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by Ardrahz
Fri Jun 16, 2017 3:46 pm
Forum: General Discussion
Topic: Are two handed weapons too weak?
Replies: 10
Views: 2898

Re: Are two handed weapons too weak?

Folder wrote:
NiteHawk wrote:They shouldn't be in to begin with. :evil:


We want good 2handers! *chants*


Add moar dmg to 2handers! Make HomeGrown great again!
by Ardrahz
Sat Jun 03, 2017 2:27 am
Forum: Suggestions
Topic: Group buffs
Replies: 14
Views: 3084

Re: Group buffs

Honestly, the ONLY oad run Pandem has used a bard for oads is low member furnace runs. if i run Fred otherwise it is because we lack a chanter for buffs. I think griupds are fine without mass buffsm the only psrty spell i feel is missing is aoe heal or aoe dmg.
by Ardrahz
Thu Jun 01, 2017 9:40 am
Forum: Suggestions
Topic: Nets of entanglement and other fun items
Replies: 1
Views: 771

Re: Nets of entanglement and other fun items

I dont personally ever see assys getting stuff like this lol. Rangers/Thief perhaps? But I agree we need stuff like this or to gove a class a stun or force exh or something.



Edit: Could even take away barbs rage, make the stun or steal other players stam if they go 4/4?
by Ardrahz
Tue May 23, 2017 9:45 am
Forum: General Discussion
Topic: Clan WARS
Replies: 46
Views: 9980

Re: Clan WARS

Well, could also do factions like UO did. 3 main factions, join at your own risk. Killing warring factions gave a faction based currency. You could openly attack warring factions, even inside towns. You could quit at any time, BUT if you did, could not rejoin for 48hrs. EDIT: When clan wars was firs...
by Ardrahz
Fri May 12, 2017 7:48 pm
Forum: Unrelated Chat
Topic: Sup......
Replies: 5
Views: 1708

Re: Sup......

Whats up old timer. Good to see you lurking around here man.
by Ardrahz
Thu May 11, 2017 4:31 pm
Forum: Suggestions
Topic: Loot tables and boss changes
Replies: 16
Views: 3234

Re: Loot tables and boss changes

Pandemonium declare victory after defeating Silhouette at Dreadlands keys. FAKE NEWS :lol:. I kid, I kid. I'm not really sure there is a way to do this just yet. In theory I love the idea but it would require a larger playerbase and a moderator to sort it out. Hater's gonna hate. :lol: These are co...
by Ardrahz
Wed May 10, 2017 2:45 am
Forum: General
Topic: Promoting guild diversity (to increase player activity/competition)
Replies: 38
Views: 8476

Re: Promoting guild diversity (to increase player activity/competition)

Damn Jake, tell me how you really feel. Edit to make an actual point: First of all, we kill all guilds in primetime, but the big thing in this game is getting foreign players in guild. Currently(rough estimate only) Silh controls 50+% of non-Us time zone players. Not an excuse, but the one thing oth...
by Ardrahz
Sat Apr 29, 2017 1:13 pm
Forum: General Discussion
Topic: pk ideas thread
Replies: 98
Views: 16893

Re: pk ideas thread

i feel we just need a fun way to spark PKK interest If he kills more than 3 ppl an our, make it an event, he cant safely log, bcast get made. 1st to kill gets 1-5pp? there are ways to abuse THAT but you see where im going Finding way to promote fighting back. Because as it stands, there is no reason...
by Ardrahz
Sat Apr 29, 2017 12:51 pm
Forum: General Discussion
Topic: pk ideas thread
Replies: 98
Views: 16893

Re: pk ideas thread

Could even go as far as after a certain number of kills, they become a murderer and can not reenter town until they die? Just an idea to both let PKing continue, but gives people a chance to get their revenge. As it stands now, pking is all reward(loot/gold/fun) with very low risk of death. /i gemin...
by Ardrahz
Sat Apr 29, 2017 12:49 pm
Forum: General Discussion
Topic: pk ideas thread
Replies: 98
Views: 16893

Re: pk ideas thread

The way this game is set up though, at least it gives a perimeter to get revenge. At least 2-3 mins. i.e. - "He got me between bit and turen!"

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