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		<id>https://ember-online.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soma</id>
		<title>Ember Online Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://ember-online.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soma"/>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php/Special:Contributions/Soma"/>
		<updated>2026-04-27T10:09:03Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Main_Page&amp;diff=3366</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Main_Page&amp;diff=3366"/>
				<updated>2020-03-10T10:29:21Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to the Ember Online Wiki!===&lt;br /&gt;
'''The purpose of this wiki is to provide information about the races, classes, areas and items of [http://ember-online.com Ember Online] , as well as to provide tips and guidance for its players.  Any unrelated material will be removed.'''&lt;br /&gt;
&lt;br /&gt;
'''The game is currently in the development phase so any information found here is subject to change.'''&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* '''[[New_Player_Guide|New Player Guide]]''' - '''New to Ember Online? Start here!'''&lt;br /&gt;
* '''[[Differences between Ember Online and RoK (Realms of Kaos)]]''' - '''If you played RoK and have just found EO have a look here for some of the differences between the games.'''&lt;br /&gt;
* '''[[Atlas|Atlas]]''' - '''This is a list of the Cities, Leveling Areas and Oad Areas.'''&lt;br /&gt;
* '''[[Map|World Map]]''' - '''World map of Ciruin.'''&lt;br /&gt;
* '''[[Bestiary]]''' - ''' Information on monsters and NPCs.'''&lt;br /&gt;
* '''[[Commands]]''' - '''A guide to in-game commands.'''&lt;br /&gt;
* '''[[Div_Wheel|Divinity Wheel]]''' - '''This is a chart that depicts the divinities available to players in the game, along with some basic Divinity information.'''&lt;br /&gt;
* '''[[Races]]''' - '''Information about all the races.'''&lt;br /&gt;
* '''[[Classes]]''' - '''Information about all the classes.'''&lt;br /&gt;
* '''[[Spells]]''' - '''Information about all the spells.'''&lt;br /&gt;
* '''[[Skills]]''' - '''Information about the various skills.'''&lt;br /&gt;
* '''[[Equipment]]''' - '''Basic information on available equipment'''&lt;br /&gt;
* '''[[Uncommon_Equipment|Uncommon Equipment]]''' - '''Basic information on uncommon equipment'''&lt;br /&gt;
* '''[[Miscellaneous_Items|Miscellaneous Items]]''' - '''Basic information on items you can buy from the shops or are dropped by creatures on their death.'''&lt;br /&gt;
* '''[[Champion_Marks|Champion Marks/Daily Quest Information]]''' - '''Information about Champion Marks and the Daily Questing system.'''&lt;br /&gt;
* '''[[Quest_List|Quests]]''' - '''This is a list of all the Quests available.'''&lt;br /&gt;
* '''[[Lexicon]]''' - '''Terminology used in Ember Online.'''&lt;br /&gt;
* '''[[Building]]''' - '''Information on how to build and script.'''&lt;br /&gt;
* '''[[Events]]''' - '''Schedule of events.'''&lt;br /&gt;
* '''[[Help]]''' - '''Technical support for errors.'''&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Events&amp;diff=3365</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Events&amp;diff=3365"/>
				<updated>2020-03-10T05:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: Created page with &amp;quot;File:event.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:event.png]]&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Event.png&amp;diff=3364</id>
		<title>Event.png</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Event.png&amp;diff=3364"/>
				<updated>2020-03-10T05:24:58Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: Created page with &amp;quot;Event Schedule&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Event.png|200px|thumb|left|Event Schedule]]&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Main_Page&amp;diff=3363</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Main_Page&amp;diff=3363"/>
				<updated>2020-03-10T05:23:46Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to the Ember Online Wiki!===&lt;br /&gt;
'''The purpose of this wiki is to provide information about the races, classes, areas and items of [http://ember-online.com Ember Online] , as well as to provide tips and guidance for its players.  Any unrelated material will be removed.'''&lt;br /&gt;
&lt;br /&gt;
'''The game is currently in the development phase so any information found here is subject to change.'''&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* '''[[Events]]''' - '''Schedule of events.'''&lt;br /&gt;
* '''[[New_Player_Guide|New Player Guide]]''' - '''New to Ember Online? Start here!'''&lt;br /&gt;
* '''[[Differences between Ember Online and RoK (Realms of Kaos)]]''' - '''If you played RoK and have just found EO have a look here for some of the differences between the games.'''&lt;br /&gt;
* '''[[Atlas|Atlas]]''' - '''This is a list of the Cities, Leveling Areas and Oad Areas.'''&lt;br /&gt;
* '''[[Map|World Map]]''' - '''World map of Ciruin.'''&lt;br /&gt;
* '''[[Bestiary]]''' - ''' Information on monsters and NPCs.'''&lt;br /&gt;
* '''[[Commands]]''' - '''A guide to in-game commands.'''&lt;br /&gt;
* '''[[Div_Wheel|Divinity Wheel]]''' - '''This is a chart that depicts the divinities available to players in the game, along with some basic Divinity information.'''&lt;br /&gt;
* '''[[Races]]''' - '''Information about all the races.'''&lt;br /&gt;
* '''[[Classes]]''' - '''Information about all the classes.'''&lt;br /&gt;
* '''[[Spells]]''' - '''Information about all the spells.'''&lt;br /&gt;
* '''[[Skills]]''' - '''Information about the various skills.'''&lt;br /&gt;
* '''[[Equipment]]''' - '''Basic information on available equipment'''&lt;br /&gt;
* '''[[Uncommon_Equipment|Uncommon Equipment]]''' - '''Basic information on uncommon equipment'''&lt;br /&gt;
* '''[[Miscellaneous_Items|Miscellaneous Items]]''' - '''Basic information on items you can buy from the shops or are dropped by creatures on their death.'''&lt;br /&gt;
* '''[[Champion_Marks|Champion Marks/Daily Quest Information]]''' - '''Information about Champion Marks and the Daily Questing system.'''&lt;br /&gt;
* '''[[Quest_List|Quests]]''' - '''This is a list of all the Quests available.'''&lt;br /&gt;
* '''[[Lexicon]]''' - '''Terminology used in Ember Online.'''&lt;br /&gt;
* '''[[Building]]''' - '''Information on how to build and script.'''&lt;br /&gt;
* '''[[Help]]''' - '''Technical support for errors.'''&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=File:Event.png&amp;diff=3362</id>
		<title>File:Event.png</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=File:Event.png&amp;diff=3362"/>
				<updated>2020-03-10T05:17:48Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: Current list of events.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current list of events.&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3322</id>
		<title>Differences between Ember Online and RoK (Realms of Kaos)</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Differences_between_Ember_Online_and_RoK_(Realms_of_Kaos)&amp;diff=3322"/>
				<updated>2019-06-30T13:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* General Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the major differences between Ember Online (EO) and Realms of Kaos (RoK). If you have not played RoK then there is no real need to read this. '''Only differences are listed''', if it is not listed then it should work as RoK did.&lt;br /&gt;
&lt;br /&gt;
PS. To my fellow editors: my memory is a little fuzzy, so if you see a mistake, please feel free to correct/add/change. I/you may add links to important new features (ie. death sickness).&lt;br /&gt;
&lt;br /&gt;
Maybe no need for classes, could just link them to the classes section already in the wiki.&lt;br /&gt;
&lt;br /&gt;
WIP! (It can definitely be made to look prettier, the Sections for examples. I have limited knowledge on editing a Wiki, and have  been looking at what others have done for ideas on how to set up a wiki page).&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
These are in no particular order (basically adding as I think of them. Might try to put order to them later).&lt;br /&gt;
&lt;br /&gt;
'''Flying solo''' There is a one character per player restriction.&lt;br /&gt;
&lt;br /&gt;
'''Healing Magic''' There is now a &amp;quot;healing decay&amp;quot;. Healing magic degrades a little the more you use it during combat. So in a prolonged battle you will be doing less damage.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness''' There is a stat penalty based on how many times you die. This will fade with time.&lt;br /&gt;
&lt;br /&gt;
'''Soulbound items''' Items soulbound are now soulbound to the first character who equips it. You can spend 100k to buy an unbinding scroll however.&lt;br /&gt;
&lt;br /&gt;
'''Combat rounds''' Combat rounds are now quicker (this is NOT a god send to me! I have an increased chance of dying while watching movies and reading books!).&lt;br /&gt;
&lt;br /&gt;
'''Reset and OAD's''' Reset is still at the same time, but not all OAD's are available at reset. OAD's spawn at different times (and so do OAD key holders).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;World Walker&amp;quot;''' Special boss monsters that spawn at random times. They have oodles of health. So far there are two dragons (fire and ice div, there are going to be one of each div). The drop scales (one after they have sustained a certain amount of damage (there are a few of these steps) and several on death). When you pick up a scale you will be paralysed and vulnerable for one round. These scales can be used to craft powerful weapons.&lt;br /&gt;
&lt;br /&gt;
'''KTP''' &amp;quot;Kill to progress&amp;quot; squares. There are some squares where you need to kill all (or a specific) creatures in order to move off the square.&lt;br /&gt;
&lt;br /&gt;
'''The old thief levelling trick''' No longer exists. You cannot die with a huge amount of money on you and then go rob it blind on your thief to level. You only get experience for the gold robbed that the creature started with.&lt;br /&gt;
&lt;br /&gt;
'''Party Experience''' You get the standard damage based experience, and the kill shot experience is divided amongst the party. However you get an increase of experience for each party member (and gold is also dividied amongst the party). So it is more beneficial to group up for levelling.&lt;br /&gt;
&lt;br /&gt;
'''Party Size''' Party size is limited to 5 characters'''&lt;br /&gt;
&lt;br /&gt;
'''Pets''' All classes that had pets are now limited to one pet per pet creator. Most pets also &amp;quot;taunt&amp;quot;, basically monster tend to target them more than players.&lt;br /&gt;
&lt;br /&gt;
'''Communication''' There is now a party/guild and global chat available. Global chat has a delay between messages to avoid spamming.&lt;br /&gt;
&lt;br /&gt;
'''Food and Drink''' You can now eat and drink out of combat. This will replenish health (eating) or mana (drinking). Some food/drink combine the effects. This is a god send (for cheap feckers like me)! You do not get thirsty or hungry and start losing health if you do not eat or drink (except in real life, please eat and drink in real life).&lt;br /&gt;
&lt;br /&gt;
'''Party Leader Appointing''' You do not need to be on the same square as the party to appoint a new leader (as in you were the party leader and due to an unfortunate incident you are now back in your temple). So no need to disband and reform a party on the fly.&lt;br /&gt;
&lt;br /&gt;
'''Protection from PK''' This last until level 15. At level 16 you can now be pk'd (you get an in game warning).&lt;br /&gt;
&lt;br /&gt;
'''Bless, Soulbound and Enchant scrolls''' These can now be bought in temples/stores as appropriate. The relevant spells act differently in that you need a blank scroll. The command is /scribe bless (etc). A fizzle will consume the scroll. To use a scroll you hold ctrl and then click and hold the left mouse button onto the scroll, drag and drop onto the piece of equipment you want to apply the scroll to.&lt;br /&gt;
&lt;br /&gt;
'''Soulbound shop bought equipment''' Weapons, instruments and armour (including helms and shields) bought from shop stores come soulbound (up to level 15? do level 20 items come soulbound? must check this later).&lt;br /&gt;
&lt;br /&gt;
'''Right click to examine shop item''' You can right click on an item for sale in a shop to get information on it (level, AD, souldbound, if it is equippable by you etc).&lt;br /&gt;
&lt;br /&gt;
'''Droppables''' Certain monsters drop items: equipable weapons, armour, instruments etc, some that can be used (potions, food, drink), some that can be sold, some that are keys, and sometimes items used in quests (they can also be sold).&lt;br /&gt;
&lt;br /&gt;
'''Divinities''' There is now a Neutral Divinity available to players. They have no bonuses or penalties vs other divinities except other Neutral Divs (+15% damage to neutral divs). Neutral divs can temple in any temple, but need a small amount of gold (based on level). There is also the Holy and Evil divinities that is only to NPC/Mobs.&lt;br /&gt;
&lt;br /&gt;
'''Embers''' They add to the damage or protection of weapon/armour/shields vs what the ember has div over. They are applied in the same way as enchant scrolls etc. Neutral div characters do not receive any bonus or penalties from embers. They have a chance of dropping from any creature. Only one ember per item of equipment, putting a new ember into a piece of equipment that already has an ember will replace the old ember with the new one.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
For more information head to the Classes section here: [[Classes]]&lt;br /&gt;
===Fighter===&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can use two handed weapons (which grant damage bonuses and unique abilities). Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can now wear heavy armour.&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the more likely an enemy will target you instead of something else on that square. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill:A passive skill that activates when your shield deflects (you deal 50% of your damage to the attacker).&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances. Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
You can only have one pet active at a time.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&lt;br /&gt;
Rogues who can backstab no longer need to leave the square to rehide. There is a delay from attacking while hidden (the delay timer works from the time you hide and lasts 0.5secs). This gives someone/something the chance to find you before you backstab (so INT is now more important than it once was).&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can only wear cloth.&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear a light helmet.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 10 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield bows (you still only attack on the same square as your enemy though). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Can wear only cloth armor, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear up to light armour, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wear light helmets.&lt;br /&gt;
&lt;br /&gt;
-10% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
Races stats have been changed, some races have been given passive abilities, and there are a couple more races to choose from. Best just head here:  [[Races]]&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3321</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Classes&amp;diff=3321"/>
				<updated>2019-06-30T12:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Druid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This is currently OUT OF DATE: Newer info is here: https://ember-online.com/helper/classesfull.html'''&lt;br /&gt;
&lt;br /&gt;
'''Ember Online''' enjoys a variety of racial and class combinations to suite a persons taste and preferred playing style.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Class specifics are currently changing and the information will be added and updated as abilities and features are finalized. Also Remember to check out the [[Races]] section. Some races are better suited for certain classes than others.&lt;br /&gt;
&lt;br /&gt;
'''SURVIVAL:''' Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks). &lt;br /&gt;
&lt;br /&gt;
'''MR:''' To benefit from a classes natural magic resistance you will still need a high WIS.&lt;br /&gt;
&lt;br /&gt;
'''DUAL WIELDING:''' When you dual wield the weapon chosen in each attack is random (you will not always be hitting with the best weapon).&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
Tasked primarily with dealing damage via weapons, the Fighter classes rely heavily on Strength to overwhelm their opponents.&lt;br /&gt;
====[[Barbarian]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, daggers, two handed weapons (which grant damage bonuses and unique abilities), and staves. Can dual wield (this gives a +10% damage bonus).&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-7.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
5% less dodge rate&lt;br /&gt;
&lt;br /&gt;
8% more overall HP&lt;br /&gt;
&lt;br /&gt;
Rage - After three successful attacks regardless of misses, you will enter a rage, dealing 40% increased damage, increasing 5% for each successful rage attack. Rage will be reset if you miss while raged, move into a safe area, or land three successful rage attacks.&lt;br /&gt;
&lt;br /&gt;
Extra Damage - As you drop in health, you deal increased damage, up to 8% with 1HP.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====[[Knight]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, daggers, blunts, fists, two handed weapons (which grant damage bonuses and unique abilities), and staves&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can /TAUNT: Charisma based skill. The more charisma you have, the more likely an enemy will target you instead of something else on that square. Taunt also grants a damage reduction based on Charisma.&lt;br /&gt;
&lt;br /&gt;
Gain focus points per successful attack. Focus points (FP) go down if you move and also will go down over time. Focus points are based off charisma. 10 charisma = 4AP at level 25, 23 charisma = 8AP at level 25. Focus points can be used for two special attacks, /smash and /strike.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''Maximum Focus Points based on CHR'''&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 10'''&lt;br /&gt;
|4 FP&lt;br /&gt;
|'''CHR 12'''&lt;br /&gt;
|5 FP&lt;br /&gt;
|'''CHR 16'''&lt;br /&gt;
|6 FP&lt;br /&gt;
|'''CHR 20'''&lt;br /&gt;
|7 FP&lt;br /&gt;
|-&lt;br /&gt;
|'''CHR 23'''&lt;br /&gt;
|8 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
/Smash will reduce INT and is charisma based for how long and how much. It also does 15% more damage. It takes 3 focus points.&lt;br /&gt;
&lt;br /&gt;
/Strike is a straight up damage attack. It has a minimum requirement of 2 focus points and will use all your focus points on use. Each focus point is 10% more damage and also boosts your chance to hit (It would be something like (YOURAGI + ((Focus Points - 2) * 0.04167 * YOURAGI))..&lt;br /&gt;
&lt;br /&gt;
SHIELD BASH skill. When your shield deflects, deal 50% of your damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
5% Increased Hit Rate&lt;br /&gt;
&lt;br /&gt;
4% more overall HP&lt;br /&gt;
&lt;br /&gt;
====[[Monk]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, can dual wield (gaining an extra attack)&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, and light helmet.&lt;br /&gt;
&lt;br /&gt;
7.5% more dodge rate&lt;br /&gt;
&lt;br /&gt;
Immunity to poison (75% duration reduction)&lt;br /&gt;
&lt;br /&gt;
Can roundhouse. After 2 successful hits, roundhouse will take into effect next attack and will deals 2.0x. Missing or moving restarts the count.&lt;br /&gt;
&lt;br /&gt;
Can use /meditate. This ability acts like food (but INT factors into it). Health is regenerated over time, can only be used out of combat. It also negates poison.&lt;br /&gt;
&lt;br /&gt;
+1 armor per level&lt;br /&gt;
&lt;br /&gt;
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.&lt;br /&gt;
&lt;br /&gt;
====[[Paladin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Wisdom/Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, staves, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear heavy, medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can /PROTECT. /protect You can protect a target from all incoming damage: you are attaked, whenever the person you are protected is aimed at, instead.&lt;br /&gt;
&lt;br /&gt;
16% Blunt Damage Bonus. (Will be on par or little better than sword at level 15 decked item and should be better then swords at level 20 in any case).&lt;br /&gt;
&lt;br /&gt;
/scribe Bless. This is  used in the creation of scrolls of Bless (see Decking in the New Players Guide section). Ability gained at 16th LVL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure (5 MP Cost) - A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Heal (10 MP Cost) - A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.&lt;br /&gt;
&lt;br /&gt;
Remedy (20 MP Cost) - Negates the effects of poison (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Sight (10 MP Cost) - Allows the target of the spell too see in dark places (used on self or target) and also negates the Blind (Necromancer Spell) effect.&lt;br /&gt;
&lt;br /&gt;
Aegis (20 MP Cost) - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
Smite (8 MP Cost) - Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).&lt;br /&gt;
&lt;br /&gt;
====[[Ranger]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Charisma.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 2, 8, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield swords, axes, blunts, fists, staves, daggers, and bows&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Can use /scribe. Can scribe 'identify\. Identify gets information on NPCs such as divinity and type.&lt;br /&gt;
&lt;br /&gt;
Can have a /pet. Pets need to be /capture'd first.&lt;br /&gt;
&lt;br /&gt;
Ranger Pets will automatically attack the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
The higher the rangers CHR the better the pet will perform.&lt;br /&gt;
&lt;br /&gt;
Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Any arrow they use gets double chance to critical. I.E. If arrow is 15%, they have 30% chance.&lt;br /&gt;
&lt;br /&gt;
Ranger pets can have equipment bought for them to further increase their effectiveness. To equip a piece of gear (after you have bought it from the Rangers Camp) you need to have your pet un-summoned (/reclaim), then you right click and use the appropriate pet item. The pet can have one weapon, one piece of armour, one special and one description item. You can replace items by going through the same process (the new item will replace the old). &lt;br /&gt;
&lt;br /&gt;
Ranger pets have a chance to block attacks on their owners, similar to Paladins /protect. This is based on taunt level (major) and dodge agility (minor) of your pet.&lt;br /&gt;
&lt;br /&gt;
If a pet or the pet owner finds a player hiding, their pet will blitz/rush the target (opportunity of attack) with a 50% decrease to dodge. (I.E. half your dodge rate would be around where it is at to dodge a blitz). This does not use any spell, and is based on the number of attacks and damage a NPC has.&lt;br /&gt;
&lt;br /&gt;
Can disarm thieves traps based on INT.&lt;br /&gt;
&lt;br /&gt;
2% MR Bonus&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
Although less heavily armored than their fighter cousins, the Rogues use their Agility and stealth abilities  to avoid damage and deliver wicked surprise attacks dealing amazing damage.&lt;br /&gt;
====[[Assassin]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Strength, Agility, Endurance, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 9, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and swords, can dual wield (gaining a 10% damage bonus)&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 15% more spell damage.&lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). Being found (by someone who uses /search command, the chance of finding is based on INT and LVL of hider/searcher) or backstabbing (to do this you hide then attack, there is no need to move of the square and back to do this any longer, but you may be quicker). (Autosneak/Hide work well together). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 4x more damage. You must equip DAGGER(s) to backstab.&lt;br /&gt;
&lt;br /&gt;
====[[Bard]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Charisma, Agility, Endurance, Strength, Wisdom &lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 3, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield instruments, swords, axes, blunts, fists, daggers, and staves&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, cloth, and light helmets&lt;br /&gt;
&lt;br /&gt;
Can use /song - Has three different songs. Song power is based on instrument.&lt;br /&gt;
&lt;br /&gt;
25% less mana&lt;br /&gt;
&lt;br /&gt;
5% MR Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Shell - Provides a minor buff to your Armour and MR (used on self).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/song #. This ability allows the Bard to sing three different song. Song effects do not stack, but you can have all three songs being played at the same time (assuming you have three Bards in the party). Costs 5 MP to cast and 2 MP a tick to sustain. You need an instrument. The instruments quality and Bards CHR determines how beneficial the song is. You cannot eat or drink while playing a song (but you can use mana restoratives or any other potion, and you can also cast magic).&lt;br /&gt;
&lt;br /&gt;
/song 1 - This song provides a passive HP/MP regeneration, every tick, for every member in the party. The MP regen will not affect the Bard (they will still lose 2 MP per tick).&lt;br /&gt;
&lt;br /&gt;
/song 2 - This song increases the STR and Armour of every member in the party.&lt;br /&gt;
&lt;br /&gt;
/song 3 - This song increases the INT and Spell Penetration of every member in the party.&lt;br /&gt;
&lt;br /&gt;
====[[Thief]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Agility, Endurance, Intelligence, Strength&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 1, 10, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 275mil&lt;br /&gt;
&lt;br /&gt;
Can wield daggers and bows.&lt;br /&gt;
&lt;br /&gt;
Can wear cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
Receive 5% more spell damage. &lt;br /&gt;
&lt;br /&gt;
Can autosneak (/autosneak), can hide (/hide). INT and LVL increases the amount of squares you can move in /autosneak before becoming exhausted.&lt;br /&gt;
&lt;br /&gt;
Equipping a dagger allows you to backstab for 3x more damage while being hidden.&lt;br /&gt;
&lt;br /&gt;
Equipping a bow allows you to ambush for (3x + 10%) more damage while being hidden. (Average of 13% more minimum damage and 8% more maximum damage when using bows at level 25). Bows can use unique arrows which grant critical hit chances.&lt;br /&gt;
&lt;br /&gt;
Thieves can steal (/steal) gold from players and NPC. 30% boosted chance to steal on NPCs. Stealing is calculated by rolling Agility and LVL of the Thief vs INT and LVL of the victim.&lt;br /&gt;
&lt;br /&gt;
Thieves have a 33% higher drop rate on items dropped from monsters as well as the chance for a hum. (I.E If a monster has 50% drop rate, then it would be 60%. I.E 0.5*1.33=0.665). This effects WHOLE party if in party, but only once (in other words there is no increased benefit in having more than one thief in the party).&lt;br /&gt;
&lt;br /&gt;
Trap Disarming: Thieves have an automatic check to disarm a trap whenever they stand on a trap square (there is no command needed). The higher the thieves INT and LVL the better the chance. PARTIALLY IMPLEMENTED YET.&lt;br /&gt;
&lt;br /&gt;
There are three different types of traps, Damage, Bind, and Sensor. You can place only 1 damage/bind trap, and up to 3 sensor traps. You have a max of 3 traps to place. (So 1 damage/bind trap 2 sensor, 3 sensor, etc).&lt;br /&gt;
&lt;br /&gt;
Damage traps come in a two flavors, regular and divinity. They will effect a WHOLE PARTY. They take a % of their max HP rather then a set amount to prevent players abusing lower level/etc. (This does not effect level 15 and under players, but if a level 15 is a party leader with 4 other level 25'ers, those 25ers will be hit, not the under 15'er though. If no one is to be effected, the trap simples does not trigger.)&lt;br /&gt;
&lt;br /&gt;
Damage traps also come in three flavors, weak, normal, and strong. Divinity traps generally do more damage overall and also deal extra divinity damage.&lt;br /&gt;
&lt;br /&gt;
Bind traps bind the party leader. Once bound a NPC will appear 'Entangling Roots (Binded Name)' and you must kill it to continue. Giving the party to another will still not allow him/her to move, and he will be left behind. The NPC itself has 1HP and no dodge/mr, so it is easy to deal with at any level.&lt;br /&gt;
&lt;br /&gt;
Sensor traps will let you know when someone trigger it and how many people triggered it. The people who trigger it will be notified as well (though this may be removed in the future, depends!)&lt;br /&gt;
&lt;br /&gt;
You can clear traps with /cleartraps. You cannot pick the type of trap to clear so place traps properly. If you logout, your traps will clear. Dying has no effect. A sorcerers hover spell will prevent traps from triggering.&lt;br /&gt;
&lt;br /&gt;
Thieves and Rangers can disarm traps. Traps difficulty is based on their int vs your int with a base of 40% with same INT. You have a chance to recover the trap as well (also based on int).&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
No RPG is complete without an arcane caster. Mages use their Intelligence to power a variety of spells. &lt;br /&gt;
====[[Necromancer]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves, wands, and daggers&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
8% MR Bonus&lt;br /&gt;
&lt;br /&gt;
8% more mana&lt;br /&gt;
&lt;br /&gt;
+1 armor per 6 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam (level 1) - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin (level 1) - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Undead (level 10) - Summons a zombie to fight by your side, any damage it does heals it for about 1/3 of the damage it did.&lt;br /&gt;
&lt;br /&gt;
Rot (level 12) - Inflicts a DoT (damage over time) poison effect onto the target. The damage is less than Leech spells damage, but more than Beam  (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Leech (level 16) - This spell damages the enemy enemies life force and some this life force is siphoned from it to heal the caster (used on enemy). Casting leech on your zombie will heal them.&lt;br /&gt;
&lt;br /&gt;
Wither (level 19) - This is a debuff that increases the damage taken by the target of the spell (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Blind (level 20) - This spell blinds the target. Inflicting a -2 to AGL and also removing the auto map until the effect ends (used on enemy).&lt;br /&gt;
&lt;br /&gt;
====[[Sorceror]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 14, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 350mil&lt;br /&gt;
&lt;br /&gt;
Can wield staves and wands&lt;br /&gt;
&lt;br /&gt;
Can wear cloth and light helmets&lt;br /&gt;
&lt;br /&gt;
13% more mana&lt;br /&gt;
&lt;br /&gt;
10% MR Bonus&lt;br /&gt;
&lt;br /&gt;
Can use /scribe - Enchant (needs the enchant spell) This is gained at 10th level and increases in effect every 5 levels. Refer to Decking in the New Players Guide Section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Imp (level 1) - Your first pet spell. Summons an imp to help you in battle. It is fairly feeble, but helpful for survivability.&lt;br /&gt;
&lt;br /&gt;
Beam - Your first damaging spell, you will have this on character creation (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Stoneskin - This is a buff to the armour rating of the target. This has a higher effect on the caster than on anyone else (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Blast - A more damaging spell than Beam (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Sap - Reduces the STR of the spells target (used on enemy).&lt;br /&gt;
&lt;br /&gt;
Power - Increases the STR of the spells target (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Golem - Summons a golem based on the div of the caster. It is cannon fodder for the Sorcerer - so do not get attached to it.&lt;br /&gt;
&lt;br /&gt;
Fade - This will turn the target of the spell invisible. You can still attack and be attacked - you just won't be seen (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Hover - This spells floats the target from the ground, making them un-trackable and allowing them to avoid certain floor based traps (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Barrage - This is an AOE beam spell. It costs 15MP and is party based or non party NPC based. The more targets to hit, the less damage it does. Each person has a chance to resist.&lt;br /&gt;
&lt;br /&gt;
Watcher - This is a spawned NPC that only searches and does not attack. When it finds someone (not in your party), it will explode and cause damage on the target(s). Costs a whopping 35MP and does around blast damage on explode.&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
Using a mix of martial ability and divine power, the Healers are a versatile class that can deal damage via spell or weapon as well as keep an entire party alive and fighting.&lt;br /&gt;
====[[Cleric]]====&lt;br /&gt;
Stat Priority: Intelligence, Wisdom, Endurance, Agility&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 300mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts, fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear light, cloth, shields, and helmets&lt;br /&gt;
&lt;br /&gt;
-2.5% MR Reduction&lt;br /&gt;
&lt;br /&gt;
Can use /scribe Soulbind and /scribe Bless. Refer to the Decking in the New Players Guide section. Soulbind is gained at level 8 and Bless is gained at level 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Heal - This is the next step up from cure (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Smite (level 18) - This is a damage spell used vs undead (such as those found at the Graveyard) &lt;br /&gt;
&lt;br /&gt;
Aid (level 19) - This is the best healing spell a cleric can have. Never leave home without it (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Aegis - Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self).&lt;br /&gt;
&lt;br /&gt;
====[[Druid]]====&lt;br /&gt;
&lt;br /&gt;
Stat Priority: Wisdom, Agility, Endurance, Strength, Intelligence.&lt;br /&gt;
&lt;br /&gt;
Attack Increments At Levels: 4, 13, 25&lt;br /&gt;
&lt;br /&gt;
Needed EXP to Level 25: 325mil&lt;br /&gt;
&lt;br /&gt;
Can wield blunts. fists, staves, rods&lt;br /&gt;
&lt;br /&gt;
Can wear medium, light, and cloth&lt;br /&gt;
&lt;br /&gt;
Can morph - Cat form (offensive) at level 10, and Bear form (defensive) at level 19.&lt;br /&gt;
&lt;br /&gt;
Morph Forms (just cosmetics - has no affect on stats) based on divs:&lt;br /&gt;
*Fire: Tiger/Sun Bear&lt;br /&gt;
*Night: Panther/Black Bear&lt;br /&gt;
*Ice: Lynx/Ice Polar Bear&lt;br /&gt;
*Lightning: Jaguar/Giant Panda&lt;br /&gt;
*Earth: Lion/Kodiak Bear&lt;br /&gt;
*Neutral: Earth Tiger/Moon Bear&lt;br /&gt;
&lt;br /&gt;
Can /ROAR in bear form (from level 19). Charisma based skill. The more charisma you have, the better distraction your taunt will be. (Half the effects as the Knights TAUNT skill, but no damage reduction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells: &lt;br /&gt;
&lt;br /&gt;
Ray - Your first attack spell, you start with this spell (used on an enemy).&lt;br /&gt;
&lt;br /&gt;
Cure - A minor healing spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Remedy - This removes the effects of poison on the target of the spell (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Haste - Increases the speed of Stamina regeneration so that you can act faster (used on self or target). &lt;br /&gt;
&lt;br /&gt;
Nourish - This provides a food like HP regeneration effect. This is out of combat only (used on self or target).&lt;br /&gt;
&lt;br /&gt;
Faeriefire - This spell highlights the enemy by wreathing them in a harmless fire like aura, making them easier to hit. It removes the ability to hide from Assassins or Thieves (used on enemy).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Barbarian Sample Builds (format 1)==&lt;br /&gt;
Moving these here until there are actually builds to use and someone decides to use one of these templates to put them into.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Race Traits&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
2 HP Regen,&lt;br /&gt;
10% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+4 AC&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision, &lt;br /&gt;
+6 AC, &lt;br /&gt;
4 HP Regen,&lt;br /&gt;
7.5% spell damage negation&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
-4% MR&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
40% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
20% Fizzle rate reduction&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
Infrared vision,&lt;br /&gt;
-75% poison effect, &lt;br /&gt;
10% Spell Damage Reduction,&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
15% Fizzle rate reduction, &lt;br /&gt;
2 stat points to +1 stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+1 AGI to dodge&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 HP/tick, &lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
2 stat points to +1 stat,  &lt;br /&gt;
10% Fizzle rate reduction,  &lt;br /&gt;
-5% cooldown timer for potion/food use.&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
+2 AC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barbarian Sample Builds (format 2)===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! Pro's/Con's&lt;br /&gt;
|-&lt;br /&gt;
|[[Races#Dark Elf|'''Dark Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Drakeblood|'''Drakeblood''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Dwarf|'''Dwarf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elemental|'''Elemental''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Elf|'''Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Gnome|'''Gnome''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Goblin|'''Goblin''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Elf|'''Half Elf''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Halfling|'''Halfling''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Half_Orc|'''Half Orc''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Human|'''Human''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Races#Saurian|'''Saurian''']] || ?? || ?? || ?? || ?? || ?? || ?? || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barbarian Sample Builds (format 3)===&lt;br /&gt;
[[Races#Dark Elf|'''Dark Elf''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;br /&gt;
&lt;br /&gt;
[[Races#Drakeblood|'''Drakeblood''']] '''STR''' ??, '''AGI''' ??, '''CON''' ??, '''INT''' ??, '''WIS''' ??, '''CHA''' ??&lt;br /&gt;
'''Pro's:'''&lt;br /&gt;
'''Con's:'''&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=3320</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=3320"/>
				<updated>2019-06-29T22:28:13Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Heavy Helm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For rarer or more uncommon items, incuding event items please check the '''[[Uncommon_Equipment|Uncommon Equipment]]''' page instead.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''Min'''=Minimum damage of the weapon when it is raw (totally undecked, no blesses or enchants)&lt;br /&gt;
&lt;br /&gt;
'''Max'''=Maximum damage of the weapon when it is raw (totally undecked, no blesses or enchants)&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the Min and Max values of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the Min and Max values of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +2.5 and Mysterious +3).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more to the Min and Max than the values shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage.&lt;br /&gt;
*Hums with a high tone = +1 max damage.&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage.&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || 1 || 8.0 || 10.0 || 12 || 4 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer || 1 || 8.0 || 11.0 ||  || 250||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer || 1 || 8.0 || 11.0 ||  || 30 ||'''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace ||8 || 9.0 || 11.0 || 800 || 400 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace || 8 || 9.0 || 11.0 || 950 || 545 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foreman's Hammer || 8 || 9.0 || 13.0 ||  || 550 ||'''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer || 15 || 11.0 || 13.0 || 1300 || 780 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade** || 15 || 12.0 || 15.0 ||  || 700 ||'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Mace || 20 || 12.0 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Hammer || 20 || 12.0 || 15.0 || 4400 || 2200 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mace || 20 || 12.0 || 16.0 || 7800 || 4200 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Bone Club || 20 || 11.0 || 17.0 ||  || 3000 ||'''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Warmace || 20 || 12.0 || 17.0 ||  || 1200 ||'''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Hammer*** || 20 || 12.0 || 17.0 ||  || 3500||'''Mob:''' Sanguine&lt;br /&gt;
|-&lt;br /&gt;
| Mining Pick || 20 || 12.0 || 17.0 || || 250 ||'''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking || 20 || 13.0 || 17.0 ||  || 5000 || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Beastslayer* || 20 || 13.0 || 18.0 ||  || 5500 ||'''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Flail || 25 || 12.0 || 19.0 ||  || 2000 ||''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Dread Maul || 25 || 13.0 || 19.0 ||  || 5000 ||'''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
| Opal Hammer || 25 || 13.0 || 19.0 ||  || 2000 ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
| War Scourge || 25 || 14.0 || 20.0 ||  || 7000 ||'''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Mourning Star || 25 || 14.0 || 20.0 ||  || 5500 ||'''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
| Mana Scourge**** || 25 || 15.0 || 21.0 ||  || 10000 ||'''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Hammer of Destruction || 25 || 15.0 || 21.0 ||  ||  || 150 Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Righteous Hammer''' has a 15% physical and 5% magical bonus to Undead &amp;lt;BR&amp;gt;&lt;br /&gt;
'''****:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Archer, Ranger, and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow || 1 || 14.0 || 15.0 ||  || 5 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Maple Bow || 1 || 14.0 || 16.0 ||  || 75 ||'''Mob''': Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Improved Short Bow || 1 || 14.0 || 16.0 ||  || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 8 || 15.0 || 16.0 || 850 || 425 ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
| Toy Yo-yo || 8 || 15.0 || 16.0 ||  || 100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
| Steel Longbow || 8 || 15.0 || 16.0 || 850 || 425 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Treant Branch Bow || 8 || 15.0 || 18.0 ||  || 400 ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bow || 15 || 16.0 || 18.0 || 1800 || 1000 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Hickory Bow || 15 || 16.0 || 20.0 || 2500 || 1500 ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
| Magma Recurve Bow || 20 || 17.0 || 18.0 ||  || 1850 ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Crossbow || 20 || 17.0 || 20.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Bow || 20 || 17.0 || 20.0 || 4200 || 2400 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Bow || 20 || 18.0 || 20.0 || 7900 || 4400 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Bow || 20 || 17.0 || 21.0 ||  || 3000 ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
| Bone Bow || 20 || 16.0 || 22.0 ||  || 3500 ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie || 20 || 17.0 || 22.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Arbalest || 25 || 19.0 || 24.0 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Magma Bone Bow || 25 || 19.0 || 24.0 ||  || 3750 ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
| Astral Bow || 25 || 19.0 || 24.0 ||  || 3500 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Bows || 25 || 20.0 || 25.0 ||  || 5000 ||'''Quest''': 500, 501, 502, 503, 504 from Temples in Alderra.  '''2% divinity damage bonus'''&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 21.0 || 26.0 ||  || 4500 ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|- &lt;br /&gt;
| Bow of Destruction || 25 || 21.0 || 26.0 ||  ||  || 150 Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || 9.0 || 10.0 || 8 || 3 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Dagger || 1 || 9.0 || 11.0 ||  || 250 || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Knife || 1 || 9.0 || 11.0 ||  || 100 ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Stinger || 1 || 9.0 || 11.0 ||  || 25 ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dagger || 8 || 10.0 || 1.0 || 800 || 400 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Stiletto || 8 || 10.0 || 11.0 || 650 || 325 || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Dirk || 15 || 13 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dirk || 15 || 12.0 || 14.0 ||  || 720 ||'''Mob:''' Plains Bandit&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Stinger || 15 || 12.0 || 15.0 ||  || 500 ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
| Bandit's Blade || 15 || 12.0 || 15.0 || 1250 || 700 ||Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Sticker || 20 || 14.0 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Dagger || 20 || 14.0 || 15.0 || 4000 || 2000 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Dagger || 20 || 14.0 || 15.0 || 6500 || 4000 ||Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
| King Stinger || 20 || 13.0 || 17.0 ||  || 4000 ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
| Bone Dagger || 20 || 13.0 || 17.0 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
| Raider's Edge || 20 || 13.0 || 18.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Knife || 20 || 15.0 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Emerald Knife || 20 || 15.0 || 18.0 ||  || 7500 ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Gemmed Dagger || 25 || 15.0 || 18.0 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Stiletto || 25 || 14.0 || 19 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Dread Fang || 25 || 15.0 || 19 ||  || 4000 ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Shard || 25 || 16.0 || 18 ||  || 2000 ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
| Incinerating Knife || 25 || 14.0 || 20.0 ||  || 5000 ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv || 25 || 15.0 || 21.0 ||  || 4000 ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
| Devils Horn || 25 || 17.0 || 21.0 ||  || 8000 ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
| Dagger of Destruction || 25 || 17.0 || 21.0 ||  ||  || Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Vulkrow Claws || 8 || 9.0 || 13.0 ||  || 200 ||'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Talons || 20 || 11.0 || 16.0 ||  || 2000 ||'''Mob:''' Eagle&lt;br /&gt;
|-&lt;br /&gt;
| Bone Claws || 20 || 11.0 || 17.0 ||  || 3500 ||'''Mob:''' Skeletal Beast&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Talons || 20 || 12.0 || 17.0 ||  || 1200 ||'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
| Razorfist || 20 || 11.0 || 18.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove.&lt;br /&gt;
|-&lt;br /&gt;
| Manticore Claws || 25 || 12.0 || 20.0 ||  || 3500 || '''Mob:''' Manticore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 1 || 6.0 || 8.0 || 5 || 2 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff || 1 || 6.5 || 9.5 || || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff || 8 || 7.0 || 9.0 || 800 || 400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod || 8 || 7.0 || 9.0 || 800 || 480 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff || 8 || 7.0 || 10.0 ||  || 50 ||'''Mob:''' Nezkar Varzee&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff || 8 || 7.0 || 11.0 || || 1000 ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick|| 7 || 9.0 || 11.0 || || 1000 ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Staff || 15 || 9.0 || 11.0 || 1500 || 900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pickaxe* || 20 || 5.0 || 7.0 || 7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff || 20 || 10.0 || 13.0 || 4500 || 2200 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Bladed Staff || 20 || 9.0 || 14.0 || || 3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 11.0 || 13.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel|| 20 || 10.0 || 14.0 || || 1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff || 20 || 11.0 || 13.0 || 7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff || 20 || 10.0 || 15.0 || || 4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 11.0 || 15 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Rod || 25 || 11.0 || 17.0 || || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff || 25 || 11.0 || 17.0 || || 7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand || 25 || 12 || 17 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier || 25 || 13.0 || 18.0 || || 7500 ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment || 25 ||12.0 || 19.0 || || 5000 ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Mortality || 25 ||14.0 || 19.0 || || 5000 ||'''Mob:''' Vazar Crane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus || 15 || 10.0 || 13.0 || || '1000 ||'''Mob:''' Kakegi Kakeshi&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Katana || 20 || 11.0 || 14.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Master Sai || 25 || 13.0 || 16.0 ||  || 2000 ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword || 1 || 11.0 || 13.0 ||  || 7 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Improved Short Sword || 1 || 11.0 || 14.0 ||  || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Sword || 1 || 11.0 || 14.0 ||  || 50 ||&amp;quot;Mob&amp;quot; Troll&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword || 8 || 12.0 || 14.0 || 900 || 450 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Blade || 8 || 12.0 || 14.0 || 700 || 420 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Forestry Axe || 8 || 12.0 || 15.0 ||  || 400 ||&amp;quot;Mob: Canopia Operatives / Lumberjack / Deforesters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Blade || 8 || 11.0 || 16.0 || 800 || 100 ||'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
| Edged Broadsword || 15 || 13.0 || 16.0 || 1500 || 900 ||Turenyara City&lt;br /&gt;
|-&lt;br /&gt;
| Mammen Axe || 15 || 13.0 || 16.0 || 1250 || 700 ||Turenyara City&lt;br /&gt;
|-&lt;br /&gt;
| Feral War Blade || 15 ||13.0 || 18.0 ||  || 500 ||'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Slicer || 20 || 14.0 || 18.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Sword || 20 || 14.0 || 18.0 || 5000 || 3000 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Axe || 20 || 15.0 || 18.0 || 9000 || 5000 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Blood Sabre || 20 || 15.0 || 19.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
| Stone Saber || 20 || 13.0 || 21.0 ||  || 2500 ||'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Sword || 20 ||14.0 || 20.0 ||  || 2500 ||'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
| Raider's Plight || 20 || 14.0 || 20.0 ||  || 4000 ||'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Rapier || 25 || 15.0 || 22.0 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Sword || 25 || 16.0 || 22.0 ||  || 5000 ||'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Axe || 25 || 16.0 ||22.0 ||  || 4500 ||'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Axe || 25 || 15.0 || 23.0 ||  || 5000 ||'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
