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by Kruell
Sun Mar 24, 2019 8:05 pm
Forum: General Discussion
Topic: Raiders Chain/Emerald Chain
Replies: 2
Views: 333

Re: Raiders Chain/Emerald Chain

We discussed that. Lat brought it up I think. It's pretty back burner though. I think the idea might have been to add something else in as a drop but keep the chains. Not sure though and he's been kinda busy. Any suggestions about how best to do this other than just make chain a cloth armor? ;)
by Kruell
Tue Mar 19, 2019 1:47 pm
Forum: Art
Topic: Be Afraid
Replies: 12
Views: 3673

Re: Be Afraid

Anyone remember happyland?
Image
by Kruell
Tue Mar 19, 2019 1:35 pm
Forum: Art
Topic: Style
Replies: 0
Views: 56

Style

Playing around with rendering settings, I came up with 2 very different images from the same model base. I've done just a little post work on them but I wanted to post them here to see about feedback on the two styles. My wife loves the "horror" look of the first but I am curious as to wha...
by Kruell
Mon Mar 04, 2019 7:39 pm
Forum: Race/Class
Topic: Thread of Race
Replies: 8
Views: 499

Re: Thread of Race

Styx wrote:Trees shouldn't walk but good ideas

I am Groot!
by Kruell
Tue Feb 26, 2019 1:40 pm
Forum: Race/Class
Topic: Any chance for a dual wielding sword class?
Replies: 7
Views: 279

Re: Any chance for a dual wielding sword class?

Zerkers can dual wield. I thought up one like this with a arcane hook but it wasn't good enough. If you just want to dual wield, go with a zerker. Rot type attacks (poison/disease) are spells and would be a sub feature. If you want something else out of the class, what would be your suggestion? Firs...
by Kruell
Tue Feb 26, 2019 1:04 pm
Forum: Core
Topic: Shortcut for spells/skills
Replies: 5
Views: 197

Re: Shortcut for spells/skills

He is working on a new client which may have this functionality. The idea here is to impliment this without a client update (which may take some time depending on how cooperative the code structure is). The same would go with some other issues which would make macro+mouse cooperation possible. We ar...
by Kruell
Sun Feb 17, 2019 8:41 pm
Forum: Core
Topic: PK system and XP
Replies: 35
Views: 1094

Re: PK system and XP

...not blast people uselessly....en masse. I heard that used to be the thing to do though. Seriously why is this even a thread? There has to be a ballance. There needs to be some kind of exp loss or else pking has no incentive. PKers can take it too far as well. I banned a couple people in RoK for ...
by Kruell
Fri Feb 15, 2019 10:26 pm
Forum: Core
Topic: PK system and XP
Replies: 35
Views: 1094

Re: PK system and XP

Styx wrote:... have to wait till removed before entering a town...


We'd have to add in bypasses for the towns you have to go THROUGH though. Would suck to be stuck in Kakagi/Snailmint with no way to go to other areas. Almost as bad as being stuck in Karnath/Ant Hill
by Kruell
Tue Feb 12, 2019 2:13 am
Forum: Core
Topic: PK system and XP
Replies: 35
Views: 1094

Re: PK system and XP

I think some level of exp loss should be put in. There should be a limit though to either/or how much can be lost or total lost per level. For 25ers though, I'd suggest something a bit different. How about if they die to someone UNDER level 25, it immediately kicks in a 5 minute sickness to their ac...
by Kruell
Mon Feb 11, 2019 11:25 pm
Forum: Requests/Suggestions
Topic: Race Idea: Forsaken
Replies: 10
Views: 498

Re: Race Idea: Forsaken

When I through out an undead "Ghul" race, I spouted pretty much those same stats. Then I realized it was just a variant goblin. Ultimately though, we've got such a good spread on stats that anything we make is going to be similar to something unless it's uber weak or over powered. PS: If i...

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