solo by the right class.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Tegus location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Gaian.png|600px]]&lt;br /&gt;
[[file:Adisa.png|600px]]&lt;br /&gt;
[[file:Elinar.png|600px]]&lt;br /&gt;
[[file:Glukag.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
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	<entry>
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		<title>Instances</title>
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		<summary type="html">&lt;p&gt;LeGrimpeur: /* General Info */&lt;/p&gt;
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&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 2-3&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is a fairly straight forward and quick instance. It can be run solo by the right class.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Tegus location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4643</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4643"/>
				<updated>2023-03-28T03:44:50Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Tegus location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=File:Tegus_location.png&amp;diff=4642</id>
		<title>File:Tegus location.png</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=File:Tegus_location.png&amp;diff=4642"/>
				<updated>2023-03-28T03:35:49Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4641</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4641"/>
				<updated>2023-03-28T03:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Tegus_location.png]]&lt;br /&gt;
&lt;br /&gt;
The Lost Temple of Tegus is located just outside the Western Gate of Arkanmaw.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4640</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4640"/>
				<updated>2023-03-28T03:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4639</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4639"/>
				<updated>2023-03-28T03:31:28Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4638</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4638"/>
				<updated>2023-03-28T03:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4637</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4637"/>
				<updated>2023-03-28T03:30:45Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4636</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4636"/>
				<updated>2023-03-28T03:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Lost Temple of Tegus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4635</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4635"/>
				<updated>2023-03-28T03:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Raiders_den_location.png]]&lt;br /&gt;
&lt;br /&gt;
Raiders Den is located to the North East of Linwood in the Raiders Encampment.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=File:Raiders_den_location.png&amp;diff=4634</id>
		<title>File:Raiders den location.png</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=File:Raiders_den_location.png&amp;diff=4634"/>
				<updated>2023-03-28T03:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4633</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4633"/>
				<updated>2023-03-26T06:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Lost Temple of Tegus==&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4632</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4632"/>
				<updated>2023-03-26T06:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Blunt||15|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Beast Slayer ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Blunt||15.5|| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4631</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4631"/>
				<updated>2023-03-26T06:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite quick and straight forward.&lt;br /&gt;
*In order to advance to each floor, you must kill one of the enemies on the current floor who drops a key.&lt;br /&gt;
**Any enemy on the floor can drop the key, so keep killing them until one drops.&lt;br /&gt;
*On the second floor, some of the tiles are pitfalls. These will cause damage and drop you back to the first floor.&lt;br /&gt;
**Which tiles are pits are determined randomly when you enter the instance.&lt;br /&gt;
*Once you reach the 3rd floor you will fight Idahria Daneiros.&lt;br /&gt;
**There isn't anything too special about this boss. Just nuke her down.&lt;br /&gt;
**she can spawn several mobs into the square to fight with her. When this happens switch agro to the mobs and  kill them first.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4630</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4630"/>
				<updated>2023-03-26T05:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4629</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4629"/>
				<updated>2023-03-26T05:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4628</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4628"/>
				<updated>2023-03-26T05:57:08Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[File:Idahira.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=File:Idahira.png&amp;diff=4627</id>
		<title>File:Idahira.png</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=File:Idahira.png&amp;diff=4627"/>
				<updated>2023-03-26T05:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4626</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4626"/>
				<updated>2023-03-26T05:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
*It is useful to have a Sorcerer that can cast Hover to avoid the traps on the second level.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4625</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4625"/>
				<updated>2023-03-26T05:55:28Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4624</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4624"/>
				<updated>2023-03-26T05:55:05Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Ringleaders Hideout.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4623</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4623"/>
				<updated>2023-03-26T05:53:41Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[File:Raiders_Den_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=File:Raiders_Den_map.png&amp;diff=4622</id>
		<title>File:Raiders Den map.png</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=File:Raiders_Den_map.png&amp;diff=4622"/>
				<updated>2023-03-26T05:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4621</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4621"/>
				<updated>2023-03-26T05:43:36Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Oundviklig */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragons==&lt;br /&gt;
=== General Info===&lt;br /&gt;
Dragons are world bosses that spawn in a random order each day, generally 8 minutes after the hour at12am  5am, 9am, 4pm, 8pm server time.&lt;br /&gt;
&lt;br /&gt;
After spawning, there is a 3 minute &amp;quot;group up&amp;quot; window where the dragons are immune to all attack, and players can prepare themselves (in Ember parlance the dragons &amp;quot;haven't landed yet&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Once on the ground the players have a set amount of time before the dragon flies off and the encounter is finished.&lt;br /&gt;
&lt;br /&gt;
Dragons encounters are PVE and generally players cannot attack each other when a dragon is present (except in the case of Oundviklig where PVP is permitted)&lt;br /&gt;
&lt;br /&gt;
Dragons do not drop loot directly, instead they award points to players based off participation (healing, attacking, buffing PC, etc.) These points (&amp;quot;essences&amp;quot;) can be spent in the forgotten temples north of Drevlar. 2000 points of a given essence can be redeemed for 1 scale of the corresponding divinity. 30 scales of a given divinity can be exchanged for various weapons and armors in Alderra.&lt;br /&gt;
&lt;br /&gt;
On average, full participation in a dragon encounter will net you roughly 250 essence points, meaning you will get one scale for about every 8 times you defeat a dragon, and one item in approximately 240 encounters with a given dragon.&lt;br /&gt;
&lt;br /&gt;
You can see how many essences you have for each dragon by typing &amp;quot;/dp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Eldigen the Crimson Dragon===&lt;br /&gt;
&lt;br /&gt;
[[FIle:Crimson_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Fire&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud roar shakes the very core of the earth! It seems to be coming from Southern Wasteland!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
Eldigen has 4 main attacks:&lt;br /&gt;
&lt;br /&gt;
* The first is the standard melee attack or claws, dealing melee damage to the target.  its affected by dodge rate, damage reduction and any divinity bonuses you have.  as well as any dragonwall affixes.&lt;br /&gt;
&lt;br /&gt;
* The second attack is a flame breath, this does devastating damage, especially to those not of Riva divinity.  sometimes can even kill people from full health.  This attack can be avoided by high wisdom, or lowered by divinity bonus, magic negation reduction, and dragon wall affixes.&lt;br /&gt;
&lt;br /&gt;
* The 3rd attack is the tail slap.  the dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
&lt;br /&gt;
* The 4th attack is the squeeze.  Eldigen will grab hold of you and squeeze you for 6 rounds.  this attack is only lowered by magic negation and cannot be avoided.  those caught without healing most likely hit the temple.  And even then, sometimes the healing isn't enough.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* Eldigen sometimes takes flight.  when flying, melee characters cannot hit the dragon. at that point it is a magic only boss. An enchanter may cast stoneskin on the dragon and it will crash back down a few moments later.&lt;br /&gt;
&lt;br /&gt;
*Buffs like the enchanter's stone skin is also very useful for negating damage.&lt;br /&gt;
&lt;br /&gt;
===Droulknyr the Virulent Dragon ===&lt;br /&gt;
[[FIle:Virulent_Dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A powerful explosion shakes the very core of the earth! It seems to be coming from Forgotten Maze!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
&lt;br /&gt;
*This dragon can only be damaged with magical attacks.&lt;br /&gt;
&lt;br /&gt;
* Droulknyr will cast a poison bomb on a player that will explode after a short period. This can be prevented by casting remedy on the affected character.&lt;br /&gt;
&lt;br /&gt;
*Droulkynyr will also let out a roar that drains mana from players. Make sure to have ample mana potions if you are a spell wielding class.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* It is recommended to have a Sorcerer to cast stoneskin on the party to reduce damage from physical attacks.&lt;br /&gt;
*Guardians can be useful in this fight as they can remove the poison bomb affect from players, removing some load from the main healer.&lt;br /&gt;
&lt;br /&gt;
===Oundviklig===&lt;br /&gt;
[[FIle:Oundviklig.png|1200px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Neutral&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
The sky goes dark and a sinister laugh echos through the lands! It seems to be coming from Farmland!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Oundviklig is known as the &amp;quot;PVP dragon&amp;quot;. Unlike other dragon encounters, players can attack and kill each other during this encounter.&lt;br /&gt;