| Void Blade || 25 || 18.0 || 23.0 ||  || 8000 ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher average damage than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Claymore* || 15 || 15.0 || 18.0 || 2000 || 1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Double Axe || 20 || 15.0 || 23.0 ||  || 5000 ||'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Flamberg* || 20 || 16.0 || 22.0 ||  || 3500 ||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
|Skull Encrusted Broadsword* || 25 || 19.0 || 23.0  ||  || 6000 ||'''Mob''': Slave Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Scythe* || 25 || 19.0 || 25.00 ||  || 6000 ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halberd* || 25 || 20.0 || 24.0 ||  || 5000 ||'''Mob:''' Ancient Giant (No longer a drop)&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Trident* || 25 || 20.0 || 26.0 ||  || 5000 ||'''Mob:''' Ancient Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*They have a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
|Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
|Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
=== Special Weapons ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Stone Tablet* || 8 || 10 || || 150 ||&lt;br /&gt;
|}&lt;br /&gt;
*Cleric Only&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +12 and Mysterious adds +16).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +2 AC.&lt;br /&gt;
*Hums softly = +4 AC.&lt;br /&gt;
*Hums loudly = +6 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Necromancer, Thief and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||1||5||20|||| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Cloak||1||8|| || ||Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Cloak||8||6||400||250||Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
|Elven Cloak||8 ||6 ||750 || || Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Starlit Cloak||8 ||8 || || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak||8 ||8 || ||400 || '''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Fur Cloak||15 ||8 ||1250 ||725 ||Turenyara &lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak||15 ||8 || ||1000 || '''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Cloak||20 ||10 ||4500 || ||Arkanmaw &lt;br /&gt;
|-&lt;br /&gt;
|Silverweave Cloak||20 ||10 ||5500 || ||Wiken &lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe||20 ||10 ||5500 || ||Drevlar &lt;br /&gt;
|-&lt;br /&gt;
|Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
|White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Shroud||25 ||20 || || || '''Quest:''' #2005 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Dread Robes||25 ||20 || || || '''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Cloak||25 ||21 || || || '''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Void Cloak||25 ||21 || ||2750 || '''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
|Wraiths Shawl||25 ||21 || ||5000|| '''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Mortality||25 ||26 || ||3000|| '''Mob:''' Vazar Crane&lt;br /&gt;
|-&lt;br /&gt;
|Spectra Cloak||25 ||26 || ||3000 || '''Mob:''' Vengeful Spectra&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic||25 ||31 || ||3700|| '''Mob:''' Flame Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Padded Vestment||1 ||8 ||25 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Vest||1 ||14 || || ||'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
|Leather Vest||8 ||12 ||400 || ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
|Thick Leather Vest||8 ||12 ||750 || ||Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Battle Vestment||15 ||16 ||1250 ||725 ||Turenyara &lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pelt Vest||15 ||20 || ||1000 ||'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Robes||20 ||22 ||5000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Beast Skin Vest||20 ||22 ||6000 || ||Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Infused Leather Shirt||20 ||24 ||5500 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Shinobi Shozoku||20 ||24 || ||1200 ||Kakegi Quests&lt;br /&gt;
|-&lt;br /&gt;
|Scorpius Mantle||20 ||24 || || ||'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
|Mantle of the Deep||20 ||26 || || ||'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
|Protection of the Vale||20 ||26 || || ||'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
|Sanctuary of the Vale||20 ||28 || || ||'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
|Dread Vest||25 ||32 || || ||'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*||25 ||33 || || ||'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
|Shark Fin Skin||25 ||33 || || ||'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Hakama||25 ||38 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Raiment||25 ||43 || || ||'''Mob:''' Divine Elemental&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Bard, Druid, and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Ring Mail||1 ||22 ||40 || || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile Skin Vest||1 ||24 || || || '''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Mail||1 ||26 || || || Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail||8 ||24 ||450 || ||Canopia &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mail||8 ||24 ||800 || || Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Battle Ring||15 ||30 ||1400 || || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Raider's Chains||15 ||34 || ||1000 || '''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Chainmail||20 ||36 ||5500 || || Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Silver Chains||20 ||36 ||7500 || || Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Chain Mail||20 ||36 ||6000 || || Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunnie Breastplate||20 ||40 || || || '''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate of Bloodlust||20 ||40 || ||1200 || '''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Mail||20 ||42 || ||5000 || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Dread Chains||25 ||48 || || || '''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Dracokin Skins||25 ||49 || ||3000 || '''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Chains ||25 ||49 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Mail || 25 || 54 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Carcass || 25 || 54 || || ||'''Mob:''' Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Archaic Hauberk || 25 || 59 || || ||'''Mob:''' Captain Butcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Barbarian, Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Half-Plate|| 1 || 58 || 60 || ||Seamoor, Starter Gear                                 &lt;br /&gt;
|-&lt;br /&gt;
|Sturdy Plate|| 1 || 62 || || 25 ||'''Mob:''' Wild Hunter    &lt;br /&gt;
|-&lt;br /&gt;
|Hero's Plate|| 1 || 66 || || 100 ||'''Quest Reward:'''#600     &lt;br /&gt;
|-&lt;br /&gt;
|Iron Plate|| 8 || 62 || 500 || ||Canopia    &lt;br /&gt;
|-&lt;br /&gt;
|Plate Mail||8 || 62 || 900 || ||Bityrn    &lt;br /&gt;
|-&lt;br /&gt;
|Steel Cuirass|| 15 || 74 || 1550 || 865 ||Turenyara    &lt;br /&gt;
|-&lt;br /&gt;
|Guard's Plate|| 15 || 82 || || 1100 ||'''Mob:''' Corrupted Guards    &lt;br /&gt;
|-&lt;br /&gt;
|Polished Platemail|| 15 || 86 || || 1100 ||'''Quest Reward:''' For completing quest #4405    &lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Battleplate|| 20 || 86 || 6000 || ||Arkanmaw    &lt;br /&gt;
|-&lt;br /&gt;
|Silver Plate|| 20 || 86 || 9000 || ||Wiken    &lt;br /&gt;
|-&lt;br /&gt;
|Mithril Plate Mail||20 ||86 ||9000 || ||Drevlar    &lt;br /&gt;
|-&lt;br /&gt;
|Titanium Battleplate||20 ||94 || ||1200 ||'''Quest:''' #3005 from Kakegi Grove    &lt;br /&gt;
|-&lt;br /&gt;
|Golden Plate||20 ||98 || ||1200 ||'''Mob:''' Gold Hoarder    &lt;br /&gt;
|-&lt;br /&gt;
|Commander's Plate||25 ||106 || || ||  ?  &lt;br /&gt;
|-&lt;br /&gt;
|Dread Plate|| 25 || 106 || || ||'''Quest:''' #690 from Fort Huldar    &lt;br /&gt;
|-&lt;br /&gt;
|Gilded Plate|| 25 || 107 ||- ||3500 ||'''Mob:''' Fallen Colonel    &lt;br /&gt;
|-&lt;br /&gt;
|Plate of Terror|| 25 || 107 || - || 3000 ||'''Mob:''' Foul    &lt;br /&gt;
|-&lt;br /&gt;
|Onyx Plate|| 25 || 107 ||- || 7000 ||'''Mob:''' Void Elemental (including the key holders and Archfiend).    &lt;br /&gt;
|-&lt;br /&gt;
|Devils Plate|| 25 || 112 || - || ||'''Mob:''' Mana Devil    &lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace|| 25 || 117 || || || '''Mob:''' Platinum Strongbox        &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +2 AC&lt;br /&gt;
*Hums Softly = +3 AC&lt;br /&gt;
*Hums Loudly = +4 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Prince's Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||1 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat ||15 || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Badger Hood ||15 ||3 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||1 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||3 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||3 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||4 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||5 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 8 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 8 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 8 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Prismatic Crown || 25 || 11 || || ||'''Quest:''' #4755 from Ruined Watchtower&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 14 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Helmet ||1 ||2 || 8 || || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Prince's Helmet ||1 ||4 ||  || 100 || Quest: #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Helmet ||8 ||2 || 150 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Steel Helmet ||8 ||2 || 150 ||  || Canopia&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjack's Helm ||8 ||4 ||  || 500 || '''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
|Barbuta ||15 ||4 || 500 || 300 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Guard's Helm ||15 || 6 ||  || 700 ||'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Greathelm ||20 ||9 || 4000 ||  || Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Helm ||20 ||9 || 2600 ||  || Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Skull Helmet ||20 ||11 ||  || 3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Helmet ||20 ||13 ||  || 5000 ||''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Grims Helm ||25 ||16 ||  || 2000 ||'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
|Helmet of Terror ||25 ||16 ||  || 2000 ||'''Mob:''' Maiden&lt;br /&gt;
|-&lt;br /&gt;
|Onyx Helmet ||25 || 19 ||  || 6000 ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Prismatic Helm || 25 || 19 || || ||'''Quest:''' #4755 from Ruined Watchtower&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Helmet || 25 || 22 || || 9000 ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +2 AC&lt;br /&gt;
*Hums Softly = +3 AC&lt;br /&gt;
*Hums Loudly = +4 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Shield ||1 ||6 ||20 || ||| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Deflector ||8 ||8 || || ||| Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
|Large Shield ||8 ||8 || 500 || ||| Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Kite Shield ||15 ||10 || 800 || 440 ||| Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Defender's Shield ||15 ||12 || || 600 ||| '''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Barrier ||20 ||15 ||2500 || 1250 ||| Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Shield ||20 ||15 || 1800 || ||| Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Light Shield ||20 ||17 || || ||| '''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
|Bone Shield ||20 ||16 || || 2000 ||| '''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Blocker ||20 || 19 || || ||| '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Turtle Shell Shield ||25 ||21 || || 2400 ||| '''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
|Void Defender ||25 ||23 || || 1000 ||| '''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
|Salamander Scale ||25 ||24 || || ||| '''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Targe ||25 || 24 || || ||| '''Mob:''' Gnoll Torturer&lt;br /&gt;
|-&lt;br /&gt;
|Barnacle Encrusted Shield ||25 ||27 || || ||| '''Item:''' Pirates Coffer &lt;br /&gt;
|-&lt;br /&gt;
|Divine Deflector ||25 ||27 || || ||| '''Quest: 675:''' Death Hexes''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
|Bloodmist Warshield ||25 ||30 || || ||| '''Mob:''' Blackspawn Ogre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Effect''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Natural Armor* || ? || 2 AC || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Natural Armor +2* || ? ||  || 120 PP || ? || Alderra -Discontinued?&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Sneaking* || ? || + 10 Movements while auto sneaking || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Sneaking +2* || ? || + 20 Movements while auto sneaking || 120PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spell Negation* || ? || +1 Spell damage negation || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spell Negation +2* || ? || +3 Spell damage negation || 120PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Difficulty* || ? || -1 Stats + 4% Exp 2% Gold  || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Difficulty +2* || ? || -2 Stats + 8% Exp 4% Gold  || 200PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Tiger Totem* || ? || .5 Str || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Owl Totem* || ? || .5 Wis || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Raven Totem* || ? || .5 Int || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Bear Totem* || ? || .5 End || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Peacock Totem* || ? || .5 Chr || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Cheetah Totem* || ? || .5 Agi || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Badge || || .3 to all stats ||Champion's Box || || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Effect''' !! '''Origin''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Recruit's Ring || 1 HP  || Newbie Quests || 100 || Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Dragon's Courage || 3 HP  || Gnoll Quest Chain Reward || 500 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Copper Wedding Ring || 1 HP &amp;amp; 1 MP || Kill Vengeful Spirit || 500 || Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Health || 4 HP || Craft 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Mana || 8 MP || Craft 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Life || 3 HP &amp;amp; 6 MP || Craft 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Pirates Ring ||  1% Gold  || Sanguine || ? || Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Ring || 3 HP &amp;amp; 4 MP || Buy 15 CM || ? || Alderra City&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Ring || 8 HP &amp;amp; 10 MP || Buy 75 CM || ? || Alderra City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
|Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
|Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
|Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
|Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
|Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
|Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
|Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''AC''' !! '''WIS''' !! '''Dodge''' !! '''Spell Damage Negation''' !! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Damage''' !! '''Int''' !! '''Atk Agi''' !! '''Atk Delay''' !! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Infra''' !! '''Spell Percent''' !! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Special''' &lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=3319</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=3319"/>
				<updated>2019-06-29T22:27:32Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Light Helm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For rarer or more uncommon items, incuding event items please check the '''[[Uncommon_Equipment|Uncommon Equipment]]''' page instead.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''Min'''=Minimum damage of the weapon when it is raw (totally undecked, no blesses or enchants)&lt;br /&gt;
&lt;br /&gt;
'''Max'''=Maximum damage of the weapon when it is raw (totally undecked, no blesses or enchants)&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the Min and Max values of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the Min and Max values of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +2.5 and Mysterious +3).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more to the Min and Max than the values shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage.&lt;br /&gt;
*Hums with a high tone = +1 max damage.&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage.&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || 1 || 8.0 || 10.0 || 12 || 4 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer || 1 || 8.0 || 11.0 ||  || 250||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer || 1 || 8.0 || 11.0 ||  || 30 ||'''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace ||8 || 9.0 || 11.0 || 800 || 400 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace || 8 || 9.0 || 11.0 || 950 || 545 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foreman's Hammer || 8 || 9.0 || 13.0 ||  || 550 ||'''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer || 15 || 11.0 || 13.0 || 1300 || 780 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade** || 15 || 12.0 || 15.0 ||  || 700 ||'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Mace || 20 || 12.0 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Hammer || 20 || 12.0 || 15.0 || 4400 || 2200 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mace || 20 || 12.0 || 16.0 || 7800 || 4200 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Bone Club || 20 || 11.0 || 17.0 ||  || 3000 ||'''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Warmace || 20 || 12.0 || 17.0 ||  || 1200 ||'''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Hammer*** || 20 || 12.0 || 17.0 ||  || 3500||'''Mob:''' Sanguine&lt;br /&gt;
|-&lt;br /&gt;
| Mining Pick || 20 || 12.0 || 17.0 || || 250 ||'''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking || 20 || 13.0 || 17.0 ||  || 5000 || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Beastslayer* || 20 || 13.0 || 18.0 ||  || 5500 ||'''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Flail || 25 || 12.0 || 19.0 ||  || 2000 ||''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Dread Maul || 25 || 13.0 || 19.0 ||  || 5000 ||'''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
| Opal Hammer || 25 || 13.0 || 19.0 ||  || 2000 ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
| War Scourge || 25 || 14.0 || 20.0 ||  || 7000 ||'''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Mourning Star || 25 || 14.0 || 20.0 ||  || 5500 ||'''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
| Mana Scourge**** || 25 || 15.0 || 21.0 ||  || 10000 ||'''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Hammer of Destruction || 25 || 15.0 || 21.0 ||  ||  || 150 Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Righteous Hammer''' has a 15% physical and 5% magical bonus to Undead &amp;lt;BR&amp;gt;&lt;br /&gt;
'''****:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Archer, Ranger, and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow || 1 || 14.0 || 15.0 ||  || 5 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Maple Bow || 1 || 14.0 || 16.0 ||  || 75 ||'''Mob''': Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Improved Short Bow || 1 || 14.0 || 16.0 ||  || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 8 || 15.0 || 16.0 || 850 || 425 ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
| Toy Yo-yo || 8 || 15.0 || 16.0 ||  || 100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
| Steel Longbow || 8 || 15.0 || 16.0 || 850 || 425 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Treant Branch Bow || 8 || 15.0 || 18.0 ||  || 400 ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bow || 15 || 16.0 || 18.0 || 1800 || 1000 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Hickory Bow || 15 || 16.0 || 20.0 || 2500 || 1500 ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
| Magma Recurve Bow || 20 || 17.0 || 18.0 ||  || 1850 ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Crossbow || 20 || 17.0 || 20.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Bow || 20 || 17.0 || 20.0 || 4200 || 2400 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Bow || 20 || 18.0 || 20.0 || 7900 || 4400 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Bow || 20 || 17.0 || 21.0 ||  || 3000 ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
| Bone Bow || 20 || 16.0 || 22.0 ||  || 3500 ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie || 20 || 17.0 || 22.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Arbalest || 25 || 19.0 || 24.0 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Magma Bone Bow || 25 || 19.0 || 24.0 ||  || 3750 ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
| Astral Bow || 25 || 19.0 || 24.0 ||  || 3500 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Bows || 25 || 20.0 || 25.0 ||  || 5000 ||'''Quest''': 500, 501, 502, 503, 504 from Temples in Alderra.  '''2% divinity damage bonus'''&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 21.0 || 26.0 ||  || 4500 ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|- &lt;br /&gt;
| Bow of Destruction || 25 || 21.0 || 26.0 ||  ||  || 150 Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || 9.0 || 10.0 || 8 || 3 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Dagger || 1 || 9.0 || 11.0 ||  || 250 || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Knife || 1 || 9.0 || 11.0 ||  || 100 ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Stinger || 1 || 9.0 || 11.0 ||  || 25 ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dagger || 8 || 10.0 || 1.0 || 800 || 400 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Stiletto || 8 || 10.0 || 11.0 || 650 || 325 || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Dirk || 15 || 13 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dirk || 15 || 12.0 || 14.0 ||  || 720 ||'''Mob:''' Plains Bandit&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Stinger || 15 || 12.0 || 15.0 ||  || 500 ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
| Bandit's Blade || 15 || 12.0 || 15.0 || 1250 || 700 ||Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Sticker || 20 || 14.0 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Dagger || 20 || 14.0 || 15.0 || 4000 || 2000 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Dagger || 20 || 14.0 || 15.0 || 6500 || 4000 ||Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
| King Stinger || 20 || 13.0 || 17.0 ||  || 4000 ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
| Bone Dagger || 20 || 13.0 || 17.0 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
| Raider's Edge || 20 || 13.0 || 18.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Knife || 20 || 15.0 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Emerald Knife || 20 || 15.0 || 18.0 ||  || 7500 ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Gemmed Dagger || 25 || 15.0 || 18.0 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Stiletto || 25 || 14.0 || 19 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Dread Fang || 25 || 15.0 || 19 ||  || 4000 ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Shard || 25 || 16.0 || 18 ||  || 2000 ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
| Incinerating Knife || 25 || 14.0 || 20.0 ||  || 5000 ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv || 25 || 15.0 || 21.0 ||  || 4000 ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
| Devils Horn || 25 || 17.0 || 21.0 ||  || 8000 ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
| Dagger of Destruction || 25 || 17.0 || 21.0 ||  ||  || Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Vulkrow Claws || 8 || 9.0 || 13.0 ||  || 200 ||'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Talons || 20 || 11.0 || 16.0 ||  || 2000 ||'''Mob:''' Eagle&lt;br /&gt;
|-&lt;br /&gt;
| Bone Claws || 20 || 11.0 || 17.0 ||  || 3500 ||'''Mob:''' Skeletal Beast&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Talons || 20 || 12.0 || 17.0 ||  || 1200 ||'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
| Razorfist || 20 || 11.0 || 18.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove.&lt;br /&gt;
|-&lt;br /&gt;
| Manticore Claws || 25 || 12.0 || 20.0 ||  || 3500 || '''Mob:''' Manticore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 1 || 6.0 || 8.0 || 5 || 2 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff || 1 || 6.5 || 9.5 || || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff || 8 || 7.0 || 9.0 || 800 || 400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod || 8 || 7.0 || 9.0 || 800 || 480 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff || 8 || 7.0 || 10.0 ||  || 50 ||'''Mob:''' Nezkar Varzee&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff || 8 || 7.0 || 11.0 || || 1000 ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick|| 7 || 9.0 || 11.0 || || 1000 ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Staff || 15 || 9.0 || 11.0 || 1500 || 900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pickaxe* || 20 || 5.0 || 7.0 || 7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff || 20 || 10.0 || 13.0 || 4500 || 2200 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Bladed Staff || 20 || 9.0 || 14.0 || || 3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 11.0 || 13.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel|| 20 || 10.0 || 14.0 || || 1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff || 20 || 11.0 || 13.0 || 7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff || 20 || 10.0 || 15.0 || || 4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 11.0 || 15 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Rod || 25 || 11.0 || 17.0 || || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff || 25 || 11.0 || 17.0 || || 7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand || 25 || 12 || 17 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier || 25 || 13.0 || 18.0 || || 7500 ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment || 25 ||12.0 || 19.0 || || 5000 ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Mortality || 25 ||14.0 || 19.0 || || 5000 ||'''Mob:''' Vazar Crane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus || 15 || 10.0 || 13.0 || || '1000 ||'''Mob:''' Kakegi Kakeshi&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Katana || 20 || 11.0 || 14.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Master Sai || 25 || 13.0 || 16.0 ||  || 2000 ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword || 1 || 11.0 || 13.0 ||  || 7 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Improved Short Sword || 1 || 11.0 || 14.0 ||  || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Sword || 1 || 11.0 || 14.0 ||  || 50 ||&amp;quot;Mob&amp;quot; Troll&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword || 8 || 12.0 || 14.0 || 900 || 450 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Blade || 8 || 12.0 || 14.0 || 700 || 420 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Forestry Axe || 8 || 12.0 || 15.0 ||  || 400 ||&amp;quot;Mob: Canopia Operatives / Lumberjack / Deforesters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Blade || 8 || 11.0 || 16.0 || 800 || 100 ||'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
| Edged Broadsword || 15 || 13.0 || 16.0 || 1500 || 900 ||Turenyara City&lt;br /&gt;
|-&lt;br /&gt;
| Mammen Axe || 15 || 13.0 || 16.0 || 1250 || 700 ||Turenyara City&lt;br /&gt;
|-&lt;br /&gt;
| Feral War Blade || 15 ||13.0 || 18.0 ||  || 500 ||'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Slicer || 20 || 14.0 || 18.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Sword || 20 || 14.0 || 18.0 || 5000 || 3000 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Axe || 20 || 15.0 || 18.0 || 9000 || 5000 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Blood Sabre || 20 || 15.0 || 19.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
| Stone Saber || 20 || 13.0 || 21.0 ||  || 2500 ||'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Sword || 20 ||14.0 || 20.0 ||  || 2500 ||'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
| Raider's Plight || 20 || 14.0 || 20.0 ||  || 4000 ||'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Rapier || 25 || 15.0 || 22.0 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Sword || 25 || 16.0 || 22.0 ||  || 5000 ||'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Axe || 25 || 16.0 ||22.0 ||  || 4500 ||'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Axe || 25 || 15.0 || 23.0 ||  || 5000 ||'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
| Void Blade || 25 || 18.0 || 23.0 ||  || 8000 ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher average damage than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Claymore* || 15 || 15.0 || 18.0 || 2000 || 1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Double Axe || 20 || 15.0 || 23.0 ||  || 5000 ||'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Flamberg* || 20 || 16.0 || 22.0 ||  || 3500 ||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
|Skull Encrusted Broadsword* || 25 || 19.0 || 23.0  ||  || 6000 ||'''Mob''': Slave Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Scythe* || 25 || 19.0 || 25.00 ||  || 6000 ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halberd* || 25 || 20.0 || 24.0 ||  || 5000 ||'''Mob:''' Ancient Giant (No longer a drop)&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Trident* || 25 || 20.0 || 26.0 ||  || 5000 ||'''Mob:''' Ancient Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*They have a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
|Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
|Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
=== Special Weapons ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Stone Tablet* || 8 || 10 || || 150 ||&lt;br /&gt;
|}&lt;br /&gt;
*Cleric Only&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +12 and Mysterious adds +16).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +2 AC.&lt;br /&gt;
*Hums softly = +4 AC.&lt;br /&gt;
*Hums loudly = +6 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Necromancer, Thief and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||1||5||20|||| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Cloak||1||8|| || ||Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Cloak||8||6||400||250||Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
|Elven Cloak||8 ||6 ||750 || || Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Starlit Cloak||8 ||8 || || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak||8 ||8 || ||400 || '''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Fur Cloak||15 ||8 ||1250 ||725 ||Turenyara &lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak||15 ||8 || ||1000 || '''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Cloak||20 ||10 ||4500 || ||Arkanmaw &lt;br /&gt;
|-&lt;br /&gt;
|Silverweave Cloak||20 ||10 ||5500 || ||Wiken &lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe||20 ||10 ||5500 || ||Drevlar &lt;br /&gt;
|-&lt;br /&gt;
|Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
|White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Shroud||25 ||20 || || || '''Quest:''' #2005 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Dread Robes||25 ||20 || || || '''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Cloak||25 ||21 || || || '''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Void Cloak||25 ||21 || ||2750 || '''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
|Wraiths Shawl||25 ||21 || ||5000|| '''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Mortality||25 ||26 || ||3000|| '''Mob:''' Vazar Crane&lt;br /&gt;
|-&lt;br /&gt;
|Spectra Cloak||25 ||26 || ||3000 || '''Mob:''' Vengeful Spectra&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic||25 ||31 || ||3700|| '''Mob:''' Flame Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Padded Vestment||1 ||8 ||25 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Vest||1 ||14 || || ||'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
|Leather Vest||8 ||12 ||400 || ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
|Thick Leather Vest||8 ||12 ||750 || ||Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Battle Vestment||15 ||16 ||1250 ||725 ||Turenyara &lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pelt Vest||15 ||20 || ||1000 ||'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Robes||20 ||22 ||5000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Beast Skin Vest||20 ||22 ||6000 || ||Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Infused Leather Shirt||20 ||24 ||5500 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Shinobi Shozoku||20 ||24 || ||1200 ||Kakegi Quests&lt;br /&gt;
|-&lt;br /&gt;
|Scorpius Mantle||20 ||24 || || ||'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
|Mantle of the Deep||20 ||26 || || ||'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
|Protection of the Vale||20 ||26 || || ||'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
|Sanctuary of the Vale||20 ||28 || || ||'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
|Dread Vest||25 ||32 || || ||'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*||25 ||33 || || ||'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
|Shark Fin Skin||25 ||33 || || ||'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Hakama||25 ||38 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Raiment||25 ||43 || || ||'''Mob:''' Divine Elemental&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Bard, Druid, and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Ring Mail||1 ||22 ||40 || || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile Skin Vest||1 ||24 || || || '''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Mail||1 ||26 || || || Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail||8 ||24 ||450 || ||Canopia &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mail||8 ||24 ||800 || || Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Battle Ring||15 ||30 ||1400 || || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Raider's Chains||15 ||34 || ||1000 || '''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Chainmail||20 ||36 ||5500 || || Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Silver Chains||20 ||36 ||7500 || || Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Chain Mail||20 ||36 ||6000 || || Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunnie Breastplate||20 ||40 || || || '''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate of Bloodlust||20 ||40 || ||1200 || '''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Mail||20 ||42 || ||5000 || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Dread Chains||25 ||48 || || || '''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Dracokin Skins||25 ||49 || ||3000 || '''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Chains ||25 ||49 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Mail || 25 || 54 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Carcass || 25 || 54 || || ||'''Mob:''' Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Archaic Hauberk || 25 || 59 || || ||'''Mob:''' Captain Butcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Barbarian, Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Half-Plate|| 1 || 58 || 60 || ||Seamoor, Starter Gear                                 &lt;br /&gt;
|-&lt;br /&gt;
|Sturdy Plate|| 1 || 62 || || 25 ||'''Mob:''' Wild Hunter    &lt;br /&gt;
|-&lt;br /&gt;
|Hero's Plate|| 1 || 66 || || 100 ||'''Quest Reward:'''#600     &lt;br /&gt;
|-&lt;br /&gt;
|Iron Plate|| 8 || 62 || 500 || ||Canopia    &lt;br /&gt;
|-&lt;br /&gt;
|Plate Mail||8 || 62 || 900 || ||Bityrn    &lt;br /&gt;
|-&lt;br /&gt;
|Steel Cuirass|| 15 || 74 || 1550 || 865 ||Turenyara    &lt;br /&gt;
|-&lt;br /&gt;
|Guard's Plate|| 15 || 82 || || 1100 ||'''Mob:''' Corrupted Guards    &lt;br /&gt;
|-&lt;br /&gt;
|Polished Platemail|| 15 || 86 || || 1100 ||'''Quest Reward:''' For completing quest #4405    &lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Battleplate|| 20 || 86 || 6000 || ||Arkanmaw    &lt;br /&gt;
|-&lt;br /&gt;
|Silver Plate|| 20 || 86 || 9000 || ||Wiken    &lt;br /&gt;
|-&lt;br /&gt;
|Mithril Plate Mail||20 ||86 ||9000 || ||Drevlar    &lt;br /&gt;
|-&lt;br /&gt;
|Titanium Battleplate||20 ||94 || ||1200 ||'''Quest:''' #3005 from Kakegi Grove    &lt;br /&gt;
|-&lt;br /&gt;
|Golden Plate||20 ||98 || ||1200 ||'''Mob:''' Gold Hoarder    &lt;br /&gt;
|-&lt;br /&gt;
|Commander's Plate||25 ||106 || || ||  ?  &lt;br /&gt;
|-&lt;br /&gt;
|Dread Plate|| 25 || 106 || || ||'''Quest:''' #690 from Fort Huldar    &lt;br /&gt;
|-&lt;br /&gt;
|Gilded Plate|| 25 || 107 ||- ||3500 ||'''Mob:''' Fallen Colonel    &lt;br /&gt;
|-&lt;br /&gt;
|Plate of Terror|| 25 || 107 || - || 3000 ||'''Mob:''' Foul    &lt;br /&gt;
|-&lt;br /&gt;
|Onyx Plate|| 25 || 107 ||- || 7000 ||'''Mob:''' Void Elemental (including the key holders and Archfiend).    &lt;br /&gt;
|-&lt;br /&gt;
|Devils Plate|| 25 || 112 || - || ||'''Mob:''' Mana Devil    &lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace|| 25 || 117 || || || '''Mob:''' Platinum Strongbox        &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +2 AC&lt;br /&gt;
*Hums Softly = +3 AC&lt;br /&gt;
*Hums Loudly = +4 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Prince's Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||1 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat ||15 || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Badger Hood ||15 ||3 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||1 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||3 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||3 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||4 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||5 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 8 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 8 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 8 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Prismatic Crown || 25 || 11 || || ||'''Quest:''' #4755 from Ruined Watchtower&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 14 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Helmet ||1 ||2 || 8 || || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Prince's Helmet ||1 ||4 ||  || 100 || Quest: #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Helmet ||8 ||2 || 150 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Steel Helmet ||8 ||2 || 150 ||  || Canopia&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjack's Helm ||8 ||4 ||  || 500 || '''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
|Barbuta ||15 ||4 || 500 || 300 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Guard's Helm ||15 || 6 ||  || 700 ||'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Greathelm ||20 ||9 || 4000 ||  || Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Helm ||20 ||9 || 2600 ||  || Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Skull Helmet ||20 ||11 ||  || 3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Helmet ||20 ||13 ||  || 5000 ||''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Grims Helm ||25 ||16 ||  || 2000 ||'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
|Helmet of Terror ||25 ||16 ||  || 2000 ||'''Mob:''' Maiden&lt;br /&gt;
|-&lt;br /&gt;
|Onyx Helmet ||25 || 19 ||  || 6000 ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Helmet || 25 || 22 || || 9000 ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +2 AC&lt;br /&gt;
*Hums Softly = +3 AC&lt;br /&gt;
*Hums Loudly = +4 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Shield ||1 ||6 ||20 || ||| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Deflector ||8 ||8 || || ||| Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
|Large Shield ||8 ||8 || 500 || ||| Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Kite Shield ||15 ||10 || 800 || 440 ||| Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Defender's Shield ||15 ||12 || || 600 ||| '''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Barrier ||20 ||15 ||2500 || 1250 ||| Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Shield ||20 ||15 || 1800 || ||| Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Light Shield ||20 ||17 || || ||| '''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
|Bone Shield ||20 ||16 || || 2000 ||| '''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Blocker ||20 || 19 || || ||| '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Turtle Shell Shield ||25 ||21 || || 2400 ||| '''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
|Void Defender ||25 ||23 || || 1000 ||| '''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
|Salamander Scale ||25 ||24 || || ||| '''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Targe ||25 || 24 || || ||| '''Mob:''' Gnoll Torturer&lt;br /&gt;
|-&lt;br /&gt;
|Barnacle Encrusted Shield ||25 ||27 || || ||| '''Item:''' Pirates Coffer &lt;br /&gt;
|-&lt;br /&gt;
|Divine Deflector ||25 ||27 || || ||| '''Quest: 675:''' Death Hexes''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
|Bloodmist Warshield ||25 ||30 || || ||| '''Mob:''' Blackspawn Ogre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Effect''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Natural Armor* || ? || 2 AC || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Natural Armor +2* || ? ||  || 120 PP || ? || Alderra -Discontinued?&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Sneaking* || ? || + 10 Movements while auto sneaking || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Sneaking +2* || ? || + 20 Movements while auto sneaking || 120PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spell Negation* || ? || +1 Spell damage negation || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spell Negation +2* || ? || +3 Spell damage negation || 120PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Difficulty* || ? || -1 Stats + 4% Exp 2% Gold  || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Difficulty +2* || ? || -2 Stats + 8% Exp 4% Gold  || 200PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Tiger Totem* || ? || .5 Str || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Owl Totem* || ? || .5 Wis || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Raven Totem* || ? || .5 Int || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Bear Totem* || ? || .5 End || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Peacock Totem* || ? || .5 Chr || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Cheetah Totem* || ? || .5 Agi || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Badge || || .3 to all stats ||Champion's Box || || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Effect''' !! '''Origin''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Recruit's Ring || 1 HP  || Newbie Quests || 100 || Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Dragon's Courage || 3 HP  || Gnoll Quest Chain Reward || 500 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Copper Wedding Ring || 1 HP &amp;amp; 1 MP || Kill Vengeful Spirit || 500 || Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Health || 4 HP || Craft 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Mana || 8 MP || Craft 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Life || 3 HP &amp;amp; 6 MP || Craft 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Pirates Ring ||  1% Gold  || Sanguine || ? || Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Ring || 3 HP &amp;amp; 4 MP || Buy 15 CM || ? || Alderra City&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Ring || 8 HP &amp;amp; 10 MP || Buy 75 CM || ? || Alderra City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
|Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
|Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
|Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
|Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
|Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
|Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
|Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''AC''' !! '''WIS''' !! '''Dodge''' !! '''Spell Damage Negation''' !! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Damage''' !! '''Int''' !! '''Atk Agi''' !! '''Atk Delay''' !! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Infra''' !! '''Spell Percent''' !! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Special''' &lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=3318</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=3318"/>
				<updated>2019-06-29T20:55:38Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Medium Body Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For rarer or more uncommon items, incuding event items please check the '''[[Uncommon_Equipment|Uncommon Equipment]]''' page instead.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''Min'''=Minimum damage of the weapon when it is raw (totally undecked, no blesses or enchants)&lt;br /&gt;
&lt;br /&gt;
'''Max'''=Maximum damage of the weapon when it is raw (totally undecked, no blesses or enchants)&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the Min and Max values of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the Min and Max values of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +2.5 and Mysterious +3).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more to the Min and Max than the values shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage.&lt;br /&gt;
*Hums with a high tone = +1 max damage.&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage.&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || 1 || 8.0 || 10.0 || 12 || 4 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer || 1 || 8.0 || 11.0 ||  || 250||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer || 1 || 8.0 || 11.0 ||  || 30 ||'''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace ||8 || 9.0 || 11.0 || 800 || 400 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace || 8 || 9.0 || 11.0 || 950 || 545 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foreman's Hammer || 8 || 9.0 || 13.0 ||  || 550 ||'''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer || 15 || 11.0 || 13.0 || 1300 || 780 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade** || 15 || 12.0 || 15.0 ||  || 700 ||'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Mace || 20 || 12.0 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Hammer || 20 || 12.0 || 15.0 || 4400 || 2200 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mace || 20 || 12.0 || 16.0 || 7800 || 4200 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Bone Club || 20 || 11.0 || 17.0 ||  || 3000 ||'''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Warmace || 20 || 12.0 || 17.0 ||  || 1200 ||'''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Hammer*** || 20 || 12.0 || 17.0 ||  || 3500||'''Mob:''' Sanguine&lt;br /&gt;
|-&lt;br /&gt;
| Mining Pick || 20 || 12.0 || 17.0 || || 250 ||'''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking || 20 || 13.0 || 17.0 ||  || 5000 || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Beastslayer* || 20 || 13.0 || 18.0 ||  || 5500 ||'''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Flail || 25 || 12.0 || 19.0 ||  || 2000 ||''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Dread Maul || 25 || 13.0 || 19.0 ||  || 5000 ||'''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
| Opal Hammer || 25 || 13.0 || 19.0 ||  || 2000 ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
| War Scourge || 25 || 14.0 || 20.0 ||  || 7000 ||'''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Mourning Star || 25 || 14.0 || 20.0 ||  || 5500 ||'''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
| Mana Scourge**** || 25 || 15.0 || 21.0 ||  || 10000 ||'''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Hammer of Destruction || 25 || 15.0 || 21.0 ||  ||  || 150 Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Righteous Hammer''' has a 15% physical and 5% magical bonus to Undead &amp;lt;BR&amp;gt;&lt;br /&gt;
'''****:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Archer, Ranger, and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow || 1 || 14.0 || 15.0 ||  || 5 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Maple Bow || 1 || 14.0 || 16.0 ||  || 75 ||'''Mob''': Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Improved Short Bow || 1 || 14.0 || 16.0 ||  || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 8 || 15.0 || 16.0 || 850 || 425 ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
| Toy Yo-yo || 8 || 15.0 || 16.0 ||  || 100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
| Steel Longbow || 8 || 15.0 || 16.0 || 850 || 425 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Treant Branch Bow || 8 || 15.0 || 18.0 ||  || 400 ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bow || 15 || 16.0 || 18.0 || 1800 || 1000 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Hickory Bow || 15 || 16.0 || 20.0 || 2500 || 1500 ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
| Magma Recurve Bow || 20 || 17.0 || 18.0 ||  || 1850 ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Crossbow || 20 || 17.0 || 20.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Bow || 20 || 17.0 || 20.0 || 4200 || 2400 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Bow || 20 || 18.0 || 20.0 || 7900 || 4400 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Bow || 20 || 17.0 || 21.0 ||  || 3000 ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
| Bone Bow || 20 || 16.0 || 22.0 ||  || 3500 ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie || 20 || 17.0 || 22.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Arbalest || 25 || 19.0 || 24.0 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Magma Bone Bow || 25 || 19.0 || 24.0 ||  || 3750 ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
| Astral Bow || 25 || 19.0 || 24.0 ||  || 3500 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Bows || 25 || 20.0 || 25.0 ||  || 5000 ||'''Quest''': 500, 501, 502, 503, 504 from Temples in Alderra.  '''2% divinity damage bonus'''&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 21.0 || 26.0 ||  || 4500 ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|- &lt;br /&gt;
| Bow of Destruction || 25 || 21.0 || 26.0 ||  ||  || 150 Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || 9.0 || 10.0 || 8 || 3 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Dagger || 1 || 9.0 || 11.0 ||  || 250 || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Knife || 1 || 9.0 || 11.0 ||  || 100 ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Stinger || 1 || 9.0 || 11.0 ||  || 25 ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dagger || 8 || 10.0 || 1.0 || 800 || 400 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Stiletto || 8 || 10.0 || 11.0 || 650 || 325 || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Dirk || 15 || 13 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dirk || 15 || 12.0 || 14.0 ||  || 720 ||'''Mob:''' Plains Bandit&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Stinger || 15 || 12.0 || 15.0 ||  || 500 ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
| Bandit's Blade || 15 || 12.0 || 15.0 || 1250 || 700 ||Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Sticker || 20 || 14.0 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Dagger || 20 || 14.0 || 15.0 || 4000 || 2000 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Dagger || 20 || 14.0 || 15.0 || 6500 || 4000 ||Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
| King Stinger || 20 || 13.0 || 17.0 ||  || 4000 ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
| Bone Dagger || 20 || 13.0 || 17.0 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
| Raider's Edge || 20 || 13.0 || 18.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Knife || 20 || 15.0 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Emerald Knife || 20 || 15.0 || 18.0 ||  || 7500 ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Gemmed Dagger || 25 || 15.0 || 18.0 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Stiletto || 25 || 14.0 || 19 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Dread Fang || 25 || 15.0 || 19 ||  || 4000 ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Shard || 25 || 16.0 || 18 ||  || 2000 ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
