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Revision as of 19:18, 12 December 2017

Legend

Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:

  • Gray - items are junk. These either exist just to be vendor trash, or are used for quests.
  • White - items are usable in some way, so food, water, potions, or store bought equipment.
  • Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.
  • Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.
  • Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.
  • Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.

AD = Average damage of the weapon when it is raw (totally undecked, no blesses or enchants, Min + Max damage, divided by 2).

AC = Protection value of the piece of armour. The first value is the items base value (bare with no blesses/enchants) The second value is the fully decked value.

Buy = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).

Location = The city that sells this item or the creature that has a chance of dropping this item.

Lvl = Minimum level required to equip this item.

Mob: Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).

POW = Power of the musical instrument.

PP = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.

Radiant = Indicated an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.

Sell = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).

Special = If an item has a special modifier it will show here.

Weapons

Blessed: Each blessing (of which there are 5) will add 0.5 to the AD value of the weapon.

Enchanted: Each enchant level will add 0.5 to the AD value of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2).

Decked: So when a weapon is decked it will have 4.5 more AD than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.

Humming: Weapons that are dropped from creatures can sometimes "hum with energy".

  • Hums with a low tone = +1 min damage (adds 0.5AD to the weapon).
  • Hums with a high tone = +1 max damage (adds 0.5AD to the weapon).
  • Hums in perfect harmony = +1 min and max damage (adds 1AD to the weapon).

Blunts

  • Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons - otherwise stick with a sword type).
Name LVL AD Buy Sell Location
Hammer 1 9 12 4 Seamoor, Starter Gear
Heavy Hammer 1 9.5 250 Quest: #5 from Seamoor
Oak Hammer 1 9.5 30 Mob: River Troll
Mace 8 10 800 Canopia
Steel Mace 8 10 950 Bityrn
Foremans Hammer 8 11 500 Mob: Head Foreman, Canopia Foreman
Warhammer 15 12 1300 780 Turenyara
Starlight Spade** 15 14 Mob: Undertaker
Arcanite Mace 20 13.5 8000 4000 Arkanmaw
Tungsten Hammer 20 13.5 4400 Fort Huldar
Mithril Mace 20 14 7800 Drevlar
Bone Club 20 14 3000 Mob: Mountain Goat
Defiled Warmace 20 14.5 Quest: #3005 Kageti Grove
Mining Pick 20 14.5 Mob:Deformed Miner
Maul of Wrecking 20 15 Mob:Raider Chief
Beast Slayer* 20 15.5 7000 Mob:Raider Chief
Dread Maul 25 16 5000 Mob:Dread Rodent
Opal Hammer 25 16 Mob:
War Scourge 25 16.5 Mob:Minotaur
Hammer of Destruction 25 17 150pp Alderra
Hammer of Destruction (Radiant) 25 18 400pp Alderra

*: The Beastslayer has a 15% Bonus to Beasts
**: The Starlight Spade has a 15% Bonus to Undead

Bow Weapons

  • Bows are of course two handed. You knew this already though!
  • Recommended Classes: Ranger and Thief.
  • You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.
Name LVL AD Buy Sell Location
Short Bow 1 14.5 15 5 Seamoor, Starter Gear
Improved Short Bow 1 15 250 Quest: #5 from Seamoor
Longbow 8 15.5 850 Canopia/Ranger Camp
Toy Yo-yo 8 15.5 100 Mob: Ghostly Child
Steel Longbow 8 15.5 850 Bityrn
Treant Branch Bow 8 16.5 Quest: #627 from Canopia Forest
Composite Bow 15 17 1800 Turenyara
Hickory Bow 15 18 2500 Ranger Camp
Magma Recurve Bow 20 17.5 Magma Archer
Arcanite Crossbow 20 18.5 8000 4000 Arkanmaw
Tungsten Bow 20 18.5 4200 Fort Huldar
Mithril Bow 20 19 7900 Drevlar
Infantry Bow 20 19 Mob: Ranged Infantry
Bone Bow 20 19 Mob: Bone Archer
Valkyrie Bow 20 19.5 Quest: #3005 from Kageti Grove
Magma Bone Bow 25 21 Mob: Flame Salamander
Astral Bow 25 21 5000 Mob: Astral Archer
Bow of Destruction 25 22.5 150 PP  ? Alderra
Bow of Destruction (Radiant) 25 23.5 400 PP  ? Alderra