*Oundviklig saps the players of their divinity, removing the positive and negative affects associated with them.&lt;br /&gt;
*Additionally, Oundviklig's reflective scales deal a portion of damage he receives back at the player.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Oundviklig does not award points based on participation like the other dragons. Instead he drops Reflective Scales that can be turned in to a quest giver in the temples north of Drevlar for 100 points each towards any dragon of your choice.&lt;br /&gt;
**These scales can be traded or sold.&lt;br /&gt;
**They have a 100% chance of dropping on your death.&lt;br /&gt;
&lt;br /&gt;
===Nereklon the Twilight===&lt;br /&gt;
[[FIle:twilight.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Night&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A dark rumble shakes the very core of the earth! It seems to be coming from Wiken Graveyard!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Nereklon summons a group of shadow enemies that mirror player classes and races. killing these shadows are the only way to damage the dragon.&lt;br /&gt;
*If you are an enchanter, do not summon your golem, as it will explode causing damage to the party.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
===Volskurr the Tempest===&lt;br /&gt;
[[file:Tempest_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' A loud burst shakes the very core of the earth! It seems to be coming from Mountain Summit!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* Volskurr strikes with his claws, dealing high damage.&lt;br /&gt;
*Tempest will paralyze players, making it hard to survive if you are not hidden.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Generally people bring hiders to this dragon to avoid its paralyzing strike&lt;br /&gt;
&lt;br /&gt;
===Forfrysning the Crystal===&lt;br /&gt;
[[FIle:crystal_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Water&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud screech shakes the very core of the earth! It seems to be coming from Ruins of Seta!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* This dragon can only be damaged by melee attacks&lt;br /&gt;
*Tail  whip: The dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
* Forfrysnig will spawn an orb that needs to be nuked down with magic damage, otherwise it does massive damage.&lt;br /&gt;
* Forfrysnig claws will glow and deal massive damage, stunning a player. Make sure you have plenty of health&lt;br /&gt;
* The Crystal dragon can also cast beams that do high damage. These must be healed through.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Priests can smite the orb to nuke it down faster.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Thanatos ===&lt;br /&gt;
[[FIle:thanatos.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Evil&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' The world darkens as an ancient evil rises from the depths of the graveyard...&lt;br /&gt;
&lt;br /&gt;
Thanatos spawns randomly once a day after 7pm server time.&lt;br /&gt;
&lt;br /&gt;
====How to get to him====&lt;br /&gt;
&lt;br /&gt;
*Thanatos spawns in the crypt located underneath the center square in Wiken Graveyard. To gain access, you have to have a [[Spectral Stone]] in your inventory. Unlike other keys however, once used by one player for a day, all players can access the crypt without needing a key in their inventory.&lt;br /&gt;
&lt;br /&gt;
*This key is dropped by the mini boss [[Mort Wraith]], who can be found roaming the Wiken Graveyard.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiken Graveyard thanatos.png|600px]]&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
=====Environment=====&lt;br /&gt;
*Thanatos' crypt is a 3x3 grid, where each room has special properties:&lt;br /&gt;
**Mirror room -- Damage heals and heals damage&lt;br /&gt;
** Can't use any potions&lt;br /&gt;
**Can only use magic&lt;br /&gt;
**Fizzle room -- no magic allowed&lt;br /&gt;
*which room has which properties is determined randomly on server reset&lt;br /&gt;
*Additionally, the center-North and center-South rooms are KTP (must kill all enemies to leave)&lt;br /&gt;
&lt;br /&gt;
=====The Fight=====&lt;br /&gt;
*Thanatos will move randomly between fights, forcing the party to adapt there fighting style depending on the mechanics of the rooms listed above.&lt;br /&gt;
*Thanatos randomly spawns groups of four spirits:&lt;br /&gt;
**Murderous Spirt (Can backstab for +1800 damage)&lt;br /&gt;
**Violet Spirit (just does normal DPS)&lt;br /&gt;
**Devout Spirit (Will heal you)&lt;br /&gt;
**Righteous Spirt (Will cast buffs on you)&lt;br /&gt;
*Generally, you want to kill the spirts that are detrimental for your specific room:&lt;br /&gt;
**For example, Kill the Devout Spirit in the mirror rooms, but leave them alive otherwise (unless you are in KTP room)&lt;br /&gt;
**Leave the murderous Spirit alive in mirror rooms.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
*You can gain access to the crypt prior to Thanatos spawning to plan your party:&lt;br /&gt;
**If there are a lot of magic only rooms, bring spell DPS like Death Mages, etc.&lt;br /&gt;
*Thanatos is an evil demon, and therefore can be smited by Priests.&lt;br /&gt;
*Guardians are useful in this fight due to their ability to do physical and magical damage.&lt;br /&gt;
**Guardians can also cast smite on the spirits that Thanatos spawns.&lt;br /&gt;
*A party of at least four level 25's is recommended for this fight.&lt;br /&gt;
&lt;br /&gt;
====Drop Table====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 8000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 5000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Death Hex]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || N/A || 666&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4620</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4620"/>
				<updated>2023-03-26T05:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Forfrysning the Crystal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragons==&lt;br /&gt;
=== General Info===&lt;br /&gt;
Dragons are world bosses that spawn in a random order each day, generally 8 minutes after the hour at12am  5am, 9am, 4pm, 8pm server time.&lt;br /&gt;
&lt;br /&gt;
After spawning, there is a 3 minute &amp;quot;group up&amp;quot; window where the dragons are immune to all attack, and players can prepare themselves (in Ember parlance the dragons &amp;quot;haven't landed yet&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Once on the ground the players have a set amount of time before the dragon flies off and the encounter is finished.&lt;br /&gt;
&lt;br /&gt;
Dragons encounters are PVE and generally players cannot attack each other when a dragon is present (except in the case of Oundviklig where PVP is permitted)&lt;br /&gt;
&lt;br /&gt;
Dragons do not drop loot directly, instead they award points to players based off participation (healing, attacking, buffing PC, etc.) These points (&amp;quot;essences&amp;quot;) can be spent in the forgotten temples north of Drevlar. 2000 points of a given essence can be redeemed for 1 scale of the corresponding divinity. 30 scales of a given divinity can be exchanged for various weapons and armors in Alderra.&lt;br /&gt;
&lt;br /&gt;
On average, full participation in a dragon encounter will net you roughly 250 essence points, meaning you will get one scale for about every 8 times you defeat a dragon, and one item in approximately 240 encounters with a given dragon.&lt;br /&gt;
&lt;br /&gt;
You can see how many essences you have for each dragon by typing &amp;quot;/dp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Eldigen the Crimson Dragon===&lt;br /&gt;
&lt;br /&gt;
[[FIle:Crimson_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Fire&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud roar shakes the very core of the earth! It seems to be coming from Southern Wasteland!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
Eldigen has 4 main attacks:&lt;br /&gt;
&lt;br /&gt;
* The first is the standard melee attack or claws, dealing melee damage to the target.  its affected by dodge rate, damage reduction and any divinity bonuses you have.  as well as any dragonwall affixes.&lt;br /&gt;
&lt;br /&gt;
* The second attack is a flame breath, this does devastating damage, especially to those not of Riva divinity.  sometimes can even kill people from full health.  This attack can be avoided by high wisdom, or lowered by divinity bonus, magic negation reduction, and dragon wall affixes.&lt;br /&gt;
&lt;br /&gt;
* The 3rd attack is the tail slap.  the dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
&lt;br /&gt;
* The 4th attack is the squeeze.  Eldigen will grab hold of you and squeeze you for 6 rounds.  this attack is only lowered by magic negation and cannot be avoided.  those caught without healing most likely hit the temple.  And even then, sometimes the healing isn't enough.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* Eldigen sometimes takes flight.  when flying, melee characters cannot hit the dragon. at that point it is a magic only boss. An enchanter may cast stoneskin on the dragon and it will crash back down a few moments later.&lt;br /&gt;
&lt;br /&gt;
*Buffs like the enchanter's stone skin is also very useful for negating damage.&lt;br /&gt;
&lt;br /&gt;
===Droulknyr the Virulent Dragon ===&lt;br /&gt;
[[FIle:Virulent_Dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A powerful explosion shakes the very core of the earth! It seems to be coming from Forgotten Maze!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
&lt;br /&gt;
*This dragon can only be damaged with magical attacks.&lt;br /&gt;
&lt;br /&gt;
* Droulknyr will cast a poison bomb on a player that will explode after a short period. This can be prevented by casting remedy on the affected character.&lt;br /&gt;
&lt;br /&gt;
*Droulkynyr will also let out a roar that drains mana from players. Make sure to have ample mana potions if you are a spell wielding class.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* It is recommended to have a Sorcerer to cast stoneskin on the party to reduce damage from physical attacks.&lt;br /&gt;
*Guardians can be useful in this fight as they can remove the poison bomb affect from players, removing some load from the main healer.&lt;br /&gt;
&lt;br /&gt;
===Oundviklig===&lt;br /&gt;
[[FIle:Oundviklig.png|1200px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Neutral&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
The sky goes dark and a sinister laugh echos through the lands! It seems to be coming from Farmland!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Oundviklig is known as the &amp;quot;PVP dragon&amp;quot;. Unlike other dragon encounters, players can attack and kill each other during this encounter.&lt;br /&gt;
*Oundviklig saps the players of their divinity, removing the positive and negative affects associated with them.&lt;br /&gt;
*Additionally, Oundviklig's reflective scales deal a portion of damage he receives back at the player.&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
===Nereklon the Twilight===&lt;br /&gt;
[[FIle:twilight.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Night&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A dark rumble shakes the very core of the earth! It seems to be coming from Wiken Graveyard!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Nereklon summons a group of shadow enemies that mirror player classes and races. killing these shadows are the only way to damage the dragon.&lt;br /&gt;