| Incinerating Knife || 25 || 14.0 || 20.0 ||  || 5000 ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv || 25 || 15.0 || 21.0 ||  || 4000 ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
| Devils Horn || 25 || 17.0 || 21.0 ||  || 8000 ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
| Dagger of Destruction || 25 || 17.0 || 21.0 ||  ||  || Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Vulkrow Claws || 8 || 9.0 || 13.0 ||  || 200 ||'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Talons || 20 || 11.0 || 16.0 ||  || 2000 ||'''Mob:''' Eagle&lt;br /&gt;
|-&lt;br /&gt;
| Bone Claws || 20 || 11.0 || 17.0 ||  || 3500 ||'''Mob:''' Skeletal Beast&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Talons || 20 || 12.0 || 17.0 ||  || 1200 ||'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
| Razorfist || 20 || 11.0 || 18.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove.&lt;br /&gt;
|-&lt;br /&gt;
| Manticore Claws || 25 || 12.0 || 20.0 ||  || 3500 || '''Mob:''' Manticore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 1 || 6.0 || 8.0 || 5 || 2 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff || 1 || 6.5 || 9.5 || || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff || 8 || 7.0 || 9.0 || 800 || 400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod || 8 || 7.0 || 9.0 || 800 || 480 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff || 8 || 7.0 || 10.0 ||  || 50 ||'''Mob:''' Nezkar Varzee&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff || 8 || 7.0 || 11.0 || || 1000 ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick|| 7 || 9.0 || 11.0 || || 1000 ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Staff || 15 || 9.0 || 11.0 || 1500 || 900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pickaxe* || 20 || 5.0 || 7.0 || 7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff || 20 || 10.0 || 13.0 || 4500 || 2200 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Bladed Staff || 20 || 9.0 || 14.0 || || 3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 11.0 || 13.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel|| 20 || 10.0 || 14.0 || || 1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff || 20 || 11.0 || 13.0 || 7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff || 20 || 10.0 || 15.0 || || 4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 11.0 || 15 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Rod || 25 || 11.0 || 17.0 || || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff || 25 || 11.0 || 17.0 || || 7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand || 25 || 12 || 17 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier || 25 || 13.0 || 18.0 || || 7500 ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment || 25 ||12.0 || 19.0 || || 5000 ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Mortality || 25 ||14.0 || 19.0 || || 5000 ||'''Mob:''' Vazar Crane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus || 15 || 10.0 || 13.0 || || '1000 ||'''Mob:''' Kakegi Kakeshi&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Katana || 20 || 11.0 || 14.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Master Sai || 25 || 13.0 || 16.0 ||  || 2000 ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword || 1 || 11.0 || 13.0 ||  || 7 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Improved Short Sword || 1 || 11.0 || 14.0 ||  || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Sword || 1 || 11.0 || 14.0 ||  || 50 ||&amp;quot;Mob&amp;quot; Troll&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword || 8 || 12.0 || 14.0 || 900 || 450 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Blade || 8 || 12.0 || 14.0 || 700 || 420 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Forestry Axe || 8 || 12.0 || 15.0 ||  || 400 ||&amp;quot;Mob: Canopia Operatives / Lumberjack / Deforesters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Blade || 8 || 11.0 || 16.0 || 800 || 100 ||'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
| Edged Broadsword || 15 || 13.0 || 16.0 || 1500 || 900 ||Turenyara City&lt;br /&gt;
|-&lt;br /&gt;
| Mammen Axe || 15 || 13.0 || 16.0 || 1250 || 700 ||Turenyara City&lt;br /&gt;
|-&lt;br /&gt;
| Feral War Blade || 15 ||13.0 || 18.0 ||  || 500 ||'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Slicer || 20 || 14.0 || 18.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Sword || 20 || 14.0 || 18.0 || 5000 || 3000 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Axe || 20 || 15.0 || 18.0 || 9000 || 5000 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Blood Sabre || 20 || 15.0 || 19.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
| Stone Saber || 20 || 13.0 || 21.0 ||  || 2500 ||'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Sword || 20 ||14.0 || 20.0 ||  || 2500 ||'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
| Raider's Plight || 20 || 14.0 || 20.0 ||  || 4000 ||'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Rapier || 25 || 15.0 || 22.0 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Sword || 25 || 16.0 || 22.0 ||  || 5000 ||'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Axe || 25 || 16.0 ||22.0 ||  || 4500 ||'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Axe || 25 || 15.0 || 23.0 ||  || 5000 ||'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
| Void Blade || 25 || 18.0 || 23.0 ||  || 8000 ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher average damage than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Claymore* || 15 || 15.0 || 18.0 || 2000 || 1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Double Axe || 20 || 15.0 || 23.0 ||  || 5000 ||'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Flamberg* || 20 || 16.0 || 22.0 ||  || 3500 ||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
|Skull Encrusted Broadsword* || 25 || 19.0 || 23.0  ||  || 6000 ||'''Mob''': Slave Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Scythe* || 25 || 19.0 || 25.00 ||  || 6000 ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halberd* || 25 || 20.0 || 24.0 ||  || 5000 ||'''Mob:''' Ancient Giant (No longer a drop)&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Trident* || 25 || 20.0 || 26.0 ||  || 5000 ||'''Mob:''' Ancient Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*They have a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
|Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
|Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
=== Special Weapons ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Stone Tablet* || 8 || 10 || || 150 ||&lt;br /&gt;
|}&lt;br /&gt;
*Cleric Only&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +12 and Mysterious adds +16).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +2 AC.&lt;br /&gt;
*Hums softly = +4 AC.&lt;br /&gt;
*Hums loudly = +6 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Necromancer, Thief and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||1||5||20|||| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Cloak||1||8|| || ||Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Cloak||8||6||400||250||Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
|Elven Cloak||8 ||6 ||750 || || Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Starlit Cloak||8 ||8 || || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak||8 ||8 || ||400 || '''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Fur Cloak||15 ||8 ||1250 ||725 ||Turenyara &lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak||15 ||8 || ||1000 || '''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Cloak||20 ||10 ||4500 || ||Arkanmaw &lt;br /&gt;
|-&lt;br /&gt;
|Silverweave Cloak||20 ||10 ||5500 || ||Wiken &lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe||20 ||10 ||5500 || ||Drevlar &lt;br /&gt;
|-&lt;br /&gt;
|Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
|White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Shroud||25 ||20 || || || '''Quest:''' #2005 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Dread Robes||25 ||20 || || || '''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Cloak||25 ||21 || || || '''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Void Cloak||25 ||21 || ||2750 || '''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
|Wraiths Shawl||25 ||21 || ||5000|| '''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Mortality||25 ||26 || ||3000|| '''Mob:''' Vazar Crane&lt;br /&gt;
|-&lt;br /&gt;
|Spectra Cloak||25 ||26 || ||3000 || '''Mob:''' Vengeful Spectra&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic||25 ||31 || ||3700|| '''Mob:''' Flame Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Padded Vestment||1 ||8 ||25 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Vest||1 ||14 || || ||'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
|Leather Vest||8 ||12 ||400 || ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
|Thick Leather Vest||8 ||12 ||750 || ||Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Battle Vestment||15 ||16 ||1250 ||725 ||Turenyara &lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pelt Vest||15 ||20 || ||1000 ||'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Robes||20 ||22 ||5000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Beast Skin Vest||20 ||22 ||6000 || ||Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Infused Leather Shirt||20 ||24 ||5500 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Shinobi Shozoku||20 ||24 || ||1200 ||Kakegi Quests&lt;br /&gt;
|-&lt;br /&gt;
|Scorpius Mantle||20 ||24 || || ||'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
|Mantle of the Deep||20 ||26 || || ||'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
|Protection of the Vale||20 ||26 || || ||'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
|Sanctuary of the Vale||20 ||28 || || ||'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
|Dread Vest||25 ||32 || || ||'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*||25 ||33 || || ||'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
|Shark Fin Skin||25 ||33 || || ||'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Hakama||25 ||38 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Raiment||25 ||43 || || ||'''Mob:''' Divine Elemental&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Bard, Druid, and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Ring Mail||1 ||22 ||40 || || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile Skin Vest||1 ||24 || || || '''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Mail||1 ||26 || || || Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail||8 ||24 ||450 || ||Canopia &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mail||8 ||24 ||800 || || Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Battle Ring||15 ||30 ||1400 || || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Raider's Chains||15 ||34 || ||1000 || '''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Chainmail||20 ||36 ||5500 || || Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Silver Chains||20 ||36 ||7500 || || Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Chain Mail||20 ||36 ||6000 || || Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunnie Breastplate||20 ||40 || || || '''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate of Bloodlust||20 ||40 || ||1200 || '''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Mail||20 ||42 || ||5000 || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Dread Chains||25 ||48 || || || '''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Dracokin Skins||25 ||49 || ||3000 || '''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Chains ||25 ||49 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Mail || 25 || 54 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Carcass || 25 || 54 || || ||'''Mob:''' Shadow&lt;br /&gt;
|-&lt;br /&gt;
|Archaic Hauberk || 25 || 59 || || ||'''Mob:''' Captain Butcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Barbarian, Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Half-Plate|| 1 || 58 || 60 || ||Seamoor, Starter Gear                                 &lt;br /&gt;
|-&lt;br /&gt;
|Sturdy Plate|| 1 || 62 || || 25 ||'''Mob:''' Wild Hunter    &lt;br /&gt;
|-&lt;br /&gt;
|Hero's Plate|| 1 || 66 || || 100 ||'''Quest Reward:'''#600     &lt;br /&gt;
|-&lt;br /&gt;
|Iron Plate|| 8 || 62 || 500 || ||Canopia    &lt;br /&gt;
|-&lt;br /&gt;
|Plate Mail||8 || 62 || 900 || ||Bityrn    &lt;br /&gt;
|-&lt;br /&gt;
|Steel Cuirass|| 15 || 74 || 1550 || 865 ||Turenyara    &lt;br /&gt;
|-&lt;br /&gt;
|Guard's Plate|| 15 || 82 || || 1100 ||'''Mob:''' Corrupted Guards    &lt;br /&gt;
|-&lt;br /&gt;
|Polished Platemail|| 15 || 86 || || 1100 ||'''Quest Reward:''' For completing quest #4405    &lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Battleplate|| 20 || 86 || 6000 || ||Arkanmaw    &lt;br /&gt;
|-&lt;br /&gt;
|Silver Plate|| 20 || 86 || 9000 || ||Wiken    &lt;br /&gt;
|-&lt;br /&gt;
|Mithril Plate Mail||20 ||86 ||9000 || ||Drevlar    &lt;br /&gt;
|-&lt;br /&gt;
|Titanium Battleplate||20 ||94 || ||1200 ||'''Quest:''' #3005 from Kakegi Grove    &lt;br /&gt;
|-&lt;br /&gt;
|Golden Plate||20 ||98 || ||1200 ||'''Mob:''' Gold Hoarder    &lt;br /&gt;
|-&lt;br /&gt;
|Commander's Plate||25 ||106 || || ||  ?  &lt;br /&gt;
|-&lt;br /&gt;
|Dread Plate|| 25 || 106 || || ||'''Quest:''' #690 from Fort Huldar    &lt;br /&gt;
|-&lt;br /&gt;
|Gilded Plate|| 25 || 107 ||- ||3500 ||'''Mob:''' Fallen Colonel    &lt;br /&gt;
|-&lt;br /&gt;
|Plate of Terror|| 25 || 107 || - || 3000 ||'''Mob:''' Foul    &lt;br /&gt;
|-&lt;br /&gt;
|Onyx Plate|| 25 || 107 ||- || 7000 ||'''Mob:''' Void Elemental (including the key holders and Archfiend).    &lt;br /&gt;
|-&lt;br /&gt;
|Devils Plate|| 25 || 112 || - || ||'''Mob:''' Mana Devil    &lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace|| 25 || 117 || || || '''Mob:''' Platinum Strongbox        &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +2 AC&lt;br /&gt;
*Hums Softly = +3 AC&lt;br /&gt;
*Hums Loudly = +4 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Prince's Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||1 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat ||15 || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Badger Hood ||15 ||3 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||1 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||3 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||3 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||4 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||5 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 8 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 8 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 8 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 14 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Helmet ||1 ||2 || 8 || || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Prince's Helmet ||1 ||4 ||  || 100 || Quest: #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Helmet ||8 ||2 || 150 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Steel Helmet ||8 ||2 || 150 ||  || Canopia&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjack's Helm ||8 ||4 ||  || 500 || '''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
|Barbuta ||15 ||4 || 500 || 300 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Guard's Helm ||15 || 6 ||  || 700 ||'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Greathelm ||20 ||9 || 4000 ||  || Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Helm ||20 ||9 || 2600 ||  || Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Skull Helmet ||20 ||11 ||  || 3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Helmet ||20 ||13 ||  || 5000 ||''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Grims Helm ||25 ||16 ||  || 2000 ||'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
|Helmet of Terror ||25 ||16 ||  || 2000 ||'''Mob:''' Maiden&lt;br /&gt;
|-&lt;br /&gt;
|Onyx Helmet ||25 || 19 ||  || 6000 ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Helmet || 25 || 22 || || 9000 ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +2 AC&lt;br /&gt;
*Hums Softly = +3 AC&lt;br /&gt;
*Hums Loudly = +4 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Shield ||1 ||6 ||20 || ||| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Deflector ||8 ||8 || || ||| Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
|Large Shield ||8 ||8 || 500 || ||| Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Kite Shield ||15 ||10 || 800 || 440 ||| Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Defender's Shield ||15 ||12 || || 600 ||| '''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Barrier ||20 ||15 ||2500 || 1250 ||| Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Shield ||20 ||15 || 1800 || ||| Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Light Shield ||20 ||17 || || ||| '''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
|Bone Shield ||20 ||16 || || 2000 ||| '''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Blocker ||20 || 19 || || ||| '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Turtle Shell Shield ||25 ||21 || || 2400 ||| '''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
|Void Defender ||25 ||23 || || 1000 ||| '''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
|Salamander Scale ||25 ||24 || || ||| '''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Targe ||25 || 24 || || ||| '''Mob:''' Gnoll Torturer&lt;br /&gt;
|-&lt;br /&gt;
|Barnacle Encrusted Shield ||25 ||27 || || ||| '''Item:''' Pirates Coffer &lt;br /&gt;
|-&lt;br /&gt;
|Divine Deflector ||25 ||27 || || ||| '''Quest: 675:''' Death Hexes''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
|Bloodmist Warshield ||25 ||30 || || ||| '''Mob:''' Blackspawn Ogre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Effect''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Natural Armor* || ? || 2 AC || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Natural Armor +2* || ? ||  || 120 PP || ? || Alderra -Discontinued?&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Sneaking* || ? || + 10 Movements while auto sneaking || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Sneaking +2* || ? || + 20 Movements while auto sneaking || 120PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spell Negation* || ? || +1 Spell damage negation || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spell Negation +2* || ? || +3 Spell damage negation || 120PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Difficulty* || ? || -1 Stats + 4% Exp 2% Gold  || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Difficulty +2* || ? || -2 Stats + 8% Exp 4% Gold  || 200PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Tiger Totem* || ? || .5 Str || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Owl Totem* || ? || .5 Wis || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Raven Totem* || ? || .5 Int || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Bear Totem* || ? || .5 End || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Peacock Totem* || ? || .5 Chr || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Cheetah Totem* || ? || .5 Agi || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Badge || || .3 to all stats ||Champion's Box || || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Effect''' !! '''Origin''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Recruit's Ring || 1 HP  || Newbie Quests || 100 || Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Dragon's Courage || 3 HP  || Gnoll Quest Chain Reward || 500 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Copper Wedding Ring || 1 HP &amp;amp; 1 MP || Kill Vengeful Spirit || 500 || Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Health || 4 HP || Craft 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Mana || 8 MP || Craft 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Life || 3 HP &amp;amp; 6 MP || Craft 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Pirates Ring ||  1% Gold  || Sanguine || ? || Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Ring || 3 HP &amp;amp; 4 MP || Buy 15 CM || ? || Alderra City&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Ring || 8 HP &amp;amp; 10 MP || Buy 75 CM || ? || Alderra City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
|Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
|Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
|Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
|Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
|Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
|Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
|Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''AC''' !! '''WIS''' !! '''Dodge''' !! '''Spell Damage Negation''' !! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Damage''' !! '''Int''' !! '''Atk Agi''' !! '''Atk Delay''' !! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Infra''' !! '''Spell Percent''' !! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Special''' &lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3317</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3317"/>
				<updated>2019-06-29T20:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Karnath Mines: LVL 19 - 22 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WIP'''&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
'''Name''' = Name of the monster.&lt;br /&gt;
*MB = Mini Boss (roughly an hourly re-spawn speed, some may be longer depending on the mob). Name is in Orange text.&lt;br /&gt;
*B = Boss (up to a 12 hour spawn window depending on the mob). Name is in Red text.&lt;br /&gt;
*OAD = Is a one a day boss.&lt;br /&gt;
&lt;br /&gt;
'''LVL''' = This is the level of the creature (or the level of the creatures in a specific area). It is recommended that you are close to this level if you wish to level on this creature; although if you are in a group you can tackle creatures several levels higher than you. &lt;br /&gt;
&lt;br /&gt;
If you are higher than this level you may find the experience gained to be rather poor, if you are lower than this level you may find this creature difficult to kill.&lt;br /&gt;
&lt;br /&gt;
'''Type'''= Creature type&lt;br /&gt;
&lt;br /&gt;
'''Divinity''' = Creature divinity&lt;br /&gt;
&lt;br /&gt;
'''Pet''' = If creature is capturable&lt;br /&gt;
&lt;br /&gt;
'''Area''' = The general location in which this creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Equipment Drops''' = Is a list of the Equipment that a creature can drop on death. Other loot-able items have not been listed.&lt;br /&gt;
&lt;br /&gt;
'''Loot Drop''' = A full list of the items that the creature has the potential of dropping when it is slain. Equipable items are in bold. However '''HALP!''' is not equipable.&lt;br /&gt;
&lt;br /&gt;
== Complete Bestiary ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Area !! Equipment Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Wolf]] || 24 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub|| 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || ? || ? || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || 10 || Animal || Earth || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB) || ? || Animal || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || Bearskin Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch (MB)|| 12 || Human || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Forest Cloak &lt;br /&gt;
Long Staff&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman (MB)|| 14 || Humanoid || Fire || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder (MB) ||  ||  ||  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Elder Staff&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OAD)||  ||  ||  || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate &lt;br /&gt;
Onyx Helm&lt;br /&gt;
Void Sword&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || Yes || [[Atlas#Dreadlands|Dreadlands]] || Void Staff&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B)||  || Elemental || Night || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || [[Atlas#Dreadlands|Dreadlands]] || Dracokin Skins&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || [[Atlas#Dreadlands|Dreadlands]] || Dreadfang&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B)||  || Elemental || Lightning || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || Yes || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Double Axe&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Staff&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Golden Plate&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Kings Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orishinium Ore Deposit (MB) ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Orshinium Ore (converts to Emerald, Ruby, Sapphire, Diamond, Coal)&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Skorpius Mantle&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilent (MB) ||  ||  ||  || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?)||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || Starlight Spade&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid (MB) || 12 || Humanoid || Lightning || No || [[Atlas#Grotesque_Garden|Grotesque Garden]] || Vulkrow Claws&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || Journeymans Road || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || Journeymans Road || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || Journeymans Road || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || Journeymans Road || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || Journeymans Road || '''Sturdy Plate?'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || Kageti Grove || Badgers Hood&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB) ||  ||  ||  || No || Kageti Grove || Ivory Nunchaku&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No || Kageti Grove || Shinobi Shozoku&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes || Kageti Grove || Feral War Blade&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mantle of the Deep, Stone Saber&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] ||  Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No|| [[Atlas#Linwood|Linwood]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] ||  Glowing Emerald Dagger,&lt;br /&gt;
Emerald Dagger,&lt;br /&gt;
Raiders Edge,&lt;br /&gt;
Emerald BLocker,&lt;br /&gt;
Emerald Mail,&lt;br /&gt;
Emerald Helm&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] || Shadow Sword&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Eagle Talons&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Bone Club&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader (MB)||  ||  ||  || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Gems &lt;br /&gt;
(Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB) || 25  || Aquatic || Water || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] ||  Shark Fin Skin&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Turtle Shield&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB) || 25 || Animal || Lightning || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Blue Spectral Robe&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yeren || 23 || Beast || Night || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (B) ||  ||  ||  || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB) || 22 || Humanoid || Earth || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Raider Plight&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Highway Man || 20 || Humanoid || Night || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD)||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || War Scourge&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] ||  Arcane Chains&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?)||  ||  ||  || No  || [[Atlas#Refinery | Refinery]] ||  Luminous Helmet&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] ||  Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || Incinerating Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes  || [[Atlas#Refinery | Refinery]] || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Devils Plate&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Emeral Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Ruby Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || River Road || &lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || River Road/Journeymans Road || Oak Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || River Road/Journeymans Road || &lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Gilded Plate&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || Ethereal Flamberg&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes  || [[Atlas#Turenyara_-_North | Turenyara - North]] || &lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || 14 || Elemental || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant || 16 || Insect || Fire || No || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || Onyx Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || Wasteland  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (B?) || 23 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || Wasteland || Wolf Pelt Vest&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB)|| 18 || Humanoid || Lightning || No || Wasteland || Raiders Edge,&lt;br /&gt;
Bandit Blade,&lt;br /&gt;
Raiders Chain&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || Wasteland || Tainted Claws&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || Wasteland/Wiken || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Wasteland/Wiken Graveyard || &lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || Wiken Graveyard || Bone Bow&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || Wiken Graveyard || Spectral Scythe, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || Wiken Graveyard || Bone Staff, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || Wiken Graveyard || Bone Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || Wiken Graveyard || Bone Claws&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || Wiken Graveyard || Void Cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderran Plains: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || 24 || Animal || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || Scrimshaw&lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitryn - North: LVL 10 - 14==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub || 12 || Animal || Night || Yes || Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || Mahogany Bark, Oak Bark&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || Shimmering Wing&lt;br /&gt;
|-&lt;br /&gt;
| Living Sap ||? || ? || ? || ? || Amber, Petrified Leaf&lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || ? || Animal || ? || ? || Jar of Honey, Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB)|| 10 || Animal || Earth || Yes || '''Bear Skin Cloak''', Jar of Honey&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || Tufty Tail&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || Fallen Branches&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest: LVL 4 - 12==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes ||'''Crocodile Skin Vest,''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || Black Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes ||Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No ||  '''Foremans Hammer,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Metal Shard, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || '''Rusty Dagger,''' Ration, Topaz Potion&lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch || 12 || Humanoid || Lightning || No || '''Forest Cloak, Long Staff,''' Rose Potion&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman || 14 || Humanoid || Fire || No || '''Foremans Hammer''', Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || '''Pointy Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || Raw Fish, Rockfish Scales&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder ||  ||  ||  || No || '''Elder Staff,''' Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || Bundle of Wood, Treant Sap &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || Not a clue. '''HALP!'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OaD) ||  ||  ||  || No || '''Onyx Plate, Onyx Helm, Void Sword,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Astral Archer (MB) ||  || ?|| ?|| No || '''Astral Bow,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || No|| '''Void Staff,''' Void Fragment, Cursed Water, Enchant Scroll&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B) ||  || Elemental || Night || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || '''Dracokin Skins,''' Void Ooze&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || '''Dreadfang,''' Dreadbeast hide, Mystery Meat&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B) ||  || Elemental || Lightning || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || No|| '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarven Mines: LVL 22 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || '''Mithril Double Axe''' Blue Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || '''Mithril Dagger''' Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || '''Mithril Staff''' Blue Shard, Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder ||  ||  ||  || No || '''Golden Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || '''Kings Stinger''', Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orshinium Ore Deposit ||  ||  ||  ||  || Orshinium Ore&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion ||  ||  ||  || No || '''Skorpius Mantle''' Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Vengeful Spectra ||  ||  ||  || No || '''Spectra Cloak''', '''Copper Wedding Ring'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Treasure Fiend''' || 25 || Greenskin || Lightning || No || '''Fiend's Shiv''' '''Fiend's Gauntlets''' Gold Pouch Orishium '''Life Essence''' Diamond Sapphire Emerald Ruby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetary: LVL 10 - 13==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || Red Powder, Red Slime&lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || Clumps of Dirt, Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || '''Toy Yo-Yo'''&lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilentv (MB) ||  ||  ||  || No || Butterfly Broch&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || Coffin Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?) ||  ||  ||  ||  || '''Starlight Spade'''&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || Grave Dust, Yellow Slime&lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || Energy Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grotesque Garden: LVL 6 - 9 (MB 12)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid || 12 || Humanoid || Lightning || No ||''' Vulkrow Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Journeymans Road: LVL 4 - 7==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || '''Sturdy Plate?'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove: LVL 13 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || '''Badgers Hoood''', Badger Claws, Black Pelt&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Dusk Rat Tail, Dusk Rat Teeth&lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Black Feather&lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB)||  ||  ||  || No ||'''Ivory Nunchaku''', Skull of Luna&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No ||'''Shinobi Shozoku''', Glass Eye of Mendel&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes ||'''Feral War Blade''', Boar Hide, Boar Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No || '''Mantle of the Deep, Stone Saber'''&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Divine Elemental (B) ||  || Elemental ||  || No || '''Ethereal Raiment''', Ember Shard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood: LVL 15 - 18==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No || '''Guards Helm, Guards Plate''', Golden Key&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers: LVL 17 - 20 (B: ?)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || '''Emerald Blocker, Emerald Dagger, Emerald Helm, Emerald Mail, Glowing Emerald Dagger, Raiders Edge'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || '''Shadow Sword''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mt Athemos: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes || '''Eagle Talons'''&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes ||'''Bone Club'''&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || '''Bunnie Armour'''&lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Rock Plateau: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader ||  ||  ||  || No || '''Gemmed Dagger?''' Gems (Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || '''Grassland Cloak?'''&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No ||&lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB)|| 25  || Aquatic || Water || No || '''Shark Fin Skin'''&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || '''Turtle Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB)|| 25 || Animal || Lightning || No || '''Blue Spectral Robe'''&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Encampment: LVL 19 - 21==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (MB)||  ||  ||  || No || '''Beastslayer, Maul of Wrecking'''&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB)|| 22 || Humanoid || Earth || No || '''Raider Plight'''&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Vale: LVL 21 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || Black Bear Claw&lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || No|| &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Protector || 23 || Insect || Lightning || No ||  |Mark of the Vale, Protection of the Vale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery: LVL 20 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD) ||  ||  ||  || No || '''War Scourge'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||  || '''Arcane Chains'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?) ||  ||  ||  || No || '''Luminous Helmet'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || '''Incinerating Knife'''&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD)||  ||  ||  || No || '''Devils Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B)||  ||  ||  || No || '''Emerald Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B)||  ||  ||  || No || '''Ruby Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==River Road: LVL 5 - 6==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || '''Wicker Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || '''Oak Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || '''Oak Sword'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower: LVL 22 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No || '''Bladed Staff''', Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No || '''Bladed Staff''', Burnt Meat&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No || '''Gilded Plate''', Lost Ring&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || Holy Symbol, Singed Waterskin&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || '''Infantry Bow''' Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No || '''Ethereal Flamberg''' Burnt Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - Ant Hill: LVL 15==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant (MB)|| 16 || Insect || Fire || No ||'''Onyx Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Worker Ant? || ? || Insect || ? || ? || Sweet Pollen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - North: LVL 16 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn - Turenyara Border: LVL 15 - 16==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || Silver Ore?&lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || Bison Fur?&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || Horse Hair?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - North: LVL 15 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Energy Orb, Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || '''Wolf Pelt Vest''', Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - South: LVL 15 - 22 (MB: 23)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (MB) || 23 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes ||  Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || 20 || Humanoid || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || '''Tainted Claws''' Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Graveyard: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || '''Bone Bow''' Spectral Bone&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || '''Spectral Scythe, Bone Shield''' Blood Potion, Scroll of Night Bless, Spectral Bone, Spectral Stone, Death Hex, Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || '''Bone Staff, Bone Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || '''Bone Dagger''' &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || '''Bone Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || '''Void Cloak'' Void Staff'&lt;br /&gt;
|}&lt;br /&gt;
==Ruins of Seta: LVL 24+==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || 24 || Greenskin || Night || No || '''Pan's Flute''' Satyr Horn&lt;br /&gt;
|-&lt;br /&gt;
| Gryphon || 24 || n/a || Night || Yes || Gryphon Feather&lt;br /&gt;
|-&lt;br /&gt;
| '''Pillar of Onyx Stone ''' || 25 || Elemental || Neutral || No || ''Onyx Box, Rapids Raft'', '''Opal Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || 24 || Reptile || Water || Yes || Alligator Teeth&lt;br /&gt;
|-&lt;br /&gt;
| '''Crazy Hermit''' || 25 || N/A || N/A || No || '''Master Sai''' '''Cowl''' ''Spelunking Rope''&lt;br /&gt;
|-&lt;br /&gt;
| '''Manticore'''  || 25 || N/A || N/A || No || '''Manticore Claws'''&lt;br /&gt;
|-&lt;br /&gt;
|Dead Spirit || 25 || N/A || N/A || No || Dead Soul&lt;br /&gt;
|-&lt;br /&gt;
| '''Grimsnare''' || 25 || N/A || N/A || No || '''Grim's Helm'''&lt;br /&gt;
|}&lt;br /&gt;
==Fort Ellison  22-24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Patrolman || 23 || Greenskin || Ice || No || Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Necromancer || 22 || Greenskin || Earth || No || Gnoll Coin, Broken Left Piece of Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Berserker || 24 || Greenskin || Night || No || Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Priest || 24 || Greenskin || Fire || No || Gnoll Coin, Broken Right Piece of Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Treasurer ('''MB''') || 25 || Humanoid || Night || No || '''Dragon's Helm''' '''Ellison Finery''' Gnoll Platinum Coin, Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Wizard ('''MB''') || 25 || N/A || || No || '''Dragon Wand''' Wishing Well Key&lt;br /&gt;
|-&lt;br /&gt;
|Shadow ('''MB''') ||  || N/A || || No || '''Shadow Carcass''' Ivory Wolf Teeth&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Prisoner || 22 ||Humanoid || Neutral || No ||&lt;br /&gt;
|-&lt;br /&gt;
|'''General Thais Shailin''' ('''B''') || 25 || N/A || N/A || No || '''Beast Fur''' '''Shailin's Bow''' '''Dragon's Flute'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kraken Isle 22+==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Ship || 25 || Humanoid || Water || No || Silver Coin&lt;br /&gt;
|-&lt;br /&gt;
|Giant Octopus || 22 || Aquatic || Storm || No || Tentacles&lt;br /&gt;
|-&lt;br /&gt;
|Mermaid || 23 || Aquatic || Water || No || Sea Shells&lt;br /&gt;
|-&lt;br /&gt;
|Sea Serpent || 24 || Reptile || Night || Yes || Serpent Remains, Healing Water&lt;br /&gt;
|-&lt;br /&gt;
|Poltergeist || 24 || Undead || Storm || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Ghast || 24 || Undead || Fire || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Tyrant || 25 || Undead || Earth || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Specter || 24 || Undead || Water || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|- &lt;br /&gt;
|Pillager || 22 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer || 21 || Humanoid || Water || No ||&lt;br /&gt;
|-&lt;br /&gt;
|Plunderer || 23 || Humanoid || Night || No || Jade&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler || 24 || Humanoid || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
|Pirate || 25 || Humanoid || Water || No ||&lt;br /&gt;
|- &lt;br /&gt;
|Guard Dog || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
|Maiden ('''MB''') || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Foul ('''MB''') || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Ice Princess ('''MB''')  || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Sanguine ('''MB''')  || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=3316</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=3316"/>
				<updated>2019-06-29T20:47:26Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Light Body Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For rarer or more uncommon items, incuding event items please check the '''[[Uncommon_Equipment|Uncommon Equipment]]''' page instead.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''Min'''=Minimum damage of the weapon when it is raw (totally undecked, no blesses or enchants)&lt;br /&gt;
&lt;br /&gt;
'''Max'''=Maximum damage of the weapon when it is raw (totally undecked, no blesses or enchants)&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the Min and Max values of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the Min and Max values of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +2.5 and Mysterious +3).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more to the Min and Max than the values shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage.&lt;br /&gt;
*Hums with a high tone = +1 max damage.&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage.&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || 1 || 8.0 || 10.0 || 12 || 4 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer || 1 || 8.0 || 11.0 ||  || 250||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer || 1 || 8.0 || 11.0 ||  || 30 ||'''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace ||8 || 9.0 || 11.0 || 800 || 400 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace || 8 || 9.0 || 11.0 || 950 || 545 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foreman's Hammer || 8 || 9.0 || 13.0 ||  || 550 ||'''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer || 15 || 11.0 || 13.0 || 1300 || 780 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade** || 15 || 12.0 || 15.0 ||  || 700 ||'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Mace || 20 || 12.0 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Hammer || 20 || 12.0 || 15.0 || 4400 || 2200 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mace || 20 || 12.0 || 16.0 || 7800 || 4200 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Bone Club || 20 || 11.0 || 17.0 ||  || 3000 ||'''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Warmace || 20 || 12.0 || 17.0 ||  || 1200 ||'''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Hammer*** || 20 || 12.0 || 17.0 ||  || 3500||'''Mob:''' Sanguine&lt;br /&gt;
|-&lt;br /&gt;
| Mining Pick || 20 || 12.0 || 17.0 || || 250 ||'''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking || 20 || 13.0 || 17.0 ||  || 5000 || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Beastslayer* || 20 || 13.0 || 18.0 ||  || 5500 ||'''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Flail || 25 || 12.0 || 19.0 ||  || 2000 ||''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Dread Maul || 25 || 13.0 || 19.0 ||  || 5000 ||'''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
| Opal Hammer || 25 || 13.0 || 19.0 ||  || 2000 ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
| War Scourge || 25 || 14.0 || 20.0 ||  || 7000 ||'''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Mourning Star || 25 || 14.0 || 20.0 ||  || 5500 ||'''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
| Mana Scourge**** || 25 || 15.0 || 21.0 ||  || 10000 ||'''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Hammer of Destruction || 25 || 15.0 || 21.0 ||  ||  || 150 Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Righteous Hammer''' has a 15% physical and 5% magical bonus to Undead &amp;lt;BR&amp;gt;&lt;br /&gt;
'''****:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Archer, Ranger, and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow || 1 || 14.0 || 15.0 ||  || 5 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Maple Bow || 1 || 14.0 || 16.0 ||  || 75 ||'''Mob''': Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Improved Short Bow || 1 || 14.0 || 16.0 ||  || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 8 || 15.0 || 16.0 || 850 || 425 ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
| Toy Yo-yo || 8 || 15.0 || 16.0 ||  || 100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
| Steel Longbow || 8 || 15.0 || 16.0 || 850 || 425 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Treant Branch Bow || 8 || 15.0 || 18.0 ||  || 400 ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bow || 15 || 16.0 || 18.0 || 1800 || 1000 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Hickory Bow || 15 || 16.0 || 20.0 || 2500 || 1500 ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
| Magma Recurve Bow || 20 || 17.0 || 18.0 ||  || 1850 ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Crossbow || 20 || 17.0 || 20.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Bow || 20 || 17.0 || 20.0 || 4200 || 2400 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Bow || 20 || 18.0 || 20.0 || 7900 || 4400 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Bow || 20 || 17.0 || 21.0 ||  || 3000 ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
| Bone Bow || 20 || 16.0 || 22.0 ||  || 3500 ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie || 20 || 17.0 || 22.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Arbalest || 25 || 19.0 || 24.0 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Magma Bone Bow || 25 || 19.0 || 24.0 ||  || 3750 ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
| Astral Bow || 25 || 19.0 || 24.0 ||  || 3500 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Bows || 25 || 20.0 || 25.0 ||  || 5000 ||'''Quest''': 500, 501, 502, 503, 504 from Temples in Alderra.  '''2% divinity damage bonus'''&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 21.0 || 26.0 ||  || 4500 ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|- &lt;br /&gt;
| Bow of Destruction || 25 || 21.0 || 26.0 ||  ||  || 150 Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || 9.0 || 10.0 || 8 || 3 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Dagger || 1 || 9.0 || 11.0 ||  || 250 || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Knife || 1 || 9.0 || 11.0 ||  || 100 ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Stinger || 1 || 9.0 || 11.0 ||  || 25 ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dagger || 8 || 10.0 || 1.0 || 800 || 400 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Stiletto || 8 || 10.0 || 11.0 || 650 || 325 || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Dirk || 15 || 13 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dirk || 15 || 12.0 || 14.0 ||  || 720 ||'''Mob:''' Plains Bandit&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Stinger || 15 || 12.0 || 15.0 ||  || 500 ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
| Bandit's Blade || 15 || 12.0 || 15.0 || 1250 || 700 ||Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Sticker || 20 || 14.0 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Dagger || 20 || 14.0 || 15.0 || 4000 || 2000 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Dagger || 20 || 14.0 || 15.0 || 6500 || 4000 ||Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
| King Stinger || 20 || 13.0 || 17.0 ||  || 4000 ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
| Bone Dagger || 20 || 13.0 || 17.0 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
| Raider's Edge || 20 || 13.0 || 18.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Knife || 20 || 15.0 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Emerald Knife || 20 || 15.0 || 18.0 ||  || 7500 ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Gemmed Dagger || 25 || 15.0 || 18.0 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Stiletto || 25 || 14.0 || 19 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Dread Fang || 25 || 15.0 || 19 ||  || 4000 ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Shard || 25 || 16.0 || 18 ||  || 2000 ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
| Incinerating Knife || 25 || 14.0 || 20.0 ||  || 5000 ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv || 25 || 15.0 || 21.0 ||  || 4000 ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