Dagger

  • Recommended Classes: Assassin and Thief.
Name LVL AD Buy Sell Location
Dagger 1 10 8 3 Seamoor, Starter Gear
Sharp Dagger 1 10.5 Quest: #5 from Seamoor
Rusty Knife 1 10.5 Mob: Forest Bandits
Pointy Stinger 1 10.5 Mob: Mosquito
Steel Dagger 8 11 800 Canopia
Steel Stiletto 8 11 650 Bityrn
Dirk 15 13.5 1200 720 Turenyara
Onyx Stinger 15 14 Mob: Monarch Ant
Bandit Blade 15 14 1250 700 Shadow Trader's Shop - Linwood Sewers, Mob: Roadside Bandits, Bandit Scouts
Arcanite Sticker 20 15 8000 4000 Arkanmaw
Tungsten Dagger 20 15 4000 Fort Huldar
Mithril Dagger 20 15 6500 Drevlar, Mob: Dwarven Brigand.
King Stinger 20 15.5 Mob: King Scorpion
Bone Dagger 20 15.5 3500 Mob: Rotten Dead
Raiders Edge 20 16 2000 Mob: Raiders, Ringleader
Emerald Knife 20 16.5 Mob: Ringleader
Glowing Emerald Knife 20 17 Mob: Ringleader
Gemmed Dagger 25 16.5 1000 Mob: Bandit Leader
Dread Fang 25 17.5 Mob: Dreadfang Beast
Onyx Shard 25 17.5
Incinerating Knife 25 17.5 Mob: Crazed Furnace Worker
Devils Horn 25 18.5 Mob: Mana Devil
Dagger of Destruction 25 18.5 150 PP  ? Alderra
Dagger of Destruction (Radiant) 25 19 400 PP  ? Alderra

Fist Weapons

  • Recommended Classes: Druid
Name LVL AD Buy Sell Location
Vulkrow Claws 1 9.5 200 Mob: Dark Druid
Bone Claws 20 14 Mob: Skeletal Beasts
Eagle Talons 20 14 Mob: Eagles
Tainted Claws 20 14 Mob: Tainted Hawks
Razor Fist 20 14.5 1200 Quest: #3005 from Kageti Grove.
Manticore Claws 25 16 Mob: Manticore

Staff Weapons

  • Staff Weapons provide a minor boost to Spell Penetration for all spell casters.
  • Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.
Name LVL AD Buy Sell Location
Staff 1 7 5 2 Seamoor, Starter Gear
Thick Staff 1 7.5 250 Quest: #5 from Seamoor
Long Staff 8 8 800 400 Canopia, Mob: Beggar
Steel Rod 8 8 800 Bityrn
Wicked Staff 8 8.5 50 Mob: Nezkar Varkas
Elder Staff 8 9 Mob: Treant Elder
Bronze Staff 15 10 1500 900 Turenyara
Pick Axe* 20 6 7700 Drevlar
Tungsten Staff 20 11.5 4500 Fort Huldar
Bladed Staff 20 11.5 3500 Mob: Aether Knight, Deranged Remnants, Death Knights
Arcanite Staff 20 12 8000 4000 Arkanmaw
Mithril Staff 20 12 7700 Drevlar, Mob: Dwarven Ninja
Bone Staff 20 12.5 4000 Mob: Risen
Staff of Summoning 20 13
Void Staff 25 13.5 7000 Mob: Charmtress
Mana Crozier 25 14.5 Mob: Arcane Foreman
Staff of Destruction 25 15.5 150 PP  ? Alderra
Staff of Destruction (Radiant) 25 16.5 400 PP  ? Alderra

*: The Pick Axe is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.

