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by NiteHawk
Sun May 19, 2019 11:49 am
Forum: Development Log
Topic: 1.7.2.4 Changes (May 19th Reset)
Replies: 1
Views: 43

Re: 1.7.2.4 Changes (May 19th Reset)

-Zombies now should take HP on death properly, as well as devour corpses they kill/add to your own HP if they are full HP.
-Some island of knowledge/battle arena scripts fixed.
by NiteHawk
Sun May 19, 2019 4:59 am
Forum: General News
Topic: Macro Sets
Replies: 0
Views: 48

Macro Sets

Hello! I just wanted to announce that macro sets are now in. You can swap between your main macro set and a secondary macro set. This is editable in your macros menu. The macros can be swapped using CTRL-TAB, /mtab, or in the macros menu. Make sure you save before swapping tabs when editing them! ta...
by NiteHawk
Sun May 19, 2019 4:52 am
Forum: Development Log
Topic: 1.7.2.4 Changes (May 19th Reset)
Replies: 1
Views: 43

1.7.2.4 Changes (May 19th Reset)

-You can now swap between two sets for macros. This means you can have a macro set for PVP and then another one for PVE for example, etc. -Added the core and scripting for instances based events. -Fixed random drop items to support item stacks when dropped. (I.E. If item have a drop rate of 100%, al...
by NiteHawk
Sun May 12, 2019 6:13 pm
Forum: Development Log
Topic: 1.7.2.3c Changes
Replies: 1
Views: 208

Re: 1.7.2.3c Changes

-Crimson Dragon had a focus player issue fixed when using grab/squeeze
-Crystal Dragon beam should continue to focus on the last attack of the beam cycle.
-Tempest Dragon lightning 'speed' attacks will properly focus on one player (which means you can counter it easier with a certain class too).
by NiteHawk
Sat May 11, 2019 9:38 am
Forum: Development Log
Topic: 1.7.2.3c Changes
Replies: 1
Views: 208

1.7.2.3c Changes

-Fixed an issue where some NPCs wouldn't reply to you using emotes (Bastian/Milo are working hurray.) -Added a way to target! It is primitive but should still function OK: --Use /t, t, or /target with a name, then attack/cast spells/use skills without an argument. Player/NPC must be in the room and ...
by NiteHawk
Tue May 07, 2019 4:39 am
Forum: Development Log
Topic: 1.7.2.3b Changes (May 7th Reboot)
Replies: 0
Views: 142

1.7.2.3b Changes (May 7th Reboot)

-Fixed the issue that didn't allow you to racial re-allocate even though you had the character for more than 2 months after transfer.
by NiteHawk
Sun May 05, 2019 3:55 pm
Forum: Development Log
Topic: 1.7.2.3 Changes (Updated 6th 11:00am)
Replies: 0
Views: 150

1.7.2.3 Changes (Updated 6th 11:00am)

-Fixed an error on death involving experience. -Fixed a script issue on death (similar to above.) -Found and fixed an issue where the main thread could collide with a login (Hopefully should be the last one now.) -Autosneak counter displayed while autosneaking when you do room movement or look aroun...
by NiteHawk
Wed May 01, 2019 7:21 am
Forum: Development Log
Topic: 1.7.2.2c Changes (Reset on April 29)
Replies: 1
Views: 223

Re: 1.7.2.2c Changes (Reset on April 29)

-Fixed a small bug that causes the killed list to reset on a player for punishment/repent. The fix will only occur with new kills from May 1sts reset. (This meant that when you repent people didn't get any gold in most cases.)
by NiteHawk
Mon Apr 29, 2019 3:47 am
Forum: Development Log
Topic: 1.7.2.2c Changes (Reset on April 29)
Replies: 1
Views: 223

1.7.2.2c Changes (Reset on April 29)

-Added a flag that can be added to rooms to enable event area. Event Areas prevent losing gold/items on death. -Added additional script values for prefix/suffix (still backend only) -You can now leech your zombies in safe areas. Message has been changed slightly as well. (Any issues with this contac...
by NiteHawk
Sat Apr 27, 2019 2:35 pm
Forum: Development Log
Topic: 1.7.2.2b Changes (Reset on April 28)
Replies: 0
Views: 131

1.7.2.2b Changes (Reset on April 28)

-NPCs attacking players will cause a PVP timer. HOWEVER: --NPCs no longer attack players that would cause you to become an aggressor (aka a free PK). If you are an aggressor NPCs will attack anyone that they can. If you are a defender NPCs will only attack targets that don't cause you to become an a...

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