| Devils Horn || 25 || 17.0 || 21.0 ||  || 8000 ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
| Dagger of Destruction || 25 || 17.0 || 21.0 ||  ||  || Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Vulkrow Claws || 8 || 9.0 || 13.0 ||  || 200 ||'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Talons || 20 || 11.0 || 16.0 ||  || 2000 ||'''Mob:''' Eagle&lt;br /&gt;
|-&lt;br /&gt;
| Bone Claws || 20 || 11.0 || 17.0 ||  || 3500 ||'''Mob:''' Skeletal Beast&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Talons || 20 || 12.0 || 17.0 ||  || 1200 ||'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
| Razorfist || 20 || 11.0 || 18.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove.&lt;br /&gt;
|-&lt;br /&gt;
| Manticore Claws || 25 || 12.0 || 20.0 ||  || 3500 || '''Mob:''' Manticore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 1 || 6.0 || 8.0 || 5 || 2 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff || 1 || 6.5 || 9.5 || || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff || 8 || 7.0 || 9.0 || 800 || 400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod || 8 || 7.0 || 9.0 || 800 || 480 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff || 8 || 7.0 || 10.0 ||  || 50 ||'''Mob:''' Nezkar Varzee&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff || 8 || 7.0 || 11.0 || || 1000 ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick|| 7 || 9.0 || 11.0 || || 1000 ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Staff || 15 || 9.0 || 11.0 || 1500 || 900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pickaxe* || 20 || 5.0 || 7.0 || 7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff || 20 || 10.0 || 13.0 || 4500 || 2200 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Bladed Staff || 20 || 9.0 || 14.0 || || 3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 11.0 || 13.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel|| 20 || 10.0 || 14.0 || || 1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff || 20 || 11.0 || 13.0 || 7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff || 20 || 10.0 || 15.0 || || 4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 11.0 || 15 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Rod || 25 || 11.0 || 17.0 || || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff || 25 || 11.0 || 17.0 || || 7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand || 25 || 12 || 17 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier || 25 || 13.0 || 18.0 || || 7500 ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment || 25 ||12.0 || 19.0 || || 5000 ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Mortality || 25 ||14.0 || 19.0 || || 5000 ||'''Mob:''' Vazar Crane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus || 15 || 10.0 || 13.0 || || '1000 ||'''Mob:''' Kakegi Kakeshi&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Katana || 20 || 11.0 || 14.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Master Sai || 25 || 13.0 || 16.0 ||  || 2000 ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword || 1 || 11.0 || 13.0 ||  || 7 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Improved Short Sword || 1 || 11.0 || 14.0 ||  || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Sword || 1 || 11.0 || 14.0 ||  || 50 ||&amp;quot;Mob&amp;quot; Troll&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword || 8 || 12.0 || 14.0 || 900 || 450 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Blade || 8 || 12.0 || 14.0 || 700 || 420 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Forestry Axe || 8 || 12.0 || 15.0 ||  || 400 ||&amp;quot;Mob: Canopia Operatives / Lumberjack / Deforesters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Blade || 8 || 11.0 || 16.0 || 800 || 100 ||'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
| Edged Broadsword || 15 || 13.0 || 16.0 || 1500 || 900 ||Turenyara City&lt;br /&gt;
|-&lt;br /&gt;
| Mammen Axe || 15 || 13.0 || 16.0 || 1250 || 700 ||Turenyara City&lt;br /&gt;
|-&lt;br /&gt;
| Feral War Blade || 15 ||13.0 || 18.0 ||  || 500 ||'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Slicer || 20 || 14.0 || 18.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Sword || 20 || 14.0 || 18.0 || 5000 || 3000 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Axe || 20 || 15.0 || 18.0 || 9000 || 5000 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Blood Sabre || 20 || 15.0 || 19.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
| Stone Saber || 20 || 13.0 || 21.0 ||  || 2500 ||'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Sword || 20 ||14.0 || 20.0 ||  || 2500 ||'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
| Raider's Plight || 20 || 14.0 || 20.0 ||  || 4000 ||'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Rapier || 25 || 15.0 || 22.0 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Sword || 25 || 16.0 || 22.0 ||  || 5000 ||'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Axe || 25 || 16.0 ||22.0 ||  || 4500 ||'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Axe || 25 || 15.0 || 23.0 ||  || 5000 ||'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
| Void Blade || 25 || 18.0 || 23.0 ||  || 8000 ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher average damage than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Claymore* || 15 || 15.0 || 18.0 || 2000 || 1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Double Axe || 20 || 15.0 || 23.0 ||  || 5000 ||'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Flamberg* || 20 || 16.0 || 22.0 ||  || 3500 ||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
|Skull Encrusted Broadsword* || 25 || 19.0 || 23.0  ||  || 6000 ||'''Mob''': Slave Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Scythe* || 25 || 19.0 || 25.00 ||  || 6000 ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halberd* || 25 || 20.0 || 24.0 ||  || 5000 ||'''Mob:''' Ancient Giant (No longer a drop)&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Trident* || 25 || 20.0 || 26.0 ||  || 5000 ||'''Mob:''' Ancient Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*They have a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
|Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
|Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
=== Special Weapons ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Stone Tablet* || 8 || 10 || || 150 ||&lt;br /&gt;
|}&lt;br /&gt;
*Cleric Only&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +12 and Mysterious adds +16).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +2 AC.&lt;br /&gt;
*Hums softly = +4 AC.&lt;br /&gt;
*Hums loudly = +6 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Necromancer, Thief and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||1||5||20|||| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Cloak||1||8|| || ||Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Cloak||8||6||400||250||Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
|Elven Cloak||8 ||6 ||750 || || Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Starlit Cloak||8 ||8 || || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak||8 ||8 || ||400 || '''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Fur Cloak||15 ||8 ||1250 ||725 ||Turenyara &lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak||15 ||8 || ||1000 || '''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Cloak||20 ||10 ||4500 || ||Arkanmaw &lt;br /&gt;
|-&lt;br /&gt;
|Silverweave Cloak||20 ||10 ||5500 || ||Wiken &lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe||20 ||10 ||5500 || ||Drevlar &lt;br /&gt;
|-&lt;br /&gt;
|Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
|White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Shroud||25 ||20 || || || '''Quest:''' #2005 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Dread Robes||25 ||20 || || || '''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Cloak||25 ||21 || || || '''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Void Cloak||25 ||21 || ||2750 || '''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
|Wraiths Shawl||25 ||21 || ||5000|| '''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Mortality||25 ||26 || ||3000|| '''Mob:''' Vazar Crane&lt;br /&gt;
|-&lt;br /&gt;
|Spectra Cloak||25 ||26 || ||3000 || '''Mob:''' Vengeful Spectra&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic||25 ||31 || ||3700|| '''Mob:''' Flame Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Padded Vestment||1 ||8 ||25 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Vest||1 ||14 || || ||'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
|Leather Vest||8 ||12 ||400 || ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
|Thick Leather Vest||8 ||12 ||750 || ||Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Battle Vestment||15 ||16 ||1250 ||725 ||Turenyara &lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pelt Vest||15 ||20 || ||1000 ||'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Robes||20 ||22 ||5000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Beast Skin Vest||20 ||22 ||6000 || ||Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Infused Leather Shirt||20 ||24 ||5500 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Shinobi Shozoku||20 ||24 || ||1200 ||Kakegi Quests&lt;br /&gt;
|-&lt;br /&gt;
|Scorpius Mantle||20 ||24 || || ||'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
|Mantle of the Deep||20 ||26 || || ||'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
|Protection of the Vale||20 ||26 || || ||'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
|Sanctuary of the Vale||20 ||28 || || ||'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
|Dread Vest||25 ||32 || || ||'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*||25 ||33 || || ||'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
|Shark Fin Skin||25 ||33 || || ||'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Hakama||25 ||38 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Raiment||25 ||43 || || ||'''Mob:''' Divine Elemental&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Bard, Druid, and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Ring Mail||1 ||22 ||40 || || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile Skin Vest||1 ||24 || || || '''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Mail||1 ||26 || || || Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail||8 ||24 ||450 || ||Canopia &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mail||8 ||24 ||800 || || Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Battle Ring||15 ||30 ||1400 || || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Raider's Chains||15 ||34 || ||1000 || '''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Chainmail||20 ||36 ||5500 || || Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Silver Chains||20 ||36 ||7500 || || Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Chain Mail||20 ||36 ||6000 || || Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunnie Breastplate||20 ||40 || || || '''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate of Bloodlust||20 ||40 || ||1200 || '''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Mail||20 ||42 || ||5000 || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Dread Chains||25 ||48 || || || '''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Dracokin Skins||25 ||49 || ||3000 || '''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Chains ||25 ||49 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Mail || 25 || 54 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Barbarian, Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Half-Plate|| 1 || 58 || 60 || ||Seamoor, Starter Gear                                 &lt;br /&gt;
|-&lt;br /&gt;
|Sturdy Plate|| 1 || 62 || || 25 ||'''Mob:''' Wild Hunter    &lt;br /&gt;
|-&lt;br /&gt;
|Hero's Plate|| 1 || 66 || || 100 ||'''Quest Reward:'''#600     &lt;br /&gt;
|-&lt;br /&gt;
|Iron Plate|| 8 || 62 || 500 || ||Canopia    &lt;br /&gt;
|-&lt;br /&gt;
|Plate Mail||8 || 62 || 900 || ||Bityrn    &lt;br /&gt;
|-&lt;br /&gt;
|Steel Cuirass|| 15 || 74 || 1550 || 865 ||Turenyara    &lt;br /&gt;
|-&lt;br /&gt;
|Guard's Plate|| 15 || 82 || || 1100 ||'''Mob:''' Corrupted Guards    &lt;br /&gt;
|-&lt;br /&gt;
|Polished Platemail|| 15 || 86 || || 1100 ||'''Quest Reward:''' For completing quest #4405    &lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Battleplate|| 20 || 86 || 6000 || ||Arkanmaw    &lt;br /&gt;
|-&lt;br /&gt;
|Silver Plate|| 20 || 86 || 9000 || ||Wiken    &lt;br /&gt;
|-&lt;br /&gt;
|Mithril Plate Mail||20 ||86 ||9000 || ||Drevlar    &lt;br /&gt;
|-&lt;br /&gt;
|Titanium Battleplate||20 ||94 || ||1200 ||'''Quest:''' #3005 from Kakegi Grove    &lt;br /&gt;
|-&lt;br /&gt;
|Golden Plate||20 ||98 || ||1200 ||'''Mob:''' Gold Hoarder    &lt;br /&gt;
|-&lt;br /&gt;
|Commander's Plate||25 ||106 || || ||  ?  &lt;br /&gt;
|-&lt;br /&gt;
|Dread Plate|| 25 || 106 || || ||'''Quest:''' #690 from Fort Huldar    &lt;br /&gt;
|-&lt;br /&gt;
|Gilded Plate|| 25 || 107 ||- ||3500 ||'''Mob:''' Fallen Colonel    &lt;br /&gt;
|-&lt;br /&gt;
|Plate of Terror|| 25 || 107 || - || 3000 ||'''Mob:''' Foul    &lt;br /&gt;
|-&lt;br /&gt;
|Onyx Plate|| 25 || 107 ||- || 7000 ||'''Mob:''' Void Elemental (including the key holders and Archfiend).    &lt;br /&gt;
|-&lt;br /&gt;
|Devils Plate|| 25 || 112 || - || ||'''Mob:''' Mana Devil    &lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace|| 25 || 117 || || || '''Mob:''' Platinum Strongbox        &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +2 AC&lt;br /&gt;
*Hums Softly = +3 AC&lt;br /&gt;
*Hums Loudly = +4 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Prince's Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||1 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat ||15 || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Badger Hood ||15 ||3 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||1 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||3 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||3 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||4 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||5 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 8 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 8 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 8 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 14 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Helmet ||1 ||2 || 8 || || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Prince's Helmet ||1 ||4 ||  || 100 || Quest: #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Helmet ||8 ||2 || 150 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Steel Helmet ||8 ||2 || 150 ||  || Canopia&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjack's Helm ||8 ||4 ||  || 500 || '''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
|Barbuta ||15 ||4 || 500 || 300 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Guard's Helm ||15 || 6 ||  || 700 ||'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Greathelm ||20 ||9 || 4000 ||  || Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Helm ||20 ||9 || 2600 ||  || Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Skull Helmet ||20 ||11 ||  || 3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Helmet ||20 ||13 ||  || 5000 ||''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Grims Helm ||25 ||16 ||  || 2000 ||'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
|Helmet of Terror ||25 ||16 ||  || 2000 ||'''Mob:''' Maiden&lt;br /&gt;
|-&lt;br /&gt;
|Onyx Helmet ||25 || 19 ||  || 6000 ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Helmet || 25 || 22 || || 9000 ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +2 AC&lt;br /&gt;
*Hums Softly = +3 AC&lt;br /&gt;
*Hums Loudly = +4 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Shield ||1 ||6 ||20 || ||| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Deflector ||8 ||8 || || ||| Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
|Large Shield ||8 ||8 || 500 || ||| Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Kite Shield ||15 ||10 || 800 || 440 ||| Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Defender's Shield ||15 ||12 || || 600 ||| '''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Barrier ||20 ||15 ||2500 || 1250 ||| Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Shield ||20 ||15 || 1800 || ||| Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Light Shield ||20 ||17 || || ||| '''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
|Bone Shield ||20 ||16 || || 2000 ||| '''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Blocker ||20 || 19 || || ||| '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Turtle Shell Shield ||25 ||21 || || 2400 ||| '''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
|Void Defender ||25 ||23 || || 1000 ||| '''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
|Salamander Scale ||25 ||24 || || ||| '''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Targe ||25 || 24 || || ||| '''Mob:''' Gnoll Torturer&lt;br /&gt;
|-&lt;br /&gt;
|Barnacle Encrusted Shield ||25 ||27 || || ||| '''Item:''' Pirates Coffer &lt;br /&gt;
|-&lt;br /&gt;
|Divine Deflector ||25 ||27 || || ||| '''Quest: 675:''' Death Hexes''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
|Bloodmist Warshield ||25 ||30 || || ||| '''Mob:''' Blackspawn Ogre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Effect''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Natural Armor* || ? || 2 AC || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Natural Armor +2* || ? ||  || 120 PP || ? || Alderra -Discontinued?&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Sneaking* || ? || + 10 Movements while auto sneaking || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Sneaking +2* || ? || + 20 Movements while auto sneaking || 120PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spell Negation* || ? || +1 Spell damage negation || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spell Negation +2* || ? || +3 Spell damage negation || 120PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Difficulty* || ? || -1 Stats + 4% Exp 2% Gold  || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Difficulty +2* || ? || -2 Stats + 8% Exp 4% Gold  || 200PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Tiger Totem* || ? || .5 Str || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Owl Totem* || ? || .5 Wis || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Raven Totem* || ? || .5 Int || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Bear Totem* || ? || .5 End || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Peacock Totem* || ? || .5 Chr || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Cheetah Totem* || ? || .5 Agi || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Badge || || .3 to all stats ||Champion's Box || || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Effect''' !! '''Origin''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Recruit's Ring || 1 HP  || Newbie Quests || 100 || Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Dragon's Courage || 3 HP  || Gnoll Quest Chain Reward || 500 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Copper Wedding Ring || 1 HP &amp;amp; 1 MP || Kill Vengeful Spirit || 500 || Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Health || 4 HP || Craft 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Mana || 8 MP || Craft 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Life || 3 HP &amp;amp; 6 MP || Craft 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Pirates Ring ||  1% Gold  || Sanguine || ? || Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Ring || 3 HP &amp;amp; 4 MP || Buy 15 CM || ? || Alderra City&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Ring || 8 HP &amp;amp; 10 MP || Buy 75 CM || ? || Alderra City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
|Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
|Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
|Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
|Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
|Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
|Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
|Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''AC''' !! '''WIS''' !! '''Dodge''' !! '''Spell Damage Negation''' !! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Damage''' !! '''Int''' !! '''Atk Agi''' !! '''Atk Delay''' !! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Infra''' !! '''Spell Percent''' !! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Special''' &lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3315</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3315"/>
				<updated>2019-06-29T20:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Fort Ellison  22-24 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WIP'''&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
'''Name''' = Name of the monster.&lt;br /&gt;
*MB = Mini Boss (roughly an hourly re-spawn speed, some may be longer depending on the mob). Name is in Orange text.&lt;br /&gt;
*B = Boss (up to a 12 hour spawn window depending on the mob). Name is in Red text.&lt;br /&gt;
*OAD = Is a one a day boss.&lt;br /&gt;
&lt;br /&gt;
'''LVL''' = This is the level of the creature (or the level of the creatures in a specific area). It is recommended that you are close to this level if you wish to level on this creature; although if you are in a group you can tackle creatures several levels higher than you. &lt;br /&gt;
&lt;br /&gt;
If you are higher than this level you may find the experience gained to be rather poor, if you are lower than this level you may find this creature difficult to kill.&lt;br /&gt;
&lt;br /&gt;
'''Type'''= Creature type&lt;br /&gt;
&lt;br /&gt;
'''Divinity''' = Creature divinity&lt;br /&gt;
&lt;br /&gt;
'''Pet''' = If creature is capturable&lt;br /&gt;
&lt;br /&gt;
'''Area''' = The general location in which this creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Equipment Drops''' = Is a list of the Equipment that a creature can drop on death. Other loot-able items have not been listed.&lt;br /&gt;
&lt;br /&gt;
'''Loot Drop''' = A full list of the items that the creature has the potential of dropping when it is slain. Equipable items are in bold. However '''HALP!''' is not equipable.&lt;br /&gt;
&lt;br /&gt;
== Complete Bestiary ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Area !! Equipment Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Wolf]] || 24 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub|| 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || ? || ? || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || 10 || Animal || Earth || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB) || ? || Animal || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || Bearskin Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch (MB)|| 12 || Human || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Forest Cloak &lt;br /&gt;
Long Staff&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman (MB)|| 14 || Humanoid || Fire || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder (MB) ||  ||  ||  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Elder Staff&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OAD)||  ||  ||  || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate &lt;br /&gt;
Onyx Helm&lt;br /&gt;
Void Sword&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || Yes || [[Atlas#Dreadlands|Dreadlands]] || Void Staff&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B)||  || Elemental || Night || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || [[Atlas#Dreadlands|Dreadlands]] || Dracokin Skins&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || [[Atlas#Dreadlands|Dreadlands]] || Dreadfang&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B)||  || Elemental || Lightning || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || Yes || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Double Axe&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Staff&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Golden Plate&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Kings Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orishinium Ore Deposit (MB) ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Orshinium Ore (converts to Emerald, Ruby, Sapphire, Diamond, Coal)&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Skorpius Mantle&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilent (MB) ||  ||  ||  || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?)||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || Starlight Spade&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid (MB) || 12 || Humanoid || Lightning || No || [[Atlas#Grotesque_Garden|Grotesque Garden]] || Vulkrow Claws&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || Journeymans Road || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || Journeymans Road || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || Journeymans Road || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || Journeymans Road || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || Journeymans Road || '''Sturdy Plate?'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || Kageti Grove || Badgers Hood&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB) ||  ||  ||  || No || Kageti Grove || Ivory Nunchaku&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No || Kageti Grove || Shinobi Shozoku&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes || Kageti Grove || Feral War Blade&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mantle of the Deep, Stone Saber&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] ||  Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No|| [[Atlas#Linwood|Linwood]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] ||  Glowing Emerald Dagger,&lt;br /&gt;
Emerald Dagger,&lt;br /&gt;
Raiders Edge,&lt;br /&gt;
Emerald BLocker,&lt;br /&gt;
Emerald Mail,&lt;br /&gt;
Emerald Helm&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] || Shadow Sword&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Eagle Talons&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Bone Club&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader (MB)||  ||  ||  || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Gems &lt;br /&gt;
(Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB) || 25  || Aquatic || Water || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] ||  Shark Fin Skin&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Turtle Shield&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB) || 25 || Animal || Lightning || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Blue Spectral Robe&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yeren || 23 || Beast || Night || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (B) ||  ||  ||  || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB) || 22 || Humanoid || Earth || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Raider Plight&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Highway Man || 20 || Humanoid || Night || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD)||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || War Scourge&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] ||  Arcane Chains&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?)||  ||  ||  || No  || [[Atlas#Refinery | Refinery]] ||  Luminous Helmet&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] ||  Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || Incinerating Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes  || [[Atlas#Refinery | Refinery]] || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Devils Plate&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Emeral Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Ruby Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || River Road || &lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || River Road/Journeymans Road || Oak Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || River Road/Journeymans Road || &lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Gilded Plate&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || Ethereal Flamberg&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes  || [[Atlas#Turenyara_-_North | Turenyara - North]] || &lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || 14 || Elemental || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant || 16 || Insect || Fire || No || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || Onyx Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || Wasteland  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (B?) || 23 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || Wasteland || Wolf Pelt Vest&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB)|| 18 || Humanoid || Lightning || No || Wasteland || Raiders Edge,&lt;br /&gt;
Bandit Blade,&lt;br /&gt;
Raiders Chain&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || Wasteland || Tainted Claws&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || Wasteland/Wiken || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Wasteland/Wiken Graveyard || &lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || Wiken Graveyard || Bone Bow&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || Wiken Graveyard || Spectral Scythe, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || Wiken Graveyard || Bone Staff, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || Wiken Graveyard || Bone Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || Wiken Graveyard || Bone Claws&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || Wiken Graveyard || Void Cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderran Plains: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || 24 || Animal || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || Scrimshaw&lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitryn - North: LVL 10 - 14==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub || 12 || Animal || Night || Yes || Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || Mahogany Bark, Oak Bark&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || Shimmering Wing&lt;br /&gt;
|-&lt;br /&gt;
| Living Sap ||? || ? || ? || ? || Amber, Petrified Leaf&lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || ? || Animal || ? || ? || Jar of Honey, Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB)|| 10 || Animal || Earth || Yes || '''Bear Skin Cloak''', Jar of Honey&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || Tufty Tail&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || Fallen Branches&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest: LVL 4 - 12==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes ||'''Crocodile Skin Vest,''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || Black Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes ||Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No ||  '''Foremans Hammer,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Metal Shard, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || '''Rusty Dagger,''' Ration, Topaz Potion&lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch || 12 || Humanoid || Lightning || No || '''Forest Cloak, Long Staff,''' Rose Potion&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman || 14 || Humanoid || Fire || No || '''Foremans Hammer''', Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || '''Pointy Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || Raw Fish, Rockfish Scales&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder ||  ||  ||  || No || '''Elder Staff,''' Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || Bundle of Wood, Treant Sap &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || Not a clue. '''HALP!'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OaD) ||  ||  ||  || No || '''Onyx Plate, Onyx Helm, Void Sword,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Astral Archer (MB) ||  || ?|| ?|| No || '''Astral Bow,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || No|| '''Void Staff,''' Void Fragment, Cursed Water, Enchant Scroll&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B) ||  || Elemental || Night || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || '''Dracokin Skins,''' Void Ooze&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || '''Dreadfang,''' Dreadbeast hide, Mystery Meat&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B) ||  || Elemental || Lightning || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || No|| '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarven Mines: LVL 22 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || '''Mithril Double Axe''' Blue Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || '''Mithril Dagger''' Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || '''Mithril Staff''' Blue Shard, Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder ||  ||  ||  || No || '''Golden Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || '''Kings Stinger''', Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orshinium Ore Deposit ||  ||  ||  ||  || Orshinium Ore&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion ||  ||  ||  || No || '''Skorpius Mantle''' Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Vengeful Spectra ||  ||  ||  || No || '''Spectra Cloak''', '''Copper Wedding Ring'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Treasure Fiend''' || 25 || Greenskin || Lightning || No || '''Fiend's Shiv''' '''Fiend's Gauntlets''' Gold Pouch Orishium '''Life Essence''' Diamond Sapphire Emerald Ruby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetary: LVL 10 - 13==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || Red Powder, Red Slime&lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || Clumps of Dirt, Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || '''Toy Yo-Yo'''&lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilentv (MB) ||  ||  ||  || No || Butterfly Broch&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || Coffin Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?) ||  ||  ||  ||  || '''Starlight Spade'''&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || Grave Dust, Yellow Slime&lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || Energy Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grotesque Garden: LVL 6 - 9 (MB 12)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid || 12 || Humanoid || Lightning || No ||''' Vulkrow Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Journeymans Road: LVL 4 - 7==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || '''Sturdy Plate?'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove: LVL 13 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || '''Badgers Hoood''', Badger Claws, Black Pelt&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Dusk Rat Tail, Dusk Rat Teeth&lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Black Feather&lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB)||  ||  ||  || No ||'''Ivory Nunchaku''', Skull of Luna&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No ||'''Shinobi Shozoku''', Glass Eye of Mendel&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes ||'''Feral War Blade''', Boar Hide, Boar Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No || '''Mantle of the Deep, Stone Saber'''&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood: LVL 15 - 18==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No || '''Guards Helm, Guards Plate''', Golden Key&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers: LVL 17 - 20 (B: ?)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || '''Emerald Blocker, Emerald Dagger, Emerald Helm, Emerald Mail, Glowing Emerald Dagger, Raiders Edge'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || '''Shadow Sword''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mt Athemos: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes || '''Eagle Talons'''&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes ||'''Bone Club'''&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || '''Bunnie Armour'''&lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Rock Plateau: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader ||  ||  ||  || No || '''Gemmed Dagger?''' Gems (Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || '''Grassland Cloak?'''&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No ||&lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB)|| 25  || Aquatic || Water || No || '''Shark Fin Skin'''&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || '''Turtle Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB)|| 25 || Animal || Lightning || No || '''Blue Spectral Robe'''&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Encampment: LVL 19 - 21==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (MB)||  ||  ||  || No || '''Beastslayer, Maul of Wrecking'''&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB)|| 22 || Humanoid || Earth || No || '''Raider Plight'''&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Vale: LVL 21 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || Black Bear Claw&lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || No|| &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Protector || 23 || Insect || Lightning || No ||  |Mark of the Vale, Protection of the Vale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery: LVL 20 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD) ||  ||  ||  || No || '''War Scourge'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||  || '''Arcane Chains'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?) ||  ||  ||  || No || '''Luminous Helmet'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || '''Incinerating Knife'''&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD)||  ||  ||  || No || '''Devils Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B)||  ||  ||  || No || '''Emerald Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B)||  ||  ||  || No || '''Ruby Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==River Road: LVL 5 - 6==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || '''Wicker Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || '''Oak Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || '''Oak Sword'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower: LVL 22 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No || '''Bladed Staff''', Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No || '''Bladed Staff''', Burnt Meat&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No || '''Gilded Plate''', Lost Ring&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || Holy Symbol, Singed Waterskin&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || '''Infantry Bow''' Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No || '''Ethereal Flamberg''' Burnt Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - Ant Hill: LVL 15==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant (MB)|| 16 || Insect || Fire || No ||'''Onyx Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Worker Ant? || ? || Insect || ? || ? || Sweet Pollen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - North: LVL 16 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn - Turenyara Border: LVL 15 - 16==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || Silver Ore?&lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || Bison Fur?&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || Horse Hair?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - North: LVL 15 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Energy Orb, Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || '''Wolf Pelt Vest''', Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - South: LVL 15 - 22 (MB: 23)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (MB) || 23 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes ||  Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || 20 || Humanoid || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || '''Tainted Claws''' Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Graveyard: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || '''Bone Bow''' Spectral Bone&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || '''Spectral Scythe, Bone Shield''' Blood Potion, Scroll of Night Bless, Spectral Bone, Spectral Stone, Death Hex, Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || '''Bone Staff, Bone Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || '''Bone Dagger''' &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || '''Bone Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || '''Void Cloak'' Void Staff'&lt;br /&gt;
|}&lt;br /&gt;
==Ruins of Seta: LVL 24+==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || 24 || Greenskin || Night || No || '''Pan's Flute''' Satyr Horn&lt;br /&gt;
|-&lt;br /&gt;
| Gryphon || 24 || n/a || Night || Yes || Gryphon Feather&lt;br /&gt;
|-&lt;br /&gt;
| '''Pillar of Onyx Stone ''' || 25 || Elemental || Neutral || No || ''Onyx Box, Rapids Raft'', '''Opal Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || 24 || Reptile || Water || Yes || Alligator Teeth&lt;br /&gt;
|-&lt;br /&gt;
| '''Crazy Hermit''' || 25 || N/A || N/A || No || '''Master Sai''' '''Cowl''' ''Spelunking Rope''&lt;br /&gt;
|-&lt;br /&gt;
| '''Manticore'''  || 25 || N/A || N/A || No || '''Manticore Claws'''&lt;br /&gt;
|-&lt;br /&gt;
|Dead Spirit || 25 || N/A || N/A || No || Dead Soul&lt;br /&gt;
|-&lt;br /&gt;
| '''Grimsnare''' || 25 || N/A || N/A || No || '''Grim's Helm'''&lt;br /&gt;
|}&lt;br /&gt;
==Fort Ellison  22-24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Patrolman || 23 || Greenskin || Ice || No || Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Necromancer || 22 || Greenskin || Earth || No || Gnoll Coin, Broken Left Piece of Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Berserker || 24 || Greenskin || Night || No || Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Priest || 24 || Greenskin || Fire || No || Gnoll Coin, Broken Right Piece of Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Treasurer ('''MB''') || 25 || Humanoid || Night || No || '''Dragon's Helm''' '''Ellison Finery''' Gnoll Platinum Coin, Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Wizard ('''MB''') || 25 || N/A || || No || '''Dragon Wand''' Wishing Well Key&lt;br /&gt;
|-&lt;br /&gt;
|Shadow ('''MB''') ||  || N/A || || No || '''Shadow Carcass''' Ivory Wolf Teeth&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Prisoner || 22 ||Humanoid || Neutral || No ||&lt;br /&gt;
|-&lt;br /&gt;
|'''General Thais Shailin''' ('''B''') || 25 || N/A || N/A || No || '''Beast Fur''' '''Shailin's Bow''' '''Dragon's Flute'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kraken Isle 22+==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Ship || 25 || Humanoid || Water || No || Silver Coin&lt;br /&gt;
|-&lt;br /&gt;
|Giant Octopus || 22 || Aquatic || Storm || No || Tentacles&lt;br /&gt;
|-&lt;br /&gt;
|Mermaid || 23 || Aquatic || Water || No || Sea Shells&lt;br /&gt;
|-&lt;br /&gt;
|Sea Serpent || 24 || Reptile || Night || Yes || Serpent Remains, Healing Water&lt;br /&gt;
|-&lt;br /&gt;
|Poltergeist || 24 || Undead || Storm || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Ghast || 24 || Undead || Fire || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Tyrant || 25 || Undead || Earth || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Specter || 24 || Undead || Water || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|- &lt;br /&gt;
|Pillager || 22 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer || 21 || Humanoid || Water || No ||&lt;br /&gt;
|-&lt;br /&gt;
|Plunderer || 23 || Humanoid || Night || No || Jade&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler || 24 || Humanoid || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
|Pirate || 25 || Humanoid || Water || No ||&lt;br /&gt;
|- &lt;br /&gt;
|Guard Dog || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
|Maiden ('''MB''') || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Foul ('''MB''') || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Ice Princess ('''MB''')  || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Sanguine ('''MB''')  || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3314</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3314"/>
				<updated>2019-06-29T20:41:17Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Dwarven Mines: LVL 22 - 24 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WIP'''&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
'''Name''' = Name of the monster.&lt;br /&gt;
*MB = Mini Boss (roughly an hourly re-spawn speed, some may be longer depending on the mob). Name is in Orange text.&lt;br /&gt;
*B = Boss (up to a 12 hour spawn window depending on the mob). Name is in Red text.&lt;br /&gt;
*OAD = Is a one a day boss.&lt;br /&gt;
&lt;br /&gt;
'''LVL''' = This is the level of the creature (or the level of the creatures in a specific area). It is recommended that you are close to this level if you wish to level on this creature; although if you are in a group you can tackle creatures several levels higher than you. &lt;br /&gt;
&lt;br /&gt;
If you are higher than this level you may find the experience gained to be rather poor, if you are lower than this level you may find this creature difficult to kill.&lt;br /&gt;
&lt;br /&gt;
'''Type'''= Creature type&lt;br /&gt;
&lt;br /&gt;
'''Divinity''' = Creature divinity&lt;br /&gt;
&lt;br /&gt;
'''Pet''' = If creature is capturable&lt;br /&gt;
&lt;br /&gt;
'''Area''' = The general location in which this creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Equipment Drops''' = Is a list of the Equipment that a creature can drop on death. Other loot-able items have not been listed.&lt;br /&gt;
&lt;br /&gt;
'''Loot Drop''' = A full list of the items that the creature has the potential of dropping when it is slain. Equipable items are in bold. However '''HALP!''' is not equipable.&lt;br /&gt;
&lt;br /&gt;
== Complete Bestiary ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Area !! Equipment Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Wolf]] || 24 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub|| 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || ? || ? || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || 10 || Animal || Earth || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB) || ? || Animal || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || Bearskin Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch (MB)|| 12 || Human || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Forest Cloak &lt;br /&gt;
Long Staff&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman (MB)|| 14 || Humanoid || Fire || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder (MB) ||  ||  ||  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Elder Staff&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OAD)||  ||  ||  || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate &lt;br /&gt;
Onyx Helm&lt;br /&gt;
Void Sword&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || Yes || [[Atlas#Dreadlands|Dreadlands]] || Void Staff&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B)||  || Elemental || Night || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || [[Atlas#Dreadlands|Dreadlands]] || Dracokin Skins&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || [[Atlas#Dreadlands|Dreadlands]] || Dreadfang&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B)||  || Elemental || Lightning || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || Yes || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Double Axe&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Staff&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Golden Plate&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Kings Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orishinium Ore Deposit (MB) ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Orshinium Ore (converts to Emerald, Ruby, Sapphire, Diamond, Coal)&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Skorpius Mantle&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilent (MB) ||  ||  ||  || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?)||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || Starlight Spade&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid (MB) || 12 || Humanoid || Lightning || No || [[Atlas#Grotesque_Garden|Grotesque Garden]] || Vulkrow Claws&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || Journeymans Road || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || Journeymans Road || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || Journeymans Road || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || Journeymans Road || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || Journeymans Road || '''Sturdy Plate?'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || Kageti Grove || Badgers Hood&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB) ||  ||  ||  || No || Kageti Grove || Ivory Nunchaku&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No || Kageti Grove || Shinobi Shozoku&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes || Kageti Grove || Feral War Blade&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mantle of the Deep, Stone Saber&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] ||  Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No|| [[Atlas#Linwood|Linwood]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] ||  Glowing Emerald Dagger,&lt;br /&gt;
Emerald Dagger,&lt;br /&gt;
Raiders Edge,&lt;br /&gt;
Emerald BLocker,&lt;br /&gt;
Emerald Mail,&lt;br /&gt;
Emerald Helm&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] || Shadow Sword&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Eagle Talons&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Bone Club&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader (MB)||  ||  ||  || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Gems &lt;br /&gt;
(Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB) || 25  || Aquatic || Water || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] ||  Shark Fin Skin&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Turtle Shield&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB) || 25 || Animal || Lightning || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Blue Spectral Robe&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yeren || 23 || Beast || Night || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (B) ||  ||  ||  || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB) || 22 || Humanoid || Earth || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Raider Plight&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Highway Man || 20 || Humanoid || Night || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD)||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || War Scourge&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] ||  Arcane Chains&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?)||  ||  ||  || No  || [[Atlas#Refinery | Refinery]] ||  Luminous Helmet&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] ||  Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || Incinerating Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes  || [[Atlas#Refinery | Refinery]] || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Devils Plate&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Emeral Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Ruby Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || River Road || &lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || River Road/Journeymans Road || Oak Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || River Road/Journeymans Road || &lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Gilded Plate&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || Ethereal Flamberg&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes  || [[Atlas#Turenyara_-_North | Turenyara - North]] || &lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || 14 || Elemental || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant || 16 || Insect || Fire || No || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || Onyx Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || Wasteland  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (B?) || 23 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || Wasteland || Wolf Pelt Vest&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB)|| 18 || Humanoid || Lightning || No || Wasteland || Raiders Edge,&lt;br /&gt;
Bandit Blade,&lt;br /&gt;