*If you are an enchanter, do not summon your golem, as it will explode causing damage to the party.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
===Volskurr the Tempest===&lt;br /&gt;
[[file:Tempest_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' A loud burst shakes the very core of the earth! It seems to be coming from Mountain Summit!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* Volskurr strikes with his claws, dealing high damage.&lt;br /&gt;
*Tempest will paralyze players, making it hard to survive if you are not hidden.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Generally people bring hiders to this dragon to avoid its paralyzing strike&lt;br /&gt;
&lt;br /&gt;
===Forfrysning the Crystal===&lt;br /&gt;
[[FIle:crystal_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Water&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud screech shakes the very core of the earth! It seems to be coming from Ruins of Seta!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* This dragon can only be damaged by melee attacks&lt;br /&gt;
*Tail  whip: The dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
* Forfrysnig will spawn an orb that needs to be nuked down with magic damage, otherwise it does massive damage.&lt;br /&gt;
* Forfrysnig claws will glow and deal massive damage, stunning a player. Make sure you have plenty of health&lt;br /&gt;
* The Crystal dragon can also cast beams that do high damage. These must be healed through.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Priests can smite the orb to nuke it down faster.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Thanatos ===&lt;br /&gt;
[[FIle:thanatos.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Evil&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' The world darkens as an ancient evil rises from the depths of the graveyard...&lt;br /&gt;
&lt;br /&gt;
Thanatos spawns randomly once a day after 7pm server time.&lt;br /&gt;
&lt;br /&gt;
====How to get to him====&lt;br /&gt;
&lt;br /&gt;
*Thanatos spawns in the crypt located underneath the center square in Wiken Graveyard. To gain access, you have to have a [[Spectral Stone]] in your inventory. Unlike other keys however, once used by one player for a day, all players can access the crypt without needing a key in their inventory.&lt;br /&gt;
&lt;br /&gt;
*This key is dropped by the mini boss [[Mort Wraith]], who can be found roaming the Wiken Graveyard.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiken Graveyard thanatos.png|600px]]&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
=====Environment=====&lt;br /&gt;
*Thanatos' crypt is a 3x3 grid, where each room has special properties:&lt;br /&gt;
**Mirror room -- Damage heals and heals damage&lt;br /&gt;
** Can't use any potions&lt;br /&gt;
**Can only use magic&lt;br /&gt;
**Fizzle room -- no magic allowed&lt;br /&gt;
*which room has which properties is determined randomly on server reset&lt;br /&gt;
*Additionally, the center-North and center-South rooms are KTP (must kill all enemies to leave)&lt;br /&gt;
&lt;br /&gt;
=====The Fight=====&lt;br /&gt;
*Thanatos will move randomly between fights, forcing the party to adapt there fighting style depending on the mechanics of the rooms listed above.&lt;br /&gt;
*Thanatos randomly spawns groups of four spirits:&lt;br /&gt;
**Murderous Spirt (Can backstab for +1800 damage)&lt;br /&gt;
**Violet Spirit (just does normal DPS)&lt;br /&gt;
**Devout Spirit (Will heal you)&lt;br /&gt;
**Righteous Spirt (Will cast buffs on you)&lt;br /&gt;
*Generally, you want to kill the spirts that are detrimental for your specific room:&lt;br /&gt;
**For example, Kill the Devout Spirit in the mirror rooms, but leave them alive otherwise (unless you are in KTP room)&lt;br /&gt;
**Leave the murderous Spirit alive in mirror rooms.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
*You can gain access to the crypt prior to Thanatos spawning to plan your party:&lt;br /&gt;
**If there are a lot of magic only rooms, bring spell DPS like Death Mages, etc.&lt;br /&gt;
*Thanatos is an evil demon, and therefore can be smited by Priests.&lt;br /&gt;
*Guardians are useful in this fight due to their ability to do physical and magical damage.&lt;br /&gt;
**Guardians can also cast smite on the spirits that Thanatos spawns.&lt;br /&gt;
*A party of at least four level 25's is recommended for this fight.&lt;br /&gt;
&lt;br /&gt;
====Drop Table====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 8000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 5000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Death Hex]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || N/A || 666&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4619</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4619"/>
				<updated>2023-03-26T05:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Nereklon the Twilight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragons==&lt;br /&gt;
=== General Info===&lt;br /&gt;
Dragons are world bosses that spawn in a random order each day, generally 8 minutes after the hour at12am  5am, 9am, 4pm, 8pm server time.&lt;br /&gt;
&lt;br /&gt;
After spawning, there is a 3 minute &amp;quot;group up&amp;quot; window where the dragons are immune to all attack, and players can prepare themselves (in Ember parlance the dragons &amp;quot;haven't landed yet&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Once on the ground the players have a set amount of time before the dragon flies off and the encounter is finished.&lt;br /&gt;
&lt;br /&gt;
Dragons encounters are PVE and generally players cannot attack each other when a dragon is present (except in the case of Oundviklig where PVP is permitted)&lt;br /&gt;
&lt;br /&gt;
Dragons do not drop loot directly, instead they award points to players based off participation (healing, attacking, buffing PC, etc.) These points (&amp;quot;essences&amp;quot;) can be spent in the forgotten temples north of Drevlar. 2000 points of a given essence can be redeemed for 1 scale of the corresponding divinity. 30 scales of a given divinity can be exchanged for various weapons and armors in Alderra.&lt;br /&gt;
&lt;br /&gt;
On average, full participation in a dragon encounter will net you roughly 250 essence points, meaning you will get one scale for about every 8 times you defeat a dragon, and one item in approximately 240 encounters with a given dragon.&lt;br /&gt;
&lt;br /&gt;
You can see how many essences you have for each dragon by typing &amp;quot;/dp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Eldigen the Crimson Dragon===&lt;br /&gt;
&lt;br /&gt;
[[FIle:Crimson_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Fire&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud roar shakes the very core of the earth! It seems to be coming from Southern Wasteland!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
Eldigen has 4 main attacks:&lt;br /&gt;
&lt;br /&gt;
* The first is the standard melee attack or claws, dealing melee damage to the target.  its affected by dodge rate, damage reduction and any divinity bonuses you have.  as well as any dragonwall affixes.&lt;br /&gt;
&lt;br /&gt;
* The second attack is a flame breath, this does devastating damage, especially to those not of Riva divinity.  sometimes can even kill people from full health.  This attack can be avoided by high wisdom, or lowered by divinity bonus, magic negation reduction, and dragon wall affixes.&lt;br /&gt;
&lt;br /&gt;
* The 3rd attack is the tail slap.  the dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
&lt;br /&gt;
* The 4th attack is the squeeze.  Eldigen will grab hold of you and squeeze you for 6 rounds.  this attack is only lowered by magic negation and cannot be avoided.  those caught without healing most likely hit the temple.  And even then, sometimes the healing isn't enough.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* Eldigen sometimes takes flight.  when flying, melee characters cannot hit the dragon. at that point it is a magic only boss. An enchanter may cast stoneskin on the dragon and it will crash back down a few moments later.&lt;br /&gt;
&lt;br /&gt;
*Buffs like the enchanter's stone skin is also very useful for negating damage.&lt;br /&gt;
&lt;br /&gt;
===Droulknyr the Virulent Dragon ===&lt;br /&gt;
[[FIle:Virulent_Dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A powerful explosion shakes the very core of the earth! It seems to be coming from Forgotten Maze!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
&lt;br /&gt;
*This dragon can only be damaged with magical attacks.&lt;br /&gt;
&lt;br /&gt;
* Droulknyr will cast a poison bomb on a player that will explode after a short period. This can be prevented by casting remedy on the affected character.&lt;br /&gt;
&lt;br /&gt;
*Droulkynyr will also let out a roar that drains mana from players. Make sure to have ample mana potions if you are a spell wielding class.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* It is recommended to have a Sorcerer to cast stoneskin on the party to reduce damage from physical attacks.&lt;br /&gt;
*Guardians can be useful in this fight as they can remove the poison bomb affect from players, removing some load from the main healer.&lt;br /&gt;
&lt;br /&gt;
===Oundviklig===&lt;br /&gt;
[[FIle:Oundviklig.png|1200px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Neutral&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
The sky goes dark and a sinister laugh echos through the lands! It seems to be coming from Farmland!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Oundviklig is known as the &amp;quot;PVP dragon&amp;quot;. Unlike other dragon encounters, players can attack and kill each other during this encounter.&lt;br /&gt;
*Oundviklig saps the players of their divinity, removing the positive and negative affects associated with them.&lt;br /&gt;
*Additionally, Oundviklig's reflective scales deal a portion of damage he receives back at the player.&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
===Nereklon the Twilight===&lt;br /&gt;
[[FIle:twilight.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Night&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A dark rumble shakes the very core of the earth! It seems to be coming from Wiken Graveyard!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Nereklon summons a group of shadow enemies that mirror player classes and races. killing these shadows are the only way to damage the dragon.&lt;br /&gt;
*If you are an enchanter, do not summon your golem, as it will explode causing damage to the party.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
===Volskurr the Tempest===&lt;br /&gt;
[[file:Tempest_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' A loud burst shakes the very core of the earth! It seems to be coming from Mountain Summit!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* Volskurr strikes with his claws, dealing high damage.&lt;br /&gt;
*Tempest will paralyze players, making it hard to survive if you are not hidden.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Generally people bring hiders to this dragon to avoid its paralyzing strike&lt;br /&gt;
&lt;br /&gt;
===Forfrysning the Crystal===&lt;br /&gt;
[[FIle:crystal_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Water&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud screech shakes the very core of the earth! It seems to be coming from &amp;lt;location&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* This dragon can only be damaged by melee attacks&lt;br /&gt;
