Search found 40 matches
- Fri Feb 10, 2017 2:53 pm
- Forum: Archive Chat
- Topic: Unaffect scaling
- Replies: 40
- Views: 20884
Re: Unaffect scaling
Understood - but a lot of the fun in these types of games is unlocking gear that makes your character better. For spellcasters, that benefit doesn't really exist (I guess you can count armor, but...)
- Fri Feb 10, 2017 1:50 pm
- Forum: Archive Chat
- Topic: Unaffect scaling
- Replies: 40
- Views: 20884
Re: Unaffect scaling
Most classes see a noticeable improvement as they improve their gear, but it's kind of impossible for spellcasters to gain any advantage using a top-end staff vs. storebought staff. For example: Level 25, 23 int w/ decked void staff average max roll would be 63.81. Level 24, 23 int w/ decked void st...
- Fri Feb 10, 2017 7:52 am
- Forum: Archive Chat
- Topic: Break the 25 levels into 30
- Replies: 17
- Views: 9562
Re: Break the 25 levels into 30
The 24-25 jump is a huge grind especially for the 350mn exp classes, where you're going from 220mn to 350mn and generally means you're repeatedly killing the same mobs for two straight weeks. Going from 24-25 should be the toughest but requiring over 1/3 the total exp for the last level is a bit sev...
- Thu Feb 09, 2017 9:43 pm
- Forum: Archive Chat
- Topic: Unaffect scaling
- Replies: 40
- Views: 20884
Re: Unaffect scaling
Oh. No wonder its so streaky. That's a lot of volatility.
- Thu Feb 09, 2017 9:30 pm
- Forum: Archive Chat
- Topic: Unaffect scaling
- Replies: 40
- Views: 20884
Re: Unaffect scaling
So the only intra-battle variability in unaffect rates is the max/min dmg of the staff?
- Thu Feb 09, 2017 3:41 pm
- Forum: Archive Chat
- Topic: Unaffect scaling
- Replies: 40
- Views: 20884
Unaffect scaling
Could someone explain how unaffect rates are calculated? I think I understand the variables that go into it (aggressor int, level of staff - not sure if blessings/enchants impact, defender wis) but is the unaffect rate impacted by anything else? It seems like the rate bounces around too wildly becau...
- Tue Feb 07, 2017 8:30 am
- Forum: Archive Chat
- Topic: The current "meta" for endgame PvP
- Replies: 87
- Views: 83031
Re: The current "meta" for endgame PvP
Maybe give Necros the anti-face spell?
ABC casts solidify at XYZ, making them reappear. XXs timer before you can be faded again.
ABC casts solidify at XYZ, making them reappear. XXs timer before you can be faded again.
- Mon Feb 06, 2017 2:39 pm
- Forum: Archive Chat
- Topic: The current "meta" for endgame PvP
- Replies: 87
- Views: 83031
Re: The current "meta" for endgame PvP
Either a room effect or targeted effect, then should disable re-fade for set amount of time.
Another option is anti-fade should be added to fairiefire if it isn't part of the spell already.
Another option is anti-fade should be added to fairiefire if it isn't part of the spell already.
- Mon Feb 06, 2017 2:05 pm
- Forum: Archive Chat
- Topic: The current "meta" for endgame PvP
- Replies: 87
- Views: 83031
Re: The current "meta" for endgame PvP
Chanters should get an anti-fade spell.
- Fri Feb 03, 2017 3:11 pm
- Forum: Archive Chat
- Topic: Physical damage (Monk)
- Replies: 9
- Views: 4884
Re: Physical damage (Monk)
Separately from equipment - group exp is much more beneficial here than in old ROK.