Raiders Chain&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || Wasteland || Tainted Claws&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || Wasteland/Wiken || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Wasteland/Wiken Graveyard || &lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || Wiken Graveyard || Bone Bow&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || Wiken Graveyard || Spectral Scythe, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || Wiken Graveyard || Bone Staff, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || Wiken Graveyard || Bone Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || Wiken Graveyard || Bone Claws&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || Wiken Graveyard || Void Cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderran Plains: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || 24 || Animal || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || Scrimshaw&lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitryn - North: LVL 10 - 14==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub || 12 || Animal || Night || Yes || Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || Mahogany Bark, Oak Bark&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || Shimmering Wing&lt;br /&gt;
|-&lt;br /&gt;
| Living Sap ||? || ? || ? || ? || Amber, Petrified Leaf&lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || ? || Animal || ? || ? || Jar of Honey, Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB)|| 10 || Animal || Earth || Yes || '''Bear Skin Cloak''', Jar of Honey&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || Tufty Tail&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || Fallen Branches&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest: LVL 4 - 12==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes ||'''Crocodile Skin Vest,''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || Black Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes ||Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No ||  '''Foremans Hammer,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Metal Shard, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || '''Rusty Dagger,''' Ration, Topaz Potion&lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch || 12 || Humanoid || Lightning || No || '''Forest Cloak, Long Staff,''' Rose Potion&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman || 14 || Humanoid || Fire || No || '''Foremans Hammer''', Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || '''Pointy Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || Raw Fish, Rockfish Scales&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder ||  ||  ||  || No || '''Elder Staff,''' Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || Bundle of Wood, Treant Sap &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || Not a clue. '''HALP!'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OaD) ||  ||  ||  || No || '''Onyx Plate, Onyx Helm, Void Sword,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Astral Archer (MB) ||  || ?|| ?|| No || '''Astral Bow,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || No|| '''Void Staff,''' Void Fragment, Cursed Water, Enchant Scroll&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B) ||  || Elemental || Night || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || '''Dracokin Skins,''' Void Ooze&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || '''Dreadfang,''' Dreadbeast hide, Mystery Meat&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B) ||  || Elemental || Lightning || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || No|| '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarven Mines: LVL 22 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || '''Mithril Double Axe''' Blue Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || '''Mithril Dagger''' Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || '''Mithril Staff''' Blue Shard, Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder ||  ||  ||  || No || '''Golden Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || '''Kings Stinger''', Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orshinium Ore Deposit ||  ||  ||  ||  || Orshinium Ore&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion ||  ||  ||  || No || '''Skorpius Mantle''' Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Vengeful Spectra ||  ||  ||  || No || '''Spectra Cloak''', '''Copper Wedding Ring'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Treasure Fiend''' || 25 || Greenskin || Lightning || No || '''Fiend's Shiv''' '''Fiend's Gauntlets''' Gold Pouch Orishium '''Life Essence''' Diamond Sapphire Emerald Ruby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetary: LVL 10 - 13==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || Red Powder, Red Slime&lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || Clumps of Dirt, Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || '''Toy Yo-Yo'''&lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilentv (MB) ||  ||  ||  || No || Butterfly Broch&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || Coffin Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?) ||  ||  ||  ||  || '''Starlight Spade'''&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || Grave Dust, Yellow Slime&lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || Energy Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grotesque Garden: LVL 6 - 9 (MB 12)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid || 12 || Humanoid || Lightning || No ||''' Vulkrow Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Journeymans Road: LVL 4 - 7==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || '''Sturdy Plate?'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove: LVL 13 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || '''Badgers Hoood''', Badger Claws, Black Pelt&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Dusk Rat Tail, Dusk Rat Teeth&lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Black Feather&lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB)||  ||  ||  || No ||'''Ivory Nunchaku''', Skull of Luna&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No ||'''Shinobi Shozoku''', Glass Eye of Mendel&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes ||'''Feral War Blade''', Boar Hide, Boar Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No || '''Mantle of the Deep, Stone Saber'''&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood: LVL 15 - 18==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No || '''Guards Helm, Guards Plate''', Golden Key&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers: LVL 17 - 20 (B: ?)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || '''Emerald Blocker, Emerald Dagger, Emerald Helm, Emerald Mail, Glowing Emerald Dagger, Raiders Edge'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || '''Shadow Sword''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mt Athemos: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes || '''Eagle Talons'''&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes ||'''Bone Club'''&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || '''Bunnie Armour'''&lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Rock Plateau: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader ||  ||  ||  || No || '''Gemmed Dagger?''' Gems (Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || '''Grassland Cloak?'''&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No ||&lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB)|| 25  || Aquatic || Water || No || '''Shark Fin Skin'''&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || '''Turtle Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB)|| 25 || Animal || Lightning || No || '''Blue Spectral Robe'''&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Encampment: LVL 19 - 21==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (MB)||  ||  ||  || No || '''Beastslayer, Maul of Wrecking'''&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB)|| 22 || Humanoid || Earth || No || '''Raider Plight'''&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Vale: LVL 21 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || Black Bear Claw&lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || No|| &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Protector || 23 || Insect || Lightning || No ||  |Mark of the Vale, Protection of the Vale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery: LVL 20 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD) ||  ||  ||  || No || '''War Scourge'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||  || '''Arcane Chains'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?) ||  ||  ||  || No || '''Luminous Helmet'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || '''Incinerating Knife'''&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD)||  ||  ||  || No || '''Devils Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B)||  ||  ||  || No || '''Emerald Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B)||  ||  ||  || No || '''Ruby Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==River Road: LVL 5 - 6==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || '''Wicker Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || '''Oak Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || '''Oak Sword'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower: LVL 22 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No || '''Bladed Staff''', Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No || '''Bladed Staff''', Burnt Meat&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No || '''Gilded Plate''', Lost Ring&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || Holy Symbol, Singed Waterskin&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || '''Infantry Bow''' Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No || '''Ethereal Flamberg''' Burnt Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - Ant Hill: LVL 15==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant (MB)|| 16 || Insect || Fire || No ||'''Onyx Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Worker Ant? || ? || Insect || ? || ? || Sweet Pollen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - North: LVL 16 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn - Turenyara Border: LVL 15 - 16==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || Silver Ore?&lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || Bison Fur?&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || Horse Hair?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - North: LVL 15 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Energy Orb, Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || '''Wolf Pelt Vest''', Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - South: LVL 15 - 22 (MB: 23)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (MB) || 23 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes ||  Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || 20 || Humanoid || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || '''Tainted Claws''' Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Graveyard: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || '''Bone Bow''' Spectral Bone&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || '''Spectral Scythe, Bone Shield''' Blood Potion, Scroll of Night Bless, Spectral Bone, Spectral Stone, Death Hex, Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || '''Bone Staff, Bone Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || '''Bone Dagger''' &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || '''Bone Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || '''Void Cloak'' Void Staff'&lt;br /&gt;
|}&lt;br /&gt;
==Ruins of Seta: LVL 24+==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || 24 || Greenskin || Night || No || '''Pan's Flute''' Satyr Horn&lt;br /&gt;
|-&lt;br /&gt;
| Gryphon || 24 || n/a || Night || Yes || Gryphon Feather&lt;br /&gt;
|-&lt;br /&gt;
| '''Pillar of Onyx Stone ''' || 25 || Elemental || Neutral || No || ''Onyx Box, Rapids Raft'', '''Opal Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || 24 || Reptile || Water || Yes || Alligator Teeth&lt;br /&gt;
|-&lt;br /&gt;
| '''Crazy Hermit''' || 25 || N/A || N/A || No || '''Master Sai''' '''Cowl''' ''Spelunking Rope''&lt;br /&gt;
|-&lt;br /&gt;
| '''Manticore'''  || 25 || N/A || N/A || No || '''Manticore Claws'''&lt;br /&gt;
|-&lt;br /&gt;
|Dead Spirit || 25 || N/A || N/A || No || Dead Soul&lt;br /&gt;
|-&lt;br /&gt;
| '''Grimsnare''' || 25 || N/A || N/A || No || '''Grim's Helm'''&lt;br /&gt;
|}&lt;br /&gt;
==Fort Ellison  22-24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Patrolman || 23 || Greenskin || Ice || No || Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Necromancer || 22 || Greenskin || Earth || No || Gnoll Coin, Broken Left Piece of Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Berserker || 24 || Greenskin || Night || No || Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Priest || 24 || Greenskin || Fire || No || Gnoll Coin, Broken Right Piece of Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Treasurer ('''MB''') || 25 || Humanoid || Night || No || '''Dragon's Helm''' '''Ellison Finery''' Gnoll Platinum Coin, Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Wizard ('''MB''') || 25 || N/A || || No || '''Dragon Wand''' Wishing Well Key&lt;br /&gt;
|-&lt;br /&gt;
|Shadow ('''MB''') || 25 || N/A || || No || '''Shadow Carcass''' Ivory Wolf Teeth&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Prisoner || 22 ||Humanoid || Neutral || No ||&lt;br /&gt;
|-&lt;br /&gt;
|'''General Thais Shailin''' ('''B''') || 25 || N/A || N/A || No || '''Beast Fur''' '''Shailin's Bow''' '''Dragon's Flute'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kraken Isle 22+==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Ship || 25 || Humanoid || Water || No || Silver Coin&lt;br /&gt;
|-&lt;br /&gt;
|Giant Octopus || 22 || Aquatic || Storm || No || Tentacles&lt;br /&gt;
|-&lt;br /&gt;
|Mermaid || 23 || Aquatic || Water || No || Sea Shells&lt;br /&gt;
|-&lt;br /&gt;
|Sea Serpent || 24 || Reptile || Night || Yes || Serpent Remains, Healing Water&lt;br /&gt;
|-&lt;br /&gt;
|Poltergeist || 24 || Undead || Storm || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Ghast || 24 || Undead || Fire || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Tyrant || 25 || Undead || Earth || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Specter || 24 || Undead || Water || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|- &lt;br /&gt;
|Pillager || 22 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer || 21 || Humanoid || Water || No ||&lt;br /&gt;
|-&lt;br /&gt;
|Plunderer || 23 || Humanoid || Night || No || Jade&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler || 24 || Humanoid || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
|Pirate || 25 || Humanoid || Water || No ||&lt;br /&gt;
|- &lt;br /&gt;
|Guard Dog || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
|Maiden ('''MB''') || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Foul ('''MB''') || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Ice Princess ('''MB''')  || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Sanguine ('''MB''')  || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=3313</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Equipment&amp;diff=3313"/>
				<updated>2019-06-29T20:40:40Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Cloth Body Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name&lt;br /&gt;
&lt;br /&gt;
This is the equivalent of r-clicking and examining an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For rarer or more uncommon items, incuding event items please check the '''[[Uncommon_Equipment|Uncommon Equipment]]''' page instead.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:&lt;br /&gt;
*Gray - items are junk. These either exist just to be vendor trash, or are used for quests.&lt;br /&gt;
*White - items are usable in some way, so food, water, potions, or store bought equipment.&lt;br /&gt;
*Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.&lt;br /&gt;
*Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.&lt;br /&gt;
*Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.&lt;br /&gt;
*Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.&lt;br /&gt;
&lt;br /&gt;
'''Min'''=Minimum damage of the weapon when it is raw (totally undecked, no blesses or enchants)&lt;br /&gt;
&lt;br /&gt;
'''Max'''=Maximum damage of the weapon when it is raw (totally undecked, no blesses or enchants)&lt;br /&gt;
&lt;br /&gt;
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants). &lt;br /&gt;
&lt;br /&gt;
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).&lt;br /&gt;
&lt;br /&gt;
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item. &lt;br /&gt;
&lt;br /&gt;
'''Lvl''' = Minimum level required to equip this item.&lt;br /&gt;
&lt;br /&gt;
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).&lt;br /&gt;
&lt;br /&gt;
'''POW''' = Power of the musical instrument.&lt;br /&gt;
&lt;br /&gt;
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.&lt;br /&gt;
&lt;br /&gt;
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.&lt;br /&gt;
&lt;br /&gt;
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).&lt;br /&gt;
&lt;br /&gt;
'''Special''' = If an item has a special modifier it will show here.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the Min and Max values of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 0.5 to the Min and Max values of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +2.5 and Mysterious +3).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when a weapon is decked it will have 4.5 more to the Min and Max than the values shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Weapons that are dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums with a low tone = +1 min damage.&lt;br /&gt;
*Hums with a high tone = +1 max damage.&lt;br /&gt;
*Hums in perfect harmony = +1 min and max damage.&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
*Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || 1 || 8.0 || 10.0 || 12 || 4 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Hammer || 1 || 8.0 || 11.0 ||  || 250||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Hammer || 1 || 8.0 || 11.0 ||  || 30 ||'''Mob:''' River Troll&lt;br /&gt;
|-&lt;br /&gt;
| Mace ||8 || 9.0 || 11.0 || 800 || 400 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Mace || 8 || 9.0 || 11.0 || 950 || 545 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Foreman's Hammer || 8 || 9.0 || 13.0 ||  || 550 ||'''Mob:''' Head Foreman, Canopia Foreman&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer || 15 || 11.0 || 13.0 || 1300 || 780 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Spade** || 15 || 12.0 || 15.0 ||  || 700 ||'''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Mace || 20 || 12.0 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Hammer || 20 || 12.0 || 15.0 || 4400 || 2200 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mace || 20 || 12.0 || 16.0 || 7800 || 4200 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Bone Club || 20 || 11.0 || 17.0 ||  || 3000 ||'''Mob:''' Mountain Goat&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Warmace || 20 || 12.0 || 17.0 ||  || 1200 ||'''Quest:''' #3005 Kageti Grove&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Hammer*** || 20 || 12.0 || 17.0 ||  || 3500||'''Mob:''' Sanguine&lt;br /&gt;
|-&lt;br /&gt;
| Mining Pick || 20 || 12.0 || 17.0 || || 250 ||'''Mob:''' Deformed Miner&lt;br /&gt;
|-&lt;br /&gt;
| Maul of Wrecking || 20 || 13.0 || 17.0 ||  || 5000 || '''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Beastslayer* || 20 || 13.0 || 18.0 ||  || 5500 ||'''Mob:''' Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Flail || 25 || 12.0 || 19.0 ||  || 2000 ||''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Dread Maul || 25 || 13.0 || 19.0 ||  || 5000 ||'''Mob:''' Dread Rodent&lt;br /&gt;
|-&lt;br /&gt;
| Opal Hammer || 25 || 13.0 || 19.0 ||  || 2000 ||'''Mob:''' Pillar of Opal&lt;br /&gt;
|-&lt;br /&gt;
| War Scourge || 25 || 14.0 || 20.0 ||  || 7000 ||'''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Mourning Star || 25 || 14.0 || 20.0 ||  || 5500 ||'''Mob:''' Platinum Coffer&lt;br /&gt;
|-&lt;br /&gt;
| Mana Scourge**** || 25 || 15.0 || 21.0 ||  || 10000 ||'''Mob:''' Ancient Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Hammer of Destruction || 25 || 15.0 || 21.0 ||  ||  || 150 Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Beastslayer''' has a 15% Bonus to Beasts&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**:''' The '''Starlight Spade''' has a 15% Bonus to Undead&amp;lt;BR&amp;gt;&lt;br /&gt;
'''***:''' The '''Righteous Hammer''' has a 15% physical and 5% magical bonus to Undead &amp;lt;BR&amp;gt;&lt;br /&gt;
'''****:''' The '''Mana Scourge''' on successful hits, has 10% chance to regenerate 1-5MP to the attacker&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
*Bows are of course two handed. You knew this already though!&lt;br /&gt;
*Recommended Classes: Archer, Ranger, and Thief.&lt;br /&gt;
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow || 1 || 14.0 || 15.0 ||  || 5 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Maple Bow || 1 || 14.0 || 16.0 ||  || 75 ||'''Mob''': Wild Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Improved Short Bow || 1 || 14.0 || 16.0 ||  || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 8 || 15.0 || 16.0 || 850 || 425 ||Canopia/Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
| Toy Yo-yo || 8 || 15.0 || 16.0 ||  || 100 ||'''Mob''': Ghostly Child&lt;br /&gt;
|-&lt;br /&gt;
| Steel Longbow || 8 || 15.0 || 16.0 || 850 || 425 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Treant Branch Bow || 8 || 15.0 || 18.0 ||  || 400 ||'''Quest:''' #627 from Canopia Forest&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bow || 15 || 16.0 || 18.0 || 1800 || 1000 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Hickory Bow || 15 || 16.0 || 20.0 || 2500 || 1500 ||Ranger Camp&lt;br /&gt;
|-&lt;br /&gt;
| Magma Recurve Bow || 20 || 17.0 || 18.0 ||  || 1850 ||Magma Archer&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Crossbow || 20 || 17.0 || 20.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Bow || 20 || 17.0 || 20.0 || 4200 || 2400 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Bow || 20 || 18.0 || 20.0 || 7900 || 4400 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Bow || 20 || 17.0 || 21.0 ||  || 3000 ||'''Mob:''' Ranged Infantry&lt;br /&gt;
|-&lt;br /&gt;
| Bone Bow || 20 || 16.0 || 22.0 ||  || 3500 ||'''Mob:''' Bone Archer&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie || 20 || 17.0 || 22.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Arbalest || 25 || 19.0 || 24.0 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Magma Bone Bow || 25 || 19.0 || 24.0 ||  || 3750 ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
| Astral Bow || 25 || 19.0 || 24.0 ||  || 3500 ||'''Mob:''' Astral Archer&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Bows || 25 || 20.0 || 25.0 ||  || 5000 ||'''Quest''': 500, 501, 502, 503, 504 from Temples in Alderra.  '''2% divinity damage bonus'''&lt;br /&gt;
|-&lt;br /&gt;
| Shailin's Longbow || 25 || 21.0 || 26.0 ||  || 4500 ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|- &lt;br /&gt;
| Bow of Destruction || 25 || 21.0 || 26.0 ||  ||  || 150 Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
*Recommended Classes: Assassin and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || 9.0 || 10.0 || 8 || 3 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Dagger || 1 || 9.0 || 11.0 ||  || 250 || '''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Knife || 1 || 9.0 || 11.0 ||  || 100 ||'''Mob:''' Forest Bandits&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Stinger || 1 || 9.0 || 11.0 ||  || 25 ||'''Mob:''' Mosquito&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dagger || 8 || 10.0 || 1.0 || 800 || 400 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Stiletto || 8 || 10.0 || 11.0 || 650 || 325 || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Dirk || 15 || 13 || 1200 || 720 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dirk || 15 || 12.0 || 14.0 ||  || 720 ||'''Mob:''' Plains Bandit&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Stinger || 15 || 12.0 || 15.0 ||  || 500 ||'''Mob:''' Monarch Ant&lt;br /&gt;
|-&lt;br /&gt;
| Bandit's Blade || 15 || 12.0 || 15.0 || 1250 || 700 ||Shadow Trader's Shop - Linwood Sewers, '''Mob:''' Roadside Bandits, Bandit Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Sticker || 20 || 14.0 || 15.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Dagger || 20 || 14.0 || 15.0 || 4000 || 2000 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Dagger || 20 || 14.0 || 15.0 || 6500 || 4000 ||Drevlar, '''Mob:''' Dwarven Brigand.&lt;br /&gt;
|-&lt;br /&gt;
| King Stinger || 20 || 13.0 || 17.0 ||  || 4000 ||'''Mob:''' King Scorpion&lt;br /&gt;
|-&lt;br /&gt;
| Bone Dagger || 20 || 13.0 || 17.0 ||  || 3500 ||'''Mob:''' Rotten Dead&lt;br /&gt;
|-&lt;br /&gt;
| Raider's Edge || 20 || 13.0 || 18.0 ||  || 2000 ||'''Mob:''' Raiders, Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Knife || 20 || 15.0 || 17.0 ||  ||  ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Emerald Knife || 20 || 15.0 || 18.0 ||  || 7500 ||'''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
| Gemmed Dagger || 25 || 15.0 || 18.0 ||  || 1000 ||'''Mob:''' Bandit Leader&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Stiletto || 25 || 14.0 || 19 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Dread Fang || 25 || 15.0 || 19 ||  || 4000 ||'''Mob:''' Dreadfang Beast&lt;br /&gt;
|-&lt;br /&gt;
| Onyx Shard || 25 || 16.0 || 18 ||  || 2000 ||'''Mob:''' Pillar of Onyx&lt;br /&gt;
|-&lt;br /&gt;
| Incinerating Knife || 25 || 14.0 || 20.0 ||  || 5000 ||'''Mob:''' Crazed Furnace Worker&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Shiv || 25 || 15.0 || 21.0 ||  || 4000 ||'''Mob:''' Treasure Fiend&lt;br /&gt;
|-&lt;br /&gt;
| Devils Horn || 25 || 17.0 || 21.0 ||  || 8000 ||'''Mob:''' Mana Devil&lt;br /&gt;
|-&lt;br /&gt;
| Dagger of Destruction || 25 || 17.0 || 21.0 ||  ||  || Prestige Points, Alderra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
*Recommended Classes: Druid&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Vulkrow Claws || 8 || 9.0 || 13.0 ||  || 200 ||'''Mob:''' Dark Druid&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Talons || 20 || 11.0 || 16.0 ||  || 2000 ||'''Mob:''' Eagle&lt;br /&gt;
|-&lt;br /&gt;
| Bone Claws || 20 || 11.0 || 17.0 ||  || 3500 ||'''Mob:''' Skeletal Beast&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Talons || 20 || 12.0 || 17.0 ||  || 1200 ||'''Mob:''' Tainted Hawks&lt;br /&gt;
|-&lt;br /&gt;
| Razorfist || 20 || 11.0 || 18.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove.&lt;br /&gt;
|-&lt;br /&gt;
| Manticore Claws || 25 || 12.0 || 20.0 ||  || 3500 || '''Mob:''' Manticore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 1 || 6.0 || 8.0 || 5 || 2 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Thick Staff || 1 || 6.5 || 9.5 || || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Long Staff || 8 || 7.0 || 9.0 || 800 || 400 ||Canopia, '''Mob:''' Beggar&lt;br /&gt;
|-&lt;br /&gt;
|Steel Rod || 8 || 7.0 || 9.0 || 800 || 480 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Staff || 8 || 7.0 || 10.0 ||  || 50 ||'''Mob:''' Nezkar Varzee&lt;br /&gt;
|-&lt;br /&gt;
|Elder Staff || 8 || 7.0 || 11.0 || || 1000 ||'''Mob:''' Treant Elder&lt;br /&gt;
|-&lt;br /&gt;
|Carved Walking Stick|| 7 || 9.0 || 11.0 || || 1000 ||'''Mob:''' Old Auntie Bettina&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Staff || 15 || 9.0 || 11.0 || 1500 || 900 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Pickaxe* || 20 || 5.0 || 7.0 || 7700 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Staff || 20 || 10.0 || 13.0 || 4500 || 2200 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Bladed Staff || 20 || 9.0 || 14.0 || || 3500 ||'''Mob:''' Aether Knight, Deranged Remnants, Death Knights&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Staff || 20 || 11.0 || 13.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Shovel|| 20 || 10.0 || 14.0 || || 1250|| &amp;quot;'Mob:'&amp;quot; Dredge&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Staff || 20 || 11.0 || 13.0 || 7700 || ||Drevlar, '''Mob:''' Dwarven Ninja&lt;br /&gt;
|-&lt;br /&gt;
|Bone Staff || 20 || 10.0 || 15.0 || || 4000 ||'''Mob:''' Risen&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Summoning || 20 || 11.0 || 15 || || ||'''Mob:''' Blood Imp Lord&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Rod || 25 || 11.0 || 17.0 || || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Void Staff || 25 || 11.0 || 17.0 || || 7000 ||'''Mob:''' Charmtress&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Wand || 25 || 12 || 17 || || ||'''Mob:''' Gnoll Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Mana Crozier || 25 || 13.0 || 18.0 || || 7500 ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Torment || 25 ||12.0 || 19.0 || || 5000 ||'''Mob:''' Thanatos&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Mortality || 25 ||14.0 || 19.0 || || 5000 ||'''Mob:''' Vazar Crane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The '''Pick Axe''' is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
*Only Monks and Ninjas can wield these, funnily enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Nunchakus || 15 || 10.0 || 13.0 || || '1000 ||'''Mob:''' Kakegi Kakeshi&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Katana || 20 || 11.0 || 14.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Master Sai || 25 || 13.0 || 16.0 ||  || 2000 ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword || 1 || 11.0 || 13.0 ||  || 7 ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
| Improved Short Sword || 1 || 11.0 || 14.0 ||  || 250 ||'''Quest:''' #5 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
| Oak Sword || 1 || 11.0 || 14.0 ||  || 50 ||&amp;quot;Mob&amp;quot; Troll&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword || 8 || 12.0 || 14.0 || 900 || 450 ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
| Steel Blade || 8 || 12.0 || 14.0 || 700 || 420 ||Bityrn&lt;br /&gt;
|-&lt;br /&gt;
| Forestry Axe || 8 || 12.0 || 15.0 ||  || 400 ||&amp;quot;Mob: Canopia Operatives / Lumberjack / Deforesters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Commander's Blade || 8 || 11.0 || 16.0 || 800 || 100 ||'''Mob:''' Undead Commander&lt;br /&gt;
|-&lt;br /&gt;
| Edged Broadsword || 15 || 13.0 || 16.0 || 1500 || 900 ||Turenyara City&lt;br /&gt;
|-&lt;br /&gt;
| Mammen Axe || 15 || 13.0 || 16.0 || 1250 || 700 ||Turenyara City&lt;br /&gt;
|-&lt;br /&gt;
| Feral War Blade || 15 ||13.0 || 18.0 ||  || 500 ||'''Mob:''' Muck Boars&lt;br /&gt;
|-&lt;br /&gt;
| Arcanite Slicer || 20 || 14.0 || 18.0 || 8000 || 4000 ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Sword || 20 || 14.0 || 18.0 || 5000 || 3000 ||Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Axe || 20 || 15.0 || 18.0 || 9000 || 5000 ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
| Blood Sabre || 20 || 15.0 || 19.0 ||  || 1200 ||'''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
| Stone Saber || 20 || 13.0 || 21.0 ||  || 2500 ||'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Sword || 20 ||14.0 || 20.0 ||  || 2500 ||'''Mob:''' Shadow Assassins&lt;br /&gt;
|-&lt;br /&gt;
| Raider's Plight || 20 || 14.0 || 20.0 ||  || 4000 ||'''Mob:''' Raider Pioneer, Raider Chief&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Rapier || 25 || 15.0 || 22.0 ||  || 2000 ||'''Quest:''' #20009 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Sword || 25 || 16.0 || 22.0 ||  || 5000 ||'''Mob:''' Arcane Slave&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Axe || 25 || 16.0 ||22.0 ||  || 4500 ||'''Mob:''' Refinery Controller&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Axe || 25 || 15.0 || 23.0 ||  || 5000 ||'''Mob:''' Refinery Overseer&lt;br /&gt;
|-&lt;br /&gt;
| Void Blade || 25 || 18.0 || 23.0 ||  || 8000 ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).&lt;br /&gt;
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher average damage than 1-handed weapons.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Min''' !! '''Max''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Claymore* || 15 || 15.0 || 18.0 || 2000 || 1200 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Double Axe || 20 || 15.0 || 23.0 ||  || 5000 ||'''Mob:''' Dwarven Berserkers&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Flamberg* || 20 || 16.0 || 22.0 ||  || 3500 ||'''Mob:''' Walker Guardians&lt;br /&gt;
|-&lt;br /&gt;
|Skull Encrusted Broadsword* || 25 || 19.0 || 23.0  ||  || 6000 ||'''Mob''': Slave Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Scythe* || 25 || 19.0 || 25.00 ||  || 6000 ||'''Mob:''' Mort Wraith&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Halberd* || 25 || 20.0 || 24.0 ||  || 5000 ||'''Mob:''' Ancient Giant (No longer a drop)&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Trident* || 25 || 20.0 || 26.0 ||  || 5000 ||'''Mob:''' Ancient Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*They have a 15% chance to deal 10% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
*The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect). &lt;br /&gt;
*Instruments can only be equipped by Bards and Minstrels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Lute || 8 || 10 || 600* || ||Canopia, Bityrn, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Tapanic Drum || 15 || 13 || 1500* || ||Turenyara, Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Lyre || 20 || 17 || 2600* || ||Bardic Hall&lt;br /&gt;
|-&lt;br /&gt;
|Magma Conch || 20 || 19 || || ||'''Mob:''' Magma Crab&lt;br /&gt;
|-&lt;br /&gt;
|Harp of Discord || 25 || 23 || || ||'''Mob:''' Refinery Worker&lt;br /&gt;
|-&lt;br /&gt;
|Waldorf Drum || 25 || 23 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Pans Flute || 25 || 23 || || ||'''Mob:''' Satyrs&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Bell || 25 || 23 || || ||???&lt;br /&gt;
|-&lt;br /&gt;
|Dragon's Flute || 25 || 24 || || ||'''Mob:''' General Thias Shailin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' The instruments in the Bardic Hall are less expensive than the shops.&lt;br /&gt;
&lt;br /&gt;
=== Special Weapons ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Stone Tablet* || 8 || 10 || || 150 ||&lt;br /&gt;
|}&lt;br /&gt;
*Cleric Only&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armour.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +12 and Mysterious adds +16).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Body armour that is dropped from creatures can sometimes &amp;quot;hum with energy&amp;quot;.&lt;br /&gt;
*Hums barely = +2 AC.&lt;br /&gt;
*Hums softly = +4 AC.&lt;br /&gt;
*Hums loudly = +6 AC.&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
*Recommended Classes: Assassin, Necromancer, Thief and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||1||5||20|||| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Cloak||1||8|| || ||Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Forest Cloak||8||6||400||250||Canopia, Forest Witch&lt;br /&gt;
|-&lt;br /&gt;
|Elven Cloak||8 ||6 ||750 || || Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Starlit Cloak||8 ||8 || || || '''Mob:''' Undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Bear Skin Cloak||8 ||8 || ||400 || '''Mob:''' Marauding Bear&lt;br /&gt;
|-&lt;br /&gt;
|Fur Cloak||15 ||8 ||1250 ||725 ||Turenyara &lt;br /&gt;
|-&lt;br /&gt;
|Tainted Cloak||15 ||8 || ||1000 || '''Mob:''' Adept Cultist, Tranced Dweller&lt;br /&gt;
|-&lt;br /&gt;
|Soft Cotton Robe || 15 || 12 || || || '''Quest:''' For completing quest #4405&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Cloak||20 ||10 ||4500 || ||Arkanmaw &lt;br /&gt;
|-&lt;br /&gt;
|Silverweave Cloak||20 ||10 ||5500 || ||Wiken &lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Robe||20 ||10 ||5500 || ||Drevlar &lt;br /&gt;
|-&lt;br /&gt;
|Demon Skin Cloak || 20 || 12 || || ||'''Quest:''' #662 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
|White Cloak || 20 || 14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Shroud||25 ||20 || || || '''Quest:''' #2005 from Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Dread Robes||25 ||20 || || || '''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Cloak||25 ||21 || || || '''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Void Cloak||25 ||21 || ||2750 || '''Mob:''' Void Imp&lt;br /&gt;
|-&lt;br /&gt;
|Wraiths Shawl||25 ||21 || ||5000|| '''Mob:''' Mana Wraith&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Mortality||25 ||26 || ||3000|| '''Mob:''' Vazar Crane&lt;br /&gt;
|-&lt;br /&gt;
|Spectra Cloak||25 ||26 || ||3000 || '''Mob:''' Vengeful Spectra&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Tunic||25 ||31 || ||3700|| '''Mob:''' Flame Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
*Recommended Classes: Cleric and Monk.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Padded Vestment||1 ||8 ||25 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Vest||1 ||14 || || ||'''Quest:''' #600 Protect The City&lt;br /&gt;
|-&lt;br /&gt;
|Leather Vest||8 ||12 ||400 || ||Canopia&lt;br /&gt;
|-&lt;br /&gt;
|Thick Leather Vest||8 ||12 ||750 || ||Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Battle Vestment||15 ||16 ||1250 ||725 ||Turenyara &lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pelt Vest||15 ||20 || ||1000 ||'''Mob:''' Pack Leader&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Robes||20 ||22 ||5000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Beast Skin Vest||20 ||22 ||6000 || ||Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Infused Leather Shirt||20 ||24 ||5500 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Shinobi Shozoku||20 ||24 || ||1200 ||Kakegi Quests&lt;br /&gt;
|-&lt;br /&gt;
|Scorpius Mantle||20 ||24 || || ||'''Mob:''' Queen Scorpion&lt;br /&gt;
|-&lt;br /&gt;
|Mantle of the Deep||20 ||26 || || ||'''Mob:''' Essence of the Deep&lt;br /&gt;
|-&lt;br /&gt;
|Protection of the Vale||20 ||26 || || ||'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
|Sanctuary of the Vale||20 ||28 || || ||'''Mob:''' Vale Protector&lt;br /&gt;
|-&lt;br /&gt;
|Dread Vest||25 ||32 || || ||'''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Blue Spectral Robe*||25 ||33 || || ||'''Mob:''' Spectral Lion&lt;br /&gt;
|-&lt;br /&gt;
|Shark Fin Skin||25 ||33 || || ||'''Mob:''' River Shark&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Hakama||25 ||38 || || ||'''Mob:''' Flame Salamander&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The '''Blue Spectral Robe''' is Priest Only&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
*Recommended Classes: Bard, Druid, and Ranger.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Ring Mail||1 ||22 ||40 || || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile Skin Vest||1 ||24 || || || '''Mob:''' Black Caiman&lt;br /&gt;
|-&lt;br /&gt;
|Hero's Mail||1 ||26 || || || Quest #600 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail||8 ||24 ||450 || ||Canopia &lt;br /&gt;
|-&lt;br /&gt;
|Bronze Mail||8 ||24 ||800 || || Bitryn&lt;br /&gt;
|-&lt;br /&gt;
|Battle Ring||15 ||30 ||1400 || || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Raider's Chains||15 ||34 || ||1000 || '''Mob:''' Raiders&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Chainmail||20 ||36 ||5500 || || Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Silver Chains||20 ||36 ||7500 || || Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Chain Mail||20 ||36 ||6000 || || Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Bunnie Breastplate||20 ||40 || || || '''Mob:''' Mountain Trapper&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate of Bloodlust||20 ||40 || ||1200 || '''Quest:''' #3005 from Kakegi Grove&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Mail||20 ||42 || ||5000 || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Dread Chains||25 ||48 || || || '''Quest:''' #690 from Fort Huldar&lt;br /&gt;
|-&lt;br /&gt;
|Dracokin Skins||25 ||49 || ||3000 || '''Mob:''' Dracokins&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Chains ||25 ||49 || || ||'''Mob:''' Arcane Director&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Mail || 25 || 54 || || ||'''Mob:''' Ancient Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
*Recommended Classes: Barbarian, Knight and Paladin.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Half-Plate|| 1 || 58 || 60 || ||Seamoor, Starter Gear                                 &lt;br /&gt;
|-&lt;br /&gt;
|Sturdy Plate|| 1 || 62 || || 25 ||'''Mob:''' Wild Hunter    &lt;br /&gt;
|-&lt;br /&gt;
|Hero's Plate|| 1 || 66 || || 100 ||'''Quest Reward:'''#600     &lt;br /&gt;
|-&lt;br /&gt;
|Iron Plate|| 8 || 62 || 500 || ||Canopia    &lt;br /&gt;
|-&lt;br /&gt;
|Plate Mail||8 || 62 || 900 || ||Bityrn    &lt;br /&gt;
|-&lt;br /&gt;
|Steel Cuirass|| 15 || 74 || 1550 || 865 ||Turenyara    &lt;br /&gt;
|-&lt;br /&gt;
|Guard's Plate|| 15 || 82 || || 1100 ||'''Mob:''' Corrupted Guards    &lt;br /&gt;
|-&lt;br /&gt;
|Polished Platemail|| 15 || 86 || || 1100 ||'''Quest Reward:''' For completing quest #4405    &lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Battleplate|| 20 || 86 || 6000 || ||Arkanmaw    &lt;br /&gt;
|-&lt;br /&gt;
|Silver Plate|| 20 || 86 || 9000 || ||Wiken    &lt;br /&gt;
|-&lt;br /&gt;
|Mithril Plate Mail||20 ||86 ||9000 || ||Drevlar    &lt;br /&gt;
|-&lt;br /&gt;
|Titanium Battleplate||20 ||94 || ||1200 ||'''Quest:''' #3005 from Kakegi Grove    &lt;br /&gt;
|-&lt;br /&gt;
|Golden Plate||20 ||98 || ||1200 ||'''Mob:''' Gold Hoarder    &lt;br /&gt;
|-&lt;br /&gt;
|Commander's Plate||25 ||106 || || ||  ?  &lt;br /&gt;
|-&lt;br /&gt;
|Dread Plate|| 25 || 106 || || ||'''Quest:''' #690 from Fort Huldar    &lt;br /&gt;
|-&lt;br /&gt;
|Gilded Plate|| 25 || 107 ||- ||3500 ||'''Mob:''' Fallen Colonel    &lt;br /&gt;
|-&lt;br /&gt;
|Plate of Terror|| 25 || 107 || - || 3000 ||'''Mob:''' Foul    &lt;br /&gt;
|-&lt;br /&gt;
|Onyx Plate|| 25 || 107 ||- || 7000 ||'''Mob:''' Void Elemental (including the key holders and Archfiend).    &lt;br /&gt;
|-&lt;br /&gt;
|Devils Plate|| 25 || 112 || - || ||'''Mob:''' Mana Devil    &lt;br /&gt;
|-&lt;br /&gt;
| Angelic Carapace|| 25 || 117 || || || '''Mob:''' Platinum Strongbox        &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +2 AC&lt;br /&gt;
*Hums Softly = +3 AC&lt;br /&gt;
*Hums Loudly = +4 AC&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Pointed Hat ||1 ||1 ||4 || ||Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Prince's Cap ||1 ||1 || ||100 ||'''Quest:''' #21 from Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Snake Skin Cap ||1 ||2 || || ||'''Mob:''' Copperhead Snake&lt;br /&gt;
|-&lt;br /&gt;
|Forest Hat ||8 ||1 ||200 || ||Canopia, Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Cap ||15 ||1 ||400 ||220 ||Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Tainted Hat ||15 || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Badger Hood ||15 ||3 || ||750 ||'''Mob:''' Black Badgers&lt;br /&gt;
|-&lt;br /&gt;
|Bunny Ears ||20 ||1 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Hat ||20 ||3 ||3000 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mithril Hat ||20 ||3 ||2200 || ||Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Face Mask ||20 ||3 ||3500 || ||Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap ||20 ||4 || ||3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hat ||20 ||5 || || ||'''Mob:''' Demon Zaez&lt;br /&gt;
|-&lt;br /&gt;
|Grassland Hat || 25|| 8 || || ||'''Mob:''' Haltija&lt;br /&gt;
|-&lt;br /&gt;
|Cowl || 25 || 8 || || ||'''Mob:''' Crazy Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Cap || 25 || 8 || || ||'''Mob:''' Arcane Brute&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Torment || 25 || 14 || || ||'''Mob:''' Thanatos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Helmet ||1 ||2 || 8 || || Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Prince's Helmet ||1 ||4 ||  || 100 || Quest: #21 Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Helmet ||8 ||2 || 150 ||  || Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Steel Helmet ||8 ||2 || 150 ||  || Canopia&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjack's Helm ||8 ||4 ||  || 500 || '''Quest:''' #624 Canopia Logging Camp&lt;br /&gt;
|-&lt;br /&gt;
|Barbuta ||15 ||4 || 500 || 300 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Guard's Helm ||15 || 6 ||  || 700 ||'''Mob:''' Corrupted Guards&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Greathelm ||20 ||9 || 4000 ||  || Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Helm ||20 ||9 || 2600 ||  || Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Skull Helmet ||20 ||11 ||  || 3000 ||'''Quest:''' #672 from Wiken&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Helmet ||20 ||13 ||  || 5000 ||''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Grims Helm ||25 ||16 ||  || 2000 ||'''Mob:''' Grimsnare&lt;br /&gt;
|-&lt;br /&gt;
|Helmet of Terror ||25 ||16 ||  || 2000 ||'''Mob:''' Maiden&lt;br /&gt;
|-&lt;br /&gt;
|Onyx Helmet ||25 || 19 ||  || 6000 ||'''Mob:''' Archfiend Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Luminous Helmet || 25 || 22 || || 9000 ||'''Mob:''' Arcane Foreman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.&lt;br /&gt;
&lt;br /&gt;
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4&lt;br /&gt;
&lt;br /&gt;
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).&lt;br /&gt;
&lt;br /&gt;
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See &amp;quot;Decking Equipment&amp;quot; in the &amp;quot;New Players Guide&amp;quot; section of this wiki.&lt;br /&gt;
&lt;br /&gt;
'''Humming:''' Helms and Shields that drop from creatures can also &amp;quot;Hum with energy&amp;quot;. As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:&lt;br /&gt;
&lt;br /&gt;
*Hums Barely = +2 AC&lt;br /&gt;
*Hums Softly = +3 AC&lt;br /&gt;
*Hums Loudly = +4 AC&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Shield ||1 ||6 ||20 || ||| Seamoor, Starter Gear&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Deflector ||8 ||8 || || ||| Lumber Mill Shop&lt;br /&gt;
|-&lt;br /&gt;
|Large Shield ||8 ||8 || 500 || ||| Bityrn&lt;br /&gt;
|-&lt;br /&gt;
|Kite Shield ||15 ||10 || 800 || 440 ||| Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Defender's Shield ||15 ||12 || || 600 ||| '''Quest:''' #643 from Linwood&lt;br /&gt;
|-&lt;br /&gt;
|Arcanite Barrier ||20 ||15 ||2500 || 1250 ||| Arkanmaw&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Shield ||20 ||15 || 1800 || ||| Drevlar&lt;br /&gt;
|-&lt;br /&gt;
|Mithril Light Shield ||20 ||17 || || ||| '''Quest:''' #3005 Kaketi Grove&lt;br /&gt;
|-&lt;br /&gt;
|Bone Shield ||20 ||16 || || 2000 ||| '''Mob:''' Mort Wraith, Risen.&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Blocker ||20 || 19 || || ||| '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Turtle Shell Shield ||25 ||21 || || 2400 ||| '''Mob:''' River Turtle&lt;br /&gt;
|-&lt;br /&gt;
|Void Defender ||25 ||23 || || 1000 ||| '''Quest:''' #698 More Void Fragments&lt;br /&gt;
|-&lt;br /&gt;
|Salamander Scale ||25 ||24 || || ||| '''Mob:''' Flaming Salamander&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Targe ||25 || 24 || || ||| '''Mob:''' Gnoll Torturer&lt;br /&gt;
|-&lt;br /&gt;
|Barnacle Encrusted Shield ||25 ||27 || || ||| '''Item:''' Pirates Coffer &lt;br /&gt;
|-&lt;br /&gt;
|Divine Deflector ||25 ||27 || || ||| '''Quest: 675:''' Death Hexes''' 10 Death Hexes&lt;br /&gt;
|-&lt;br /&gt;
|Bloodmist Warshield ||25 ||30 || || ||| '''Mob:''' Blackspawn Ogre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''Effect''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Natural Armor* || ? || 2 AC || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Natural Armor +2* || ? ||  || 120 PP || ? || Alderra -Discontinued?&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Sneaking* || ? || + 10 Movements while auto sneaking || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Sneaking +2* || ? || + 20 Movements while auto sneaking || 120PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spell Negation* || ? || +1 Spell damage negation || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spell Negation +2* || ? || +3 Spell damage negation || 120PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Difficulty* || ? || -1 Stats + 4% Exp 2% Gold  || 10,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Difficulty +2* || ? || -2 Stats + 8% Exp 4% Gold  || 200PP || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Tiger Totem* || ? || .5 Str || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Owl Totem* || ? || .5 Wis || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Raven Totem* || ? || .5 Int || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Bear Totem* || ? || .5 End || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Peacock Totem* || ? || .5 Chr || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Cheetah Totem* || ? || .5 Agi || 500,000 || ? || Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Badge || || .3 to all stats ||Champion's Box || || Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item will expire in 90/91 Days&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Effect''' !! '''Origin''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Recruit's Ring || 1 HP  || Newbie Quests || 100 || Seamoor&lt;br /&gt;
|-&lt;br /&gt;
|Dragon's Courage || 3 HP  || Gnoll Quest Chain Reward || 500 || Turenyara&lt;br /&gt;
|-&lt;br /&gt;
|Copper Wedding Ring || 1 HP &amp;amp; 1 MP || Kill Vengeful Spirit || 500 || Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Health || 4 HP || Craft 2 Life/1 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Mana || 8 MP || Craft 1 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ring of Life || 3 HP &amp;amp; 6 MP || Craft 2 Life/2 Energy Essence &amp;amp; 1 Copper Bar || ? || Drelvar City&lt;br /&gt;
|-&lt;br /&gt;
|Pirates Ring ||  1% Gold  || Sanguine || ? || Kraken Isle&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Ring || 3 HP &amp;amp; 4 MP || Buy 15 CM || ? || Alderra City&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Ring || 8 HP &amp;amp; 10 MP || Buy 75 CM || ? || Alderra City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Tattered Boots || 15 || 3 ||  || ? || '''Mob:''' Death Knight? Blue Pouch?&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Boots || 20 || 5 || 40 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Leather Boots || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Void Walkers || 25 || 7 ||  || ? || '''Mob:''' Void Elemental?&lt;br /&gt;
|-&lt;br /&gt;
|Commander's Boots || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Commander?&lt;br /&gt;
|-&lt;br /&gt;
|Blackspawn Boots || 25 || 8 ||  || ? ||  '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Locksley Boots || 25 || 9 ||  || ? ||  '''Mob:''' Glukag The Cyclops&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Boots || 25 || 10 || 120 Champion Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Atonement || 25 || 11 ||  || ? || '''Quest:''' From Yundrik Bitterxe in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Boots Of Sorrows* || 25 || 11 ||  || ? || '''Quest:''' Yundrik Bitterxe in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' The item cannot be soulbound and has a 4% chance of dropping on death&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Tattered Gloves || 15 || 3 ||  || ? || '''Mob:''' Rotting Dead? Trail Bandits?&lt;br /&gt;
|-&lt;br /&gt;
|Bandit's Mitts || 20 || 4 ||  || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?&lt;br /&gt;
|-&lt;br /&gt;
|Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader&lt;br /&gt;
|-&lt;br /&gt;
|Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Leather Gloves || 25 || 4 || 15000? || ? || Alderra?&lt;br /&gt;
|-&lt;br /&gt;
|Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain&lt;br /&gt;
|-&lt;br /&gt;
|Mining Gloves || 25 || 7 ||  || ? ||  Various dwarf and mini bosses in Drelvar Mines&lt;br /&gt;
|-&lt;br /&gt;
|Kandor Gloves || 25 || 7 ||  || ? ||  '''Mob:''' Hags?&lt;br /&gt;
|-&lt;br /&gt;
|Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Divine Wraps || 25 || 9 ||  || ? || '''Mob:''' Spirit of Eternity&lt;br /&gt;
|-&lt;br /&gt;
|Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ranger Pet Gear==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.&lt;br /&gt;
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''AC''' !! '''WIS''' !! '''Dodge''' !! '''Spell Damage Negation''' !! '''HP/lvl'''&lt;br /&gt;
|-&lt;br /&gt;
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3&lt;br /&gt;
|-&lt;br /&gt;
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Damage''' !! '''Int''' !! '''Atk Agi''' !! '''Atk Delay''' !! '''Exh'''&lt;br /&gt;
|-&lt;br /&gt;