*Tail  whip: The dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
* Forfrysnig will spawn an orb that needs to be nuked down with magic damage, otherwise it does massive damage.&lt;br /&gt;
* Forfrysnig claws will glow and deal massive damage, stunning a player. Make sure you have plenty of health&lt;br /&gt;
* The Crystal dragon can also cast beams that do high damage. These must be healed through.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Priests can smite the orb to nuke it down faster.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Thanatos ===&lt;br /&gt;
[[FIle:thanatos.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Evil&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' The world darkens as an ancient evil rises from the depths of the graveyard...&lt;br /&gt;
&lt;br /&gt;
Thanatos spawns randomly once a day after 7pm server time.&lt;br /&gt;
&lt;br /&gt;
====How to get to him====&lt;br /&gt;
&lt;br /&gt;
*Thanatos spawns in the crypt located underneath the center square in Wiken Graveyard. To gain access, you have to have a [[Spectral Stone]] in your inventory. Unlike other keys however, once used by one player for a day, all players can access the crypt without needing a key in their inventory.&lt;br /&gt;
&lt;br /&gt;
*This key is dropped by the mini boss [[Mort Wraith]], who can be found roaming the Wiken Graveyard.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiken Graveyard thanatos.png|600px]]&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
=====Environment=====&lt;br /&gt;
*Thanatos' crypt is a 3x3 grid, where each room has special properties:&lt;br /&gt;
**Mirror room -- Damage heals and heals damage&lt;br /&gt;
** Can't use any potions&lt;br /&gt;
**Can only use magic&lt;br /&gt;
**Fizzle room -- no magic allowed&lt;br /&gt;
*which room has which properties is determined randomly on server reset&lt;br /&gt;
*Additionally, the center-North and center-South rooms are KTP (must kill all enemies to leave)&lt;br /&gt;
&lt;br /&gt;
=====The Fight=====&lt;br /&gt;
*Thanatos will move randomly between fights, forcing the party to adapt there fighting style depending on the mechanics of the rooms listed above.&lt;br /&gt;
*Thanatos randomly spawns groups of four spirits:&lt;br /&gt;
**Murderous Spirt (Can backstab for +1800 damage)&lt;br /&gt;
**Violet Spirit (just does normal DPS)&lt;br /&gt;
**Devout Spirit (Will heal you)&lt;br /&gt;
**Righteous Spirt (Will cast buffs on you)&lt;br /&gt;
*Generally, you want to kill the spirts that are detrimental for your specific room:&lt;br /&gt;
**For example, Kill the Devout Spirit in the mirror rooms, but leave them alive otherwise (unless you are in KTP room)&lt;br /&gt;
**Leave the murderous Spirit alive in mirror rooms.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
*You can gain access to the crypt prior to Thanatos spawning to plan your party:&lt;br /&gt;
**If there are a lot of magic only rooms, bring spell DPS like Death Mages, etc.&lt;br /&gt;
*Thanatos is an evil demon, and therefore can be smited by Priests.&lt;br /&gt;
*Guardians are useful in this fight due to their ability to do physical and magical damage.&lt;br /&gt;
**Guardians can also cast smite on the spirits that Thanatos spawns.&lt;br /&gt;
*A party of at least four level 25's is recommended for this fight.&lt;br /&gt;
&lt;br /&gt;
====Drop Table====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 8000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 5000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Death Hex]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || N/A || 666&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4618</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4618"/>
				<updated>2023-03-26T05:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Oundviklig */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragons==&lt;br /&gt;
=== General Info===&lt;br /&gt;
Dragons are world bosses that spawn in a random order each day, generally 8 minutes after the hour at12am  5am, 9am, 4pm, 8pm server time.&lt;br /&gt;
&lt;br /&gt;
After spawning, there is a 3 minute &amp;quot;group up&amp;quot; window where the dragons are immune to all attack, and players can prepare themselves (in Ember parlance the dragons &amp;quot;haven't landed yet&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Once on the ground the players have a set amount of time before the dragon flies off and the encounter is finished.&lt;br /&gt;
&lt;br /&gt;
Dragons encounters are PVE and generally players cannot attack each other when a dragon is present (except in the case of Oundviklig where PVP is permitted)&lt;br /&gt;
&lt;br /&gt;
Dragons do not drop loot directly, instead they award points to players based off participation (healing, attacking, buffing PC, etc.) These points (&amp;quot;essences&amp;quot;) can be spent in the forgotten temples north of Drevlar. 2000 points of a given essence can be redeemed for 1 scale of the corresponding divinity. 30 scales of a given divinity can be exchanged for various weapons and armors in Alderra.&lt;br /&gt;
&lt;br /&gt;
On average, full participation in a dragon encounter will net you roughly 250 essence points, meaning you will get one scale for about every 8 times you defeat a dragon, and one item in approximately 240 encounters with a given dragon.&lt;br /&gt;
&lt;br /&gt;
You can see how many essences you have for each dragon by typing &amp;quot;/dp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Eldigen the Crimson Dragon===&lt;br /&gt;
&lt;br /&gt;
[[FIle:Crimson_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Fire&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud roar shakes the very core of the earth! It seems to be coming from Southern Wasteland!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
Eldigen has 4 main attacks:&lt;br /&gt;
&lt;br /&gt;
* The first is the standard melee attack or claws, dealing melee damage to the target.  its affected by dodge rate, damage reduction and any divinity bonuses you have.  as well as any dragonwall affixes.&lt;br /&gt;
&lt;br /&gt;
* The second attack is a flame breath, this does devastating damage, especially to those not of Riva divinity.  sometimes can even kill people from full health.  This attack can be avoided by high wisdom, or lowered by divinity bonus, magic negation reduction, and dragon wall affixes.&lt;br /&gt;
&lt;br /&gt;
* The 3rd attack is the tail slap.  the dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
&lt;br /&gt;
* The 4th attack is the squeeze.  Eldigen will grab hold of you and squeeze you for 6 rounds.  this attack is only lowered by magic negation and cannot be avoided.  those caught without healing most likely hit the temple.  And even then, sometimes the healing isn't enough.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* Eldigen sometimes takes flight.  when flying, melee characters cannot hit the dragon. at that point it is a magic only boss. An enchanter may cast stoneskin on the dragon and it will crash back down a few moments later.&lt;br /&gt;
&lt;br /&gt;
*Buffs like the enchanter's stone skin is also very useful for negating damage.&lt;br /&gt;
&lt;br /&gt;
===Droulknyr the Virulent Dragon ===&lt;br /&gt;
[[FIle:Virulent_Dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A powerful explosion shakes the very core of the earth! It seems to be coming from Forgotten Maze!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
&lt;br /&gt;
*This dragon can only be damaged with magical attacks.&lt;br /&gt;
&lt;br /&gt;
* Droulknyr will cast a poison bomb on a player that will explode after a short period. This can be prevented by casting remedy on the affected character.&lt;br /&gt;
&lt;br /&gt;
*Droulkynyr will also let out a roar that drains mana from players. Make sure to have ample mana potions if you are a spell wielding class.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* It is recommended to have a Sorcerer to cast stoneskin on the party to reduce damage from physical attacks.&lt;br /&gt;
*Guardians can be useful in this fight as they can remove the poison bomb affect from players, removing some load from the main healer.&lt;br /&gt;
&lt;br /&gt;
===Oundviklig===&lt;br /&gt;
[[FIle:Oundviklig.png|1200px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Neutral&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
The sky goes dark and a sinister laugh echos through the lands! It seems to be coming from Farmland!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Oundviklig is known as the &amp;quot;PVP dragon&amp;quot;. Unlike other dragon encounters, players can attack and kill each other during this encounter.&lt;br /&gt;
*Oundviklig saps the players of their divinity, removing the positive and negative affects associated with them.&lt;br /&gt;
*Additionally, Oundviklig's reflective scales deal a portion of damage he receives back at the player.&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
===Nereklon the Twilight===&lt;br /&gt;
[[FIle:twilight.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Night&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A dark rumble shakes the very core of the earth! It seems to be coming from &amp;lt;location&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Nereklon summons a group of shadow enemies that mirror player classes and races. killing these shadows are the only way to damage the dragon.&lt;br /&gt;
*If you are an enchanter, do not summon your golem, as it will explode causing damage to the party.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
===Volskurr the Tempest===&lt;br /&gt;
[[file:Tempest_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' A loud burst shakes the very core of the earth! It seems to be coming from Mountain Summit!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* Volskurr strikes with his claws, dealing high damage.&lt;br /&gt;
*Tempest will paralyze players, making it hard to survive if you are not hidden.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Generally people bring hiders to this dragon to avoid its paralyzing strike&lt;br /&gt;
&lt;br /&gt;
===Forfrysning the Crystal===&lt;br /&gt;
[[FIle:crystal_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Water&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud screech shakes the very core of the earth! It seems to be coming from &amp;lt;location&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* This dragon can only be damaged by melee attacks&lt;br /&gt;
*Tail  whip: The dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
* Forfrysnig will spawn an orb that needs to be nuked down with magic damage, otherwise it does massive damage.&lt;br /&gt;
* Forfrysnig claws will glow and deal massive damage, stunning a player. Make sure you have plenty of health&lt;br /&gt;
* The Crystal dragon can also cast beams that do high damage. These must be healed through.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Priests can smite the orb to nuke it down faster.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Thanatos ===&lt;br /&gt;
[[FIle:thanatos.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Evil&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' The world darkens as an ancient evil rises from the depths of the graveyard...&lt;br /&gt;
&lt;br /&gt;
Thanatos spawns randomly once a day after 7pm server time.&lt;br /&gt;
&lt;br /&gt;
====How to get to him====&lt;br /&gt;
&lt;br /&gt;
