Hello Nighthawk and EO crew! It's me Honzie, Doomgaze. Came back to check up on everyone and see how the game was doing. I'm very impressed and happy/excited to see the new stuffs! AFter seeing these changes to Druids and stats I have become a bit worried. I see that the MR penalty has changed again...
Wings n Things The values seem interesting for Cat, I am interested in seeing how the bear form would look, more armor? Regardless, it's worth a try. I like your idea of maybe increasing their damage out of morph because it just makes sense as they are kind of the defacto hybrid. Kind of how you ma...
yeah i understand its pretty balanced if you look at the entire spectrum. i mean a saurian monk would likely kill every other monk the majority. it just isnt playing out the way it would in a fake world with every possible character in a round robin. horc/saurian drake would kill almost every melee...
the luck of the draw from koth is the only factor keeping it interesting in my opinion. winning the event isnt "winning" in my eyes tho. you can win by going last. if a chanter cuts through 12 saurian monks and you kill the mage on your 90 MR bard its more like luck than a win. the mage w...
I am the Elder Druid from Stasis, Doomgaze. That being said I have always felt Druids were weak, others have seemed to disagree. I don't try to bring this problem up often but one of the biggest problem with druids is the lack of gear available for them. What I think happened was people thought the...
I am the Elder Druid from Stasis, Doomgaze. That being said I have always felt Druids were weak, others have seemed to disagree. I don't try to bring this problem up often but one of the biggest problem with druids is the lack of gear available for them. What I think happened was people thought they...
either way MR should have the same effect vs spells as armor does vs melee attacks, and wisdom should be the dodge rate counter for magic's int. Isn't it already like this in game? Its Int vs Wis for defense but Staves also give penetration, keep in mind. Agility is the dodge equivalent for physica...
3 heals per team member gets wonky with guard. If I am guarding do I only get 3 heals? poop. No. Take it to the simplest level. You'd get 6 heals TOTAL. 3 per head. Meaning 6 total for 2v2 and 9 total for 3v3. You can cast them any way you wish. I will be running this same format for 3v3 tournament...
3 heals isn't enough imo, and doing it per character is a bit goofy. I was guard/zerker and our first match against 2 ninjas had me use half my mana (aka a LOT more than 3 heals!). I'd not think, for example, a guard is of any value if I can only heal myself 3 times. The problem is this - quite a l...