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by NiteHawk
Tue Mar 12, 2019 6:58 pm
Forum: Development Log
Topic: 1.7.1.1e Changes
Replies: 2
Views: 300

Re: 1.7.1.1e Changes

Doesn't warrant a server version as it's just some minor script fixes. -Ranger pets no longer attack hidden players. (They still search and Blitz, but they would literally attack hidden players without having to search). -Traps now target the leader properly. -Binding traps are now part of your part...
by NiteHawk
Fri Mar 08, 2019 9:10 am
Forum: Core
Topic: 1.7.1.x Feedback
Replies: 21
Views: 527

Re: 1.7.1.x Feedback

Remember back when people hated on priests cause they had heavy armor? So now they changed to light armor with aegis. All in the name people couldn't wipe them out. So now people pick something new to hate upon? Is the real problem people can't wipe out one group yet again? Nothing will ever be abs...
by NiteHawk
Thu Mar 07, 2019 4:45 am
Forum: Core
Topic: 1.7.1.x Feedback
Replies: 21
Views: 527

Re: 1.7.1.x Feedback

I understand the points but I don't think we're balancing on a 1vs1 means really. I think that would make many healers completely useless. I don't disagree that heal/cure could be looked at now, but the issue pretty much comes from do you make group fighting more important or 1vs1 important. At the ...
by NiteHawk
Wed Mar 06, 2019 4:38 pm
Forum: Core
Topic: 1.7.1.x Feedback
Replies: 21
Views: 527

Re: 1.7.1.x Feedback

We been recording the last few days and honestly HOs are played pretty heavily. In many of the obits they are used pretty often. I'm not sure if they are the problem race here, though people claim it. That's what worries me, some of the basis needs to be tested way more. By more than one person, etc...
by NiteHawk
Sat Mar 02, 2019 5:25 pm
Forum: Core
Topic: 1.7.1.x Feedback
Replies: 21
Views: 527

Re: 1.7.1.x Feedback

I do agree some lower MR races need to be looked at, mainly the saurian/drake/ho races. I'm going to probably see about adding a statistics to this before I modify anything. I probably want to see how fights are handled/what people play/etc, so I'm going to need a little bit of time to process this ...
by NiteHawk
Thu Feb 28, 2019 4:02 pm
Forum: Development Log
Topic: 1.7.1.1e Changes
Replies: 2
Views: 300

Re: 1.7.1.1e Changes

-Tempest Dragon RUSH message reworded (needs testing to see if it works properly, someone relay me it!) -Tempest Dragon BLIND can now be blocked through standard means and won't just go through. -Picking up any scale now has one less 'tick' to wait until you unbind. (Aka a little quicker to move aga...
by NiteHawk
Thu Feb 28, 2019 3:58 am
Forum: Development Log
Topic: 1.7.1.1e Changes
Replies: 2
Views: 300

1.7.1.1e Changes

-Pet Scope Lens/Small Scope Lens have correct values again. (Accidentally must of been reverted). With the change to infra awhile back (from a percent based to 1:1 int based), scope lens was changed to +6 and small scope lens to +3. However, they were giving +25 and +10. This meant that putting a sc...
by NiteHawk
Tue Feb 26, 2019 3:14 pm
Forum: Core
Topic: Shortcut for spells/skills
Replies: 5
Views: 123

Re: Shortcut for spells/skills

Yeah, I will add page macros to the new client for sure. That should be fairly doable anyways and I'll think about extras like CTRL/ALT+Fkeys.
by NiteHawk
Tue Feb 26, 2019 6:48 am
Forum: Event News
Topic: The Squire: Leveling Event Results!
Replies: 0
Views: 252

The Squire: Leveling Event Results!

Here are the results on who won. (Note: I did not include the top 3 in the top 10%/etc count. I also don't include people who didn't get any XP scrolls/just made a character for the sake of it.) XP Scrolls were already given! Items are given through TELEGRAMS. CHECK THE SQUIRE TELEGRAM BOX! If you d...
by NiteHawk
Tue Feb 26, 2019 3:55 am
Forum: Core
Topic: Shortcut for spells/skills
Replies: 5
Views: 123

Shortcut for spells/skills

As I am currently working on a few things, I realized that some spells/skills can be a pain in the ass to write out, but the name themselves are OK, faeriefire for example. I know aliases exist, but to try to help the new player out we should not need them to use it. I created a system to allow one ...

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