*Thanatos spawns in the crypt located underneath the center square in Wiken Graveyard. To gain access, you have to have a [[Spectral Stone]] in your inventory. Unlike other keys however, once used by one player for a day, all players can access the crypt without needing a key in their inventory.&lt;br /&gt;
&lt;br /&gt;
*This key is dropped by the mini boss [[Mort Wraith]], who can be found roaming the Wiken Graveyard.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiken Graveyard thanatos.png|600px]]&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
=====Environment=====&lt;br /&gt;
*Thanatos' crypt is a 3x3 grid, where each room has special properties:&lt;br /&gt;
**Mirror room -- Damage heals and heals damage&lt;br /&gt;
** Can't use any potions&lt;br /&gt;
**Can only use magic&lt;br /&gt;
**Fizzle room -- no magic allowed&lt;br /&gt;
*which room has which properties is determined randomly on server reset&lt;br /&gt;
*Additionally, the center-North and center-South rooms are KTP (must kill all enemies to leave)&lt;br /&gt;
&lt;br /&gt;
=====The Fight=====&lt;br /&gt;
*Thanatos will move randomly between fights, forcing the party to adapt there fighting style depending on the mechanics of the rooms listed above.&lt;br /&gt;
*Thanatos randomly spawns groups of four spirits:&lt;br /&gt;
**Murderous Spirt (Can backstab for +1800 damage)&lt;br /&gt;
**Violet Spirit (just does normal DPS)&lt;br /&gt;
**Devout Spirit (Will heal you)&lt;br /&gt;
**Righteous Spirt (Will cast buffs on you)&lt;br /&gt;
*Generally, you want to kill the spirts that are detrimental for your specific room:&lt;br /&gt;
**For example, Kill the Devout Spirit in the mirror rooms, but leave them alive otherwise (unless you are in KTP room)&lt;br /&gt;
**Leave the murderous Spirit alive in mirror rooms.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
*You can gain access to the crypt prior to Thanatos spawning to plan your party:&lt;br /&gt;
**If there are a lot of magic only rooms, bring spell DPS like Death Mages, etc.&lt;br /&gt;
*Thanatos is an evil demon, and therefore can be smited by Priests.&lt;br /&gt;
*Guardians are useful in this fight due to their ability to do physical and magical damage.&lt;br /&gt;
**Guardians can also cast smite on the spirits that Thanatos spawns.&lt;br /&gt;
*A party of at least four level 25's is recommended for this fight.&lt;br /&gt;
&lt;br /&gt;
====Drop Table====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 8000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 5000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Death Hex]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || N/A || 666&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4617</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4617"/>
				<updated>2023-03-26T05:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Droulknyr the Virulent Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragons==&lt;br /&gt;
=== General Info===&lt;br /&gt;
Dragons are world bosses that spawn in a random order each day, generally 8 minutes after the hour at12am  5am, 9am, 4pm, 8pm server time.&lt;br /&gt;
&lt;br /&gt;
After spawning, there is a 3 minute &amp;quot;group up&amp;quot; window where the dragons are immune to all attack, and players can prepare themselves (in Ember parlance the dragons &amp;quot;haven't landed yet&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Once on the ground the players have a set amount of time before the dragon flies off and the encounter is finished.&lt;br /&gt;
&lt;br /&gt;
Dragons encounters are PVE and generally players cannot attack each other when a dragon is present (except in the case of Oundviklig where PVP is permitted)&lt;br /&gt;
&lt;br /&gt;
Dragons do not drop loot directly, instead they award points to players based off participation (healing, attacking, buffing PC, etc.) These points (&amp;quot;essences&amp;quot;) can be spent in the forgotten temples north of Drevlar. 2000 points of a given essence can be redeemed for 1 scale of the corresponding divinity. 30 scales of a given divinity can be exchanged for various weapons and armors in Alderra.&lt;br /&gt;
&lt;br /&gt;
On average, full participation in a dragon encounter will net you roughly 250 essence points, meaning you will get one scale for about every 8 times you defeat a dragon, and one item in approximately 240 encounters with a given dragon.&lt;br /&gt;
&lt;br /&gt;
You can see how many essences you have for each dragon by typing &amp;quot;/dp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Eldigen the Crimson Dragon===&lt;br /&gt;
&lt;br /&gt;
[[FIle:Crimson_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Fire&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud roar shakes the very core of the earth! It seems to be coming from Southern Wasteland!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
Eldigen has 4 main attacks:&lt;br /&gt;
&lt;br /&gt;
* The first is the standard melee attack or claws, dealing melee damage to the target.  its affected by dodge rate, damage reduction and any divinity bonuses you have.  as well as any dragonwall affixes.&lt;br /&gt;
&lt;br /&gt;
* The second attack is a flame breath, this does devastating damage, especially to those not of Riva divinity.  sometimes can even kill people from full health.  This attack can be avoided by high wisdom, or lowered by divinity bonus, magic negation reduction, and dragon wall affixes.&lt;br /&gt;
&lt;br /&gt;
* The 3rd attack is the tail slap.  the dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
&lt;br /&gt;
* The 4th attack is the squeeze.  Eldigen will grab hold of you and squeeze you for 6 rounds.  this attack is only lowered by magic negation and cannot be avoided.  those caught without healing most likely hit the temple.  And even then, sometimes the healing isn't enough.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* Eldigen sometimes takes flight.  when flying, melee characters cannot hit the dragon. at that point it is a magic only boss. An enchanter may cast stoneskin on the dragon and it will crash back down a few moments later.&lt;br /&gt;
&lt;br /&gt;
*Buffs like the enchanter's stone skin is also very useful for negating damage.&lt;br /&gt;
&lt;br /&gt;
===Droulknyr the Virulent Dragon ===&lt;br /&gt;
[[FIle:Virulent_Dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A powerful explosion shakes the very core of the earth! It seems to be coming from Forgotten Maze!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
&lt;br /&gt;
*This dragon can only be damaged with magical attacks.&lt;br /&gt;
&lt;br /&gt;
* Droulknyr will cast a poison bomb on a player that will explode after a short period. This can be prevented by casting remedy on the affected character.&lt;br /&gt;
&lt;br /&gt;
*Droulkynyr will also let out a roar that drains mana from players. Make sure to have ample mana potions if you are a spell wielding class.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* It is recommended to have a Sorcerer to cast stoneskin on the party to reduce damage from physical attacks.&lt;br /&gt;
*Guardians can be useful in this fight as they can remove the poison bomb affect from players, removing some load from the main healer.&lt;br /&gt;
&lt;br /&gt;
===Oundviklig===&lt;br /&gt;
[[FIle:Oundviklig.png|1200px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Neutral&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
The sky goes dark and a sinister laugh echos through the lands! It seems to be coming from &amp;lt;location&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Oundviklig is known as the &amp;quot;PVP dragon&amp;quot;. Unlike other dragon encounters, players can attack and kill each other during this encounter.&lt;br /&gt;
*Oundviklig saps the players of their divinity, removing the positive and negative affects associated with them.&lt;br /&gt;
*Additionally, Oundviklig's reflective scales deal a portion of damage he receives back at the player.&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nereklon the Twilight===&lt;br /&gt;
[[FIle:twilight.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Night&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A dark rumble shakes the very core of the earth! It seems to be coming from &amp;lt;location&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Nereklon summons a group of shadow enemies that mirror player classes and races. killing these shadows are the only way to damage the dragon.&lt;br /&gt;
*If you are an enchanter, do not summon your golem, as it will explode causing damage to the party.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
===Volskurr the Tempest===&lt;br /&gt;
[[file:Tempest_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' A loud burst shakes the very core of the earth! It seems to be coming from Mountain Summit!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* Volskurr strikes with his claws, dealing high damage.&lt;br /&gt;
*Tempest will paralyze players, making it hard to survive if you are not hidden.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Generally people bring hiders to this dragon to avoid its paralyzing strike&lt;br /&gt;
&lt;br /&gt;
===Forfrysning the Crystal===&lt;br /&gt;
[[FIle:crystal_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Water&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud screech shakes the very core of the earth! It seems to be coming from &amp;lt;location&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* This dragon can only be damaged by melee attacks&lt;br /&gt;
*Tail  whip: The dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
* Forfrysnig will spawn an orb that needs to be nuked down with magic damage, otherwise it does massive damage.&lt;br /&gt;
* Forfrysnig claws will glow and deal massive damage, stunning a player. Make sure you have plenty of health&lt;br /&gt;
* The Crystal dragon can also cast beams that do high damage. These must be healed through.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Priests can smite the orb to nuke it down faster.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Thanatos ===&lt;br /&gt;
[[FIle:thanatos.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Evil&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' The world darkens as an ancient evil rises from the depths of the graveyard...&lt;br /&gt;
&lt;br /&gt;
Thanatos spawns randomly once a day after 7pm server time.&lt;br /&gt;
&lt;br /&gt;
====How to get to him====&lt;br /&gt;
&lt;br /&gt;
*Thanatos spawns in the crypt located underneath the center square in Wiken Graveyard. To gain access, you have to have a [[Spectral Stone]] in your inventory. Unlike other keys however, once used by one player for a day, all players can access the crypt without needing a key in their inventory.&lt;br /&gt;
&lt;br /&gt;
*This key is dropped by the mini boss [[Mort Wraith]], who can be found roaming the Wiken Graveyard.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiken Graveyard thanatos.png|600px]]&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
=====Environment=====&lt;br /&gt;
*Thanatos' crypt is a 3x3 grid, where each room has special properties:&lt;br /&gt;
**Mirror room -- Damage heals and heals damage&lt;br /&gt;
** Can't use any potions&lt;br /&gt;
**Can only use magic&lt;br /&gt;
**Fizzle room -- no magic allowed&lt;br /&gt;
*which room has which properties is determined randomly on server reset&lt;br /&gt;
*Additionally, the center-North and center-South rooms are KTP (must kill all enemies to leave)&lt;br /&gt;
&lt;br /&gt;
=====The Fight=====&lt;br /&gt;
*Thanatos will move randomly between fights, forcing the party to adapt there fighting style depending on the mechanics of the rooms listed above.&lt;br /&gt;
