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by FrostSlayer
Tue Aug 29, 2017 11:24 am
Forum: Archive Chat
Topic: Race Stat Changes
Replies: 320
Views: 124065

Re: Race Stat Changes

I'm not sure if this is the right place to ask, but with all of the stat changes flying around I figured it would be ok. How does the natural AC of some races interact with absorb and deflect mechanics? Does it only affect absorb chances, or is it both, or does it only apply as a physical damage red...
by FrostSlayer
Sat Dec 17, 2016 1:41 pm
Forum: Archive Chat
Topic: Assassin hide without moving rooms
Replies: 13
Views: 7273

Re: Assassin hide without moving rooms

Hmm, let me see if i can think of them all... -all of the vile traps, especially the dreads boss, which is surrounded by vile traps, so moving away from him results in getting trapped -queen scorpion -areas in the salamander place -capture the flag event map might be missing some, but those are the ...
by FrostSlayer
Sat Dec 17, 2016 12:42 pm
Forum: Archive Chat
Topic: Assassin hide without moving rooms
Replies: 13
Views: 7273

Re: Assassin hide without moving rooms

Slayer is fine on dreads boss, but I can't comment on salamander. If you're truly trapped in the room then that does suck but I'm not sure what the solution is. It would be a pretty big change to remove the need to hide and would also negate the main use of INT on non-casters. We did have a discuss...
by FrostSlayer
Sat Dec 17, 2016 12:13 pm
Forum: Archive Chat
Topic: Assassin hide without moving rooms
Replies: 13
Views: 7273

Re: Assassin hide without moving rooms

Yeah, I think it should be the kind of trade off you take for doing the most damage per round as a slayer. You need mobility to be effective, and anything that robs you of that mobility should rob you of your effectiveness too. how about the trade off i already have vs other classes in the defense ...
by FrostSlayer
Sat Dec 17, 2016 8:58 am
Forum: Archive Chat
Topic: Assassin hide without moving rooms
Replies: 13
Views: 7273

Re: Assassin hide without moving rooms

Thats all well and dandy, it just seems all of the new stuff has this mechanic where i can't move, and therefore cant backstab. the trade off is that i go from doing comparable damage per round to the least damage per round than any other class. Why is this a thing? only slayers damage is affected b...
by FrostSlayer
Sat Dec 17, 2016 12:43 am
Forum: Archive Chat
Topic: Assassin hide without moving rooms
Replies: 13
Views: 7273

Assassin hide without moving rooms

Lately, there has been a lot of things added that hold you in place. As an assassin, its particularly annoying because i can no longer backstab in these areas, making my damage tank to...nothing. Is there a reason why we can't just hide in a room without moving spaces? Rather than change the way the...
by FrostSlayer
Wed Dec 14, 2016 5:53 pm
Forum: Archive Chat
Topic: New ideas for alterations of races and classes
Replies: 121
Views: 48815

Re: New ideas for alterations of races and classes

I was just thinking the other day, lizards are well known for their regenerative abilities, yet they have no passive hp regen bonus. I thought now would be the time to bring it up, given all the changes. Their regen ticks slower than half orc/dwarf and i dont think 4-5x hp per tick would be too crazy.
by FrostSlayer
Sat Dec 10, 2016 2:31 am
Forum: Archive Chat
Topic: New ideas for alterations of races and classes
Replies: 121
Views: 48815

Re: New ideas for alterations of races and classes

I don't agree with the extra attack. Save that kind of thing for when the level cap gets raised at least. You can acomplish the same thing with adjusting agi and base hit rate and dodge couldn't you? For example, 5x attacks at 20% chance would be the same as 4x attacks at 25% chance. Monks with 2.5x...
by FrostSlayer
Wed Dec 07, 2016 10:56 pm
Forum: Archive Chat
Topic: THE POKER ROOM
Replies: 10
Views: 6628

Re: THE POKER ROOM

I'm down! (plus you would indirectly be saving new players' lives).
by FrostSlayer
Tue Dec 06, 2016 11:58 pm
Forum: Archive Chat
Topic: PVP Kills
Replies: 4
Views: 2913

PVP Kills

Would it be possible to show people you kill to your guild, just like it shows when people are killed in your guild? Would be a nice little thing to see :)

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