Monk Weapons

  • Only Monks and Ninjas can wield these, funnily enough.
Name LVL AD Buy Sell Location
Ivory Nunchakus 15 11.5 1000 Mob: Luna
Arcanite Katana 20 12.5 8000 4000 Arkanmaw
Master Sai 25 14 Mob: Crazy Hermit

Sword Weapons

  • Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.
Name LVL AD Buy Sell Location
Short Sword 1 12 20 Seamoor, Starter Gear
Improved Short Sword 1 12.5 20 Quest: #5 from Seamoor
Oak Sword 1 12.5 50 Mob: Troll
Longsword 8 13 900 Canopia
Steel Blade 8 13 700 Bityrn
Forestry Axe 8 13.5 400 Mob: Canopia Operatives/Lumberjack/Deforesters
Commanders Blade 8 14 800 Mob: Undead Commander
Edged Broadsword 15 14.5 1500 Turenyara
Mammen Axe 15 14.5 1250 700 Turenyara
Feral War Blade 15 15.5 Mob: Muck Boars
Arcanite Slicer 20 16 8000 4000 Arkanmaw
Tungsten Sword 20 16 5000 Fort Huldar
Mithril Axe 20 16.5 9000 Drevlar
Mithril Double Axe 20 16.5 5000 Mob: Dwarven Berserkers
Blood Saber 20 17 1200 Quest: #3005 from Kageti Grove
Stone Saber 20 17 2500 Mob: Essence of the Deep
Shadow Sword 20 17 2500 Mob: Shadow Assassins
Raider's Plight 20 17 4000 Mob: Raider Pioneer, Raider Chief
Arcane Sword 25 18.5 Mob: Arcane Slave
Emerald Axe 25 19 Mob: Refinery Controller
Ruby Axe 25 19 10,000 Mob: Refinery Overseer
Void Blade 25 19.5 Mob: Archfiend
Sword of Destruction 25 20 150 PP  ? Alderra
Sword of Destruction (Radiant) 25 21 400 PP  ? Alderra

2-handed Weapons

  • Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).
  • At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher AD than 1-handed weapons.
Name LVL AD Buy Sell Location
Claymore 15 16 2000 1200 Turenyara
Ethereal Flamberge 20 18 3500 Mob: Walker Guardians
Spectral Scythe 25 21 Mob: Mort Wraith
Celestial Halberd 25 21 Mob: Ancient Giant

Instruments

  • Instruments cannot be enchanted or blessed (blesses and enchants have no effect on instrument POW), they can only be soulbound. They can come with a "hum" though (which does increase their power) if they are dropped by a creature or bought from the PP store in Alderran.
  • The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect).
  • Instruments can only be equipped by Bards and Minstrels.
Name LVL POW Buy Sell Location
Lute 8 10 600* Canopia, Bityrn, Bardic Hall
Tapanic Drum 15 13 1500* Turenyara, Bardic Hall
Lyre 20 17 2600* Bardic Hall
Magma Conch 20 19 Mob: Magma Crab
Harp of Discord 25 23 Mob: Refinery Worker
Waldorf Drum 25 23 Mob: Flame Salamander
Pans Flute 25 23 Mob: Satyrs
Instrument of Destruction 25 25 150 PP  ? Alderran

*: The instruments in the Bardic Hall are less expensive than the shops.

Body Armour

Blessed: Each blessing (of which there are 5) will add 1 to the AC value of the body armour.

Enchanted: Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8).

Decked: So when the Body Armour is decked it will have 13 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.

Humming: Body armour that is dropped from creatures can sometimes "hum with energy".

  • Hums barely = +1 AC.
  • Hums soflty = +2 AC.
  • Hums loudly = +3 AC.

Cloth Body Armour

  • Recommended Classes: Necromancer and Sorcerer.
Name LVL AC Buy Sell Location
Cloak 1 5 20 Seamoor, Starter Gear
Hero's Cloak 1 7 Quest #600 from Seamoor
Forest Cloak 8 6 400 250 Canopia, Forest Witch
Elven Cloak 8 6 750 Bityrn
Starlit Cloak 8 7 Mob: Undertaker
Fur Cloak 15 7 1250 725 Turenyara
Arcanite Cloak 20 8 4500 Arkanmaw
Silver Weave Cloak 20 8 5500 Wiken
Blue Mithril Robe 20 8 5500 Drevlar
Bear Skin Cloak 8 7 400 Mob: Marauding Bear
Tainted Cloak 15 8 1000 Mob: Adept Cultist, Tranced Dweller
Soft Cotton Robe 15 9 Quest: For completing quest #4405
Demon Skin Cloak 20 9 Quest: #662 from Linwood
White Cloak 20 10
Dread Robes 25 10 Quest: #690 from Fort Huldar
Grassland Cloak 25 11 Mob: Haltija
Void Cloak 25 12 2750 Mob: Void Imp
Wraiths Shawl 25 12 Mob: Mana Wraith
Fiery Tunic 25 14 Mob: Flame Salamander
Robe of Protection 25 14 150 PP  ? Alderra
Robe of Protection (Radiant) 25 16 PP  ? Alderra