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Gear || 800 || Fort Huldar   || 6 || -2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Infra''' !! '''Spell Percent''' !! '''Special'''&lt;br /&gt;
|-&lt;br /&gt;
| Small Scope Lens || 800 || Ark || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Scope Lens || 2200 || Ranger Hideout || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom&lt;br /&gt;
|-&lt;br /&gt;
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage &amp;amp; penetration based on pets intelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Special''' &lt;br /&gt;
|-&lt;br /&gt;
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!&lt;br /&gt;
|-&lt;br /&gt;
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!&lt;br /&gt;
|-&lt;br /&gt;
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!&lt;br /&gt;
|-&lt;br /&gt;
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Uncommon_Equipment&amp;diff=3312</id>
		<title>Uncommon Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Uncommon_Equipment&amp;diff=3312"/>
				<updated>2019-06-29T19:31:58Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Sword Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this page is for rarer equipment that is either no longer available to obtain, or is a special event item.&lt;br /&gt;
&lt;br /&gt;
Due to the game having regular updates many of the values on this page are now out of date. Please confirm the latest values by /research'ing the item name in the in game Academias.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Mallet||25||17.0|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Mace||25||18.0|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||18.0|| Bought with PP in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hammer*||22||18.0|| Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Hammer*||22||18.0|| Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Devourer's Grip*||22||18.0|| Devourer Event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light*||22||18.0|| First Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
|The Double-Cross Bow ||25 ||21.0|| Halloween event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
| Intricately Carved Long Bow  || 25 || 22.5 || X-Mas Event?&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Flat Bow||25||22.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Laminate Bow||25||23.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 23.5 || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
| Bow of Destruction || 25 || 23.5 || Bought with PP in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Bow* || 22 || 23.5 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Bow* || 22 || 23.5 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Tempest Bow* || 22 || 23.5 || Crafted with 30 Tempest Scales in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike ||25 ||18 || Halloween Event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Stylet||25||18|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Dirk||25||19|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger of Destruction || 25 || 19 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Stiletto* || 22 || 19 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Stiletto* || 22 || 19 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Tempest Stiletto* || 22 || 19 || Crafted with 30 Tempest Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Shard of Sorrows* || 20 || 20 || 2nd Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Fangs||20||14.5|| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Tentacle||25||17|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Claws||25||18|| Halloween 2018 Craft&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||15.5 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Rod||25||15.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Stave||25||16.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Destruction || 25 || 16.5 || Bought with PP from Alderra &lt;br /&gt;
|-&lt;br /&gt;
|Crimson Staff* || 22 || 16.5 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Staff* || 22 || 16.5 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Tempest Staff* || 22 || 16.5 || Crafted with 30 Tempest Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Soul Reaper* || 22 || 16.5 || Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
|Devourer's Bane* || 22 || 16.5 || Devourer event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  ||  &lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Wilhelm's Sword||20||18.0|| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Peppermint Sword ||25 ||19.0 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Edge||25||20|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Blade||25||21|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Destruction ||25||21|| Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Easter Blade || 22 || 21 || Easter 2018&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Blade* || 22 || 21 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Blade* || 22 || 21 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Tempest Blade* || 22 || 21 || Crafted with 30 Tempest Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Sword of Sorrows* || 20 || 22 || 1st Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Shardblade ||25 ||21.0 || Special ember shard event 2016&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Falchion||25||22|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Voulge||25||23|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Skullsplitter Axe* || 22 || 23.0 ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Holiday Bell || 25 || 23 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
| Instrument of Destruction || 25 || 25 || Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Potato Cannon* ||1 ||9.5 || Halloween Event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Haunted Potato Cannon* || 20 || 9.5 || Halloween Event 2018 &lt;br /&gt;
|-&lt;br /&gt;
|Infinity Arrow* ||  || 0.5 || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
|Drake Pet ||  ||  || Ranger class event &lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak of Shadows&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Easter Cloak&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Easter Event&lt;br /&gt;
|-&lt;br /&gt;
| Devourer's Shroud*&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Red Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 43&lt;br /&gt;
| Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster's Armor* ||22 ||64 ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
|Chainmail Tunic of Protection || 25 || 59 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Plate&lt;br /&gt;
| 25&lt;br /&gt;
| 117&lt;br /&gt;
| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 117&lt;br /&gt;
| Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Drake Hide Armor* ||22 ||27 ||Barbarian class event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1|| Discontinued newbie quest&lt;br /&gt;
|-&lt;br /&gt;
|Little Velvet Hat ||15 ||1 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Witch's Hat ||15 ||3 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Batskin Hood ||25 ||11 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk* || 25 || 5 || 1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Discontinued newbie quest&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Easter Helmet || 25 || 22 || Easter Event&lt;br /&gt;
|-&lt;br /&gt;
! Twilight Helmet || 25 || 22 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Manasteel Helmet* || 25 || 22 || 2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Christmas 2017&lt;br /&gt;
|-&lt;br /&gt;
!Golden Sun Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
!Easter Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Easter Event&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of Life*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of Mana*&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Hideous Amulet*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of the Dead*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Experience*&lt;br /&gt;
|2st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Wealth*&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Ring of the Dead*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Ring of the Undead*&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Fury*&lt;br /&gt;
|Barbarian class event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Mana Boots*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Devourer's Greaves*&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Witch's Gloves*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Life Gloves*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Devourer's Gauntlets*&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Box of Infinity Experience&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Box of Lesser Infinity Experience&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Magical Ration&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Magical Waterskin&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Uncommon_Equipment&amp;diff=3311</id>
		<title>Uncommon Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Uncommon_Equipment&amp;diff=3311"/>
				<updated>2019-06-29T19:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Staff Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this page is for rarer equipment that is either no longer available to obtain, or is a special event item.&lt;br /&gt;
&lt;br /&gt;
Due to the game having regular updates many of the values on this page are now out of date. Please confirm the latest values by /research'ing the item name in the in game Academias.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Mallet||25||17.0|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Mace||25||18.0|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||18.0|| Bought with PP in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hammer*||22||18.0|| Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Hammer*||22||18.0|| Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Devourer's Grip*||22||18.0|| Devourer Event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light*||22||18.0|| First Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
|The Double-Cross Bow ||25 ||21.0|| Halloween event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
| Intricately Carved Long Bow  || 25 || 22.5 || X-Mas Event?&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Flat Bow||25||22.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Laminate Bow||25||23.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 23.5 || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
| Bow of Destruction || 25 || 23.5 || Bought with PP in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Bow* || 22 || 23.5 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Bow* || 22 || 23.5 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Tempest Bow* || 22 || 23.5 || Crafted with 30 Tempest Scales in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike ||25 ||18 || Halloween Event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Stylet||25||18|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Dirk||25||19|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger of Destruction || 25 || 19 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Stiletto* || 22 || 19 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Stiletto* || 22 || 19 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Tempest Stiletto* || 22 || 19 || Crafted with 30 Tempest Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Shard of Sorrows* || 20 || 20 || 2nd Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Fangs||20||14.5|| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Tentacle||25||17|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Claws||25||18|| Halloween 2018 Craft&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||15.5 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Rod||25||15.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Stave||25||16.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Destruction || 25 || 16.5 || Bought with PP from Alderra &lt;br /&gt;
|-&lt;br /&gt;
|Crimson Staff* || 22 || 16.5 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Staff* || 22 || 16.5 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Tempest Staff* || 22 || 16.5 || Crafted with 30 Tempest Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Soul Reaper* || 22 || 16.5 || Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
|Devourer's Bane* || 22 || 16.5 || Devourer event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  ||  &lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Wilhelm's Sword||20||18.0|| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Peppermint Sword ||25 ||19.0 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Edge||25||20|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Blade||25||21|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Destruction ||25||21|| Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Easter Blade || 22 || 21 || Easter 2018&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Blade* || 22 || 21 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Blade* || 22 || 21 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Sword of Sorrows* || 20 || 22 || 1st Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Shardblade ||25 ||21.0 || Special ember shard event 2016&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Falchion||25||22|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Voulge||25||23|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Skullsplitter Axe* || 22 || 23.0 ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Holiday Bell || 25 || 23 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
| Instrument of Destruction || 25 || 25 || Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Potato Cannon* ||1 ||9.5 || Halloween Event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Haunted Potato Cannon* || 20 || 9.5 || Halloween Event 2018 &lt;br /&gt;
|-&lt;br /&gt;
|Infinity Arrow* ||  || 0.5 || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
|Drake Pet ||  ||  || Ranger class event &lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak of Shadows&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Easter Cloak&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Easter Event&lt;br /&gt;
|-&lt;br /&gt;
| Devourer's Shroud*&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Red Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 43&lt;br /&gt;
| Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster's Armor* ||22 ||64 ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
|Chainmail Tunic of Protection || 25 || 59 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Plate&lt;br /&gt;
| 25&lt;br /&gt;
| 117&lt;br /&gt;
| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 117&lt;br /&gt;
| Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Drake Hide Armor* ||22 ||27 ||Barbarian class event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1|| Discontinued newbie quest&lt;br /&gt;
|-&lt;br /&gt;
|Little Velvet Hat ||15 ||1 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Witch's Hat ||15 ||3 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Batskin Hood ||25 ||11 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk* || 25 || 5 || 1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Discontinued newbie quest&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Easter Helmet || 25 || 22 || Easter Event&lt;br /&gt;
|-&lt;br /&gt;
! Twilight Helmet || 25 || 22 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Manasteel Helmet* || 25 || 22 || 2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Christmas 2017&lt;br /&gt;
|-&lt;br /&gt;
!Golden Sun Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
!Easter Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Easter Event&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of Life*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of Mana*&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Hideous Amulet*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of the Dead*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Experience*&lt;br /&gt;
|2st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Wealth*&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Ring of the Dead*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Ring of the Undead*&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Fury*&lt;br /&gt;
|Barbarian class event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Mana Boots*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Devourer's Greaves*&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Witch's Gloves*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Life Gloves*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Devourer's Gauntlets*&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Box of Infinity Experience&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Box of Lesser Infinity Experience&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Magical Ration&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Magical Waterskin&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Uncommon_Equipment&amp;diff=3310</id>
		<title>Uncommon Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Uncommon_Equipment&amp;diff=3310"/>
				<updated>2019-06-29T19:30:17Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Dagger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this page is for rarer equipment that is either no longer available to obtain, or is a special event item.&lt;br /&gt;
&lt;br /&gt;
Due to the game having regular updates many of the values on this page are now out of date. Please confirm the latest values by /research'ing the item name in the in game Academias.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Mallet||25||17.0|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Mace||25||18.0|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||18.0|| Bought with PP in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hammer*||22||18.0|| Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Hammer*||22||18.0|| Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Devourer's Grip*||22||18.0|| Devourer Event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light*||22||18.0|| First Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
|The Double-Cross Bow ||25 ||21.0|| Halloween event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
| Intricately Carved Long Bow  || 25 || 22.5 || X-Mas Event?&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Flat Bow||25||22.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Laminate Bow||25||23.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 23.5 || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
| Bow of Destruction || 25 || 23.5 || Bought with PP in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Bow* || 22 || 23.5 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Bow* || 22 || 23.5 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Tempest Bow* || 22 || 23.5 || Crafted with 30 Tempest Scales in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike ||25 ||18 || Halloween Event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Stylet||25||18|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Dirk||25||19|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger of Destruction || 25 || 19 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Stiletto* || 22 || 19 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Stiletto* || 22 || 19 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Tempest Stiletto* || 22 || 19 || Crafted with 30 Tempest Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Shard of Sorrows* || 20 || 20 || 2nd Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Fangs||20||14.5|| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Tentacle||25||17|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Claws||25||18|| Halloween 2018 Craft&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||15.5 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Rod||25||15.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Stave||25||16.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Destruction || 25 || 16.5 || Bought with PP from Alderra &lt;br /&gt;
|-&lt;br /&gt;
|Crimson Staff* || 22 || 16.5 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Staff* || 22 || 16.5 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Soul Reaper* || 22 || 16.5 || Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
|Devourer's Bane* || 22 || 16.5 || Devourer event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  ||  &lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Wilhelm's Sword||20||18.0|| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Peppermint Sword ||25 ||19.0 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Edge||25||20|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Blade||25||21|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Destruction ||25||21|| Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Easter Blade || 22 || 21 || Easter 2018&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Blade* || 22 || 21 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Blade* || 22 || 21 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Sword of Sorrows* || 20 || 22 || 1st Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Shardblade ||25 ||21.0 || Special ember shard event 2016&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Falchion||25||22|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Voulge||25||23|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Skullsplitter Axe* || 22 || 23.0 ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Holiday Bell || 25 || 23 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
| Instrument of Destruction || 25 || 25 || Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Potato Cannon* ||1 ||9.5 || Halloween Event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Haunted Potato Cannon* || 20 || 9.5 || Halloween Event 2018 &lt;br /&gt;
|-&lt;br /&gt;
|Infinity Arrow* ||  || 0.5 || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
|Drake Pet ||  ||  || Ranger class event &lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak of Shadows&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Easter Cloak&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Easter Event&lt;br /&gt;
|-&lt;br /&gt;
| Devourer's Shroud*&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Red Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 43&lt;br /&gt;
| Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster's Armor* ||22 ||64 ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
|Chainmail Tunic of Protection || 25 || 59 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Plate&lt;br /&gt;
| 25&lt;br /&gt;
| 117&lt;br /&gt;
| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 117&lt;br /&gt;
| Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Drake Hide Armor* ||22 ||27 ||Barbarian class event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1|| Discontinued newbie quest&lt;br /&gt;
|-&lt;br /&gt;
|Little Velvet Hat ||15 ||1 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Witch's Hat ||15 ||3 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Batskin Hood ||25 ||11 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk* || 25 || 5 || 1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Discontinued newbie quest&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Easter Helmet || 25 || 22 || Easter Event&lt;br /&gt;
|-&lt;br /&gt;
! Twilight Helmet || 25 || 22 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Manasteel Helmet* || 25 || 22 || 2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Christmas 2017&lt;br /&gt;
|-&lt;br /&gt;
!Golden Sun Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
!Easter Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Easter Event&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of Life*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of Mana*&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Hideous Amulet*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of the Dead*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Experience*&lt;br /&gt;
|2st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Wealth*&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Ring of the Dead*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Ring of the Undead*&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Fury*&lt;br /&gt;
|Barbarian class event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Mana Boots*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Devourer's Greaves*&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Witch's Gloves*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Life Gloves*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Devourer's Gauntlets*&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Box of Infinity Experience&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Box of Lesser Infinity Experience&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Magical Ration&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Magical Waterskin&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Uncommon_Equipment&amp;diff=3309</id>
		<title>Uncommon Equipment</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Uncommon_Equipment&amp;diff=3309"/>
				<updated>2019-06-29T19:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Bow Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this page is for rarer equipment that is either no longer available to obtain, or is a special event item.&lt;br /&gt;
&lt;br /&gt;
Due to the game having regular updates many of the values on this page are now out of date. Please confirm the latest values by /research'ing the item name in the in game Academias.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Blunts ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
|Cast Iron Hammer||25||16.5|| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Mallet||25||17.0|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Mace||25||18.0|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Destruction||25||18.0|| Bought with PP in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hammer*||22||18.0|| Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Hammer*||22||18.0|| Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Devourer's Grip*||22||18.0|| Devourer Event&lt;br /&gt;
|-&lt;br /&gt;
|Hammer of Light*||22||18.0|| First Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Bow Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
|The Double-Cross Bow ||25 ||21.0|| Halloween event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
| Intricately Carved Long Bow  || 25 || 22.5 || X-Mas Event?&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Flat Bow||25||22.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Laminate Bow||25||23.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster's Bow* || 22 || 23.5 || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
| Bow of Destruction || 25 || 23.5 || Bought with PP in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Bow* || 22 || 23.5 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Bow* || 22 || 23.5 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Tempest Bow* || 22 || 23.5 || Crafted with 30 Tempest Scales in Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike ||25 ||18 || Halloween Event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Stylet||25||18|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Dirk||25||19|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Dagger of Destruction || 25 || 19 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Stiletto* || 22 || 19 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Stiletto* || 22 || 19 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Shard of Sorrows* || 20 || 20 || 2nd Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Fist Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Fangs||20||14.5|| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Striker of Peace||25||16.5|| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Tentacle||25||17|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Claws||25||18|| Halloween 2018 Craft&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Staff Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Painted Staff ||25 ||15.5 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Rod||25||15.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Stave||25||16.5|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Destruction || 25 || 16.5 || Bought with PP from Alderra &lt;br /&gt;
|-&lt;br /&gt;
|Crimson Staff* || 22 || 16.5 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Staff* || 22 || 16.5 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Soul Reaper* || 22 || 16.5 || Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
|Devourer's Bane* || 22 || 16.5 || Devourer event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
=== Monk Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  ||  &lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Sword Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Wilhelm's Sword||20||18.0|| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Peppermint Sword ||25 ||19.0 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Edge||25||20|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Blade||25||21|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Destruction ||25||21|| Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Easter Blade || 22 || 21 || Easter 2018&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Blade* || 22 || 21 || Crafted with 30 Crimson Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Blade* || 22 || 21 || Crafted with 30 Crystal Scales in Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Sword of Sorrows* || 20 || 22 || 1st Mystery Auction&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===2-handed Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Shardblade ||25 ||21.0 || Special ember shard event 2016&lt;br /&gt;
|-&lt;br /&gt;
|Eerie Falchion||25||22|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Voulge||25||23|| Halloween 2018 Craft&lt;br /&gt;
|-&lt;br /&gt;
|Skullsplitter Axe* || 22 || 23.0 ||Barbarian Class Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''POW''' !! '''Location''' &lt;br /&gt;
|-&lt;br /&gt;
|Holiday Bell || 25 || 23 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
| Instrument of Destruction || 25 || 25 || Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AD''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Potato Cannon* ||1 ||9.5 || Halloween Event 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
|Haunted Potato Cannon* || 20 || 9.5 || Halloween Event 2018 &lt;br /&gt;
|-&lt;br /&gt;
|Infinity Arrow* ||  || 0.5 || Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
|Drake Pet ||  ||  || Ranger class event &lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
== Body Armour ==&lt;br /&gt;
&lt;br /&gt;
===Cloth Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Cloak of Shadows&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
!Red Velvet Cloak&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
| Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Bone Armor*&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Protection&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
| Easter Cloak&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Easter Event&lt;br /&gt;
|-&lt;br /&gt;
| Devourer's Shroud*&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Light Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Red Fur Lined Bikini&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
! Leather Cuirass of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 43&lt;br /&gt;
| Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Medium Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster's Armor* ||22 ||64 ||Ranger class event&lt;br /&gt;
|-&lt;br /&gt;
|Chainmail Tunic of Protection || 25 || 59 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Body Armour===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Plate&lt;br /&gt;
| 25&lt;br /&gt;
| 117&lt;br /&gt;
| Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Platemail of Protection&lt;br /&gt;
| 25&lt;br /&gt;
| 117&lt;br /&gt;
| Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
|Drake Hide Armor* ||22 ||27 ||Barbarian class event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helms ==&lt;br /&gt;
&lt;br /&gt;
===Light Helm===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
|Academy Pointed Hat ||1 ||1|| Discontinued newbie quest&lt;br /&gt;
|-&lt;br /&gt;
|Little Velvet Hat ||15 ||1 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Witch's Hat ||15 ||3 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
|Reindeer Antlers ||20 ||2 || Christmas 2016 &amp;amp; 2017&lt;br /&gt;
|-&lt;br /&gt;
|Batskin Hood ||25 ||11 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Dusk* || 25 || 5 || 1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
| Pointy Hat of Protection || 25 || 5 || Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Heavy Helm===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Academy Helm&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Discontinued newbie quest&lt;br /&gt;
|-&lt;br /&gt;
! Titanium Helmet of Protection || 25 || 9 || Bought with PP from Alderra&lt;br /&gt;
|-&lt;br /&gt;
! Easter Helmet || 25 || 22 || Easter Event&lt;br /&gt;
|-&lt;br /&gt;
! Twilight Helmet || 25 || 22 || Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Manasteel Helmet* || 25 || 22 || 2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''LVL'''&lt;br /&gt;
! '''AC'''&lt;br /&gt;
! '''Location'''&lt;br /&gt;
|-&lt;br /&gt;
!Red and Green Bark Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Christmas 2017&lt;br /&gt;
|-&lt;br /&gt;
!Golden Sun Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Halloween 2017 &amp;amp; 2018&lt;br /&gt;
|-&lt;br /&gt;
!Easter Shield&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Easter Event&lt;br /&gt;
|-&lt;br /&gt;
!Square Shield of Protection&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|Bought with PP from Alderra&lt;br /&gt;
|}&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of Life*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of Mana*&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Hideous Amulet*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Amulet of the Dead*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Experience*&lt;br /&gt;
|2st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Wealth*&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Ring of the Dead*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Ring of the Undead*&lt;br /&gt;
|Necromancer class event&lt;br /&gt;
|-&lt;br /&gt;
! Ring of Fury*&lt;br /&gt;
|Barbarian class event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Mana Boots*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Devourer's Greaves*&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
===Gloves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Witch's Gloves*&lt;br /&gt;
|Halloween 2018&lt;br /&gt;
|-&lt;br /&gt;
! Life Gloves*&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
! Devourer's Gauntlets*&lt;br /&gt;
|Devourer Event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*:''' Has bonuses, /research in game to view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''&lt;br /&gt;
! '''Origin'''&lt;br /&gt;
|-&lt;br /&gt;
! Box of Infinity Experience&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Box of Lesser Infinity Experience&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Magical Ration&lt;br /&gt;
|1st Mystery Auction&lt;br /&gt;
|-&lt;br /&gt;
!Magical Waterskin&lt;br /&gt;
|2nd Mystery Auction&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3308</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3308"/>
				<updated>2019-06-29T19:27:14Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Dwarven Mines: LVL 22 - 24 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WIP'''&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
'''Name''' = Name of the monster.&lt;br /&gt;
*MB = Mini Boss (roughly an hourly re-spawn speed, some may be longer depending on the mob). Name is in Orange text.&lt;br /&gt;
*B = Boss (up to a 12 hour spawn window depending on the mob). Name is in Red text.&lt;br /&gt;
*OAD = Is a one a day boss.&lt;br /&gt;
&lt;br /&gt;
'''LVL''' = This is the level of the creature (or the level of the creatures in a specific area). It is recommended that you are close to this level if you wish to level on this creature; although if you are in a group you can tackle creatures several levels higher than you. &lt;br /&gt;
&lt;br /&gt;
If you are higher than this level you may find the experience gained to be rather poor, if you are lower than this level you may find this creature difficult to kill.&lt;br /&gt;
&lt;br /&gt;
'''Type'''= Creature type&lt;br /&gt;
&lt;br /&gt;
'''Divinity''' = Creature divinity&lt;br /&gt;
&lt;br /&gt;
'''Pet''' = If creature is capturable&lt;br /&gt;
&lt;br /&gt;
'''Area''' = The general location in which this creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Equipment Drops''' = Is a list of the Equipment that a creature can drop on death. Other loot-able items have not been listed.&lt;br /&gt;
&lt;br /&gt;
'''Loot Drop''' = A full list of the items that the creature has the potential of dropping when it is slain. Equipable items are in bold. However '''HALP!''' is not equipable.&lt;br /&gt;
&lt;br /&gt;
== Complete Bestiary ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Area !! Equipment Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Wolf]] || 24 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub|| 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || ? || ? || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || 10 || Animal || Earth || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB) || ? || Animal || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || Bearskin Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch (MB)|| 12 || Human || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Forest Cloak &lt;br /&gt;
Long Staff&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman (MB)|| 14 || Humanoid || Fire || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder (MB) ||  ||  ||  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Elder Staff&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OAD)||  ||  ||  || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate &lt;br /&gt;
Onyx Helm&lt;br /&gt;
Void Sword&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || Yes || [[Atlas#Dreadlands|Dreadlands]] || Void Staff&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B)||  || Elemental || Night || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || [[Atlas#Dreadlands|Dreadlands]] || Dracokin Skins&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || [[Atlas#Dreadlands|Dreadlands]] || Dreadfang&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B)||  || Elemental || Lightning || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || Yes || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Double Axe&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Staff&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Golden Plate&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Kings Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orishinium Ore Deposit (MB) ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Orshinium Ore (converts to Emerald, Ruby, Sapphire, Diamond, Coal)&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Skorpius Mantle&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilent (MB) ||  ||  ||  || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?)||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || Starlight Spade&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid (MB) || 12 || Humanoid || Lightning || No || [[Atlas#Grotesque_Garden|Grotesque Garden]] || Vulkrow Claws&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || Journeymans Road || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || Journeymans Road || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || Journeymans Road || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || Journeymans Road || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || Journeymans Road || '''Sturdy Plate?'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || Kageti Grove || Badgers Hood&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB) ||  ||  ||  || No || Kageti Grove || Ivory Nunchaku&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No || Kageti Grove || Shinobi Shozoku&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes || Kageti Grove || Feral War Blade&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mantle of the Deep, Stone Saber&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] ||  Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No|| [[Atlas#Linwood|Linwood]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] ||  Glowing Emerald Dagger,&lt;br /&gt;
Emerald Dagger,&lt;br /&gt;
Raiders Edge,&lt;br /&gt;
Emerald BLocker,&lt;br /&gt;
Emerald Mail,&lt;br /&gt;
Emerald Helm&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] || Shadow Sword&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Eagle Talons&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Bone Club&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader (MB)||  ||  ||  || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Gems &lt;br /&gt;
(Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB) || 25  || Aquatic || Water || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] ||  Shark Fin Skin&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Turtle Shield&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB) || 25 || Animal || Lightning || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Blue Spectral Robe&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yeren || 23 || Beast || Night || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (B) ||  ||  ||  || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB) || 22 || Humanoid || Earth || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Raider Plight&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Highway Man || 20 || Humanoid || Night || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD)||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || War Scourge&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] ||  Arcane Chains&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?)||  ||  ||  || No  || [[Atlas#Refinery | Refinery]] ||  Luminous Helmet&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] ||  Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || Incinerating Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes  || [[Atlas#Refinery | Refinery]] || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Devils Plate&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Emeral Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Ruby Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || River Road || &lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || River Road/Journeymans Road || Oak Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || River Road/Journeymans Road || &lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Gilded Plate&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || Ethereal Flamberg&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes  || [[Atlas#Turenyara_-_North | Turenyara - North]] || &lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || 14 || Elemental || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant || 16 || Insect || Fire || No || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || Onyx Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || Wasteland  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (B?) || 23 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || Wasteland || Wolf Pelt Vest&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB)|| 18 || Humanoid || Lightning || No || Wasteland || Raiders Edge,&lt;br /&gt;
Bandit Blade,&lt;br /&gt;
Raiders Chain&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || Wasteland || Tainted Claws&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || Wasteland/Wiken || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Wasteland/Wiken Graveyard || &lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || Wiken Graveyard || Bone Bow&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || Wiken Graveyard || Spectral Scythe, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || Wiken Graveyard || Bone Staff, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || Wiken Graveyard || Bone Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || Wiken Graveyard || Bone Claws&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || Wiken Graveyard || Void Cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderran Plains: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || 24 || Animal || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || Scrimshaw&lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitryn - North: LVL 10 - 14==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub || 12 || Animal || Night || Yes || Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || Mahogany Bark, Oak Bark&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || Shimmering Wing&lt;br /&gt;
|-&lt;br /&gt;
| Living Sap ||? || ? || ? || ? || Amber, Petrified Leaf&lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || ? || Animal || ? || ? || Jar of Honey, Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB)|| 10 || Animal || Earth || Yes || '''Bear Skin Cloak''', Jar of Honey&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || Tufty Tail&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || Fallen Branches&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest: LVL 4 - 12==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes ||'''Crocodile Skin Vest,''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || Black Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes ||Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No ||  '''Foremans Hammer,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Metal Shard, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || '''Rusty Dagger,''' Ration, Topaz Potion&lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch || 12 || Humanoid || Lightning || No || '''Forest Cloak, Long Staff,''' Rose Potion&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman || 14 || Humanoid || Fire || No || '''Foremans Hammer''', Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || '''Pointy Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || Raw Fish, Rockfish Scales&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder ||  ||  ||  || No || '''Elder Staff,''' Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || Bundle of Wood, Treant Sap &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || Not a clue. '''HALP!'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OaD) ||  ||  ||  || No || '''Onyx Plate, Onyx Helm, Void Sword,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Astral Archer (MB) ||  || ?|| ?|| No || '''Astral Bow,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || No|| '''Void Staff,''' Void Fragment, Cursed Water, Enchant Scroll&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B) ||  || Elemental || Night || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || '''Dracokin Skins,''' Void Ooze&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || '''Dreadfang,''' Dreadbeast hide, Mystery Meat&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B) ||  || Elemental || Lightning || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || No|| '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarven Mines: LVL 22 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || '''Mithril Double Axe''' Blue Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || '''Mithril Dagger''' Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || '''Mithril Staff''' Blue Shard, Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder ||  ||  ||  || No || '''Golden Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || '''Kings Stinger''', Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orshinium Ore Deposit ||  ||  ||  ||  || Orshinium Ore&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion ||  ||  ||  || No || '''Skorpius Mantle''' Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Vengeful Spectra ||  ||  ||  || No || '''Spectra(l) Cloak''', '''Copper Wedding Ring'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Treasure Fiend''' || 25 || Greenskin || Lightning || No || '''Fiend's Shiv''' '''Fiend's Gauntlets''' Gold Pouch Orishium '''Life Essence''' Diamond Sapphire Emerald Ruby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetary: LVL 10 - 13==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || Red Powder, Red Slime&lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || Clumps of Dirt, Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || '''Toy Yo-Yo'''&lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilentv (MB) ||  ||  ||  || No || Butterfly Broch&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || Coffin Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?) ||  ||  ||  ||  || '''Starlight Spade'''&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || Grave Dust, Yellow Slime&lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || Energy Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grotesque Garden: LVL 6 - 9 (MB 12)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid || 12 || Humanoid || Lightning || No ||''' Vulkrow Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Journeymans Road: LVL 4 - 7==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || '''Sturdy Plate?'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove: LVL 13 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || '''Badgers Hoood''', Badger Claws, Black Pelt&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Dusk Rat Tail, Dusk Rat Teeth&lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Black Feather&lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB)||  ||  ||  || No ||'''Ivory Nunchaku''', Skull of Luna&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No ||'''Shinobi Shozoku''', Glass Eye of Mendel&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes ||'''Feral War Blade''', Boar Hide, Boar Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No || '''Mantle of the Deep, Stone Saber'''&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood: LVL 15 - 18==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No || '''Guards Helm, Guards Plate''', Golden Key&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers: LVL 17 - 20 (B: ?)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || '''Emerald Blocker, Emerald Dagger, Emerald Helm, Emerald Mail, Glowing Emerald Dagger, Raiders Edge'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || '''Shadow Sword''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mt Athemos: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes || '''Eagle Talons'''&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes ||'''Bone Club'''&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || '''Bunnie Armour'''&lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Rock Plateau: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader ||  ||  ||  || No || '''Gemmed Dagger?''' Gems (Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || '''Grassland Cloak?'''&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No ||&lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB)|| 25  || Aquatic || Water || No || '''Shark Fin Skin'''&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || '''Turtle Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB)|| 25 || Animal || Lightning || No || '''Blue Spectral Robe'''&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Encampment: LVL 19 - 21==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (MB)||  ||  ||  || No || '''Beastslayer, Maul of Wrecking'''&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB)|| 22 || Humanoid || Earth || No || '''Raider Plight'''&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Vale: LVL 21 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || Black Bear Claw&lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || No|| &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Protector || 23 || Insect || Lightning || No ||  |Mark of the Vale, Protection of the Vale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery: LVL 20 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD) ||  ||  ||  || No || '''War Scourge'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||  || '''Arcane Chains'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?) ||  ||  ||  || No || '''Luminous Helmet'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || '''Incinerating Knife'''&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD)||  ||  ||  || No || '''Devils Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B)||  ||  ||  || No || '''Emerald Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B)||  ||  ||  || No || '''Ruby Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==River Road: LVL 5 - 6==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || '''Wicker Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || '''Oak Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || '''Oak Sword'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower: LVL 22 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No || '''Bladed Staff''', Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No || '''Bladed Staff''', Burnt Meat&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No || '''Gilded Plate''', Lost Ring&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || Holy Symbol, Singed Waterskin&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || '''Infantry Bow''' Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No || '''Ethereal Flamberg''' Burnt Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - Ant Hill: LVL 15==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant (MB)|| 16 || Insect || Fire || No ||'''Onyx Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Worker Ant? || ? || Insect || ? || ? || Sweet Pollen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - North: LVL 16 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn - Turenyara Border: LVL 15 - 16==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || Silver Ore?&lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || Bison Fur?&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || Horse Hair?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - North: LVL 15 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Energy Orb, Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || '''Wolf Pelt Vest''', Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - South: LVL 15 - 22 (MB: 23)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (MB) || 23 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes ||  Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || 20 || Humanoid || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || '''Tainted Claws''' Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Graveyard: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || '''Bone Bow''' Spectral Bone&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || '''Spectral Scythe, Bone Shield''' Blood Potion, Scroll of Night Bless, Spectral Bone, Spectral Stone, Death Hex, Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || '''Bone Staff, Bone Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || '''Bone Dagger''' &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || '''Bone Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || '''Void Cloak'' Void Staff'&lt;br /&gt;