*Thanatos randomly spawns groups of four spirits:&lt;br /&gt;
**Murderous Spirt (Can backstab for +1800 damage)&lt;br /&gt;
**Violet Spirit (just does normal DPS)&lt;br /&gt;
**Devout Spirit (Will heal you)&lt;br /&gt;
**Righteous Spirt (Will cast buffs on you)&lt;br /&gt;
*Generally, you want to kill the spirts that are detrimental for your specific room:&lt;br /&gt;
**For example, Kill the Devout Spirit in the mirror rooms, but leave them alive otherwise (unless you are in KTP room)&lt;br /&gt;
**Leave the murderous Spirit alive in mirror rooms.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
*You can gain access to the crypt prior to Thanatos spawning to plan your party:&lt;br /&gt;
**If there are a lot of magic only rooms, bring spell DPS like Death Mages, etc.&lt;br /&gt;
*Thanatos is an evil demon, and therefore can be smited by Priests.&lt;br /&gt;
*Guardians are useful in this fight due to their ability to do physical and magical damage.&lt;br /&gt;
**Guardians can also cast smite on the spirits that Thanatos spawns.&lt;br /&gt;
*A party of at least four level 25's is recommended for this fight.&lt;br /&gt;
&lt;br /&gt;
====Drop Table====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 8000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 5000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Death Hex]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || N/A || 666&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4616</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=World_Bosses&amp;diff=4616"/>
				<updated>2023-03-26T05:38:44Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Eldigen the Crimson Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragons==&lt;br /&gt;
=== General Info===&lt;br /&gt;
Dragons are world bosses that spawn in a random order each day, generally 8 minutes after the hour at12am  5am, 9am, 4pm, 8pm server time.&lt;br /&gt;
&lt;br /&gt;
After spawning, there is a 3 minute &amp;quot;group up&amp;quot; window where the dragons are immune to all attack, and players can prepare themselves (in Ember parlance the dragons &amp;quot;haven't landed yet&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Once on the ground the players have a set amount of time before the dragon flies off and the encounter is finished.&lt;br /&gt;
&lt;br /&gt;
Dragons encounters are PVE and generally players cannot attack each other when a dragon is present (except in the case of Oundviklig where PVP is permitted)&lt;br /&gt;
&lt;br /&gt;
Dragons do not drop loot directly, instead they award points to players based off participation (healing, attacking, buffing PC, etc.) These points (&amp;quot;essences&amp;quot;) can be spent in the forgotten temples north of Drevlar. 2000 points of a given essence can be redeemed for 1 scale of the corresponding divinity. 30 scales of a given divinity can be exchanged for various weapons and armors in Alderra.&lt;br /&gt;
&lt;br /&gt;
On average, full participation in a dragon encounter will net you roughly 250 essence points, meaning you will get one scale for about every 8 times you defeat a dragon, and one item in approximately 240 encounters with a given dragon.&lt;br /&gt;
&lt;br /&gt;
You can see how many essences you have for each dragon by typing &amp;quot;/dp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Eldigen the Crimson Dragon===&lt;br /&gt;
&lt;br /&gt;
[[FIle:Crimson_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Fire&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud roar shakes the very core of the earth! It seems to be coming from Southern Wasteland!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
Eldigen has 4 main attacks:&lt;br /&gt;
&lt;br /&gt;
* The first is the standard melee attack or claws, dealing melee damage to the target.  its affected by dodge rate, damage reduction and any divinity bonuses you have.  as well as any dragonwall affixes.&lt;br /&gt;
&lt;br /&gt;
* The second attack is a flame breath, this does devastating damage, especially to those not of Riva divinity.  sometimes can even kill people from full health.  This attack can be avoided by high wisdom, or lowered by divinity bonus, magic negation reduction, and dragon wall affixes.&lt;br /&gt;
&lt;br /&gt;
* The 3rd attack is the tail slap.  the dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
&lt;br /&gt;
* The 4th attack is the squeeze.  Eldigen will grab hold of you and squeeze you for 6 rounds.  this attack is only lowered by magic negation and cannot be avoided.  those caught without healing most likely hit the temple.  And even then, sometimes the healing isn't enough.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* Eldigen sometimes takes flight.  when flying, melee characters cannot hit the dragon. at that point it is a magic only boss. An enchanter may cast stoneskin on the dragon and it will crash back down a few moments later.&lt;br /&gt;
&lt;br /&gt;
*Buffs like the enchanter's stone skin is also very useful for negating damage.&lt;br /&gt;
&lt;br /&gt;
===Droulknyr the Virulent Dragon ===&lt;br /&gt;
[[FIle:Virulent_Dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A powerful explosion shakes the very core of the earth! It seems to be coming from &amp;lt;location&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
&lt;br /&gt;
*This dragon can only be damaged with magical attacks.&lt;br /&gt;
&lt;br /&gt;
* Droulknyr will cast a poison bomb on a player that will explode after a short period. This can be prevented by casting remedy on the affected character.&lt;br /&gt;
&lt;br /&gt;
*Droulkynyr will also let out a roar that drains mana from players. Make sure to have ample mana potions if you are a spell wielding class.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
* It is recommended to have a Sorcerer to cast stoneskin on the party to reduce damage from physical attacks.&lt;br /&gt;
*Guardians can be useful in this fight as they can remove the poison bomb affect from players, removing some load from the main healer.&lt;br /&gt;
&lt;br /&gt;
===Oundviklig===&lt;br /&gt;
[[FIle:Oundviklig.png|1200px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Neutral&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
The sky goes dark and a sinister laugh echos through the lands! It seems to be coming from &amp;lt;location&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Oundviklig is known as the &amp;quot;PVP dragon&amp;quot;. Unlike other dragon encounters, players can attack and kill each other during this encounter.&lt;br /&gt;
*Oundviklig saps the players of their divinity, removing the positive and negative affects associated with them.&lt;br /&gt;
*Additionally, Oundviklig's reflective scales deal a portion of damage he receives back at the player.&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nereklon the Twilight===&lt;br /&gt;
[[FIle:twilight.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Night&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A dark rumble shakes the very core of the earth! It seems to be coming from &amp;lt;location&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*Nereklon summons a group of shadow enemies that mirror player classes and races. killing these shadows are the only way to damage the dragon.&lt;br /&gt;
*If you are an enchanter, do not summon your golem, as it will explode causing damage to the party.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
&lt;br /&gt;
===Volskurr the Tempest===&lt;br /&gt;
[[file:Tempest_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' A loud burst shakes the very core of the earth! It seems to be coming from Mountain Summit!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* Volskurr strikes with his claws, dealing high damage.&lt;br /&gt;
*Tempest will paralyze players, making it hard to survive if you are not hidden.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Generally people bring hiders to this dragon to avoid its paralyzing strike&lt;br /&gt;
&lt;br /&gt;
===Forfrysning the Crystal===&lt;br /&gt;
[[FIle:crystal_dragon.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Water&lt;br /&gt;
&lt;br /&gt;
'''Server message:'''&lt;br /&gt;
A loud screech shakes the very core of the earth! It seems to be coming from &amp;lt;location&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
* This dragon can only be damaged by melee attacks&lt;br /&gt;
*Tail  whip: The dragon will lock the room so no one can flee.  then around 4s later it will release it's tail attack.  players caught without stamina will suffer 60% damage to their hit points and may be knocked backwards and hit again from recoil.  players that saved at least 1 stamina when the tail swings take significantly less damage.&lt;br /&gt;
* Forfrysnig will spawn an orb that needs to be nuked down with magic damage, otherwise it does massive damage.&lt;br /&gt;
* Forfrysnig claws will glow and deal massive damage, stunning a player. Make sure you have plenty of health&lt;br /&gt;
* The Crystal dragon can also cast beams that do high damage. These must be healed through.&lt;br /&gt;
====Tips ====&lt;br /&gt;
*Priests can smite the orb to nuke it down faster.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Thanatos ===&lt;br /&gt;
[[FIle:thanatos.png|800px]]&lt;br /&gt;
&lt;br /&gt;
'''Divinity:''' Evil&lt;br /&gt;
&lt;br /&gt;
'''Server message:''' The world darkens as an ancient evil rises from the depths of the graveyard...&lt;br /&gt;
&lt;br /&gt;
Thanatos spawns randomly once a day after 7pm server time.&lt;br /&gt;
&lt;br /&gt;
====How to get to him====&lt;br /&gt;
&lt;br /&gt;
*Thanatos spawns in the crypt located underneath the center square in Wiken Graveyard. To gain access, you have to have a [[Spectral Stone]] in your inventory. Unlike other keys however, once used by one player for a day, all players can access the crypt without needing a key in their inventory.&lt;br /&gt;
&lt;br /&gt;
*This key is dropped by the mini boss [[Mort Wraith]], who can be found roaming the Wiken Graveyard.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiken Graveyard thanatos.png|600px]]&lt;br /&gt;
&lt;br /&gt;
====Mechanics====&lt;br /&gt;
=====Environment=====&lt;br /&gt;
*Thanatos' crypt is a 3x3 grid, where each room has special properties:&lt;br /&gt;
**Mirror room -- Damage heals and heals damage&lt;br /&gt;
** Can't use any potions&lt;br /&gt;
**Can only use magic&lt;br /&gt;
**Fizzle room -- no magic allowed&lt;br /&gt;
*which room has which properties is determined randomly on server reset&lt;br /&gt;
*Additionally, the center-North and center-South rooms are KTP (must kill all enemies to leave)&lt;br /&gt;
&lt;br /&gt;
=====The Fight=====&lt;br /&gt;
*Thanatos will move randomly between fights, forcing the party to adapt there fighting style depending on the mechanics of the rooms listed above.&lt;br /&gt;
*Thanatos randomly spawns groups of four spirits:&lt;br /&gt;
**Murderous Spirt (Can backstab for +1800 damage)&lt;br /&gt;
**Violet Spirit (just does normal DPS)&lt;br /&gt;
**Devout Spirit (Will heal you)&lt;br /&gt;
**Righteous Spirt (Will cast buffs on you)&lt;br /&gt;
*Generally, you want to kill the spirts that are detrimental for your specific room:&lt;br /&gt;
**For example, Kill the Devout Spirit in the mirror rooms, but leave them alive otherwise (unless you are in KTP room)&lt;br /&gt;
**Leave the murderous Spirit alive in mirror rooms.&lt;br /&gt;
&lt;br /&gt;
====Tips ====&lt;br /&gt;
*You can gain access to the crypt prior to Thanatos spawning to plan your party:&lt;br /&gt;
