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by Terron
Thu Dec 13, 2018 8:55 pm
Forum: Requests/Suggestions
Topic: changing the 1v1 standard.
Replies: 2
Views: 28

Re: changing the 1v1 standard.

dont need any huge overhauls or any changes really. its pretty simple to random 3 classes before each month starts and thats your 1v1 classes. the only choice is to do it elimination style (where the previous picks arent in the next group of selected until all 12 classes have been used) or just rand...
by Terron
Thu Dec 13, 2018 6:26 pm
Forum: Requests/Suggestions
Topic: changing the 1v1 standard.
Replies: 2
Views: 28

changing the 1v1 standard.

Koth and TGC are the bread and butter of our staple events atm. yet the most of the classes we have arent built for the combat. knights are for the most part over the top atm. they were before the new abilities aswell, just noone wanted to let their guard down vs a caster and not take that monk mr b...
by Terron
Thu Dec 13, 2018 12:09 pm
Forum: General Discussion
Topic: New Guild and Boss Systems.
Replies: 29
Views: 438

Re: New Guild and Boss Systems.

yeah, it is the only future to obtain. just the game isnt going to be the same. most of the changes we need anyway, so its a win win.


always been interested in trying an offline version of a Mud aswell, although ive never seen one. turn based might work, but alts would be fun if it was just you.
by Terron
Thu Dec 13, 2018 3:38 am
Forum: General Discussion
Topic: New Guild and Boss Systems.
Replies: 29
Views: 438

Re: New Guild and Boss Systems.

app store would be a great revenue service. i just dont see those people stickin to it if 5-10 people hoard every key in the game. we lose players over it already. and the truth of it is; we are losing those players and they have 20 yr familiarity to this "type" of game. newer people will ...
by Terron
Wed Dec 12, 2018 1:57 pm
Forum: General Discussion
Topic: New Guild and Boss Systems.
Replies: 29
Views: 438

Re: New Guild and Boss Systems.

i agree and disagree with this. on 1 hand i cant stand alts, on the other the game isnt designed for tablets/fb. have you even seen games that are designed for those platforms? they are simple, you log in when you want, you dont miss special "keys" or anything. currently there is no way id...
by Terron
Mon Dec 10, 2018 4:14 pm
Forum: General Discussion
Topic: New Guild and Boss Systems.
Replies: 29
Views: 438

Re: New Guild and Boss Systems.

/sarcasm yeah, those items have done loads to set my characters apart from all the replicants /end
by Terron
Mon Dec 10, 2018 12:54 pm
Forum: General Discussion
Topic: New Guild and Boss Systems.
Replies: 29
Views: 438

Re: New Guild and Boss Systems.

the thing about diablo 3 jumping levels was.. your character were still level 60 and still optimal (decked for classic). reaper of souls is technically a whole separate game and you didn't have to port your characters over. you elected to start a new game with a bunch of level 60s with decent equipm...
by Terron
Mon Dec 10, 2018 8:51 am
Forum: General Discussion
Topic: New Guild and Boss Systems.
Replies: 29
Views: 438

Re: New Guild and Boss Systems.

oad system isnt broke, its just easily manipulated. and then to top it off, it makes 400x as much work for development because a very small handful of players burn through all your content. while the vast majority is left with only exp and attempting trades with a nearly non existent market. persona...
by Terron
Sat Dec 08, 2018 9:23 pm
Forum: General Discussion
Topic: New Guild and Boss Systems.
Replies: 29
Views: 438

Re: New Guild and Boss Systems.

lol i disagree. theres quests that result in items. oads you can solo. high risk but you get all the rewards if you succeed but yeah its time consuming. also im sure more crafting type things are coming with professions. i mean , sure u cant go zerg seta keys solo and whatnot but there is "some...
by Terron
Thu Dec 06, 2018 8:20 am
Forum: Core
Topic: Guilds Redux
Replies: 98
Views: 6218

Re: Guilds Redux

im pretty sure over time, we will get a little bit of most of these. all are good ideas and have benefits.

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