|}&lt;br /&gt;
==Ruins of Seta: LVL 24+==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || 24 || Greenskin || Night || No || '''Pan's Flute''' Satyr Horn&lt;br /&gt;
|-&lt;br /&gt;
| Gryphon || 24 || n/a || Night || Yes || Gryphon Feather&lt;br /&gt;
|-&lt;br /&gt;
| '''Pillar of Onyx Stone ''' || 25 || Elemental || Neutral || No || ''Onyx Box, Rapids Raft'', '''Opal Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || 24 || Reptile || Water || Yes || Alligator Teeth&lt;br /&gt;
|-&lt;br /&gt;
| '''Crazy Hermit''' || 25 || N/A || N/A || No || '''Master Sai''' '''Cowl''' ''Spelunking Rope''&lt;br /&gt;
|-&lt;br /&gt;
| '''Manticore'''  || 25 || N/A || N/A || No || '''Manticore Claws'''&lt;br /&gt;
|-&lt;br /&gt;
|Dead Spirit || 25 || N/A || N/A || No || Dead Soul&lt;br /&gt;
|-&lt;br /&gt;
| '''Grimsnare''' || 25 || N/A || N/A || No || '''Grim's Helm'''&lt;br /&gt;
|}&lt;br /&gt;
==Fort Ellison  22-24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Patrolman || 23 || Greenskin || Ice || No || Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Necromancer || 22 || Greenskin || Earth || No || Gnoll Coin, Broken Left Piece of Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Berserker || 24 || Greenskin || Night || No || Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Priest || 24 || Greenskin || Fire || No || Gnoll Coin, Broken Right Piece of Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Treasurer ('''MB''') || 25 || Humanoid || Night || No || '''Dragon's Helm''' '''Ellison Finery''' Gnoll Platinum Coin, Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Wizard ('''MB''') || 25 || N/A || || No || '''Dragon Wand''' Wishing Well Key&lt;br /&gt;
|-&lt;br /&gt;
|Shadow ('''MB''') || 25 || N/A || || No || '''Shadow Carcass''' Ivory Wolf Teeth&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Prisoner || 22 ||Humanoid || Neutral || No ||&lt;br /&gt;
|-&lt;br /&gt;
|'''General Thais Shailin''' ('''B''') || 25 || N/A || N/A || No || '''Beast Fur''' '''Shailin's Bow''' '''Dragon's Flute'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kraken Isle 22+==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Ship || 25 || Humanoid || Water || No || Silver Coin&lt;br /&gt;
|-&lt;br /&gt;
|Giant Octopus || 22 || Aquatic || Storm || No || Tentacles&lt;br /&gt;
|-&lt;br /&gt;
|Mermaid || 23 || Aquatic || Water || No || Sea Shells&lt;br /&gt;
|-&lt;br /&gt;
|Sea Serpent || 24 || Reptile || Night || Yes || Serpent Remains, Healing Water&lt;br /&gt;
|-&lt;br /&gt;
|Poltergeist || 24 || Undead || Storm || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Ghast || 24 || Undead || Fire || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Tyrant || 25 || Undead || Earth || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Specter || 24 || Undead || Water || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|- &lt;br /&gt;
|Pillager || 22 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer || 21 || Humanoid || Water || No ||&lt;br /&gt;
|-&lt;br /&gt;
|Plunderer || 23 || Humanoid || Night || No || Jade&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler || 24 || Humanoid || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
|Pirate || 25 || Humanoid || Water || No ||&lt;br /&gt;
|- &lt;br /&gt;
|Guard Dog || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
|Maiden ('''MB''') || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Foul ('''MB''') || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Ice Princess ('''MB''')  || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Sanguine ('''MB''')  || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3307</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=Bestiary&amp;diff=3307"/>
				<updated>2019-06-29T19:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Fort Ellison  22-24 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WIP'''&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
'''Name''' = Name of the monster.&lt;br /&gt;
*MB = Mini Boss (roughly an hourly re-spawn speed, some may be longer depending on the mob). Name is in Orange text.&lt;br /&gt;
*B = Boss (up to a 12 hour spawn window depending on the mob). Name is in Red text.&lt;br /&gt;
*OAD = Is a one a day boss.&lt;br /&gt;
&lt;br /&gt;
'''LVL''' = This is the level of the creature (or the level of the creatures in a specific area). It is recommended that you are close to this level if you wish to level on this creature; although if you are in a group you can tackle creatures several levels higher than you. &lt;br /&gt;
&lt;br /&gt;
If you are higher than this level you may find the experience gained to be rather poor, if you are lower than this level you may find this creature difficult to kill.&lt;br /&gt;
&lt;br /&gt;
'''Type'''= Creature type&lt;br /&gt;
&lt;br /&gt;
'''Divinity''' = Creature divinity&lt;br /&gt;
&lt;br /&gt;
'''Pet''' = If creature is capturable&lt;br /&gt;
&lt;br /&gt;
'''Area''' = The general location in which this creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Equipment Drops''' = Is a list of the Equipment that a creature can drop on death. Other loot-able items have not been listed.&lt;br /&gt;
&lt;br /&gt;
'''Loot Drop''' = A full list of the items that the creature has the potential of dropping when it is slain. Equipable items are in bold. However '''HALP!''' is not equipable.&lt;br /&gt;
&lt;br /&gt;
== Complete Bestiary ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Area !! Equipment Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Wolf]] || 24 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || [[Atlas#Alderran_Plains|Alderran Plains]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub|| 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || ? || ? || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || 10 || Animal || Earth || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB) || ? || Animal || ? || ? || [[Atlas#Bityrn_-_North|Bitryn]] || Bearskin Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || [[Atlas#Bityrn_-_North|Bitryn]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foresters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch (MB)|| 12 || Human || Lightning || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Forest Cloak &lt;br /&gt;
Long Staff&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman (MB)|| 14 || Humanoid || Fire || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Foremans Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder (MB) ||  ||  ||  || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || Elder Staff&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || [[Atlas#Canopia_Forest_.26_Logging_Camp|Canopia Forest]] || &lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OAD)||  ||  ||  || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate &lt;br /&gt;
Onyx Helm&lt;br /&gt;
Void Sword&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || Yes || [[Atlas#Dreadlands|Dreadlands]] || Void Staff&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B)||  || Elemental || Night || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || [[Atlas#Dreadlands|Dreadlands]] || Dracokin Skins&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || [[Atlas#Dreadlands|Dreadlands]] || Dreadfang&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B)||  || Elemental || Lightning || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || [[Atlas#Dreadlands|Dreadlands]] || &lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || Yes || [[Atlas#Dreadlands|Dreadlands]] || Onyx Plate&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Double Axe&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Mithril Staff&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Golden Plate&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Kings Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orishinium Ore Deposit (MB) ||  ||  ||  ||  || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Orshinium Ore (converts to Emerald, Ruby, Sapphire, Diamond, Coal)&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion (MB) ||  ||  ||  || No || [[Atlas#Dwarven_Mines|Dwarven Mines]] || Skorpius Mantle&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilent (MB) ||  ||  ||  || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?)||  ||  ||  ||  || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || Starlight Spade&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || [[Atlas#Forgotten_Cemetary|Forgotten Cemetary]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid (MB) || 12 || Humanoid || Lightning || No || [[Atlas#Grotesque_Garden|Grotesque Garden]] || Vulkrow Claws&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes || [[Atlas#Grotesque_Garden|Grotesque Garden]] || &lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || Journeymans Road || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || Journeymans Road || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Journeymans Road || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || Journeymans Road || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || Journeymans Road || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || Journeymans Road || '''Sturdy Plate?'''&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || Kageti Grove || Badgers Hood&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Kageti Grove || &lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB) ||  ||  ||  || No || Kageti Grove || Ivory Nunchaku&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No || Kageti Grove || Shinobi Shozoku&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes || Kageti Grove || Feral War Blade&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || Mantle of the Deep, Stone Saber&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No|| [[Atlas#Karnath_Mines|Karnath Mines]] ||  Mining Pick&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No|| [[Atlas#Karnath_Mines|Karnath Mines]] || &lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No|| [[Atlas#Linwood|Linwood]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] ||  Glowing Emerald Dagger,&lt;br /&gt;
Emerald Dagger,&lt;br /&gt;
Raiders Edge,&lt;br /&gt;
Emerald BLocker,&lt;br /&gt;
Emerald Mail,&lt;br /&gt;
Emerald Helm&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || [[Atlas#Linwood_Sewers|Linwood Sewers]] || Shadow Sword&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Eagle Talons&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || Bone Club&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes  || [[Atlas#Mt._Athemos|Mt. Athemos]] || &lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader (MB)||  ||  ||  || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Gems &lt;br /&gt;
(Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB) || 25  || Aquatic || Water || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] ||  Shark Fin Skin&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Turtle Shield&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB) || 25 || Animal || Lightning || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || Blue Spectral Robe&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Yeren || 23 || Beast || Night || No || [[Atlas#Northern_Rock_Plateau |Northern Rock Plateau ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (B) ||  ||  ||  || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Maul of Wrecking&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB) || 22 || Humanoid || Earth || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] ||  Raider Plight&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || [[Atlas#Raider's_Encampment | Raider's Encampment ]] || &lt;br /&gt;
|-&lt;br /&gt;
| Highway Man || 20 || Humanoid || Night || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No || Raiders Road || &lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || Yes || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || [[Atlas#Raiders_Vale | Raiders Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD)||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || War Scourge&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] ||  Arcane Chains&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?)||  ||  ||  || No  || [[Atlas#Refinery | Refinery]] ||  Luminous Helmet&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] ||  Arcane Sword&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || Incinerating Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes  || [[Atlas#Refinery | Refinery]] || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||   || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Devils Plate&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Emeral Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B) ||  ||  ||  || No || [[Atlas#Refinery | Refinery]] || Ruby Axe&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No  || [[Atlas#Refinery | Refinery]] || &lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || River Road || &lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || River Road/Journeymans Road || Oak Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || River Road/Journeymans Road || &lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Bladed Staff&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] ||  Gilded Plate&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || &lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No  || [[Atlas#Ruined_Watchtower | Ruined Watchtower]] || Ethereal Flamberg&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes  || [[Atlas#Turenyara_-_North | Turenyara - North]] || &lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Living Sap || 14 || Elemental || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant || 16 || Insect || Fire || No || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || Onyx Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || [[Atlas#Bityrn-_Turenyara_Border | Bityrn - Turenyara Border]] || &lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || [[Atlas#Turenyara_-_Ant_Hill | Turenyara Ant Hill]] || &lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || Wasteland  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (B?) || 23 || Humanoid || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || ? || ? || ? || ? || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || Wasteland || Wolf Pelt Vest&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB)|| 18 || Humanoid || Lightning || No || Wasteland || Raiders Edge,&lt;br /&gt;
Bandit Blade,&lt;br /&gt;
Raiders Chain&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || Wasteland || Tainted Claws&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || Wasteland || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || Wasteland || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || Wasteland/Linwood || Bandit Blade&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || Wasteland/Wiken || Tainted Hat, Tainted Robes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Wasteland/Wiken Graveyard || &lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || Wiken Graveyard || Bone Bow&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || Wiken Graveyard || Spectral Scythe, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || Wiken Graveyard || Bone Staff, Bone Shield&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || Wiken Graveyard || Bone Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || Wiken Graveyard || Bone Claws&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || Wiken Graveyard || Void Cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alderran Plains: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Madame Clucks-a-lot? (MB) || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Wolf || 24 || Animal || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Mugger || 23 || Humanoid || Fire  || No || Scrimshaw&lt;br /&gt;
|-&lt;br /&gt;
| Rustler ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Turkey Buzzard || 24 || Animal || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ewe || 5 || Animal || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Ram || 24 || Animal || Ice || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitryn - North: LVL 10 - 14==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Panther Cub || 12 || Animal || Night || Yes || Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter Ant || 13 || Insect || Lightning || Yes || Mahogany Bark, Oak Bark&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || 11 || Insect || Ice || Yes || Shimmering Wing&lt;br /&gt;
|-&lt;br /&gt;
| Living Sap ||? || ? || ? || ? || Amber, Petrified Leaf&lt;br /&gt;
|-&lt;br /&gt;
| Lumbering Bear || ? || Animal || ? || ? || Jar of Honey, Teeth/Claws?&lt;br /&gt;
|-&lt;br /&gt;
| Marauding Bear (MB)|| 10 || Animal || Earth || Yes || '''Bear Skin Cloak''', Jar of Honey&lt;br /&gt;
|-&lt;br /&gt;
| Regal Buck || 12 || Animal || Night || Yes || Tufty Tail&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Tree || 12 || Plant || Earth || No || Fallen Branches&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Canopia Forest: LVL 4 - 12==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Reptile || Night || Yes ||'''Crocodile Skin Vest,''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bleackweave Arachnid || 6 || Insect || Night || Yes || Black Weave Silk&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Aquatic || Ice || Yes ||Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Deforester || 9 || Humanoid || Fire  || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Foreman || 12 || Humanoid || Lightning || No ||  '''Foremans Hammer,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Logger || 8 || Humanoid || Night || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Canopia Operator || 10 || Humanoid || Ice || No || '''Foresters Axe,''' Canopia Pie, Green Apple, Metal Shard, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Copperhead || 8 || Reptile || Lightning || Yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || No || '''Rusty Dagger,''' Ration, Topaz Potion&lt;br /&gt;
|-&lt;br /&gt;
| Forest Witch || 12 || Humanoid || Lightning || No || '''Forest Cloak, Long Staff,''' Rose Potion&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Treant || 9 || Plant || Earth || No || Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Aquatic || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Hawk || 8 || Animal || Fire  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Head Foreman || 14 || Humanoid || Fire || No || '''Foremans Hammer''', Canopia Pie, Green Apple, Tin Flask&lt;br /&gt;
|-&lt;br /&gt;
| Meadow Fox || 7 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Insect || Earth || Yes || '''Pointy Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Rockhide Catfish || 9 || Aquatic || Ice || Yes || Raw Fish, Rockfish Scales&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Reptile || Fire || yes || '''Snake Skin Cap,''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Treant Elder ||  ||  ||  || No || '''Elder Staff,''' Bundle of Wood, Treant Sap&lt;br /&gt;
|-&lt;br /&gt;
| Treant Hierarch || 12 || Plant || Earth || No || Bundle of Wood, Treant Sap &lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter || 5 || Humanoid || Earth || No || Not a clue. '''HALP!'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dreadlands: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Archfiend (OaD) ||  ||  ||  || No || '''Onyx Plate, Onyx Helm, Void Sword,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Astral Archer (MB) ||  || ?|| ?|| No || '''Astral Bow,''' Void Fragment, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Charmtress ||  || Animal || Ice || No|| '''Void Staff,''' Void Fragment, Cursed Water, Enchant Scroll&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elemental (B) ||  || Elemental || Night || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Dracokin ||  || Dragon || Fire  || No || '''Dracokin Skins,''' Void Ooze&lt;br /&gt;
|-&lt;br /&gt;
| Dreadbeast ||  || Animal || Lightning || Yes || '''Dreadfang,''' Dreadbeast hide, Mystery Meat&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Elemental (B)||  || Elemental || Ice || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Organic Elemental (B) ||  || Elemental || Earth || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Static Elemental (B) ||  || Elemental || Lightning || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Sweltry Elemental (B) ||  || Elemental || Fire || No || '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| Vila Sprout ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Vila Trap ||  || Plant || Earth || No || Void Ooze, Venom Glands&lt;br /&gt;
|-&lt;br /&gt;
| Void Elemental ||  || Animal || Night || No|| '''Onyx Plate,''' Void Fragments, Void Orb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarven Mines: LVL 22 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Crazed Miner || 22 || Humanoid || Earth || No || Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Berserker || 23 || Humanoid || Fire || No || '''Mithril Double Axe''' Blue Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brigand || 23 || Humanoid || Night || No || '''Mithril Dagger''' Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ninja || 24 || Humanoid || Ice || No || '''Mithril Staff''' Blue Shard, Green Shard, Iron Ore, Mithril Ore&lt;br /&gt;
|-&lt;br /&gt;
| Gold Hoarder ||  ||  ||  || No || '''Golden Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| King Scorpion || 24 || Animal || Lightning || Yes || '''Kings Stinger''', Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Orshinium Ore Deposit ||  ||  ||  ||  || Orshinium Ore&lt;br /&gt;
|-&lt;br /&gt;
| Queen Scorpion ||  ||  ||  || No || '''Skorpius Mantle''' Broken Stinger&lt;br /&gt;
|-&lt;br /&gt;
| '''Treasure Fiend''' || 25 || Greenskin || Lightning || No || '''Fiend's Shiv''' '''Fiend's Gauntlets''' Gold Pouch Orishium '''Life Essence''' Diamond Sapphire Emerald Ruby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forgotten Cemetary: LVL 10 - 13==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Angry Poltergeist || 13 || Undead || Fire || No || Red Powder, Red Slime&lt;br /&gt;
|-&lt;br /&gt;
| Awakened Corpse || 12 || Undead || Earth || No || Clumps of Dirt, Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Child || 10 || Undead || Lightning || No || '''Toy Yo-Yo'''&lt;br /&gt;
|-&lt;br /&gt;
| Josephine Speilentv (MB) ||  ||  ||  || No || Butterfly Broch&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Skeleton || 12 || Undead || Night || No || Grave Dust&lt;br /&gt;
|-&lt;br /&gt;
| Old Auntie Bettina (MB) || 12 || Undead || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Ragged Corpse ||  ||  ||  ||  || Coffin Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Raven || 11 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wizened Old Man (MB?) || 10 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker (B?) ||  ||  ||  ||  || '''Starlight Spade'''&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Spirit || 11 || Undead || Ice || No || Grave Dust, Yellow Slime&lt;br /&gt;
|-&lt;br /&gt;
| Wil-o-the-wisp || 14 || Undead || Lightning || No || Energy Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grotesque Garden: LVL 6 - 9 (MB 12)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Beavox || 8 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Druid || 12 || Humanoid || Lightning || No ||''' Vulkrow Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Equilax || 6 || Animal || Ice || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Wallabear || 8 || Animal || Fire || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Yakten || 9 || Animal || Night || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Zebraroo || 7 || Animal || Lightning || Yes ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Journeymans Road: LVL 4 - 7==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Caiman || 4 || Animal || Night || Yes || '''Crocodile Skin Vest''' Crocodile Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bullfrog || 5 || Animal || Ice || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Forest Bandit || 5 || Humanoid || Night || no || '''Rusty Dagger''' Rations, Topaz Potion?&lt;br /&gt;
|-&lt;br /&gt;
| Frog || 4 || Animal || Lightning || Yes || Frog Juice, Frog Legs, Princes Letter&lt;br /&gt;
|-&lt;br /&gt;
| Mosquito || 3 || Animal || Earth || Yes || '''Pointed Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 4 || Animal || Fire || Yes || '''Snake Skin Cap''' Venom Gland&lt;br /&gt;
|-&lt;br /&gt;
| Wild Hunter (MB) || 5(?) || Humanoid || Earth || No || '''Sturdy Plate?'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kageti Grove: LVL 13 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Badger || 17 || Animal || Fire || Yes || '''Badgers Hoood''', Badger Claws, Black Pelt&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Rat || 14 || Animal || Night || Yes || Dusk Rat Tail, Dusk Rat Teeth&lt;br /&gt;
|-&lt;br /&gt;
| Kageti Crow || 13 || Animal || Lightning || Yes || Black Feather&lt;br /&gt;
|-&lt;br /&gt;
| Luna (MB)||  ||  ||  || No ||'''Ivory Nunchaku''', Skull of Luna&lt;br /&gt;
|-&lt;br /&gt;
| Mendel (MB)||  ||  ||  || No ||'''Shinobi Shozoku''', Glass Eye of Mendel&lt;br /&gt;
|-&lt;br /&gt;
| Muck Boar || 16 || Animal || Ice || Yes ||'''Feral War Blade''', Boar Hide, Boar Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karnath Mines: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Daeva || 19 || Elemental || One of each || No || Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Defiled Essence || 20 || Elemental || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Deformed Miner || 20 || Greenskin || Fire || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Drudge || 20 || Undead || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Essence of the Deep (B) ||  ||  ||  || No || '''Mantle of the Deep, Stone Saber'''&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Spectre || 22 || Undead || Lightning || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Foreman (MB) || 22 || Greenskin || Earth || No || '''Mining Pick'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Skeleton || 18 || Undead || Night || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Remains || 22 || Undead || Ice || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood: LVL 15 - 18==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Guard || 18 || Humanoid || Neutral || No || '''Guards Helm, Guards Plate''', Golden Key&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linwood Sewers: LVL 17 - 20 (B: ?)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Ringleader (B) ||  ||  ||  || No || '''Emerald Blocker, Emerald Dagger, Emerald Helm, Emerald Mail, Glowing Emerald Dagger, Raiders Edge'''&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Assassin || 20 || Humanoid || Night || No || '''Shadow Sword''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mt Athemos: LVL 19 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Eagle || 22 || Animal || Night || Yes || '''Eagle Talons'''&lt;br /&gt;
|-&lt;br /&gt;
| Jackal || 20 || Animal || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || 19 || Animal || Earth || Yes ||'''Bone Club'''&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trapper || 22 || Humanoid || Fire || No || '''Bunnie Armour'''&lt;br /&gt;
|-&lt;br /&gt;
| Snow Leopard || 21 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Northern Rock Plateau: LVL 23 - 25==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Leader ||  ||  ||  || No || '''Gemmed Dagger?''' Gems (Emerald, Diamond, Sapphire, Ruby)&lt;br /&gt;
|-&lt;br /&gt;
| Cusith || 24 || Animal || Fire || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland Lion || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Haltija || 23 || Plant || Fire || No || '''Grassland Cloak?'''&lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || 23 || Reptile || Lightning || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Piranha || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Puca || 24 || Humanoid || Evil || No ||&lt;br /&gt;
|-&lt;br /&gt;
| River Shark (MB)|| 25  || Aquatic || Water || No || '''Shark Fin Skin'''&lt;br /&gt;
|-&lt;br /&gt;
| River Turtle || 23 || Aquatic || Earth || No || '''Turtle Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| School of Piranhas || 24 || Aquatic || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lion (MB)|| 25 || Animal || Lightning || No || '''Blue Spectral Robe'''&lt;br /&gt;
|-&lt;br /&gt;
| Trail Bandits || 25 || Humanoid || Earth || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Encampment: LVL 19 - 21==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Marauder || 21 || Humanoid || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Archer || 20 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Chief (MB)||  ||  ||  || No || '''Beastslayer, Maul of Wrecking'''&lt;br /&gt;
|-&lt;br /&gt;
| Raider Longbowman || 19 || Humanoid || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Raider Pioneer (MB)|| 22 || Humanoid || Earth || No || '''Raider Plight'''&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Raider Husky || 18 || Beast || Night || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raiders Vale: LVL 21 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Black Bear || 22 || Animal || Night || No || Black Bear Claw&lt;br /&gt;
|-&lt;br /&gt;
| Cougar || 21 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Plains Crustacean || 22 || Insect || Fire  || No || &lt;br /&gt;
|-&lt;br /&gt;
| Sabertooth || 21 || Animal || Ice || No|| &lt;br /&gt;
|-&lt;br /&gt;
| Vale Walker || 23 || Insect || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Vale Protector || 23 || Insect || Lightning || No ||  |Mark of the Vale, Protection of the Vale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refinery: LVL 20 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Minotaur (OAD) ||  ||  ||  || No || '''War Scourge'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Director (OAD?) ||  ||  ||  ||  || '''Arcane Chains'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Foreman (OAD?) ||  ||  ||  || No || '''Luminous Helmet'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Blue) || 24 || Humanoid || Ice || No || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Green) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Slave (Purple) ||  ||  ||  ||  || '''Arcane Sword'''&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Furnace Worker (MB) ||  ||  ||  ||  || '''Incinerating Knife'''&lt;br /&gt;
|-&lt;br /&gt;
| Dread Rodent || 24 || Animal || Night || Yes || Dread Maul&lt;br /&gt;
|-&lt;br /&gt;
| Mana Demon ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mana Devil (OAD)||  ||  ||  || No || '''Devils Plate'''&lt;br /&gt;
|-&lt;br /&gt;
| Mana Infused Psychotic ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Refinery Controller (B)||  ||  ||  || No || '''Emerald Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Overseer (B)||  ||  ||  || No || '''Ruby Axe'''&lt;br /&gt;
|-&lt;br /&gt;
| Refinery Worker || 24 || Aquatic || Ice || No || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral Manifestation || 25 || Elemental || Fire || No || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==River Road: LVL 5 - 6==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Nezkar Varsee (MB) || 7 || Humanoid || Lightning || No || '''Wicker Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| River Troll || 6 || Greenskin || Lightning || No || '''Oak Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Troll || 5 || Greenskin || Lightning || No || '''Oak Sword'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Watchtower: LVL 22 - 23==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Aether Knight || 22 || Demon || Fire || No || Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || 22 || Demon || Night || No || '''Bladed Staff''', Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Deranged Remnant || 22 || Demon || Earth || No || '''Bladed Staff''', Burnt Meat&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Colonel (MB)||  ||  ||  || No || '''Gilded Plate''', Lost Ring&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Healer || 22 || Demon || Evil || No || Holy Symbol, Singed Waterskin&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Infantry || 23 || Demon || Ice || No || '''Infantry Bow''' Mark of ?&lt;br /&gt;
|-&lt;br /&gt;
| Walker Guardian || 23 || Humanoid || Lightning || No || '''Ethereal Flamberg''' Burnt Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - Ant Hill: LVL 15==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Monarch Ant (MB)|| 16 || Insect || Fire || No ||'''Onyx Stinger'''&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Ant || 15 || Insect || Fire || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Worker Ant? || ? || Insect || ? || ? || Sweet Pollen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turenyara - North: LVL 16 - 17==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Bear || 17 || Animal || Night || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bityrn - Turenyara Border: LVL 15 - 16==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Giant Ant || 15 || Insect || Lightning || Yes || Sweet Pollen&lt;br /&gt;
|-&lt;br /&gt;
| Panther || 16 || Animal || Ice || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Plains Bandit || 16 || Humanoid || Lightning || No || Silver Ore?&lt;br /&gt;
|-&lt;br /&gt;
| Plains Bison || 15 || Animal || Earth || Yes || Bison Fur?&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Mare || 16 || Undead || Earth || No || Horse Hair?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - North: LVL 15 - 22==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Energy Orb, Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader (MB) || 17 || Animal || Fire || No || '''Wolf Pelt Vest''', Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wastelands - South: LVL 15 - 22 (MB: 23)==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Adept Cultist || 22 || Humanoid || Night || No || '''Tainted Hat, Tainted Robes''' Energy Orb, Soul Gem&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Scout || 17 || Humanoid || Ice || No || '''Bandit Blade''' Citrine Potion, Linwood Wine, Lucky Coin, Secret Documents&lt;br /&gt;
|-&lt;br /&gt;
| Beggar || 15 || Humanoid || Lightning || No || '''Long Staff''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Dweller || 17 || Humanoid || Fire || No || '''Tainted Hat, Tainted Robes''', Ration&lt;br /&gt;
|-&lt;br /&gt;
| Cult Recruit || 15 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Cultist Recruiter (MB) || 19 || Humanoid || Ice || No ||'''Tainted Hat, Tainted Robes''', Soul Gem?&lt;br /&gt;
|-&lt;br /&gt;
| Fumbling Druid (MB) || 23 || Humanoid || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Grey Hawk || 22 || Animal || Lightning || Yes ||  Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf || 22 || Animal || Earth || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Hare || 5 || Animal || Earth || No || &lt;br /&gt;
|-&lt;br /&gt;
| Highwayman || 20 || Humanoid || Night || No || &lt;br /&gt;
|-&lt;br /&gt;
| Hobo || 22 || Humanoid || Ice || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Raider (MB) || 18 || Humanoid || Lightning || No || '''Raiders Edge, Bandit Blade, Raiders Chain''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Roadside Raider || 16 || Humanoid || Fire || No || '''Bandit Blade''', Citrine Potion, Linwood Wine, Lucky Coin&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Hawk || 21 || Animal || Lightning || Yes || '''Tainted Claws''' Tainted Feather&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Wolf || 15 || Animal || Earth || Yes || Fur Patch, Wolf Meat&lt;br /&gt;
|-&lt;br /&gt;
| Terrified Cultist || 22 || Greenskin || Lightning || No || &lt;br /&gt;
|-&lt;br /&gt;
| Tranced Dweller || 18 || Humanoid || Lightning || No || '''Tainted Hat, Tainted Robes''' Energy Orb?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiken Graveyard: LVL 23 - 24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Blood Imps || 20 || Demon || Fire || No || Demon Skin, Energy Orb?&lt;br /&gt;
|-&lt;br /&gt;
| Bone Archer || 22 || Undead || Fire || No || '''Bone Bow''' Spectral Bone&lt;br /&gt;
|-&lt;br /&gt;
| Mort Wraith (MB) ||  || Undead ||  || No || '''Spectral Scythe, Bone Shield''' Blood Potion, Scroll of Night Bless, Spectral Bone, Spectral Stone, Death Hex, Rune Orb&lt;br /&gt;
|-&lt;br /&gt;
| Risen || 23 || Undead || Ice || No || '''Bone Staff, Bone Shield'''&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Dead || 24 || Undead || Earth || No || '''Bone Dagger''' &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Beast || 22 || Undead || Lightning || Yes || '''Bone Claws'''&lt;br /&gt;
|-&lt;br /&gt;
| Void Imp (MB) ||  ||  ||  ||  || '''Void Cloak'' Void Staff'&lt;br /&gt;
|}&lt;br /&gt;
==Ruins of Seta: LVL 24+==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
| Satyr || 24 || Greenskin || Night || No || '''Pan's Flute''' Satyr Horn&lt;br /&gt;
|-&lt;br /&gt;
| Gryphon || 24 || n/a || Night || Yes || Gryphon Feather&lt;br /&gt;
|-&lt;br /&gt;
| '''Pillar of Onyx Stone ''' || 25 || Elemental || Neutral || No || ''Onyx Box, Rapids Raft'', '''Opal Hammer'''&lt;br /&gt;
|-&lt;br /&gt;
| Alligator || 24 || Reptile || Water || Yes || Alligator Teeth&lt;br /&gt;
|-&lt;br /&gt;
| '''Crazy Hermit''' || 25 || N/A || N/A || No || '''Master Sai''' '''Cowl''' ''Spelunking Rope''&lt;br /&gt;
|-&lt;br /&gt;
| '''Manticore'''  || 25 || N/A || N/A || No || '''Manticore Claws'''&lt;br /&gt;
|-&lt;br /&gt;
|Dead Spirit || 25 || N/A || N/A || No || Dead Soul&lt;br /&gt;
|-&lt;br /&gt;
| '''Grimsnare''' || 25 || N/A || N/A || No || '''Grim's Helm'''&lt;br /&gt;
|}&lt;br /&gt;
==Fort Ellison  22-24==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Patrolman || 23 || Greenskin || Ice || No || Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Necromancer || 22 || Greenskin || Earth || No || Gnoll Coin, Broken Left Piece of Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Berserker || 24 || Greenskin || Night || No || Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Priest || 24 || Greenskin || Fire || No || Gnoll Coin, Broken Right Piece of Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Treasurer ('''MB''') || 25 || Humanoid || Night || No || '''Dragon's Helm''' '''Ellison Finery''' Gnoll Platinum Coin, Gnoll Coin&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Wizard ('''MB''') || 25 || N/A || || No || '''Dragon Wand''' Wishing Well Key&lt;br /&gt;
|-&lt;br /&gt;
|Shadow ('''MB''') || 25 || N/A || || No || '''Shadow Carcass''' Ivory Wolf Teeth&lt;br /&gt;
|-&lt;br /&gt;
|Gnoll Prisoner || 22 ||Humanoid || Neutral || No ||&lt;br /&gt;
|-&lt;br /&gt;
|'''General Thais Shailin''' ('''B''') || 25 || N/A || N/A || No || '''Beast Fur''' '''Shailin's Bow''' '''Dragon's Flute'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kraken Isle 22+==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Lvl !! Type !! Divinity !! Pet !! Loot Drops&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Ship || 25 || Humanoid || Water || No || Silver Coin&lt;br /&gt;
|-&lt;br /&gt;
|Giant Octopus || 22 || Aquatic || Storm || No || Tentacles&lt;br /&gt;
|-&lt;br /&gt;
|Mermaid || 23 || Aquatic || Water || No || Sea Shells&lt;br /&gt;
|-&lt;br /&gt;
|Sea Serpent || 24 || Reptile || Night || Yes || Serpent Remains, Healing Water&lt;br /&gt;
|-&lt;br /&gt;
|Poltergeist || 24 || Undead || Storm || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Ghast || 24 || Undead || Fire || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Tyrant || 25 || Undead || Earth || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|-&lt;br /&gt;
|Specter || 24 || Undead || Water || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots'''&lt;br /&gt;
|- &lt;br /&gt;
|Pillager || 22 || Humanoid || Fire || No || &lt;br /&gt;
|-&lt;br /&gt;
|Buccaneer || 21 || Humanoid || Water || No ||&lt;br /&gt;
|-&lt;br /&gt;
|Plunderer || 23 || Humanoid || Night || No || Jade&lt;br /&gt;
|-&lt;br /&gt;
|Swashbuckler || 24 || Humanoid || Earth || No ||&lt;br /&gt;
|-&lt;br /&gt;
|Pirate || 25 || Humanoid || Water || No ||&lt;br /&gt;
|- &lt;br /&gt;
|Guard Dog || 24 || Animal || Earth || Yes || &lt;br /&gt;
|-&lt;br /&gt;
|Maiden ('''MB''') || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Foul ('''MB''') || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Ice Princess ('''MB''')  || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|-&lt;br /&gt;
|Sanguine ('''MB''')  || 25 || Undead || Evil || No || Magical Water, Rum, Spectral Ooze, '''Island Silk Gloves''', '''Island Silk Boots''' Golden Lockbox&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3292</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3292"/>
				<updated>2019-06-23T06:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Archer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
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== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
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* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
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* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
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* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
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* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
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* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
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* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
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* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
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* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
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* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
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* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
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* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
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==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
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Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
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* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
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For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
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===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
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===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT USED to be  a dump stat and was neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt/strike/smash abilities). Barbarians will benefit more than other classes from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
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For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
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'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
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===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
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Assassins can wear up to cloth armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
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===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
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Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
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===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
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Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
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===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
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Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
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=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
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Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
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=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
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Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
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=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
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Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
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=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
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Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
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=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
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Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
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=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
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Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
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=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
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Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
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=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
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=== Archer ===&lt;br /&gt;
*Important Stats: Strength, Intelligence, Agility&lt;br /&gt;
*Exp to 25: 350 Million&lt;br /&gt;
*Weapons: Bow&lt;br /&gt;
*Armors: Light Armor, Cloth, Heavy Helmet&lt;br /&gt;
*Skills: Rapid Shot, Drain Shot, Hail Shot, Pierce Shot, Sap Shot, Slow Shot, Bind Shot&lt;br /&gt;
&lt;br /&gt;
Archers are capable of dealing a lot of damage in a short amount of time with the use of Rapid Shot which increases in damage upon landing consecutive shots. They gain 5 attacks at level 25 and each divinity affects the damage output of certain shots. Intelligence controls how powerful the effects of Drain Shot, Sap Shot, Slow Shot, Pierce Shot and Bind Shot can be. Pierce Shot increases more in damage based on how much armor your opponent has.&lt;br /&gt;
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== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
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[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
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===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the  [[Commands]] section in this wiki to see the sort of things you can do (including how to communicate with your fellow players).&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section ([[Quest_List]]) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the [[Equipment]] section. This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the [[Atlas]]. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3291</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3291"/>
				<updated>2019-06-23T06:39:21Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Thief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT USED to be  a dump stat and was neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt/strike/smash abilities). Barbarians will benefit more than other classes from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to cloth armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
*Important Stats: Strength, Intelligence, Agility&lt;br /&gt;
*Exp to 25: 350 Million&lt;br /&gt;
*Weapons: Bow&lt;br /&gt;
*Armors: Light Armor, Cloth, Heavy Helmet&lt;br /&gt;
*Skills: Rapid Shot, Drain Shot, Hail Shot, Pierce Shot, Sap Shot, Slow Shot, Bind Shot&lt;br /&gt;
&lt;br /&gt;
Archers are capable of dealing a lot of damage in a short amount of time with the use of Rapid Shot which increases in damage upon landing consecutive shots. They gain 5 attacks at level 25 and each divinity affects the damage output of certain shots. Intelligence controls how powerful the Drain Shot, Sap Shot, Slow Shot, Pierce Shot and Bind Shot can be. Pierce Shot increases more in damage based on how much armor your opponent has.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the  [[Commands]] section in this wiki to see the sort of things you can do (including how to communicate with your fellow players).&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section ([[Quest_List]]) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the [[Equipment]] section. This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the [[Atlas]]. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3290</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3290"/>
				<updated>2019-06-23T06:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Assassin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT USED to be  a dump stat and was neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt/strike/smash abilities). Barbarians will benefit more than other classes from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to cloth armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
*Important Stats: Strength, Intelligence, Agility&lt;br /&gt;