**If there are a lot of magic only rooms, bring spell DPS like Death Mages, etc.&lt;br /&gt;
*Thanatos is an evil demon, and therefore can be smited by Priests.&lt;br /&gt;
*Guardians are useful in this fight due to their ability to do physical and magical damage.&lt;br /&gt;
**Guardians can also cast smite on the spirits that Thanatos spawns.&lt;br /&gt;
*A party of at least four level 25's is recommended for this fight.&lt;br /&gt;
&lt;br /&gt;
====Drop Table====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 8000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Torment]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 || 5000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Death Hex]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || N/A || 666&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4615</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4615"/>
				<updated>2023-03-25T00:00:11Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Lockbox ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Treasure Chest||N/A|| 1000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4614</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4614"/>
				<updated>2023-03-24T23:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*When you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*You then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*Pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later.&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source.&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need to &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4613</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4613"/>
				<updated>2023-03-24T23:49:52Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*when you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*you then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk Mantle ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Cloth armor||41|| 6500&lt;br /&gt;
|-&lt;br /&gt;
| Silk Hauberk ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Medium armor||79|| 5000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|-&lt;br /&gt;
| Pieces of Eight Amulet ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Amulet||+0.3 Cha, +3 AC|| 3000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4612</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4612"/>
				<updated>2023-03-24T23:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Lightning&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*when you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*you then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: There are somewhere between 11 and 13 possible drops in this instance so more to be listed.'''&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4610</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4610"/>
				<updated>2023-03-23T05:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Water&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*when you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*you then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone rondel ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Silk gloves ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Hauberk ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Medium armor||84|| 7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4609</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Instances&amp;diff=4609"/>
				<updated>2023-03-23T05:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;LeGrimpeur: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info==&lt;br /&gt;
*Instances or &amp;quot;instanced dungeons&amp;quot; are special areas of the map that exist uniquely for each party. (i.e. if two separate parties enter the same instance, they will not see each other). &lt;br /&gt;
*Each instance can only be entered once per day per account.&lt;br /&gt;
**This means that if you die in an instance, you will not be able to renter to gain dropped items or finish quests / bosses.&lt;br /&gt;
*Instances are generally made groups of 2-4, but some of the lower level ones can be soloed by more powerful characters.&lt;br /&gt;
&lt;br /&gt;
==Ancient Temple==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ancient_Temple.png |800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 12-15*&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-2&lt;br /&gt;
&lt;br /&gt;
* This instance difficulty and rewards now scale with level. (Does not drop lvl 25 gear)&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Canopia Forest, just outside Seamoor&lt;br /&gt;
&lt;br /&gt;
[[file:Ancient_temple_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This is the first instance available to players, and is quite simple.&lt;br /&gt;
*Be aware that there are several KTP (kill to progress rooms).&lt;br /&gt;
**To exit the dungeon you will have to kill the guardian that is in the entrance room when you first arrive, so make sure you have enough potions.&lt;br /&gt;
*start by heading North West to the Hooded Servant. Kill him and pick up his key. You will need this to enter the boss room.&lt;br /&gt;
*Make your way back to the main hall and fight your way to the Eastern passage up towards the Undead Commander.&lt;br /&gt;
*There is nothing special about this boss, nuke him down and make sure you have enough healing.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Hooded servant.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
[[file:Undead commander.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Nothing too complicated about this one.&lt;br /&gt;
*There is an NPC directly outside of the entrance that will give you a quest for this Instance.&lt;br /&gt;
*This Instance now scales to whatever level you are when you enter, unlike others that have a level cap.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander's Blade]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 8 ||Sword||13.5|| 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Moldy Leather Shield]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 15 ||Shield||30|| 750 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ringleaders Lair==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Ringleaders_lair.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 18-20&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 1-3&lt;br /&gt;
&lt;br /&gt;
*Requires a [[Golden Key]] to enter. It is consumed on use. &lt;br /&gt;
**These can be found by killing enemies in Linwood, or the Raider's encampment&lt;br /&gt;
**This key can also be used to enter the Raider's Den instance.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:Ringleaders_Encampment_Location.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*This instance is quite short, but has mechanics that are far more complicated than the Ancient Temple.&lt;br /&gt;
*The first step is to gather the &amp;quot;Devious note&amp;quot; and the &amp;quot;suspicious note&amp;quot;&lt;br /&gt;
**These can be found by killing the &amp;quot;Devious Figure&amp;quot; and the &amp;quot;Suspicious Figure&amp;quot; in the rooms marked on the map.&lt;br /&gt;
*Once you have the notes, you can use them to reveal a special phrase each&lt;br /&gt;
**These phrases need to be messaged to the ringleader when you are standing in the room marked on the map with the red dot.&lt;br /&gt;
**To do this type '/d ringleader &amp;lt;special phrase&amp;gt;'&lt;br /&gt;
* Depending on which special phrase you message to the ringleader, you will be teleported into either the North or the South room.&lt;br /&gt;
**Once in the room you must &amp;quot;/push button&amp;quot; to release the lock on the door in the center room.&lt;br /&gt;
**When both buttons have been pushed, the door heading East unlocks and you can fight the Ringleader.&lt;br /&gt;
***These buttons need to be pressed nearly simultaneously for the door to unlock. If you have multiple party members, coordinate to have one press the top and one the bottom button at the same time. (See tips section for tips on how to do this solo)&lt;br /&gt;
*There is nothing particularly special about this boss, other than that he will periodically spawn Shadow Assassins, and can backstab for over 500 damage, so make sure you have plenty of healing potions.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Ringleader.png|650px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Due to the traps in this instance, it is critical you bring either a Thief, or preferably a Sorcerer than can cast Hover.&lt;br /&gt;
**The Trap in the West most room is a paralyzing trap, making you extremely vulnerable to the Shadow Assassins, and making it impossible to move between rooms fast enough to push the buttons.&lt;br /&gt;
**The East most trap is a poison gas trap that deals heavy damage.&lt;br /&gt;
*If you are running this Instance solo, it is recommended to macro the whisper and push commands to execute them fast enough. For example your macros would be:&lt;br /&gt;
** F1: /d ringleader Guards stashed the body&lt;br /&gt;
**F2: /push button&lt;br /&gt;
**F3: /d ringleader Postmaster led the revolt&lt;br /&gt;
* The Ithon Emerald that drops from the Ringleader can be turned in for a quest to the Cloaked figure in the Linwood Sewers that grants 875k Exp and 4600 gold.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringleaders Mitts]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Gloves||5|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Blocker]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Shield||36|| 4000 &lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Dagger||16|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Mail]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Medium Armour||67|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Helmet]] ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 20 ||Helmet||13|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| [[Glowing Emerald Knife]] ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 20 ||Dagger||16.5|| 7500 &lt;br /&gt;
|-&lt;br /&gt;
| [[Worn Pouch]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Ithon Emerald]] ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || N/A ||N/A||N/A|| 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Den==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Blackspawn Woods==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Blackspawn_woods_map.png|800px]]&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
*Blackspawn woods (also known as BSE or BlackSpawn-Eagle) is a fairly long and complicated end game instance. &lt;br /&gt;
*The goal is to take out the the Blackspawn that have been terrorizing the surrounding area.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[file:BSW_location.png|800px]]&lt;br /&gt;
* Blackspawn Woods is located just west of Wiken.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Note: There are many Kill to Progress (KTP) squares in this dungeon.&lt;br /&gt;
*The first step in this instance is to collect key (marked by red squares on the map) to be able to enter the castle.&lt;br /&gt;
**Each square contains a Blackspawn Guardian that must be defeated to obtain the key.&lt;br /&gt;
**These mini bosses will occasionally spawn spectral shield that need to be destroyed before the Guardian can be damaged.&lt;br /&gt;
**Each player will need their own key.&lt;br /&gt;
***This effectively limits the number of players that can complete this instance to 4.&lt;br /&gt;
*Once each player has a key, they will need to each manually enter the castle at the center of level 1.&lt;br /&gt;