Light Body Armour

  • Recommended Classes: Cleric and Monk.
Name LVL AC Buy Sell Location
Padded Vest 1 8 25 Seamoor, Starter Gear
Hero's Vest 1 10 Quest: #600 Protect The City
Leather Vest 8 9 400 Canopia
Thick Leather Vest 8 9 750 Bityrn
Battle Vestment 15 11 1250 725 Turenyara
Wolf Pelt Vest 15 12 1000 Mob: Pack Leader
Arcanite Robes 20 13 5000 Arkanmaw
Beast Skin 20 13 6000 Wiken
Mithril Infused Leather Shirt 20 13 5500 Drevlar
Shinobi Shozoku 20 15 1200 Mob: Mendel
Skorpius Mantle 20 15 Mob: Queen Scorpion
Mantle of the Deep 20 16 Mob: Essence of the Deep
Fur Lined Bikini 20 16
Protection of the Vale 20 16 Mob: Vale Protector
Sanctuary of the Vale 20 17 Mob: Vale Protector
Dread Vest 25 16 Quest: #690 from Fort Huldar
Blue Spectral Robe* 25 18 Mob: Spectral Lion
Shark Fin Skin 25 18 Mob: River Shark
Flaming Hakama 25 19
Leather Cuirass of Protection 25 20 150 PP  ? Alderra
Leather Cuirass of Protection (Radiant) 25 22 400 PP  ? Alderra

*: The Blue Spectral Robe is Priest Only

Medium Body Armour

  • Recommended Classes: Assassin, Barbarian, Bard, Druid, Ranger and Thief.
Name LVL AC Buy Sell Location
Ring Mail 1 13 40 Seamoor, Starter Gear
Crocodile Skin Vest 1 15 Mob: Black Caiman
Hero's Vest 1 15 Quest #600 from Seamoor
Chain Mail 8 14 450 Canopia
Bronze Mail 8 15 800 Bityrn
Battle Ring 15 17 1400 Turenyara
Raiders Chain 15 19 1000 Mob: Raiders
Arcanite Chainmail 20 20 5500 Arkanmaw
Silver Chain 20 20 7500 Wiken
Mithril Chain 20 20 6000 Drevlar
Bunnie Breastplate 20 21 ? Mob: Mountain Trapper
Breastplate of Bloodlust 20 22 1200 Quest: #3005 from Kageti Grove
Emerald Mail 20 23 5000 Mob: Ringleader
Dread Chains 25 23 Quest: #690 from Fort Huldar
Dracokin Skins 25 24 3000 Mob: Dracokins
Arcane Chains 25 25 Mob: Arcane Director
Ancient Mail 25 26 Mob: Ancient Giant
Chainmail Tunic of Protection 25 27 150 PP  ? Alderra
Chainmail Tunic of Protection (Radiant) 25 29 400 PP  ? Alderra