*Exp to 25: 350 Million&lt;br /&gt;
*Weapons: Bow&lt;br /&gt;
*Armors: Light Armor, Cloth, Heavy Helmet&lt;br /&gt;
*Skills: Rapid Shot, Drain Shot, Hail Shot, Pierce Shot, Sap Shot, Slow Shot, Bind Shot&lt;br /&gt;
&lt;br /&gt;
Archers are capable of dealing a lot of damage in a short amount of time with the use of Rapid Shot which increases in damage upon landing consecutive shots. They gain 5 attacks at level 25 and each divinity affects the damage output of certain shots. Intelligence controls how powerful the Drain Shot, Sap Shot, Slow Shot, Pierce Shot and Bind Shot can be. Pierce Shot increases more in damage based on how much armor your opponent has.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the  [[Commands]] section in this wiki to see the sort of things you can do (including how to communicate with your fellow players).&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section ([[Quest_List]]) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
&lt;br /&gt;
'''City Choices:'''&lt;br /&gt;
&lt;br /&gt;
'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
&lt;br /&gt;
Or &lt;br /&gt;
&lt;br /&gt;
'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
&lt;br /&gt;
'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
&lt;br /&gt;
===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
&lt;br /&gt;
1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
&lt;br /&gt;
2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
&lt;br /&gt;
3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
&lt;br /&gt;
Also levelling in a party can be advantageous.&lt;br /&gt;
&lt;br /&gt;
'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
&lt;br /&gt;
'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
&lt;br /&gt;
'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
&lt;br /&gt;
===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
&lt;br /&gt;
There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
&lt;br /&gt;
There are two non player Divinities: Holy and Evil.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
&lt;br /&gt;
===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the [[Equipment]] section. This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the [[Atlas]]. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
&lt;br /&gt;
'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
&lt;br /&gt;
'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
&lt;br /&gt;
===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
&lt;br /&gt;
This should be enough to give you a foothold in the game.&lt;br /&gt;
&lt;br /&gt;
===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
&lt;br /&gt;
'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
&lt;br /&gt;
== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
&lt;br /&gt;
'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
&lt;br /&gt;
'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
&lt;br /&gt;
'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
&lt;br /&gt;
Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
&lt;br /&gt;
'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
&lt;br /&gt;
'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
&lt;br /&gt;
Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
&lt;br /&gt;
'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
&lt;br /&gt;
'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
&lt;br /&gt;
Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
&lt;br /&gt;
'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
&lt;br /&gt;
'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
&lt;br /&gt;
'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

	<entry>
		<id>https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3289</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ember-online.com/wiki/index.php?title=New_Player_Guide&amp;diff=3289"/>
				<updated>2019-06-23T06:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;Soma: /* Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a new player on Ember Online, we imagine you may have a number of questions to help you decide how you want to dive into the game. The goal of this page is to give you the information you may need to get you into the game, and to tell you how you can find any other information you might need to influence the decisions you make in game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ember Online is very much in active development, meaning things are often being added to, updated, and indeed, may occasionally break. Our staff are quick about fixing reported bugs, but we do rely on people to report them as they’re found, which you can do through the forums, the link to which can be found on the website you downloaded the game client from.&lt;br /&gt;
&lt;br /&gt;
The game is set in the kingdom of Alderra on the continent of Ciruin. While much of Alderra is forested, with cities and roads settled in clearings either natural or man-made, much of southern Alderra has been cleared by loggers, and has become a vast and unforgiving wasteland. To the northeast is a large, impressive mountain range, which separates Alderra from its violent, war-loving neighbor, Omaclara.&lt;br /&gt;
&lt;br /&gt;
When beginning in the game, players may pick from one of twelve races, twelve classes, and may follow one of five deities. Each of these choices will have an impact upon your character’s performance, and while there is no “best” combination, each choice should be carefully considered, as these cannot be changed without starting a new character from scratch. While playing the game, you may come to realize some players aren’t quite so friendly as others, and they may lead you astray, or even attempt to kill you. Let’s hope you know how to run…&lt;br /&gt;
&lt;br /&gt;
== The Races of Ciruin ==&lt;br /&gt;
There are twelve races available to pick during character creation, each with their own strengths, weaknesses, and special abilities. Your chosen race may also determine which class you wish to choose, as classes have specific stat requirements that not every race will be able to meet.&lt;br /&gt;
&lt;br /&gt;
''For further information refer to the &amp;quot;Races&amp;quot; section in this wiki: [[Races]]&lt;br /&gt;
&lt;br /&gt;
* ''Dark Elves'' are stronger than their surface dwelling cousins, but aren’t quite as intelligent, wise, or agile, or as resistant to magic. They have the added benefit of being able to see in dark rooms.&lt;br /&gt;
&lt;br /&gt;
* ''Drakebloods'' are strong, agile, and sturdy, but not very intelligent or wise, and have no resistance to magic. They have a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
* ''Dwarves'' are strong, sturdy, and wise, with moderate magic resistance and passive spell negation. They have slightly increased health regeneration, can see in the dark, and a small natural bonus to armor.&lt;br /&gt;
&lt;br /&gt;
* ''Elementals'' are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Elves'' are intelligent, agile, wise, and beautiful, with higher resistance to magic than their underground cousins.&lt;br /&gt;
&lt;br /&gt;
* ''Gnomes'' are intelligent, agile, and wise, with the highest resistance to magic of all the options, but with the smallest health pool.&lt;br /&gt;
&lt;br /&gt;
* ''Goblins'' are strong, agile, and sturdy, but lack in resistance to magic. They can see in the dark, and recover from poisons faster than other races.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Elves'' are stronger and sturdier than full elves, and more agile than humans, at the cost of some of their elven resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Halflings'' are intelligent and incredibly agile, though not very sturdy, with moderate resistance to magic.&lt;br /&gt;
&lt;br /&gt;
* ''Half-Orcs'' are incredibly strong and sturdy, but aren’t very intelligent, agile, or wise. They have minimal resistance to magic, but recover health three times as fast as most other races, and have reduced cooldown times.&lt;br /&gt;
&lt;br /&gt;
* ''Humans'' don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.&lt;br /&gt;
&lt;br /&gt;
* ''Saurians'' are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.&lt;br /&gt;
&lt;br /&gt;
==Primary Stats ==&lt;br /&gt;
Your character's stats will determine how they perform in game, and should be considered carefully during character creation, since they can't be changed without deleting your character and starting over from scratch. Every stat provides useful benefits to every class, but some will be more important to some classes than others will, and you should consider your play style when determining what will be the best for you.&lt;br /&gt;
&lt;br /&gt;
Every class benefits from having maximum Endurance (for damage absorption), Agility (for dodging physical attacks) and a high Wisdom (for resisting magical attacks).&lt;br /&gt;
&lt;br /&gt;
Refer to this link for further information: https://ember-online.com/forums/viewtopic.php?f=11&amp;amp;t=614&lt;br /&gt;
&lt;br /&gt;
* '''Strength (STR)''' the higher your STR the more damage you will do with physical attacks (including bows).&lt;br /&gt;
* '''Agility (AGI)''' determines your ability to land physical attacks, and to avoid being hit by them. Also affects a Thieves stealing chance.&lt;br /&gt;
* '''Endurance (END)''' is one of the factors in determining your health (HP), and increases the speed of passive HP gain. (7.4 seconds - (Endurance/10)). Each point is 50 hp per point difference at 25th level.&lt;br /&gt;
&lt;br /&gt;
For Knights +4% (HP from the table below *1.04), for Barbarians +8% (HP from the table below *1.08).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP based on END at level 25 (for Classes without HP Adjustments):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''End 17'''&lt;br /&gt;
|950&lt;br /&gt;
|'''End 18'''&lt;br /&gt;
|1000&lt;br /&gt;
|'''End 19'''&lt;br /&gt;
|1050&lt;br /&gt;
|'''End 20'''&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|'''End 21'''&lt;br /&gt;
|1150&lt;br /&gt;
|'''End 22'''&lt;br /&gt;
|1200&lt;br /&gt;
|'''End 23'''&lt;br /&gt;
|1250&lt;br /&gt;
|'''End 24'''&lt;br /&gt;
|1300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Intelligence (INT)''' determines your spell power for magic users (effects and damage), your ability to find hidden players and NPCs, and a hidden character's ability to remain hidden when being searched for, and your resistance to the Thieves stealing ability. Also affects a Thieves trap disarm chance&lt;br /&gt;
* '''Wisdom (WIS)''' is one of the factors in determining your mana pool (MP), and along with your race and class, determines your magic resistance (MR) to hostile spells. You need to invest in WIS to benefit from class/Racial MR bonuses. A high WIS also improves a Druids morphed form.&lt;br /&gt;
* '''Charisma (CHR)''' is how charismatic your character is, and plays a role in the amount of health and mana all classes have. Also increases a Bards song power and makes a Rangers pet more effective. A knights taunt and a Druids Bear forms Roar ability are also improved with higher CHR.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; |'''HP/MP Increases based on CHR (per LVL):'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 10'''&lt;br /&gt;
|0HP/0MP&lt;br /&gt;
|'''Chr 11'''&lt;br /&gt;
|0-1HP/0MP&lt;br /&gt;
|'''Chr 12'''&lt;br /&gt;
|0-1HP/0-1MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 13'''&lt;br /&gt;
|1-2HP/0-1MP&lt;br /&gt;
|'''Chr 14'''&lt;br /&gt;
|1-2HP/0-2MP&lt;br /&gt;
|'''Chr 15'''&lt;br /&gt;
|1-3HP/0-2MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 16'''&lt;br /&gt;
|1-3HP/1-2MP&lt;br /&gt;
|'''Chr 17'''&lt;br /&gt;
|2-4HP/1-2MP&lt;br /&gt;
|'''Chr 18'''&lt;br /&gt;
|2-4HP/1-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 19'''&lt;br /&gt;
|2-5HP/1-3MP&lt;br /&gt;
|'''Chr 20'''&lt;br /&gt;
|2-5HP/2-3MP&lt;br /&gt;
|'''Chr 21'''&lt;br /&gt;
|3-6HP/2-3MP&lt;br /&gt;
|-&lt;br /&gt;
|'''Chr 22'''&lt;br /&gt;
|3-6HP/2-4MP&lt;br /&gt;
|'''Chr 23'''&lt;br /&gt;
|3-7HP/2-4MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, every stat will play a role with every class in the game, so there won't be a way to make a &amp;quot;perfect&amp;quot; character. You will have to think about how you wish to balance your stat points during character creation to create the best character for your play style.&lt;br /&gt;
&lt;br /&gt;
===Derived Stats===&lt;br /&gt;
*'''Level (LVL)''' This will increase as your character gains experience from completing quests and slaying monsters. This influences many aspects of your characters abilities.&lt;br /&gt;
*'''Health or Hit Points (HP)''' This is how much damage you can take before waking up in a temple. END, LVL and (to a lesser effect) CHR influence how many HP your character will have.  Also Barbarians and Knights have more hit points than other classes. HP are restored by drinking healing potions, eating food or slowly through time (faster in a temple).&lt;br /&gt;
*'''Mana or Magic Points (MP)''' This is how much power that you have available to cast spells, sing song and morph. WIS, LVL and (to a lesser effect) CHR as well as (in some cases) your class influences how many MP you will have. MP are restored by using mana restoratives, drinking something or slowly through time (faster in a temple).&lt;br /&gt;
*'''Stamina''' This is how many time you can act in a round. Attacking, casting spells and certain abilities take up a Stamina point. How many stamina points you have is based on your LVL and class. Stamina point are replenished through time (all at once).&lt;br /&gt;
*'''Attack Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to hit something with a physical attack. Knights gain a small bonus to this.&lt;br /&gt;
*'''Dodge Rate''' This is a hidden stat and is based on your AGL and LVL. It is the chance you have to dodge a physical attack. Monks gain a small bonus to this, while Barbarians lose some dodge.&lt;br /&gt;
*'''Fizzle Rate''' This is a hidden stat. This is the chance that a spell will fail in its casting. INT and LVL and some races have an influence of fizzle rate as well the level of the spell. There is always a chance to fizzle.&lt;br /&gt;
*'''Spell Damage'''  This is a hidden stat and is based on your INT and LVL and the spell involved.&lt;br /&gt;
*'''Magic Resistance (MR)''' This is a hidden stat and is based on your WIS and LVL. Certain classes and races also have bonuses to their MR. Assassins and Barbarians have a reduced magic resistance. This is the chance you have to successfully resist or reduce the effect of enemy magic.&lt;br /&gt;
&lt;br /&gt;
== Playable Classes ==&lt;br /&gt;
There are twelve classes players can choose from, which, like races, all have their own strengths and weaknesses. They also have their own experience requirements to reach the maximum, as well as different skill sets that will help in however you choose to play them. While it’s possible to look at classes as the standard RPG roles of DPS, heals, and tank, the classes are very versatile, and can be built differently to fit different roles. The information here is just a brief overview of what each class can do, as well as which stats are important to them.&lt;br /&gt;
&lt;br /&gt;
===General Character Build Advice===&lt;br /&gt;
*'''ALL classes:''' Max out '''Agility''' (for extra dodge and attack chance), '''Endurance''' (for extra hit points) and possibly '''Wisdom''' (for magic resistance and mana points). Charisma can be beneficial also (for extra hit points and mana points).&lt;br /&gt;
*'''Assassins:''' Max out '''Strength'''. Some people +1 STR or AGI (usually STR for the extra damage due to Assy's backstab ability). Could benefit from INT to make them harder to find when hidden (it seems that INT USED to be  a dump stat and was neglected in most assassin builds - INT or not, the choice is yours).&lt;br /&gt;
*'''Barbarians/Knights and Monks:''' Max out '''Strength''', neglect '''Intelligence'''. Some people +1 STR or AGI and occasionally END. Please note that Knights benefit from a good CHR (for their taunt/strike/smash abilities). Barbarians will benefit more than other classes from +1 STR due to their Rage ability damage multiplier.&lt;br /&gt;
*'''Bards:''' Max out '''Charisma''' and '''Strength''' the rest into '''Wisdom''', neglect '''Intelligence'''.&lt;br /&gt;
*'''Cleric/Necromancer/Sorcerer:''' Max out '''Intelligence''' and '''Wisdom''' (neglect '''Strength'''). Some people +1 INT for Sorcy/Necro, +1 END for Cleric? Spare points to CHR.&lt;br /&gt;
*'''Druids:''' Max out '''Strength''', +1 '''Wisdom'''. Then it is a choice between INT (mainly for the  Faery Fire spell - assassins/thieves can't hide when under this effect and all classes have a reduced AC) and/or CHR (for HP/MP, it also affects their bear forms Roar ability).&lt;br /&gt;
*'''Paladins:''' Similar to fighters, Max out '''Strength''' and high '''Intelligence'''/'''Wisdom'''.&lt;br /&gt;
*'''Rangers:''' Max out '''Strength''' and high '''Charisma''' (for pet power).&lt;br /&gt;
*'''Thieves (non combat):''' Max '''Intelligence''' (for hiding and eventually trap disarming), high '''Wisdom'''. You could +1 AGI or put spare stat points into maxing out WIS or put into CHR. A '''Combat thief''' would have similar stats to an Assassin.&lt;br /&gt;
&lt;br /&gt;
For more detailed information refer to the &amp;quot;Classes&amp;quot;  section in this Wiki: [[Classes]]. Maybe there will be some cookie cut builds also. Eventually... maybe... will not hold my breath just in case.&lt;br /&gt;
&lt;br /&gt;
'''Please note that you have a free respec for each character you have. So even if you have made a mistake with your character build or just wish you re-mould your character based on knowledge from playing, you can easily do so.''' &lt;br /&gt;
* '''How to Respec:''' You can repec your character by going to your account screen, choosing the character you want to respec, then clicking on the '''Re-Alloc''' button. '''You will need to have stripped your character of all equipped gear beforehand.''' When next you login you will be in Seamoor with all the gold you spent on levelling up, and on spells, refunded and on your character. '''So remember to re-level your character and buy back your spells.'''&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
Assassins rely on their stealth to surprise their enemies. They are stealthy enough to sneak around unseen and to hide in shadows. While hidden in the shadows the assassin can backstab their enemy with daggers for a large amount of damage. They can also track their prey to wherever they try to run. &lt;br /&gt;
&lt;br /&gt;
Assassins can wear up to medium armour, along with a helm and shield. They are restricted to sword or daggers and can dual wield weapons for extra damage (at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
Barbarian are brutal warriors. They rely on their toughness and brute strength to overcome their enemies. Their great health means they can take a lot of punishment. However they are more susceptible to magic and their rage makes them easier to hit in combat. &lt;br /&gt;
&lt;br /&gt;
Barbarians can wear up to medium armour, along with a helm and shield. They can wield almost any weapon they can get their hands on. They can also dual wield weapons for extra damage (at the expense of defence), or use a two handed weapon for the critical hit chance (and therefore more damage, also at the expense of defence).&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
The Bard is a boon to any party. Their songs can inspire anyone who is in their party, including the Bard themselves. They have a song to fit most circumstances. The more charismatic they are the more of an effect their song will have on their audience. Bards can also have access to a minor healing spell and protection spell. &lt;br /&gt;
&lt;br /&gt;
Bards can wear up to medium armour and light helms. They need an instrument to perform their songs (the quality of the instrument also affects the quality of their songs). They can wield most weapons.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
Clerics are one of the most devout of the classes. Their power derives from their God. They have limited combat magic and combat power, their main focus is keeping themselves and their friends alive through increasingly powerful healing magic. Through their faith in their God they can bless body armour and weapons. They can also cloak themselves in a protective field to reduce damage taken. &lt;br /&gt;
&lt;br /&gt;
Clerics can wear up to light armour, but they can wear any helm and equip any shield. They are restricted to blunt weapons, staves or fist weapons.&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 325 million&lt;br /&gt;
* Weapons: Blunt, Staff, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium&lt;br /&gt;
* Skills: Cure, Faeriefire, Haste, Morph, Nourish, Ray, Remedy&lt;br /&gt;
&lt;br /&gt;
Druids make use of their powerful connection to nature not only to heal their allies, but to change their shape and deal devastating damage (you will want to do this, however you cannot cast magic when morphed). Druids begin as Healers until level 8, and become Elder Druids at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* Important Stats: Strength, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword, 2-handed, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Taunt, Shield Bash&lt;br /&gt;
&lt;br /&gt;
Knights use their heavy armor and abilities to provide a distraction for their allies, able to shrug off hits that would cripple some others. Knights begin as Fighters until level 8, and become Cavaliers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* Important Stats: Strength, Agility&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light&lt;br /&gt;
* Skills: Dual Wield, Roundhouse Kick, Meditation&lt;br /&gt;
&lt;br /&gt;
Monks wear very little in the way of armor, but are light on their feet and fast enough to throw in an extra attack when using a second weapon; they also deliver a devastating roundhouse kick after every two successful hits in a row, dealing twice the normal damage. Monks begin as Fighters until level 8, and become Ninjas at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Dagger, Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blind, Leech, Rot, Stoneskin, Undead&lt;br /&gt;
&lt;br /&gt;
Necromancers are powerful mages who use their connection to death to drain health from their foes, and even drain their own health to heal an undead minion. Necromancers begin as Mages until level 8, and become Death Mages at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* Important Stats: Strength, Intelligence&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Dagger, Staff, Sword&lt;br /&gt;
* Armors: Cloth, Light, Medium, Heavy, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Cure, Heal, Protect, Remedy, Sight, Smite, Aegis&lt;br /&gt;
&lt;br /&gt;
Paladins are strong in their faith, turning their devotion to their gods outward into the need to shield their allies from all harm, taking damage in their place. Blunt weapons in the hands of a paladin do 16% more damage. Paladins begin as Fighters until level 8, and become Guardians at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Important Stats: Agility, Charisma&lt;br /&gt;
* Exp to 25: 300 million&lt;br /&gt;
* Weapons: Blunt, Bow, Dagger, Staff, Sword, Fist&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet&lt;br /&gt;
* Skills: Pets, Track&lt;br /&gt;
&lt;br /&gt;
Rangers excel at finding those lost in the woods, using their pets and their natural skill to fight those who wish to upset the balance of nature. Rangers begin as Fighters until level 8, and become Stalkers at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
* Important Stats: Intelligence, Wisdom&lt;br /&gt;
* Exp to 25: 350 million&lt;br /&gt;
* Weapons: Staff&lt;br /&gt;
* Armors: Cloth, Light Helmet&lt;br /&gt;
* Skills: Beam, Blast, Enchant, Golem, Power, Sap, Stoneskin&lt;br /&gt;
&lt;br /&gt;
Sorcerers are wielders of the arcane arts, and can use them to devastating effect, damaging opponents and strengthening themselves and their allies. Sorcerers begin as Mages until level 8, and become Enchanters at level 25.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Important Stats: Intelligence, Agility&lt;br /&gt;
* Exp to 25: 275 million&lt;br /&gt;
* Weapons: Dagger, Bow&lt;br /&gt;
* Armors: Cloth, Light, Medium, Light Helmet, Heavy Helmet, Shield&lt;br /&gt;
* Skills: Autosneak, Backstab, Hide, Steal&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
*Important Stats: Strength, Intelligence, Agility&lt;br /&gt;
*Exp to 25: 350 Million&lt;br /&gt;
*Weapons: Bow&lt;br /&gt;
*Armors: Light Armor, Cloth, Heavy Helmet&lt;br /&gt;
*Skills: Rapid Shot, Drain Shot, Hail Shot, Pierce Shot, Sap Shot, Slow Shot, Bind Shot&lt;br /&gt;
&lt;br /&gt;
Archers are capable of dealing a lot of damage in a short amount of time with the use of Rapid Shot which increases in damage upon landing consecutive shots. They gain 5 attacks at level 25 and each divinity affects the damage output of certain shots. Intelligence controls how powerful the Drain Shot, Sap Shot, Slow Shot, Pierce Shot and Bind Shot can be. Pierce Shot increases more in damage based on how much armor your opponent has.&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
===Race/Class:=== &lt;br /&gt;
Before creating your character have a think about what kind of character you wish to play. Then have a look inside this wiki (the forums can also be useful) for more information on the Classes and Races available.&lt;br /&gt;
&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
Some basic advice on stat allocation: [[New_Player_Guide#General_Character_Build_Advice]]&lt;br /&gt;
&lt;br /&gt;
This will give you an idea of the kind of race, class and stat distribution you should consider. If you have already made a character it is not too late to change.&lt;br /&gt;
&lt;br /&gt;
'''THIS IS VERY IMPORTANT!''' It is not fun to find out, especially after playing for a while, that your character is not a good build. Do your research now! You could even make a temporary character just to ask questions in game about what you should build based upon the idea in your head; also feel free to post on the forums (in the General Discussion section): https://ember-online.com/forums/viewforum.php?f=6&lt;br /&gt;
&lt;br /&gt;
===Equipping:=== &lt;br /&gt;
You will start of with a set of equipment suitable for your chosen class. Click on the &amp;quot;Items&amp;quot; tab - which is found to the mid left of the game play screen. You will now see all of your equipment - equip your armour and weapons. &lt;br /&gt;
&lt;br /&gt;
===Automap:=== &lt;br /&gt;
Then click on the &amp;quot;Map&amp;quot; tab - this will only display one square for now, but it will fill up as you move around in the game. This will help with your exploration.&lt;br /&gt;
&lt;br /&gt;
===Game Options:=== &lt;br /&gt;
You might as well set your macros and options as well. Press the &amp;quot;alt&amp;quot; key on your keyboard. This will open up a menu to the top of the game play screen. Have a look at the various options and set them up to your own preferences.&lt;br /&gt;
&lt;br /&gt;
===Set Your Macros:=== &lt;br /&gt;
The &amp;quot;macros&amp;quot; is found in the &amp;quot;options&amp;quot; section of the menu you have just opened up. This will enable you to set up keyboard short cuts for all the commands you can use in game (see the &amp;quot;Commands&amp;quot; section for a list of the various commands).&lt;br /&gt;
&lt;br /&gt;
'''Example Macro:'''&lt;br /&gt;
I would recommend setting up potion use for emergencies. Put into the &amp;quot;F1&amp;quot; section: &lt;br /&gt;
/use azure potion&lt;br /&gt;
From then on, whenever you click the F1 key, you will use an azure potion, which will heal your wounds (assuming you have azure potions off course).&lt;br /&gt;
&lt;br /&gt;
'''Quick Icons:'''&lt;br /&gt;
To the right of this sub menu you can set up the the various &amp;quot;Player Quick Icons&amp;quot;. By default it will be set on the &amp;quot;arrow&amp;quot; one.&lt;br /&gt;
In the game screen you can change which one is selected by clicking on it. They are found to the right of the game screen, about 2/3's down.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;attack&amp;quot; icon (which looks like a sword) is already set up. Left click to &amp;quot;attack&amp;quot;, right click to &amp;quot;look over&amp;quot;, the middle mouse button is free to add something to.&lt;br /&gt;
&lt;br /&gt;
'''Macro for Casters:''' &lt;br /&gt;
Feel free to put commands into the others ones as needed (for example if you chose sorcerer or necromancer you may want to change the &amp;quot;Spell 1&amp;quot; icon to: &amp;quot;c beam&amp;quot; (without the quotes) for left click and &amp;quot;look&amp;quot; (without the quotes) for the right click. Then when you have the &amp;quot;red wand&amp;quot; (which is the &amp;quot;Spell 1&amp;quot; macro) icon selected whenever you left click on an enemy you will cast the beam spell on it, and when you right click you will look it over. For Clerics or Druids replace &amp;quot;c beam&amp;quot; with &amp;quot;c ray&amp;quot; (again without the quotes). You can see what spells (and skills) you have by clicking on the &amp;quot;Skills&amp;quot; tab (near the &amp;quot;Items&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
===Commands/Aliases:=== &lt;br /&gt;
Have a look at the  [[Commands]] section in this wiki to see the sort of things you can do (including how to communicate with your fellow players).&lt;br /&gt;
&lt;br /&gt;
== Some Basic Tips and Information ==&lt;br /&gt;
&lt;br /&gt;
===Bare Necessities:=== &lt;br /&gt;
Always carry a minimum of one stack of potions (for emergencies - although more is better) and a stack of food as well (unless your a monk - then you can just meditate).&lt;br /&gt;
If you use magic then you will also want to carry some mana restoratives and a stack of drink.&lt;br /&gt;
&lt;br /&gt;
===First Steps:=== &lt;br /&gt;
Buy a rope (always comes in handy)! Sadly there are no 10' poles in the game yet. The rope will allow you to climb up or down in certain areas.&lt;br /&gt;
&lt;br /&gt;
If you are in a dark area (you will only be able to see the square you are in, with no indication of where you can travel to. You will also not be able to see monsters either and if your race does not have infra-vision you will need a light source. Torches last for 3 minutes, Lanterns last for 10 minutes. The Paladin also has the Sight spell they can cast to see in the dark. You will see items that drop from anything killed.&lt;br /&gt;
&lt;br /&gt;
===Level 1 to 8===&lt;br /&gt;
Complete the Beginner Quests in the Island Of Knowledge (they are basically a tutorial) Link: [[Quest_List#Island_of_Knowledge_Quests]]&lt;br /&gt;
&lt;br /&gt;
Then go to Seamoor (SPOILER ALERT! if you are having trouble getting out of tutorial island - head out of the villages, and work your way east and south until you find a brown square that mentions &amp;quot;boarding&amp;quot; and type: board).&lt;br /&gt;
&lt;br /&gt;
There are quest givers in Seamoor and I recommend that you do all the quests there if you are a new player (they are easy and provide you experience, gold and equipment upgrades). The Quest Givers are: City Guard (outside of the arenas), Evelyn in the Tavern, Clive in the Alchemy Shop, Jorath in the armour shop and Callista in the street just before the arena and levelling guilds section). If you complete all of them you will be level 8 (maybe 9) and made some easy gold and gained some decent equipment (for your level).&lt;br /&gt;
&lt;br /&gt;
Seamoor Quests: [[Quest_List#Seamoor_Quests]]&lt;br /&gt;
&lt;br /&gt;
===Quests:=== &lt;br /&gt;
There is a list of Quests that you can complete and a rough guide on how to do them in this wiki [[Quest_List]]&lt;br /&gt;
&lt;br /&gt;
'''Quest Givers:''' Have a '''Yellow Exclamation Mark''' on their picture when they have a Quest Available, a '''Red Exclamation Mark''' on their picture when you do not fulfill the requirement to take the quest (usually it means you are too low level) and a '''Grey Exclamation Mark''' when you have completed all the quests they have available (repeatable quests will show the Grey Exclamation Mark when not enough time has passed since you last completed the quest).&lt;br /&gt;
&lt;br /&gt;
You need to make sure that you all have the Quest active. Then it is simply a case of going and doing the Quest. The best Quests to do in a group are the ones that involve putting monsters out of misery (killing them) or deliveries. In the kill Quests every kill by the party is awarded to each member (even kills by members in the party who do not have the Quest will be awarded to the members who have the quest). The ones where you have to gather items will seem to take even longer because EVERYONE in the party (who has the Quest) will need to gather up the same amount. So if the Quest needed you to collect 10 bent toothpicks, you will need to gather 10 bent toothpicks for each party member. You will each need to cash in the Quest for your own reward. &lt;br /&gt;
&lt;br /&gt;
*Before selling an item that drops from a creature check the Quests List section ([[Quest_List]]) first. You may find out later that you needed it to complete a quest.&lt;br /&gt;
*You can also check the [[Atlas]] section. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
&lt;br /&gt;
===To Level Up:=== &lt;br /&gt;
When you are ready to level (you will be given confirmation of this in game) you will need to go to your guild (this will cost you some gold - the cost increases with level). You can use the '''/exp''' command at anytime to see how much EXP you have and how much you need to level up (you will stop gaining EXP when you have 110% of the experience required for the next level). Mages and Healers users can buy some minor spells in their guild.&lt;br /&gt;
&lt;br /&gt;
===Safe Spots:=== &lt;br /&gt;
You cannot be attacked in cities (the exception to this is the Games Room/Battledome, this is where people will go to duel one another with no experience loss). You are also safe in shops and one or two other locations. If you log off outside of a Safe Spot you will be vulnerable to attack (see &amp;quot;Logging Off&amp;quot; below).&lt;br /&gt;
&lt;br /&gt;
===Logging Off:=== &lt;br /&gt;
If you log off out of a safe spot, you character will have a &amp;quot;Combat Timer&amp;quot; lock. Your character will not be fully logged off until this has expired (in 10 seconds). However if you are attacked by anything during that time the Combat Timer will restart. You will not be able to log on any other character until the timer is gone (which could mean the death of the character you just logged off, if there is an enemy present). You can however log back into the character you just logged off with no delay.&lt;br /&gt;
&lt;br /&gt;
===Dying:=== &lt;br /&gt;
If you die the monster that killed you will have any gold you were carrying (if you die to a player they will have it). Also anything that you are carrying (that is not soulbound) has a chance of dropping (33% chance per item). There is also a minor experience penalty (this is based on your level). You lose 1% EXP on death (to a maximum of 1.5 Million - you will never go beneath the EXP you need for your current level). There is also a &amp;quot;Death Sickness&amp;quot; penalty.&lt;br /&gt;
&lt;br /&gt;
'''Death Sickness:'''&lt;br /&gt;
Whenever you have been killed you will receive a Death Sickness Penalty:&lt;br /&gt;
&lt;br /&gt;
'''PVP:'''&lt;br /&gt;
&lt;br /&gt;
At 25th LVL: You lose 2 from all your stats for 2 minutes first death, -3.5 from all your stats for 4 minutes on your second death, -5 to all your stats for 6 minutes on your third death and a -9 to all your stats for 8 minutes on your fourth and subsequent death.&lt;br /&gt;
&lt;br /&gt;
16th to 25th LVL: You lose no stat points for 2 minutes after the first death, you lose 2 stat points for 2 minutes on your second death, -3.5 stat points for 4 minutes on your third death, -5 stat points for 6 minutes on your fourth death and -9 stat points for 8 minutes on your fifth and subsequent death in PVP.&lt;br /&gt;
&lt;br /&gt;
The effects do not stack, but the timer is reset each time you die and the penalty to your stats, and the time you will suffer this penalty, is increased to the next step accordingly.&lt;br /&gt;
&lt;br /&gt;
'''PVE:'''&lt;br /&gt;
&lt;br /&gt;
You have -2 to all your stats for 30 seconds, any situation.&lt;br /&gt;
&lt;br /&gt;
Death Sickness will not occur in game rooms and arenas(?).&lt;br /&gt;
&lt;br /&gt;
'''Getting Pk'd:'''&lt;br /&gt;
From level 1 to level 15 you cannot be killed (pk'd) by other players. After that, tread carefully.&lt;br /&gt;
&lt;br /&gt;
===PK Survival Tips===&lt;br /&gt;
Some basic tips to try and help you survive an attack from one of those pesky pk'ers.&lt;br /&gt;
*Don't leave home without potions (and have their use macrod).&lt;br /&gt;
*Level in a group if you can (I don't, but it can act as a deterrent).&lt;br /&gt;
*Keep your health high, while levelling, through potion use (you are at your most vulnerable from level 16 - 19, after that you USUALLY have the hit points/dodge/MR to survive - IF your health is near max).&lt;br /&gt;
*If you see someone run to a safe spot at the most convenient opportunity (ie: when your not exhausted)  You can always check who they are when you are in your safe spot.&lt;br /&gt;
*Minimise loses by banking periodically (basically once you have enough of something that losing it would hurt that is the time to bank, experience lose is pretty low and can be made back pretty quickly).&lt;br /&gt;
&lt;br /&gt;
===Temples:=== &lt;br /&gt;
Remember to set your temple. To do this visit the temple of your divinity and chose the appropriate option. From now on this is where you will spawn when the game resets or you have died horribly, screaming in pain and anguish. You can also pay for healing (1 gold = 10 HP healed). You will regenerate mana and health quicker in a temple.&lt;br /&gt;
&lt;br /&gt;
Neutral divinity characters can temple anywhere. However it costs them (a low amount of) money and the do not benefit from the increased regeneration.&lt;br /&gt;
&lt;br /&gt;
===Level 8 Now?:=== &lt;br /&gt;
From now on to level you are ready for the next city and will need to go to your class specific guild (if your a magic user you can buy new spells from those guilds - assuming you are high enough level for them)&lt;br /&gt;
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'''City Choices:'''&lt;br /&gt;
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'''Canopia:''' Head west out of Seamoor and then follow the path to the south and you will eventually reach Canopia. Canopia has only three quests, all of which are easy. Two involve just killing things. Canopia is close to the Lumber &lt;br /&gt;
Mill (North out of the city and to the West) and Kageti Grove (which is just south of the Lumber Mill) both of which have good starter Quests that will net you gear - depending on your class.&lt;br /&gt;
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Or &lt;br /&gt;
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'''Bityrn:''' Head West out of Seamoor and keep going West and a little to the North. Bityrn has more quests than Canopia (but they are mainly gathering item quests, nearly all the items are found on creatures out of the city through the North gate ) and has the Cemetery near to it (South out of the city and to the East) which also has quests. There is a quest that gives you a weapon (depending on your class).&lt;br /&gt;
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'''The Quests:''' If you are new I would complete the quests of those cities and the adjacent areas mentioned here.&lt;br /&gt;
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===Levelling:=== &lt;br /&gt;
There are three basic ways of levelling: &lt;br /&gt;
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1) Fast levelling (most popular choice). You use potions to heal in combat, at an increased expense. Healers can of course heal during combat (instead of potions you will be mainly using mana restoratives).&lt;br /&gt;
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2) Slow levelling. You use food/water after a fight. Greatly reduced expenses. &lt;br /&gt;
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3) Arena levelling. This is the safest option, but creatures killled are worth less experience.&lt;br /&gt;
&lt;br /&gt;
You gain ever less EXP for every level you are above the creature (-15% per level to a maximum of 99%). You gain slightly more EXP for every level you are lower (5% per level that caps at 25%).&lt;br /&gt;
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Also levelling in a party can be advantageous.&lt;br /&gt;
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'''Party Levelling:'''&lt;br /&gt;
There is a benefit in levelling with others. The maximum party size is 6. Kill shot experience is divided among the party - but there is a small experience boost based on party size (more party members means a higher experience boost). The experience you get for damaging or healing (healing is usually less than experience compared to damaging) is given to the person healing/damaging. Traveling in a party is also safer and you can tackle monsters that would usually be too problematic for solo-levelling. &lt;br /&gt;
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'''Forming a Party:'''&lt;br /&gt;
One person will (see the Commands section for more information on this Command and others): /invite [name] each person who wishes to be in the party (remember you can only have a maximum of 6 people in a Party). People who wish to join the party will type: /join [name]. The person forming the Party will be the Party Leader. The party leader is the one who decide where the party goes and everyone will automatically follow the Party Leader. You can leave the Party at anytime by typing: /disband. If the Party Leader does this, the whole party is disbanded.&lt;br /&gt;
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'''Party Loot:''' &lt;br /&gt;
Gold is also divided among the party, item drops however are not. There is a command: /randparty that will select a party member from random (useful for equipment drops - this can only be done by the Party Leader). Sell-able loot can be sold and divided among the group - this would be honour based. Solo-levelling will be a little slower, but you do not need to worry about loot division. &lt;br /&gt;
&lt;br /&gt;
'''Arena Levelling:'''&lt;br /&gt;
You can level safely in an arena and take it at your own pace. You can still be killed by the beastie if you do not pay attention, but no player can pk you. You do not even need to move! Just pull the chain and summon a beastie. There is a price though. You will gain less experience and gold (-25% to both), also the creature will not drop any equipable gear that its wild counterpart may.&lt;br /&gt;
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===Divinity:=== &lt;br /&gt;
It is also a good idea to level on something that you have div (divinity) over (especially from level 15 onwards). Each of the Divinities has a div that it is strong against (you will do more damage attacking creatures/players of this div, and take less damage in return) and a div it is weak against (you will take more damage from and do less damage to creatures/players of this div). It works like this: Night (Dunsel) has div over Earth, Earth (Javn) has div over Lightning, Lightning (Vaendac) has div over Ice, Ice (Orasic) has div over Fire and Fire (Aerotes) has div over Night. Levelling on something you have div over will make your life easier. This is a 10% bonus to damage to things you hit that you have DIV on, or an extra 10% damage taken if what is hitting you has DIV on you.&lt;br /&gt;
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There is also now Neutral Divinity (this divinity does not have any bonus or penalty to damage while combating other divities or fellow Neutral divinities. They also do not benefit from Embers, but they do benefit from blessed equipment).&lt;br /&gt;
DIVINITY NAMES HAVE CHANGED (someone helpful update please?).&lt;br /&gt;
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There are two non player Divinities: Holy and Evil.&lt;br /&gt;
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Refer to the [[Div_Wheel|Divinity Chart]] for a clear image of what has div over what.&lt;br /&gt;
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===Equipment:=== &lt;br /&gt;
Upgrade your Equipment. Equipment have level requirement. Upgrade your equipment at each cap (equipment level caps: 8th, 15th 20th and 25th). Items that drop from creatures (or quest rewards) are usually better than the equivalent level store bought items from towns. Right click on an item and choose &amp;quot;examine&amp;quot; will show you its stats (and whether you can actually use it or not). Remember though some items that drop from creatures can come partially decked (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
&lt;br /&gt;
*If you are looking to upgrade your Equipment, you can refer to the [[Equipment]] section. This will show you a comprehensive list of the various pieces of equipment in game. You can then find the location of the item by referring to the [[Atlas]]. This will tell you what kind of creatures (and what they drop) are in specific locations (ctrl + f is your friend).&lt;br /&gt;
*Do not rely on creature drops to provide your equipment! You may find that by the time the item drops, you are past the level anyway and now a shop bought is better. It is best to combine farming with levelling; if the item has not dropped before it is time to move on, just move on and buy a shop bought.&lt;br /&gt;
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'''Decking Equipment:'''&lt;br /&gt;
You may also want to deck your equipment for increased damage/protection (see &amp;quot;Decking Equipment&amp;quot; section below for more info).&lt;br /&gt;
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===Banking:=== &lt;br /&gt;
Bank often! Basically whenever you gather enough gold (or found a nice shiney piece of equipment) that it would hurt to lose, go to the town and bank it (or be prepared to lose it). Remember that, although you cannot be player-killed (pk'd) until level 16; you can still lose gold and items if you die (no matter what your level is). If someone comes across what you have dropped or kills the beastie that killed you - they could end up with the gold you were carrying (prior to death) and the items you dropped. &lt;br /&gt;
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'''Item Vault:'''&lt;br /&gt;
Banks have a vault that you can put items into - all characters on the account that you are using have access to this vault.&lt;br /&gt;
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===Guilds:=== &lt;br /&gt;
Consider joining a Guild. Personally I would browse the forums and talk to people in the game, to get a general feel of the guilds and the people in them, before choosing a place to set up home (off course you can always leave a guild if you do not feel the guild is suitable for you). A guild is a good place to get information, conversation, and help from your fellow clan members.&lt;br /&gt;
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This should be enough to give you a foothold in the game.&lt;br /&gt;
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===Embers===&lt;br /&gt;
Embers can occasionally be found when killing creatures. They range from 1% to 5%. The more powerful the creature the higher the %. They provide additional damage or protection (based on what they have divinity over) when inserted into armour or weapons (hold control,  click and drag Ember over the piece of equipment you want it inserted into).&lt;br /&gt;
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'''Neutral divinity''' characters do not benefit (or suffer) from having embers in their equipment (or used against them).&lt;br /&gt;
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== Decking Equipment ==&lt;br /&gt;
&lt;br /&gt;
You can &amp;quot;deck&amp;quot; equipment (body armour and weapons can be given bless and enchanted, shield and helms can only be enchanted; all can be soulbound). This improves the item by increasing a weapons damage and making armour more protective.&lt;br /&gt;
&lt;br /&gt;
'''WHAT IS NEEDED:''' You will find scrolls of enchant and soulbind in the magic shops of a town. You will also find scrolls of blessing in each of the temples of divinity (you will want all five of them). &lt;br /&gt;
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'''ALTERNATIVELY:''' Clerics gain the bless scribe option at level 13, soulbind at 8th and Sorcerers can buy the enchant spell at level 10 (their enchant gets more powerful every 5 levels: dull at 10th, soft at 15th, bright at 20th and brilliant at 25th). &lt;br /&gt;
&lt;br /&gt;
'''HOW TO SCRIBE:''' To scribe the spell you will need a &amp;quot;blank scroll&amp;quot; that you can buy from most magic shops and mana (1/2 of your mana for a bless and all of your mana for soulbind and enchant). However, there is a chance for a spell fizzle. If there is a fizzle you will use up the scroll and mana as normal and have nothing to show for it (this chance is generally low). The commands are '''/scribe bless''', '''/scribe soulbound''' and '''/scribe enchant'''&lt;br /&gt;
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'''SOULBINDING:''' Soulbound (SB) items will bind itself to the first person who equips it. It then cannot be given to another character (but you can put it into your vault at the bank). you cannot drop a soulbound item once it has been binded, but you can sell it when you no longer need it. Once an item is soulbound it cannot be dropped on death.&lt;br /&gt;
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'''HOW TO USE THE SCROLL:''' To use the scroll hold &amp;quot;ctrl&amp;quot; key and drag the scroll over the item. To soulbind you will also need an emberstone.&lt;br /&gt;
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Also you do not need to worry about wasting scrolls. You will not be allowed to put the same divinity bless on twice and you can only ever upgrade an enchantment (any enchantment equal to or lower than what is already on an item will not be used and you will be notified). So you will not lose any scrolls. &lt;br /&gt;
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'''ADVISE:''' I would only deck an item of 15th+ level (you will get there pretty quick) and maybe only soulbind an item of 20+ level (when the levelling speed slows down). Just remember - anything not soulbound could be dropped on death, so decide how valuable the item is to you (because what works for me may not for you - feel free to deck and/or SB lower level items if you wish).&lt;br /&gt;
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'''MORE INFORMATION:''' Each level of enchant will add +0.5 to the AD (average damage) of a weapon or +2 to the protection rating of body armour or +1 to the protection rating of a helm/shield.&lt;br /&gt;
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Each bless will add +0.5 to the AD of a weapon and +1 to the protection rating of body armour.&lt;br /&gt;
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'''DECKED WEAPONS:''' A fully decked weapon will be 4.5 points higher than an un-decked weapon. It will have all 5 blesses and an enchant level of brilliant.&lt;br /&gt;
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'''DECKED ARMOUR:''' A full decked piece of Body Armour will be 13 points more protective than a standard un-decked piece. It will have all 5 blesses and an enchant level of brilliant. &lt;br /&gt;
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Helms and shields cannot be blessed. So a fully decked Shield/Helm will only have the brilliant enchant, which give +4 protection.&lt;br /&gt;
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'''INSTRUMENTS:''' Instruments can only be soulbound.&lt;br /&gt;
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'''FULLY DECKED:''' As DECKED (above) but the piece of equipment will also be soulbound (see below).&lt;br /&gt;
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'''EXAMINING EQUIPMENT:''' You can right-click and examine a weapon or piece of armour and you will be shown the enchant level and each blessing that it has (also whether it is soulbound and to whom it is soulbound too). Every bless/enchant on an item will be already added into the AD/protection rating of the item examined.&lt;/div&gt;</summary>
		<author><name>Soma</name></author>	</entry>

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