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by NiteHawk
Fri Jul 20, 2018 7:10 am
Forum: Core
Topic: Armor discussion
Replies: 10
Views: 79

Re: Armor discussion

Zerker is a high dps output, equipping heavy armor could cause problems Ps guardian dammage is weak at best I dun think you know how dem work. The idea, on what I like about zerkers, is that they are HEAVY HITTERS, but random as hell for rage. I don't want them to have more HP, they have enough and...
by NiteHawk
Fri Jul 20, 2018 7:06 am
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 59
Views: 522

Re: Slayers - What to do with them? (REVOTE)

i dont think the problem with people dying in groups is that a single assassin is landing 2 backstabs in quick succession with no reaction time.... that rarely ever happens (whether in solo combat or group combat)... the problems in groups is you have something like 6 slayers targeting 1 player wit...
by NiteHawk
Fri Jul 20, 2018 5:09 am
Forum: Core
Topic: Armor discussion
Replies: 10
Views: 79

Re: Armor discussion

Heavy: Cav, Guard, Zerker (possibly zerker here) Medium: Elder, Minstrel, Stalker Light: Brigand, Ninja, Priest Cloth: Chanter, DM, Slayer Doesnt make much sense that Brigands and slayers are in a different class.. Either way, put slayers/brigs in light, priests in cloth - i mean literally "a ...
by NiteHawk
Fri Jul 20, 2018 4:56 am
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 59
Views: 522

Re: Slayers - What to do with them? (REVOTE)

I don't think faeriefire is difficult to type out nor is it the issue on why slayers aren't getting FF'ed. I don't mind changing the name to FF though. On top o' that you aren't really addressing the issues of slayers. I also think the 'Leave skills alone because there is not many' is not a warrant ...
by NiteHawk
Thu Jul 19, 2018 6:39 pm
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 59
Views: 522

Re: Slayers - What to do with them? (REVOTE)

In terms of damage without additional factors they aren’t the best. Zerkers can do way more and ninjas are also better. When you factor in that they only need two hits per round rather then 4 or 5 then it’s a differ story as it’s a rare case on most. I.e average for slayers to hit 2 times at 40% is ...
by NiteHawk
Thu Jul 19, 2018 6:02 pm
Forum: Core
Topic: Armor discussion
Replies: 10
Views: 79

Re: Armor discussion

Ideally you want an even distribution of classes to types of armor but that isn't required. Spreading out who can use light/heavy helms to coincide with armor groupings for more divergence is also an idea. This would be my choice even though it isn't even. Heavy: Cav, Guard Medium: Elder, Minstrel,...
by NiteHawk
Thu Jul 19, 2018 5:37 pm
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 59
Views: 522

Re: Slayers - What to do with them? (REVOTE)

I like the idea of failing to hide the more people in the room and maybe im the outlier but I really like the slayer and brigs chance to burst damage fast. it sets them apart and gives some variety. they are a fun class to play as we can see they are a lot of peoples faves. I like that there is a b...
by NiteHawk
Thu Jul 19, 2018 3:54 pm
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 59
Views: 522

Re: Slayers - What to do with them? (REVOTE)

Terron wrote:there should be an option of leaving the damage the same and lowering backstab agility by atleast 5


I don't think I want to include that option :P I feel like that kind of craps on slayers in everything for no reason.
by NiteHawk
Thu Jul 19, 2018 3:53 pm
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 59
Views: 522

Re: Slayers - What to do with them? (REVOTE)

Option1: "hide delay attack" "Hide DELAY attack" means that ppl will always (100% of the time) have a chance to pot/heal/search/run/FF in between 2 backstabs... its already hard to land 2 backstabs in a row and it rarely happens in 1v1... so what you are doing by implementing th...
by NiteHawk
Thu Jul 19, 2018 11:19 am
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 59
Views: 522

Re: Slayers - What to do with them? (REVOTE)

How would you remove the old system entirely though? I get u can remove the up/down allowances on certain KTP squares to stop a slayer leaving and coming back in on say a Vila trap square ... But if it's in the open field like with dragon or something then won't old school slayers still move N/S to...

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