Heavy Body Armour

  • Recommended Classes: Knight and Paladin.
Name LVL AC Buy Sell Location
Half Plate 1 29 60 Seamoor, Starter Gear
Sturdy Plate 1 33 25 Mob: Wild Hunter
Hero's Plate 1 33 100 Quest Reward:#600
Iron Plate 8 31 500 Canopia
Plate Mail 8 31 900 Bityrn
Steel Cuirass 15 37 1550 865 Turenyara
Guard Plate 15 41 1100 Mob: Corrupted Guards
Polished Platemail 15 43 1100 Quest Reward: For completing quest #4405
Arcanite Battleplate 20 43 6000 Arkanmaw
Silver Plate 20 43 9000 Wiken
Mithril Plate Mail 20 43 9000 Drevlar
Titanium Battleplate 20 47 1200 Quest: #3005 from Kageti Grove
Golden Plate 20 49 1200 Mob: Gold Hoarder
Dread Plate 25 49 Quest: #690 from Fort Huldar
Gilded Plate 25 52 Mob: Fallen Colonel
Onyx Plate 25 53 7000 Mob: Void Elemental (including the key holders and Archfiend).
Devils Plate 25 55 Mob: Mana Devil
Titanium Platemail of Protection 25 57 150 PP  ? Alderra
Titanium Platemail of Protection (Radiant) 25 59 400 PP  ? Alderra

Helms

Enchanted: Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4).

Decked: So when the Helm is decked it will have 4 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.

Humming: Helms and Shields that drop from creatures can also "Hum with energy". There are only two steps of humming for Helms and Shields.

  • Hums Barely = +1 AC
  • Hums Softly = +2 AC

Light Helm

  • Recommended Classes: Bard, Monk, Necromancer, and Sorcerer.
Name LVL AC Buy Sell Location
Pointed Hat 1 1 4 Seamoor, Starter Gear
Academy Pointed Hat 1 ? Quest: #10 in The Academy - Decommissioned
Princes Cap 1 1 100 Quest: #21 from Seamoor
Forest Hat 8 1 200 Canopia, Bityrn
Snake Skin Cap 8 1 Mob: Copperhead Snake
Cloth Cap 15 1 400 220 Turenyara
Badgers Hood 15 2 750 Mob: Black Badgers
Tainted Hat 15 2
Arcanite Hat 20 2 3000 Arkanmaw
Blue Mithril Hat 20 2 2200 Drevlar
Bunny Ears 20 2 2200 Drevlar
Arcanite Face Mask 20 3 3500 Arkanmaw
Skull Cap 20 3 3000 Quest: #672 from Wiken
Blue Hat 20 3 Mob: Demon Zaez
Grassland Hat 25 3 Mob: Haltija
Cowl 25 3 Mob: Crazy Hermit
Pointy Hat of Protection 25 5 150 PP  ? Alderra
Pointy Hat of Protection (Radiant) 25 6 400 PP  ? Alderra

Heavy Helm

  • Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.
Name LVL AC Buy Sell Location
Helmet 1 2 8 Seamoor, Starter Gear
Academy Helm 1 3 Quest: #10 in the Academy
Prince's Helm 1 3 100 Quest: #21 Seamoor
Tungsten Helmet 8 2 150 Bityrn
Steel Helmet 8 3 150 Canopia
Lumberjack Helm 8 4 500 Quest: #624 Canopia Logging Camp
Barbuta 15 4 500 300 Turenyara
Guards Helm 15 5 700 Mob: Corrupted Guards
Arcanite Great Helm 20 5 4000 Arkanmaw
Mithril Helm 20 5 2600 Drevlar
Skull Helm 20 6 3000 Quest: #672 from Wiken
Emerald Helm 20 7 5000 Mob: Ringleader
Grims helm 25 7 Mob: Grimsnare
Onyx Helm 25 8 Mob: Archfiend Elemental
Luminous Helmet 25 9 Mob: Arcane Foreman
Titanium Helmet of Protection 25 9 150 PP  ? Alderra
Titanium Helmet of Protection (Radiant) 25 10 400 PP  ? Alderra

Shields

  • Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.

Enchanted: Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4).

Decked: So when the Shield is decked it will have 4 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.

Humming: Helms and Shields that drop from creatures can also "Hum with energy". There are only two steps of humming for Helms and Shields.

