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by Kruell
Wed Dec 18, 2019 1:39 pm
Forum: Build Log
Topic: Build Changes Log December 18
Replies: 0
Views: 1162

Build Changes Log December 18

Blackspawn Woods Instance ⋅ New drops put in. Most of the key bosses have a chance to drop items of some type. ⋅ Boss strengths and abilities increased. ⋅ Altered monster divinity within the Instance for bosses with no divinity or invalid div. Lost Temple of Tegus Now ...
by Kruell
Tue Oct 08, 2019 1:54 pm
Forum: Bugs
Topic: Typo
Replies: 1
Views: 1813

Re: Typo

I've no idea what to say about this. I did it right after I read this and couldn't see a problem. Everything displayed properly and worked fine. I just created a new character and did it again. This time I had it take the rope from tutorial island and everything worked fine. I'm not sure what you ex...
by Kruell
Sun Oct 06, 2019 7:19 am
Forum: Build Log
Topic: Build Change/Fix Log - 10-6-2019
Replies: 0
Views: 2622

Build Change/Fix Log - 10-6-2019

Some minor changes to instances already in game were made, mainly for build/server reasons and probably won't be noticeable. Magma Pools - To get to the Flame Salamander you will again need the Blue and Green Sigils. NEW INSTANCES Treasure Fiends Den - This instance no longer requires the Delirium C...
by Kruell
Wed Sep 25, 2019 1:59 pm
Forum: Build Log
Topic: Build Changes/Notes 9-25-19
Replies: 0
Views: 1577

Build Changes/Notes 9-25-19

These changes have been a long time coming. With the exception of the Phantom Quartz, all of these projects were started by staff members who are no longer with us. We appreciate their hard work and have completed and put it in game for your enjoyment. New Areas Patina Caverns - New area for level 8...
by Kruell
Sun Sep 15, 2019 9:03 pm
Forum: Suggestions
Topic: Fighting Stances for Monks
Replies: 3
Views: 1057

Re: Fighting Stances for Monks

I remember a suggestion like this for Cav before they got their special attacks. It isn't necessarily bad. I'd like to see it go into 25+ though as a specialized path instead of different stances. Even then, those bonuses would need to be tweaked because a few of them could be OP with the right buil...
by Kruell
Sat Jul 27, 2019 7:22 pm
Forum: Bugs
Topic: Kraken Armory
Replies: 1
Views: 667

Re: Kraken Armory

Thanks for that. The area is being worked on right now so I'll flag the person actively working on it so we don't change something he's already changing.
by Kruell
Sun Mar 24, 2019 8:05 pm
Forum: General Discussion
Topic: Raiders Chain/Emerald Chain
Replies: 2
Views: 1763

Re: Raiders Chain/Emerald Chain

We discussed that. Lat brought it up I think. It's pretty back burner though. I think the idea might have been to add something else in as a drop but keep the chains. Not sure though and he's been kinda busy. Any suggestions about how best to do this other than just make chain a cloth armor? ;)
by Kruell
Tue Mar 19, 2019 1:47 pm
Forum: Art
Topic: Be Afraid
Replies: 12
Views: 7793

Re: Be Afraid

Anyone remember happyland?
Image
by Kruell
Tue Mar 19, 2019 1:35 pm
Forum: Art
Topic: Style
Replies: 0
Views: 672

Style

Playing around with rendering settings, I came up with 2 very different images from the same model base. I've done just a little post work on them but I wanted to post them here to see about feedback on the two styles. My wife loves the "horror" look of the first but I am curious as to wha...
by Kruell
Mon Mar 04, 2019 7:39 pm
Forum: Race/Class
Topic: Thread of Race
Replies: 8
Views: 2105

Re: Thread of Race

Styx wrote:Trees shouldn't walk but good ideas

I am Groot!

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