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by Kruell
Sat Jul 27, 2019 7:22 pm
Forum: Bugs/Typos
Topic: Kraken Armory
Replies: 1
Views: 90

Re: Kraken Armory

Thanks for that. The area is being worked on right now so I'll flag the person actively working on it so we don't change something he's already changing.
by Kruell
Sun Mar 24, 2019 8:05 pm
Forum: General Discussion
Topic: Raiders Chain/Emerald Chain
Replies: 2
Views: 1028

Re: Raiders Chain/Emerald Chain

We discussed that. Lat brought it up I think. It's pretty back burner though. I think the idea might have been to add something else in as a drop but keep the chains. Not sure though and he's been kinda busy. Any suggestions about how best to do this other than just make chain a cloth armor? ;)
by Kruell
Tue Mar 19, 2019 1:47 pm
Forum: Art
Topic: Be Afraid
Replies: 12
Views: 4940

Re: Be Afraid

Anyone remember happyland?
Image
by Kruell
Tue Mar 19, 2019 1:35 pm
Forum: Art
Topic: Style
Replies: 0
Views: 230

Style

Playing around with rendering settings, I came up with 2 very different images from the same model base. I've done just a little post work on them but I wanted to post them here to see about feedback on the two styles. My wife loves the "horror" look of the first but I am curious as to wha...
by Kruell
Mon Mar 04, 2019 7:39 pm
Forum: Race/Class
Topic: Thread of Race
Replies: 8
Views: 1105

Re: Thread of Race

Styx wrote:Trees shouldn't walk but good ideas

I am Groot!
by Kruell
Tue Feb 26, 2019 1:40 pm
Forum: Race/Class
Topic: Any chance for a dual wielding sword class?
Replies: 7
Views: 733

Re: Any chance for a dual wielding sword class?

Zerkers can dual wield. I thought up one like this with a arcane hook but it wasn't good enough. If you just want to dual wield, go with a zerker. Rot type attacks (poison/disease) are spells and would be a sub feature. If you want something else out of the class, what would be your suggestion? Firs...
by Kruell
Tue Feb 26, 2019 1:04 pm
Forum: Core
Topic: Shortcut for spells/skills
Replies: 5
Views: 595

Re: Shortcut for spells/skills

He is working on a new client which may have this functionality. The idea here is to impliment this without a client update (which may take some time depending on how cooperative the code structure is). The same would go with some other issues which would make macro+mouse cooperation possible. We ar...
by Kruell
Sun Feb 17, 2019 8:41 pm
Forum: Core
Topic: PK system and XP
Replies: 35
Views: 2773

Re: PK system and XP

...not blast people uselessly....en masse. I heard that used to be the thing to do though. Seriously why is this even a thread? There has to be a ballance. There needs to be some kind of exp loss or else pking has no incentive. PKers can take it too far as well. I banned a couple people in RoK for ...
by Kruell
Fri Feb 15, 2019 10:26 pm
Forum: Core
Topic: PK system and XP
Replies: 35
Views: 2773

Re: PK system and XP

Styx wrote:... have to wait till removed before entering a town...


We'd have to add in bypasses for the towns you have to go THROUGH though. Would suck to be stuck in Kakagi/Snailmint with no way to go to other areas. Almost as bad as being stuck in Karnath/Ant Hill
by Kruell
Tue Feb 12, 2019 2:13 am
Forum: Core
Topic: PK system and XP
Replies: 35
Views: 2773

Re: PK system and XP

I think some level of exp loss should be put in. There should be a limit though to either/or how much can be lost or total lost per level. For 25ers though, I'd suggest something a bit different. How about if they die to someone UNDER level 25, it immediately kicks in a 5 minute sickness to their ac...

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