  • Hums Barely = +1 AC
  • Hums Softly = +2 AC
Name LVL AC Buy Sell Location
Small Shield 1 5 20 Seamoor, Starter Gear
Wooden Deflector 8 6 600 Canopia, Lumber Mill Shop
Large Shield 8 6 500 Bityrn
Kite Shield 15 7 800 440 Turenyara
Defenders Shield 15 8 600 Quest: #643 from Linwood
Arcanite Barrier 20 8 2500 Arkanmaw
Mithril Shield 20 8 1800 Drevlar
Mithril Light Shield 20 9 ? Quest: #3005 Kaketi Grove
Bone Shield 20 9 2000 Mob: Mort Wraith, Risen.
Emerald Blocker 20 10 Mob: Ringleader
Turtle Shell Shield 25 10 2400 Mob: River Turtle
Void Defender 25 10 1000 Quest: #698 More Void Fragments
Salamander Scale 25 11 Mob: Flaming Salamander
Divine Deflector 25 12 Death Hexes
Square Shield of Protection 25 13 150 PP ? Alderra
Square Shield of Protection (Radiant) 25 14 400 PP ? Alderra

Accessories

Amulets

Name LVL AD Buy Sell Location
Amulet of Natural Armor*  ? 1 50,000/20 PP  ? Alderra
Amulet of Natural Armor +2*  ? 2 120 PP  ? Alderra

*: The item will expire in 90/91 Days

Rings

Name HP MP Craft Sell Location
Copper Ring of Health 5 2 Life/1 Energy Essence & 1 Copper Bar  ? Drelvar City
Copper Ring of Mana 5 1 Life/2 Energy Essence & 1 Copper Bar  ? Drelvar City
Copper Ring of Life 3 5 2 Life/2 Energy Essence & 1 Copper Bar  ? Drelvar City

Ranger Pet Gear

Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item. The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).

Armor

Name Cost Location AC WIS Dodge Spell Damage Negation HP/lvl
Thick Cloth Armor 2500/2200 Ark/Ranger Hideout 5 3 10
Leather Carapace 2500/2200 Ark/Ranger Hideout 10 2 1 3
Scale Mail Armor 2500/2200 Ark/Ranger Hideout 20 6
Mithril Armor 2500/2200 Ark/Ranger Hideout 40 -3 -3 10
Thin Cloth Armor 250 Canopia 2 2 5
Leather Armor 250 Canopia 5 1 1
Light Chain Armor 250 Canopia 10 3
Iron Armor 250 Canopia 20 -3 -3 6

Weapon

Name Cost Location Damage Int Atk Agi Atk Delay Exh
Bone Gear 2500/2200 Ark/Ranger Hideout -15 5 -0.25s -.5s
Sapphire Gear 2500/2200 Ark/Ranger Hideout 2 -.5s -1s
Titanium Gear 2500/2200 Ark/Ranger Hideout 6
Adamantite Gear 2500/2200 Ark/Ranger Hideout 18 -6 -2 .25s .5s
Ruby Gear 250 Canopia/Bityrn 1
Platinum Gear 250 Canopia/Bityrn 3 -2
Wooden Gear 800 Fort Huldar -6 2 -.25s
Emerald Gear 800 Fort Huldar 1 -.25s -.5s
Cobalt Gear 800 Fort Huldar 6 -2
Tungsten Gear 800 Fort Huldar 12 -3 -1 0.25

Special

Name Cost Location Infra Spell Percent Special
Small Scope Lens 800 Ark 3
Leech Spell 6500/6200 Ark/Ranger Hideout -2 20% Damage base self heal. Damage and penetration based on pet's intelligence
Scope Lens 2200 Ranger Hideout 6
Mend Spell 4700 Ranger Hideout -2 15% Heal party member. Heal amount based on pet intelligence
Self Mend Spell 4700 Ranger Hideout -2 15% Self heal. More powerful than Mend spell. Heal amount based on pet intelligence
Breath Spell 4700 Ranger Hideout -2 100% Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom
Beam Spell 6200 Ranger Hideout -2 20% Cast divinity beam. Damage & penetration based on pets intelligence

Description

Name Cost Location Special
Rage 500 Ranger Hideout Adds description: %PetName% is full of RAGE!
Bowtie 500 Ranger Hideout Adds description: %PetName% is wearing a small bowtie!
Shades 1000 Ranger Hideout Adds description: %PetName% has a cool pair of shades.
Loyalty 1000 Ranger Hideout Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.
Ominous Aura 2000 Ranger Hideout Adds description: %PetName% is surrounded by a ominous aura!
Divinity Glow 2000 Ranger Hideout Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!