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Spells

This is currently OUT OF DATE: Some info can be found here on the new spells/skills (though not connected with what class has what spell/skill: https://ember-online.com/helper/skillsandspells.php

Bard Spells

A Bard's spell potency is based on their CHR.

Name Level Mana Target Price Effect
Shell 8 10 Self 250 A small buff to armor and MR.
Cure 12 5 Any 750 A weak healing spell.

Cleric Spells

Name Level Mana Target Price Effect
Ray 1 5 Enemy  ?? A weak damaging spell.
Cure 5  ?? Any  ?? Heals a small amount of health.
Remedy 8  ?? Any 250 Removes poison.
Heal 12 10 Any 1250 Heals a moderate amount of health.
Aegis 13  ?? Self 1500 Buffs armor and reduces damage from attackers with a divinity disadvantage.
Smite 18 8 Undead 2750 Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).
Aid 19 20 Any 3000 Heals a good amount of health.

*= Exception A

**= Exception B

Druid Spells

Name Level Mana Target Price Effect
Ray 1 5 Enemy  ?? Weak starting damaging spell that affects single targets.
Cure  ?? 5 Any  ?? Low tier healing spell on single targets.
Haste  ??  ?? Any  ?? Speeds up stamina regeneration shortening the downtime between actions; applies to a single target.
Nourish  ??  ?? Any  ?? Health Point regeneration effect similar to consuming food or meditating; applies to a single target.
Remedy  ??  ?? Any  ?? Removes poison of single target.
Faeriefire  ??  ?? Enemy  ?? Removes the ability to hide from a single target and lowers AC.

Necromancer Spells

Name Level Mana Target Price Effect
Beam 1 2 Enemy  ?? A basic spell known by even apprentice mages. Minor damage to a target of the users element.
Bone Armor  ?? 15 Self  ?? Invokes a major armor boost when used self use only.
Rot 12 6 Enemy 1250 The spell damages its target, and then continues to damage them over time.
Undead 14 35 None 1750 You summon the undead to do your bidding and fight for you.
Leech 16 4 Enemy 2250 The necromancer can damage his target, syphoning off some of it's HP and absorbing it into themselves.
Slow 18  ?? Enemy 2750 Slows stamina regen. Can be cancelled out by Haste
Wither 19 10 Enemy 3000 When cast on your target, they will become more vulnerable to magic for a time.
Sap 20  ?? Enemy  ?? Weaken foe's strength.
Blind 21 20 Enemy 3250 Blinds the target for a time, and lowers the targets agility.

Paladin Spells

Name Level Mana Target Price Effect
Cure 8 5 Any 250 A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.
Remedy 12 20 Any 1250 Negates the effects of poison
Heal 15 10 Any 2000 A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.
Aegis 16 20 Self 2250 Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self)
Sight 17 10 Any 2500 Allows player to see in the dark and negates Blind
Smite 18 8 Undead 2750 Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).

Sorceror Spells

Name Level Mana Target Price Effect
Beam 1 2 Enemy ?? A basic spell known by even apprentice mages. Minor damage to a target of the users element.
Stoneskin  ?? 20 Any 250 Invokes a major armor boost if used on self, and a minor increase if used on others.
Power 13 15 Any 1500 Increases the users strength.
Fade 14 15 Any 1750 Allows the user to become invisible for a time.
Golem 17 25 None 1750 Summons a great elemental Golem. Element depends upon user.
Blast 16 5 Enemy 2250 A powerful spell at the cost of more MP use.
Sap 17 15 Enemy 2500 Moderately reduces the targets strength.
Hover 18 10 Any 2750 A mage can avoid traps and move without leaving tracks.
Barrage 23 15 Any 4000 Inflicts damage on a group of targets or everyone in the room, excluding your party members. Damage inflicted is based on amount of targets hit. Bypasses a guardian's protect and protected targets take more damage. .