*The second phase of this instance is to defeat the two mini bosses on the inside of the castle on floor 1, and obtain their keys to progress to floor 2.&lt;br /&gt;
**They are located in the squares outlined in pink on the map.&lt;br /&gt;
***Note: The leader of the party will need to have at least a strength of 23 to enter these rooms.&lt;br /&gt;
**The Blackspawn Captain is a Berzerker and does heavy damage.&lt;br /&gt;
***He can stun with his attacks.&lt;br /&gt;
**The Blackspawn Commander is a monk, and will summon additional enemies.&lt;br /&gt;
***leave one alive so he doesn't spawn additional mobs&lt;br /&gt;
*Once you have the two keys, progress up to the second floor. Your goal for now is to get directly to the third floor to face Eagle and Uganth.&lt;br /&gt;
**Most of these spaces are KTP.&lt;br /&gt;
**The quickest way is directly through the middle, but be aware that the middle square is a paralyzing trap.&lt;br /&gt;
*Go up to the third floor and start the Eagle / Uganth battle.&lt;br /&gt;
**Eagle can backstab for high damage. Be careful.&lt;br /&gt;
**Uganth can cast nearly any status effect on the party (silence, stun, blind, AOE, damage), so be prepared for your healer to be combat ineffective for several rounds.&lt;br /&gt;
**Focus on Eagle first until he runs away, then focus down Uganth.&lt;br /&gt;
***Uganth drops the first treasure key that opens the west most treasure room on the second floor.&lt;br /&gt;
*Eagle runs to a random square on the second floor. You will need to move around and find him, fighting through the KTP rooms in the process. kill him and obtain the second treasure key.&lt;br /&gt;
*Once all bosses are dead, go to the west treasure room first and attack the treasure chests.&lt;br /&gt;
*For the right room, there should be an enemy that drops a document with a passphrase.&lt;br /&gt;
** you will need to message this passphrase backwards to the mirror in the eastern treasure room to get to the final treasure room.&lt;br /&gt;
*** the command is: /d mirror esimed ym litnu reverof nwapskcalB&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Blackspawn_guardian.png|600px]]&lt;br /&gt;
[[file:Blackspawn_captain.png|600px]]&lt;br /&gt;
[[file:Blackspawn_commander.png|600px]]&lt;br /&gt;
[[file:Uganth_hoistile.png|600px]]&lt;br /&gt;
[[file:Eagle_northcutt.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Enchanters are very useful in this instance as they buff a party members strength to above 23 to allow them to enter the mini boss rooms, and they can caste Hover to allow movement through the paralyzing trap.&lt;br /&gt;
*Minstrels can also use their song to buff strength for players to open the doors.&lt;br /&gt;
*If you have neither one of these, a Half Orc with max strength can open these doors.&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Captain's Gloves ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Gloves||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Boots ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Boots||7|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Savage Truncheon ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||16|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Staff ||&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt;  || 25 ||Staff||13.5|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Ebonwood Box ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Craft Box|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halbard ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Two Handed|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Ward ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Shield|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Morning star ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Mace||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace ||&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Epic &amp;lt;/span&amp;gt;  || 25 ||Heavy Armor||117|| 7500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure Fiend's Den==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:TF_location.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Earth&lt;br /&gt;
&lt;br /&gt;
The Treasure fiend is less a dungeon than a boss encounter. The challenge here is that his entire lair is a magic free zone, so you'll need to bring melee damage and potion/ food based healing. Also make sure to have a light source as the layer is dark. &lt;br /&gt;
&lt;br /&gt;
Note: don't rely on the Paladins Sight spell, as you will not be able to cast it once in the lair.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
The Treasure Fiend's layer is located deep on the 4th floor of the Dwarven mines, in between Drevlar and the mountain summit. This level, along with the Fiends lair are dark. Make sure to have a race that has dark vision or bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*Treasure fiend's lair is a 3x3 grid.&lt;br /&gt;
**The whole area is a no cast zone&lt;br /&gt;
*The center square does considerable damage overtime, so spend as little time here as possible.&lt;br /&gt;
*in the other squares, different amounts of King Scorpions will spawn.&lt;br /&gt;
*Several of the squares are KTP (kill to progress) making traversing the lair somewhat difficult.&lt;br /&gt;
*The Fiend himself will move from room to room, forcing you to follow him and clean up the scorpions he leaves behind.&lt;br /&gt;
*The Treasure Fiend behaves like a Slayer, hiding and backstabbing players for north of 700 damage.&lt;br /&gt;
**The fact the only way to heal is via potion makes this burst based damage very dangerous, as a single player that gets targeted will likely not be able to heal up with potions fully before another backstab comes in.&lt;br /&gt;
*Nuke him down and kill the mobs as they spawn.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Treasure_fiend.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*You can use a Brigand or Slayer to lure King Scorpions into corner square that are not KTP, and then autosneak out, leaving the KTP squares empty. This will allow you to move around quicker.&lt;br /&gt;
*If you are a Guardian, consider not protecting anyone. Since there is no spell based healing, its better to disperse the damage over multiple party members.&lt;br /&gt;
*Stalkers are particularly valuable here, as their pets can act as a non-magical tank.&lt;br /&gt;
*Remember, it's dark in here!&lt;br /&gt;
&lt;br /&gt;
===Drop Table===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! '''Name''' !! '''RARITY''' !! '''LVL''' !! '''Type'''!! '''AD/Armor'''!! '''Sell'''&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Dagger||18|| 4000&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's gauntlets ||&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;Rare &amp;lt;/span&amp;gt;  || 25 ||Gloves||9|| 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Captain Butcher==&lt;br /&gt;
===Map===&lt;br /&gt;
[[file:Captain_butcher_map.png|800px]]&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
'''Recommended Level:''' 25&lt;br /&gt;
&lt;br /&gt;
'''Recommended party size:''' 3-4&lt;br /&gt;
&lt;br /&gt;
'''Recommended Divinity:''' Water&lt;br /&gt;
&lt;br /&gt;
*Captain Butcher is a fairly difficult, mechanics heavy instance.&lt;br /&gt;
*A dedicated healer, physical DPS, and an Enchanter are recommended to deal with the numerous damage traps.&lt;br /&gt;
*The basement floors where Amelia and Farmis are located are dark, so be sure to bring a light source.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:Captain_butcher_entry.png]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
This instance is very mechanic heavy&lt;br /&gt;
&lt;br /&gt;
*when you enter you need to &amp;quot;/look floors&amp;quot; to find two passwords.&lt;br /&gt;
*you then need to &amp;quot;/pull rope&amp;quot; on the tile to the east of the north west corner.&lt;br /&gt;
*pulling the rope then allows you to go down on the middle tile on the eastern most wall of the main floor ship.&lt;br /&gt;
*On the middle tile, there is a boss fight, Uberto Hargrove&lt;br /&gt;
**He is immune to magic damage, and can stun.&lt;br /&gt;
**He drops some wooden nails that you will need to repair the ship later&lt;br /&gt;
*Once you go down, on the tile two spaces west of the stairs, you will need to &amp;quot;/grab rum&amp;quot;. This unlocks a room later on the second floor of the basement.&lt;br /&gt;
**Note inside the ship is dark, so you will need a light source&lt;br /&gt;
*Move west until you see the door guard.&lt;br /&gt;
**Note: the tile just west of the stairs is a poison trap.&lt;br /&gt;
*From here the mechanic is the same as the Ringleaders hideout. you will need &amp;quot;/d door &amp;lt;password&amp;gt;&amp;quot;.&lt;br /&gt;
**Depending on what password you give the door guard, he will teleport you north or south. Once in the room you will need to &amp;quot;/push button&amp;quot;.&lt;br /&gt;
**This must be done quickly, so it is recommended to set macros like the following:&lt;br /&gt;
***F1: /d door &amp;lt;password #1&amp;gt;&lt;br /&gt;
***F2: /push button&lt;br /&gt;
***F3: /d door &amp;lt;password #2&amp;gt;&lt;br /&gt;
*Completing this button challenge opens up the door westward to fight Amelia Sasoo.&lt;br /&gt;
**Nothing too complicated here, just nuke her down.&lt;br /&gt;
*Once she is dead, you will have access to the west most stairs on the main floor. Head up these stairs and fight Ururk Kuredall.&lt;br /&gt;
**He is a Berserker, just nuke him down.&lt;br /&gt;
*Once you've defeated him, you now have access to the east most square on the main floor. head there and &amp;quot;/push statute&amp;quot; to open up a room east of where you fought Ururk.&lt;br /&gt;
*Give the NPC the spindle, wooden nails, missing handle, and missing rung that you've collected from the noxious pirates and other boss fights.&lt;br /&gt;
*This unlocks the ability to go to the second floor basement from the center square on the first floor basement.&lt;br /&gt;
*If you got the rum earlier, you can now go east once you descend the stairs and fight Farmaris Morcan.&lt;br /&gt;
*Kill him and head back to the middle square with the mast on the main floor.&lt;br /&gt;
*Hopefully at this point you have collected 20 mast fragments. Give them to the mast to repair it. This allows you to go up the mast and fight Captain Butcher.&lt;br /&gt;
*She hits '''Very''' hard. it is not recommended you have any Fire Div players with you, or they will likely die.&lt;br /&gt;
*Kill her and you have completed the instance!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Amelia.png|600px]]&lt;br /&gt;
[[file:Uberto.png|600px]]&lt;br /&gt;
[[file:Ururk.png|600px]]&lt;br /&gt;
[[file:Farmis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hideout==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[file:Master_Guard.png|600px]]&lt;br /&gt;
[[file:Vazar_Crane.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Refinery 2nd Floor==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Flame Salamander==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Mana Caves==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;br /&gt;
&lt;br /&gt;
==Ruins of Seta==&lt;br /&gt;
===Map===&lt;br /&gt;
===General Info===&lt;br /&gt;
===Location===&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===Bosses===&lt;br /&gt;
===Tips===&lt;br /&gt;
===Drop Table===&lt;/div&gt;</summary>
		<author><name>LeGrimpeur</name></author>	</entry>

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